New Super Mario Bros. Wii

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Template:Infobox New Super Mario Bros. Wii is a sidescrolling Mario game announced for the Wii, November 15, 2009. It is the follow-up to New Super Mario Bros., a 2006 game released for the Nintendo DS. In addition to the single-player experience, the game will feature a multiplayer mode for up to four players. It will feature more items, new levels and more enemies than the DS predecessor. It will also be the first title to support Nintendo's new Super Guide[1] mode.

Story

The game will follow the traditional storyline of Princess Peach getting kidnapped by Bowser.[2] Shigeru Miyamoto jokes that the method of capture this time around would be airships bringing in cake[3]. The story however is that it is Princess Peach's birthday and as Mario and his friends are celebrating, a huge cake reels in. Immediately Bowser Jr. and the Koopalings pop out and throw the giant cake on top of Peach, trapping her. From there, the villains load her onto their ship while Mario, Luigi, Blue Toad and Yellow Toad follow closely. The Toads from the castle soon use a cannon to blast away the Propeller and Penguin suit towards Mario and the others so they have access to them.[4]

File:Bowser Jr. and the Koopalings' Big Surprise.jpg
Bowser Jr. and his siblings jump out of the cake.

Shigeru Miyamoto, producer of New Super Mario Bros. Wii, hints that the final boss will be a parody from a previous boss fight in the series.

Gameplay Features

File:NSMB Wii.JPG
The game being played by four players, one player being off-screen.

The regular mode of the game can be played in single-player or multiplayer cooperative mode. Players can be freely added and removed between levels. As in Super Smash Bros. games, the camera zooms out when players move farther away from the screen. However, there is a limit and players who are far behind can still be kicked out of the screen. When a player dies, he reappears in a bubble. Other players can burst that bubble to allow the reappearing player to continue playing, or they can wait to be able to collect more power-ups for themselves. ? Blocks usually create one item for each player - for example, a block produces four mushrooms when four players are playing. Players can cooperate by picking each other up. Also, Blue and Yellow Toads are playable in Multiplayer.

When one player grabs the flagpole at the end of the level, the other players have about three seconds to grab it as well if they want to score points with it. If they don't catch it in time, the level still ends. After that, players get a tally telling players how many coins they have collected and how many enemies they have defeated. The players are ranked according to those points.

The basic style of the game resembles New Super Mario Bros. on the Nintendo DS. Players can collect Star Coins and find secret pipes. Parts of the ground can move.

File:Penguinsuit.jpg
The light on the boat's direction can be changed by tilting the Wii Remote.

Players play the game holding the Wii Remote sideways. Tilting the Wii Remote, as well as shaking can activate certain items, such as changing the direction of a light, tilt platforms or using the Propeller suit.

It's possible to ride on Yoshi as well.[5] Yoshi can swallow many different objects in the game including hammers thrown by Hammer Bros. and fireballs shot by somebody with a Fire Flower. Yoshi can then throw those objects around. Yoshi can also take and carry other players in his mouth for a short period of time and use his Flutter Jump to float briefly in the air. When a different player does a Ground Pound on a player who is riding a Yoshi, the Yoshi will be taken over[6]. The Spin Jump from Super Mario World returns.[7]

On the map screen, pressing 1 allows you to go to a screen where items from Toad houses and extra items can be used. Unlike New Super Mario Bros., you can't activate items during levels. Pressing - (minus) on the map allows you to go to any preivously visited world.[8]

Super Guide

Also premiering in the game is a new feature named Super Guide. The Super Guide provides unsuccessful players assistance to clear levels. When a player has failed to pass a level at least eight times, a green box will appear at the start of the level. When the player hits the green box, the level will restart in auto-pilot mode: a computer-controlled Luigi will play the level on his own. The Super Guide will only show the player how to beat the level, but not use short-cuts or reveal secrets. While the Super Guide is running, the player can press a button on the Wii Remote at any time to take control back; the game will start exactly where the Super Guide left off. Once the player has taken control back, he or she can not turn it back on in the middle of the level. The level will still count as beaten even when the Super Guide assistance is used.[1]

Levels

The game will have eight worlds[9], that will have a world map just like in New Super Mario Bros. There will still be Toad Houses and fortresses and castles. Enemies will also patrol in the overworld. So far, it is known that World 1 will be set in a grassy plain, World 3 will take place in a snowy environment, and World 5 will be located in a forest.

Once a level is beaten, players can return to it for a special mission to rescue a kidnapped Toad[9] and carry him to the level exit.

Other than the game's main campaign, which can be played with up to four players, New Super Mario Bros. Wii offers special multiplayer challenges. Those challenges have some levels taken from the campaign, and some newly created levels. There is a Free for All mode and a Coin Battle mode. Free for All mode has players competing for a high score, while Coin Battle mode has them competing for the most collected coins in the level[9].

Development

According to Nintendo, Shigeru Miyamoto has been struggling to add multiplayer in a Mario game for a long time. He further explained that Miyamoto tried to experiment with multiplayer aspects at the start of most of his Mario projects. But when this experiment failed, the developers and the players focused back to what they are used to, single-player. One of the reasons this was not achieved previous is due to technical limitations. With the Wii's hardware, it allowed him to make sure the game had all the items and enemies in the screen at once, and having the camera focusing on all the players at once.[10]

Additionally, Nintendo is planning to add the new "demo play" feature to their future titles, with New Super Mario Bros. Wii being the flagship title for the feature. A patent on the game, then called "Kind Code", was filed by Miyamoto on June 30, 2008. It showed that it could come in three modes: Game (in which the player plays the game normally until they get stuck, at which point they can view a video that appears on the screen's top right corner on how to bypass the situation in question), Digest (in which the player watches the developers play through the game until the player decides to join the game at a particular point; the game cannot be saved in this mode), and Scene Menu (where players go directly to specific parts of the game without loading their games or watching the digest). In the final game, the Digest version of the "demo play" mode was realized as "Super Guide".[11]

Characters

File:Wow.png
Bowser Jr. and the Koopalings.

Enemies

File:CloudEnemy.jpg
The new cloud enemy.

Items

Gallery

Screenshots

Artwork

Logo and Boxart

Trivia

  • This will be the first 3-dimensional game to feature the Koopalings.
  • Yoshi makes the same noises in this game as he did in Super Mario World.
  • This will be the first Mario platformer game to feature co-op mode and vs mode at the same time.
  • This will also be the first time that Bowser Jr. and the Koopalings will be in the same game.
  • The European New Super Mario Bros. Wii Cover has instead of a white Wii frame on top of the boxart, a red Wii frame. This is not the first boxart of a Mario game to have this. The other was WarioWare, Inc.: Mega Party Game$! who head a yellow GameCube frame instead of a black frame on European boxarts.

References

  1. ^ a b Super Guide information at Kotaku.com
  2. ^ New Super Mario Bros. Wii Stage Demo - GameSpot E3 2009 Live Demo
  3. ^ Shigeru Miyamoto Interview at Wired.com
    Miyamoto: With New Super Mario Bros. Wii as well, we’ve had some battles over the story elements. [...] Princess Peach likes cake, so you can just have them use cake as bait to kidnap Princess Peach, and that’s enough. I was thinking they could have these big ships come in, and they’ve got these big chains all over them, and they drop a plate down with cake on it (laughs).
    Wired.com: That’s good. I would have saved that for the game instead of telling me.
  4. ^ Famitsu's Scans
  5. ^ a b c Trailer
  6. ^ New Super Mario Bros. Wii - PAX 2009 Interview - G4
  7. ^ E3 Gameplay Video
  8. ^ http://www.nintendopower.com/images/NP248_NSMB.pdf Nintendo Power
  9. ^ a b c d e Mode information by Kotaku.com
  10. ^ New Super Mario Bros. Achieves Shigeru Miyamoto's Dream: Multiplayer - G4tv.com
  11. ^ Kotaku - Nintendo Patent Reveals Potential Paradigm Shift in Design - Wii
  12. ^ a b c d e http://www.1up.com/do/blogEntry?bId=9006374&publicUserId=5379721
  13. ^ Intro cinematic
  14. ^ a b New Super Mario Bros. Wii Hands-on at IGN.com
  15. ^ Scan

Game Footage

External Links