Super Mario Maker 2
Template:Infobox Super Mario Maker 2 is a 2D platforming and level-editing game for the Nintendo Switch and the sequel to the 2015 Wii U title Super Mario Maker. The game expands on its predecessor with new features such as a level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to Mario, such characters as Luigi, Toad, and Toadette are playable in both single-player and in Network Play, a multiplayer mode which allows the player to compete against or co-operate alongside three random players online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo.[1] Super Mario Maker 2 was released worldwide on June 28, 2019.
A Nintendo Switch Online membership is required to share, download, and play courses online.[2]
Gameplay
As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area.[3] In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the lava and poison[4] respectively can also be set the same function. The player also has the option to add clear conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. Vertically scrolling sub-areas can also be created.[1]
Enemies that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the enemy to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom, wings, and a parachute.[5]
In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing . As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks.[5] If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.[1]
Story Mode
In Story Mode, after Mario, Toadette (referred to as "Chief" in this mode), and several other Toads have finished building Princess Peach's castle, Undodog accidentally steps on a button that causes a Reset Rocket to erase the whole castle.[6] As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through over 100 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. The main hub is set in and around Peach's castle in the Super Mario 3D World style, and the player can explore more parts of the castle as they progress through the mode.[1] Luigi, Toad, and Toadette are not playable in Story Mode.
Characters
- Mario
- Toads
- Chief
- Taskmaster
- Red Toad
- Blue Toad
- Green Toad
- Yellow Toad
- Purple Toad
- Undodog
- Mr. Eraser
- Yamamura
- Soundfrog
- Partrick
- Coursebot
- Princess Peach
- Luigi
Jobs
Course World
Course World, the online hub in which players can access levels created and uploaded by other players, returns from Super Mario Maker. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the Super Mario Maker Bookmark website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". Feedback can be given to courses in the form of text, drawings, or one of 12 Mario-themed stamps, and players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively. As in the first Super Mario Maker, the clear rate and world record are recorded for every course.[1]
Each player on Course World is represented by a Mii and has their own Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players react with "I like it!" to a course. The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points, and move up a rank if enough points are earned. The player can also dress up their Mii with various outfits and hats obtained by completing certain objectives in the game.[1]
Network Play
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: Mario, Luigi, Toad, or Toadette. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.[1]
Endless Challenge
Similar to the 100 Mario Challenge in the first Super Mario Maker, Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards.[1]
Yamamura's Dojo
In Yamamura's Dojo, the player can view "Maker Lessons," a series of tutorials in which Yamamura teaches a new character, Nina, various course design techniques. Maker Lessons are categorized into three levels: beginner, intermediate, and advanced. The player can also view the controls for each game style, under the option "Mario's Moves."[7][8]
Course elements
Instead of displaying every element on a single screen as in Super Mario Maker, at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned.
Elements formatted in bold are new to Super Mario Maker 2.
Styles
The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles".
- Super Mario Bros.[5]
- Super Mario Bros. 3[5]
- Super Mario World[5]
- New Super Mario Bros. U[5]
- Super Mario 3D World[5]
Themes
Theme | Level inspiration | Night effects | ||||
---|---|---|---|---|---|---|
Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | ||
Ground |
World 1-1, World 2-1 | World 1-1 | Groovy | Acorn Plains' ground levels | Super Bell Hill[5] | Goombas and Wigglers float, Chain Chomps have longer chains, Thwomps and Boo Buddies pursue the player in a similar manner as a Boo, Boos' behavior is reversed, Stretches freeze when Mario faces them similar to Boos, Super Mushrooms bounce along the ground like a Super Star, Fire Flowers move away from the player, 1-Up Mushrooms are replaced by Rotten Mushrooms, Goomba's Stilettos play a drum beat while walking, and the laughing sound that plays while Flutter Jumping in a winged Goomba's Stiletto is bit-crushed. |
Underground |
General underground levels | World 4-3 | General underground levels | Tilted Tunnel | Koopa Troopa Cave[5] | Turns the screen upside down |
Underwater |
General underwater levels | World 3-1 | General underwater levels | Dragoneel's Undersea Grotto | Pipeline Lagoon[5] | Makes everything dark except for a short radius around players and certain other elements[9][10] |
Ghost House |
N/A | N/A | Donut Secret House | Swaying Ghost House | Shifty Boo Mansion | |
Airship[5] |
N/A | World 1-Airship, World 5-Airship | Vanilla Secret 3's background | The Mighty Cannonship, Boarding the Airship | The Bowser Express | The background is stormy (except in the Super Mario Bros. game style), and enemies and items will float as if they are underwater[11] |
Castle |
General castle levels | World 1-Fortress, World 4-Fortress | General castle and fortress levels | General castle levels | Bowser's Lava Lake Keep | The characters swim in the air, similar to the underwater theme[10] |
Desert |
N/A | Desert Land's levels | Chocolate Island 5's background, Chocolate Island 2's tileset | Layer-Cake Desert's levels | Conkdor Canyon[5] | Causes a sandstorm to occur |
Snow |
N/A | Ice Land's levels | Yoshi's Island 1's background, Awesome's tileset | Frosted Glacier's levels | Snowball Park[12] | Turns all surfaces slippery |
Forest |
N/A | World 7-Piranha Plant | Forest of Illusion 1 | Soda Jungle's levels | Deep Jungle Drift[5] | Turns water into poison water |
Sky[12] |
N/A | Sky Land's levels | Vanilla Secret 3's background, Way Cool's and Mondo's bonus areas' tileset | Meringue Clouds' levels | Rolling Ride Run | Causes light gravity to occur |
Terrain
The terrain category is represented by a Brick Block icon and colored blue.
Element | Styles available | Description | ||||
---|---|---|---|---|---|---|
Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | ||
Ground[5] | Flat, indestructible ground on which players and many enemies can walk and objects can be placed. | |||||
Steep Slope[5] | Ground at a 45-degree angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. | |||||
Gentle Slope[5] | A slope with a flatter angle with a 2:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. | |||||
Pipe[5] | File:Pipe SM3DW SMM2.png | A green, extendable tube that can be used to enter sub-areas or hold other elements.[1] It also appears in different colors that change the speed of objects that come out: blue is slowest, yellow is slightly faster, and red is the fastest.[10] | ||||
Clear Pipe[5] | N/A | A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes. | ||||
Spike Trap[5] | N/A | A hazard that damages players upon contact.[1] They can be walked on safely with a Goomba's Shoe, Yoshi, or Dry Bones Shell. | ||||
Spike Block[1] | N/A | A large, yellow block with spikes that protrude and retract. Spike Blocks can be combined with ON/OFF Switches to create red and blue variants that alternate when the switches are hit. | ||||
Mushroom Platform[5] | N/A | A resizable platform that players can jump through from below and land on the top. They can be set to different colors.[1] | ||||
Semisolid Platform[5][13] | A resizable platform that players can jump through from below and land on the top. Cat Mario can climb up the Semisolid Platform's wall in the Super Mario 3D World style.[1] | |||||
Bridge[5] | N/A | A type of platform that can be extended horizontally.[1] | ||||
Template:SMM2 Modifiers | N/A | A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. In underground- and forest-themed levels in the Super Mario 3D World style, they become Crystal Blocks.[14][15] | ||||
Template:SMM2 Modifiers | N/A | N/A | A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a Spin Jump from above as any form other than Small Mario.[1] | |||
Template:SMM2 Modifiers | A solid block that mainly serves as a platform, though a strong force such as that of a Banzai Bill can break it.[1] In the Super Mario 3D World style, they take the form of Rock Blocks.[5] | |||||
Template:SMM2 Modifiers | A block containing a single Coin; when hit, it turns into an Empty Block. Other elements can be placed inside instead. | |||||
Template:SMM2 Modifiers | An invisible ? Block that reveals itself when hit from below. | |||||
Template:SMM2 Modifiers | A type of platform that falls if players stands on it long enough.[16] | |||||
Template:SMM2 Modifiers | N/A | A block that bounces players and any elements that land on it up.[1] | ||||
Template:SMM2 Modifiers | N/A | An alternate form of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed respectively. | ||||
Template:SMM2 Modifiers | A type of platform that can be passed through from below, similar to Semisolid Platforms.[1] | |||||
Template:SMM2 Modifiers | A slippery block that mainly serves as a platform, but can be broken with a strong force.[16] |
* - Collectively known in-game as simply "Blocks"[17]
Items
The item category is represented by a Coin icon and colored pink.
Element | Styles available | Description | ||||
---|---|---|---|---|---|---|
Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | ||
Template:SMM2 Modifiers | Collecting 100 Coins grants players an extra life. In Story Mode, Coins are required to rebuild Princess Peach's castle.[1] | |||||
Template:SMM2 Modifiers | A large Coin worth 10 regular coins.[1] | |||||
Template:SMM2 Modifiers | A large Coin worth 30 regular coins, and an alternate form of the 10 Coin. | |||||
Template:SMM2 Modifiers | A large Coin worth 50 regular coins, and an alternate form of the 10 Coin. | |||||
Pink Coin[5] | A Coin with a key symbol imprinted on it. If all Pink Coins in the area are collected, a key appears. | |||||
Template:SMM2 Modifiers | A power-up that transforms players into their Super forms.[1] In the nighttime ground theme, they bounce along the ground, similar to a Super Star. | |||||
Template:SMM2 Modifiers | N/A | A power-up that transforms players into their Big forms. | ||||
Template:SMM2 Modifiers | N/A | N/A | A flight power-up that transforms players into their Raccoon forms. | |||
Template:SMM2 Modifiers | N/A | N/A | A flight power-up that transforms players into their Cape forms. | |||
Template:SMM2 Modifiers | N/A | N/A | A flight power-up that transforms players into their Propeller forms. | |||
Template:SMM2 Modifiers | N/A | A power-up that transforms players into their Cat forms, allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the Goal Pole. | ||||
Super Hammer[18] | N/A | A power-up that transforms players into their Builder forms, allowing them to use a hammer to break hard blocks and defeat enemies and place Builder Boxes.[19] | ||||
Template:SMM2 Modifiers | A power-up that transforms players into their Fire forms, allowing them to shoot fireballs. | |||||
Superball Flower[20] | N/A | A power-up that transforms players into their Superball forms, allowing them to shoot Superballs. When using this power-up, music from Super Mario Land plays.Cite error: Invalid <ref> tag; invalid names, e.g. too many
| ||||
Template:SMM2 Modifiers | A power-up that grants players temporary invincibility. | |||||
Template:SMM2 Modifiers | A mushroom that grants players an extra life. | |||||
Template:SMM2 Modifiers | N/A | A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged similar to Poison Mushrooms.[21] | ||||
Template:SMM2 Modifiers | N/A | A Goomba that hides inside a Goomba's Shoe and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies.[1][22] | ||||
Template:SMM2 Modifiers | N/A | |||||
Template:SMM2 Modifiers | N/A | N/A | Upon approaching it, the egg hatches into a Yoshi. If the egg is enlarged, it turns red and hatches into a Red Yoshi, which breathes fire instead. If a Fire Flower is collected, the Red Yoshi can breathe three fireballs at once.[5] |
Enemies
The enemy category is represented by a Goomba icon and colored green.
Element | Styles available | Description | ||||
---|---|---|---|---|---|---|
Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | ||
Template:SMM2 Modifiers | N/A | Goombas walk along the ground and can be defeated by stomping on them.[1] They float around in the air in the nighttime ground theme. | ||||
Template:SMM2 Modifiers | N/A | N/A | When stomped on, Galoombas flip over and can be held and thrown by players.[23] | |||
Template:SMM2 Modifiers | N/A | N/A | An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge.[24] They float around in the air in the nighttime ground theme. | |||
Template:SMM2 Modifiers | N/A | N/A | An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme. | |||
Template:SMM2 Modifiers | When stomped on, Koopa Troopas retreat into their shells; in the Super Mario World and Super Mario 3D World styles, they become Beach Koopas. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges, while red ones turn around.[1] | |||||
Template:SMM2 Modifiers | N/A | Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs. | ||||
Template:SMM2 Modifiers | N/A | An alternate form of the Buzzy Beetle. Buzzy Beetle Shells can be worn by players to protect themselves against hazards from above. | ||||
Template:SMM2 Modifiers | N/A | Spike Tops can walk along walls and ceilings, and like Buzzy Beetles, they are resistant to fireballs. They also appear in blue, which are faster. | ||||
Template:SMM2 Modifiers | N/A | Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a ground-pound. | ||||
Template:SMM2 Modifiers | N/A | An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on it. | ||||
Template:SMM2 Modifiers | Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are thrown by Lakitus. While thrown or underwater, Spinies take the form of Spiny Eggs.[1] | |||||
Template:SMM2 Modifiers | N/A | An alternate form of the Spiny. Spiny Shells function similarly to Buzzy Beetle Shells, but can be used to defeat enemies instead of simply knocking them away. | ||||
Template:SMM2 Modifiers | Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp.[1] | |||||
Template:SMM2 Modifiers | N/A | An alternate form of the Blooper. Blooper Nannies act like regular Bloopers, except with Blooper Babies following their path. | ||||
Template:SMM2 Modifiers | When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players. Green ones constantly move towards the left, while red ones swim back and forth while underwater and follow players on land.[1] In the Super Mario World and New Super Mario Bros. U styles, green ones are visually replaced by Blurps and Deep Cheeps respectively.[14] | |||||
Template:SMM2 Modifiers | N/A | Skipsqueaks march in place and jump into the air when players jump. | ||||
Template:SMM2 Modifiers | N/A | An alternate form of the Skipsqueak, with spines on their back that damage players upon contact.[25] | ||||
Template:SMM2 Modifiers | N/A | Stingbies chase after players if they spot them, though they only move horizontally. | ||||
Template:SMM2 Modifiers | N/A | Piranha Plants can be placed in pipes, where they periodically emerge to attack players and retreat. When placed elsewhere such as on ceilings[12] and walls,[1] they act as stationary hazards, and lunge at players in the Super Mario 3D World style. | ||||
Template:SMM2 Modifiers | N/A | N/A | Jumping Piranha Plants attack by shooting straight up, then descending back down slowly. | |||
Template:SMM2 Modifiers | An alternate form of the Piranha Plant. Fire Piranha Plants spit out fireballs from their set location.[1] | |||||
Template:SMM2 Modifiers | N/A | Munchers simply act as hazards, similar to Spike Traps. Like them, they can be walked on with a Goomba's Shoe, Yoshi, or a Dry Bones Shell. | ||||
Piranha Creeper[5] | N/A | Piranha Creepers move along a path set by the editor. When stomped on, they move back towards their original location, and are defeated upon reaching it. They can be set to move constantly or sleep. | ||||
Template:SMM2 Modifiers | Thwomps crash down from above when players approaches one, then move back up to their original location. They can also be set to attack horizontally.[26] In the Super Mario 3D World style, they are safe to touch, but can instantly take out players by squishing them.[27] | |||||
Template:SMM2 Modifiers | N/A | When placed in the ground, Monty Moles remain hidden until players approach them, causing them to jump out and chase them. | ||||
Template:SMM2 Modifiers | N/A | Rocky Wrenches hide underneath manhole covers in the ground, then slowly emerge to throw wrenches at players. | ||||
Template:SMM2 Modifiers | Hammer Bros. throw hammers in an arc towards players, occasionally jumping while doing so. When given a Super Mushroom, they become Sledge Bros., which can also perform a stomp that stuns any players on the ground. | |||||
Template:SMM2 Modifiers | N/A | An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers.[1] When given a Super Mushroom, they become Heavy Fire Bros., which like Sledge Bros. can also perform a stomp that stuns any players on the ground. | ||||
Template:SMM2 Modifiers | N/A | Chain Chomps occasionally lunge towards players from their set position. In the nighttime ground theme, they have longer chains.[1] | ||||
Template:SMM2 Modifiers | N/A | An alternate form of the Chain Chomp. Unchained Chomps are not attached to stakes, enabling them to move about freely. | ||||
Template:SMM2 Modifiers | N/A | Hop-Chops chase after players, but can be jumped on like Trampolines to bounce higher.[1] | ||||
Template:SMM2 Modifiers | N/A | Wigglers walk back and forth without actively attacking players, but become angry when stomped on. | ||||
Template:SMM2 Modifiers | N/A | An alternate form of the Wiggler. While angry, Wigglers move faster and chase after players. | ||||
Template:SMM2 Modifiers | Boos slowly float towards players when their backs are turned, but freeze when they face them.[28] When placed on the ground without modifiers, they become Stretches, which hide in the ground and occasionally emerge while moving back and forth.[29] | |||||
Template:SMM2 Modifiers | N/A | An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle.[1] | ||||
Template:SMM2 Modifiers | N/A | An alternate form of the Boo. Peepas constantly move around in a circular motion. | ||||
Template:SMM2 Modifiers | Lava Bubbles periodically leap out from the bottom of the screen.[1] | |||||
Template:SMM2 Modifiers | Bob-ombs constantly walk forward similar to Goombas; if a player attacks one or it comes into contact with fire, its fuse lights. In the former case, players can then carry and throw or kick it around before it explodes. | |||||
Template:SMM2 Modifiers | An alternate form of the Bob-omb. These Bob-ombs continue walking even while their fuses are lit, but explode after approximately five seconds. The resulting explosion can break nearby blocks.[16] | |||||
Template:SMM2 Modifiers | Dry Bones crumble when stomped on, but emerge back up after a period of time. In the Super Mario World style, they can throw bones at Mario. | |||||
Template:SMM2 Modifiers | N/A | An alternate form of the Dry Bones. Dry Bones Shells allow players to safely sail along the surface of fluids, ground pound and "play dead" to become temporarily invincible. | ||||
Template:SMM2 Modifiers | Underwater, Fish Bones charge towards a player upon spotting them and break upon hitting a wall. They can be placed on land, though they fall apart if they touch the ground.[30] | |||||
Template:SMM2 Modifiers | Magikoopas occasionally reappear and disappear in different locations, casting a spell at players each time. The spells can transform blocks into different elements. | |||||
Template:SMM2 Modifiers | N/A | Bowser jumps around and breathes fire at players. In the Super Mario Bros. 3 style, he can perform a stomp that stuns players on the ground, while in the Super Mario World and New Super Mario Bros. U styles, he can breathe multiple fireballs into the air. | ||||
Template:SMM2 Modifiers | N/A | Meowser attacks similarly to Bowser, but can also climb walls and Semisolid Platforms. | ||||
Template:SMM2 Modifiers | N/A | Bowser Jr. occasionally retreats into his shell and dashes towards players. While inside a Koopa/Junior Clown Car, he can throw Green Shells at players. He is defeated after three stomps. | ||||
Template:SMM2 Modifiers | In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out. In the Super Mario 3D World style, he spins around before making himself dizzy. When attacked, he spins around in his shell, similar to Bowser Jr. He is defeated after three stomps.[7] | |||||
Template:SMM2 Modifiers | N/A | An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps. | ||||
Angry Sun[5] | N/A | The Angry Sun swoops down from the sky to attack players. Only one can be placed in an area. | ||||
Moon[1] | N/A | An alternate form of the Angry Sun. The Moon changes the level to nighttime, and can be touched to defeat all on-screen enemies. Only one can be placed in an area.[14] | ||||
Template:SMM2 Modifiers | N/A | Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud.[1] | ||||
Lakitu's Cloud | N/A | An alternate form of the Lakitu. Lakitu's Clouds allow players to move around freely for a period of time, after which they disappear. | ||||
Charvaargh[12] | N/A | Charvaarghs leap out from below and either the side or the foreground in an arching motion.[1] | ||||
Template:SMM2 Modifiers | N/A | While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off.[31] | ||||
Template:SMM2 Modifiers | N/A | In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players. While underwater, they behave like Cheep Chomps.[1] | ||||
Koopa Clown Car / Junior Clown Car[5][1][14] | N/A | Aircraft that can be ridden indefinitely by players. Various elements can also be placed inside them, which causes them to pursue players as long as they are occupied. | ||||
Fire Koopa Clown Car / Fire Junior Clown Car[5][14] | N/A | An alternate form of the the Koopa/Junior Clown Car. Fire Koopa/Junior Clown Cars have the ability to shoot fireballs from their mouths. If the player holds down the fire button, the resulting fireball becomes larger and more powerful. | ||||
Koopa Troopa Car[26] | N/A | Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.[15] |
Gizmos
The gizmos category is represented by a key icon and colored yellow.
Element | Styles available | Description | ||||
---|---|---|---|---|---|---|
Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | ||
Burner[5][9] | N/A | Burners occasionally emit fire, but can also be used as platforms. Their direction can be changed. | ||||
Bill Blaster[5] | Bill Blasters fire Bullet Bills, which fly straight forwards. They can also be set to fire a different element.[24] | |||||
Bull's-Eye Blaster[32] | An alternate form of the Bill Blaster. Bull's-Eye Blasters are red and fire Bull's-Eye Bills (Cat Bullet Bills in the Super Mario 3D World style), which home in on players. If a different element is placed inside, it is fired at a greater distance. | |||||
Banzai Bill[5] | Banzai Bills fly straight forwards from one of the four cardinal directions. In the Super Mario 3D World style, they can be launched out of a cannon from the background, and can destroy blocks.[1] If Cat Mario swipes at a Banzai Bill, it changes direction. | |||||
Bull's-Eye Banzai[1][17][3] | An alternate form of the Banzai Bill. Similar to Bull's-Eye Bills, Bull's-Eye Banzais home in on players.[1] In the Super Mario 3D World, they are visually replaced by Cat Banzai Bills, which cannot fire from the background like their standard counterparts. | |||||
Template:SMM2 Modifiers | N/A | Cannons periodically fire cannonballs at a set direction.[29] They can be placed on walls and ceilings. | ||||
Template:SMM2 Modifiers | N/A | An alternate form of the Cannon. Cannonballs launched from Red Cannons travel approximately three times as fast. | ||||
Icicle[12] | Icicles damage players if they are touched from underneath, though they can be stood on from above. The light blue ones with a red arrow fall once the player stands beneath it, while its alternate form, which is a darker blue, remains stationary.[1] | |||||
Twister[5] | Twisters propel players and other elements up through the use of tornadoes.[1] | |||||
Key[33] | A key is required to open Key Doors or locked Warp Boxes.[31] It also appears after collecting every Pink Coin in the area. | |||||
Warp Door[1] | File:SMM2-3DW-Door.png | Warp Doors transport players to a different location in the same area.[34] They appear in pairs when first placed on the level. | ||||
P Warp Door[35] | An alternate form of the Warp Door. P Warp Doors are invisible by default and only appear while a P Switch is in effect.[31] | |||||
Key Door[33] | An alternate form of the Warp Door. A Key Door requires a key to unlock, after which it becomes accessible anytime.[31] | |||||
Warp Box[1] | N/A | Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once entered. | ||||
Warp Box (With Key) | N/A | An alternate form of the Warp Box. These Warp Boxes require a key to unlock. | ||||
Template:SMM2 Modifiers | Temporarily transforms Coins into Brick/Rotating Blocks and vice versa when activated, and also reveals P Warp Doors. P Switches can be attached to ceilings.[36] | |||||
Template:SMM2 Modifiers | When hit, a POW Block defeats all on-screen enemies that are on the ground. POW Blocks can also be carried and thrown.[1] | |||||
Red POW Block[37] | N/A | An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them.[38] | ||||
Trampoline[5][17] | Trampolines are used to bounce up to higher locations similar to Note Blocks, though they can be carried and have their own gravity unlike Note Blocks. They can be placed sideways, in which case they cannot be grabbed and simply bounce objects away.[1] | |||||
Vine[12][9][17] | N/A | Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it.[16] | ||||
Arrow Sign[5] | Arrow Signs are used to point players towards one of eight directions. | |||||
Checkpoint Flag[1] | If a player passes a Checkpoint Flag, they can restart from that point if they lose a life. Its orientation can be changed, and only one can be placed in an area. If a power-up is dragged onto a Checkpoint Flag, it can be set to grant that power-up's effect. | |||||
Template:SMM2 Modifiers | N/A | Lifts / Cloud Lifts are platforms that move back and forth in a horizontal or vertical direction, depending on the editor's setting.[1] Their lengths can also be changed. | ||||
Cloud Lift[1] | N/A | |||||
Template:SMM2 Modifiers | N/A | An alternate form of the Lift. Flimsy Lifts fall as soon as a player stands on them. | ||||
Lava Lift[12][9] | N/A | Lava Lifts move towards the right when a player stands on them, eventually sinking after a period of time. | ||||
Fast Lava Lift | N/A | An alternate form of the Lava Lift. Fast Lava Lifts move approximately three times as fast and are colored blue. | ||||
Seesaw[5][9] | N/A | Seesaws teeter to one side when a player or element stands on the opposite side. Their lengths can be changed.[17] | ||||
Grinder[5] | N/A | Circular saws that serve as hazards. Any element can pass through them. | ||||
Bumper[1][9] | N/A | Bounces players away when they come into contact with them. They can also be bounced on from the top like a Trampoline. | ||||
Swinging Claw[12][9] | N/A | Players can use a Swinging Claw to swing to distant locations. Other elements can also be attached to them, which drop when a player is nearby.[1] | ||||
Skewer[1] Spike Pillar (British English version) |
N/A | A spiked pillar that suddenly extends, with the ability to break the first row of blocks in its way (if any), before retracting back to its idle state.[16] Skewers can be placed horizontally or vertically. | ||||
ON/OFF Switch[5] | Causes red Dotted-Line Blocks to appear and blue ones to disappear while "ON," and vice versa while "OFF." ON/OFF Switches can also be used to toggle tracks and Conveyor Belts.[1] | |||||
Dotted-Line Block[5][14] | N/A | Red Dotted-Line Blocks become solid when an ON/OFF Switch is on, while blue ones become solid when off. Otherwise, they appear as non-solid, dotted outlines.[1] | ||||
Snake Block[5] | Snake Blocks are mobile platforms that move along a set path.[1] | |||||
Fast Snake Block | An alternate form of the Snake Block. Fast Snake Blocks move approximately twice as fast and are colored blue. | |||||
Fire Bar[5] | N/A | Fire Bars rotate indefinitely around a block and damage players if they make contact with one. Their starting position, length, and direction at which they move can be set by the editor. | ||||
One-Way Wall[5] | N/A | Walls that players can pass through via a certain direction but not the opposite direction. Their direction can be changed. | ||||
Conveyor Belt[5] | Long platforms that move players and any elements on it at a set direction. In addition to being able to set their direction and length, they can also be placed diagonally,[1] and can be set to change directions with ON/OFF Switches.[9] | |||||
Fast Conveyor Belt | An alternate form of the Conveyor Belt. Fast Conveyor Belts move approximately twice as fast. | |||||
Track[5] | N/A | Various elements can be attached to tracks, which makes them follow their path. Tracks can also be set with ON/OFF Switches to toggle between different paths.[1] | ||||
Crate[26] | N/A | Crates can be destroyed with a ground-pound or carried around by players. They also float on water and lava and can be used as platforms.[1] | ||||
! Block[1] | N/A | A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set. | ||||
Blinking Block[1] | N/A | Red and blue blocks that alternate appearing and disappearing in a rhythmic manner. | ||||
Track Block[1] | N/A | A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it. | ||||
Tree[5][25][28] | N/A | Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top. | ||||
Mushroom Trampoline[26] | N/A | Bouncy mushrooms that allow players to reach higher locations. Orange Mushroom Trampolines move back and forth in a set direction, while blue ones are stationary.[1] |
Other
These course elements are not available in Course Maker.
Element | Styles available | Description | ||||
---|---|---|---|---|---|---|
Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | ||
Stone | N/A | Stones are heavy blocks that the player can carry. Its weight prevents players from jumping high, but it can be thrown at enemies to defeat them. Stones only appear in certain levels in Story Mode. | ||||
Toad | N/A | N/A | Small Toads that appear in certain levels in Story Mode, where the player needs to bring them to the Goal Pole. They can either wear different-colored builder hats or only have the colors of a normal Toad. If an enemy hits the Toad, they are encased inside a bubble and float backwards. |
Sounds
- Main article: Soundfrog § Super Mario Maker 2
Sounds reappear along with several new ones, accessed by tapping the Soundfrog icon. As with course elements, they are divided into several wheels. Additionally, the secondary forms of sounds are now separated from their base counterpart. However, the ability to record sounds was removed due to the Nintendo Switch's lack of a microphone.
Differences from previous games
Original games
The following is a list of differences from the level styles' original games not present in the first Super Mario Maker.
Super Mario Bros.
- Fire Luigi has a distinct color palette instead of being identical to Fire Mario.[1]
- Sky-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.[1]
- Warp Pipes no longer have a black outline in ground levels, instead using the colored outline normally used in underground levels to distinguish the outline from the background.
- With the addition of slopes, Small characters are now able to crouch. However, he or she cannot actually slide down the slopes.[10]
- The water simply has a clearer, translucent dark blue color, unlike the original game where it is brighter.[39]
Super Mario Bros. 3
- Thwomps have been given new sprites for when they are idle and attacking.[40][28]
- Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle.
- Snow-themed levels now feature their own original music composed by Koji Kondo instead of using the overworld or athletic theme.[1]
- Small characters can now crouch, unlike in the original game where it was not possible.[36]
- Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in World 3-Airship and World 7-Airship, unlike the original game where night airship levels like World 8-Jet have the normal brown palette.[28]
- Luigi is dark green, unlike the original game where he is bright green.
- The water simply has a clearer, translucent blue color.[41]
Super Mario World
- Snake Blocks are colored green.
- The texture for the water in non-underwater levels is missing in addition to its appearance generally updated; the water now simply has a clearer, translucent blue color.
- ON/OFF Switches now have a more saturated color, and their letters flash between black and white.
- Banzai Bills leave some clouds of smoke behind when they travel.
- Forest-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.[1]
- P Switches have a flashing animation.[1]
- Luigi has a new sprite, with his head resembling his appearance from Super Mario All-Stars + Super Mario World, but his body resembling Mario's.[1][31]
- Para-Goombas use their swimming sprites from Super Mario Maker, rather than using their front-facing sprites from the original.
- The blue Warp Pipes are brighter than in the original game.
- Red Yoshis do not hatch as Baby Yoshis and they are no longer required to be fed to grow into an adult.
- Small Mario has a new running jump sprite.
- Luigi no longer has tan skin, now sharing Mario's consistency.
- Fire Luigi has light green overalls, unlike in the original game where they are dark green.
New Super Mario Bros. U
- The snow theme has a blue/white backdrop like in New Super Mario Bros. Wii instead of taking place during the night like the levels in Frosted Glacier.
- Banzai Bills have a smaller design than in New Super Mario Bros. U to keep consistent with Super Mario World, as well as the other game styles.
- Banzai Bills do not rotate when they are travelling.
- The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava, and torches with purple flames.
- P Switches have a flashing animation.[1]
- Parabombs use the sitting pose when falling, instead of the front-facing walking animation.
- The Checkpoint Flag (when it is not touched) now has a triangular design instead of a rectangular design. This makes it consistent with the other game styles (except for the Super Mario 3D World style).
- The Warp Pipes now use the early design from the original build where they had a darker and more metallic-like look rather than having the brighter and more plastic look from the final game.
- Fire Toadette has white pants unlike in the Nintendo Switch port of the game where they are red.
- Boom Boom now crouches down in his shell after being stomped on. This is to be consistent with the other styles.
- When multiple players grab the flagpole, they each say their own individual line instead of collectively saying “Oh yeah!”
- Multiple players can no longer perform a Simultaneous Ground Pound.
- Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them.
Super Mario 3D World
- The entire level style is in a 2D plane like the other styles similar to how Super Mario 3D World has 2D sections, but some courses from the original game can be seen in the background.
- The size of the life counter, timer, score, and coin counter has decreased to be consistent with the other game styles. Likewise, the score is now placed to the left of the timer instead of beneath it to match the other styles.
- Ground Pounding and Sliding are now performed by pressing down on the L-Stick rather than the ZR Button to be consistent with the other game styles.
- Banzai Bills now have a yellow exhaust as opposed to a purple exhaust, and they also spin while travelling, unlike the original game.
- The Mega ? Blocks that produce multiple blocks in Super Block Land are now represented by ! Blocks, similar to Super Mario 3D Land.
- P Switches are now designed the same as they were in New Super Mario Bros. U and even share the same music, while they never had any music in the original game.
- The Thwomps in the Super Mario 3D World style use the same behavior as the other game styles, where they fall once the player is below them, as opposed to the behavior seen in the original game, where they fall in a constant pattern.
- The flagpole does not turn gold when the player touches the top of it. Additionally, it now provides a 1-Up, akin to the other game styles and Super Mario 3D Land.
- Fire Toad now has a blue cap instead of yellow.
- The snow theme, which appears to be based on Snowball Park, takes place during the day instead of the night like in the original level.
- Luigi and Toad have the same attributes as Mario to be consistent in multiplayer play.[36]
- Warp Boxes no longer have confetti inside of them.
- When playing in the castle theme, the flagpole at the end is the boss version from the original game, but the flag itself is smaller.
- The player is no longer able to enter Koopa Troopa Shells.
- Players are no longer able to share invincibility by simply touching each other; they must pick up another player as in New Super Mario Bros. Wii and New Super Mario Bros. U.
- This also applies to other game styles except Super Mario Bros. due to having no function of picking anything up.
- Princess Peach and Rosalina are not playable.
- These characters are replaced by Toadette.
- The invincible form uses the same sound effect that indicates that the effect is about to run out as the New Super Mario Bros. U style, rather than the one from Super Mario 3D World.
- The player cannot perform a ground pound jump.
- Charvaarghs now damage the player instead of losing a life instantly.
- Pink Coins replace Key Coins in the Super Mario 3D World style to match the other styles. However, placing one Pink Coin in a level will cause a similar function to the Key Coin.
- The player has to now press down or up to enter the respective direction of Warp and Clear Pipes to be consistent with other game styles.
- Dry Bones now appear where the original game only had Parabones.
- Blinking Blocks are now smaller.
- Red POW Blocks have their own gravity like their blue counterparts rather than being able to float in the air.
- Porcupuffers, while underwater, will attempt to suck Mario in its mouth when he gets close to it. This behavior was not seen in the original game. Additionally, they chase Mario rather than following a set pattern.
Super Mario Maker
General
- The title screen no longer contains hidden easter eggs in it.
- The Gnat Attack minigame was removed.
- The shaking function does not work anymore.
- Making a sub area in the Ground theme makes the sub area Ground by default, rather than Underground.
Multiple styles
- Grinders now have their cutting sound effect from Super Mario World.
- The Super Mario Bros. 3 and Super Mario World styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon.
- POW Blocks and P Switches now have a flashing animation in all returning game styles.[1][29]
- Castle levels now have rising and falling lava like the forest theme's water.[1]
- Pipes cannot overlap.[3]
- One-Way Walls cannot be hidden behind pipes.
- Objects can no longer be placed in front of the Arrow Sign at the start of a course.
- The starting platform is now seven blocks wide and three blocks tall in order to accommodate for four players during multiplayer matches.
- Checkpoint Flags can no longer be placed diagonally.
- The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area.
- One-Way Walls are now in the same group as the Arrow Sign.
- Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in panic, they turn red and hatch into a single red Yoshi that doesn't run away.
- The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course.
Super Mario Bros. style
- Mystery Mushrooms and Weird Mushrooms are removed.[36]
- The sound effect that plays when collecting a Pink Coin was changed to a more 8-bit one.[1]
- The sound effect that plays when opening a locked door with a key was changed to a more 8-bit one.
- Thwomps have been given a new appearance for when they are in a waiting state rather than using the same sprite as when they attack.[1]
- The Ghost and Airship themes' music has been tweaked to be more accurate to the NES's sound capabilities.
Super Mario Bros. 3 style
- The background of the castle theme now features windows, instead of just being a black, featureless screen.[1]
- Raccoon Mario does not have a holding pose when flying.
Super Mario World style
- The Spiny Shell has a flatter sprite while Mario is wearing it.
- Players can now pass through the Giant Gate without having to touch the tape in order to clear a course.
New Super Mario Bros. U style
- The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is white as opposed to black.
- Spiny Eggs are now animated.[1]
- The design for the Mushroom Platforms in the airship theme was changed to a mechanical one.[1]
- The background of the underwater theme is different, with a bluer water and with more decorations, including a Cheep Chomp that watches the player in the distance. It also has a wavy effect.[42]
- The background of the underground theme now has waterfalls.[1]
- Mario now directly faces a Warp Door when he enters one.
- The design of the lava has more detail, to make it look less blank for levels with rising lava.
- When the player grabs a Pink Coin, it now makes the sound effect when collecting a Red Coin from a Red Ring in the original game.
- Characters now face forward during their lava death animation rather than sideways.
Course World
- New players can now upload up to 32 courses, instead of up to 10 courses. However, collecting medals will no longer increase a player's upload limit.
Release
In Japan, Europe, and Australia, the player can purchase a limited edition of the game that includes a 12-month Nintendo Switch Online subscription, and if they pre-order the game, they receive a Super Mario Maker 2-themed stylus as a bonus.[43][44][45] In Australia, the pre-order bonus also includes a Super Mario Maker 2-themed A4 landscape drawing pad with 50 pages of grid paper used for drafting levels.[46] For UK players, four bundle packs are available for purchase on the official Nintendo UK store: two limited edition packs both including the game, membership, stylus, and a themed SteelBook, one with the drawing pad, a pencil, and a sharpener, and the other with a Mario diorama set; and two regular packs with similar content as the limited edition packs, but without the membership and SteelBook.[47]
North American players can also purchase the limited edition with the online subscription,[1] but will not receive the stylus.[48]
Pre-release and unused content
Debut trailer
- The icons for several of the Super Mario 3D World course elements used different icons than the final game as placeholders.
- The following used their icon from the New Super Mario Bros. U style:
- Pipes
- ? Blocks
- Hidden Blocks
- Ice Blocks
- Semisolid Platforms
- Koopa Troopas
- Cheep Cheeps
- Hammer Bros.
- The following used artwork from the Super Mario 3D World Prima guide:
- Clear Pipes
- Brick Blocks
- Rock Blocks
- Donut Blocks
- Goombas
- Porcupuffers
- Piranha Plants
- Fire Piranha Plants
- Thwomps
- Piranha Creepers
- Stingbies
- Hop-Chops
- Trampolines
- The following have a different icon in general than in the final game.
- Cloud Blocks
- Pink Coins
- 10-Coins
- Spinies
- The following used their icon from the New Super Mario Bros. U style:
- The early icon of the 10-Coin was simply a standard coin with the number 10 on it.
- The Goomba icon in the Super Mario 3D World style used artwork of a Mini Goomba instead of a normal one.
- When the underground theme was shown in the Super Mario 3D World style, the Block icon was a Brick Block rather than the Crystal Block in the final game.
- There were only three enemy wheels instead of four in the Super Mario 3D World style. Additionally, Porcupuffers and Bullies were placed in the first and second wheel respectively instead of the fourth.
- When Custom Scroll was shown off, the icon used for the scrolling points was more simplistic, consisting of a silhouette of a realistic-looking parrot instead of a more cartoonish one with a visible facial features.[5][1]
- The Twister in the Super Mario World style had a different appearance than in the final game, somewhat resembling a Foo.
Super Mario Maker 2 Direct
- The underground theme in Super Mario Bros. 3 style uses the brown palette for ground tiles in the day version.[1]
- When showing off the feature to use the ON/OFF Switch with Tracks, the Twister in the New Super Mario Bros. U style had a different appearance than in the final game, resembling a Foo, like in the debut trailer. However, since the final version's design also appears in the New Super Mario Bros. U style, this was most likely intended to be some sort of alternate form.
Gallery
Quotes
- Main article: List of Super Mario Maker 2 quotes
Glitches
- Main article: List of Super Mario Maker 2 glitches
Staff
- Main article: List of Super Mario Maker 2 staff
Yosuke Oshino, who directed the prequel and Nintendo 3DS port, returned as the director to the game. New music for the game were composed by sound director Koji Kondo, and additional soundtracks were worked by Atsuko Asahi, Toru Minegishi, and Sayako Doi. Takashi Tezuka and Hiroyuki Kimura are continuing producers of the game.
References to other games
- Mario Bros.: Fire Luigi in the Super Mario Bros. style resembles his appearance in Mario Bros. for the Atari 2600, as well as the game's flyer ad. Mario's walking sound effect as well as other sound effects from this game can be heard during loading screens. Also, the four sub-areas in the story mode level Underground Coin Collecting are modeled after Mario Bros. stages.
- Super Mario Bros.: The first game style is based on this game. Some blocks that prevent Mario from going forward or through pipes in Story Mode's main area use a 3D version of this game's ground sprite. In Story Mode, Yellow Toad makes statues of 3D versions of the Goomba, Koopa Troopa and Cheep Cheep's sprites from this game. The story mode level Super Mario Bros. W1-1? by Princess Peach is a remix of the first world from this game.
- VS. Super Mario Bros.: A portion of the newly arranged music for the sky theme in the Super Mario Bros. style borrows the "Name Entry" theme from this game. The "Name Entry" theme also returns as the Bonus theme in the Super Mario Bros. style.
- Super Mario Bros. 3: The second game style is based on this game. The P Switch, Boss Fight and Final Boss themes in the Super Mario Bros. theme are from this game.
- Super Mario Land: The Superball Flower is available as an item in the Super Mario Bros. style. The music that plays while in the Superball form is a remix of the Birabuto Kingdom theme from this game, and the music that plays when completing a level or losing a life in said form comes from this game.
- Super Mario World: The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of Yoshi's Island's map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of Valley of Bowser's map theme. The music that plays elsewhere in Course World is an arrangement of the Special World's map theme.
- Super Mario Kart: The "Mario Circuit" theme is featured as a sound effect under the "Musical" category, represented by the Super Famicom logo.
- Super Mario All-Stars + Super Mario World: Luigi's sprite in the Super Mario World theme is an amalgamation of his body from the original game, and his head from this game.
- Super Mario 64: The "Slider" theme is featured as a sound effect under the "Musical" category, represented by the Nintendo 64 logo. Some parts of the "Inside the Castle Walls" theme from this game can be heard during Story Mode. A small part of the music heard in Super Mario World's snow theme resembles the "Snow Mountain" theme from this game.
- Super Mario Sunshine: The "Delfino Plaza" theme is featured as a sound effect under the "Musical" category, represented by the GameCube logo.
- New Super Mario Bros.: The P Switch theme from this game is used in the New Super Mario Bros. U and Super Mario 3D World styles.
- Super Mario Galaxy: The "Gusty Garden Galaxy" theme is featured as a sound effect under the "Musical" category, represented by the Wii logo.
- Super Smash Bros. Brawl: A few of the notes in the arranged sky theme music in the Super Mario Bros. style are taken from the "Ground Theme (Super Mario Bros.)" arrangement in this game, also arranged by Koji Kondo.
- New Super Mario Bros. Wii: Music from this game is used on the New Super Mario Bros. U game style. The cage in which Toadette is held in the Story Mode course "Meowser Showdown!" resembles the cage where Princess Peach is held in this game.
- New Super Mario Bros. 2: The 10-Coins and 50-Coins from this game reappear as course elements.
- New Super Mario Bros. U: The fourth game style is based on this game.
- New Super Luigi U: The snowmen seen in some of Frosted Glacier's levels from this game are used as decorations in the snow theme of the New Super Mario Bros. U style.
- Super Mario 3D World: The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of World 1's map theme in this game.[49] The Galoomba sprite in the Super Mario World theme is recolored to match its appearance in this game.
- Splatoon series: The course creators "Celebrity MC" and "Celebrity DJ" have the same professions and speech patterns as Pearl and Marina, respectively. Likewise, the creators "Agent 1" and "Agent 2" share their pseudonyms and speech patterns with Callie and Marie, respectively.
Gallery
- For this subject's image gallery, see Gallery:Super Mario Maker 2.
Group artwork of Builder Mario, Luigi, Toad and Toadette
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオメーカー2[?] Sūpā Mario Mēkā 2 |
Super Mario Maker 2 | |
Chinese | 超級瑪利歐創作家 2 (Traditional)[50] 超级马力欧创作家 2 (Simplified)[51] Chāojí Mǎlìōu Chuàngzuòjiā 2 |
Super Mario Creator 2 | |
Dutch | Super Mario Maker 2[?] | - | |
German | Super Mario Maker 2[?] | - | |
Italian | Super Mario Maker 2[?] | - | |
Korean | 슈퍼 마리오 메이커 2[?] Syupeo Mario Meikeo 2 |
Super Mario Maker 2 | |
Russian | Super Mario Maker 2[?] | - | |
Spanish | Super Mario Maker 2[?] | - |
External links
References
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd Nintendo (May 15, 2019). Super Mario Maker 2 Direct 5.15.2019. YouTube. Retrieved on May 15, 2019.
- ^ Official North American website
- ^ a b c GameXplain (June 20, 2019). 18 Super Mario Maker 2 Experiments TESTED!. YouTube. Retrieved June 20, 2019.
- ^ Nintendo World Report TV (May 28, 2019). Super Mario Maker 2 - Course Maker (Direct Feed). YouTube. Retrieved May 29, 2019.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at Nintendo (February 13, 2019). Super Mario Maker 2 – Announcement Trailer – Nintendo Switch. YouTube. Retrieved on February 13, 2019.
- ^ GameXplain (June 19, 2019). Super Mario Maker 2 - Story Mode Opening Cutscene. YouTube. Retrieved June 19, 2019.
- ^ a b Nintendo (June 11, 2019). Super Mario Maker 2 Gameplay Pt. 1 - Nintendo Treehouse: Live | E3 2019. YouTube. Retrieved June 12, 2019.
- ^ BeardBear (June 26, 2019). Super Mario Maker 2 - Story Mode Part 1 - 100% Walkthrough. YouTube. Retrieved June 26, 2019.
- ^ a b c d e f g h Nintendo. (May 15, 2019). よゐこのマリオメーカーで職人生活 第1回. YouTube. Retrieved May 16, 2019.
- ^ a b c d Nintendo (June 12, 2019). Super Mario Maker 2 Gameplay Pt. 3 - Nintendo Treehouse: Live | E3 2019. YouTube. Retrieved June 12, 2019.
- ^ https://www.youtube.com/watch?v=wLhy0pTS65s&feature=youtu.be
- ^ a b c d e f g h Cite error: Invalid
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- ^ Vooks (May 28, 2019). Super Mario Maker 2 - Speed Making a level!. YouTube. Retrieved May 28, 2019.
- ^ a b c d e f SwitchForce (May 28, 2019). ALL Items + Enemies In Super Mario Maker 2!. YouTube. Retrieved May 28, 2019.
- ^ a b Cite error: Invalid
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- ^ https://www.youtube.com/watch?v=ct1GwHvNKME&feature=youtu.be&t=543
- ^ https://youtu.be/9p63o9s6ASg
- ^ Reddit (June 26, 2019). New Power-up Leak! (SPOILER). Reddit. Retrieved on June 26, 2019.
- ^ https://www.youtube.com/watch?v=lT6mn5Ad2Rs
- ^ Japanese advertisement
- ^ GameXplain (May 29, 2019). Super Mario Maker 2 - Local Multiplayer Gameplay (Wild Seesaw & a Koopa Clown Car Coin Battle!). YouTube. Retrieved June 4, 2019.
- ^ a b GameXplain (June 3, 2019). Super Mario Maker 2 - Local Co-Op Gameplay (Goombrat Stacks, Propeller Suits, & Bob-Ombs!!). YouTube. Retrieved June 4, 2019.
- ^ a b Cite error: Invalid
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- ^ a b c d Cite error: Invalid
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- ^ New Gameplay Today – Super Mario Maker 2. YouTube. Retrieved May 29, 2019.
- ^ a b c d Raymond Strazdas (June 1, 2019). 5 MINUTES of Super Mario Maker 2 Course Maker Gameplay on Nintendo Switch. YouTube. Retrieved June 2, 2019.
- ^ a b c Nintendo of Japan Instagram
- ^ Nintendo (May 28, 2019). Making Our Super Mario Maker 2 Levels Gameplay - Nintendo Minute. YouTube. Retrieved May 28, 2019.
- ^ a b c d e Nintendo Life (May 28, 2019). Super Mario Maker 2 Course Maker Gameplay on Nintendo Switch (Direct Feed). YouTube. Retrieved May 28, 2019.
- ^ Spoken name heard when placed in Course Maker
- ^ a b Japanese fact sheet
- ^ GameXplain (May 28, 2019). We Played Super Mario Maker 2 for 1 HOUR - Hands-On Preview (Story Mode, Koopa Car, Co-Op, & More!). YouTube. Retrieved June 4, 2019.
- ^ https://www.nintendo.co.jp/switch/baaqa/pc/
- ^ a b c d GameXplain (May 28, 2019). 10 NEW Super Mario Maker 2 Details (No amiibo, Unlocks, Meowser, Easter Eggs, & More!). YouTube. Retrieved May 28, 2019.
- ^ [1]
- ^ Tobias Bergdorf (June 16, 2019). Super Mario Maker 2 NEW FEATURES! - E3 Gameplay Analysis and More!. YouTube. Retrieved June 17, 2019.
- ^ https://www.youtube.com/watch?v=18etlpcjKPc
- ^ Game skin image from Japanese website (sky)
- ^ https://youtu.be/xAG-Kkmb498
- ^ ntower TV - Deine Nintendo-Videos (May 28, 2019). Nintendo Switch-Gameplay: Super Mario Maker 2. YouTube. Retrieved May 31, 2019.
- ^ Super Mario Maker 2 overview (Nintendo UK website)
- ^ Cite error: Invalid
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- ^ Super Mario Maker 2 Limited Edition. EB Games Australia. Retrieved April 29, 2019.
- ^ Super Mario Maker 2 on the official Nintendo UK store
- ^ rawmeatcowboy (May 28, 2019). NINTENDO HAS NO PLANS TO RELEASE THE SUPER MARIO MAKER 2 STYLUS IN NORTH AMERICA. GoNintendo. Retrieved May 28, 2019.
- ^ usgamernet (June 19, 2019). Super Mario Maker 2 - 12 Minutes of Gameplay. YouTube. Retrieved June 23, 2019.
- ^ Nintendo HK
- ^ Nintendo HK