Dark Wizzerd: Difference between revisions
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|sleep=10%|stop=50%|dizzy=90%|confuse=40%|burn=100%|freeze=50%|tiny=85%|soft=90%|fright=30%|gale=85%|ko=90% | |sleep=10%|stop=50%|dizzy=90%|confuse=40%|burn=100%|freeze=50%|tiny=85%|soft=90%|fright=30%|gale=85%|ko=90% | ||
|log=A part-machine, part-organic, magic-using entity. It'll multiply itself to confuse you. | |log=A part-machine, part-organic, magic-using entity. It'll multiply itself to confuse you. | ||
|tattle=That's a Dark Wizzerd. It's a part-machine, part-organic, centuries-old thing. It uses magic to attack and to alter your condition, so stay on guard. If there's only one left, it'll | |tattle=That's a Dark Wizzerd. It's a part-machine, part- organic, centuries-old thing. Max HP is 10, Attack is 5, and Defense is 2. It uses magic to attack and to alter your condition, so stay on guard. If there's only one left, it'll multiply itself to confuse you. I know they look totally goofy, but they're actually pretty tough enemies. | ||
*'''Copy's Tattle:''' That's a Dark Wizzerd illusion. | *'''Copy's Tattle:''' That's a Dark Wizzerd illusion. There's no point in attacking it, so don't bother. The real Dark Wizzerd has a Max HP of 10, an Attack of 5, and a Defense of 2. If you attack the real one, the illusions will vanish. So find the real one! | ||
|before=[[Bombshell Bill|94]] | |before=[[Bombshell Bill|94]] | ||
|#=95 | |#=95 |
Revision as of 21:56, August 17, 2016
Template:Pm2enemybox Dark Wizzerds are cyborg creatures encountered in the Palace of Shadow and Pit of 100 Trials in Paper Mario: The Thousand-Year Door. Dark Wizzerds are floating, vaguely bean-shaped creatures purple in color with several three fingered floating hands around it, which it uses to attack foes. Dark Wizzerds can also fire energy lasers and, if alone in battle they can create several illusions of themselves. It's one of the only derived species of enemies that, being "Dark", is actually weaker than its normal form.
The laser attack can actually pierce all defenses used by Mario and his partner, including Defend Plus and Damage Dodge. However, Guards still reduce damage by 1, and Superguards avoid all damage as usual. D-Up P-Down and D-Down P-Up badges still have their usual effect, however, regardless of defense-piercing abilities.
Relatives
Names in other languages
Trivia
- Just like the other Wizzerd species, they will not hit other enemies if the player uses Super Hammer or Ultra Hammer.