Dr. Mario World
Template:Infobox Dr. Mario World is a puzzle game in the Dr. Mario series for iOS and Android smartphones. The game was originally set to release on July 10, 2019,[1] but ended up being released a day earlier on July 9.[2] It is a free to download game with in-app purchases that was co-developed by Nintendo, LINE, and NHN Entertainment, and was available initially in 59 countries/regions including Japan and the United States. The game supports multiple languages including Japanese and English.[3] Dr. Mario World is the second Mario game for mobile devices, following Super Mario Run, though it is the first free-to-play mobile game featuring microtransactions and gacha mechanics in the Mario series. Pre-registration for the game opened on July 1.[4] Like Super Mario Run, the game requires a constant internet connection to play.
Dr. Mario World takes advantage of the touchscreen controls of the smartphone, where players can drag capsules with the touchscreen to eliminate viruses, though the core gameplay is slightly tweaked in the single player as opposed to prior Dr. Mario titles in that players solve puzzles with a limited number of capsules rather than infinite capsules against a time limit. New gameplay elements include four introduced colors of viruses: green, light-blue, purple, and pink viruses, which occur mixed in the regular red, blue, and yellow viruses later in the game. Dr. Mario World features the debut of playable Mario characters as doctors than prior Dr. Mario games. These doctors have special abilities which help clear levels more easily. In addition, doctors can be paired with a wide variety of assistants, which constitute primarily of generic Mario enemies. As well as having a single player mode, Dr. Mario World introduces a competitive versus mode, where players battle against opponents online in a gameplay style similar to the traditional Dr. Mario games.
The game is set to end its services on November 1, 2021 at 6:00 a.m. (UTC).[5]
Story
A virus outbreak has occurred in the Mushroom Kingdom, infecting Koopa Troopas, Toads, and Shy Guys, where Dr. Mario hunts down viruses to save the locals. Dr. Toad instructs Dr. Mario on how to eliminate viruses in the first demo level, featuring only red viruses. By the 3rd (11th in version 1.10) level, Princess Peach notices that the Toads need her help while Bowser wants to take care of the viruses affecting his minions himself, so they join Dr. Mario as playable characters.
Gameplay
As with previous Dr. Mario games, the main and most common objective is to eliminate all of the viruses on the screen by connecting capsules of the same color to each of them, although instead of the capsules descending, the game's gravity is directed upwards with the viruses positioned towards the top of the screen. The player first drags a capsule from the bottom of the screen onto the field to use it, and can drag it again to move it or increase its "falling" speed, or tap it to rotate it horizontally or vertically; if there is an open space for the capsule to fit through, players may drag the capsule towards that open space as well. Viruses are eliminated if three (as opposed to four) or more of the same color are matched.[6] If a player uses a half of a capsule to eliminate viruses, the other half remains, and players can drag it around as an ordinary capsule if it is free to go up the screen. Players earn a rainbow capsule if they make seven matches that eliminate viruses; these rainbow capsules can be used in tandem with pills of any color to eliminate viruses, though they take up only one tile on the screen. The classic red, blue, and yellow viruses return, while new green, purple, light-blue, and pink viruses make their debut[7], though purple viruses have never appeared in any stage before.
Depending on the stage, various obstacles may appear on the field, including Empty Blocks and Brick Blocks and viruses can be hidden inside of the Brick Blocks. Helpful objects such as shells, exploders, and skill chargers can also appear among the viruses which, when matched with capsules of the same color, will help out the player, where in the case of the aforementioned objects, respectively clear out viruses within the same row, eliminate surrounding viruses, and significantly fills the doctor's skill meter. There are various objects that act as obstacles, such as ice that may trap viruses which require a match to remove the ice, encased in bubbles which shield them from capsules once before they disappear, or trapped in cages that require clearing the lock block to release them.[6]
Special items can be used prior to entering a stage and while in the middle of a stage which aids players to clear the stage. Dr. Toad gives out free items for a trial use, but after the single use, players need to purchase the items with diamonds or coins.
Game modes
Dr. Mario World has three main modes – stage mode, versus mode and skill summit – a daily booster (daily mode prior to its introduction), and events. Stage mode serves as the game's single player mode, while versus mode serves as the game's multiplayer mode. Versus mode is unlocked when players have cleared Stage 5 (20 in old versions). Skill Summit is unlocked when players have cleared Stage 20.
Stage mode
Stage mode is the mode players first start through and requires players to fulfill various objectives in order to clear stages. The most common objective is to eliminate viruses, though other objectives are include obtaining Virus Coins hidden in Brick Blocks. Stages are grouped into worlds, beginning with five – which are in order grass-, desert-, beach-, ghost-, and sky-themed – with more to be added in the future.[6] Each world has two areas, which have 20 stages in each area. Each world also has its own set of challenge stages, in which players need to clear the stage before the time limit runs out, except for the last world where the challenge stages are not timed. Unlike the prior Dr. Mario games, players are limited to a certain amount of capsules per stage.[6]
In order to play a stage, the player needs to have at least one heart. A heart is regained automatically every 30 minutes, although players can purchase hearts with diamonds or clear a stage for a free heart (prior to version 2.3.0, only clearing uncleared stages will reward a heart). Since version 2.4.0, players who made at least one in-app purchase prior to that version have unlimited hearts. In the first 20 stages, players have an infinite number of hearts; afterwards, players are granted a max number of 10 hearts (5 hearts prior to version 2.3.0) where if they have less than that amount each heart takes 30 minutes to refill. Diamonds can also be used to obtain items, obtain new doctors and assistants, and to continue a stage should a player failed to clear the objective after running out of capsules or time (although only two continues are allowed per attempt).[6] Diamonds can be purchased through the app with real money.[6]. Two version of continues are available: one of them provides five capsules or 15 seconds of time for the cost of 10 diamonds, while the other provides eight capsules or 30 seconds of time for 15 diamonds.
When a player clears a stage, they earn coins, a heart, and a number of stars depending on how many capsules are left when they have cleared; they can earn a max number of three stars for the best score. Coins are only rewarded if the player has not obtained the star(s) yet, while hearts were not rewarded for cleared stages prior to version 2.3.0. If a player retries or fails a stage too many times, Dr. Toad provides the player with extra capsules or time to the player (previously he uses a free hammer on a tile for the player), giving 3 extra capsules or 9 extra seconds in the process. This amount increases in number the more they failed to complete that stage. Since version 2.0.0, diamond offers for 3 items for the price of 2 will appear (boomerangs, skill fillers and Capsule+ in this order based on the amount of times failed).
Versus mode
In versus mode, players pit against other human opponents online or against their friends, and it plays similarly to the multiplayer modes of previous Dr. Mario titles. The goal for players is to clear viruses in their grid to send viruses to their opponent's side; players lose if an object crossed the bottom line of the stage. When players clear viruses, their attack meter fills; when the attack meter is full, players can send row(s) of viruses to their opponent. The attack meter influences the amount of viruses/objects that must be cleared before they attack. Every doctor sends a different amount of lines of viruses for each attack, determined by a bomb with a number: for example, Dr. Mario sends 2 lines of viruses on each attack while Dr. Toad sends 1 line of viruses on each attack. Players can view their opponent's grid as well as a dotted line indicator showing how far viruses are down on their opponent's stage. Additionally, players have a chance to prevent opponents from sending viruses to them; the higher their doctor's defense stat is against a specific bomb, the likelier the attack will be defended against.
If the player successfully eliminated all the viruses on their field, they will send three lines of viruses to the opponent that cannot be defended against while at the same time resetting their opponent's attack meter. They also gain three more lines of viruses after they attack, so that the player has viruses to work with. However, if there is an object that is close enough to the bottom after all viruses are cleared, the object will go past the line and the player will lose. When both players have not yet reached a point where one of them has filled the board, there will be a warning. After a brief period of time, the field will be pushed down by one line of blocks that cannot be cleared, and will continue to do so at 10 second intervals until there are only two rows to work with. If a player is left with three or less rows left, clearing all the viruses will not result in extra lines of viruses forming.
Players are sorted into tiers, which serves as the game's matchmaking feature. As of now, there are 11 tiers: Tier 1 to 10, and a Rainbow tier. Each tier has different virus layouts, and in a few of the tiers, the virus colors are different from the standard red, blue and yellow viruses. Some objects are only present in higher tiers, such as barrels in Tier 10. In the Rainbow tier, non-virus objects appear when new lines appear on each player's field even if the appropriate assistant is not equipped, whether it is an attack from the opponent or as a bonus for eliminating all viruses. Players earn battle points if they win matches and lose battle points if they do not. The amount of points earned compared to the amount of points will be a net positive for lower tiers (tier 9 and below currently), but in higher tiers (tier 10 and Rainbow tier) the amount of points gained for the winner is the same as the amount of points lost for the loser. If players of different tiers are matched up, the winner in a lower tier will earn more points than usual while the loser loses less points than usual, but if the winner is in the higher tier they will earn less points than usual while the loser lose more points than usual.
When enough battle points are earned, players ascend tiers and the higher their tier is, the better rewards they earn for winning. The following amount of battle points are required to reach the respective tiers since their introductions: 400+ (tier 2), 800+ (tier 3), 1200+ (tier 4), 1600+ (tier 5), 2100+ (tier 6), 2600+ (tier 7), 3100+ (tier 8), 3600+ (tier 9), 4100+ (tier 10), 5000+ (Rainbow tier). The first time a player reaches a tier, they gain rewards based on where they are promoted to. The rewards are: 1000 coins for tier 2, 3000 coins for tier 3, 1 staff ticket each for tier 4 to tier 7, 100 doc tokens each for tier 8 to tier 10, and 200 doc tokens for Rainbow tier. Prior to version 2.4.0, a 72-hour offer appears in the shop, where the diamonds and potentially other items offered are proportionally higher than anything else in the shop.
Starting from version 1.4.0, which is also when season 3 started, the specialists feature is introduced. During each period, which typically lasts for 7 days, four or five doctors are selected to be specialists, in which they gain a couple of advantages in each match. For more information on specialists, refer to: List of specialists in Dr. Mario World.
Players earn coins and/or keys for a battle box if they win battles. Coins are earned if the player has won 20 or less times in a day, and are rewarded with more coins the higher their tier is. Likewise, keys are earned if the battle box has not accrued enough keys yet, where it was 7 keys prior to version 2.1.0 and 5 keys since then, although at certain time periods the amount of keys required is reduced to 3. If they have enough keys, they can open battle boxes to obtain random loot in them such as coins, hearts, staff tickets, items, etc., including special assistants exclusive to higher tier battle boxes. In older versions, some of the battle boxes may contain viruses, where the player essentially won nothing from it. Battle boxes can be opened once every 10 hours after they have been opened, but by using up to 3 diamonds (depending on the amount of time left), players can immediately obtain a new box to unlock. Diamonds can be spent this way for up to five times a day.
Once every two to three months, the game is updated to add a new season, which adds new tiers. When a new season starts, players earn 20 coins for every point they have over a specific threshold in addition to doc tokens for some seasons, before the score is reduced to that threshold. Tiers are held during the following periods:
Season | Start Date | End Date | Notes |
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Season 1 | 2019-11-14 06:00 UTC +00:00 | 2020-02-06 06:00 UTC +00:00 |
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Season 2 | 2020-02-06 06:00 UTC +00:00 | 2020-06-25 06:00 UTC +00:00 |
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Season 3 | 2020-06-25 06:00 UTC +00:00 | 2020-09-23 06:00 UTC +00:00 |
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Season 4 | 2020-09-23 06:00 UTC +00:00 | 2020-12-10 06:00 UTC +00:00 |
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Season 5 | 2020-12-10 06:00 UTC +00:00 | 2021-03-18 06:00 UTC +00:00 |
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Season 6 | 2021-03-18 06:00 UTC +00:00 | 2021-06-03 06:00 UTC +00:00 |
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Season 7 | 2021-06-03 06:00 UTC +00:00 | 2021-08-26 06:00 UTC +00:00 |
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Final Season | 2021-08-26 06:00 UTC +00:00 | (Currently running) |
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Daily Booster
The Daily Booster, introduced in the version 1.3 update, replaces the Daily Gift. The player eliminates viruses to earn coins and doc tokens. Once all of them have been eliminated, everything on the stage is eliminated, and new viruses appear after a few seconds. When the player runs out of capsules and cannot make any more moves, an object reaches beyond the bottom-most row, or the player quits the daily booster from the menu, the game ends and the player cashes in their rewards based on the amount of viruses cleared. The player gets 4 coins for every virus eliminated, and one doc token for every 45 viruses eliminated. It can be played for free once per day, and can be played again using diamonds, with the rewards being received at a tripled rate: each virus rewards 12 coins and each doc token is rewarded for every 15 viruses eliminated. Once a triple-reward game is finished, the player must wait until the next day to play this mode again.
Prior to version 1.3.5, a single music theme plays during both the Daily Booster rounds and the results screen. After that update, the theme that plays during the round has changed, with its old theme only played at the results screen.
Starting from version 1.4.0, the Daily Booster received a few changes. The following changes are made:
- Players start with 20 capsules instead of 30 or 33 capsules.
- Each round starts with more viruses and objects on the field compared to the previous updates.
- After all the viruses are eliminated in a round, two capsules are rewarded instead of five.
- Only two colors of viruses and objects are available. Since the change, only red and blue are available but as of version 2.1.0, any two colors between red, blue and yellow are randomly selected.
- The objective shown at the start of the first round will display infinite viruses instead of the number of viruses in the first round.
Skill Summit
The Skill Summit, introduced in the version 2.0.0 update, is placed next to Stage mode or Versus mode. This mode is only available after the player has finished Stage 20 in Stage Mode. In this mode, four different doctors are assigned as mentor doctors, and each stage will feature one of those doctors. Each stage in this game is called a summit, and there are four types of summits: Basic, Intermediate, Advanced and Special. For the first three types, players can choose a doctor of their own, but in the Special summits, players must have at least one of the two eligible mentor doctors before they can play that summit. In regards to the player's choice of doctor, players cannot choose the same doctor as the mentor doctor. For example, if the mentor of the stage is Dr. Baby Mario, the player will not be allowed to use that doctor. Similarly, variations of that doctor are prohibited, so in Dr. Baby Mario's case, Dr. Mario, Dr. Fire Mario, or 8-bit Dr. Mario cannot be selected as the doctor. Besides the regular, baby and fire versions of specific characters, Dr. Bowser and Dr. Dry Bowser are considered the same type of character and thus can't be used together.
Similar to stage mode, the player needs to have at least one heart before they can play a summit. In each summit, players are assigned various objectives and a limited amount of capsules to accomplish those objectives. Should a player run out of capsules before the objective(s) are completed, diamonds can be used to continue that summit for up to two times. Each summit plays similarly to a stage in stage mode, but the difference is that a mentor doctor is displayed at the top-left corner with a meter. This meter will fill each time a capsule is added to the stage, and once it is fully filled, the active capsule will be replaced by that mentor doctor's icon. The player must activate that mentor's skill before they can introduce more capsules to the stage, although other functions can still be used such as utilizing capsules currently on the stage, use in-stage items or activating their doctor's skill if it is filled. The mentor's skills may differ from their doctor's skill, typically with reduced effect. For example, while Dr. Baby Peach's skill normally change the next three capsules to rainbow capsules, Dr. Baby Peach's skill as a mentor instead only change one or two next capsules to rainbow capsules.
After clearing a summit, players will be awarded Kudos, which are functionally the same as clear stars in stage mode in that reaching specified benchmarks in the score will reward up to three of them. Each new kudos obtained will reward the player with 50 coins, for up to 150 coins. In addition to this, clearing a stage will reward a player with a heart (prior to version 2.3.0, only when the stage was originally uncleared), no matter the score. Rewards can be earned by reaching a specific number of kudos, which can include stage items, doc tokens, staff tickets, 10% score boost in Stage Mode or even a new doctor. Players are also rewarded if they cleared all stages in each type of summit, which can include extra capsules boost in Stage Mode, faster skill meter charge, Staff Tickets and 100 doc tokens. The Stage Mode boosts earned from Skill Summit are bonuses specifically for Stage Mode (thus, the changes do not apply to Daily Booster), and they last for 24 hours starting from the time each bonus is obtained, but it only takes effect in stages up to a specified World. The duration of the bonuses are cumulative, meaning that if the player has a bonus that is still active, obtaining another of that same type of bonus will extend the period for another 24 hours.
During the skill summit's first week and third week, there will be a staffing event where one or two of the doctors will have a higher chance of being added, allowing the player to potentially play the Special summits as they require specific doctors. The only exception thus far are Dr. Dry Bowser and Dr. King Boo, who are not obtainable by regular staffing. In addition, the shop will have two options for purchase each week for two of the skill summit's featured doctors: one is a purchasable Doctor Pack that contains that doctors alongside 210 (200 + 10 bonus) complimentary diamonds, while the other is a Referral that can be exchanged for 100 diamonds.
Each skill summit lasts for four weeks (two weeks prior to the 19th summit), after which a new skill summit will replace the old summits and the rewards and kudos are refreshed. Starting from version 2.2.0 when the 10th skill summit begins, obtaining enough kudos will reward players with medals, and getting all of the kudos will reward the player with a Platinum/Dazzling medal that contains a number that signifies the rank of the player that collected it.
Events
Doctor's Orders
Doctor's Orders are a list of objectives that players can complete for bonus coins. The player is given 5 different objectives at one time. Some objectives can be filled in both stage mode (which extends to Daily Booster and Skill Summit) and versus mode while others are exclusive to neither. Once one of the objectives is completed, it takes 6 hours (20 hours prior to version 1.1.0) to receive another, while skipping an objective takes 1 hour (8 hours prior to version 1.1.0) before a new one is replaced. The following are doctor's orders that can appear since version 1.1.0:
Stage Mode
- Use an item: 150 coins
- Play a stage 1 time(s): 50 coins
- Play a stage 3 time(s): 100 coins
- Use a skill 1 time(s): 50 coins
- Use a skill 3 time(s): 100 coins
- Simultaneously eliminate two different-color viruses: 100 coins
- In stage mode, use a rainbow capsule 10 times: 100 coins
Versus Mode
- In versus mode, win 1 time(s): 100 coins
- In versus mode, win 3 time(s): 150 coins
- In versus mode, use a skill 1 time(s): 50 coins
- In versus mode, use a skill 3 time(s): 100 coins
- In versus mode, attack an opponent 10 times: 100 coins
- In versus mode, eliminate all viruses in the stage: 150 coins
Others
- Obtain 500 coins: 50 coins
- Send a heart to a friend 1 time(s): 50 coins
- Send a heart to a friend 3 time(s): 100 coins
Clinic Event
For this event, the player needs to do the following steps for the event:
- Examine the patient.
- Eliminate the viruses.
- Clear all stages with three stars!
Once a step is cleared, the player earns rewards as well as a medal with the patient on it. The character depends on the current season:
- Season 1: Blue Toad
- Season 2: Goomba
- Season 3: Spike
- Season 4: Koopa Troopa
- Season 5: Piranha Plant
- Season 6: Green Toad
- Season 7: Paragoomba
- Season 8: Koopa Paratroopa
- Season 9: Shy Guy
- Season 10: Blooper
- Season 1 (revisit): Blue Toad
- Season 2 (revisit): Goomba
- Season 3 (revisit): Piranha Plant
- Season 4 (revisit): Blooper
Collect Clear Stars
In Collect Clear Stars!, the player needs to collect stars and receive rewards. However, they do not count if they were previously earned. These events are active when a new area of a world is added, meaning that new stages are added.
Most of the time that this event is held, the rewards gained are the following:
- 5+ stars: 500 coins
- 10+ stars: 20 doc tokens (1 Capsule+ before May 20th, 2021)
- 20+ stars: 3000 coins
- 30+ stars: 30 doc tokens (2 Capsule+ before May 20th, 2021)
- 40+ stars: 3 Score+ and 1 staff ticket
Eliminate the viruses!
In Eliminate the viruses!, the player eliminates viruses in stages and receive rewards. They only count in stage mode. Before Skill Summit was introduced, these events are sporadic but after its introduction, they are active on any week where there isn't a Star Clear event.
The rewards gained are the following:
- 300+ viruses: 500 coins
- 500+ viruses: 20 doc tokens (1 Capsule+ before May 13th, 2021)
- 1000+ viruses: 3000 coins
- 1500+ viruses: 30 doc tokens (2 Capsule+ before May 13th, 2021)
- 2000+ viruses: 2 Capsule+ (2 Hammers before May 13th, 2021) and 1 staff ticket
Power Boost Rally
Starting from version 2.2.0, Power Boost Rally is introduced, which can be activated after Stage 20 in Stage Mode is cleared when all the stage start items are unlocked. When Power Boost Rally is active, the player is able to use certain stage start items as a bonus without using up limited free items or diamonds. In order to activate Power Boost Rally, the player has to beat an uncleared stage without losing or restarting that stage. Once the requirement is met, they will be able to use Power Boost Rally that lasts for 48 hours since the first time the player clears an uncleared stage. Once the Power Boost Rally's 48 hours are expired, the player will not be able to start another Power Boost Rally until the next day on the mobile device's clock.
Depending on the amount of stages cleared in a row, the player gains the following boosts:
- 1+: Rainbow Start (Changes the first 3 capsules into rainbow capsules)
- 2+: Skill Up (Start the stage with a full skill meter)
- 3+: Capsule+ (Adds 5 capsules)
If the player loses or restarts an uncleared stage, the boosts are lost and the player needs to start over. However, the streak is not affected for stages the player has already cleared, challenge stages or special stages, so the player do not lose the boosts if they didn't manage to clear them on the first attempt. Prior to when World 26 was introduced, the boosts are also lost if the player has reached the stages in around the last two added worlds.
Characters
Doctors
Dr. Mario World features 45 playable characters. Each playable character offers a unique special skill that can be activated during gameplay.[6] Players start with Dr. Mario when they first play the game and unlock Dr. Bowser and Dr. Peach when they have beaten stage 3; if players pick one of the three characters, the other two characters become unavailable. As of version 2.0.0, Dr. Toad is earned as another doctor when players have beaten Stage 20.
Players can purchase new doctors with coins, diamonds, staff tickets or doc tokens in the Staffing menu of the game (The exceptions are Dr. Dry Bowser and Dr. King Boo, who is as of now only available as occasional in-app purchases), although the doctors are obtained randomly and duplicates may occur. If players receive duplicate characters, it goes towards that doctor's skill level. Level 1 doctors require one copy, Level 2 doctors require two copies, Level 3 requires 5 copies, Level 4 requires 14 copies while the maximum level requires 30 copies. Players stop earning duplicates if a particular character has a maxed out skill level of that available doctor. Reaching new skill levels will make the skill meter fill faster for that doctor in stage mode, while in VS mode the skill meter will fill faster and/or increase the potency of the skill.
Image | Name | Stage Mode Skill | VS Mode Skill | ||||
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Skill Level 1 | Skill Level 2 | Skill Level 3 | Skill Level 4 | Skill Level 5 | |||
Dr. Mario | "Clears rows (1) in lowest position." | "Clears rows (1) in lowest position." | "Clears rows (2) in lowest position." | "Clears rows (2) in lowest position. Fills skill meter faster (low)." | "Clears rows (2) in lowest position. Fills skill meter faster (medium)." | "Clears rows (2) in lowest position. Fills skill meter faster (high)." | |
Dr. Bowser | "Clears rows (2) at random." | "Clears rows (1) at random." | "Clears rows (2) at random." | "Clears rows (3) at random." | "Clears rows (3) at random. Fills skill meter faster (medium)." | "Clears rows (3) at random. Fills skill meter faster (high)." | |
Dr. Peach | "Clears columns (1) at random." | "Clears columns (1) at random." | "Clears columns (2) at random." | "Clears columns (2) at random. Fills skill meter faster (medium)." | "Clears columns (2) at random. Fills skill meter faster (high)." | "Clears columns (3) at random. Fills skill meter faster (high)." | |
Dr. Luigi | "Eliminates objects in an L shape." | "Prevents opponent's capsules from rotating (duration in seconds: 5)." | "Prevents opponent's capsules from rotating (duration in seconds: 8). Fills skill meter faster (low)." | "Prevents opponent's capsules from rotating (duration in seconds: 11). Fills skill meter faster (medium)." | "Prevents opponent's capsules from rotating (duration in seconds: 11). Fills skill meter faster (high)." | "Prevents opponent's capsules from rotating (duration in seconds: 14). Fills skill meter faster (high)." | |
Dr. Yoshi | "Eliminates objects (5) at random." | "Eliminates objects (4) at random." | "Eliminates objects (7) at random." | "Eliminates objects (10) at random." | "Eliminates objects (13) at random." | "Eliminates objects (16) at random." | |
Dr. Toad | "Selects locations (20) at random and eliminates objects at those locations." | "Selects locations (10) at random and eliminates objects at those locations." | "Selects locations (20) at random and eliminates objects at those locations." | "Selects locations (30) at random and eliminates objects at those locations." | "Selects locations (40) at random and eliminates objects at those locations." | "Selects locations (50) at random and eliminates objects at those locations." | |
Dr. Toadette | "Changes objects (2) into handy boxes at random." | "Hides viruses (4) in opponent's stage in clouds." | "Hides viruses (8) in opponent's stage in clouds." | "Hides viruses (12) in opponent's stage in clouds." | "Hides viruses (16) in opponent's stage in clouds." | "Hides viruses (20) in opponent's stage in clouds." | |
Dr. Bowser Jr. | "Pops bubbles (10)." | "Hides viruses (2) in opponent's stage in bubbles." | "Hides viruses (4) in opponent's stage in bubbles." | "Hides viruses (6) in opponent's stage in bubbles." | "Hides viruses (8) in opponent's stage in bubbles." | "Hides viruses (10) in opponent's stage in bubbles." | |
Dr. Ludwig | "Breaks ice on objects (10) one time." | "Hides viruses (2) in opponent's stage in ice." | "Hides viruses (4) in opponent's stage in ice." | "Hides viruses (6) in opponent's stage in ice." | "Hides viruses (8) in opponent's stage in ice." | "Hides viruses (10) in opponent's stage in ice. Fills skill meter faster (medium)." | |
Dr. Wendy | "Breaks blocks (10) one time." | "Changes (2) viruses in opponent's stage to blocks." | "Changes (4) viruses in opponent's stage to blocks." | "Changes (6) viruses in opponent's stage to blocks." | "Changes (8) viruses in opponent's stage to blocks." | "Changes (10) viruses in opponent's stage to blocks. Fills skill meter faster (medium)." | |
Dr. Waluigi | "Eliminates dust viruses (10)." | "Changes viruses (3) in opponent's stage into dust viruses." | "Changes viruses (6) in opponent's stage into dust viruses." | "Changes viruses (9) in opponent's stage into dust viruses." | "Changes viruses (12) in opponent's stage into dust viruses." | "Changes viruses (15) in opponent's stage into dust viruses. Fills skill meter faster (medium)." | |
Dr. Wario | "Adds capsules (3) to your total. In timed stages, adds seconds to the clock (6)." | "Prevents opponents's attack meter from filling (duration in seconds: 3)." | "Prevents opponents's attack meter from filling (duration in seconds: 5)." | "Prevents opponents's attack meter from filling (duration in seconds: 7)." | "Prevents opponents's attack meter from filling (duration in seconds: 9)." | "Prevents opponents's attack meter from filling (duration in seconds: 9). Fills skill meter faster (medium)." | |
Dr. Daisy | "Eliminates an object, including objects that require multiple matches (tap to choose)." | "Eliminates objects, including objects that require multiple matches, in a 1 × 1 area (tap to choose center)." | "Eliminates objects, including objects that require multiple matches, in a 2 × 2 area (tap to choose center)." | "Eliminates objects, including objects that require multiple matches, in a 3 × 3 area (tap to choose center)." | "Eliminates objects, including objects that require multiple matches, in a 4 × 4 area (tap to choose center)." | "Eliminates objects, including objects that require multiple matches, in a 5 × 5 area (tap to choose center)." | |
Dr. Baby Mario | "Changes objects (1) into exploders." | Changes objects (2) in your stage into exploders." | "Changes objects (4) in your stage into exploders." | "Changes objects (6) in your stage into exploders." | "Changes objects (8) in your stage into exploders." | "Changes objects (10) in your stage into exploders." | |
Dr. Baby Luigi | "Changes objects (1) into shells." | "Changes objects (1) in your stage into shells." | "Changes objects (2) in your stage into shells." | "Changes objects (2) in your stage into shells. Fills skill meter faster (low)." | "Changes objects (2) in your stage into shells. Fills skill meter faster (medium)." | "Changes objects (2) in your stage into shells. Fills skill meter faster (high)." | |
Dr. Baby Peach | "Changes next capsules (3) into rainbow capsules." | "Changes next capsules (1) into rainbow capsules." | "Changes next capsules (2) into rainbow capsules." | "Changes next capsules (2) into rainbow capsules. Fills skill meter faster (low)." | "Changes next capsules (2) into rainbow capsules. Fills skill meter faster (medium)." | "Changes next capsules (2) into rainbow capsules. Fills skill meter faster (high)." | |
Dr. Baby Daisy | "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule." | "Changes next capsules (2) into matching-color capsules, starting with a rainbow capsule." | "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule." | "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule. Fills skill meter faster (low)." | "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule. Fills skill meter faster (medium)." | "Changes next capsules (4) into matching-color capsules, starting with a rainbow capsule. Fills skill meter faster (high)." | |
Dr. Rosalina | "Capsule pieces that have stopped moving and can be moved again for 15 seconds." | "Randomly changes the form of virus (2) in opponent's stage." | "Randomly changes the form of virus (4) in opponent's stage." | "Randomly changes the form of virus (6) in opponent's stage." | "Randomly changes the form of virus (8) in opponent's stage." | "Randomly changes the form of virus (10) in opponent's stage. Fills skill meter faster (medium)." | |
Dr. Luma | "Causes viruses in lowest rows (6) to move upward until they collide with another object (some exceptions)." | "Causes viruses in lowest rows (5) to move upward until they collide with another object (some exceptions)." | "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions)." | "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (low)." | "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (medium)." | "Causes viruses in lowest rows (10) to move upward until they collide with another object (some exceptions). Fills skill meter faster (high)." | |
Dr. Donkey Kong | "Eliminates objects at the targeted location by throwing a barrel." | "Sends rows (1) of viruses to your opponent." | "Sends rows (1) of viruses to your opponent. Fills skill meter faster (medium)." | "Sends rows (2) of viruses to your opponent." | "Sends rows (2) of viruses to your opponent. Fills skill meter faster (medium)." | "Sends rows (2) of viruses to your opponent. Fills skill meter faster (high)." | |
Dr. Diddy Kong | "Changes next full capsules (4) into two half-capsules, starting with a rainbow capsule." | "Changes next full capsules (3) into two half-capsules, starting with a rainbow capsule." | "Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule." | "Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule. Fills skill meter faster (low)." | "Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule. Fills skill meter faster (medium)." | "Changes next full capsules (6) into two half-capsules, starting with a rainbow capsule. Fills skill meter faster (high)." | |
Dr. Baby Rosalina | "Changes objects (1) into rainbow capsules." | "Changes objects (2) in your stage into rainbow capsules." | "Changes objects (4) in your stage into rainbow capsules." | "Changes objects (6) in your stage into rainbow capsules." | "Changes objects (8) in your stage into rainbow capsules." | "Changes objects (10) in your stage into rainbow capsules." | |
Dr. Kamek | "Immediately eliminates viruses (4) of the most common color in the stage." | "Immediately eliminates viruses (4) of the most common color in the stage." | "Immediately eliminates viruses (8) of the most common color in the stage." | "Immediately eliminates viruses (12) of the most common color in the stage." | "Immediately eliminates viruses (16) of the most common color in the stage. Fills skill meter faster (medium)." | "Immediately eliminates viruses (20) of the most common color in the stage. Fills skill meter faster (high)." | |
Dr. Dry Bowser | "Clears rows (2) at random, including objects that require multiple matches." | "Clears rows (1) at random, including objects that require multiple matches." | "Clears rows (2) at random, including objects that require multiple matches." | "Clears rows (3) at random, including objects that require multiple matches." | "Clears rows (3) at random, including objects that require multiple matches. Fills skill meter faster (medium)." | "Clears rows (3) at random, including objects that require multiple matches. Fills skill meter faster (high)." | |
Dr. Fire Mario | "Clears rows (1) in lowest position, including objects that require multiple matches." | "Clears rows (1) in lowest position, including objects that require multiple matches." | "Clears rows (2) in lowest position, including objects that require multiple matches." | "Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (low)." | "Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (medium)." | "Clears rows (2) in lowest position, including objects that require multiple matches. Fills skill meter faster (high)." | |
Dr. Fire Peach | "Clears columns (1) at random, including objects that require multiple matches." | "Clears columns (1) at random, including objects that require multiple matches." | "Clears columns (2) at random, including objects that require multiple matches." | "Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (low)." | "Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (medium)." | "Clears columns (2) at random, including objects that require multiple matches. Fills skill meter faster (high)." | |
Dr. Roy | "Immediately breaks crates (10)." | "Sends crates (2) to your opponent." | "Sends crates (4) to your opponent." | "Sends crates (6) to your opponent." | "Sends crates (8) to your opponent." | "Sends crates (8) to your opponent. Fills skill meter faster (medium)." | |
Dr. Larry | "Immediately breaks colorful crates (10)." | "Sends colorful crates (2) to your opponent." | "Sends colorful crates (4) to your opponent." | "Sends colorful crates (6) to your opponent." | "Sends colorful crates (8) to your opponent." | "Sends colorful crates (8) to your opponent. Fills skill meter faster (medium)." | |
Dr. Fire Luigi | "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches." | "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches." | "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches. Fills skill meter faster (medium)." | "Clears leftmost columns (1) and lowest rows (1), including objects that require multiple matches. Fills skill meter faster (high)." | "Clears leftmost columns (2) and lowest rows (2), including objects that require multiple matches. Fills skill meter faster (medium)." | "Clears leftmost columns (2) and lowest rows (2), including objects that require multiple matches. Fills skill meter faster (high)." | |
Dr. Fire Rosalina | "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches." | "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches." | "Eliminates objects in a random 4 x 4 area, including objects that require multiple matches." | "Eliminates objects in a random 5 x 5 area, including objects that require multiple matches." | "Eliminates objects in a random 5 x 5 area, including objects that require multiple matches. Fills skill meter faster (medium)." | "Eliminates objects in a random 5 x 5 area, including objects that require multiple matches. Fills skill meter faster (high)." | |
Dr. Nabbit | "Increases score by 3000 points." | "Changes objects (2) in your stage into exploders, shells, or rainbow capsules." | "Changes objects (4) in your stage into exploders, shells, or rainbow capsules." | "Changes objects (6) in your stage into exploders, shells, or rainbow capsules." | "Changes objects (8) in your stage into exploders, shells, or rainbow capsules." | "Changes objects (10) in your stage into exploders, shells, or rainbow capsules." | |
Dr. Lakitu | "Changes objects (1) into handy boxes at random." | "Hides viruses (2) in opponent's stage in clouds." | "Hides viruses (3) in opponent's stage in clouds." | "Hides viruses (5) in opponent's stage in clouds." | "Hides viruses (7) in opponent's stage in clouds." | "Hides viruses (9) in opponent's stage in clouds." | |
Dr. Goomba Tower | "Selects locations (10) at random and eliminates objects at those locations." | "Selects locations (6) at random and eliminates objects at those locations." | "Selects locations (12) at random and eliminates objects at those locations." | "Selects locations (18) at random and eliminates objects at those locations." | "Selects locations (24) at random and eliminates objects at those locations." | "Selects locations (30) at random and eliminates objects at those locations." | |
Dr. Koopa Troopa | "Breaks blocks (4) one time." | "Changes viruses (1) in opponent's stage into blocks." | "Changes viruses (2) in opponent's stage into blocks." | "Changes viruses (3) in opponent's stage into blocks." | "Changes viruses (4) in opponent's stage into blocks." | "Changes viruses (5) in opponent's stage into blocks. Fills skill meter faster (medium)." | |
Dr. Dolphin | "Pops bubbles (4)." | "Hides viruses (1) in opponent's stage in bubbles." | "Hides viruses (2) in opponent's stage in bubbles." | "Hides viruses (3) in opponent's stage in bubbles." | "Hides viruses (4) in opponent's stage in bubbles." | "Hides viruses (6) in opponent's stage in bubbles." | |
Dr. Baby Wario | "Collects all coins at the targeted location." | "Sends coins (3) to your opponent." | "Sends coins (6) to your opponent." | "Sends coins (9) to your opponent." | "Sends coins (12) to your opponent." | "Sends coins (12) to your opponent. Fills skill meter faster (medium)." | |
8-Bit Dr. Mario | "Immediately eliminates special viruses (3)." | "Prevents opponent from controlling half-capsules (duration in seconds: 4)." | "Prevents opponent from controlling half-capsules (duration in seconds: 6). Fills skill meter faster (low)." | "Prevents opponent from controlling half-capsules (duration in seconds: 8). Fills skill meter faster (medium)." | "Prevents opponent from controlling half-capsules (duration in seconds: 10). Fills skill meter faster (high)." | "Prevents opponent from controlling half-capsules (duration in seconds: 14). Fills skill meter faster (high)." | |
Dr. Lemmy | "Immediately breaks barrels (10)." | "Hides viruses (1) in opponent's stage in barrels." | "Hides viruses (2) in opponent's stage in barrels." | "Hides viruses (3) in opponent's stage in barrels." | "Hides viruses (4) in opponent's stage in barrels." | "Hides viruses (5) in opponent's stage in barrels. Fills skill meter faster (medium)." | |
Dr. Blooper | "Immediately eliminates viruses (2) of the most common color in the stage." | "Immediately eliminates viruses (2) of the most common color in the stage." | "Immediately eliminates viruses (4) of the most common color in the stage." | "Immediately eliminates viruses (6) of the most common color in the stage." | "Immediately eliminates viruses (9) of the most common color in the stage. Fills skill meter faster (medium)." | "Immediately eliminates viruses (12) of the most common color in the stage. Fills skill meter faster (high)." | |
Dr. Boo | "Eliminates objects in a random 2 x 2 area, including objects that require multiple matches." | "Eliminates objects in a random 1 x 1 area, including objects that require multiple matches." | "Eliminates objects in a random 2 x 2 area, including objects that require multiple matches." | "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches." | "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches. Fills skill meter faster (medium)." | "Eliminates objects in a random 3 x 3 area, including objects that require multiple matches. Fills skill meter faster (high)." | |
Dr. King Boo | "Eliminates viruses (5) at random, including viruses that require multiple matches." | "Eliminates viruses (4) at random, including viruses that require multiple matches." | "Eliminates viruses (7) at random, including viruses that require multiple matches." | "Eliminates viruses (10) at random, including viruses that require multiple matches." | "Eliminates viruses (13) at random, including viruses that require multiple matches." | "Eliminates viruses (16) at random, including viruses that require multiple matches." | |
Dr. Morton | "Changes bubble machines or ice fans (3) into empty blocks." | "Hides viruses (2) in opponent's stage in ice or bubbles." | "Hides viruses (4) in opponent's stage in ice or bubbles." | "Hides viruses (6) in opponent's stage in ice or bubbles." | "Hides viruses (8) in opponent's stage in ice or bubbles." | "Hides viruses (10) in opponent's stage in ice or bubbles. Fills skill meter faster (medium)." | |
Dr. Piranha Plant | "Eliminates objects (3) at random." | "Eliminates objects (2) at random." | "Eliminates objects (3) at random." | "Eliminates objects (5) at random." | "Eliminates objects (7) at random." | "Eliminates objects (9) at random." | |
Dr. Iggy | "Immediately eliminates floatie viruses (3)." | "Sends floatie viruses (3) that can be eliminated with one match to your opponent." | "Sends floatie viruses (6) that can be eliminated with one match to your opponent." | "Sends floatie viruses (9) that can be eliminated with one match to your opponent." | "Sends floatie viruses (12) that can be eliminated with one match to your opponent." | "Sends floatie viruses (15) that can be eliminated with one match to your opponent. Fills skill meter faster (medium)." | |
Dr. Petey Piranha | "Immediately eliminates objects (1) in lowest position of each column. If an object can't be eliminated, it won't be." | "Eliminates objects (1) in lowest position of each column, including objects that require multiple matches." | "Eliminates objects (2) in lowest position of each column, including objects that require multiple matches." | "Eliminates objects (2) in lowest position of each column, including objects that require multiple matches. Fills skill meter faster (low)" | "Eliminates objects (2) in lowest position of each column, including objects that require multiple matches. Fills skill meter faster (medium)" | "Eliminates objects (2) in lowest position of each column, including objects that require multiple matches. Fills skill meter faster (high)" |
Doctor stats
The following are the stats for all doctors in Versus mode. The bomb displays how many rows of viruses the doctors can send to their opponents, the speed lists how many viruses or capsules are required to be eliminated for the meter to fill, and the defense represents the chance a doctor has to block against the bomb displayed. The rate skill meters are charged are hidden and differ from each doctor.
Assistants
Dr. Mario World features 64 assistants. Assistants, like the doctors, have unique skills that aid the player. Up to two assistants can be selected at once. Like doctors, these characters' skills level up by obtaining duplicates. Goomba is earned as the first assistant when players reach Stage 5.
In the description of the skills, the bolded portion of the assistant's effect is different depending on the level, which is the value for level 1 to 5 respectively.
Image | Name | Stage Mode Skill | Versus Mode Skill |
---|---|---|---|
Goomba | "Increases score by 2%/4%/6%/8%/10%." | "If opponent attacks, grants 4%/8%/12%/16%/20% chance attack meter fills instantly." | |
Koopa Troopa | "Grants 80/160/240/320/400 bonus points for capsules remaining on stage clear." | "If opponent attacks, grants 4%/8%/12%/16%/20% chance attack meter fills instantly." | |
Boo | "Fills skill meter 10%/20%/30%/40%/50% more when yellow viruses are eliminated." | "Increases speed both your and your opponent's skill meters fill by 20%/25%/30%/35%/40%." | |
Shy Guy | "Grants 10%/20%/30%/40%/50% chance of easier skill meter increase." | "Increases chance to defend by 2%/4%/6%/8%/10%." | |
Bob-omb | "Increases score by 400/800/1200/1600/2000 points." | "If opponent uses a skill, grants 4%/8%/12%/16%/20% chance skill meter fills instantly." | |
Blooper | "Grants 50%/60%/70%/80%/100% chance initial capsules (2) will be matching-color." | "Grants 20%/40%/60%/80%/100% chance initial capsules (4) will be matching-color." | |
Lakitu | "Grants 80/160/240/320/400 bonus points for capsules remaining on stage clear." | "Grants 10%/20%/30%/40%/50% chance initial capsules (6) will be matching-color." | |
Cheep Cheep | "Grants 50%/60%/70%/80%/100% chance viruses (1) will be eliminated on stage start." | "Grants 100% chance your attacks will be 5%/6%/7%/8%/10% faster." | |
Huckit Crab | "Increases base score by 50/70/100/150/200 points for every yellow virus eliminated." | "Grants 20%/40%/60%/80%/100% chance a rainbow capsule will appear within 20 seconds of match start." | |
Spiny | "Grants 10%/20%/30%/40%/50% chance of rapid skill meter increase." | "If opponent uses a skill, grants 4%/8%/12%/16%/20% chance skill meter fills instantly." | |
Piranha Plant | "Grants 30%/40%/50%/60%/80% chance viruses (2) will be eliminated on stage start." | "If an object has reached the 3rd row from the bottom line, grants 20%/40%/60%/80%/100% chance all capsules will be eliminated. (Once only.)" | |
Pokey | "Grants 50%/60%/70%/80%/100% chance of extra seconds (3) in timed stages." | "Grants 10%/20%/30%/40%/50% chance your attacks will be 20% faster." | |
Spike | "Increases base score by 50/70/100/150/200 points for every green virus eliminated." | "Grants 10%/20%/30%/40%/50% chance your attacks will be 20% faster." | |
Swoop | "Increases score by 2%/4%/6%/8%/10%." | "If an object has reached the 3rd row from the bottom line, grants 60%/70%/80%/90%/100% chance all capsules will be eliminated. (Once only.)" | |
Bullet Bill | "Grants 4%/8%/12%/16%/20% chance of full skill meter on stage start." | "Grants 20%/30%/40%/50%/60% chance of full skill meter on stage start." | |
Paragoomba | "Increases base score by 50/70/100/150/200 points for every blue virus eliminated." | "If all viruses in your stage are eliminated, grants 20%/40%/60%/80%/100% chance a shell will appear." | |
Peepa | "Increases base score by 50/70/100/150/200 points for every green virus eliminated." | "If all viruses in your stage are eliminated, grants 20%/40%/60%/80%/100% chance an exploder will appear." | |
Scaredy Rat | "Increases base score by 50/70/100/150/200 points for every light-blue virus eliminated." | "If opponent attacks, grants 30%/35%/40%/45%/50% chance of received virus will be matching-color." | |
Sumo Bro | "Grants 40%/60%/80%/90%100% chance to earn extra coins (5) on stage clear." | "Grants 20%/40%/60%/80%/100% chance a rainbow capsule will appear within 20 seconds of match start." | |
Porcupuffer | "Grants 50%/60%/70%/80%/100% chance of extra seconds (3) in timed stages." | "If opponent attacks, grants 30%/35%/40%/45%/50% chance received virus will be matching-color." | |
Hammer Bro | "Increases capsule float time by 1.2x/1.4x/1.7x/2x/2.5x." | "If opponent uses skill, grants 4%/8%/12%/16%/20% chance to clear a column in your stage." | |
Spiny Cheep Cheep | "Grants 10%/20%/30%/40%/50% chance of rapid skill meter increase." | "If you are about to lose, grants 20%/40%/60%/80%/100% chance viruses (1) will be eliminated. (Once only.)" | |
Clampy | "Grants 50%/60%/70%/80%/100% chance rainbow meter sections (3) will be filled on stage start." | "Increases chance to defend by 2%/4%/6%/8%/10%." | |
Koopa Paratroopa | "Increases base score by 50/70/100/150/200 points for every red virus eliminated." | "If an object has reached the 2nd row from the bottom line, grants 60%/70%/80%/90%/100% chance lowest row will be eliminated. (Once only.)" | |
Para-Beetle | "Grants 20%/40%/60%/80%/100% chance a shell will appear on stage start." | "If all viruses in your stage are eliminated, grants 20%/40%/60%/80%/100% chance a shell will appear." | |
Crowber | "Grants 30%/40%/50%/60%/70% chance of extra capsules (1) on stage start." | "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 10%/20%/30%/40%/50%." | |
Buzzy Beetle | "Grants 20%/40%/60%/80%/100% chance a shell will appear on stage start." | "Grants 20%/40%/60%/80%/100% chance a shell will appear on stage start." | |
Amp | "Grants 20%/40%/60%/80%/100% chance an exploder will appear on stage start." | "Grants 20%/40%/60%/80%/100% chance an exploder will appear on stage start." | |
Boom Boom | "Grants 20%/40%/60%/80%/100% chance an exploder will appear on stage start." | "If an object has reached the 2nd row from the bottom line, grants 20%/40%/60%/80%/100% chance lowest row will be eliminated. (Once only.)" | |
Pom Pom | "Grants 50%/60%/70%/80%/100% chance viruses (1) will be eliminated on stage start." | "If you are about to lose, grants 20%/40%/60%/80%/100% chance viruses (1) will be eliminated. (Once only.)" | |
Dolphin | "Increases base score by 50/70/100/150/200 points for every blue virus eliminated." | "If all viruses in your stage are eliminated, grants 20%/40%/60%/80%/100% chance an exploder will appear." | |
Sledge Bro | "Grants 4%/8%/12%/16%/20% chance of full skill meter on stage start." | "If you eliminate a virus, grants 20%/40%/60%/80%/100% chance your attack meter will fill extra." | |
Mechakoopa | "Increases base score by 50/70/100/150/200 points for every yellow virus eliminated." | "Increases speed both your and your opponent's attack meters fill by 10%/20%/30%/40%/50%." | |
Monty Mole | "Grants 40%/60%/80%/90%100% chance to earn extra coins (5) on stage clear." | "If you eliminate a virus, grants 20%/40%/60%/80%/100% chance your attack meter will fill extra." | |
Thwomp | "Increases score by 400/800/1200/1600/2000 points." | "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 10%/20%/30%/40%/50%." | |
Fuzzy | "Grants 40%/50%/60%/70%/80% chance initial capsules (3) will be matching-color." | "If opponent uses a skill, grants 4%/8%/12%/16%/20% chance to clear a column in your stage." | |
Boomerang Bro | "Increases base score by 50/70/100/150/200 points for every light-blue virus eliminated." | "Grants 20%/40%/60%/80%/100% chance a shell will appear on stage start." | |
Chain Chomp | "Grants 50%/60%/70%/80%/100% chance rainbow meter sections (3) will be filled on stage start." | "Grants 20%/40%/60%/80%/100% chance an exploder will appear on stage start." | |
Fly Guy | "Increases base score by 50/70/100/150/200 points for every red virus eliminated." | "Increases speed both your and your opponent's attack meters fill by 10%/20%/30%/40%/50%." | |
Star Bunny | "Grants 30%/40%/50%/60%/70% chance of full-size rainbow capsules when the rainbow meter fills." | "If an opponent attacks, grants 30%/40%/50%/60%/70% chance the next capsule will be a rainbow capsule." | |
Honey Queen | "Grants 10%/20%/30%/40%/50% chance a skill charger will appear on stage start." | "Grants 30%/40%/50%/60%/70% chance a skill charger will appear on stage start." | |
Octoomba | "Grants 10%/20%/30%/40%/50% chance of half-full skill meter on stage start." | "Decreases time until your and your opponent's stages begin to shrink by 10%/20%/30%/40%/50%." | |
Bomb Boo | "Grants 5%/10%/15%/20%/25% chance of extra capsules (3) when the number of capsules remaining reaches 3. (Once only.)" | "Grants 50%/60%/70%/80%/100% chance of half-full skill meter on stage start." | |
Scuttlebug | "Fills skill meter 10%/20%/30%/40%/50% more when red viruses are eliminated." | "Decreases time until your and your opponent's stages begin to shrink by 10%/20%/30%/40%/50%." | |
Goombrat | "Fills skill meter 10%/20%/30%/40%/50% more when blue viruses are eliminated." | "If opponent attacks, grants 30%/40%/50%/60%/70% chance the next capsule will be a rainbow capsule." | |
Wiggler | "Grants 10%/20%/30%/40%/50% chance a skill charger will appear on stage start." | "Decreases speed both your and your opponent's skill meters fill by 20%/25%/30%/35%/40%." | |
Penguin | "Fills skill meter 30%/40%/50%/60%/70% more when four or more viruses are eliminated at the same time." | "Grants 30%/35%/40%/45%/50% chance of disregarding opponent's defense when attacking." | |
Dry Bones | "Grants 5%/10%/15%/20%/25% chance of extra capsules (3) when all capsules have been used. (Once only.)" | "When next capsule appears, grants 10%/12%/14%/16%/18% chance it will be a rainbow capsule." | |
Ant Trooper | "Fills skill meter 30%/40%/50%/60%/70% more when four or more viruses are eliminated at the same time." | "If targeted by opponent's skill, grants 30%/35%/40%/45%/50% chance of canceling skill effects." | |
Bony Beetle | "Increases score by 15%/30%/45%/60%/75% when four or more viruses are eliminated at the same time." | "If only three rows remain, grants 20%/40%/60%/80%/100% chance to clear lowest rows (1)." | |
Stingby | "Grants 30%/40%/50%/60%/80% chance of extra seconds (8) in timed stages." | "If only eight rows remain, grants 10%/15%/20%/25%/30% chance to send rows (2) of viruses to your opponent." | |
Parabomb | "Grants 15%/30%/45%/60%/80% chance exploders (2) will appear on stage start." | "Grants 15%/30%/45%/60%/80% chance exploders (2) will appear on stage start." | |
Urchin | "Grants 15%/30%/45%/60%/80% chance shells (2) will appear on stage start." | "Grants 15%/30%/45%/60%/80% chance shells (2) will appear on stage start." | |
Yellow Shy Guy | "If there are yellow viruses (2) remaining, grants 40%/50%/60%/70%/80% chance all yellow viruses will be eliminated." | "Grants 30%/35%/40%/45%/50% chance of defending against one-row attacks." | |
Sushi | "If there are blue viruses (2) remaining, grants 40%/50%/60%/70%/80% chance all blue viruses will be eliminated." | "Grants 30%/35%/40%/45%/50% chance of defending against two-row attacks." | |
Fish Bone | "Grants 15%/25%/35%/45%/55% chance of extra capsules (2) when all capsules have been used. (Once only)." | "Grants 30%/35%/40%/45%/50% chance of defending against four-row attacks." | |
Broozer | "Grants 20%/40%/60%/80%/100% chance pop cannons (1) will appear on stage start." | "Grants 20%/40%/60%/80%/100% chance pop cannons (2) will appear on stage start." | |
Galoomba | "Grants 15%/30%/45%/60%/80% chance pop cannons (2) will appear on stage start." | "If all viruses in your stage are eliminated, grants 15%/30%/45%/60%/80% chance pop cannons (2) will appear." | |
Bone Goomba | "Grants 20%/40%/60%/80%/100% chance rotating cannons (1) will appear on stage start." | "Grants 20%/40%/60%/80%/100% chance rotating cannons (2) will appear on stage start." | |
Conkdor | "Grants 15%/30%/45%/60%/80% chance rotating cannons (2) will appear on stage start." | "If all viruses in your stage are eliminated, grants 15%/30%/45%/60%/80% chance rotating cannons (2) will appear." | |
King Bob-omb (obtainable only from battle boxes in versus mode, tier 3 and above) | "Grants 30%/40%/50%/60%/80% chance viruses (2) will be eliminated on stage start." | "If you send viruses to your opponent, grants 4%/8%/12%/16%/20% chance of sending an extra row." | |
Banzai Bill (obtainable only from battle boxes in versus mode, tier 5 and above) | "Grants 10%/20%/30%/40%/50% chance of easier skill meter increase." | "If you send viruses to your opponent, grants 10%/15%/20%/25%/30% chance of sending an extra row." | |
King Boo (obtainable only from battle boxes in versus mode, tier 7 and above) | "Grants 4%/8%/12%/16%/20% chance of extra capsules (5) when the number of capsules remaining reaches 5. (Once only.)" | "If you send viruses to your opponent, grants 3%/6%/9%/12%/15% chance of sending 2 extra rows." | |
Whomp King (obtainable only from battle boxes in versus mode, tier 9 and above) | "Increases score by 30%/60%/90%/120%/150% when viruses are eliminated with a rainbow capsule." | "If opponent attacks, grants 20%/25%/30%/35%/40% chance rows of received viruses will be decreased by 1." |
Viruses
While the red, blue, and yellow viruses return from previous Dr. Mario titles, Dr. Mario World introduces four more colors of viruses: green, cyan, magenta, and purple. Pink viruses are exclusive to challenge and special stages, while purple viruses appear in the overworld, but remain unused in the game's puzzles.
Red virus
Other characters
Worlds
There are 31 worlds in total. Each world is sorted into two areas, with each area containing 20 stages, for a total of 1240 stages. Each world additionally contains three challenge levels which reward players with coins upon completion. Clearing an area will grant a 30-minute infinite play heart. Clearing the world's first area rewards a coin or assistant, while clearing the world's second area, represented by a Goal Pole, rewards a staff ticket and a silver medal. If they earn all stars in a world, they earn a gold medal for that world; and clearing a special stage in a world rewards a platinum medal, 1000 coins and a doctor. In every special stage, there are blue, yellow, and pink viruses, except in World 13, where the red virus replaces the pink one. Several of the worlds' designs take some inspiration from the New Super Mario Bros. series.
Image | Name | Description | Clear rewards |
---|---|---|---|
World 1 | World 1 is a grassland world that serves as the tutorial for the game. The first 20 stages that compose the first area give the player an infinite amount of hearts. By Stage 5, players unlock Versus mode, as well as gaining a Goomba as an assistant. After beating stage 20, players no longer have unlimited hearts and Skill Summit is unlocked. The world introduces ice as a hazard and the objective of finding coins hidden inside Brick Blocks. When an area is cleared, Toads appear, along with Dorrie in the second area. | First area: Dr. Toad (formerly 500 coins) Second area: Staff ticket Special stage: 1000 coins, Dr. Toad | |
World 2 | World 2 is a desert world. It introduces green viruses as part of the viruses mixed in its regular stages, replacing the yellow virus, and viruses encased in bubbles as hazards. The world introduces obtaining Virus Coins from defeating viruses over the marked area as a method of completion. The second area introduces viruses in cages where activating lock blocks exposes them. When an area is cleared, Spikes, Pokeys, and Stone-Eyes appear. | First area: 500 coins Second area: Staff ticket Special stage: 1000 coins, Dr. Yoshi | |
World 3 | World 3 is a beach world. It introduces light-blue viruses, which replaces the blue viruses. The world introduces Floatie Viruses, viruses that teleport to another stage two times before they can be eliminated. The second area introduces fully frozen viruses, which need three hits in total to be defeated. When an area is cleared, Huckit Crabs and Goombas appear. | First area: 500 coins Second area: Staff ticket Special stage: 1000 coins, Dr. Bowser Jr. | |
World 4 | World 4 is a haunted forest world. This world introduces Dust Viruses, which are engulfed in a cloud of purple dust and can only be seen by placing a capsule or popping a virus next to them. The second area introduces Caged Coins, which have to be freed from their container and collected with capsule or virus matches. When an area is cleared, Boos and Peepas appear. | First area: 500 coins Second area: Staff ticket Special stage: 1000 coins, Dr. Luigi | |
World 5 | World 5 is a cloud world. This world introduces clouds, which can hide viruses and become transparent in short time periods. When an area is cleared, Spinies, Paratroopas, and Lakitus appear. | First area: 500 coins Second area: Staff ticket Special stage: 1000 coins, Dr. Toadette | |
World 6 | World 6 is a mine mountain world. This world introduces crates to the player, which can be broken by either matching three capsule colors or popping a virus next to them. When an area is cleared, Bob-ombs and Monty Moles appear. | First area: Bob-omb assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Waluigi | |
World 7 | World 7 is an amusement park world. This world introduces Ice Fans, which freeze up viruses when activated, which happens each time an object or a virus touching them is eliminated for a second time, switching from the "off mode" to the "on mode". When an area is cleared, Toads, Shy Guys, Fly Guys, and Koopa Troopas appear. | First area: Shy Guy assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Baby Luigi | |
World 8 | World 8 is a space world themed after Super Mario Galaxy. This world introduces keys and doors, which the keys are needed to unlock doors for clearing an objective. The second area introduces Capsule Plus, which can be collected by capsule or virus matches to add the amount capsules remaining. When an area is cleared, Lumas, Octoombas, Star Bunnies, and Toads appear. | First area: Star Bunny assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Luma | |
World 9 | World 9 is a jungle world resembling Soda Jungle from New Super Mario Bros. U. This world introduces flasks where it fills up when the player does not eliminate stage objects, and shoots out random objects when the flask is full. When an area is cleared, Goombrats, Scuttlebugs, and Wigglers appear. | First area: Goombrat assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Diddy Kong | |
World 10 | World 10 is a snowy Christmas-themed world. Laser barriers are introduced, which alternate between on and off, depending on capsule drops. When an area is cleared, Penguins and Ice Bros appear. | First area: Penguin assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Dry Bowser | |
World 11 | World 11 is a volcanic world, where Bowser's Castle appears in the second area. This world introduces barrels, which contain viruses and need several approximate capsule or virus matches to break. When an area is cleared, Dry Bones, Bone Goombas, and Lava Bubbles appear, along with Whomp in the second area. | First area: Dry Bones assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Fire Peach | |
World 12 | World 12 is a candy world. When an area is cleared, Ant Troopers and Stingbies appear. | First area: Ant Trooper assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Larry | |
World 13 | World 13 is an underground crystal cavern world resembling Tilted Tunnel from New Super Mario Bros. U. This world introduces Bubble Machines, which can trap a random virus into a Bubble if an object touching it is blasted. When an area is cleared, Bony Beetles, Bone Goombas, and Swoops appear. | First area: Bony Beetle assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Fire Luigi | |
World 14 | World 14 is a cherry blossom world, where Peach's Castle appears in the second area. When an area is cleared, Toads appear. | First area: Stingby assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Peach | |
World 15 | World 15 is a sunset cloud world with floating platforms resembling Bouncy Cloud Boomerangs from New Super Mario Bros. U. When an area is cleared, Paratroopas, Parabombs, and Foos appear. | First area: Parabomb assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Lakitu | |
World 16 | World 16 is a rocky archipelago world resembling Sparkling Waters from New Super Mario Bros. U. When an area is cleared, Huckit Crabs and Urchins appear. | First area: Urchin assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Koopa Troopa | |
World 17 | World 17 is a night park world. When an area is cleared, Toads, Koopa Troopas, and Yellow Shy Guys appear. | First area: Yellow Shy Guy assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Baby Peach | |
World 18 | World 18 is a colorful sea world. When an area is cleared, Cheep Cheeps, Deep Cheeps, and Sushis appear. | First area: Sushi assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Dolphin | |
World 19 | World 19 is a sunken ship world. This world introduces handy bottles where it fills up when the player does not eliminate stage objects, and shoots out the labelled objects when the bottle is full. When an area is cleared, Dry Bones and Fish Bones appear. | First area: Fish Bone assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Kamek | |
World 20 | World 20 is a world taking place in a spooky forest. This world introduces electric exploders, where matching three of the same color will send electric shocks to viruses. When an area is cleared, Broozers, Boos, Peepas and Swoops appear. | First area: Broozer assistant Second area: Staff ticket Special stage: 1000 coins, Dr. King Boo | |
World 21 | World 21 is an autumn-themed world. When an area is cleared, Goombrats, Wigglers and Galoombas appear. | First area: Galoomba assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Roy | |
World 22 | World 22 is a cliff rock-themed world resembling Rock-Candy Mines in New Super Mario Bros. U. When an area is cleared, red Koopa Troopas, Fuzzies and Stone Spikes appear. | First area: Fuzzy assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Goomba Tower | |
World 23 | World 23 is the interior of Bowser's Castle. In this world, several levels have objects that usually contain something but are instead empty, such as ice, bubbles, cages and dust clouds. When an area is cleared, Bone Goombas, Thwomps and Bony Beetles appear. | First area: Bone Goomba assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Bowser | |
World 24 | World 24 is another desert world, this one featuring many Stone-Eyes scattered throughout. When an area is cleared, Spikes and Conkdors appear. | First area: Conkdor assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Nabbit | |
World 25 | World 25 is a forest-themed world. When an area is cleared, Goombas and Waddlewings appear. | First area: Goomba assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Donkey Kong | |
World 26 | World 26 is an iceberg-themed world. When an area is cleared, Goombas on ice skates and Penguins appear. | First area: Penguin assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Ludwig | |
World 27 | World 27 is a night version of the cherry blossom world, where Peach's Castle appears in the second area. When an area is cleared, Toads appear. | First area: Stingby assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Fire Mario | |
World 28 | World 28 is a night version of the sunset cloud world with floating platforms resembling Bouncy Cloud Boomerangs from New Super Mario Bros. U. When an area is cleared, Paratroopas, Parabombs, and Foos appear. | First area: Parabomb assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Lemmy | |
World 29 | World 29 is a night version of the cliff rock-themed world resembling Rock-Candy Mines in New Super Mario Bros. U. When an area is cleared, red Koopa Troopas, Fuzzies and Stone Spikes appear. | First area: Fuzzy assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Morton | |
World 30 | World 30 is a night version of the cloud world. When an area is cleared, Spinies, Paratroopas, and Lakitus appear. | First area: Lakitu assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Iggy | |
World 31 | World 31 is the last world in the game, and is set on a stormy clifftop. When an area is cleared, crystals appear. | First area: Bullet Bill assistant Second area: Staff ticket Special stage: 1000 coins, Dr. Fire Rosalina |
Items and objects
Currencies
Image | Name | Description |
---|---|---|
Heart | Hearts serve as the players' energy meter in stage mode. Hearts get depleted whenever players attempt a level; once players has exhausted their hearts, they cannot play levels. At the beginning of the game, players have an infinite amount of hearts, but after stage 20 players have limited hearts. A heart replenishes after 30 minutes, if they clear a level, or if they purchase five hearts with 10 diamonds. Players can receive hearts from friends as well. Players can purchase 60 minutes of infinite play with 30 diamonds. Extra hearts can be added to the total to exceed the limit except through refilling through the timer or receiving hearts from friends. | |
Coin | Coins are the common currency of the game. Players earn coins by completing stages and gaining stars, with 50 coins gained for every star achieved. Every time a player completes a stage, the virus adjacent on the map turn into a bonus coin. In versus mode, players can earn coins after winning a match, earning more at higher tiers. 4,000 coins are used to purchase random doctors and assistants under the Staffing menu. Every 12 hours prior to version 1.3.0, players are gifted with bonus coins or a bonus item for logging in. Since version 1.3.0, players can earn coins by eliminating viruses in Daily Booster. Players can earn bonus coins by completing Doctor's Orders and possibly earning them in battle boxes. | |
Diamond | Diamonds are the premium currency of Dr. Mario World. They can be used to purchase a wide variety of items, such as items that help out players in stage mode to new random doctors and assistants. They are obtained mostly from purchasing bundles of them with real money at the shop or possibly obtaining them from battle boxes or flying boxes. Linking to a Nintendo account or a Facebook account the first time will also allow the player to claim 10 diamonds for each. | |
Staff ticket | Staff tickets are used to purchase random doctors and assistants under the Staffing menu. Up to 99 of them can be stored at once. | |
Doc token (added in version 1.2.0) | 100 Doc tokens are used to purchase random doctors under the Doc Staffing menu. |
Stage items
Image | Name | Description |
---|---|---|
Capsule+ | Capsule+ adds 5 extra capsules for players prior to starting the stage. | |
Skill Up | Skill Up fully fills up the skill meter prior to starting the stage. | |
Rainbow Start (added in version 1.4.0) | When used, the item grants 3 full-sized Rainbow Capsules at the start of the stage. | |
Score+ | This item increases the players' score by 10% at the end of the stage. | |
Random! | For a price of 200 coins, players can randomly receive one of a number of random bonuses during stage start. | |
Time+ | For a price of 10 diamonds, players can increase the time limit for challenge levels. | |
Hammer | Hammers can eliminate any object on a single tile. | |
Capsule Swapper (added in version 1.4.0) | Capsule Swappers can make the player choose a matching color of the next capsule. | |
Skill filler | Skill fillers fill up the skill meter if tapped on while playing on a stage. | |
Boomerang (added in version 1.3.0) | Boomerangs can clear a selected row. | |
Capsule blaster (removed in version 1.4.0) | Capsule blasters clear the stage of all capsules. |
Stage objects
Image | Name | Description |
---|---|---|
Shell | When activated, shells destroy objects to the right and left of them in that order. Shells will not activate another shell. Empty Blocks will block a shell. | |
Exploder | When activated, exploders destroy all objects surrounding them, within a one-tile radius. | |
Skill Charger | When activated, the doctor's skill meters are filled by 60 points. | |
Brick Block | Matching next to Brick Blocks destroy them or reveal something hidden inside them. | |
Empty Block | Empty Blocks serve as impermeable obstacles. Any projectile such as a shell or cannonballs cannot bypass them. | |
Handy Box | Matching next to a handy box reveals a beneficial stage object. | |
Ice | Objects that are half-frozen require one match to remove the ice. Fully frozen objects require two matches to remove the ice. | |
Coin Block | Brick Blocks that contain three coins each. They are required to be collected to clear certain stages. When a Coin Block is completely exhausted of coins, it will turn into an Empty Block. | |
Bubble | These objects float upward, and may contain viruses or other objects. Viruses or objects encased in bubbles will require the bubble to be popped before they can be eliminated or activated. They cannot pop if they are currently floating upward. | |
Virus Coin | Coins that are required to be collected to complete certain stages. They are found behind viruses or various objects, and can only be collected if nothing is in front of them. | |
Lock Block | When activated, they unlock viruses or objects behind the cages with the matching color. | |
Floatie Virus | Viruses in an inner tube teleport to another part of the stage when eliminate. They require three matches to fully eliminate. | |
Caged Coin | Coins that cannot be collected until the coin that unlocks the cage is collected. | |
Dust Virus | Viruses hidden in dust that get revealed when a capsule is placed next to them or when an object is destroyed next to it. Other objects might be hidden in dust instead of viruses. | |
Cloud | Clouds can hide viruses or objects, and will occasionally become transparent if an object is hidden as to reveal what it contains. | |
Crate | Takes up to four hits to destroy, depending on its current state. | |
Ice Fan | When an adjacent tile is matched, the fan turns on. Activating the ice fan again makes a random virus or certain objects that can be matched (such as a shell or exploder) half-frozen, and fully-frozen if the affected object is already half-frozen. | |
Key | Keys are found within bubbles, and like bubbles will float upward until they hit a door. They unlock the doors which are required to clear the stage. Any obstacle obstructing the key's path must be disposed of in order to make it reach the door. | |
Door | The door has to be united with the key to clear it from the stage. Likewise, any object obstructing the connection between both must be disposed of. | |
Colorful Crate | A capsule match that share a color with the border of the crate are only able to destroy the crate. | |
Capsule Plus | Matching with this object adds that amount of capsules or number of seconds remaining depending on the number marked. | |
Flask | The flask fills when not eliminating stage objects after a capsule lands. The flask shoots out random objects (types of objects differ between stages) after the flask is full. | |
Barrier | Switches back and forth between on and off after a capsule landed without making a match. Barriers can only be eliminated when they are currently switched off. | |
Barrel | Requires a match to damage it if undamaged, or broken entirely if damaged. Barrels can contain viruses or objects in which the player can see if damaged. | |
Bubble Machine | When an adjacent tile is matched, the machine turns on. Activating the bubble machine again traps a random virus or certain objects that can be matched (such as a shell or exploder) in a bubble. | |
Pop Cannon | When activated, cannonballs will fire above and below the cannon, destroying objects within that column. Empty Blocks will block cannonballs. | |
Handy Bottle | The handy bottle fills when not eliminating stage objects after a capsule lands. The bottle shoots out the labelled objects after it is full. | |
Electric Exploder | When activated, these will shoot out shockwaves that will destroy three nearby objects. | |
Rotating Cannon | When activated, these will shoot out a cannonball at the direction it is facing. If a capsule lands without making a match, each cannon will spin 90 degrees clockwise. | |
Muddy Coin | Virus coins that are covered in mud, and by making a match in contact with them or hitting them through skill, mud will be cleared. Once the coin is cleaned up, the coin will be collected. |
Release
Virus Vid
- Main article: Virus Vid
To promote Dr. Mario World, Nintendo released a series of short videos on social media featuring the viruses performing various activities, beginning on June 18, 2019 and ending on July 10, 2019, on a daily basis.
Animal Crossing: Pocket Camp
To celebrate the release of Dr. Mario World, three T-shirts based on the blue, red, and yellow viruses were made available to players for free in Animal Crossing: Pocket Camp on July 19, 2019.
Pricing
Diamonds obtained by purchases come in two types: purchased diamonds and bonus diamonds. Purchased diamonds are tied to the device that is used to purchase them and are thus not transferrable to another device, while bonus diamonds are retained within the player's save. The rate of purchased diamonds is 10 diamonds per US $1 (currency varies by region), while bonus diamonds are added in for diamonds bought in higher quantities.
Diamonds
Amount | Japan | North America | Europe | Oceania |
---|---|---|---|---|
20 diamonds | JP¥250 | US $1.99 | €2.29 | AU $2.99 |
53 diamonds (50 + 3 bonus) | JP¥610 | US $4.99 | €5.49 | AU $7.99 |
110 diamonds (100 + 10 bonus) | JP¥1,220 | US $9.99 | €10.99 | AU $14.99 |
250 diamonds (200 + 50 bonus) | JP¥2,440 | US $19.99 | €21.99 | AU $30.99 |
550 diamonds (400 + 150 bonus) | JP¥4,900 | US $39.99 | €43.99 | AU $62.99 |
1050 diamonds (700 + 350 bonus) | JP¥8,500 | US $69.99 | €74.99 | AU $109.99 |
Tier Rank up Promo
Offer | Japan | North America | Europe | Oceania |
---|---|---|---|---|
Tier 2 Rank Up Promo (40 diamonds (20 + 20 bonus)) | JP¥250 | US $1.99 | €2.29 | AU $2.99 |
Tier 3 Rank Up Promo (80 diamonds (40 + 40 bonus)) | JP¥490 | US $3.99 | €4.49 | AU $5.99 |
Tier 4 Rank Up Promo (200 diamonds (100 + 100 bonus)) | JP¥1,220 | US $9.99 | €10.99 | AU $14.99 |
Tier 5 Rank Up Promo (360 diamonds (200 + 160 bonus), 1 staff ticket) | JP¥2,440 | US $19.99 | €21.99 | AU $30.99 |
Tier 6 Rank Up Promo (550 diamonds (300 + 250 bonus), 2 staff tickets) | JP¥3,680 | US $29.99 | €32.99 | AU $46.99 |
Tier 7 Rank Up Promo (750 diamonds (400 + 350 bonus), 3 staff tickets) | JP¥4,900 | US $39.99 | €43.99 | AU $62.99 |
Tier 8 Rank Up Promo (800 diamonds (400 + 400 bonus)) | JP¥4,900 | US $39.99 | €43.99 | AU $62.99 |
Tier 9 Rank Up Promo (800 diamonds (400 + 400 bonus)) | JP¥4,900 | US $39.99 | €43.99 | AU $62.99 |
Tier 10 Rank Up Promo (1000 diamonds (500 + 500 bonus)) | JP¥6,000 | US $49.99 | €54.99 | AU $79.99 |
Rainbow Tier Rank Up Promo (1000 diamonds (500 + 500 bonus)) | JP¥6,000 | US $49.99 | €54.99 | AU $79.99 |
Special Packs
Pack | Japan | North America | Europe | Oceania |
---|---|---|---|---|
Boomerang Pack (290 diamonds (250 + 40 bonus), 4 Boomerangs) | JP¥3,060 | US $24.99 | €27.99 | AU $38.99 |
Infinite Play Heart Pack (30 diamonds, 30 minutes of infinite play) | JP¥370 | US $2.99 | €3.49 | AU $4.49 |
Removed Special Packs
Pack | Japan | North America | Europe | Oceania |
---|---|---|---|---|
Special Pack A (160 diamonds (150 + 10 bonus), 1 Capsule+, 1 Skill Up, 1 Hammer) | JP¥1,840 | US $14.99 | €16.99 | AU $22.99 |
Special Pack B (380 diamonds (300 + 80 bonus), 2 Capsule+, 1 Skill Up, 1 Hammer) | JP¥3,680 | US $29.99 | €32.99 | AU $46.99 |
Updates
- Main article: Dr. Mario World update history
Dr. Mario World had consistently received updates for its lifespan. These updates had occurred between July 10, 2019, and July 28, 2021. These additions range from additions of content, such as added modes, bug fixes, and the eventual removal of the ability to purchase diamonds and packs.
Reception
Critical reception
At launch, Dr. Mario World received generally mixed to somewhat negative reviews. Critics were somewhat divided but leaned positively on its puzzle aspect and its multiplayer mode, but near unanimously criticized its overabundance of microtransactions and its online requirement. It currently holds a score of 58 on Metacritic based on seventeen reviews[8] and a score of 55.94% on GameRankings based on eight reviews.[9]
Chris Carter of Destructoid gave the game a 6/10, praising the accessibility and puzzles the game has to offer, but criticized the microtransactions, claiming "I've been playing mobile games consistently since Flight Control in 2009; so you could say I've had many encounters with energy systems and the like. The situation is definitely case-by-case, nuanced, and depending on the game the juice can absolutely be worth the squeeze. But seeing cute Mario characters reduced to this, with all of the psychological tricks in the book thrown in, is depressing. Just energy, just "you can finish this hard level if you pay," or just gacha would have been a lot as it is."[10] In a review without a score, Ben Bertoli of IGN expressed skepticism over the change in gameplay compared to the previous entries in the series, and was slightly more critical of the microtransactions, stating "While it doesn't make it unplayable, to be sure, it makes it very clear from the get-go where this Dr. Mario's priorities lie." He concluded that it was still a fairly decent game to play for those who enjoy puzzle games.[11] In an even more negative review, Glen Fox of Gamezebo gave the game a 2/5, criticizing practically everything about the game; he called the puzzles "artificial difficulty" and "uninspired," and raised a larger furor over the microtransactions, stating that he never expected Nintendo to engage in such predatory practices.[12]
In stark contrast to other critics, Chris Scullion of Nintendo Life gave the game an 8/10, and praised mainly the multiplayer mode. While he agreed with other critics that the single-player mode was muddled with excessive microtransactions, he believed that the gameplay was fitting for a mobile device, and believed the multiplayer mode would be the game's highlight.[13]
On the Google Play storefront, Dr. Mario World currently has an average user score of 3.9 out of 5, while on Apple's App Store, it has an average user score of 4.5 out of 5.
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
iOS | Chris Carter, Destructoid | 6/10 | "It's a shame Nintendo cut and ran with microtransactions after one misstep — their first, no less — in the mobile market. Super Mario Run's "buy the entire game" concept likely would have worked at a different pricepoint, or perhaps it was worth experimenting further instead of hitching their wagon to one of many runners in an already-bloated runner market. Instead we now have energy meters and gacha-gambling in nearly every mobile release; an extreme 180 compared to the original strategy. Dr. Mario World had plenty of potential to be added to my list of regular mobile games, but I literally can't play it as often as I'd like for that to happen." |
iOS | Glen Fox, Gamezebo | 2/5 | "And this is Nintendo we're talking about. We'd expect this sort of morally bankrupt behaviour from the vast majority of mobile developers and publishers that are out to make a quick buck, but not from Nintendo. But as bad as that is alone, our biggest disappointment is down to the gameplay itself, which is so bog standard and dull that we already feel like we've seen enough on day one. That's the most damning indictment of all." |
iOS | Ben Bertoli, IGN | N/A | "Based on what I've played so far, Dr. Mario World feels like a decent spin on the decades-old series. It's unfortunate that its attempts to keep things fresh and fun are a bit overshadowed by its overzealous options and annoying microtransaction-based roadblocks. That said, if you enjoy puzzles and pretending to have a medical degree, Dr. Mario World isn't the worst choice." |
iOS | Chris Scullion, Nintendo Life | 8/10 | "Dr. Mario World is very much a game of two halves. The single-player mode is fun in short bursts and short bursts only: lengthier sessions are impossible without regularly dropping real cash on it. Meanwhile, the multiplayer is an unrestricted delight, and the steady stream of available players means it could become your next obsession. Most importantly, both modes are built around a legitimately entertaining touchscreen twist on the standard Dr. Mario gameplay that makes plenty of changes, but clever ones that take the mobile format into account. It isn't proper Dr. Mario, then, but – assuming you can keep your wallet in your pocket – what it is isn't half bad." |
Aggregators | |||
Compiler | Template:Nowrap | ||
Metacritic | 58 | ||
GameRankings | 55.94% |
Sales
Dr. Mario World has received 2 million downloads in the first 72 hours of its launch.[14] It additionally received $100,000 from its in-app purchases. While it had only half of the downloads Super Mario Run had in the same time window, which was exclusive only to iOS at launch, and it is the lowest grossing Nintendo mobile game at this launch window, Dr. Mario World's revenue is comparable to other games in its genre such as Candy Crush Friends Saga; Dr. Mario World generated 75% of the revenue compared to Candy Crush Friends Saga's $137,000 in the same markets.
Dr. Mario World has reached 5 million downloads globally and players have spent $500,000 on in-app purchases in its first week, which is comparable to the top 25 puzzle games in Dr. Mario World's genre; Toon Blast from Peak Games, for example, grossed approximately $325 million in 2018, yet saw just $90,000 in its first week.[15] Dr. Mario World charted as the #1 free iPhone app in Japan and #6 in the US.
Mobile app store description
- Match 3 puzzle versus viruses!
■ Use your puzzle skills to eliminate pesky viruses!
- Match capsules with viruses and watch them disappear! Simply match three objects of the same color vertically or horizontally to clear them.
- Luckily, Dr. Mario and friends have virus-busting skills, and you can use leftover half-capsules to strategically zero in on especially meddlesome viruses.
- Take your time, because each puzzling configuration of viruses must be cleared using a limited number of capsules. Keep calm to plan your approach, and you'll rid Dr. Mario's world of viruses in no time!
■ Paging Dr. Mario!
- A colorful cast of viruses has Dr. Mario's world in a panic! Dr. Mario and friends have put on lab coats and grabbed capsules! Now they're ready to eliminate those unruly viruses.
- Dr. Mario isn't the only one on call—Dr. Peach, Dr. Bowser, and others are on duty. Staff up with assistants like Goomba, Koopa Troopa, and Buzzy Beetle to help your doctors out with additional skills.
- Doctors and assistants have various virus-busting skills, so experiment to find a combination that suits your style and pace.
- Hundreds of stages over many different worlds are ready for you to save! New worlds, new doctors, and more will be delivered on a regular basis.
■ Play together with friends and family around the world!
- You're not in this alone—send and receive stamina-giving hearts to use in stage mode! Then, show off your puzzle-solving progress.
- In versus mode, you can turn up the intensity on your virus-busting by challenging others to a one-on-one showdown—without using hearts!
- Find the right combo of doctor and assistants and aim for victory online to earn battle points and increase your tier!
Notes:
- This game is free to start, with optional in-game purchases.
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Quotes
Bowser
- "My minions! Grrr... I'll take care of all these viruses!"
Dr. Toad
- "Oh no! Viruses have gotten everywhere! We'd better do something."
- "Let's eliminate the viruses!"
- "To eliminate a virus, you need to use a blue."
- "I'll show you how to do it!"
- "While holding the capsule, drag it onto the stage. If you let go, it will begin to rise toward the top of the screen."
- "If the capsule collides with a virus or another object, it will stop moving."
- "Once it stops moving, if blue colors match blue or blue, the virus will be eliminated!"
- "Tap a capsule to rotate it."
- "You can tap a capsule to rotate it."
- "It can be helpful to rotate the capsule before moving it into the stage, too!"
- "Tap, hold, and drag the capsule to move it."
- "You can't move a capsule back toward the bottom of the screen, so be careful!"
- "OK! We eliminated all the viruses. Go, us!"
- "You have a blue of capsules. The number in the top right of the screen shows how many are left."
- "Eliminate all the viruses before you run out of capsules to clear the stage!"
- "If you run out of capsules... Well... Too bad. You'll have to try again!"
- "Oh, no. You're all out of capsules!"
- "The number of capsules you get changes from stage to stage."
- "You'd better pay attention to how many capsules you have left!"
- "You need to eliminate all the viruses before you run out of capsules."
- "Look at that! Your next capsule has turned into a blue!"
- "Rainbow capsules are special. They can match with objects of any color."
- "After you make seven matches that eliminate viruses or capsules, one will appear."
- "There's a blue on both the left and right sides of the stage that shows how many matches you've made."
- "Use the rainbow capsule to eliminate a virus of any color!"
- "You can use items now!"
- "Tap an item to see what it does."
- "If you select an item before starting a stage, it will be used when the stage begins."
- "To use an item, you usually need diamonds or coins. But this time, I gave you an item for free. Give it a try!"
- "That filled up your skill meter. Let's go ahead and use it!"
- "Tap the skill button!"
- "You're doing great so far!"
- "But don't let your guard down! I see viruses ahead."
- "You now have access to all the items. I hope they'll help in your virus hunt!"
- "Now that all the viruses are gone, our friends are back!"
- "You have to keep going, and rid the world of pesky viruses!"
- "But wait! I see more viruses causing mischief up ahead. We've got to keep going!"
- "And now the virus hunt begins!"
- "Please select the doctor you want from among these three choices."
- "This item, the blue, will charge up your blue."
- "Let's try it out. First, match three pieces of the same color."
- "Look at that! You've still got half a capsule there."
- "You can tap and hold it to move it around, just like a full-sized capsule."
- "Put half-capsules in empty spaces. You want to make the best use of your capsules that you can!"
- "Now you can use the blue! You can use it to destroy objects."
- "I've given you one for free. Here, go ahead and try it!"
- "You can now use the blue! It'll fill your doctor's skill meter in an instant."
- "Here, take this one. Come on, give it a try!"
- "Now you can use the blue! This'll let you clear out all the capsules on the stage at once." (prior to version 1.4.0)
- "You can now use the blue! Use it to change the color of your next capsule." (since version 1.4.0)
- "You can now use the blue! Select a row and you can clear it immediately." (since version 1.3.0)
- "You can now use the blue! Here's one to use—give it a shot!" (since version 1.4.0)
- "You've entered a new area!"
- "From here on, we'll need the help of blue characters."
- "To add your new recruit to the team, tap the blue button."
- "Characters are divided into two categories: blue and blue."
- "Your doctor is your main character. You can choose one-and only one-at a time!"
- "Each doctor has their own unique blue."
- "Assistants? Well, they help doctors, of course. You can select two."
- "The assistants you choose have blue that aid the doctor in the fight against viruses."
- "Want to know what effect an assistant will have? Just tap the assistant to see."
- "Now it's your turn. Choose an assistant."
- "You've made your team! Let's try clearing a stage now."
- "You got a blue! Select characters and then select staffing to use it."
- "Here, you can add friends, blue, see blue... When you have friends, it's just more fun!"
- "See those arrows at the top of the stage?"
- "On stages like this one...the longer you play, the less space you have to play in!"
- "When a virus or a block crosses the bottom line, you'll lose—so be careful!"
- "It seems the virus levels are falling in this area..."
- "Let's hurry on ahead!"
- "blue, the blue menu, and other features are now unlocked!"
- "Welcome to versus mode! Here, you can compete with people from around the world in real-time, online battles."
- "Depending on the outcome of these matches...you'll gain or lose battle points."
- "As your battle points go up, you'll rise in tier, and be able to earn bigger rewards!"
- "Let's head on over to versus mode and give it a try!"
- "You battle by sending viruses to your opponent. But watch out! They can send viruses your way, too."
- "If the stage fills with enough viruses that they cross the bottom line, you'll blue the match."
- "Your blue will fill as you eliminate viruses."
- "Your attack meter is full! When that happens, you'll attack your opponent with viruses."
- "Look at that! Your attack was a success. Your opponent's stage got hit with a new row of viruses!"
- "How many rows you send depends on your doctor's blue."
- "The higher it is, the stronger the attack-but the longer it takes to charge up!"
- "Different doctors fill up their attack meters at different rates. Try out some doctors, and find the one that you like!"
- "Check out the map at the top right. It shows your opponent's stage."
- "This dotted line shows how far down the viruses have gotten on your opponent's stage."
- "Keep an eye on how your opponent is doing...and send over viruses at just the right time!"
- "Be careful! Your opponent's attack meter is full!"
- "What-? How did you DO that? You defended against their attack!"
- "Oh, right! I forgot. You have a chance to defend against any attack."
- "The higher your doctor's blue, the better chance you have to defend!"
- "Your blue is full! Let's try using a skill."
- "Each doctor has a skill of their own. There are lots of different ones!"
- "Well, that should do you. You're ready to try out what you've learned on a real opponent!"
- "How's the virus hunt going? I'd like to show you a little technique that might just help..."
- "Get good at this, and you'll be eliminating viruses like a pro!"
- "See how these viruses are surrounded by blocks?"
- "If you tap and hold a capsule, you can drag it between the blocks!"
- "See? No matter the obstacle, as long as there is space, you can put the capsule there."
- "But be careful! If there's not enough space, you can't place a capsule!"
- "Use this trick to your advantage and take care of those viruses!"
- "Clearing this stage requires you to do something a little... different from usual!"
- "Break blocks to collect the coins that are hiding inside! Sometimes these blocks hold more than one coin."
- "Collect enough coins, and you'll clear the stage!"
- "Find the virus coins hidden throughout the play area!"
- "Here's a little something to help you clear that tough stage!"
- "Wow, somebody doesn't look so good... It's got to be those pesky viruses!"
- "Give the patient an exam and see what you can do to make them feel better!"
- "blue is unlocked!" (since version 1.3.0)
- "The more viruses you eliminate, the more rewards you'll earn!" (since version 1.3.0)
- "The blue, where doctors gather to share their skills, is open now!" (since version 2.0.0)
- "Clear summits to gain power boosts, which you can use to progress through stages." (since version 2.0.0)
- "Summits change on a regular basis, so it pays to keep an eye on what's new!" (since version 2.0.0)
- "This patient is back for another examination..."
- "It's got to be those pesky viruses again. Give the patient an exam and help them out!"
- "When a virus or a block crosses the bottom line, you'll lose - so be careful!"
- "Power Boost Rally! Power boosts stack together when you clear multiple stages without a loss." (since version 2.2.0)
- "This is a good chance to clear a bunch of stages!" (since version 2.2.0)
- "There are so many viruses... I've got a bad feeling about this, so be careful out there!"
- "Viruses keep coming out of that hole! Let's hurry!"
- "If you clear this stage, you'll put a stop to all these viruses! We're counting on you!"
Narrator
- "Viruses have invaded-everywhere!"
- "Both the Toads and Bowser's minions have been sent into a panic!"
- "Hunt down all the viruses and save everyone!"
- "The viruses must be stopped-THAT they can all agree on. Mario, Peach, and Bowser don their lab coats and head toward adventure! The virus hunt begins..."
- "Mario and friends have reached the end of their journey and taken back their world, freeing it of viruses."
Princess Peach
- "The Toads are in danger... I have to help!"
Gallery
- For this subject's image gallery, see Gallery:Dr. Mario World.
Pre-release and unused content
Unused assets have been extracted from the game, showing Cooligan, Dino Piranha, Freezie, Ice Bro, Lava Bubble, and Whomp assistants[16], and text strings for Magikoopa and King Kaliente assistants.[17] A tutorial image involving an asteroid game mechanic is present in the game's files, but it goes unused since the mechanic is not incorporated into the game. The asteroids would block four tiles (2x2) worth of viruses; once an adjacent row is matched, the asteroids would get destroyed, revealing the viruses.
There are also medals featuring Boo indicating future Clinic Events[18][19], a golden ticket to unlock costumes for characters[20], medals themed to Super Mario Galaxy, and a black, spiky, Fuzzy-looking creature wearing a surgical mask.[21]
Unused assistants
Unused medals
Boo Clinic event (Sparkly)
Miscellaneous
Fuzzy-like creature
References to other games
- Super Mario series: This game's six worlds, as well as World 9, World 10 and World 11, are commonly featured across the Super Mario platformers.
- Mario Party series: Most of the characters' victory, losing, and idle animations are taken from Mario Party 10 and Super Mario Party.
- Super Mario Bros.: The coin sound effect is directly taken from this game's NES version.
- Dr. Mario: Dr. Mario's sprites from this game are reused for a separate playable doctor, 8-Bit Dr. Mario. The music heard in the stage select and versus mode menus are arrangements of the respective title screens from this game. The music heard in the staffing screen is an arrangement of the mode menu screen from this game. Two arrangements of Fever are used in stage mode and in versus mode, while an arrangement of Chill is used for the stage mode's challenge stages. The music heard in the game's ending when the player clears World 31's second area is an arrangement of the ending theme from this game.
- Tetris & Dr. Mario: The music heard during Dr. Toad's demo tutorial in World 1's first area is an arrangement of Music 1 from the Mixed Match mode from this game.
- Dr. Mario 64: The music in the Skill Summit menu uses an arrangement of Cube (Cough), and Skill Summit stages use an arrangement of Que Que (Sneeze).
- Yoshi's Island DS: Baby Wario appears as a playable doctor, Dr. Baby Wario, with his magnet from this game as his special skill.
- Super Mario Galaxy: A Star Bunny, Honey Queen, an Octoomba and a Bomb Boo appear as assistants. Dino Piranha's planet, the Starshroom, and the Comet Observatory appear on the World 8 map.
- New Super Mario Bros. Wii: Dr. Wendy's artwork is based on Wendy's artwork from this game, albeit mirrored.
- Donkey Kong Country Returns: One of Dr. Donkey Kong and Dr. Diddy Kong's artworks is based on Donkey Kong and Diddy Kong's artwork from this game.
- Mario Party 9: Dr. Koopa Troopa's artwork is based on Koopa Troopa's artwork from this game. Additionally, the render for the Chain Chomp is based on its artwork from this game.
- New Super Mario Bros. U: Dr. Ludwig's artwork is based on Ludwig's artwork from this game. Dr. Morton's artwork is based on Morton's artwork from this game. Dr. Lemmy's artwork is based on Lemmy's artwork from this game, albeit without his tongue out. Dr. Iggy also uses a pose based on his artwork from this game.
- Super Mario 3D World: An Ant Trooper and a Conkdor appear as assistants. The fire forms of Peach and Rosalina appear as playable doctors, Dr. Fire Peach and Dr. Fire Rosalina.
- Super Smash Bros. Ultimate: One of Dr. Roy's renders is based on Roy's official render from this game.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドクターマリオ ワールド[?] Dokutā Mario Wārudo |
Dr. Mario World | |
Chinese | 瑪利歐醫生世界 (Traditional) 马力欧医生世界 (Simplified)[?] Mǎlì'ōu yīshēng shìjiè |
Dr. Mario World |
References
- ^ Nintendo of America's Twitter, announcing the release date
- ^ Dr. Mario World Launches A Day Earlier Than Expected, Out Now On iOS And Android - Nintendo Life
- ^ Cite error: Invalid
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- ^ Official Dr. Mario World Twitter (July 1, 2019)
- ^ Nintendo (July 28, 2021). End of Service Notice. Dr. Mario World. Retrieved August 13, 2021.
- ^ a b c d e f g Nintendo Mobile (June 17, 2019). Welcome to Dr. Mario World. YouTube. Retrieved June 18, 2019.
- ^ Official website
- ^ Metacritic score for Dr. Mario World. Metacritic. Retrieved July 13, 2019.
- ^ GameRankings score for Dr. Mario World. GameRankings. Archived from the original on October 9, 2021. Retrieved July 13, 2019.
- ^ Carter, Chris (July 10, 2019). "Review: Dr. Mario World". Destructoid. Retrieved July 13, 2019.
- ^ Bertoli, Ben (Last updated July 10, 2019). "Dr. Mario World is Fun, But Flawed". IGN. Retrieved July 13, 2019.
- ^ Fox, Glen (July 11, 2019). "Dr. Mario World Review: An Uninspiring Puzzler From Nintendo That's Infested With Predatory IAPs". Gamezebo. Retrieved July 13, 2019.
- ^ Scullion, Chris (July 11, 2019). "Dr. Mario World Review (Mobile)". Nintendo Life. Retrieved July 13, 2019.
- ^ (Jul 18, 2019) Nintendo's Dr. Mario World Starts Strong for Its Genre with 2 Million Installs and $100,000 Spent in 72 Hours. Sensor Tower. Retrieved July 19, 2019.
- ^ (Jul 19, 2019) Dr. Mario World's First Week Downloads Reach a Healthy Five Million Globally. Sensor Tower. Retrieved July 20, 2019.
- ^ https://drmarioworld.miraheze.org/wiki/Assistants
- ^ https://twitter.com/MarioJoe11/status/1154425661299286027
- ^ https://drmarioworld.miraheze.org/wiki/Medals
- ^ The Spriters Resouce
- ^ https://twitter.com/MarioJoe11/status/1178715531916042243
- ^ https://twitter.com/MarioJoe11/status/1178720092881850369
External links
Mobile games and applications | |
---|---|
Super Mario franchise | Super Mario Run (2016) • Dr. Mario World (2019) • Mario Kart Tour (2019) |
Miscellaneous | Nintendo Music (2024) |