Mario Super Sluggers

Revision as of 20:10, November 14, 2024 by Technetium (talk | contribs) (Reverted edits by 162.200.39.241 (talk) to last revision by Technetium)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Mario Super Sluggers
North American boxart of Mario Super Sluggers
For alternate box art, see the game's gallery.
Developer Namco Bandai Games
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Wii, Wii U
Release date Wii (original release):
Japan June 19, 2008
ROC July 12, 2008
USA August 25, 2008
Wii (Nintendo Selects):
USA May 15, 2011
Wii U (digital download):
USA March 31, 2016
Japan August 17, 2016[1]
Language(s) English (United States)
French (Canada)
Spanish (Latin America)
Japanese
Genre Baseball
Rating(s)
ESRB:E - Everyone
CERO:A - All ages
Mode(s) 1-4 Players
Format
Wii:
Optical disc
Wii U:
Digital download
Input
Wii:
Wii Remote (horizontal)
Serial code(s) Japan RVL-RMBJ-JPN
USA RVL-RMBE-USA

Mario Super Sluggers is the Wii follow-up to the 2005 Nintendo GameCube game Mario Superstar Baseball, and the second game in the Mario Baseball series. This game borrows many elements from the previous game, but it also includes new elements, including a variety of gameplay controls, such as taking advantage of the motion sensor controls that the Wii Remote provides. The game also has a more in-depth and more narrative-driven Challenge Mode, where, rather than only facing off against a Team Captain and a team of opponents, players interact with more characters, including a variety of various sub-characters, and play various small challenges to recruit them for their team. Up to four players can play this title, and a new feature is that players can choose which of the two team sides to be on.

Mario Super Sluggers was released in Japan and the Americas in 2008, and had a Nintendo Selects re-release in the Americas in 2011. It is the only Super Mario game for the Wii that was never released in Europe and Australia in physical form. The game was re-released on the Wii U eShop in the Americas on March 31, 2016, and in Japan on August 17, 2016; however, it was eventually removed after its discontinuation on March 27, 2023.

GameplayEdit

 
The three control types, as shown in the instruction booklet enclosed with the game.

Mario Super Sluggers can be played using three different control methods:

  • Wii Remote (vertical)
  • Wii Remote (horizontal)
  • Wii Remote + Nunchuk controller

Before a game starts, a roulette will start in order to show which team will be batting first. This is different from the previous game, in which the player could choose which team would be batting first.

Assuming that players are using the Wii Remote (vertical) or the Wii Remote/Nunchuk combination, in order to bat or pitch, players must hold the   button and the Wii Remote must be swung at the appropriate time. The more precise the hit/pitch, the further/faster the ball will go. To charge up a pitch or swing, players must pull the Wii Remote back. They can also do curve balls as well by twisting the Wii Remote, while pitching. Once the ball is in a fielder's hand, the Wii Remote must be swung so that the fielder can pitch the ball at one of the basemen.

In the outfield, players can create special moves if there is chemistry between outfielders:

  • One outfielder tackles the ball and the ball rolls towards the outfielder with chemistry. The outfielder that holds the ball can then throw a very fast ball towards a base from the outfield.
  • When a possible home run is hit, players can initiate a Buddy Jump. Upon jumping around another outfielder's head and pressing   twice, one of the players will jump incredibly high to catch home run balls. This must be done with precise timing.

Superstar Matchups return; however, it is set for captains only and occurs when the team captain is not batting first and when one runner is on second or third and two or all three runners on base (only when the runs exceed to 4 or more on the scoreboard). This also applies to RBI chance screens.

 
While pitching, a character may show signs of fatigue, depending on how long they pitch. Letting up a lot of runs or using many Star Pitches factors into this, too.

While pitching, however, players will have to pay attention to the pitcher's stamina. If the character that's pitching is showing signs of fatigue (depicted by a water droplet in a bubble), their pitches will start to behave in an erratic manner. When the current pitcher has fatigue, players will have to decide to adjust the defense so that a new character plays pitcher instead. On a side note, pitchers can get exhausted even quicker if the batting team manages to make a lot of successful Home Runs. Even a Grand Slam can cause a pitcher to become fully fatigued right off the bat.

Star Skills make a reappearance in Mario Super Sluggers as well. Any player can pitch or bat using Star Skills, however, only Team Captains can use special hits/pitches. Team Players can only use Star Skills that will make the ball go faster or slower. Both teams can store up to five Star Skill attempts; they are earned as a result of well executed plays.

 
Mario wins MVP after his team (Luigi, Peach, Red Toad, Purple Toad, Toadette, Red Yoshi, Red Noki, and Red Pianta) wins against the Wario Muscles.

At the end of each game, the character who has had the most potential for their team will win the MVP award, which will be recorded in the Records menu. Characters can earn MVP points by striking out opponents, executing nice plays on defense, successful hits while batting (the batter has to make it to 1st base without getting out), stealing bases, close plays, and even for error item usage. The character with the most MVP points will win the award. Also, it's possible for more than one character to win MVP if at least two characters have the same amount of points.

VenuesEdit

There are a total of nine stadiums (excluding Toy Field) in all. Every Team Captain (excluding Waluigi, Birdo, and Diddy Kong) has a stadium which is based on their character's unique persona. Mario Stadium is the only one not to feature any gimmicks in the field, making for the most realistic baseball experience. Six of the nine stadiums can be played in daytime or nighttime, which cause different changes in gameplay depending on the stadium (except for Mario Stadium, where the difference is only aesthetic). The time of day can be changed by pressing either the sun or the moon on the stadium selection menu. The Bowser Jr. Playroom is only accessible during the day, while Luigi's Mansion and Bowser Castle can only be accessed at night.

Starting venuesEdit

These stadiums are accessible when starting a new game file.

Image(s) Stadium Corresponding Mini-game
 
 
 
Mario Stadium
 
Bob-omb Derby
 
 
 
Peach Ice Garden
 
Wall Ball
   
Yoshi Park
 
Piranha Panic
 
 
 
Wario City
 
Gem Catch
 
 
 
DK Jungle
 
Barrel Basher

Unlockable venuesEdit

Four stadiums can be made available in Exhibition Mode by advancing the story or completing tasks in Challenge Mode.

Image(s) Stadium Corresponding Mini-game How To Unlock
   
Bowser Jr. Playroom
 
Graffiti Runner
Beating Bowser Jr.'s team will unlock this stadium, requiring the recruitment of at least nine players.
   
Bowser Castle
 
Bowser Pinball
After winning against Bowser Jr., Bowser's team must be defeated to unlock Bowser Castle.
   
Luigi's Mansion
 
Ghost K
Opening the Pianta's shop in Mario Stadium and buying Luigi's Flashlight will open Luigi's Mansion. The stadium is only usable during nighttime, which is made available after defeating Bowser Jr. in Bowser Jr. Playroom.
 
 
 
Daisy Cruiser
 
Blooper Baserun
Opening Toadsworth's shop in Peach Ice Garden and buying a Cruiser Pass will unlock Daisy Cruiser.

Playable charactersEdit

The Captain Select screen.
The Team Setup screen.
The Offense/Defense Setup screen.

All of the captains and main team players from Mario Superstar Baseball make a return appearance in Mario Super Sluggers. In addition, Baby Peach, Baby Daisy, Baby DK, Funky Kong, Tiny Kong, King K. Rool, Kritter, Wiggler, and Blooper have been added as new main team players. It is now possible to put more than one of the same character on the team in Exhibition Mode, as long as they are different colors. However, it is no longer possible to choose which hand that the characters will bat and pitch with; for example, players can no longer make Mario a left-handed batter.

Players are given the choice to play as their Miis as well, whose stats are all 6/10. Players cannot choose to have a whole team of nine Miis, but they can put one captain and up to eight other Miis.

When characters become Star Players, their abilities are boosted by one point each. However, characters can only become Star Players by defeating Bowser's team in Challenge Mode, with the exception of Miis.

If one counts the alternate team players and the Miis, Mario Super Sluggers has the second most playable characters of any Super Mario game, behind Mario Kart Tour, with a total of 72 playable characters.

Team captainsEdit

All team captains listed below in this section are available to be selected in the game's Exhibition Mode. Luigi, Daisy, Birdo, Waluigi, Diddy Kong, Bowser, and Bowser Jr. are only selectable as Team Captains outside of Challenge Mode. Depending on progress made in the Challenge Mode gameplay itself, players are only able to choose Mario, Peach, Yoshi, Wario, and Donkey Kong while navigating the Baseball Kingdom.

Team captains
 
Mario
 
Bio:
"A 5-tool player who can hit, run, and pitch!"
Team:  
Star Pitch: Fireball
Star Swing: Fire Swing
Running/Fielding: Enlarge
Batting arm: Right
Throwing arm: Right
Bat stat: 7/10
Pitch stat: 6/10
Field stat: 6/10
Run stat: 7/10
Unlock/recruit:
Default player
 
Luigi
 
Bio:
"A 5-tool player who can jump, pitch, and hit!"
Team:  
Star Pitch: Tornado Ball
Star Swing: Tornado Swing
Running/Fielding: Super Jump
Batting arm: Left
Throwing arm: Right
Bat stat: 6/10
Pitch stat: 6/10
Field stat: 7/10
Run stat: 7/10
Unlock/recruit:
Enter Mario Stadium
 
Peach
 
Bio:
"A slap hitter who can pitch the lights out."
Team:  
Star Pitch: Heart Ball
Star Swing: Heart Swing
Running/Fielding: Quick Throw
Batting arm: Right
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 9/10
Field stat: 8/10
Run stat: 5/10
Unlock/recruit:
Recruit Toadsworth in Peach Ice Garden, then meet Bowser Jr. in front of the diamond and beat the Bowser Jr. Rookies in a match.
 
Daisy
 
Bio:
"Her amazing glove is her best feature."
Team:  
Star Pitch: Flower Ball
Star Swing: Flower Swing
Running/Fielding: Super Dive
Batting arm: Left
Throwing arm: Right
Bat stat: 6/10
Pitch stat: 7/10
Field stat: 8/10
Run stat: 5/10
Unlock/recruit:
Recruit Peach by beating Bowser Jr. in Peach Ice Garden, which unpetrifies Daisy, then replace her spot on the fountain pressure plate near the shop with a nearby Toad statue.
 
Yoshi
 
Bio:
"Top-class speed in the field and on base."
Team:  
Star Pitch: Rainbow Ball
Star Swing: Egg Swing
Running/Fielding: Tongue Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 4/10
Field stat: 6/10
Run stat: 9/10
Unlock/recruit:
Save him in southern Yoshi Park by beating Red Magikoopa in a battle mission: "Throw different pitches!" or "Don't drop the ball!"
 
Birdo
 
Bio:
"A good player who has trouble hitting curves."
Team:  
Star Pitch: Suction Ball
Star Swing: Cannon Swing
Running/Fielding: Suction Catch
Batting arm: Right
Throwing arm: Right
Bat stat: 8/10
Pitch stat: 4/10
Field stat: 7/10
Run stat: 5/10
Unlock/recruit:
Save her from the top of the rainbow bridge in Yoshi Park by beating a nearby Bowser Jr. in Piranha Panic.
 
Wario
 
Bio:
"Good stamina and a great contact zone."
Team:  
Star Pitch: Phony Ball
Star Swing: Phony Swing
Running/Fielding: Laser Beam
Batting arm: Right
Throwing arm: Right
Bat stat: 8/10
Pitch stat: 5/10
Field stat: 3/10
Run stat: 4/10
Unlock/recruit:
Save him from a rooftop in Wario City by helping Goomba and Paratroopa with their troubles, then climbing the building using Donkey Kong.
 
Waluigi
 
Bio:
"Charge swings drop power, but increase hits."
Team:  
Star Pitch: Liar Ball
Star Swing: Liar Swing
Running/Fielding: Quick Throw
Batting arm: Left
Throwing arm: Left
Bat stat: 4/10
Pitch stat: 8/10
Field stat: 8/10
Run stat: 5/10
Unlock/recruit:
Find him on a rooftop in Wario City requiring both Wario and Yoshi to reach, then complete his scout mission: "Hit a home run!"
 
Donkey Kong
 
Bio:
"A strong hitter who can also climb walls."
Team:  
Star Pitch: Barrel Ball
Star Swing: Barrel Swing
Running/Fielding: Clamber
Batting arm: Left
Throwing arm: Right
Bat stat: 9/10
Pitch stat: 6/10
Field stat: 3/10
Run stat: 2/10
Unlock/recruit:
Meet him in DK Jungle, then complete his scout mission: "Get an out!" or "Catch the ball with a super jump!" or "Throw a charge pitch!"
 
Diddy Kong
 
Bio:
"His hits and pitches move like crazy!"
Team:  
Star Pitch: Banana Ball
Star Swing: Banana Swing
Running/Fielding: Clamber
Batting arm: Left
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 5/10
Field stat: 8/10
Run stat: 6/10
Unlock/recruit:
Find all three pieces of the stone tablet around DK Jungle and set them in place.
 
Bowser
 
Bio:
"His speed and stamina baffles batters!"
Team:  
Star Pitch: Killer Ball
Star Swing: Breath Swing
Running/Fielding: Spin Attack
Batting arm: Left
Throwing arm: Right
Bat stat: 10/10
Pitch stat: 5/10
Field stat: 3/10
Run stat: 3/10
Unlock/recruit:
Defeat the Bowser Jr. Rookies at Bowser Jr. Playroom once, then the Bowser Monsters at Bowser Castle twice.
 
Bowser Jr.
 
Bio:
"A pitcher with great ball and bat control!"
Team:  
Star Pitch: Graffiti Ball
Star Swing: Graffiti Swing
Running/Fielding: Spin Attack
Batting arm: Right
Throwing arm: Left
Bat stat: 7/10
Pitch stat: 5/10
Field stat: 4/10
Run stat: 7/10
Unlock/recruit:
Defeat the Bowser Jr. Rookies at Bowser Jr. Playroom once, then the Bowser Monsters at Bowser Castle twice.

Team playersEdit

From the start of each new game file, only the returning characters and Miis are available from the start in Exhibition Mode, and none of them are available at the start of Challenge Mode. For the majority of these cases, the player usually has to go through the Challenge Mode process and find the unlockable Team Players in question. Upon finding them, the player is given tasks in relation to them including specified Scouting Missions or Battle Missions. Once the tasks are completed successfully the Team Players are unlocked for use in other modes for the game such as during the Exhibition Mode.

Certain new Team Players can also be unlocked by playing the other available modes in the game. These Team Players are added to the overall roster for the entire game, once certain conditions are met.

Team players
 
Baby Mario
 
Bio:
"Small and fast, he's the master of close plays!"
Team:  
Running/Fielding: Enlarge
Batting arm: Right
Throwing arm: Right
Bat stat: 3/10
Pitch stat: 5/10
Field stat: 4/10
Run stat: 8/10
Unlock/recruit:
Meet him in Mario Stadium's diamond entrance after recruiting Baby Luigi and defeating Bowser Jr. in a battle mission: "You're down 1-0. Comeback time!"
 
Baby Luigi
 
Bio:
"An outstanding fielder who can also pitch."
Team:  
Running/Fielding: Super Jump
Batting arm: Left
Throwing arm: Right
Bat stat: 2/10
Pitch stat: 5/10
Field stat: 5/10
Run stat: 8/10
Unlock/recruit:
Speak to him crying on a pier in Mario Stadium, reachable via a coded lever after recruiting Red Noki and defeating Magikoopa in a battle mission: "Throw different pitches!" or "Get an out with a star pitch!"
 
Baby Peach(new)
 
Bio:
"Owner of the wickedest curve around."
Team:  
Running/Fielding: Quick Throw
Batting arm: Right
Throwing arm: Right
Bat stat: 2/10
Pitch stat: 8/10
Field stat: 5/10
Run stat: 6/10
Unlock/recruit:
Find her hiding in a topiary near the entrance to Peach Ice Garden using Peach, then complete her scout mission: "Get an out with a quick throw!"
 
Baby Daisy(new)
 
Bio:
"A nasty curve makes up for a lack of power."
Team:  
Running/Fielding: Super Dive
Batting arm: Left
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 6/10
Field stat: 5/10
Run stat: 6/10
Unlock/recruit:
Find her crying in the covered walkway of Peach Ice Garden, accessible with Yoshi, and return her missing rattle.
 
Red Toad
 
Bio:
"A well-balanced Toad who throws a decent pitch."
Team:  
Running/Fielding: Enlarge
Batting arm: Right
Throwing arm: Right
Bat stat: 5/10
Pitch stat: 5/10
Field stat: 3/10
Run stat: 7/10
Unlock/recruit:
Save him and the petrified Daisy from Hammer Bro in Peach Ice Garden by beating him in a battle mission: "Hit to right!" or "Get an out!"
 
Blue Toad
 
Bio:
"A well-balanced Toad with extra batting power."
Team:  
Running/Fielding: Enlarge
Batting arm: Right
Throwing arm: Right
Bat stat: 6/10
Pitch stat: 4/10
Field stat: 3/10
Run stat: 7/10
Unlock/recruit:
Speak to him near the mushroom hedge maze in Peach Ice Garden after recruiting Peach.
 
Yellow Toad
 
Bio:
"A well-balanced Toad with a fine glove."
Team:  
Running/Fielding: Enlarge
Batting arm: Right
Throwing arm: Right
Bat stat: 6/10
Pitch stat: 3/10
Field stat: 4/10
Run stat: 7/10
Unlock/recruit:
Find him hiding in a mushroom clump near the covered walkway accessible by Yoshi in Peach Ice Garden, then complete his scout mission: "Hit a sacrifice fly to score a run!" or "Steal!"
 
Green Toad
 
Bio:
"A Toad with decent stats all around."
Team:  
Running/Fielding: Enlarge
Batting arm: Right
Throwing arm: Right
Bat stat: 5/10
Pitch stat: 4/10
Field stat: 4/10
Run stat: 7/10
Unlock/recruit:
Find him hiding in a shrub in the flower garden of Peach Ice Garden using Mario, then complete his scout mission: "Hit to center!" or "Bunt to advance the runner!"
 
Purple Toad
 
Bio:
"A well-balanced Toad with a lively bat."
Team:  
Running/Fielding: Enlarge
Batting arm: Right
Throwing arm: Right
Bat stat: 6/10
Pitch stat: 5/10
Field stat: 2/10
Run stat: 7/10
Unlock/recruit:
Find him hiding in a shrub in the flower garden of Peach Ice Garden using Mario, then complete his scout mission: "Use different swings!" or "Get a hit!"
 
Toadsworth
 
Bio:
"A masterful pitcher who tires easily."
Team:  
Running/Fielding: Enlarge
Batting arm: Right
Throwing arm: Right
Bat stat: 3/10
Pitch stat: 7/10
Field stat: 7/10
Run stat: 3/10
Unlock/recruit:
Meet him near the shop in Peach Ice Garden by beating Blue Dry Bones in a battle mission: "Hit the sweet spot!" or "Get an out with a buddy move!" then use the petrified Daisy to weigh down the fountain drainage switch.
 
Toadette
 
Bio:
"A steal machine with speed to spare."
Team:  
Running/Fielding: Enlarge
Batting arm: Right
Throwing arm: Right
Bat stat: 3/10
Pitch stat: 5/10
Field stat: 4/10
Run stat: 8/10
Unlock/recruit:
Fix the mushroom hedge maze puzzle in Peach Ice Garden.
 
Goomba
 
Bio:
"A good bunter who also pitches well."
Team:  
Running/Fielding: Ball Dash
Batting arm: Right
Throwing arm: Right
Bat stat: 3/10
Pitch stat: 6/10
Field stat: 6/10
Run stat: 4/10
Unlock/recruit:
Fix the neon sign on his shop in Wario City using the Wii Remote.
 
Paragoomba
 
Bio:
"A defensive specialist with great hops!"
Team:  
Running/Fielding: Super Jump
Batting arm: Right
Throwing arm: Right
Bat stat: 3/10
Pitch stat: 6/10
Field stat: 7/10
Run stat: 5/10
Unlock/recruit:
Find him in a tree in southern Wario City using Yoshi, then complete his scout mission: "Steal a home run with a buddy jump!" or "Get an out with a ball dash!"
 
Koopa
 
Bio:
"A steady bat with low power and some speed."
Team:  
Running/Fielding: Spin Attack
Batting arm: Left
Throwing arm: Right
Bat stat: 6/10
Pitch stat: 3/10
Field stat: 4/10
Run stat: 6/10
Unlock/recruit:
Find inside a wanted poster in Wario City using Peach, then complete his scout mission: "Get an out with a quick throw!"
 
Red Koopa
 
Bio:
"A player who can use a spin attack."
Team:  
Running/Fielding: Spin Attack
Batting arm: Left
Throwing arm: Right
Bat stat: 6/10
Pitch stat: 4/10
Field stat: 3/10
Run stat: 6/10
Unlock/recruit:
Talk to him in front of the dynamo in Wario City after recruiting Wario, then defeat Boomerang Bro in a battle mission: "Get an out with a buddy move!" or "Hit to center!" then fix the dynamo with Wario's magnet.
 
Paratroopa
 
Bio:
"Uses super jumps to catch high flies."
Team:  
Running/Fielding: Super Jump
Batting arm: Left
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 4/10
Field stat: 7/10
Run stat: 5/10
Unlock/recruit:
Save him from the lighthouse in Wario City by beating Yellow Magikoopa in a battle mission: "Hit the sweet spot!"
 
Green Paratroopa
 
Bio:
"A balanced player with a bit of pop."
Team:  
Running/Fielding: Super Jump
Batting arm: Left
Throwing arm: Right
Bat stat: 5/10
Pitch stat: 3/10
Field stat: 7/10
Run stat: 5/10
Unlock/recruit:
Retrieve his brush from Yellow Shy Guy in Yoshi Park and use it to draw on the billboard in Wario City.
 
Dry Bones
 
Bio:
"A Dry Bones who can avoid most tags."
Team:  
Running/Fielding: Scatter Dive
Batting arm: Left
Throwing arm: Left
Bat stat: 7/10
Pitch stat: 4/10
Field stat: 4/10
Run stat: 5/10
Unlock/recruit:
Defeat the Bowser Jr. Rookies at Bowser Jr. Playroom once, then the Bowser Monsters at Bowser Castle twice.
 
Green Dry Bones
 
Bio:
"A powerful Dry Bones with quick feet."
Team:  
Running/Fielding: Scatter Dive
Batting arm: Left
Throwing arm: Left
Bat stat: 7/10
Pitch stat: 3/10
Field stat: 4/10
Run stat: 6/10
Unlock/recruit:
Defeat the Bowser Jr. Rookies at Bowser Jr. Playroom once, then the Bowser Monsters at Bowser Castle twice.
 
Dark Bones
 
Bio:
"A powerful Dry Bones with a good arm."
Team:  
Running/Fielding: Scatter Dive
Batting arm: Left
Throwing arm: Left
Bat stat: 7/10
Pitch stat: 5/10
Field stat: 4/10
Run stat: 5/10
Unlock/recruit:
Defeat the Bowser Jr. Rookies at Bowser Jr. Playroom once, then the Bowser Monsters at Bowser Castle twice.
 
Blue Dry Bones
 
Bio:
"A powerful Dry Bones with a good glove."
Team:  
Running/Fielding: Scatter Dive
Batting arm: Left
Throwing arm: Left
Bat stat: 7/10
Pitch stat: 3/10
Field stat: 5/10
Run stat: 5/10
Unlock/recruit:
Defeat the Bowser Jr. Rookies at Bowser Jr. Playroom once, then the Bowser Monsters at Bowser Castle twice.
 
Hammer Bro
 
Bio:
"His hammer can catch distant balls."
Team:  
Running/Fielding: Hammer Throw
Batting arm: Right
Throwing arm: Right
Bat stat: 7/10
Pitch stat: 4/10
Field stat: 6/10
Run stat: 3/10
Unlock/recruit:
Defeat the Bowser Jr. Rookies at Bowser Jr. Playroom once, then the Bowser Monsters at Bowser Castle twice.
 
Fire Bro
 
Bio:
"A player with a mighty charge swing!"
Team:  
Running/Fielding: Fireball Throw
Batting arm: Right
Throwing arm: Right
Bat stat: 8/10
Pitch stat: 3/10
Field stat: 6/10
Run stat: 3/10
Unlock/recruit:
Defeat the Bowser Jr. Rookies at Bowser Jr. Playroom once, then the Bowser Monsters at Bowser Castle twice.
 
Boomerang Bro
 
Bio:
"A player who throws a mean curveball!"
Team:  
Running/Fielding: Boomerang Throw
Batting arm: Right
Throwing arm: Right
Bat stat: 7/10
Pitch stat: 5/10
Field stat: 5/10
Run stat: 3/10
Unlock/recruit:
Defeat the Bowser Jr. Rookies at Bowser Jr. Playroom once, then the Bowser Monsters at Bowser Castle twice.
 
Blooper(new)
 
Bio:
"A true master of the changeup pitch!"
Team:  
Running/Fielding: Ink Dive
Batting arm: Left
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 6/10
Field stat: 5/10
Run stat: 6/10
Unlock/recruit:
Find it off the side of the pier at Mario Stadium by using Peach, then complete its scout mission: "Get a double play!"

Complete all of the Practice Lessons. (Exhibition Mode only)

 
Shy Guy
 
Bio:
"An all-around player with a nice glove."
Team:  
Running/Fielding: Super Dive
Batting arm: Left
Throwing arm: Right
Bat stat: 5/10
Pitch stat: 4/10
Field stat: 7/10
Run stat: 4/10
Unlock/recruit:
Use baseballs to deal with the Piranha Plant infestation on Yoshi Park's ferris wheel.
 
Blue Shy Guy
 
Bio:
"A Shy Guy who loves to pitch!"
Team:  
Running/Fielding: Super Dive
Batting arm: Left
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 5/10
Field stat: 7/10
Run stat: 4/10
Unlock/recruit:
Recruit Shy Guy at Yoshi Park.
 
Yellow Shy Guy
 
Bio:
"A Shy Guy who loves to steal!"
Team:  
Running/Fielding: Super Dive
Batting arm: Left
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 4/10
Field stat: 7/10
Run stat: 5/10
Unlock/recruit:
Find him at the southern coast of Yoshi Park, then complete his scout mission: "Get a hit to center!"
 
Green Shy Guy
 
Bio:
"A Shy Guy who loves to hit and run!"
Team:  
Running/Fielding: Super Dive
Batting arm: Left
Throwing arm: Right
Bat stat: 5/10
Pitch stat: 3/10
Field stat: 7/10
Run stat: 5/10
Unlock/recruit:
Find him hiding in a pair of stumps near the diamond of Yoshi Park using Peach, then complete his scout mission: "Get a double play!" or "Tag up and go!"
 
Gray Shy Guy
 
Bio:
"A Shy Guy who loves to play the field!"
Team:  
Running/Fielding: Super Dive
Batting arm: Left
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 4/10
Field stat: 8/10
Run stat: 4/10
Unlock/recruit:
Find him hiding in the same pair of stumps near the diamond of Yoshi Park using Peach, then complete his scout mission: "Steal a home run with a buddy jump!"
 
Boo
 
Bio:
"Excellent bat control, but poor power."
Team:  
Running/Fielding: Teleport
Batting arm: Left
Throwing arm: Left
Bat stat: 3/10
Pitch stat: 9/10
Field stat: 3/10
Run stat: 5/10
Unlock/recruit:
Find him in a crate in the shipping harbor of Wario City after recruiting Wario, then complete his scout mission: "Throw home with a laser beam!"
 
King Boo
 
Bio:
"A decent player with poor defense."
Team:  
Running/Fielding: Teleport
Batting arm: Right
Throwing arm: Right
Bat stat: 7/10
Pitch stat: 7/10
Field stat: 3/10
Run stat: 4/10
Unlock/recruit:
Lift all the fog in Wario City by recruiting Goomba, Paratroopa, and Red Koopa, then meet Bowser Jr. on the diamond and beat the Bowser Jr. Rookies in a match. Finally, speak to King Boo after recruiting Boo and obtaining a Mini Boos error item.
 
Red Yoshi(new)
 
Bio:
"A speedy Yoshi with all-around skills."
Team:  
Running/Fielding: Tongue Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 3/10
Field stat: 4/10
Run stat: 8/10
Unlock/recruit:
Find him in front of Yoshi Park's shop and return the brush after recruiting Yellow Shy Guy.
 
Blue Yoshi(new)
 
Bio:
"A speedy Yoshi with a decent arm."
Team:  
Running/Fielding: Tongue Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 2/10
Pitch stat: 4/10
Field stat: 6/10
Run stat: 8/10
Unlock/recruit:
Meet him in front of the roller coaster control panel in Yoshi Park and complete a quiz to get it working correctly.
 
Yellow Yoshi(new)
 
Bio:
"A speedy Yoshi with a decent bat."
Team:  
Running/Fielding: Tongue Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 3/10
Field stat: 6/10
Run stat: 7/10
Unlock/recruit:
Find him hiding in a tree near the rainbow bridge in Yoshi Park using Yoshi, then complete his scout mission: "Bunt to advance the runner!" or "Lay down a squeeze bunt!"
 
Light-Blue Yoshi(new)
 
Bio:
"A speedy Yoshi with a decent glove."
Team:  
Running/Fielding: Tongue Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 3/10
Pitch stat: 3/10
Field stat: 6/10
Run stat: 8/10
Unlock/recruit:
Save him in central Yoshi Park by recruiting Yoshi, then beating Green Magikoopa in a battle mission: "Get the ball with a tongue catch!"
 
Pink Yoshi(new)
 
Bio:
"An extra-speedy Yoshi who loves to run."
Team:  
Running/Fielding: Tongue Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 3/10
Pitch stat: 2/10
Field stat: 6/10
Run stat: 9/10
Unlock/recruit:
Find him hiding in a tree near Yoshi Park's shop using Yoshi, then beat his scout mission: "Get a hit to right!" or "Get the ball with a super dive!"
 
Monty Mole
 
Bio:
"A skilled bunter with good speed!"
Team:  
Running/Fielding: Burrow
Batting arm: Left
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 4/10
Field stat: 5/10
Run stat: 7/10
Unlock/recruit:
Wake him up from napping under the sand of Mario Stadium's beach using Peach, then beat his scout mission: "Get an out with a quick throw!"
 
Wiggler(new)
 
Bio:
"A player with more speed than you'd think."
Team:  
Running/Fielding: Angry Attack
Batting arm: Left
Throwing arm: Right
Bat stat: 7/10
Pitch stat: 3/10
Field stat: 4/10
Run stat: 7/10
Unlock/recruit:
Save it from the roller coaster in Yoshi Park by helping Blue Yoshi, then complete its scout mission: "Hit to all fields!"

Win a round of Toy Field. (Exhibition Mode only)

 
Magikoopa
 
Bio:
"A good pitcher, but an amazing fielder."
Team:  
Running/Fielding: Magical Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 2/10
Pitch stat: 8/10
Field stat: 8/10
Run stat: 2/10
Unlock/recruit:
Defeat the Bowser Jr. Rookies at Bowser Jr. Playroom once, then the Bowser Monsters at Bowser Castle twice.
 
Red Magikoopa
 
Bio:
"Good stamina and a great contact zone."
Team:  
Running/Fielding: Magical Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 3/10
Pitch stat: 8/10
Field stat: 8/10
Run stat: 1/10
Unlock/recruit:
Defeat the Bowser Jr. Rookies at Bowser Jr. Playroom once, then the Bowser Monsters at Bowser Castle twice.
 
Green Magikoopa
 
Bio:
"A nice player with a good bat and glove."
Team:  
Running/Fielding: Magical Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 2/10
Pitch stat: 7/10
Field stat: 8/10
Run stat: 2/10
Unlock/recruit:
Defeat the Bowser Jr. Rookies at Bowser Jr. Playroom once, then the Bowser Monsters at Bowser Castle twice.
 
Yellow Magikoopa
 
Bio:
"A steady guy with a decent bat and glove."
Team:  
Running/Fielding: Magical Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 3/10
Pitch stat: 7/10
Field stat: 8/10
Run stat: 2/10
Unlock/recruit:
Defeat the Bowser Jr. Rookies at Bowser Jr. Playroom once, then the Bowser Monsters at Bowser Castle twice.
 
Baby DK(new)
 
Bio:
"A mini dynamo who can clamber and field!"
Team:  
Running/Fielding: Clamber
Batting arm: Left
Throwing arm: Right
Bat stat: 6/10
Pitch stat: 3/10
Field stat: 8/10
Run stat: 4/10
Unlock/recruit:
Find him in a tree in the southwestern coast of DK Jungle using Yoshi, then complete his scout mission: "Get an out with a buddy move!" or "Get the ball with a super dive!"

Defeat DK's team.

 
Funky Kong(new)
 
Bio:
"A powerhouse with slow charge pitches."
Team:  
Running/Fielding: Clamber
Batting arm: Right
Throwing arm: Left
Bat stat: 8/10
Pitch stat: 4/10
Field stat: 6/10
Run stat: 3/10
Unlock/recruit:
Save him in the southern cliffs of DK Jungle by defeating Fire Bro in a battle mission: "Get an out with a charge pitch!" or "Don't drop the ball!"
 
Dixie Kong
 
Bio:
"A defensive gem who can also climb walls."
Team:  
Running/Fielding: Clamber
Batting arm: Left
Throwing arm: Right
Bat stat: 2/10
Pitch stat: 2/10
Field stat: 8/10
Run stat: 7/10
Unlock/recruit:
Save her near the entrance of DK Jungle by defeating Dark Bones in a battle mission: "Steal a home run with a buddy jump!" or "Throw different pitches!" then find a piece of the stone tablet.
 
Tiny Kong(new)
 
Bio:
"A well-rounded player with a mean curve!"
Team:  
Running/Fielding: Clamber
Batting arm: Left
Throwing arm: Right
Bat stat: 5/10
Pitch stat: 5/10
Field stat: 7/10
Run stat: 5/10
Unlock/recruit:
Recruit Diddy Kong in DK Jungle, then meet Bowser Jr. in front of the diamond entrance and defeat the Bowser Jr. Rookies in a match.
 
Kritter(new)
 
Bio:
"A brute whose glove work hides his slow feet."
Team:  
Running/Fielding: Keeper Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 7/10
Pitch stat: 4/10
Field stat: 7/10
Run stat: 3/10
Unlock/recruit:
Find him near the waterfall in DK Jungle and complete his scout mission, "Hit to left!" or "Clamber to get the ball!" Then, recruit King K. Rool.
 
Blue Kritter(new)
 
Bio:
"A true brute with a good arm!"
Team:  
Running/Fielding: Keeper Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 6/10
Pitch stat: 5/10
Field stat: 7/10
Run stat: 3/10
Unlock/recruit:
Find him in a barrel near the waterfall in DK Jungle, then complete his scout mission: "Hit a sacrifice fly to score a run!" or "Hit the sweet spot!" Then, recruit King K. Rool.
 
Red Kritter(new)
 
Bio:
"A true brute who wields a big bat."
Team:  
Running/Fielding: Keeper Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 8/10
Pitch stat: 3/10
Field stat: 7/10
Run stat: 3/10
Unlock/recruit:
Meet him near the stone pipe in the north of DK Jungle, then complete his scout mission: "Get a double play!" Then, recruit King K. Rool.
 
Brown Kritter(new)
 
Bio:
"A true brute who can run a bit."
Team:  
Running/Fielding: Keeper Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 7/10
Pitch stat: 3/10
Field stat: 7/10
Run stat: 4/10
Unlock/recruit:
Meet him near the treasure chest on the other side of the stone pipe in DK Jungle, then complete his scout mission: "Don't let them score!" Then, recruit King K. Rool.
 
King K. Rool(new)
 
Bio:
"Dominating bat and arm, but poor stamina."
Team:  
Running/Fielding: Laser Beam
Batting arm: Right
Throwing arm: Left
Bat stat: 10/10
Pitch stat: 6/10
Field stat: 2/10
Run stat: 1/10
Unlock/recruit:
Beat all four colored Kritters in DK Jungle, then meet him behind the waterfall and complete his scout mission: "Hit a home run!"
 
Blue Pianta
 
Bio:
"Strong but slow, with a powerful arm."
Team:  
Running/Fielding: Laser Beam
Batting arm: Right
Throwing arm: Right
Bat stat: 8/10
Pitch stat: 5/10
Field stat: 4/10
Run stat: 2/10
Unlock/recruit:
Rescue him from Mario Stadium's locked shop after recruiting Baby Mario by using the Sea Hut Key dropped by Bowser Jr.
 
Red Pianta
 
Bio:
"A defensive specialist among Piantas."
Team:  
Running/Fielding: Laser Beam
Batting arm: Right
Throwing arm: Right
Bat stat: 8/10
Pitch stat: 4/10
Field stat: 4/10
Run stat: 2/10
Unlock/recruit:
Find him hiding in a tree on Mario Stadium's beach using Yoshi, then complete his scout mission: "Get the ball with a tongue catch!"
 
Yellow Pianta
 
Bio:
"His brawn give pitches extra oomph!"
Team:  
Running/Fielding: Laser Beam
Batting arm: Right
Throwing arm: Right
Bat stat: 8/10
Pitch stat: 4/10
Field stat: 4/10
Run stat: 2/10
Unlock/recruit:
Save him from a barrel in northwest Mario Stadium using Donkey Kong, then complete his scout mission: "Hit a sacrifice fly to score a run!" or "Lay down a squeeze bunt!"
 
Blue Noki
 
Bio:
"A speedy guy who runs faster with the ball."
Team:  
Running/Fielding: Ball Dash
Batting arm: Left
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 5/10
Field stat: 4/10
Run stat: 7/10
Unlock/recruit:
Speak to her hiding in her shell on the beach of Mario Stadium, then clear her scout mission: "Use different swings!"
 
Red Noki
 
Bio:
"A defensive specialist among Nokis."
Team:  
Running/Fielding: Ball Dash
Batting arm: Left
Throwing arm: Right
Bat stat: 4/10
Pitch stat: 4/10
Field stat: 5/10
Run stat: 7/10
Unlock/recruit:
Speak to her standing on a giant clamshell in the middle of Mario Stadium after recruiting Blue and Green Nokis.
 
Green Noki
 
Bio:
"A speedy guy with decent power to boot."
Team:  
Running/Fielding: Ball Dash
Batting arm: Left
Throwing arm: Right
Bat stat: 5/10
Pitch stat: 4/10
Field stat: 4/10
Run stat: 7/10
Unlock/recruit:
Speak to her hiding in her shell on the beach of Mario Stadium after recruiting Blue Noki, then clear her scout mission: "Throw a charge pitch!" or "Get a hit!"
 
Petey Piranha
 
Bio:
"A power hitter who swings for the fences!"
Team:  
Running/Fielding: Piranha Catch
Batting arm: Left
Throwing arm: Right
Bat stat: 10/10
Pitch stat: 4/10
Field stat: 5/10
Run stat: 2/10
Unlock/recruit:
Find him in the giant flowerpot in Peach Ice Garden using Peach, then complete his scout mission: "Hit to all fields!"
 
Mii(new)
 
Bio:
"..."
Team:  
Running/Fielding: Quick Throw
Batting arm: Right (male) / Left (female)
Throwing arm: Right
Bat stat: 6/10
Pitch stat: 6/10
Field stat: 6/10
Run stat: 6/10
Unlock/recruit:
n/a (Exhibition Mode only)

Note: Although the game states that Petey Piranha throws with his right hand, he does not use his arms to field or throw the baseball.

ChemistryEdit

Main article: Chemistry

Like Mario Superstar Baseball, the characters will have good and bad relations with any other character. However, the characters can make special abilities with another character when they show good Chemistry. The player can receive items with chemistry while batting. If the player is a batter and the next batter shares chemistry with the player, this will result in getting an item that can be used for messing up the outfielder's progress. Players that share good chemistry can also perform buddy jumps and buddy throws. Buddy jumps are used to take away a home run or a deep fly ball. Buddy throws are used to throw the ball faster and more accurate to its destination. Bad chemistry, however, results in slower throws, and sometimes throwing off track.

ItemsEdit

Error ItemsEdit

There are a total of seven items that are available during the course of Mario Super Sluggers gameplay. If the on-deck batter has Chemistry with the batter at the plate, a randomly-selected item can be used to inhibit fielders by aiming the Wii Remote immediately after hitting the ball. In Toy Field, items work the same way but are chosen by a roulette wheel. These are as follows:

Default itemsEdit

Image Name Description

  Green Shell Shoots a shell that knocks away any fielders hit by it. Players can avoid the shell by jumping over it, or destroy it by attacking it.
  Bob-omb Fires a Bob-omb into the outfield, where it explodes after a couple seconds, knocking away anyone caught in the explosion. Players can destroy the Bob-omb by attacking it.
  Banana Peel Shoots five bananas to slip the outfielders. These can be destroyed by fielders or the ball itself.
  Lightning Bolt Strikes every opposing player. This item is only available to the player in last place during a match of Toy Field.

Unlockable itemsEdit

These are found in treasure chests in challenge mode, though the locations vary by playthrough.

Image Name Description

  Fire Ball Launches a burst of bouncing fireballs that can burn players. Players can avoid these by jumping.
  Mini Boo Makes the ball and its shadow invisible for about six seconds. The ball is still tangible and can be caught, and any effects from Star Swings will remain visible.
  POW-Ball When the POW-Ball hits the ground, any players (including the user's team) within a large radius are stunned by an earthquake for about four seconds. Characters who levitate or fly are not affected by the quake. This can also be avoided by timing a jump. If the POW-Ball directly hits an individual fielder, they are knocked away and the quake effect does not occur.
Possible locations
  • On a pipe-accessible island in Mario Stadium after recruiting Baby Luigi and then beating Dry Bones in a battle mission: "Hit to left!" or "Get an out with a ball dash!"
  • In the manhole-accessible covered walkway in Peach Ice Garden after recruiting both Peach and Yoshi for the overworld, and then Blue Toad and Baby Daisy for baseball.
  • On top of a building in Wario City after recruiting Donkey Kong, Wario, and Yoshi for the overworld, and then Waluigi for baseball.

Special ItemsEdit

These items are only used in events, often acting as keys.

Image Name Description

  Brush A paintbrush originally belonging to Green Paratroopa in Wario City and loaned to Red Yoshi in Yoshi Park, it is needed to recruit both. It is found in a treasure chest in Yoshi Park after recruiting Yellow Shy Guy.
  Cruiser Pass Allows the player to enter Daisy Cruiser. It is available for a high price at the Peach Ice Garden shop once Daisy is unpetrified.
  Daisy statue Allows the player to enter Daisy Cruiser. It is available for a high price at the Peach Ice Garden shop once Daisy is unpetrified.
  Luigi's Flashlight The flashlight from Luigi's Mansion, it is bought for a high price at the Mario Stadium shop and grants access to the Luigi's Mansion stadium.
  Rattle A baby toy that Baby Daisy uses as a makeshift bat, lost in Peach Ice Garden. It can be recovered from the unflooded fountain with Wario's magnet.
  Sea Hut Key The key to the shop at Mario Stadium, dropped by Bowser Jr. when he is evicted from the stadium.
  Stone tablet A circular amulet needed to reach the diamond at DK Jungle, it is broken into three pieces and scattered between the entry sign, cave, and rafflesia flower.
  Special Shop Pass This item is found inside a treasure chest in DK Jungle after beating Brown Kritter. It allows access to a secret night shop at Daisy Cruiser.
  Toad statue A heavy statue found in a topiary near the entrance to Peach Ice Garden using Peach. It is used to replace the Daisy statue after Daisy's curse is broken.
  Toy Field Pass Allows the player to enter Toy Field. It is obtained by recruiting Wiggler.

Shop ItemsEdit

These are items exclusive to Challenge Mode, and can be purchased at shops found within the stadium areas. They can be equipped on individual characters to provide a statistical boost during a game, after which it wears off.

Image Name Description

  Nice Bat "Increase contact by 50%."
  Power Bat "Increase hitting power by 50%."
  Dr. K "Increase throwing speed."
  Lucky Glove "Increase throwing speed."
  Dash Spikes "Increase running speed by 50%."
  Buddy Badge "Create chemistry with all characters."
  Error Booster "Increase the speed of error items used when batting."
  Charge Bat "Allow charge swings to always be at 100% power."
  Star Candy* "Gives a character a star on the Star Gauge when up to bat."
  Star Candy x2* "Gives a character 2 stars on the Star Gauge when batting."
  Super Star* "Activate Lucky Glove, Charge/Power/Nice Bat, Dash Spikes, and Dr. K."

* - available only at Magikoopa's secret shop at Daisy Cruiser

Challenge modeEdit

 
The Challenge Mode menu.

Challenge Mode makes a return in Mario Super Sluggers, returning as the Story Mode (and is the primary feature of this installment). The gameplay procedure for this mode includes a more in-depth story and an overall map screen involving the Baseball Kingdom locale. Along with recruiting players to go against Bowser's team, the players must solve from time to time certain puzzles and/or complete certain tasks in order to get to the main goals to proceed. Once Challenge Mode is cleared, Bowser becomes a playable captain character, and Bowser Pinball is unlocked.

Captain abilitiesEdit

While navigating the Baseball Kingdom, depending on progress made in the Challenge Mode itself, the five Team Captains listed below can use unique abilities to help them do numerous events, including recruiting other Team Captains/Team Players, finding coins, and gaining access to certain areas they could not reach before. The abilities in question are as follows:

  • Mario: Talking to plant life, such as flowers and hedges, and being able to use Warp Pipes.
  • Peach: Being able to interact with things such as tree stumps, water, and etc. to make characters appear.
  • Yoshi: Being able to use Manholes to reach other areas and Ground Pound the ground by trees to make characters come out.
  • Donkey Kong: Being able to climb vines and smash wooden barrels and crates using his Hand Slap.
  • Wario: Being able to pick up metal things with his magnet and open treasure chests.

CinematicsEdit

 
Mario and friends rushing into Mario Stadium, with Wii Remotes in hand.

During the course of gameplay in Mario Super Sluggers, players are able to encounter certain cinematic scenes that correspond with the game's Challenge Mode. There are a total of four cinematic scenes that can be seen by the player in this game, which also includes the game's opening (seen when the game starts up).

Although the basic criteria still remains for players to encounter them during gameplay itself first, they are able to view the four cinematic scenes outside of gameplay as well. These said cinematics can be accessed for viewing when the Challenge Mode category is added to the Records section (provided that the player has completed the Challenge Mode gameplay itself at least once). When viewing the Challenge Mode statistics in Records players can find the four videos in the Movie List sub-category.

OpeningEdit

 
All of the players gathering around Mario and Luigi after Lakitu calls the final "out", and the ball game

Although this is seen for the opening of Mario Super Sluggers overall (after the game loads), it is still a combination of previewing the gameplay, as well as setting up what happens in the game's Challenge Mode. This is the very first video the player views.

The game's intro cinematic begins with Toad, Daisy, Mario, Luigi, Yoshi, and Birdo riding a yacht en route to the Baseball Kingdom, which is the location where Mario Super Sluggers takes place. The yacht arrives, and they meet up with Peach and Toadsworth, who greet them at the entrance. Peach escorts them to the lighthouse at the Daisy Cruiser, showing them an overview of the Baseball Kingdom. From there, they run into the Mario Stadium, holding Wii Remotes. Closeups of Daisy, Luigi, and Mario follow in regards to swinging their Wii Remotes. Daisy is shown first encountering her Wii Remote, transforming it to her bat. Luigi encounters the same result as Daisy, and Mario's Wii Remote transforms into a baseball. Mario pitches the ball to Daisy right away following this, and she is seen hitting it.

After Daisy countered Mario's pitched ball, the scenery immediately changes as the ball is chased after by Toad in the Peach Ice Garden until he runs into a large Freezie and turns frozen solid upon collision. He is later freed by a Blue Toad who accidentally crashes into the Freezie (with Toad revealing that he made the catch after being defrosted). The ball then rolls onto Wario City, where Wario chases after it to find it shoot into the air from a manhole water spout. The ball lands on Wario's head, causing him to fall backwards, and causing the ball to fly into Yoshi Park. Yoshi jumps over a pipe to catch the ball, realizing he is going to fall, he flutters around, but falls in with the ball; all while Birdo watches and does nothing. The ball flies to Diddy Kong at DK Jungle, he suddenly screams in terror as he is about to get run over by a giant barrel, when Donkey Kong rescues Diddy Kong by smashing it. Diddy sighs in relief.

The view switches back to Mario Stadium, where Mario pitches to Donkey Kong, who then makes a hit. Yoshi goes for the catch, but both Wario and Waluigi bombard him with Bob-ombs. Yoshi slides to the catch regardless, throws it to Peach, who throws it to Mario, and then to Luigi on base. Donkey Kong rushes to the same base where Luigi is standing resulting in Donkey Kong performing a body check on Luigi, sending him spiraling to the field wall. Daisy, Toad and the spectators panic upon Luigi's collision towards the field, but they find out seconds later that Luigi has caught the ball. Lakitu calls the final out, and everyone storms the field where Mario and Luigi are standing, congratulating them. After that, a final overhead shot of the Baseball Kingdom is seen to conclude the opening.

Additional screenshotsEdit

Bowser Jr. and Crew Crash the PartyEdit

 
The unexpected guests

This is the cinematic that is shown as the player is just beginning the Challenge Mode for Mario Super Sluggers. It takes place after Mario, Luigi, and Lakitu notice that there is something strange going on outside of the Baseball Kingdom.

 
Bowser Jr. watching the Baseball Kingdom

This cinematic starts with an overhead view of the Baseball Kingdom itself, but this time, through Bowser Jr.'s surveillance view. Bowser Jr. pulls a lever, which results in his own venue, Bowser Jr. Playroom, emerging from the sea. Then, with a large amount of force, he goes full speed ahead towards the Baseball Kingdom, resulting in his own stadium ramming headfirst onto the northern portion of the island. Mario and Luigi go on to investigate this suspicious matter as they witness the arrival of Bowser Jr. and his minions, which also includes Bowser.

The Hard-Earned VictoryEdit

 
Mario and the other characters after winning the final game against Bowser's team

If the player makes it to Bowser's Castle while it is sunset at dusk in the Baseball Kingdom and defeats Bowser's team, then this is the main ending that is seen.

Upon getting the final win, Mario and the other characters gather around the middle of the diamond to celebrate their victory. Bowser then slams his bat to the turf in a fit of rage.

Afterwards, the crew marches toward the entrance of the Baseball Kingdom to gaze towards the sunset. Peach's brooch begins glowing, which magically lights up the island for the night.

Additional screenshotsEdit

The Final FestivitiesEdit

 
Yoshi, Peach, Daisy, Birdo and Toad all celebrate the fireworks display and homerun event at Mario Stadium

This is the fourth and final cinematic that the player can view in Mario Super Sluggers. It is also triggered during the Challenge Mode after defeating Bowser's team a second time.

Mario and other characters are celebrating in the Baseball Kingdom during the night, and Daisy starts things off by marching with the others to the Daisy Cruiser to have some desserts, which represents a special thanks for saving her when Bowser Jr. previously transformed her into a statue. At one point, in stark contrast, Daisy unknowingly escorts Bowser and Bowser Jr. to the cruiser, much to everyone's disapproval. Various characters are seen at different tables manned by different types of desserts, while Bowser and Bowser Jr. stand by one table, still feeling depressed and distraught after losing a decisive showdown.

Moments later, a display of fireworks storm the night sky, much to the excitement of everyone viewing from the Daisy Cruiser. The characters are later seen at the Mario Stadium, where Mario and Donkey Kong assist in the fireworks display that represents a Bob-omb Derby show as well; the two counter Bob-ombs that were shot out from the cannon across from them, which explode into fireworks. The spectators and characters viewing from the bench are amazed at the fireworks.

Wario and Waluigi then walk up to the cannon and sabotage it by inserting a Bullet Bill into the cannon. The cannon prematurely fires with the Bullet Bill directing towards Mario. Bowser emerges out of nowhere and hits the Bullet Bill with his bat, making the Bullet Bill go in the other direction towards Wario and Waluigi. Wario and Waluigi then run away from the Bullet Bill. The Bullet Bill destroys the cannon in the process and grabs Wario and Waluigi, sending them blasting off at the speed of light. After flying upwards, a ginormous fireworks explosion from the Bullet Bill goes off. They begin to fall down from the explosion. As the crowd cheers, Bowser steadily walks away, and Donkey Kong watches off, feeling that Bowser and his son should not have been spared after all the mischief they committed at the Baseball Kingdom.

Additional screenshotsEdit

NotesEdit

 
The mirrored "Γ".
  • In the second cinematic (Bowser Jr. and Crew Crash the Party), a Shy Guy, a Boo, and a Dry Bones accompany Bowser Jr. as he walks out of the Bowser Jr. Playroom. However, in the gameplay itself, Shy Guy is with the Yoshi Eggs team, while Boo is with the Wario Muscles team.
  • In the third cinematic (The Hard-Earned Victory), Birdos of several colors run out and celebrate the victory against Bowser with the rest of the players. However, only the pink Birdo character is playable in the game itself. They also appear in the first and fourth cinematic scenes, however, here, they are not playable as alternate color palettes for Birdo.
  • In the fourth cinematic (The Final Festivities), when Wario and Waluigi are falling after being taken by the Bullet Bill to the sky, the "Γ" in Waluigi's cap is horizontally reversed; the duo's positions are also reversed compared to previous shots, so the footage seems to have been inverted by mistake.

Toy Field modeEdit

Main article: Toy Field

Toy field has returned from Mario Superstar Baseball. Toy field has one Batter, and three other Outfielders and a cannon that pitches the ball to the batter. Before it pitches it, there is a roulette wheel with three different slots that affects the turn. Each slot is controlled by one of the outfielders; the outfielders tap 'A' to stop the slot they are in control of. If the slots aren't stopped, they are stopped automatically.

RecordsEdit

 
The Records menu

While playing the game, various records are kept to see what achievements players have pulled off.

MinigamesEdit

Players can check the top 5 scores for each minigame, along with the top 5 for Toy Field and Minigame Madness (the latter being unlocked by completing all the minigames at all skill levels).

ChallengeEdit

Players can check their status in Challenge mode by seeing which characters they've recruited, the badges that they've earned, along with the four cutscenes and staff credits. The credits layout includes a few snapshots from the four cutscene videos, as well as snapshots from the gameplay itself.

Team Captain/Team Player ListEdit

Players can check the former MVPs, the star players, badges, and the Minigame Madness records for each character here.

BadgesEdit

Players are able to earn badges by completing certain tasks in the game, which are listed on the following chart:

Name Stadium Badge Buddy Badge Error Item Badge Play Badge Star Badge
Icon          
Criteria to Meet All stadiums must be available (on the active game file). All characters must be unlocked; more specifically, all the Team Players have to be accounted for. All Error Items must be available on the specified game file the player is using. All minigames have to be won (any difficulty) and at least one game has to be won in the Toy Field. All Team Captains/Team Players need to earn the "Star Player" rank (met by using those said characters in Challenge Mode during the final game against Bowser's team).

ScreenshotsEdit

Promotion and advertisingEdit

CardsEdit

 
The first eighteen "Level 1" cards featuring all twelve Team Captains and six Team Players

Nintendo of America created an online Adobe Flash program hosted at MarioSuperSluggersCards.com in which players can collect and trade virtual Mario Super Sluggers baseball cards featuring many of the characters, special moves, teams, and stadiums from the title. In addition to the cards, the game also allows players to earn downloads. By placing two compatible cards in the double play drop zone, players can make "double plays" and unlock special videos, wallpapers, and screensavers. When a player completes their collection, a post featuring Mario and all of the cards is unlocked. In addition, their username will be added to the leaderboard below players who previously completed their collections.

After creating a username and choosing which Mario Super Sluggers character to use as an avatar, players are instructed to click on special banners found on child-friendly websites around the internet in order to collect cards. Lakitu, who gives instructions and hints to the player, tells the player that the one banner can be found on Nick.com. Clicking on one such banner redirects the player to one of eighty-two Uniform Resource Locators (URLs), each of which corresponds to one of the eighty-two cards. The system is based on luck, but players are also able to trade cards with one another using the swap function or discuss where to find banners and which cards yield double plays.

By checking their history, players can manipulate the system into giving them whichever card they wish. By checking their history, players can find which URL leads to which card and then share the URL with other players.

The eighty-two cards are divided by rarity into four levels. Forty-one character cards make up the first level, twenty-four special swing/pitch cards make up the second level, twelve team cards make up the third level, and five stadium cards made up the fourth level. Each card has a front and a back. For the "Level 1" cards, the front shows the character's artwork, name, and for captains, the team they are captain of. The back shows the character's name, abilities, "rookie year" (the year their first video game appearance was released), description, statistics, and for captains, team logo. An in-game screenshot of the player is also featured.

StaffEdit

Main article: List of Mario Super Sluggers staff

MediaEdit

For a complete list of media for this subject, see List of Mario Super Sluggers media.
  Mario Super Sluggers - Day Theme
File infoMedia:Map dayMSS.oga
0:30
  Mario Super Sluggers - Night Theme
File infoMedia:Map nightMSS.oga
0:30
  Mario Super Sluggers - Mario Stadium Theme
File infoMedia:StageMarioMSS.oga
0:30
  Mario Super Sluggers - Replay Theme
File infoMedia:ReplayMSS.oga
0:30
Help:MediaHaving trouble playing?

ReceptionEdit

Critical receptionEdit

Mario Super Sluggers received generally positive reviews from critics. Cris Watters from Gamespot praised the game for how "The computer can provide a stiff challenge when set on a high difficulty level, and building your roster and lineup to capitalize on chemistry between your players is a fun exercise." and the fun multiplayer baseball gameplay although he criticized how the production values are not noticeably higher than in the original game, how the game was less challenging and complex than the original, and how there was not a good alternative to motion controls.[2] Anthony Dickons from Nintendo Life praised how well polished the game is and criticized how it is based off baseball which produces a limited gameplay experience.[3]

Reviews
Release Reviewer, Publication Score Comment
Wii Anthony Dickens,
Nintendo Life
7/10 Better than playing baseball, better than watching baseball, but it is still baseball. Fans of the sport or those who enjoyed previous Mario sports titles should find enough here for an entertaining time. Namco have included quite a lot of extras, no doubt to compensate for the slight lack of depth in gameplay which is of no fault of the game but more the sport it tries to represent. Mario Super Sluggers is a well produced game which squeezes everything it can out of the genre.
Wii Chris Watters,
GameSpot
6.5/10 Despite its many shortcomings, Mario Super Sluggers is good enough to offer some solid entertainment to the right gamers. Collect-'em-all Mariophiles will dig the new challenge mode, and Wii party hosts will enjoy playing frantic multiplayer games. More serious baseballers will find satisfaction in facing off against one another, but will find the rest of the package wanting. While there's certainly fun to be had, it's a shame Super Sluggers couldn't find that balance between accessibility and complexity that has made past Mario sports games so successful.
Aggregators
Compiler Platform / Score
Metacritic 69
GameRankings 69.72%

GalleryEdit

For this subject's image gallery, see Gallery:Mario Super Sluggers.

QuotesEdit

Main article: List of Mario Super Sluggers quotes

Dry BonesEdit

"Clackety clack...(Must get diamonds... BASEBALL diamonds!)"

Shy GuyEdit

"IT'S HORRIBLE! HIDE THE CHILDREN! LOCK THE DOORS! BOLT THE WINDOWS!"

Red ToadEdit

"Look! LOOOOOK! Bowser Jr. turned Princess Daisy into a statue! You gotta do something do something! You gotta stop Bowser Jr.! He went back there somewhere! Princess Peach and Toadsworth are back there too..."

ToadetteEdit

"You need me! I won't take no for an answer!"

GlitchesEdit

Main article: List of Mario Super Sluggers glitches

Close play camera lockEdit

During close plays, if both the baseperson and the runner are rendered incapacitated during the special animation (i.e. Enlarge), the camera will remain fixated on the base until the next at-bat. This probably occurs because the game relies on the close play to finish uninterrupted to change the camera. This glitch can be achieved by pre-firing a POW Ball.[4]

DK's face appearing differently during replaysEdit

When Donkey Kong uses the Barrel Swing, he will show a neutral expression on his face, but if it is seen during a replay, he will show an angry expression instead.[5]

References to other gamesEdit

References in later gamesEdit

  • Mario Kart Tour - Baby Mario, Baby Peach, Baby Daisy, Baby Luigi, Shy Guy, King Boo, Monty Mole, Petey Piranha, and Wiggler's artworks are reused from this game. All of the colored Shy Guy variants' artworks are based on Shy Guy's artwork from this game. Mario and Bowser's artworks from this game appear on screens in the stadium section of the Los Angeles Laps 3 race track.
  • Mario Kart 8 Deluxe - Mario and Bowser's artwork reappears in the stadium section of Tour Los Angeles Laps.

Names in other languagesEdit

Language Name Meaning Notes
Japanese スーパーマリオスタジアム ファミリーベースボール[?]
Sūpā Mario Sutajiamu Famirī Bēsubōru
Super Mario Stadium Family Baseball
Chinese 超級瑪利歐棒球場 家庭棒球[6]
Chāojí Mǎlìōu Bàngqiúchǎng Jiātíng Bàngqiú
Super Mario Ballpark Family Baseball

TriviaEdit

  • The Peach (Baseball) Trophy in Super Smash Bros. for Wii U states that Princess Peach gets a break from kidnapping in Mario Super Sluggers, even though in said game, she gets kidnapped by Bowser Jr.

ReferencesEdit

  1. ^ Jake (July 21, 2016). 10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount. NintendoEverything. Retrieved June 29, 2024.
  2. ^ Watters, Chris (August 27, 2008). Mario Super Sluggers Review. GameSpot (English). Retrieved June 29, 2024.
  3. ^ Dickens, Anthony (September 26, 2008). Mario Super Sluggers Review (Wii). Nintendo Life (English). Retrieved June 29, 2024.
  4. ^ Mario Sluggers Fanclub (December 12, 2022). WE'VE NEVER SEEN THIS MONTY MOLE GLITCH #shorts. YouTube (English). Retrieved June 29, 2024.
  5. ^ Dingohazel (May 16, 2024). (MSS) DK's face changes during replay. YouTube. Retrieved June 29, 2024.
  6. ^ Wii遊戲軟體. Nintendo Taiwan (Traditional Chinese). Archived January 22, 2013, 21:01:32 UTC from the original via Wayback Machine. Retrieved June 29, 2024.

External linksEdit