Superguard

Revision as of 22:26, August 8, 2024 by RHG1951 (talk | contribs) (Quote)
Goombella countering a Spania with the Superguard in Rogueport Sewers
Goombella countering a Spania with the Superguard in Rogueport Underground
“See? You turned the foe's attack back on him! I mean, her! That's a Superguard!”
Professor Frankly, Paper Mario: The Thousand-Year Door

The Superguard is an alternate version of guarding used in Paper Mario: The Thousand-Year Door and its Nintendo Switch remake. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have Mario or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as Iron Clefts), and cancel out multi-hit physical attacks. However superguarding will prevent dealing Electrified or Payback damage to the attacking enemy. Superguarding will also reflect segments thrown by Pokeys and Poison Pokeys, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.

Timing

 
A Superguard is capable of defeating an attacking enemy.

Although superguards are more effective than guards, they are significantly harder to execute, having to input   3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)[1] The input window will also decrease by 1 frame for every Unsimplifier equipped, but it takes two Simplifiers to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing.

Unsuperguardable attacks

Some attacks in the game are also impossible to superguard. The following attacks are impossible to guard or superguard in the North American and European GameCube releases.

  • All items used by enemies
  • Hooktail, Gloomtail and Bonetail’s Bite attacks
  • Vivian's Fiery Jinx
  • Marilyn's Thunder (in both encounters)
  • Bulky Bob-omb's & Bob-ulk's Explosions
  • The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded)

In addition to the attacks listed above, the Japanese GameCube release also makes these moves unsuperguardable:

In the Nintendo Switch remake, if the player successfully performs the superguard on these attacks, the "SUPERGUARD" text will still appear, after which the text will fly away spinning, signaling that the attack is unsuperguardable. The superguard sound effect will also still play, sounding more distorted than with a normal superguard.[2]

Gallery

Names in other languages

Language Name Meaning Notes
Japanese スーパーガード[?]
Sūpā Gādo
Super Guard
Chinese (simplified) 超级格档[?]
Chāojí Gé Dàng
Super block
Chinese (traditional) 超級格檔[?]
Chāojí Gé Dàng
Super block
Dutch Superafweer[?] Superdefense
French Contre[?] Counter
German Konter[?] Counter
Italian Super difesa[?] Super defense
Korean 슈퍼가드[?]
Syupeo-Gadeu
Superguard
Spanish Súper Defense (original)[?] Super Defense
Superdefensa (remake)[?] Superdefense

See also

Trivia

  • The Pixl Barry's ability in Super Paper Mario is very similar to the Superguard; their animations are very similar (spinning in place), and both require good timing (though Barry's does not requires as much precision) in order to deal damage to the opponent and protect the player from damage.

References