Mario Kart 8

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Template:Infobox Mario Kart 8 is an upcoming Mario Kart game for the Wii U, which will be released in Japan on May 29, 2014, North America and Europe on May 30, 2014, and Australia on May 31, 2014. The game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series. Anti-gravity, a new feature for the Mario Kart games, has been confirmed. Bikes, gliders, and underwater driving are also confirmed to return. In addition, buggies have been confirmed to join traditional karts and bikes as a new class of vehicle.

Gameplay

The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on the Wii and 3DS respectively. Karts, which feature similar designs from Mario Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced buggies, as well as, according to an interview, more customization options that have yet to be revealed.[1]. The hang-glider and underwater mechanics also return, as well as Coins, with the player being able to collect up to ten in one race as in Mario Kart 7. Like Mario Kart Wii, twelve racers are present in normal races[2].

File:WiiU MarioKart8 scrn01 E3.png
Mario demonstrating the anti-gravity mechanic in Mario Circuit.

The newest feature for the series is anti-gravitational segments, that not only allow for more dynamic track design, but also for racers to drive across walls and ceilings. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. These tracks have been described as more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii.[3]. For the fifth time in the series, courses from previous Mario Kart games will be included, and both the game's anti-gravity mechanic, as well as Mario Kart 7 's "air, land, and sea" mechanic will be incorporated into these retro courses, much like the retro courses in Mario Kart 7.

Point management works similar to Mario Kart Wii, except that every racer gets at least one point in Grand Prix mode. Below is a chart of the point spread comparison between these eight games:

Point Spread Comparisons (GP)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
9 6 3 1 0 0 0 0 - - - -
Mario Kart: Double Dash!!
Mario Kart DS
10 8 6 4 3 2 1 0 - - - -
Mario Kart Wii 15 12 10 8 7 6 5 4 3 2 1 0
Mario Kart 7 10 8 6 5 4 3 2 1 - - - -
Mario Kart 8 15 12 10 9 8 7 6 5 4 3 2 1
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent instalments including this one, the Grand Prix normally goes forth.

It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos, in a feature called "Mario Kart TV".[4] Another change is that in 2-player mode, the screen will split vertically instead of the horizontally in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.

Characters

Playable

So far, 27 playable characters have been confirmed for Mario Kart 8. 7 of these characters (the Koopalings) make their playable debut as well as their debut in the Mario Kart series.

* - New characters

Other

Items

Unknown

These items appear in the item roulette, but their usage remains unknown.[11]

  • A megaphone block that resembles a Light Box[11]
  • Item that appears identical to the "8" from the game's logo[11]

Kart parts

Bodies

Karts

Bikes

  • Standard*
  • A bike body that resembles the Bolt Buggy
  • A body that slightly resembles the Mach Bike*[6]
  • A yellow and blue scooter-like body[6]
  • A body that is similar to the Zip Zip[6]
  • A body similar in build to a Harley bike[6]
  • A body shaped like a rocket[6]
  • A green body that slightly resembles a Yoshi[15]

Buggies

Buggy-type bodies are confirmed to be in the game.[5]

Tires

  • Tires similar to the Standard
  • Blue and silver traction tires similar to the Standard[18]
  • Tires similar to the Monster
  • Sponge-like Red Monster tires[6]
  • Skinny tires with a white and red stripe pattern, similar to the Slim tires
  • Skinny, red star tires
  • Wooden wagon tires[6]
  • Tires with green lines, similar to the Slick tires[6]
  • Small red tires[6]
  • Button like wheels
  • Grey and yellow tires that appear to be made out of steel[19]
  • Orange and yellow flowery tires that are similar to the Sponge tires[20][21]

Gliders

* - Changes color depending on the character

Courses

So far, 26 tracks out of a total of 32[25] have been confirmed, consisting of 13 new tracks and 13 retro tracks, featuring one track from Super Mario Kart, three tracks from Mario Kart 64, one from Mario Kart: Super Circuit, one from Mario Kart: Double Dash!!, two from Mario Kart DS, two from Mario Kart Wii, and three from Mario Kart 7.[26][6] As with the retro tracks from the 3DS installment, the retro tracks in this game will feature altered sections that incorporate the game's hang-glider, underwater, and anti-gravity features. The game will feature live-recorded music for the new tracks and the retro tracks (excluding DS & 3DS tracks).

Nitro courses

File:MarioKart8AirportRunway.jpg
Sunshine Airport, a new course that takes place in an airport surrounded by islands.

Mushroom Cup

Flower Cup

Star Cup

  • Sunshine Airport, a course set on the runaways and terminals of an airport.
  • Electrodrome[30], a city or nightclub course with neon lights and digital billboards.

Special Cup

TBA

Retro courses

Mario Kart 8 screenshot
Music Park returning from Mario Kart 7.

Shell Cup

Banana Cup

Lightning Cup

TBA

Development

Development for Mario Kart 8 started in 2012.[1] Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[34] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.[35]

The title, Mario Kart 8, is chosen to represent the anti-gravity mechanic as the "8" used in the official logo resembles the Möbius strip from Mario Circuit.[35]

The game's music will be orchestrated.[36]

Promotion and advertising

Limited Edition

Mario Kart 8 limited edition. Comes with Spiny Shell. Europe and Australia exclusive.
The limited edition bundle in Europe featuring a Spiny Shell figurine.

A limited edition version of Mario Kart 8 is available to pre-orders in the European and Australian regions.[37] It includes the game as well as a Spiny Shell figurine.

Collaboration with Pennzoil

Nintendo and Pennzoil teamed up to promote Mario Kart 8[38]. It features real-life go-karts on a specially modified track. Icons representing some of the items in the game are spread in the course as well.

Card Game

Nintendo is also developing a Mario Kart-themed card game. The game features two types of cards: Mario cards (includes Peach and Luigi cards) and Rosalina Cards (includes Lakitu and Koopalings cards). These cards come with the Japanese version of the game.[39]

References to other games

Gallery

Main article: Gallery:Mario Kart 8

External links

References

  1. ^ a b Mario Kart 8 - details on development time, GamePad ideas, hope for F-Zero - GoNintendo
  2. ^ Mario Kart 8 at E3 2013
  3. ^ Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life
  4. ^ http://www.nintendolife.com/news/2013/06/mario_kart_tv_will_allow_you_to_share_your_racing_skills_on_miiverse
  5. ^ a b c d e f g h i j k l m n o p q r s Nintendo Direct – 12.18.2013
  6. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad Nintendo Direct – 2.13.2014
  7. ^ a b c d e f g h i j k l m n April 2014 Demo
  8. ^ a b Youtube - Mario Kart 8: Course 3 Ghost House Single-Player Gameplay Footage (E3 2013 Wii U)
  9. ^ https://www.youtube.com/watch?v=tZAuPXPDo2w
  10. ^ a b http://www.nintendolife.com/news/2014/04/hideki_konno_emphasizes_that_mario_kart_8_balancing_means_its_not_all_about_luck
  11. ^ a b c http://www.ign.com/articles/2014/04/03/mario-kart-8as-two-mysterious-unannounced-items
  12. ^ https://www.youtube.com/watch?v=2l2DbaEXVog
  13. ^ [1]
  14. ^ https://www.youtube.com/watch?v=jhfX9sifnMk
  15. ^ https://www.youtube.com/watch?v=jhfX9sifnMk
  16. ^ https://www.youtube.com/watch?v=2l2DbaEXVog
  17. ^ http://www.youtube.com/watch?v=lYBz6HWBw3A
  18. ^ http://prntscr.com/39hu95
  19. ^ http://prntscr.com/372ttb
  20. ^ http://prntscr.com/38lbbv
  21. ^ http://prntscr.com/39ffcz
  22. ^ https://www.youtube.com/watch?v=tZAuPXPDo2w
  23. ^ a b http://uk.ign.com/videos/2014/04/03/mario-kart-8-60-fps-montage
  24. ^ [2]
  25. ^ http://www.nintendo.co.uk/News/2014/April/New-items-characters-and-courses-make-for-gravity-defying-fun-in-Mario-Kart-8-launching-May-30th-on-Wii-U-870260.html
  26. ^ Mario Kart 8 E3 trailer
  27. ^ https://twitter.com/NintendoUK/status/439807507947859968
  28. ^ https://www.facebook.com/media/set/?set=a.490080237763241.1073741827.125686527535949
  29. ^ http://www.youtube.com/watch?v=W4wxCtCvXO4&list=UUfAPTv1LgeEWevG8X_6PUOQ
  30. ^ https://www.youtube.com/watch?v=tZAuPXPDo2w
  31. ^ https://www.youtube.com/watch?v=eU7X9oMip30#t=99
  32. ^ https://twitter.com/NintendoUK/status/441982678867648512
  33. ^ a b http://mariopartylegacy.com/2014/04/every-mario-kart-8-track-revealed-so-far/
  34. ^ Scrapped ideas led to the anti-gravity idea in Mario Kart 8 - Wii U Daily
  35. ^ a b E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
  36. ^ http://www.reinodocogumelo.com/2014/04/nintendo-revela-que-mario-kart-8-tera.html?m=1
  37. ^ http://www.nintendolife.com/news/2014/03/nintendo_of_europe_confirms_mario_kart_8_limited_edition_software_bundle
  38. ^ http://www.joystiq.com/2014/03/08/pennzoil-and-nintendo-to-bring-mario-kart-to-life-at-sxsw/
  39. ^ http://www.nintendolife.com/news/2014/03/mario_kart_8_pre_orders_from_amazon_japan_get_sweet_mario_or_rosalina_playing_cards
  40. ^ https://www.youtube.com/watch?v=tkslNWnOQ84

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