Stylish move
- This article is about the moves in Paper Mario: The Thousand-Year Door and Super Paper Mario. For the moves in Super Mario Run, see Coin Rush (Super Mario Run).
- “Just press with perfect timing during an attack to pull off a Stylish move! If you do it right, the crowd will just go nuts! And some attacks have multiple ones!”
- —Eddy the Mask, Paper Mario: The Thousand-Year Door
Stylish moves, also referred to as Stylish commands, are extra commands in Paper Mario: The Thousand-Year Door and Super Paper Mario that accompany every attack in the game. It is up to Mario, Goombella, Koops, Flurrie, the Yoshi Kid, Vivian, Admiral Bobbery, and Ms. Mowz to use these moves by themselves. When Stylish moves are executed, the crowd in front of the battle stage becomes even more wild, providing more Star Power than a normal Action Command to use for special moves. Some attacks have multiple Stylish moves.
To do a Stylish move, the player must press at a certain time during an attack. In the original GameCube version of the game, the only ways to learn the correct timing for Stylish moves are to use the Timing Tutor badge sold by Charlieton or talk to Eddy the Mask in the town located in Rogueport Underground. In the remake, it is also possible to learn the timing for Stylish moves by talking to the Battle Master and practicing the appropriate move.
In the demo disc for Paper Mario: The Thousand Year Door, when Mario or any of his partners make a stylish move, 'STYLE' is shown instead of 'STYLISH!'
In Super Paper Mario, stylish moves are completely different. All characters have the same stylish moves. The player can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, stylish moves simply serve to give the player more points, and thus level up a little faster.
- Push Wii Remote forward
- Push Wii Remote backwards
- Tilt Wii Remote left and right 3 times
- Tilt Wii Remote slightly clockwise and back to normal position
- Tilt Wii Remote slightly counterclockwise and back to normal position
Paper Mario: The Thousand-Year Door[edit]
Mario's Stylish moves[edit]
Attack | Stylish move | # of Moves | Effect |
---|---|---|---|
Fire Drive | Press right after Mario hits the fireball. The player wants to press before the fireball reaches the top of its arc. | 1 | Mario spins in place and gives the audience a thumbs-up. |
Hammer | Press immediately after Mario strikes the enemy and when Mario lands. | 2 | Mario backward somersaults and makes confetti appear when he lands. |
Hammer Throw | Press right after Mario throws the hammer, then as he touches the ground. The player wants to press for the first Stylish move before the hammer reaches the top of its arc. | 2 | Mario forward somersaults and makes confetti appear when he lands. |
Head Rattle | Same as Hammer | 2 | Same as Hammer |
Ice Smash | Same as Hammer | 2 | Same as Hammer |
Jump | Press at the high point of Mario's second jump, then again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish move, the player has to press when Mario lands on an enemy the second time. | 2 | Mario lays back and gives a thumbs up in the Japanese version while Mario belly flops onto the enemy for the second jump and belly flops in the international version. |
Multibounce | Press at the height of each of Mario's bounces | No. of foes - 1 | Mario either belly flops onto the next enemy or kicks while jumping. |
Piercing Blow | Same as Power Smash | 4 | Same as Power Smash |
Power Bounce | Same as Multibounce | Unlimited | Same as Multibounce, though tougher to pull off. |
Power Jump | Same as Spin Jump, except no Spin Move (below) | 1 | Same as Spin Jump |
Power Smash | Press immediately after Mario strikes the enemy and each time Mario lands on the ground. | 4 | Mario performs a series of backwards somersaults that get higher. For the final move, confetti comes down. |
Quake Hammer | Press when Mario is upright after Quake Hammer, before he moves. | 2 | One high backward somersault, then confetti comes down. |
Shrink Stomp | Same as Jump | 2 | Same as Jump |
Sleepy Stomp | Same as Jump | 2 | Same as Jump |
Soft Stomp | Same as Jump | 2 | Same as Jump |
Spin Jump | Press when Mario is jumping towards the enemy. | 1 | Mario forward somersaults during the jump. |
Spring Jump | Press after bouncing on the enemy twice. | 1 | Mario bellyflops on to the ground. This Stylish move does not give much Star Power. |
Super Hammer | After hitting the enemy, press on Mario's fifth spin. | 1 | Mario gives the audience a thumbs-up after he swings his hammer. |
Tornado Jump | Press when Mario is falling back to the ground and again when he returns to his position. | 2 | Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with Quick Change equipped). |
Ultra Hammer | Same as Super Hammer | 1 | Same as Super Hammer |
Partners' Stylish moves[edit]
Attack | Partner | Stylish move | # of Moves | Effect |
---|---|---|---|---|
Body Slam | Flurrie | Press just as Flurrie touches the ground. | 1 | Points her little finger up. |
Bomb | Bobbery | Press when Bobbery lands back on Mario's side of the field. | 1 | Salutes the sky. |
Bob-ombast | Bobbery | Same as Bomb | 1 | Same as Bomb |
Bomb Squad | Bobbery | Press when the third bomb is at the top of its arc. | 1 | Same as Bomb. Gives very little Star Power. |
Dodgy Fog | Flurrie | Press right when the fog appears. | 1 | Same as Body Slam |
Fiery Jinx | Vivian | Press right as Vivian points her finger. | 1 | Vivian clasps her hands together and smiles. |
Gale Force | Flurrie | Press just after Flurrie stops blowing. | 1 | Same as Body Slam |
Ground Pound | Yoshi Kid | Press when he is just above the enemy but when the bar is still shown and then again just before the Yoshi Kid returns to the ground. | 2 | Extra backward somersaults before the Yoshi Kid ground pounds, then jumps happily before moving back to Mario's side. |
Gulp | Yoshi Kid | Press after the enemy is released. | 1 | Same as Ground Pound's second stylish move. |
Headbonk | Goombella | Press when she stops walking towards the enemy. | 1 | Forward flips as she jumps towards the enemy. |
Hold Fast | Bobbery | Press as the word "NICE," "GOOD," or "GREAT" appears. | 1 | Same as Bomb |
Infatuate | Vivian | Press right after pressing for each heart. The player wants to press when they see a heart appearing next to Vivian. | No. of foes | Same as Fiery Jinx |
Lip Lock | Flurrie | Press right after the kiss. | 1 | Same as Body Slam |
Love Slap | Ms. Mowz | Press as Ms. Mowz is walking back to Mario's side. | 1 | Hops once when the player presses . Gives very little Star Power. |
Kiss Thief | Ms. Mowz | Press when Ms. Mowz is walking towards the enemy. | 1 | Does a quick somersault and winks towards the audience. The wink is given more emphasis in the Nintendo Switch remake. |
Mini-Egg | Yoshi Kid | Press after the last egg is thrown. The player wants to press as the last egg hits an enemy. | 1 | Same as Ground Pound's second stylish move. |
Multibonk | Goombella | Press when she stops walking towards the enemy, then again at the apex of her first jump. | 2 | A forward flip when jumping, then another if second command is performed correctly. |
Power Shell | Koops | Press when Koops returns to his position and again after he spins three times. | 2 | First Koops spins on his head, then points at the ceiling. |
Rally Wink | Goombella | Press just after the heart appears around Mario. | 1 | Hops in place with excitement. |
Shade Fist | Vivian | Press right when Vivian reemerges on Mario's side. | 1 | Same as Fiery Jinx |
Shell Shield | Koops | Press just before the shell lands on Mario. | 1 | Koops waves at the audience. This Stylish move is similar to his appeal animation. |
Shell Slam | Koops | Same as Power Shell. | 2 | Same as Power Shell. |
Shell Toss | Koops | Press right after hitting the enemy, then again when his spinning begins to slow. | 2 | Koops spins upside down, then points up at the ceiling. |
Smooch | Ms. Mowz | Press right after the kiss. The player wants to press when the hearts appear around Mario. | 1 | Same as Kiss Thief. |
Stampede | Yoshi Kid | Press when the musical note appears next to him. | 1 | Same as Ground Pound's second stylish move. |
Tattle | Goombella | Press right after the Action Command. | 1 | Same as Rally Wink |
Tease | Ms. Mowz | Press as Ms. Mowz is jumping back onto the ground after the attack. | 1 | Same as Kiss Thief. |
Veil | Vivian | Press after she unveils and is returning to her position. | 1 | Same as Fiery Jinx. Gives very little Star Power. |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アクロバット[?] Akurobatto |
Acrobat | |
Dutch | Fraaie acties[?] | Nice actions | |
Italian | Mossa con stile[?] | Move with style/Stylish move | |
Korean | 곡예[?] Gogye |
Acrobatics | |
Spanish | Acrobacia[?] | Acrobatic |