Flip-Out Galaxy

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Spin to make the ledges pop out and go back in! Boi-yoi-yoing!”
Star Bunny, Super Mario Galaxy 2

The Flip-Out Galaxy is a galaxy that appears in Super Mario Galaxy 2, and is located in World S. It is the final galaxy unlocked before the player obtains 240 Power Stars. The galaxy uses the same concept as the Flip-Swap Galaxy from World 1, except that instead of controlling Reversible Platforms, the player controls Reversible Walls. In this regard, it cleverly combines the mechanics of the Flip-Swap Galaxy with Wall Jumping. The player needs to use the walls to their advantage in order to progress through the level. Common enemies here are Scuttlebugs, Choppahs, and Cosmic Clones, the last of which appear only in the second level.

Planets

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A small planet with two Star Bunnies to explain how to use the walls, a 1-Up Mushroom and a Warp Pipe that takes Mario to the Flip Wall Planet. There are a few walls that either go inside the wall or pop out of the wall. Mostly, this planet is for preparing Mario for the next planet.

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A big, sidescroller planet with walls that change each time Mario spins, just like the first one. In the first section, Mario must jump on some platforms without much problem until he gets to the second section, where he must do the same, though some Choppahs can hinder him. In the last section, after going through some Scuttlebugs can hinder him. Then he must avoid some spikes while and do some complicated wall jumps while changing the walls' position to avoid falling. In the second mission, Cosmic Clones will follow Mario, making it more difficult, mostly at the wall jumping part near the end of the level.

Enemies

Missions

Wicked Wall Jumps

Mario first starts off onto the starting planet. After practicing how to control the spin-activated walls, Mario enters a pipe leading straight to the Flip Wall Planet. Here, he must travel up the flip walls by means of hopping or even wall jumping. Soon, Mario will reach a spike trap area where he must carefully time his movements to make it safely over. Afterwards, Mario was once again deal with flip walls while avoiding Choppahs. Next, the player will find Mario once again facing eight sets of spikes he must avoid. What is challenging is avoiding the flip walls at the same time making sure he doesn't touch the spikes. Soon, Mario will end up at the hardest part of the course. The player has to carefully guide Mario's wall jumps along the blocks, being mindful of when to spin in mid-air to activate a different color block to wall jump off of. Upon reaching the top, Mario needs to break open the crystal and claim the Power Star in it to complete the level.

Enemies
Planets Visited
Names in Other Languages

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Cosmic Clone Wall Jumpers

This Prankster Comet level has Mario completing Wicked Wall Jumps again, except with Cosmic Clones trialing behind him. They begin appearing as soon as Mario arrives on the Flip Wall planet and they stay with him throughout the entire level, though there are checkpoints here so if Mario loses a life, he can restart there. Breaking open the crystal containing the Power Star at the end of the level defeats all of the Cosmic Clones.

Enemies
Planets Visited
Names in Other Languages

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Green Star 1

The first Green Star is found a little off the Starting Planet. All Mario has to do is wall jump between the first red wall and the blue wall to the top of the blue wall, make his wall through the second red wall onto the edge of the planet. There, the player has to have Mario drop down off the platform and aim carefully to land onto the star.

Planets Visited


Green Star 2

The second Green Star is found in the Cosmic Clone Wall Jumpers mission. Right near the end of the level, the player has to wall jump off the last red wall and avoid spinning the blue wall. If timed right, Mario should land onto the star. This Star is easier to get if the player gets rid of the Cosmic Clones first.

Enemies
Planets Visited

Names in other languages

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Trivia


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