Super Smash Bros. for Wii U
Super Smash Bros. for Wii U | |||||||||||
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Wii U North American box art For alternate box art, see the game's gallery. | |||||||||||
Developer | Sora Ltd. Bandai Namco Games | ||||||||||
Publisher | Nintendo | ||||||||||
Platform(s) | Wii U | ||||||||||
Genre | Fighting | ||||||||||
Rating(s) |
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Mode(s) | Single-player, Multiplayer | ||||||||||
Input | Wii U: Wii Remote (horizontal) Wii Remote and Nunchuk
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Super Smash Bros. for Wii U is the Wii U version of the fourth installment of the Super Smash Bros. series and was developed by Sora Ltd. and Bandai Namco Games.[1] While this game and Super Smash Bros. for Nintendo 3DS were developed simultaneously, the Nintendo 3DS version launched earlier due to its earlier completion of development.
Like with most other Nintendo 3DS and Wii U software titles, this title can be purchased at retail stores or from the Nintendo eShop, with the digital version requiring 15,700 MB (approx. 15.3 GB) of memory to be installed. Due to the amount of space that it requires, standard set Wii U consoles are not able to download this title without an external storage device, but deluxe set Wii U consoles can.
A follow-up title for the Nintendo Switch, Super Smash Bros. Ultimate, was released four years after Super Smash Bros. for Wii U on December 7, 2018.
Gameplay
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U have some similarities and differences from Super Smash Bros. Brawl, as well as differences between the two versions. Final Smashes and Footstool Jumping make a return, while the "tripping" mechanic has been removed.[2] The pace of battles has also been stated to be in between Super Smash Bros. Melee and Super Smash Bros. Brawl.
Both games have the same roster of playable characters in order to keep them consistent. The movesets and animations of some returning characters were changed more significantly than during the transition from Super Smash Bros. Melee to Super Smash Bros. Brawl, with many returning characters having completely new moves, and major alterations (such as Pit). Aesthetically, the games are much more stylized and visually intense than the previous entries, with the overall colors being bolder and brighter and many elements having been redone to stand out more, and the characters also appear more similar to their current appearances from their franchises of origin, lacking realistic details in them.
The Wii U version does not make much use of the GamePad's touch screen during gameplay. However, in addition to Off-TV Play, the Wii U GamePad can display in-battle stats, such as damage percentages.[3] Like in all games, Smash has its traditional fighting game mode with its customized rules where four chosen fighters play on chosen stages. This includes the Stamina mode (where players get HP that decreases), Time (time limit), Stock (lives) and Coin Battle (winner is the one that collects the most coins). Special Smash also returns in this version, allowing players to battle under certain conditions.[3]
Customization/cross-connectivity
- Main article: Equipment
Players can send customized fighters from one version to the other. Players can customize fighter's special attacks with one of three variations for each. The Mii Fighters and Palutena, however, have custom special attacks that aren't variants of the original attacks; these are unlocked from the beginning. Players can also equip items to fighters to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three items can be equipped at a time, and some items provide additional side effects to the fighter.[4]
Custom characters cannot be used in With Anyone online. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version[5]; alternatively, players can download the "Smash Controller" application off the Nintendo 3DS eShop to use their system as a controller[6].
Exclusive modes
8-Player Smash
A new game mode known as 8-Player Smash is also available. As opposed to the traditional four player battles Super Smash Bros. is known for, up to eight players can join a single battle. An option of four teams is allowed, with the yellow team serving as a new team color choice. In this special game mode, most stages are restricted when five or six players are playing and even more when seven or eight are playing; in stages that are playable in 8-Player Smash, stage hazards such as bosses and other features are removed for optimization purposes, though stage incompatibility has shown to be mostly arbitrary, with even some incompatible stages featuring 8-Player spawn points.[7] Omega variants of the same stage may allow for more players. Players additionally cannot play coin battles in 8-Player Smash.
Smash Tour
Smash Tour is a new mode serving as the exclusive mode for the Wii U version. Smash Tour is a board game mode in which players (as Miis) travel around a board by spinning a wheel, collecting fighters and power-ups for their fighters scattered around the board. Players start with two fighters by default. If two players cross paths, then all players are pitted into a Smash battle for a reward, and the winner obtains a fighter from one of the other players. Players may also obtain items that can be used to trigger various effects, and random events may also occur on the board. Checkpoints are also scattered around the board which boost players' stats when they pass over them. The number of turns can be set between 15 and 25, and after all the turns have ended, players fight in a Stock match using their stat boosts, their stock based on the fighters they collected. The player can choose between a small, normal-sized, and big board to play on.[3]
Special Orders
- Main article: Special Orders
In Special Orders, the player has the choice of playing either "Master Orders" or "Crazy Orders", referring to Master Hand and Crazy Hand. In their respective modes, Master Hand and Crazy Hand construct challenges for the player. Players purchase tickets in order to face challenges. In Master Orders, players purchase tickets in order to try one of three challenges, the reward depending on the difficulty; each ticket is used separately, and each challenge may only be tried once. Playing Crazy Orders requires the player to either use a pass or pay 5,000 gold; the player can then play any number of challenges to rack up rewards within a set time limit before facing Crazy Hand in a final battle. If the player loses at any point they lose some of their rewards.[3]
Events
Events return from the previous two installments, in which players take on a series of themed battles. Events are arranged in a grid, however, and the path forward reveals itself when the player completes a given event. Players can also receive various rewards such as trophies, gold, and Special Orders passes by completing challenges. Like in Super Smash Bros. Brawl, two player Events are also available.[3]
Masterpieces
Masterpieces from Super Smash Bros. Brawl returns as a feature in the Vault. It offers many short demos of past Nintendo games that can be played for a certain amount of time. The game can redirect the player to the Nintendo eShop where they may purchase the Virtual Console version of the game, if it is available on the service.
The following is a list of the Masterpieces:
- Super Mario Bros.
- Super Mario Bros.: The Lost Levels
- Wrecking Crew
- Kirby's Dream Land
- Kirby's Adventure
- Kirby Super Star
- The Legend of Zelda
- Zelda II: The Adventure of Link
- Fire Emblem: Shadow Dragon and the Blade of Light (Japan only)
- Super Mario World
- Super Mario Kart
- Dr. Mario (Game Boy)
- Yoshi
- Mega Man 2
- F-Zero
- Pilotwings
- Pac-Man
- Balloon Fight
- Donkey Kong
- Punch-Out!!
- Metroid
- Super Metroid
- Kid Icarus
- EarthBound
Classic
The Wii U version's Classic Mode operates in a different manner from that of the 3DS version. It still maintains the intensity system in the 3DS version; players can spend gold to increase the intensity level, and if the player gets a Game Over, some of his/her rewards will be lost, and the intensity will lower by .5, unless the intensity level is set at 2.0. Classic Mode can be played with two players together.
Instead of paths, the player has to choose which group of fighters that he/she wants to fight. As many as seven opponents may be fought in a single stage. One of the opponents includes the rival, which is programmed to be harder than the other opponents. The longer the rival stays alive, the stronger it becomes. On some occasions, an intruder may pop up for one match; the intruder will either be giant-sized or metallic. Some opponents may even possess rewards, which can either be gold, trophies, custom parts, or a Crazy Orders Pass.
When the player KOs any opponents, their trophies will be displayed in the "Fighters Defeated" box. The defeated opponents can later be used as allies for any team battle matches. In team battles, opponents that the player's allies KO will also be added to the "Fighters Defeated" box.
There are a total of seven stages, with the first three stages consisting of battles against default opponents and the rival. For stages 4 and 5, the player will face an additional group of opponents, but they will use their alternate color schemes; these opponents may also come equipped with their custom special moves. Stage 6 pits the player against the Fighting Mii Team, where they must KO twenty Fighting Miis. Stage 7 pits the player against Master Hand, but higher intensities will add Crazy Hand, and even Master Core to the mix. Unlike in the 3DS version, the player does not have the option to avoid fighting Crazy Hand on intensity levels 3.0 and higher. Upon completing the mode, the player earns a trophy of their current character.
Level | Intensity | Wager | Final Battle |
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Effortless | 0.0 to 0.9 | 55 to 100 | Master Hand |
Easy | 1.0 to 1.9 | 5 to 50 | Master Hand |
Standard | 2.0 to 2.9 | 0 to 72 | Master Hand |
Tougher | 3.0 to 3.9 | 80 to 188 | Master Hand and Crazy Hand |
Challenging | 4.0 to 4.9 | 200 to 335 | Master Hand and Crazy Hand |
Heatin' Up | 5.0 to 5.9 | 350 to 530 | Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow) |
Extra Spicy | 6.0 to 6.9 | 550 to 775 | Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow) |
Infernal | 7.0 to 7.9 | 800 to 1205 | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow) |
White Hot | 8.0 to 8.9 | 1250 to 2105 | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only)) |
Nothing Harder! | 9.0 | 2200 | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only)) |
All-Star
Unlike Classic, All-Star is almost the same as in the Nintendo 3DS version. Some differences include a larger rest area, and the characters appear in reverse chronological order; at the beginning, players face the newest characters and finish with the oldest fighters in the game. All-Star Mode can be played with two players together.
Like in Super Smash Bros. Brawl's Boss Battles Mode, the player receives a Game Over with no continues if they lose their one stock or run out of time, which then leads to the results display screen showing the gold, Global Smash Power, score, trophies, Crazy Orders Passes, and custom parts that the player earned so far.
Upon completing the mode, the player earns a Final Smash trophy of their current character.
* - Only available in the full All-Star mode. ** - Downloadable content. Only available in this mode after downloading, but it will be removed if the player deletes the game's DLC data. Inclusion does not affect any of the game's challenges.
Stadium
Just like in the Nintendo 3DS version, three stadium games are playable. Home-Run Contest follows the same rules as in the previous installment but with an option to compete with four players. Target Blast now has three stages to play with instead of one, up to four players can participate, and the bomb is bigger in the second round, resulting a bigger explosion when that happens. Multi-Man Smash remains the same as in the Nintendo 3DS version. Multi-Man Smash can be played with up to four players.
Vault
Similar to the Nintendo 3DS version, the Vault allows players to view and buy Trophies and view records, tips, and replays as well as listen to the sound effects and music. In this version, however, players can also view the games' promotional trailers, ending movies for the fighters, as well as play Masterpieces.
Trophies
- Main article: List of trophies in Super Smash Bros. for Wii U
There are a total of 743 trophies in the Wii U version. In the Trophies menu, players have the option to buy Trophies from the Trophy Shop like in the Nintendo 3DS version. Trophy Rush is also available, though in this version up to two players can play. Like in Super Smash Bros. Brawl, Photo Studio allows the player to pose and resize their Trophies on various backgrounds and take pictures of them. Another new mode known as Trophy Box allows the player to fill boxes with trophies based on a given criteria, such as game series (Paper Mario, New Super Mario Bros.) or specific games (Super Mario Galaxy, Super Mario Galaxy 2).[3]
Online Play
This game features online play similar to Super Smash Bros. Brawl in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. Voice chat is also available when playing With Friends, though like Mario Kart 8 it can only be used between battles.[3] When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly-selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes, and For Glory offers a 1-on-1 mode as well.
Conquest pits some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins.
Spectate mode allows players to view matches and bet gold on their outcome, view replays of past online matches, and view a map showing the players currently online.
Rather than an online leaderboard, the game makes use of a different type of ranking system, called "Global Smash Power". A player's GSP score is recorded for each of the various single-player modes, the number indicating how many players around the world they outrank.
Playable characters
Including DLC characters, this installment features a total of 58 playable characters. These consist of 37 veterans and 21 newcomers. Certain characters from the previous Super Smash Bros. games have been removed from the rosters of both the Nintendo 3DS and Wii U versions in order to keep them consistent, partly due to limitations with the Nintendo 3DS version. Unlike the previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters. Of the roster, eleven characters are from the Mario universe (eighteen if the seven Koopaling alternates for Bowser Jr. are counted): Mario, Luigi, Peach, Bowser, Yoshi, Rosalina, Bowser Jr., Wario, Donkey Kong, Diddy Kong, and Dr. Mario.
Mewtwo returns from Super Smash Bros. Melee as a downloadable, 50th character, releasing for free to Club Nintendo members who signed up for a promotion involving the purchase of both the Nintendo 3DS and Wii U versions of the game.[8] It was released as a paid download later on for those who did not register both versions.[9] In addition, two more characters return from the previous installments as downloadable characters, namely Roy from Super Smash Bros. Melee and Lucas from Super Smash Bros. Brawl. Four more newcomers made their debut as playable characters: Ryu from the Street Fighter series, Cloud Strife from Final Fantasy VII, Corrin from Fire Emblem Fates, and Bayonetta from the Bayonetta series. DLC characters do not have any custom special moves or any unique Palutena's Guidance conversations.
NOTE: Characters in italics are newcomers.
Default characters | ||||
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Character | Trophy Description | Special Attacks | Final Smash | |
Mario |
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: "It’s-a me, Mario!" | Standard - Fireball Side - Cape Up - Super Jump Punch Down - F.L.U.D.D. |
Mario Finale | |
Luigi |
Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. | Standard - Fireball Side - Green Missile Up - Super Jump Punch Down - Luigi Cyclone |
Poltergust 5000 | |
Peach |
Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? | Standard - Toad Side - Peach Bomber Up - Peach Parasol Down - Vegetable |
Peach Blossom | |
Bowser |
The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! | Standard - Fire Breath Side - Flying Slam Up - Whirling Fortress Down - Bowser Bomb |
Giga Bowser | |
Yoshi |
As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. | Standard - Egg Lay Side - Egg Roll Up - Egg Throw Down - Yoshi Bomb |
Super Dragon | |
Rosalina & Luma |
The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! | Standard - Luma Shot Side - Star Bits Up - Launch Star Down - Gravitational Pull |
Power Star | |
Bowser Jr. Alternate characters: The seven Koopalings |
Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. | Standard - Clown Cannon Side - Clown Kart Dash Up - Abandon Ship Down - Mechakoopa |
Shadow Mario Paint | |
Donkey Kong |
This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. | Standard - Giant Punch Side - Headbutt Up - Spinning Kong Down - Hand Slap |
Konga Beat | |
Diddy Kong |
Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! | Standard - Peanut Popgun Side - Monkey Flip Up - Rocketbarrel Boost Down - Banana Peel |
Rocketbarrel Barrage | |
Little Mac |
This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. | Standard - Straight Lunge Side - Jolt Haymaker Up - Rising Uppercut Down - Slip Counter |
Giga Mac | |
Link |
Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? | Standard - Hero's Bow Side - Gale Boomerang Up - Spin Attack Down - Bomb |
Triforce Slash | |
Zelda |
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. | Standard - Nayru's Love Side - Din's Fire Up - Farore's Wind Down - Phantom Slash |
Light Arrow | |
Sheik |
In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. | Standard - Needle Storm Side - Burst Grenade Up - Vanish Down - Bouncing Fish |
Light Arrow | |
Ganondorf |
The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! | Standard - Warlock Punch Side - Flame Choke Up - Dark Dive Down - Wizard's Foot |
Beast Ganon | |
Toon Link |
This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. | Standard - Hero's Bow Side - Boomerang Up - Spin Attack Down - Bomb |
Triforce Slash | |
Samus |
Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! | Standard - Charge Shot Side - Missile Up - Screw Attack Down - Bomb |
Zero Laser | |
Zero Suit Samus |
Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. | Standard - Paralyzer Side - Plasma Whip Up - Boost Kick Down - Flip Jump |
Gunship | |
Pit |
Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! | Standard - Palutena Bow Side - Upperdash Arm Up - Power of Flight Down - Guardian Orbitars |
Three Sacred Treasures | |
Palutena |
In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! | Standard - Autoreticle / Explosive Flame / Heavenly Light Side - Reflect Barrier / Angelic Missile / Super Speed Up - Warp / Jump Glide / Rocket Jump Down - Counter / Lightweight / Celestial Firework |
Black Hole Laser | |
Marth |
The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. | Standard - Shield Breaker Side - Dancing Blade Up - Dolphin Slash Down - Counter |
Critical Hit | |
Ike |
One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. | Standard - Eruption Side - Quick Draw Up - Aether Down - Counter |
Great Aether | |
Robin Male/female variants |
This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. | Standard - Thunder Side - Arcfire Up - Elwind Down - Nosferatu |
Pair Up | |
Kirby |
Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. | Standard - Inhale Side - Hammer Flip Up - Final Cutter Down - Stone |
Ultra Sword | |
King Dedede |
He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. | Standard - Inhale Side - Gordo Throw Up - Super Dedede Jump Down - Jet Hammer |
Dedede Burst | |
Meta Knight |
Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. | Standard - Mach Tornado Side - Drill Rush Up - Shuttle Loop Down - Dimensional Cape |
Galaxia Darkness | |
Fox |
Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. | Standard - Blaster Side - Fox Illusion Up - Fire Fox Down - Reflector |
Landmaster | |
Pikachu |
Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. | Standard - Thunder Jolt Side - Skull Bash Up - Quick Attack Down - Thunder |
Volt Tackle | |
Charizard |
The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! | Standard - Flamethrower Side - Flare Blitz Up - Fly Down - Rock Smash |
Mega Evolution | |
Lucario |
A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! | Standard - Aura Sphere Side - Force Palm Up - Extreme Speed Down - Double Team |
Mega Evolution | |
Jigglypuff |
This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! | Standard - Rollout Side - Pound Up - Sing Down - Rest |
Puff Up | |
Greninja |
This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. | Standard - Water Shuriken Side - Shadow Sneak Up - Hydro Pump Down - Substitute |
Secret Ninja Attack | |
Ness |
Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! | Standard - PK Flash Side - PK Fire Up - PK Thunder Down - PSI Magnet |
PK Starstorm | |
Captain Falcon |
In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! | Standard - Falcon Punch Side - Raptor Boost Up - Falcon Dive Down - Falcon Kick |
Blue Falcon | |
Villager Male/female variants |
An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? | Standard - Pocket Side - Lloid Rocket Up - Balloon Trip Down - Timber |
Dream Home | |
Olimar Alternate character: Alph |
A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! | Standard - Pikmin Pluck Side - Pikmin Throw Up - Winged Pikmin Down - Pikmin Order |
End of Day | |
Wii Fit Trainer Male/female variants |
The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. | Standard - Sun Salutation Side - Header Up - Super Hoop Down - Deep Breathing |
Wii Fit | |
Shulk |
In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. | Standard - Monado Arts Side - Back Slash Up - Air Slash Down - Vision |
Chain Attack | |
Pac-Man |
The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. | Standard - Bonus Fruit Side - Power Pellet Up - Pac-Jump Down - Fire Hydrant |
Super Pac-Man | |
Mega Man |
The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! | Standard - Metal Blade Side - Crash Bomber Up - Rush Coil Down - Leaf Shield |
Mega Legends | |
Sonic |
The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. | Standard - Homing Attack Side - Spin Dash Up - Spring Jump Down - Spin Charge |
Super Sonic | |
Mii Brawler |
This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! | Standard - Shot Put / Ultimate Uppercut / Exploding Side Kick Side - Onslaught / Burning Drop Kick / Headache Maker Up - Soaring Axe Kick / Helicopter Kick / Piston Punch Down - Head-On Assault / Feint Jump / Foot Flurry |
Omega Blitz | |
Mii Swordfighter |
This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. | Standard - Gale Strike / Shuriken of Light / Blurring Blade Side - Airborne Assault / Slash Launcher / Chakram Up - Stone Scabbard / Skyward Slash Dash / Hero's Spin Down - Blade Counter / Reversal Slash / Power Thrust |
Final Edge | |
Mii Gunner |
A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! | Standard - Charge Blast / Laser Blaze / Grenade Launch Side - Flame Pillar / Stealth Burst / Gunner Missile Up - Lunar Launch / Cannon Uppercut / Arm Rocket Down - Echo Reflector / Bomb Drop / Absorbing Vortex |
Full Blast | |
Unlockable characters | ||||
Wario |
A living embodiment of gross, this villian hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? | Standard - Chomp Side - Wario Bike Up - Corkscrew Down - Wario Waft |
Wario-Man | |
Mr. Game & Watch |
Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. | Standard - Chef Side - Judge Up - Fire Down - Oil Panic |
Octopus | |
Duck Hunt Duck Hunt Duo in European languages |
You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! | Standard - Trick Shot Side - Clay Shooting Up - Duck Jump Down - Wild Gunman |
NES Zapper Posse | |
Falco |
A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. | Standard - Blaster Side - Falco Phantasm Up - Fire Bird Down - Reflector |
Landmaster | |
R.O.B. |
This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. | Standard - Robo Beam Side - Arm Rotor Up - Robo Burner Down - Gyro |
Super Diffusion Beam | |
Dr. Mario |
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. | Standard - Megavitamin Side - Super Sheet Up - Super Jump Punch Down - Dr. Tornado |
Doctor Finale | |
Dark Pit |
Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. | Standard - Silver Bow Side - Electroshock Arm Up - Power of Flight Down - Guardian Orbitars |
Dark Pit Staff | |
Lucina |
Chrom's daughter and the future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip. | Standard - Shield Breaker Side - Dancing Blade Up - Dolphin Slash Down - Counter |
Critical Hit | |
Downloadable characters | ||||
Mewtwo |
Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might be worth it! | Standard - Shadow Ball Side - Confusion Up - Teleport Down - Disable |
Psystrike | |
Release Date: April 28, 2015 (April 15, 2015 for Club Nintendo members who have purchased and registered both versions of the game) Price: US$3.99; US$4.99 if purchased with the 3DS version; free download for Club Nintendo members who have purchased and registered both versions of the game | ||||
Lucas |
The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage! | Standard - PK Freeze Side - PK Fire Up - PK Thunder Down - PSI Magnet |
PK Starstorm | |
Release Date: June 14, 2015 Price: US$3.99; US$4.99 if purchased with the 3DS version | ||||
Roy |
Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade. | Standard - Flare Blade Side - Double-Edge Dance Up - Blazer Down - Counter |
Critical Hit | |
Release Date: June 14, 2015 Price: US$3.99; US$4.99 if purchased with the 3DS version | ||||
Ryu |
Ryu visits from the Street Fighter series! Ryu's fighting style is based on karate, but he's mixed in some other martial arts to make his own unique style. In Smash, he will perform either weak or strong attacks depending on if you press or hold down the buttons. His special attacks also have three power levels! | Standard - Hadouken Side - Tatsumaki Senpukyaku Up - Shoryuken Down - Focus Attack |
Shinku Hadoken / Shin Shoryuken | |
Release Date: June 14, 2015 Price: US$5.99; US$6.99 if purchased with the 3DS version (both bundled with Suzaku Castle) | ||||
Cloud |
The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrad Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny. | Standard - Blade Beam Side - Cross Slash Up - Climhazzard Down - Limit Charge / Finishing Touch |
Omnislash | |
Release Date: December 15, 2015 Price: US$5.99; US$6.99 if purchased with the 3DS version (both bundled with Midgar) | ||||
Corrin |
Corrin joins the battle from Fire Emblem Fates. Born in Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon. In Smash, Corrin can change parts of the body into lance-like hands and feet that have a long reach that deal more damage at the tips. | Standard - Dragon Fang Shot Side - Dragon Lunge Up - Draconic Ascent Down - Counter Surge |
Torrential Roar | |
Release Date: February 3, 2016 Price: US$4.99; US$5.99 if purchased with the 3DS version | ||||
Bayonetta |
Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move! | Standard - Bullet Climax Side - Heel Slide / After Burner Kick Up - Witch Twist Down - Witch Time |
Infernal Climax | |
Release Date: February 3, 2016 Price: US$5.99; US$6.99 if purchased with the 3DS version (both bundled with Umbra Clock Tower) |
Unlocking criteria
Character | Criteria I | Criteria II | Stage of battle |
---|---|---|---|
Falco | Clear Classic Mode | Play 10 matches | Orbital Gate Assault |
Wario | Clear 100-Man Smash | Play 20 matches | Gamer |
Lucina | Clear Classic Mode on intensity 5.5 or higher | Play 30 matches | Coliseum |
Dark Pit | Clear All-Star mode on Normal difficulty | Play 40 matches | Palutena's Temple |
Dr. Mario | Clear a Hard difficulty Master Orders ticket | Play 50 matches | Delfino Plaza |
R.O.B. | Clear Crazy Orders after 10 rounds and defeat Crazy Hand | Play 60 matches | Wrecking Crew |
Mr. Game & Watch | Clear Classic Mode on intensity 2.0 or higher with 5 characters | Play 80 matches | Flat Zone X |
Duck Hunt | Earn 1 KO in Cruel Smash | Play 100 matches | Duck Hunt |
Mii Fighter | Create in Custom | N/A | N/A |
Other characters
Character movesets
- F.L.U.D.D. (Mario attack)
- Toad (Peach attack)
- Mechakoopa (Bowser Jr. attack)
- Shadow Mario (Bowser Jr.'s Final Smash)
- Navi (Link taunt)
- Phantom (Zelda attack)
- Gordo (King Dedede attack)
- Chrom (Robin's Final Smash)
- Pikmin (Olimar attack)
- Lloid (Villager attack)
- Tom Nook (Villager's Final Smash)
- Timmy and Tommy Nook (Villager's Final Smash)
- Rush (Mega Man attack)
- Mega Man X (Mega Man's Final Smash)
- Mega Man Volnutt (Mega Man's Final Smash)
- MegaMan.EXE (Mega Man's Final Smash)
- Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
- Wild Gunman (Duck Hunt attack and Final Smash)
- Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
- Fighter (Galaga) (Pac-Man attack and taunt)
- Galaxip (Pac-Man taunt)
- Hypership (Gaplus) (Pac-Man taunt)
- Mappy (Pac-Man taunt)
- Pooka (Pac-Man taunt)
- King (King & Balloon) (Pac-Man taunt)
- Souvalou (Xevious) (Pac-Man taunt)
- Boscononian (Pac-Man taunt)
- Gilgamesh (Tower of Druaga) (Pac-Man taunt)
- Clovis (Dragon Buster) (Pac-Man taunt)
- Red Baron (Sky Kid) (Pac-Man taunt)
- Rally-X Car (Pac-Man taunt)
- Paccet (Pac-Man taunt)
- Topcup (Pac-Man taunt)
- Don-chan (Pac-Man taunt)
- Dunban (Shulk's Final Smash)
- Riki (Shulk's Final Smash)
Stage cameos
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Stage bosses
- Nabbit (Mushroom Kingdom U)
- Yellow Devil (Wily Castle)
- Ridley/Meta Ridley (Pyrosphere)
- Metal Face (Gaur Plain)
- Master Hand
- Crazy Hand
- Master Core
Stages
Super Smash Bros. for Wii U has a total of 55 stages, mostly based on home console games to differ from Super Smash Bros. for Nintendo 3DS's stages, which are mostly based on handheld games. 34 of the stages are new with 21 returning from the previous three games. 41 of the stages are immediately available with five being locked and nine being downloadable. Thirteen stages are shared between both versions, which includes all downloadable stages aside from Pirate Ship and Miiverse.
Unlike Super Smash Bros. for Nintendo 3DS, this game has a full My Music feature, allowing players to change the frequency at which each song plays for every stage. Players can change the music settings in the My Music menu, or on the stage select screen by pressing . Finally, every stage in the game has an "omega" ("Ω") variant, a completely flat stage similar to Final Destination, which can be selected on the stage select screen by pressing .
Stages listed in italics are unlockable.
Stage | Description | Songs | Maximum # of players | ||||
---|---|---|---|---|---|---|---|
Normal | Omega | ||||||
Normal Stages | |||||||
Battlefield† |
The general layout of this stage has not changed since the original Super Smash Bros. It has a long base platform with three semi-solid platforms hanging above it. In this game, ruins surround the Battlefield and the time of day rotates as battles continue. This is one of the few stages shared between versions. |
|
8 | 8 | |||
Big Battlefield |
A bigger version of the Battlefield stage, made to hold a larger number of players to accommodate for the new 8-Player Smash mode. Like Battlefield, it has a long, solid base platform, but six platforms hanging above it instead of three. | 8 | 8 | ||||
Final Destination† |
Like in previous installments, Final Destination is a simple stage, consisting only of a large platform with no stage hazards or other gimmicks. When playing through Classic Mode, the bosses Master Hand, Crazy Hand, and/or Master Core are fought here. The scenery changes as battles continue. This is one of the few stages shared between versions. |
|
4 | 4 | |||
Mushroom Kingdom U (New Super Mario Bros. U) |
Mushroom Kingdom U changes between areas based on New Super Mario Bros. U, each with its own properties and hazards. Additionally, the character Nabbit occasionally appears to trap players in his bag and carry them off-screen. |
|
4 | 8 | |||
Mario Galaxy (Super Mario Galaxy) |
Taking place on the Gateway Galaxy planet from Super Mario Galaxy, this stage has a large planet with a curved gravity which affects the characters and most projectiles. Two semi-solid platforms also hang above the stage. |
|
8 | 8 | |||
Delfino Plaza* (Super Mario Sunshine) |
Returning from Super Smash Bros. Brawl, the stage has players battle in Delfino Plaza from Super Mario Sunshine. The main stage itself is a large platform with several semi-solid platforms above it, the layout of which changes each time the stage returns to pick up player after dropping them at a location in Delfino Plaza. Players can fight in locations ranging from Bianco Square to on top of the Shine Gate. |
|
4 | 8 | |||
Mario Circuit (Mario Kart 8) |
This stage is based on the Mario Circuit from Mario Kart 8. The main stage carries players around the race track and drops them at certain points, much like Delfino Plaza. Several Shy Guys are seen racing around the track and can damage the players if they come into contact with them. |
|
4 | 4 | |||
Mario Circuit (Brawl)* (Mario Kart) |
This stage returns from Super Smash Bros. Brawl. Despite being called "Mario Circuit", it does not appear to be based on any Mario Circuit in particular, instead more closely resembling the Figure-8 Circuit track from Mario Kart DS. It consists of three semi-solid platform placed above the ground, all of which Shy Guys drive on, damaging players if the Shy Guys run into them.
If battling with more the four players, the Shy Guys are absent. |
|
8 | 8 | |||
Luigi's Mansion* (Luigi's Mansion) |
Returning from Super Smash Bros. Brawl, this stage is based on the mansion of the same name. There are three levels to the stage which players can jump between, though the mansion itself is situated over a large chasm. The pillars holding the mansion up can be destroyed, collapsing the mansion upon doing so. However, the pillars cannot be destroyed when battling with more than four characters. |
|
8 | 8 | |||
Jungle Hijinxs (Donkey Kong Country Returns) |
A stage based on the level of the same name from Donkey Kong Country Returns. Unique to this stage are dual planes, a feature taken from Donkey Kong Country Returns; there is a battlefield in the front and one in the back. Both have several platforms the players can jump between and the Barrel Cannons are the means of transport between the two planes. |
|
4 | 8 | |||
Kongo Jungle 64*** (Donkey Kong Country) |
Returning from the first Super Smash Bros., this stage has a base platform with two semi-solid platforms above it and a rotating set of platforms in the center. A single, rotating Barrel Cannon travels beneath the stage, launching anyone within it. |
|
8 | 8 | |||
Skyloft (The Legend of Zelda: Skyward Sword) |
This stage has players fighting on a large platform containing several semi-solid platforms above it as the stage travels around Skyloft from The Legend of Zelda: Skyward Sword. The stage drops players off at various locations on Skyloft for players to continue fighting on, ranging from underneath the floating island to the top of the Statue of the Goddess. |
|
4 | 4 | |||
Bridge of Eldin* (The Legend of Zelda: Twilight Princess) |
Returning from Super Smash Bros. Brawl, the stage is based on the Bridge of Eldin from The Legend of Zelda: Twilight Princess. It is a long, stone platform. Occasionally, the character King Bulblin will ride across the stage and drop a bomb, destroying the center part of the bridge. Later on, a Portal will appear to repair the bridge. |
|
8 | 8 | |||
Temple** (The Legend of Zelda) |
Returning from Super Smash Bros. Melee, this stage is based on the temples found in The Legend of Zelda series. It is a large stage with several platforms and an underground area, all suspended in midair. |
|
8 | 8 | |||
Pyrosphere (Metroid: Other M) |
Based on the Pyrosphere from Metroid: Other M, specifically the Geothermal Power Plant. The stage consists of a large base platform with semi-solid platforms hanging on either side. Like in Metroid: Other M, Ridley can be fought here, though he'll join a player's side if he is attacked by that player enough times. Other enemies from the game also appear. |
|
8 | 8 | |||
Norfair* (Metroid) |
Returning from Super Smash Bros. Brawl, this stage is based on the location of the same name from the Metroid series. The stage has several platforms situated over a large pool of lava. The lava will occasionally rise up, encompassing most of the stage, along with large geysers and walls of lava coming from behind and the sides of the stage. When battling with more than four players, the lava geysers and walls will not appear. |
|
8 | 8 | |||
Port Town Aero Dive* (F-Zero GX) |
Returning from Super Smash Bros. Brawl, this stage is based on the Port Town - Aero Dive from F-Zero GX. It has the player fight on a long platform that goes around the track, occasionally lowering the players onto the track itself. Several F-Zero racers race along the track and will damage the player if they come into contact. |
|
4 | 8 | |||
Woolly World (Yoshi's Woolly World) |
A stage based on the aesthetics of Yoshi's Woolly World. The stage has a large mobile with hanging platforms that will rise into the air after enough time has passed. |
|
4 | 8 | |||
Yoshi's Island** (Super Mario World) |
A stage based on the elements from Super Mario World and returns from Super Smash Bros. Melee. It has several Rotating Blocks acting as platforms, a hill to the right, and a sloped Warp Pipe to the left. |
|
8 | 8 | |||
The Great Cave Offensive (Kirby Super Star) |
Based on the Great Cave Offensive from Kirby Super Star, the stage is a giant labyrinth filled with platforms, Danger Zones, and randomly generated treasure chests. It is the largest stage in the game. |
|
8 | 8 | |||
Halberd* (Kirby Super Star) |
A stage returning from Super Smash Bros. Brawl. The main platform circles around Meta Knight's Halberd ship. The platform will eventually rest at an opening on the ship where the players will become vulnerable to the ship's large cannon. |
|
4 | 8 | |||
Orbital Gate Assault (Star Fox: Assault) |
A stage based on the Orbital Gate from the Star Fox series, specifically during the Aparoid invasion from Star Fox Assault. The platform layout constantly changes as the ships and the Aparoid missiles move around. If Fox and Falco aren't present during a match, a conversation between the Star Fox crew can be activated. |
|
4 | 8 | |||
Lylat Cruise* (Star Fox) |
A returning stage from Super Smash Bros. Brawl. The layout of the stage is similar to Battlefield's, though the platforms are more angled. As the ship goes through the stage's scenery, the stage will tilt slightly, making certain moves difficult to connect. |
|
8 | 8 | |||
Kalos Pokémon League (Pokémon X and Pokémon Y) |
This stage is based on the Kalos Region's variant of the Pokémon League from Pokémon X and Pokémon Y. The stage cycles between the main hall and the four other chambers, representing a member of the Pokémon League and the appearance and gimmicks of the stage change accordingly. |
|
4 | 8 | |||
Pokémon Stadium 2* (Pokémon) |
A returning stage from Super Smash Bros. Brawl. The stage's layout constantly changes, and the hazards change depending on the current "type" variation the stage is on. |
|
8 | 8 | |||
Onett** (EarthBound) |
Returning from Super Smash Bros. Melee, this stage has several buildings the player can jump between, including two houses and a drug store. Occasionally, cars will drive by close enough to the stage to damage players if they're on the ground. Additionally, the rafters on the drug store will collapse if player jump on it too many times. |
|
8 | 8 | |||
Coliseum (Fire Emblem) |
A stage based on the several arenas from the Fire Emblem series. At first, the stage is long and flat, though platforms will continuously rise and fall as the battle continues. |
|
4 | 4 | |||
Castle Siege* (Fire Emblem) |
A returning stage from Super Smash Bros. Brawl. The stage cycles between three phases: a castle's exterior, the castle's interior, and a lava-filled underground area. All of which are common areas seen in the Fire Emblem games. |
|
8 | 8 | |||
Flat Zone X (Game & Watch) |
A combination of the Flat Zone stage from Super Smash Bros. Melee and the Flat Zone 2 stage from Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS. As such, it features elements from both of those stages. |
|
6 | 8 | |||
Palutena's Temple (Kid Icarus: Uprising) |
A large stage based on Palutena's Temple from Kid Icarus: Uprising. It features many platforms and hazards, some of which can be destroyed or will move. Pit, if present on the stage, is also able to communicate with Palutena and Viridi to get advice on his opponents. |
|
8 | 8 | |||
Skyworld* (Kid Icarus) |
A returning stage from Super Smash Bros. Brawl. The platforms present on the stage can be temporarily broken, allowing players to fall through them. |
|
6 | 8 | |||
Gamer (Game & Wario) |
A stage based on the game of the same name that can be played in Game & Wario. The stages layout changes each time it's played on, but it always takes place on a large table. 5-Volt constantly appears and any characters caught in her gaze will be launched. Players can use the layout to hide from her when she is present, however. |
|
4 | 8 | |||
Garden of Hope (Pikmin 3) |
A stage based on Garden of Hope from Pikmin 3. As well as featuring many platforms, a Peckish Aristocrab will occasionally appear to destroy the structures and heavily damage players it comes into contact with. |
|
4 | 8 | |||
Town and City (Animal Crossing: City Folk) |
A stage based on both the player's town and the city from Animal Crossing: City Folk. It moves between two locations, with the characters and background changing respectively. The stage itself is one solid platform with several semi-solid platforms above it. The time of day is affected by the Wii U system's built-in clock. |
|
8 | 8 | |||
Smashville* (Animal Crossing) |
A returning stage from Super Smash Bros. Brawl. It is similar to Town and City in design, but does not feature the city background (as this stage is based on Animal Crossing: Wild World, which did not feature the city). The time of day, like Town and City, is affected by the Wii U system's built-in clock. |
|
8 | 8 | |||
Wii Fit Studio (Wii Fit) |
A stage based on the Wii Fit series. The stage features a mirror that will change occasionally to a silhouette demonstrating yoga poses and platforms designed after Wii Balance Boards. |
|
8 | 8 | |||
Boxing Ring† (Punch-Out!!) |
A stage based on the Boxing Ring of the Punch-Out!! series. The ropes around the ring of the stage act as springs and can be used to get to the stage's light fixture, which can be knocked down and damage opponents. |
|
4 | 4 | |||
Gaur Plain† (Xenoblade Chronicles) |
Based on the Gaur Plain from Xenoblade Chronicles, the stage consists of a multitude of platforms. Metal Face attacks fighters at night and can destroy the platforms. This is one of the stages shared between versions, though the 3DS's variant is smaller and lacks Metal Face. |
|
8 | 8 | |||
Duck Hunt† (Duck Hunt) |
A stage based on the game Duck Hunt. The stage is one long platform with the trees acting as platforms above it. The Duck Hunt dog will pop out of the grass occasionally, acting as another platform himself. Initially available only for the Wii U version, it was included in a free update for the 3DS version on September 30, 2015. |
|
8 | 8 | |||
75 m* (Donkey Kong) |
Returning from from Super Smash Bros. Brawl, this stage is based on the 75m level from the original Donkey Kong game. It features many ladders, platforms, and obstacles. The retro Donkey Kong found here will even occasionally send springs from the left side to act as obstacles. |
|
8 | 8 | |||
Wrecking Crew (Wrecking Crew) |
This stage stays true to its origin of the NES game, Wrecking Crew, though with a big overhaul in design. The bombs will cause the above floor to fall when attacked and the barrels can trap characters temporarily if they fall on them. |
|
4 | 8 | |||
Pilotwings (Pilotwings) |
A stage based on two areas from the Pilotwings series. As it travels between locations, characters battle on planes. The match starts on the classic red bi-plane from the original Pilotwings before shifting onto the modern yellow bi-plane from Pilotwings Resort. |
|
4 | 8 | |||
Wuhu Island (Wii Sports Resort) |
A stage taking place on Wuhu Island; a location which first appeared in Wii Sports Resort. Its main platforms bring players around the stage, dropping them at several locations for the fight to continue on. |
|
4 | 4 | |||
Windy Hill Zone (Sonic Lost World) |
A medium-sized stage, based on the first area from the Lost Hex, found in Sonic Lost World. It features many different types of platforms, including a large wheel with rotating platforms. Like with the Mario Galaxy stage, the main platform is curved, affecting players' and some projectiles' gravity. |
|
8 | 8 | |||
Wily Castle† (Mega Man) |
A stage based on Wily Castle from the Mega Man series, with this iteration specifically based on Mega Man 2. Several platforms move around the stage. The Yellow Devil appears occasionally and interfere with the battle. |
|
4 | 8 | |||
Pac-Land (Pac-Land) |
A stage based on the game PAC-LAND. It is a scrolling stage, moving between locations from said game. |
|
6 | 8 | |||
Extra Stages | |||||||
Dream Land (64)†*** (Kirby) |
Release date: June 14, 2015 A stage returning from Super Smash Bros. It is based on the Dream Land stages of the Kirby series. Its layout is exactly like Battlefield's: A base platform with three platforms above it. Whispy Woods will occasionally blow wind to push characters toward the edges of the stage. Bronto Burts and King Dedede appear in the background of the stage. |
|
8 | 8 | |||
Suzaku Castle†[3] (Street Fighter II) |
Release date: June 14, 2015 A stage based on Ryu's home stage in Street Fighter II. The stage has four wooden platforms; the two to the right have walkoffs, while the left side has one small platform above another small platform. There are signs that can be broken, but they do not have any influence on gameplay. |
|
8 | 8 | |||
Miiverse (Miiverse) |
Release date: June 14, 2015 A stage available as free DLC from the 1.0.8 update. It is based on Miiverse (Nintendo's social website service) and posts from players can be displayed in the stage's background. The layout is exactly like Battlefield's. This stage cannot be played online. |
|
4 | 4 | |||
Peach's Castle (64)†*** (Super Mario) |
Release date: July 31, 2015 A stage returning from Super Smash Bros. This stage has a tower with a moving board and a thin, pass-through platform as well as two slanted platforms hovering in mid-air. A bumper is situated above the stage which will knock away players that hit it. |
|
8 | 8 | |||
Hyrule Castle (64)†*** (The Legend of Zelda) |
Release date: July 31, 2015 A stage returning from Super Smash Bros. This stage plays out on the top of Hyrule Castle from The Legend of Zelda: Ocarina of Time. Aside from the base platform, it has a slanted area to the left, floating platforms in the middle, and a covered area to the right. Every 30 seconds, a whirlwind appears, able to catch players and fire them up into the air, which can KO them at high percentages. |
|
8 | 8 | |||
Super Mario Maker† (Super Mario Maker) |
Release date: September 30, 2015 A stage based on Super Mario Maker. The layout of the stage is different every time it is played on, containing several platforms ? Blocks, and Brick Blocks. It also has elements the original game does not, such as placable lava and slopes. The style of the stage changes throughout the battle, changing through the styles of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. |
|
8 | 8 | |||
Pirate Ship* (The Legend of Zelda: The Wind Waker) |
Release date: September 30, 2015 A returning stage from Super Smash Bros. Brawl based on Tetra's Pirate Ship from The Legend of Zelda: The Wind Waker. The deck of the ship acts as the main platform with the mast containing two more platforms above it. A catapult also comes out of the ship and will launch players standing on or near it. The King of Red Lions will sometimes sail up to the stern of the ship acting as another platform. |
|
4 | 8 | |||
Midgar† (Final Fantasy VII) |
Release date: December 15, 2015 Midgar is the city from Final Fantasy VII. The stage has a similar layout to Battlefield, but during the battle, collecting a Summon Materia causes one of the game's summons to appear and attack the stage and combatants. |
|
8 | 8 | |||
Umbra Clock Tower† (Bayonetta) |
Release date: March 2, 2016 A piece of the falling clock tower from the opening of Bayonetta. While the stage itself is completely flat, pieces of debris may fly by to serve as platforms. |
|
8 | 8 |
† - Stages that also appear in Super Smash Bros. for Nintendo 3DS
* - Returning stages from Super Smash Bros. Brawl
** - Returning stages from Super Smash Bros. Melee
*** - Returning stages from Super Smash Bros.
Unlocking criteria
Stage | Criteria |
---|---|
Kongo Jungle 64 | Clear the "The Original Heavyweights" Event |
Pokemon Stadium 2 | Clear the "When Lightning Strikes" Event |
Flat Zone X | Break 100 blocks in Trophy Rush as Mr. Game & Watch |
Smashville | Clear the "Playing Tricks" event |
PAC-LAND | Play all maps in Smash Tour |
Duck Hunt | Defeat at least one opponent in Solo Cruel Smash in Multi-Man Smash |
Items
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U feature many new items. Both versions feature the same types of items.
Normal items
75 items, 26 of which are new, appear in the games.
New items
Returning items
Assist Trophies
In both games, Assist Trophies return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from Super Smash Bros. Brawl.
New Assist Trophies
Returning Assist Trophies
Pokémon
Just like the Assist Trophies, Nintendo has implemented the use of Pokémon. This set of Pokémon features more focus on the fifth and sixth generations, but still features Pokémon from the previous generations. The Wii U and 3DS versions have the same amount of Pokemon. 40 different species are featured, of which 23 are new.
New Pokémon
Returning Pokémon
Reception
Critical reception
Super Smash Bros. for Wii U has received critical acclaim, praising its variety of modes and character selection.
Reviews | |||
---|---|---|---|
Reviewer, Publication | Score | Comment | |
Griffin McElroy, Polygon | 9.5/10 | "Pound for pound, Super Smash Bros. for Wii U has been the most fun I've had playing video games in 2014, and a well-polished crown jewel in the Wii U's library. I've spent dozens of hours Smashing roomfuls of friends into oblivion, grinding through events and hunting down unlockables — and, happily, I feel like I'm just getting started." | |
Daniel Starkey, GameSpot | 9/10 | "Poor internet functionality is, thankfully, a blight on an otherwise incredible game. Between the Masterpiece Collections, which are short demos of the classic games that inspired Smash Bros., the many fighters and stages, the deep character customization for fine-tuning your fighters to suit your play style, and the extensive screenshot editing tools, there's just so much to do. With the Wii U release, Smash Bros. has fully realized its goals. There's something here for nearly everyone--from young to old, from novice to expert--presented almost without compromise. Super Smash Bros. Wii U invites everyone to join in its undiluted, joyous celebration of the broad community that Nintendo has built over the past forty years." | |
Jose Otero, IGN | 9.8/10 | "Nearly every aspect of Smash Wii U seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players. Once they're hooked, it draws them in deeper with a set of great modes and tempting rewards. There's just so much here, and I've rarely seen a game with so many enjoyable and replayable ideas in a single package. Playing eight-player matches and classic four-player brawls are only the beginning, and I don't see a reason to stop playing Super Smash Bros. for Wii U for a long time." | |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 92 | ||
GameRankings | 92.39% |
Sales
Within three days of launch in North America, Super Smash Bros. for Wii U sold over 490,000 units, making it the fastest-selling Wii U title in North America.[10] As of September 30, 2021, the game had sold 5.38 million units worldwide.[11]
Awards
Super Smash Bros. for Wii U also won the award for the "Best Fighting Game" at The Game Awards 2014.[12]
Updates
Note that the most recent software update must be downloaded to access Nintendo Online. In addition, most updates invalidate replay data created before that update, making them unplayable, due to replays reading game data and inputting recordings of data live, rather than actual footage.
1.0.1
Release date: November 21, 2014
On the same day as the release of the game, update version 1.0.1 was released for Super Smash Bros. for Wii U. The update makes fixes to enhance gameplay stability. For those who pre-ordered the game digitally, the update is part of the game download.[13]
1.0.2
Release date: January 29, 2015
The second update was released January 29, 2015, the update's download size is 316 MB, and it updates the game to version 1.0.2. It is also required for online play. The update adds 15 additional stages to 8-Player Smash mode, nine standard and six omega forms, in addition to making other minor fixes.[14]
1.0.6
Release date: April 15, 2015[15]
The third update for Super Smash Bros. for Wii U was released the same day as the Mewtwo downloadable content for Club Nintendo members as well as the additional Mii suits, updating the game directly to version 1.0.6, the same as the current version of the Nintendo 3DS game. In addition to adjusting the character balance, the update adds a prompt to the Notifications menu to take players directly to the Nintendo eShop to purchase downloadable content. The update also adds Share mode to Super Smash Bros. for Wii U, allowing players to post, view, and download replays, photos, Mii Fighters, and custom stages online.[15] The update also adds six additional Ω versions of stages to 8-Player Smash mode. The update also adds compatibility with the first set of released downloadable content.
1.0.7
Release date: April 23, 2015
For the game's fourth update, a glitch in interpreting Global Smash Power for Mewtwo was fixed that prevented players from accessing Online, since the data was interpreted as invalid.
1.0.8
Release date: June 14, 2015
The fifth game update allows for the game to receive the latest set of downloadable content. The Miiverse stage, along with Dreamland N64 has been added into the game, and individual communities have been created for every character allowing users to post comments to cheer that fighter on. Various other gameplay adjustments have also been made.
1.0.9
Release date: July 2, 2015
This update simply makes unspecified gameplay changes.[16]
1.1.0
Release date: July 30, 2015
The version 1.1.0 update adds Tournament mode to the game, as well as the ability to post saved replays to YouTube. This also adds compatibility with the latest set of downloadable content released July 31. In addition, upon downloading, players receive the K.K. Slider Outfit and Hat for free.[17]
1.1.1
Release Date: September 30th, 2015
Version 1.1.1 adds compatibility with the latest set of downloadable content released the same day. The update also makes various gameplay changes and it added a wave for the female Robin using the Levin Sword in one of her Victory Poses.[18]
1.1.2
Release Date: October 8, 2015
For update version 1.1.2, the only update to the game is a fix for a glitch which makes Diddy Kong unable to be grabbed after being hit with a multi-hit attack while shielding.[19]
1.1.3
Release Date: December 15, 2015
The tenth update of the game adds compatibility with the latest set of downloadable content released the same day.
1.1.4
Release date: February 3, 2016
The eleventh update of the game adds compatibility with the latest set of downloadable content released the same day.
1.1.5
Release date: March 15, 2016
The twelfth update includes new changes for characters.
1.1.6
Release date: May 20, 2016
The thirteenth update includes new changes only for Bayonetta.
1.1.7
Release date: July 18, 2017
The fourteenth update adds amiibo compatibility for Bayonetta, Cloud Strife, and Corrin. Due to no balance changes, replays from version 1.1.6 are unaffected.
Downloadable content
Sixteen downloadable features have been released, consisting of nine stages and seven playable characters. Mewtwo was released in April 2015; owners of both versions that registered the games in Club Nintendo received the DLC for free. Lucas, Roy and Ryu were released in June 2015. Cloud was released in December 2015. Corrin and Bayonetta were released in February 2016. The stages Miiverse, Dream Land (64) and Suzaku Castle were also released in June 2015, while Peach's Castle (64) and Hyrule Castle (64) were released in July, Pirate Ship and Super Mario Maker were released in September, Midgar was released in December 2015, and Umbra Clock Tower was released in February 2016. Finally, six waves of additional Mii Costumes have been released alongside the characters and stages.
Bundles also exist which allow players to purchase entire waves or specific portions of the downloadable content.
amiibo
Super Smash Bros. for Wii U natively features amiibo support, and is the first Wii U game to feature amiibo compatibility. Using these figures allows players to have the figure's character appear in the game and fight, either with or against the player or against each other.[20] Every time an amiibo competes in battle, it increases its level and battle stats[21], the highest level being fifty.[22] Its moves are also customizable.[21] The Super Smash Bros. line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the Super Smash Bros. line is being released in waves, with every fighter planned to receive an amiibo.[23]
Soundtrack
A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U was distributed exclusively to Club Nintendo members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015.[24] The red disc contains tracks from the Nintendo 3DS game, while the blue disc contains tracks from the Wii U game.[3]
Pre-release and unused content
According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS, as Masahiro Sakurai stated that the fighters in the 3DS version would be running at 60 frames per second.[25]
Staff
- Main article: List of Super Smash Bros. for Wii U staff
Glitches
- Main article: List of Super Smash Bros. for Wii U glitches
Gallery
- For this subject's image gallery, see Gallery:Super Smash Bros. for Wii U.
Media
Super Mario Bros. Medley | File info 0:29 |
Ground Theme / Underground Theme (Super Mario Bros.) | File info 0:29 |
Donkey Kong Country Returns (Vocals) | File info 0:29 |
Ashley's Song (JP) | File info 0:30 |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 大乱闘スマッシュブラザーズ for Wii U[?] Dairantō Sumasshu Burazāzu fō Wī Yū |
Great Melee Smash Bros. for Wii U | |
Chinese (simplified) | 群星劲爆大乱斗 for Wii U[?] Qúnxīng Jìngbào Dàluàndòu for Wii U |
All-Stars Exciting Great Melee for Wii U | |
Chinese (traditional) | 任天堂明星大亂鬥 for Wii U[?] Rèntiāntáng Míngxīng Dàluàndòu for Wii U |
Nintendo Stars: Great Melee for Wii U | |
Korean | 슈퍼 스매시브라더스 for Wii U[?] Syupeo Seumaeshi Beuradeoseu for Wii U |
Super Smash Bros. for Wii U |
References
- ^ Nintendo Direct 06-21-2012: Message from Masahiro Sakurai
- ^ YouTube - Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013
- ^ a b c d e f g h i Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza. Posted to YouTube by Nintendo (October 23, 2014). Retrieved October 23, 2014.
- ^ [1]
- ^ S. Good, Owen (September 13, 2014). Super Smash Bros. on Wii U will allow players to use a 3DS as a controller. Polygon. Retrieved September 15, 2014.
- ^ Ishaan. (June 14, 2015.) You Can Now Use Your 3DS To Control Super Smash Bros. for Wii U Without A Copy Of The Game. Siliconera. Retrieved June 15, 2015.
- ^ Soneek BCM. (Dec 12, 2015). 8 Player Smash on ANY stage YouTube. Retrieved July 15, 2017.
- ^ Super Smash Bros Offer
- ^ Nintendo of Europe on Twitter: 'Mewtwo will be available to purchase later in #SmashBros, for those who don't register both versions.'
- ^ Karmali, Luke (November 25, 2014). Super Smash Bros. is North America's Fastest-Selling Wii U Game. IGN. Retrieved November 26, 2014.
- ^ Nintendo (November 4, 2021) Top Selling Title Sales Unites. Nintendo Japan. Retrieved November 8, 2021. Archived from the original on November 8, 2021.
- ^ https://www.polygon.com/2014/12/5/7343105/the-game-awards-2014-winners
- ^ How to Update Super Smash Bros. for Wii U. Nintendo Support page. Retrieved November 28, 2014.
- ^ Seedhouse, Alex (January 29, 2015). Super Smash Bros. for Wii U update 1.0.2 now live. Nintendo Insider. Retrieved January 29, 2015.
- ^ a b Nintendo (April 1, 2015). Nintendo Direct 4.1.2015. YouTube. Retrieved April 3, 2015.
- ^ McMinn, Kevin (July 2, 2015). Super Smash Bros. Wii U Update 1.0.9 Available. Nintendo News. Retrieved July 2, 2015.
- ^ Whitehead, Thomas (July 30, 2015). Super Smash Bros. Version 1.1.0 Update is Now Live. Nintendo Life. Retrieved July 30, 2015.
- ^ https://www.youtube.com/watch?v=k4IP7yM-IyU
- ^ Whitehead, Thomas (October 6, 2015). Upcoming Super Smash Bros. Patch Will Make Diddy Kong Less Obnoxious. Nintendo Life. Retrieved October 6, 2015.
- ^ [2]
- ^ a b https://www.youtube.com/watch?v=odUjMhc6YgU
- ^ [3]
- ^ E3 2014: Nintendo on Amiibo, Smash Bros., and Custom Figurines - IGN
- ^ Super Smash Bros. Offer. Nintendo. Retrieved September 13, 2014.
- ^ Sakurai mentions about the Ice Climbers had trouble developing on the Super Smash Bros. for Nintendo 3DS.