List of Super Mario Maker pre-release and unused content: Difference between revisions
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====''[[New Super Mario Bros. U]]''==== | |||
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Revision as of 00:54, January 29, 2023
It has been requested that this article be rewritten. Reason: it needs to have proper paragraphs for the bottom sections
It has been requested that this article be rewritten and expanded to include more information. Reason: include information regarding unused and empty Event Course costume data. Costume 154-200
This is a list of pre-release and unused content for the game Super Mario Maker.
Earlier builds
E3 2014
Originally called Mario Maker, this build of the game was first presented at E3 2014 with a demo that the attendees could play with the following differences compared to the final game:
- There was only one row with fourteen place-able course elements: Brick Blocks, ? Blocks, ? Blocks with Super Mushrooms in them, Ground Blocks, Pipes, Trampolines, Moving Platforms, Coins, Goombas, Koopa Troopas, Hammer Bros., Piranha Plants, and Wings.
- Ground Blocks were placed in a way similar to Semisolid Platforms.
- In the Super Mario Bros. style, objects had heavier shading, certain objects looked shinier (Coins, ? Blocks, and Brick Blocks), and the background had a grid pattern unlike the final's recreation of the Super Mario Bros. background.
- There was no sign at the beginning of courses.
- Coins emitted sparkles when collected.
- Details that automatically pop up when creating a course weren't in the game yet.
- Enemies exploded when Mario touched the flagpole.
- In the demo the timer was set to 999 unlike the final game which can only go up to 500 seconds.
- The icon for selecting which direction a moving platform should go was circular rather than square.
- Instead of the clock icon used in the final game, it instead said "Time" over the Time.
- Trampolines in the Super Mario Bros style had a different sprite that was more true to Super Mario Bros. compared to the final build.
- Super Mushrooms could not be placed on their own in the demo and were instead in a block automatically.
- The HUD in the editor looked completely different then in the final game.
- In the Editor, instead of the rocket ship was a trash can. Also, the Undodog and hand had their original sprites from Mario Paint.
- There was also an button for placing objects with a hand representing it.
- Weird Mario had a different sprite which looked more like a stretched out Small Mario instead of having his own unique sprite.
- In the New Super Mario Bros. U theme, the animations were different.
- The background was flat in the New Super Mario Bros. U theme and none of the objects (clouds, hills, etc.) moved along with the screen.
- Whenever the player finished a course in the demo, a voice saying Congratulations could be heard, confetti would fall along with some Super Stars, and a few hands would clap for the player. In the Super Mario Bros. style the hands were pixelated, while in the New Super Mario Bros. U style they were smoother.
Weird Mario in the E3 2014 build.
Game Awards Trailer
During the Game Awards, a trailer for Mario Maker was released. While it was closer to the final game than the E3 2014 build, it was still very different.
- The object selector's color was red.
- The object selector had where the number is in the final an object that looked like a ninja star.
- The Super Mario Bros. 3 style's sign looked different.
- The Fire Flower's color in the Super Mario Bros. 3 style matched the original game's color.
- The Bill Blaster and Cannon both turned blue in castles and underground even in the Super Mario World style.
Unused data
Unused costume data
Several unused costumes are referenced in the game's CharaMarioTable.byaml file. None of them have graphics associated with them, however. Note that these names would not have been displayed in-game, as the in-game names are stored in a different file. These text strings are not present in the updated archives in updates 1.01 and above.[1]
GoldenRetri MarioUs Muncher Tetris WindowsLogo
Eight of the costumes, that were previously unused in the initial launch version, were later re-added as Event Course costumes and rewards for completing the 100 Mario Challenge in the v1.40 update.
BabyMario BalloonFight EGadd Mashiko MrSaturn Nabbit PinkRabbit Popo
Early Splatoon graphics
Template:More images In the game's files there are early versions of clothes and weapons from Splatoon.
Unused course element graphics
There are several unused sprites found in the game files. Some sprites of Mario in Super Mario Bros. 3 suggest that ground pounding and wall jumping were originally going to be used in the other styles, outside of the New Super Mario Bros. U style.
Super Mario Bros.
Mario
An unused graphic of Fire Mario, internally referred to as "hipat.0".[2]
An unused graphic of Weird Mario with an extra button. It is named "appeal," suggesting that Weird Mario was initially supposed to have a pose for when up was pushed, similar to Costume Mario.[2]
Enemies
What appears to be a Big Steely.
An unused Stretch graphic.
An unused Stretch under the effect of the Big Mushroom
Big Mushroom sprites
An unused graphic of a Luigi-themed Cannonball.
An unused Mario-themed Koopa Clown Car graphic instead of the final game's Koopa Clown Car which has a moustache drawn on top.
An unused graphic of Bowser Jr. carrying Luigi with a hat.
Miscellaneous
An early Goal Pole graphic from the E3 2014 kiosk demo.[citation needed]
An unused Pink Coin
Super Mario Bros. 3
An unused graphic of Mario named "hipdrop." The name suggests that it was originally intended to be used for a Ground Pound.[4]
An unused graphic of Mario named "wall_kick." It is similar to Super Mario's jumping sprite; however, the name suggests that it was originally intended be used for a wall jump.[4]
Super Mario World
New Super Mario Bros. U
Unused palette graphics
Several blank images are stored with the regular palette graphics. lyt is short for "layout".
Super Mario Bros. 3
m3_lyt_p_killer_00
"killer" is the Japanese name for Bullet Bill, suggesting that at one point Bullet Bills could be placed without needing a Bill Blaster.
m3_lyt_p_sun_00 m3_lyt_p_sun_01
Possibly the Angry Sun, suggesting that it was a placeable object at one time (it eventually became placeable in Super Mario Maker 2).
Super Mario World
mw_lyt_p_killer_00
"killer" is the Japanese name for Bullet Bill, implying that it would have been possible to place them without needing a Bill Blaster.
mw_lyt_p_sun_00 mw_lyt_p_sun_01
Possibly the Angry Sun, indicating that it would have needed a new sprite to accommodate the Super Mario World style.
New Super Mario Bros. U
wu_lyt_p_kutsukuribo_00 wu_lyt_p_kutsukuribo_01
"kutsukuribo" refers to Shoe Goombas which in the final game in the New Super Mario Bros. U style are replaced by Yoshi.
wu_lyt_p_sun_00 wu_lyt_p_sun_01
Possibly the Angry Sun.
wu_lyt_p_superkonoha_00
"superkonoha" refers to the Super Leaf, which in the New Super Mario Bros. U style are replaced by the Propeller Mushroom.
Other
An image of Nikki from Swapnote can be found in the game's Layout folder, under the name "image.jpeg".