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'''Green Magikoopas''' are green-robed [[Magikoopa]]s that primarily appear in the ''Mario'' role-playing games, their behavior varying between series.
'''Green Magikoopas''' are green-robed [[Magikoopa]]s that primarily appear in the ''Mario'' role-playing games, their behavior varying between series.


 
==History==
==''Paper Mario'' series==
===''Paper Mario'' series===
[[File:PMGRMagikoopaGround.png|frame|right]]
[[File:PMGRMagikoopaGround.png|frame|right]]
In the [[Paper Mario (series)|''Paper Mario'']] series, Green Magikoopas use magic spells to aid their allies in battle, such as [[DEF-Up|raising defense]]. In addition to wearing green robes, they are depicted having blue shoes, with blue jewels for their [[magic wand]]s.
In the [[Paper Mario (series)|''Paper Mario'']] series, Green Magikoopas use magic spells to aid their allies in battle, such as [[DEF-Up|raising defense]]. In addition to wearing green robes, they are depicted having blue shoes, with blue jewels for their [[magic wand]]s.


====''Paper Mario''====
In ''[[Paper Mario]]'', they are encountered later in the game and never appear outside of battle. In battle, they can boost another enemy's DEF by one point, but otherwise fire a magic blast or strike Mario with its magic wand, both attacks dealing three points of damage. Sometimes Green Magikoopas will ride brooms, but this doesn't affect their stats in any way, except [[hammer]] attacks will miss. When alone, it [[Flee|flees]] from battle. In-game, a Green Magikoopa's name is abbreviated to '''GRN Magikoopa'''.  
In ''[[Paper Mario]]'', they are encountered later in the game and never appear outside of battle. In battle, they can boost another enemy's DEF by one point, but otherwise fire a magic blast or strike Mario with its magic wand, both attacks dealing three points of damage. Sometimes Green Magikoopas will ride brooms, but this doesn't affect their stats in any way, except [[hammer]] attacks will miss. When alone, it [[Flee|flees]] from battle. In-game, a Green Magikoopa's name is abbreviated to '''GRN Magikoopa'''.  


====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'', one Green Magikoopa appears as an enemy in the [[Glitz Pit]], and member of the [[Magikoopa Masters]]. In this game, it does not have the power to increase DEF, but it has the power to give their allies the [[Invisible]] or [[Electrified]] status instead. Additionally, it can now clone itself if alone. In-game, its name is abbreviated to '''G. Magikoopa'''.
In ''[[Paper Mario: The Thousand-Year Door]]'', one Green Magikoopa appears as an enemy in the [[Glitz Pit]], and member of the [[Magikoopa Masters]]. In this game, it does not have the power to increase DEF, but it has the power to give their allies the [[Invisible]] or [[Electrified]] status instead. Additionally, it can now clone itself if alone. In-game, its name is abbreviated to '''G. Magikoopa'''.


==''Mario Superstar Baseball'' / ''Mario Super Sluggers''==
===''Mario Superstar Baseball'' / ''Mario Super Sluggers''===
[[File:GreenMagiSelectMSB.PNG|thumb|right|100px]]
[[File:GreenMagiSelectMSB.PNG|thumb|right|100px]]
In ''[[Mario Superstar Baseball]]'', a Green Magikoopa can be chosen as an alternate costume of a Magikoopa. This returns in ''[[Mario Super Sluggers]]''.
In ''[[Mario Superstar Baseball]]'', a Green Magikoopa can be chosen as an alternate costume of a Magikoopa. This returns in ''[[Mario Super Sluggers]]''.
{{br}}
{{br}}


==''Mario & Luigi: Dream Team''==
===''Mario & Luigi: Dream Team''===
In ''[[Mario & Luigi: Dream Team]]'', [[Kamek]] creates a green-robed clone of himself called [[Kamek (Green)]] to assist him in his third battle against the Mario Bros. in [[Dreamy Neo Bowser Castle]]. This clone can raise the DEF of Kamek, his [[Kamek (White)|other]] [[Kamek (Red)|clones]] and itself just like Green Magikoopas in ''Paper Mario'', but can also raise their SPEED and POW as well.
In ''[[Mario & Luigi: Dream Team]]'', [[Kamek]] creates a green-robed clone of himself called [[Kamek (Green)]] to assist him in his third battle against the Mario Bros. in [[Dreamy Neo Bowser Castle]]. This clone can raise the DEF of Kamek, his [[Kamek (White)|other]] [[Kamek (Red)|clones]] and itself just like Green Magikoopas in ''Paper Mario'', but can also raise their SPEED and POW as well.


==''Puzzle & Dragons: Super Mario Bros. Edition''==
===''Puzzle & Dragons: Super Mario Bros. Edition''===
Green Magikoopas appear in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' as Wood-attribute enemies, found primarily in the towers of [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]], first appearing in {{world-link|8|towerp1|World 8-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}}.
Green Magikoopas appear in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' as Wood-attribute enemies, found primarily in the towers of [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]], first appearing in {{world-link|8|towerp1|World 8-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}}.


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As teammates, Green Magikoopas have an HP rating of 5/6, an ATK rating of 5/6, and a RCV rating of 1/6. Their Max Lv. is 99. Their Wood Trick Skill functions the same as it does when they appear as enemies. Green Magikoopas use Spiky Shells and [[Grand Spiky Shell]]s to raise their Skill levels. Green Magikoopas may give [[List of plus bonuses in Puzzle & Dragons: Super Mario Bros. Edition|HP+ bonuses]] to other teammates when being depowered. Their Awoken Skill, '''Skill Boost''', reduces the amount of turns required to first use Skills when entering a course.
As teammates, Green Magikoopas have an HP rating of 5/6, an ATK rating of 5/6, and a RCV rating of 1/6. Their Max Lv. is 99. Their Wood Trick Skill functions the same as it does when they appear as enemies. Green Magikoopas use Spiky Shells and [[Grand Spiky Shell]]s to raise their Skill levels. Green Magikoopas may give [[List of plus bonuses in Puzzle & Dragons: Super Mario Bros. Edition|HP+ bonuses]] to other teammates when being depowered. Their Awoken Skill, '''Skill Boost''', reduces the amount of turns required to first use Skills when entering a course.


===Other forms===
====Other forms====
In [[Puzzle & Dragons: Super Mario Bros. Edition#Update|version 2.0]] of ''Puzzle & Dragons: Super Mario Bros. Edition'', the player can transform a Green Magikoopa into three other forms in which another Magikoopa accompanies it: '''Green/[[Blue Magikoopa]]s''', '''Green Magikoopas''', and '''Green/[[Yellow Magikoopa]]s'''. All three forms share the same Skill and Skill Item requirements, and have an HP rating of 5/6, an ATK rating of 5/6, and an RCV rating of 1/6 (with the exception of Green Magikoopas, which has an HP rating of 6/6).
In [[Puzzle & Dragons: Super Mario Bros. Edition#Update|version 2.0]] of ''Puzzle & Dragons: Super Mario Bros. Edition'', the player can transform a Green Magikoopa into three other forms in which another Magikoopa accompanies it: '''Green/[[Blue Magikoopa]]s''', '''Green Magikoopas''', and '''Green/[[Yellow Magikoopa]]s'''. All three forms share the same Skill and Skill Item requirements, and have an HP rating of 5/6, an ATK rating of 5/6, and an RCV rating of 1/6 (with the exception of Green Magikoopas, which has an HP rating of 6/6).


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{{PMTTYD}}
{{PMTTYD}}
{{P&DSMBE}}
{{P&DSMBE}}
[[Category:Enemies]]
[[Category:Magikoopas]]
[[Category:Magicians]]
[[Category:Koopa Troop]]
[[Category:Playable Characters]]
[[Category:Paper Mario Enemies]]
[[Category:Paper Mario Enemies]]
[[Category:Paper Mario: The Thousand-Year Door Enemies]]
[[Category:Paper Mario: The Thousand-Year Door Enemies]]
[[Category:Koopas]]
[[Category:Koopa Troop]]
[[Category:Playable Characters]]
[[Category:Magicians]]
[[Category:Paper Mario]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition Enemies]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition Enemies]]
[[Category:Reptiles and Amphibians]]


[[de:Grüner Magikoopa]]
[[de:Grüner Magikoopa]]

Revision as of 14:42, July 11, 2017

Template:Species-infobox Green Magikoopas are green-robed Magikoopas that primarily appear in the Mario role-playing games, their behavior varying between series.

History

Paper Mario series

In the Paper Mario series, Green Magikoopas use magic spells to aid their allies in battle, such as raising defense. In addition to wearing green robes, they are depicted having blue shoes, with blue jewels for their magic wands.

Paper Mario

In Paper Mario, they are encountered later in the game and never appear outside of battle. In battle, they can boost another enemy's DEF by one point, but otherwise fire a magic blast or strike Mario with its magic wand, both attacks dealing three points of damage. Sometimes Green Magikoopas will ride brooms, but this doesn't affect their stats in any way, except hammer attacks will miss. When alone, it flees from battle. In-game, a Green Magikoopa's name is abbreviated to GRN Magikoopa.

Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, one Green Magikoopa appears as an enemy in the Glitz Pit, and member of the Magikoopa Masters. In this game, it does not have the power to increase DEF, but it has the power to give their allies the Invisible or Electrified status instead. Additionally, it can now clone itself if alone. In-game, its name is abbreviated to G. Magikoopa.

Mario Superstar Baseball / Mario Super Sluggers

In Mario Superstar Baseball, a Green Magikoopa can be chosen as an alternate costume of a Magikoopa. This returns in Mario Super Sluggers.

Mario & Luigi: Dream Team

In Mario & Luigi: Dream Team, Kamek creates a green-robed clone of himself called Kamek (Green) to assist him in his third battle against the Mario Bros. in Dreamy Neo Bowser Castle. This clone can raise the DEF of Kamek, his other clones and itself just like Green Magikoopas in Paper Mario, but can also raise their SPEED and POW as well.

Puzzle & Dragons: Super Mario Bros. Edition

Green Magikoopas appear in Puzzle & Dragons: Super Mario Bros. Edition as Wood-attribute enemies, found primarily in the towers of World 8, first appearing in World 8-Tower 1.

As an enemy, a Green Magikoopa attacks by firing a blast of green magic at the screen, inflicting Wood damage to the player's team. Their Skill, Wood Trick, changes all Fire and Heart Orbs on the Orb field into Wood Orbs. When defeated, it may occasionally drop a large Coin worth 100 coins or a Grand Wood Block of itself. It always drops a Spiky Shell when defeated with a 10+ Combo attack.

Green Magikoopas can be found in World 8-Tower 1, World 8-Tower 2, and World 8-Bowser's Castle.

As teammates, Green Magikoopas have an HP rating of 5/6, an ATK rating of 5/6, and a RCV rating of 1/6. Their Max Lv. is 99. Their Wood Trick Skill functions the same as it does when they appear as enemies. Green Magikoopas use Spiky Shells and Grand Spiky Shells to raise their Skill levels. Green Magikoopas may give HP+ bonuses to other teammates when being depowered. Their Awoken Skill, Skill Boost, reduces the amount of turns required to first use Skills when entering a course.

Other forms

In version 2.0 of Puzzle & Dragons: Super Mario Bros. Edition, the player can transform a Green Magikoopa into three other forms in which another Magikoopa accompanies it: Green/Blue Magikoopas, Green Magikoopas, and Green/Yellow Magikoopas. All three forms share the same Skill and Skill Item requirements, and have an HP rating of 5/6, an ATK rating of 5/6, and an RCV rating of 1/6 (with the exception of Green Magikoopas, which has an HP rating of 6/6).

Sprite of Green/Blue Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.

Green/Blue Magikoopas can be created by transforming a Green Magikoopa with six Ice Flowers. This duo is a Wood/Water attribute teammate, and its Awoken Skill, Twin Target, raises ATK and attacks two foes for each of this ally's attributes that the player clears four Orbs for.

Sprite of Green Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.

Green Magikoopas can be created by transforming a Green Magikoopa with six Super Leaves. This duo is a Wood/Wood attribute teammate, and its Awoken Skill, Wood Boost, raises ATK of the player's Wood attribute teammates when they clear a horizontal line of Wood Orbs.

Sprite of Green/Yellow Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.

Green/Yellow Magikoopas can be created by transforming a Green Magikoopa with six Super Mushrooms. This duo is a Wood/Light attribute teammate, and shares the same Awoken Skill as Green/Blue Magikoopas.

Profile and statistics

Paper Mario enemy
GRN Magikoopa
Green Magikoopa (flying) Max HP 11 Attack 3 Defense 0
Role Common, boss Type Flying or Ground Level 21
Strong None Weak None Moves Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
Sleep? 50%, 0 Dizzy? 75%, 0 Shock? 75%, 0
Shrink? 80%, 0 Stop? 90%, -1 Fright? 40%
Air Lift? 80% Hurricane? 70% Coins 2
Items N/A Run 36 Location(s) Flower Fields, Crystal Palace
Tattle This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly.
Paper Mario: The Thousand-Year Door enemy
G. Magikoopa
File:GMagikoopaPM2.png Max HP 7 Attack 4 Defense 0
Location(s) Glitz Pit Role Common Level 17
Sleep? 70% Dizzy? 80% Confuse? 70%
Tiny? 90% Stop? 75% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 80% KO? 95% Moves 4-Polygon Blast (4, Piercing), Zap (Electrified), Invisiblast (Invisibility), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing)
Exp. points 0 Coins 2 - 4 Items None
Tattle Log #:
39
Log A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible.
Tattle That's a Green Magikoopa. It's a Koopa wizard dressed in green. Max HP is 7, Attack is 4, and Defense is 0. It has magic attacks and can also magically electrify allies and make them invisible. Oh, this also says it'll use magic to make copies of itself when it's all alone. ...Which is totally lame, 'cause then you can't tell the real deal from the copy!
  • Copy's Tattle: That's a Green Magikoopa Copy. No point in attacking it, since you can't hurt it. The real thing has a Max HP of 7, an Attack of 4, and a Defense of 0. Once you beat the real one, the copies will all vanish. So, uh, find that real one!

Names in other languages

Language Name Meaning Notes
Japanese グリーンカメック[?]
Gurīn Kamekku
Green Magikoopa
German Grüner Kamek[?] Green Magikoopa
Portuguese Feitiçeiro Koopa Verde[?] Green Koopa Wizard