Mario vs. Donkey Kong (Nintendo Switch): Difference between revisions

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{{italic title}}
{{italic title}}
{{just released|date=February 16, 2024}}
{{game infobox
{{game infobox
|title=Mario vs. Donkey Kong
|title=Mario vs. Donkey Kong
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|genre=[[Genre#Puzzle|Puzzle]]/Action
|genre=[[Genre#Puzzle|Puzzle]]/Action
|modes=Single-player, local multiplayer
|modes=Single-player, local multiplayer
|ratings={{ratings|esrb=e|cero=a|pegi=3|acb=G|grac=All|usk=0|dejus=L|gsrr=P|}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|grac=All|usk=0|dejus=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|nmc=3}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
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}}
}}
{{quote2|The rivalry reignites.|Advertisement tagline for ''Mario vs. Donkey Kong''}}
{{quote2|The rivalry reignites.|Advertisement tagline for ''Mario vs. Donkey Kong''}}
'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] retiring from his role as [[Mario]], several of his voice clips are reused in this game.
'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] stepping down from his role as [[Mario]], several of his voice clips are reused in this game.
 
A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810></ref> This is the first ''Super Mario'' title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets<!-- The Middle East does not count as Saudi Arabia has had a native age rating system since 2016, and the U.A.E. has had one since 2018. Oman does not have one, but it shares its gaming market with the U.A.E. in general. -->, although the first Nintendo-published title overall to omit the rating in those markets is ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref>


A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810></ref> This is the first ''Super Mario'' game to omit the ESRB rating from its box art for the Middle East and Southeast Asia version, but not the first overall game (the first game to omit the rating is ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]'') <ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref>.
==Differences==
==Differences==
===Gameplay changes===
===Gameplay changes===
*Casual Mode has been added, with [[bubble]]s acting as additional hit points and an infinite time limit.
*Casual Mode has been added, with the following changes from Classic Mode:
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively,<ref>@NintendoAmerica (January 19, 2024). [https://x.com/NintendoAmerica/status/1748450392478801995 "''Chase Donkey Kong through eight worlds – including two brand-new ones – to recover the Mini-Marios! #MariovsDonkeyKong''"]. ''X''. Retrieved January 20, 2024.</ref> with each incorporating all-new obstacles.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref>
**No time limit, where the time limit is labelled with an infinity sign.
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to a checkpoint in a [[bubble]] in situations that would cause them to lose a life.
**[[Key]]s last for 15 seconds instead of 12 when not held by a character.
**Certain levels contain less enemies.
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively, with each incorporating new obstacles like [[Flower Fan]]s, carryable [[Spring]]s, [[Warp Box]]es and icy terrain.
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
***[[Mario Toy Company]]
***[[Mario Toy Company]]
***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
***[[Fire Mountain (world)|Fire Mountain]]
***[[Fire Mountain (world)|Fire Mountain]] (changed from a orange theme color to red to distinguish itself from Mystic Forest)
***[[Merry Mini-Land]]
***[[Merry Mini-Land]]
***[[Spooky House]] (changed from a magenta theme color to purple to distinguish itself from Twilight City)
***[[Spooky House]]
***[[Slippery Summit]]
***[[Slippery Summit]]
***[[Mystic Forest]] (changed from a cyan theme color to peach to distinguish itself from Slippery Summit)
***[[Mystic Forest]] (changed from a cyan theme color to orange to distinguish itself from Slippery Summit)
***[[Twilight City]] (changed from a purple theme color to pink to distinguish itself from Mario Toy Company)
***[[Twilight City]]
*Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
*Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
*A Time Attack mode has been added.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref>
*A Time Attack mode has been added for all levels. It is accessed by pressing {{button|switch|X}} when selecting a level. In Time Attack, the player must reach the end of the level as fast as they can to beat the target time and get a gold medal.
**Time Attack is unlocked for all regular levels and Expert levels once [[Donkey Kong (level)|Vs. Donkey Kong]] is cleared. For plus levels, this requires clearing [[Donkey Kong Plus|Vs. Donkey Kong Plus]].
*A Gallery mode has been added, where the player can view the cutscenes, music and sound effects of the game.
*The player can obtain performance-based gold stars in all levels excluding [[Donkey Kong (level)|final battle]] and its [[Donkey Kong Plus|Plus variant]].
**Clearing a level with all [[Present (Mario vs. Donkey Kong)|presents]], getting all six [[Mini-Mario]]s in the [[Toy box (object)|toy box]], and beating a boss level without taking damage are essential to getting stars, which can be used to unlock new Expert levels.
*The bonus present minigames have been replaced with various new bonus stages (though the music is retained and rearranged). In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process.
*The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped.
*The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped.
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants.  
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants.  
*The bonus [[Present (Mario vs. Donkey Kong)|Present]] minigames have been replaced with various new bonus stages (though the music is retained and rearranged).<ref>https://twitter.com/NintendoAmerica/status/1751334271384474083</ref> In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process.<ref>https://youtu.be/jVtkoc7mRSA?si=z6Kip2wtIzLaX6v0&t=112</ref>
*Scoring has been removed.
*Scoring has been removed.
*Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so.
*Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so.
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*Additional blue platforms were added to [[Level 1-DK+]].
*Additional blue platforms were added to [[Level 1-DK+]].
*There are extra platforms added to [[Level 3-DK+]]. Additionally, the disintegrating platforms over the lava pits regenerate once Donkey Kong loses his last hit point.
*There are extra platforms added to [[Level 3-DK+]]. Additionally, the disintegrating platforms over the lava pits regenerate once Donkey Kong loses his last hit point.
*[[Hammer]]s reappear after using them.
*[[Hammer]]s and [[Fruit]]s reappear after using them.
*Mario and Toad can now jump on [[Bird (toy)|Birds]].
*Mario and Toad can now jump on [[bird (Mario vs. Donkey Kong series)|bird]]s.
*Pressing up on the controller no longer makes Mario or Toad look up.
*Pressing up on the controller no longer makes Mario or Toad look up.
*Unlike the Japanese version of the original game, all the [[e-Reader]] levels are cut from all versions.
*Unlike the Japanese version of the original game, all the [[e-Reader]] levels are cut from all versions.
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**Additionally, the title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original.
**Additionally, the title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original.
*[[Tane Pakkun]] are redesigned into mechanical [[Fire Piranha Plant]]s.
*[[Tane Pakkun]] are redesigned into mechanical [[Fire Piranha Plant]]s.
*The [[Ninji (toy)|toy Ninjis]] are now black with red buttons, similar to the regular [[Ninji]]s' current design.
*The [[Ninji]]s are now black with red buttons, similar to the regular [[Ninji]]s' current design.
*[[Brickman|Brickmen]] are given a pair of movable bricks over their eyes to act as expressive eyebrows.
*[[Brickman|Brickmen]] are given a pair of movable bricks over their eyes to act as expressive eyebrows.
*[[Katakata Kaen Heihō]] are redesigned into blue [[Snifit (toy)|Snifit]]s.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
*[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
*[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
*[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
*[[Katakata Yarihō]] emits Zs when it is sleeping.
*[[Spear Guy]]s emits Zs when it is sleeping.
*[[Boo]]s are replaced with [[Boo (toy)|their toy counterparts]].
*[[Boo]]s have a toylike design, with a face that slides to change expressions.
*[[Bob-omb]]s are redesigned to be slightly more mechanical and toy-like. They are also no longer pink.
*[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink.
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.<ref>https://youtu.be/Xnkzn62vZd8?t=279</ref>
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.<ref>https://youtu.be/Xnkzn62vZd8?t=279</ref>
**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.  
**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.  
*Mario's [[Game Over]] animation has been altered.
*Mario's [[Game Over]] animation has been altered.
*There is an ice variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit. It doesn't behave any differently than the other fireballs in the game.
*There is a blue, ice variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit, though aside from aesthetics, it does not behave any differently than the game's red Fireballs.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
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===Audio changes===
===Audio changes===
*The music has been rearranged like other [[reissue|remakes]].
*The music has been rearranged like other [[reissue|remake]]s.
**Fire Mountain and Twilight City had their music completely replaced. The music for all bosses except [[Donkey Kong Plus]] and both sets of credits were also replaced.
**Fire Mountain and Twilight City had their music completely replaced. The music for most bosses and both sets of credits were also replaced.
*The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door.
*The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door.
*One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music.
*One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music.
**[[Nate Bihldorff]]'s voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast.
**[[Nate Bihldorff]]'s voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast.
**The last "Buy them all!" from the TV announcer is slowed down slightly.
**The last "Buy them all!" from the TV announcer is slowed down slightly.
*Several archival voice clips of [[Charles Martinet]] as [[Mario]] and the [[Mini Mario (toy)|Mini-Marios]] are repurposed here, though some of these clips are not present in the original game.
*Several archival voice clips of [[Charles Martinet]] as [[Mario]] and the [[Mini Mario (toy)|Mini-Mario]]s are repurposed here, though some of these clips are not present in the original game.
**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to [[Grant Kirkhope]]'s performance in the original game, which features audio repurposed from ''[[Donkey Kong 64]]''. He also no longer speaks full sentences as he did in the original game.
**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to [[Grant Kirkhope]]'s performance in the original game, which features audio repurposed from ''[[Donkey Kong 64]]''. He also no longer speaks full sentences as he did in the original game.
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (a couple of Taylor's clips are retained in the opening cutscenes, however).
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (a few of Taylor's clips are retained in the opening cutscenes, however).
*The following audio cues no longer occur:
*The following audio cues no longer occur:
**Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and [[Donkey Kong Plus]].
**Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and [[Donkey Kong Plus]].
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|align=center|[[File:MvDK NS Mario.png|200x200px]]<br>[[Mario]]<ref name=Direct/>
|align=center|[[File:MvDK NS Mario.png|200x200px]]<br>[[Mario]]<ref name=Direct/>
|The titular main protagonist of ''Mario vs. Donkey Kong''. He uses a wide range of moves and abilities as he sets out to rescue the [[Mini Mario (toy)|Mini-Mario]]s from [[Donkey Kong]].  
|The titular main protagonist of ''Mario vs. Donkey Kong''. He uses a wide range of moves and abilities as he sets out to rescue the [[Mini Mario (toy)|Mini-Mario]]s from [[Donkey Kong]].  
|-
|align=center|[[File:MvDK NS DK Bag.png|230px]]<br>[[Donkey Kong]]<ref name=Direct/>
|The titular main antagonist of ''Mario vs. Donkey Kong''. After robbing the [[Mario Toy Company]] and kidnapping all of the Mini-Mario toys, he faces off against Mario to stop him from retrieving them.
|-
|-
|align=center|[[File:MPS Toad Artwork.png|100px]]<br>[[Toad]]<ref name=Direct/>
|align=center|[[File:MPS Toad Artwork.png|100px]]<br>[[Toad]]<ref name=Direct/>
|A playable character who can be used in co-op mode alongside Mario.
|A playable character who can be used in co-op mode alongside Mario.
|-
|-
|align=center|[[File:MvDK NS Mini Mario.png|100px]]<br>[[Mini Mario (toy)|Mini-Marios]]<ref name=Direct/>
|align=center|[[File:MvDK NS DK Bag.png|200px]]<br>[[Donkey Kong]]<ref name=Direct/>
|The titular main antagonist of ''Mario vs. Donkey Kong''. After robbing the [[Mario Toy Company]] and kidnapping all of the Mini-Mario toys, he faces off against Mario to stop him from retrieving them.
|-
|align=center|[[File:MvDK NS Mini Mario.png|100px]]<br>[[Mini-Mario]]s<ref name=Direct/>
|Wind-up toys resembling Mario who were kidnapped by Donkey Kong.
|Wind-up toys resembling Mario who were kidnapped by Donkey Kong.
|}
|}
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!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (toy)|Bird]]s<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Bat (Mario vs. Donkey Kong)|Bat]]s
|Avian enemies that fly around and can drop eggs on the player(s), which can be avoided by performing a handstand.
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
|-
|align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (Mario vs. Donkey Kong series)|Bird]]s<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
|Avian enemies that fly around and can drop [[egg]]s on the player(s), which can be avoided by performing a handstand.
|-
|-
|align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s
|align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s
|Enemies that light their fuses and explode a few seconds after when Mario is near. They can be carried by Mario and used to defeat other enemies.
|Enemies that light their fuses and explode a few seconds after when Mario is near. They can be carried by Mario and used to defeat other enemies.
|-
|-
|align=center|[[File:MvDKNSBoo.png|90px]]<br>[[Boo (toy)|Boo]]s
|align=center|[[File:MvDKNSBoo.png|90px]]<br>[[Boo]]s
|Wind-up Boos that chase the player(s) when they are not looking and remain still while they are being watched.
|Wind-up Boos that chase the player(s) when they are not looking and remain still while they are being watched.
|-
|-
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|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|-
|-
|align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man]]
|align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man|Bucket Men]]
|Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer.
|Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer.
|-
|-
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Fire Bird]]s
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Fire bird]]s
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
|-
|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Fire Shy Guy]]s<ref name=JP/>
|Snifit-like Shy Guys that attack the player(s) with fire from their mask.
|-
|-
|align=center|[[File:MvsDK Switch Fireball.png|70px]][[File:BlueFireballMvsDKSwitch.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s
|align=center|[[File:MvsDK Switch Fireball.png|70px]][[File:BlueFireballMvsDKSwitch.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s
|Enemies that move from side to side on a platform and can burn Mario if he touches them. Blue, seemingly icy variants appear functioning the same.
|Enemies that move from side to side on a platform. Upon contact, red ones burn the player and blue ones freeze the player.
|-
|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Katakata Kaen Heihō]]<ref name=JP/>
|Blue Snifits that attack the player(s) with fire from their mask.
|-
|align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Katakata Spanner Heihō]]
|Black Shy Guys that throw spanners at the player.
|-
|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Katakata Yarihō]]
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|-
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Kōmori]]
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
|-
|-
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s<ref name=Direct/>
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s<ref name=Direct/>
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|Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
|Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
|-
|-
|align=center|[[File:MvDK NS Mini Ninji.png|90px]]<br>[[Ninji (toy)|Ninji]]s<ref name=Direct/>
|align=center|[[File:MvDK NS Mini Ninji.png|90px]]<br>[[Ninji]]s<ref name=Direct/>
|Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes.
|Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes.
|-
|-
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|-
|-
|align=center|[[File:PurpleRinoMVDK.png|90px]]<br>[[RamRam]]s<ref name=Direct/>
|align=center|[[File:PurpleRinoMVDK.png|90px]]<br>[[RamRam]]s<ref name=Direct/>
|Enemies resembling purple rhinoceroses. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to [[Spike Trap|spike]]s, allowing them to be used as platforms.
|Purple rhinoceroses resembling [[Rambi]], an animal friend from ''[[Donkey Kong Country]]''. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to [[Spike Trap|spike]]s, allowing them to be used as platforms.
|-
|-
|align=center|[[File:Robokikki Remake.png|90px]]<br>[[Robo Kikki]]
|align=center|[[File:Robokikki Remake.png|90px]]<br>[[Robo Kikki]]
|Robotic enemies with long tails that function identically to Monchee.
|Robotic enemies with long tails that function identically to Monchee.
|-
|-
|align=center|[[File:MvDK NS Mini Shy Guy.png|90px]]<br>[[Shy Guy (toy)|Shy Guys]]<ref name=Direct/>
|align=center|[[File:MvDK NS Mini Shy Guy.png|90px]]<br>[[Shy Guy]]s<ref name=Direct/>
|Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
|Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
|-
|-
|align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]]
|align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]]s
|Knight-like enemies that push the player(s) using their shield.
|Knight-like enemies that push the player(s) using their shield.
|-
|-
|align=center|[[File:MvDK NS Snapjaw.png|90px]]<br>[[Snapjaw]]s<ref name=Direct/>
|align=center|[[File:MvDK NS Snapjaw.png|90px]]<br>[[Snapjaw]]s<ref name=Direct/>
|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit.
|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit.
|-
|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear Guy]]s
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|-
|-
|align=center|[[File:FirePiranhaPlantMVDK.png|90px]]<br>[[Tane Pakkun]]<ref name=Direct/>
|align=center|[[File:FirePiranhaPlantMVDK.png|90px]]<br>[[Tane Pakkun]]<ref name=Direct/>
Line 216: Line 221:
|align=center|[[File:ThwompMvsDK.png|90px]]<br>[[Thwomp]]s<ref name=JP/>
|align=center|[[File:ThwompMvsDK.png|90px]]<br>[[Thwomp]]s<ref name=JP/>
|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
|-
|align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Wrench Shy Guy]]s
|Black Shy Guys that throw spanners at the player.
|}
|}


Line 225: Line 233:
|-
|-
|align=center|[[File:BirdNestMvsDK.png|90px]]<br>[[Bird Nest]]<ref name=JP/>
|align=center|[[File:BirdNestMvsDK.png|90px]]<br>[[Bird Nest]]<ref name=JP/>
|Objects that Birds can spawn from.
|Objects that birds can spawn from.
|-
|-
|align=center|[[File:CandleMvsDK.png|90px]]<br>[[Candle]]<ref name=JP/>
|align=center|[[File:CandleMvsDK.png|90px]]<br>[[Candle]]<ref name=JP/>
Line 239: Line 247:
|Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player.
|Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player.
|-
|-
|align=center|[[File:FlowerFanRedOff.png|90px]][[File:FlowerFanRedOn.png|110px]]<br>[[Flower Fan]]<ref name="JP site">Official [https://www.nintendo.com/jp/switch/a97pa/index.html microsite] of ''Mario vs. Donkey Kong'' for Nintendo Switch. Section 「ワールド」 ("World"). nintendo.com (Japan). Retrieved February 5, 2024. ([https://web.archive.org/web/20240111011202/https://www.nintendo.com/jp/switch/a97pa/index.html Archived] January 11, 2024, 01:12:02 UTC via Wayback Machine.) 「カラースイッチで作動する風に乗って移動できるフワフワフラワーや、ボムへいを利用して道を切りひらく。」</ref><ref>{{cite|author=Nintendo of America|date=February 16, 2024|title=Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch|url=https://youtube.com/watch?v=bG0Ygq-eECc|publisher=YouTube|accessdate=February 16, 2024}}</ref>
|align=center|[[File:FlowerFanRedOff.png|90px]][[File:FlowerFanRedOn.png|110px]]<br>[[Flower Fan]]<ref>{{cite|author=Nintendo of America|date=February 16, 2024|title=Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch|url=https://youtube.com/watch?v=bG0Ygq-eECc|publisher=YouTube|accessdate=February 16, 2024}}</ref>
|Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch.
|Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch.
|-
|-
|align=center|[[File:Nocoverart.png|90px]]<br>[[Icicle]]
|align=center|[[File:Nocoverart.png|90px]]<br>[[Icicle]]
|Icy stalactites that function identically to falling spikes.
|Icy stalactites that function identically to falling spikes.
|-
|align=center|[[File:BlockLiftMVDK.png|80px]]<br>[[Kurasshā]]<ref name=Direct/>
|Grey and yellow stone blocks that rise when the player(s) stand on them.
|-
|-
|align=center|[[File:LavaGeyserMVDK.png|80px]]<br>[[Lava Geyser]]<ref name=Direct/>
|align=center|[[File:LavaGeyserMVDK.png|80px]]<br>[[Lava Geyser]]<ref name=Direct/>
Line 257: Line 262:
|Harmful traps that cause the player(s) to lose a life if touched.
|Harmful traps that cause the player(s) to lose a life if touched.
|-
|-
|align=center|[[File:MvDK-Spiked Barrel.png|90px]]<br>{{conjectural|[[Spiked barrel]]}}
|align=center|[[File:MvDK-Spiked Barrel.png|90px]]<br>[[Spiked Barrel]]<ref>''Mario vs. Donkey Kong'' (Nintendo Switch) internal filename (<tt>Model/BarrelSpiked.bfres.zs</tt>)</ref>
|Barrels with spiked rims that are thrown as projectiles by Donkey Kong in certain boss battles.
|Barrels with spiked rims that are thrown as projectiles by Donkey Kong in certain boss battles.
|-
|align=center|[[File:BlockLiftMVDK.png|80px]]<br>[[Thwomp Platform]]<ref name=Direct/>
|Grey and yellow stone blocks that rise when the player(s) stand on them.
|-
|-
|align=center|[[File:MvsDK NS Wire Trap.png|90x]]<br>[[Wire Trap]]
|align=center|[[File:MvsDK NS Wire Trap.png|90x]]<br>[[Wire Trap]]
|Indestructible balls of electricity that travel along wires and electrocute Mario upon contact.
|Indestructible balls of electricity that travel along [[wire]]s and electrocute Mario upon contact.
|}
|}


Line 270: Line 278:
!width=12%|Block
!width=12%|Block
!width=88%|Description
!width=88%|Description
|-
|align=center|[[File:Nocoverart.png|90px]]<br>[[Bob-omb Block]]
|Blocks that can only be destroyed by [[Bob-omb]]s.
|-
|-
|align=center|[[File:MvsDK NS Donut Block.png|80px]]<br>[[Donut Block]]
|align=center|[[File:MvsDK NS Donut Block.png|80px]]<br>[[Donut Block]]
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|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ 77]
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ 77]
|}
|}
===Sales===
As of March 31, 2024, the game had sold 1.12 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Financial Results Explanatory Material, Nintendo Co., Ltd''. Retrieved May 8, 2024.</ref>


==Promotion==
==Promotion==

Revision as of 14:03, May 8, 2024

Mario vs. Donkey Kong
Box art for Mario vs. Donkey Kong on Nintendo Switch
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo Software Technology Corporation[1]
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Template:Release
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Puzzle/Action
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
SMECCV:A - All ages
GRAC:All - All ages
GSRR:P - Six years and older
FPB:13 - Thirteen years and older
Gmedia:3 - Three years and older
NMC:3 - Three years and older
Mode(s) Single-player, local multiplayer
Input
Nintendo Switch:

Template:Quote2 Mario vs. Donkey Kong is a Nintendo Switch remake of the 2004 Game Boy Advance game of the same name released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,[2] it is the first Mario vs. Donkey Kong game for the Nintendo Switch and the first one in general since Mario vs. Donkey Kong: Tipping Stars, released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the Game Boy version of Donkey Kong has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the Mario vs. Donkey Kong series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from Super Mario 3D World and its appearance as a theme in Super Mario Maker 2 in particular. Additionally, the game debuts a redesigned logo for the Donkey Kong series. Despite Charles Martinet stepping down from his role as Mario, several of his voice clips are reused in this game.

A free demo of the game was released on the Nintendo eShop on January 31, 2024.[3] This is the first Super Mario title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets, although the first Nintendo-published title overall to omit the rating in those markets is Another Code: Recollection.[4]

Differences

Gameplay changes

  • Casual Mode has been added, with the following changes from Classic Mode:
    • No time limit, where the time limit is labelled with an infinity sign.
    • The player starts with five bubbles per level. If the player has any bubbles left, the character will return to a checkpoint in a bubble in situations that would cause them to lose a life.
    • Keys last for 15 seconds instead of 12 when not held by a character.
    • Certain levels contain less enemies.
  • Two new worlds, Merry Mini-Land and Slippery Summit, have been introduced as this version of the game's fourth and sixth worlds respectively, with each incorporating new obstacles like Flower Fans, carryable Springs, Warp Boxes and icy terrain.
  • Multiplayer is added, with Toad as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
  • A Time Attack mode has been added for all levels. It is accessed by pressing X Button when selecting a level. In Time Attack, the player must reach the end of the level as fast as they can to beat the target time and get a gold medal.
  • A Gallery mode has been added, where the player can view the cutscenes, music and sound effects of the game.
  • The player can obtain performance-based gold stars in all levels excluding final battle and its Plus variant.
    • Clearing a level with all presents, getting all six Mini-Marios in the toy box, and beating a boss level without taking damage are essential to getting stars, which can be used to unlock new Expert levels.
  • The bonus present minigames have been replaced with various new bonus stages (though the music is retained and rearranged). In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five 1-Ups in the process.
  • The locations of the red and yellow platforms in Level 1-DK have been swapped.
  • Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants.
  • Scoring has been removed.
  • Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so.
  • The right stick can be used to control the camera in large-scaled levels.
  • Retrying a level or exiting a level that has not been cleared yet no longer costs the player a life.
  • Clearing the first level in a world unlocks every remaining level in it except for the Mini-Mario levels and Donkey Kong boss fights.
  • The conveyor belts and Donkey Kong are placed differently in Level 6-DK and Level 6-DK+.
  • Additional blue platforms were added to Level 1-DK+.
  • There are extra platforms added to Level 3-DK+. Additionally, the disintegrating platforms over the lava pits regenerate once Donkey Kong loses his last hit point.
  • Hammers and Fruits reappear after using them.
  • Mario and Toad can now jump on birds.
  • Pressing up on the controller no longer makes Mario or Toad look up.
  • Unlike the Japanese version of the original game, all the e-Reader levels are cut from all versions.
    • Additionally, no unused level maker is present in the game's data unlike the original game in all regions.

Text changes and localization

  • The game has been translated to Chinese (Simplified and Traditional), Dutch, and Korean, three languages that the original was not available in.
    • Additionally, the game features Canadian French and Latin American Spanish translations.
  • The worlds now are translated in the French, Italian, German and Spanish versions while in the original they were left in English in those versions.

Graphical changes

  • The game now uses full 3D models rather than pre-rendered sprites.
  • The cutscenes are now fully animated, instead of swapping between different static frames.
  • Donkey Kong no longer makes heart pupils when seeing the Mini-Mario; instead, it reflects off of his eyes.
    • Additionally, the title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original.
  • Tane Pakkun are redesigned into mechanical Fire Piranha Plants.
  • The Ninjis are now black with red buttons, similar to the regular Ninjis' current design.
  • Brickmen are given a pair of movable bricks over their eyes to act as expressive eyebrows.
  • Fire Shy Guys are redesigned to look like blue Snifits.[5]
  • Thwomps and Thwimps are redesigned to be mechanical, with a face that slides to change expressions.[5]
  • Spear Guys emits Zs when it is sleeping.
  • Boos have a toylike design, with a face that slides to change expressions.
  • Bob-ombs are redesigned to be slightly more mechanical and toylike. They are also no longer pink.
  • Mario's normal and fire death animations now resemble the ones commonly used in modern mainline Super Mario games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.[6]
    • In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.
  • Mario's Game Over animation has been altered.
  • There is a blue, ice variant of Fireball that appears in Slippery Summit, though aside from aesthetics, it does not behave any differently than the game's red Fireballs.
  • Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in the final level before the "Plus" levels.
  • The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
  • Instead of sobbing, Donkey Kong is shown sulking after his defeat in the final cutscene, and Mario does not scold him before giving him the Mini-Mario. However, he does sob after being defeated in-game.
  • Donkey Kong has an angrier expression when he has one hit point left in his boss battles.

Audio changes

  • The music has been rearranged like other remakes.
    • Fire Mountain and Twilight City had their music completely replaced. The music for most bosses and both sets of credits were also replaced.
  • The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door.
  • One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music.
    • Nate Bihldorff's voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast.
    • The last "Buy them all!" from the TV announcer is slowed down slightly.
  • Several archival voice clips of Charles Martinet as Mario and the Mini-Marios are repurposed here, though some of these clips are not present in the original game.
    • Contrarily, Donkey Kong now uses voice clips by his current voice actor, Takashi Nagasako, as opposed to Grant Kirkhope's performance in the original game, which features audio repurposed from Donkey Kong 64. He also no longer speaks full sentences as he did in the original game.
    • Samantha Kelly, in addition to voicing Toad (who does not appear in the original game) through archival voice clips, also voices most of the other Toads throughout the remake in the same way, instead of Jen Taylor's performance from the original game (a few of Taylor's clips are retained in the opening cutscenes, however).
  • The following audio cues no longer occur:
    • Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and Donkey Kong Plus.
    • Mario asking, "Hey, Donkey Kong! Are you okay?" in the cutscene before the "Plus" levels.
    • The Mini-Mario calling Donkey Kong "monkey man" in the final cutscene.
    • Mario saying, "Okey dokey! Let's-a go!" when unlocking a door.
    • Mario saying, "Mamma mia!" when all the Mini-Marios get destroyed.
    • Mario saying, "We did it! Good job, little guy." when the Mini-Mario unlocks a door.

Characters

Main characters

Character Description
Mario in Mario vs. Donkey Kong for the Nintendo Switch
Mario[2]
The titular main protagonist of Mario vs. Donkey Kong. He uses a wide range of moves and abilities as he sets out to rescue the Mini-Marios from Donkey Kong.
Artwork of Toad for Mario Party Superstars (reused for Mario vs. Donkey Kong (Nintendo Switch) and Super Mario Party Jamboree)
Toad[2]
A playable character who can be used in co-op mode alongside Mario.
Donkey Kong holding a bag full of Mini Marios in Mario vs. Donkey Kong on Nintendo Switch.
Donkey Kong[2]
The titular main antagonist of Mario vs. Donkey Kong. After robbing the Mario Toy Company and kidnapping all of the Mini-Mario toys, he faces off against Mario to stop him from retrieving them.
A Mini Mario in Mario vs. Donkey Kong on Nintendo Switch.
Mini-Marios[2]
Wind-up toys resembling Mario who were kidnapped by Donkey Kong.

Items and collectibles

Item Description
1-Up Mushroom
1-Up Mushroom[2]
Green mushrooms that grant the player(s) an extra life.
File:MVDK NS flying key.jpg
Flying key
These keys fly around the level and must be collected to complete bonus 1-Up levels. Unlike the standard keys, they simply follow the player around upon contact. Silver flying keys appear in the main and Mini-Mario levels in multiplayer and are required to open the locked doors or chests in addition to the standard keys.
A Hammer in the Nintendo Switch version of Mario vs. Donkey Kong
Hammer
Items that can be grabbed by Mario and used to defeat enemies.
File:KeyMVDK.png
Key[2]
Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
File:MvsDK NS Letter T.pngFile:MvsDK NS Letter O.pngFile:MvsDK NS Letter Y.png
Letter Blocks
Letters that spell out the word "TOY" appearing exclusively in Mini-Mario levels that must be collected to complete the level. They can only be collected by the Mini-Marios.
File:Nocoverart.png
Present
Wrapped boxes found in red, yellow, and blue varieties. Once all three are collected in a level, they are used in a bonus game where the player can win extra lives.

Enemies and obstacles

Enemies

Enemy Description
A Bat in Mario vs. Donkey Kong for Nintendo Switch
Bats
Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
A bird in Mario vs. Donkey Kong for Nintendo Switch
Birds[5]
Avian enemies that fly around and can drop eggs on the player(s), which can be avoided by performing a handstand.
A Bob-omb in the Nintendo Switch version of Mario vs. Donkey Kong
Bob-ombs
Enemies that light their fuses and explode a few seconds after when Mario is near. They can be carried by Mario and used to defeat other enemies.
A screenshot of a Boo in Mario vs. Donkey Kong (Nintendo Switch)
Boos
Wind-up Boos that chase the player(s) when they are not looking and remain still while they are being watched.
A Brickman in Mario vs. Donkey Kong (Nintendo Switch)
Brickmen[2]
A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to handstand to avoid being hit.
A Bucket Man from Mario vs. Donkey Kong on Nintendo Switch.
Bucket Men
Sentient Garbage Can enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer.
A fire bird in Mario vs. Donkey Kong for Nintendo Switch
Fire birds
Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
A Fire Shy Guy in Mario vs. Donkey Kong for Nintendo Switch
Fire Shy Guys[5]
Snifit-like Shy Guys that attack the player(s) with fire from their mask.
A screenshot of a Fireball in Mario vs. Donkey Kong (Nintendo Switch)A blue version of a Fireball in Mario vs. Donkey Kong for Nintendo Switch
Fireballs
Enemies that move from side to side on a platform. Upon contact, red ones burn the player and blue ones freeze the player.
A Lava Bubble from Mario vs. Donkey Kong (Nintendo Switch)
Lava Bubbles[2]
Enemies that are found jumping repeatedly out of lava, and burn the player(s) upon touching them.
A Monchee from Mario vs. Donkey Kong on Nintendo Switch.
Monchees[2]
Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
A Ninji from Mario vs. Donkey Kong on Nintendo Switch.
Ninjis[2]
Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes.
MvDKNSPolterguy.pngMvDKNSPolterguyBlock.png
Polterguys
Wind-up Shy Guy ghost enemies that transform into blocks when the player(s) press a Color Switch.
File:PurpleRinoMVDK.png
RamRams[2]
Purple rhinoceroses resembling Rambi, an animal friend from Donkey Kong Country. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to spikes, allowing them to be used as platforms.
Cropped screenshot of a Robo Kikki in Mario vs. Donkey Kong for Nintendo Switch
Robo Kikki
Robotic enemies with long tails that function identically to Monchee.
A Shy Guy from Mario vs. Donkey Kong on Nintendo Switch.
Shy Guys[2]
Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
A Sir Shovalot from Mario vs. Donkey Kong on Nintendo Switch.
Sir Shovalots
Knight-like enemies that push the player(s) using their shield.
A Snapjaw from Mario vs. Donkey Kong on Nintendo Switch.
Snapjaws[2]
Crocodile-like enemies that climb ropes. They can only be defeated by falling fruit.
KataKata Yariho MVSDK switch.png
Spear Guys
Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
Cropped screenshot of a Tane Pakkun in the Nintendo Switch remake of Mario vs. Donkey Kong
Tane Pakkun[2]
Mechanical Piranha Plants that spit fireballs, which damages the player(s) upon contact.
A Thwimp in Mario vs. Donkey Kong (Nintendo Switch)
Thwimps[5]
Enemies that attempt to crush the player(s) when they get close.
A Thwomp in Mario vs. Donkey Kong (Nintendo Switch)
Thwomps[5]
Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
Katakata Spanner Heihou Remake.png
Wrench Shy Guys
Black Shy Guys that throw spanners at the player.

Obstacles

Obstacle Description
A Bird Nest in Mario vs. Donkey Kong for Nintendo Switch
Bird Nest[5]
Objects that birds can spawn from.
File:CandleMvsDK.png
Candle[5]
Obstacles that moves up and down and burn the player(s) on contact. They can be defeated with a Hammer.
File:Nocoverart.png
Cannon
Obstacles that tilt up and down, firing cannonballs.
File:Nocoverart.png
Cannonball
Obstacles that are fired from cannons.
File:Nocoverart.png
Falling spike
Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player.
Flower Fan Red OffFlower Fan Red On
Flower Fan[7]
Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch.
File:Nocoverart.png
Icicle
Icy stalactites that function identically to falling spikes.
A Lava Geyser in Mario vs. Donkey Kong (Nintendo Switch)
Lava Geyser[2]
Spouts of lava that rise and cause Lifts to float on top of them, allowing the player(s) to reach higher ground.
File:OilMvsDK.png
Oil[5]
Obstacles that move up and down and burn the player(s) on contact. They can be defeated with a Hammer.
SpikesMVDK.png
Spike[2]
Harmful traps that cause the player(s) to lose a life if touched.
A Spiked Barrel in Mario vs. Donkey Kong (Nintendo Switch)
Spiked Barrel[8]
Barrels with spiked rims that are thrown as projectiles by Donkey Kong in certain boss battles.
BlockLiftMVDK.png
Thwomp Platform[2]
Grey and yellow stone blocks that rise when the player(s) stand on them.
90x
Wire Trap
Indestructible balls of electricity that travel along wires and electrocute Mario upon contact.

Objects

Blocks

Block Description
File:Nocoverart.png
Bob-omb Block
Blocks that can only be destroyed by Bob-ombs.
A Donut Block in the Nintendo Switch version of Mario vs. Donkey Kong
Donut Block
Orange blocks that fall if the player stands on them for too long.
A red inactive Color Block from the Nintendo Switch version of Mario vs. Donkey KongA yellow inactive Color Block from the Nintendo Switch version of Mario vs. Donkey KongA blue inactive Color Block from the Nintendo Switch version of Mario vs. Donkey Kong
Dotted-Line Block[2]
Blocks that become solid once a Color Switch of the same color is activated by the player(s).
HelpBlockMVDK.png
Help Block[2]
Gray and black variants of ? Blocks that give the player(s) hints and information about the game when hit.
SandBlockMVDK.png
Sand block[2]
Blocks that crumble into dust when stood on.
A red Warp Box in Mario vs. Donkey Kong (Nintendo Switch)A yellow Warp Box in Mario vs. Donkey Kong (Nintendo Switch)A blue Warp Box in Mario vs. Donkey Kong (Nintendo Switch)
Warp Box
Clear boxes that teleport the player to another box with the corresponding color and are activated by Color Switches.

Platforms

Platform Description
LiftMVDK.png
Lift[2]
Platforms that are found traveling along tracks, or being lifted by Lava Geysers.
File:SemisolidPlatformMVDK.png
Semisolid Platform[2]
Platforms of varying styles that have solid surfaces, but can be jumped through from below.

Other

Object Description
BarrelMVDK.png
Barrel[2]
Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with spikes.
A Switch from Mario vs. Donkey Kong on Nintendo Switch.YellowSwitchMVDK.pngBlueSwitchMVDK.png
Color Switch[2]
Switches are found in three versions: red, yellow, and blue. As the main effect, the switch that is active makes platforms, blocks, and ladders of the same color available to use.
A Garbage Can from Mario vs. Donkey Kong on Nintendo Switch.
Garbage Can[2]
Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with spikes.
File:LadderMVDK.png
Ladder[2]
Climbable objects of various lengths and visual styles. Some can be tuned on and off by Color Switches.
RopeMVDK.png
HorizontalRopeMVDK.png
Rope[2]
Climbable objects that hang from trees or metal rings. Snapjaws can be found moving along some vertical ropes. Horizontal rope variants can also be found, which the player can grab and swing upwards from.
A Spring from Mario vs. Donkey Kong on Nintendo Switch.
Spring[2]
Can be jumped off of to reach high platforms.
A toy box in Mario vs. Donkey Kong (Nintendo Switch)
Toy box
Objects that serve as the goal in Mini-Mario levels and can be opened by collecting all three Letter Blocks in the level.
A Track in Mario vs. Donkey Kong (Nintendo Switch)
Track[2]
Objects that constantly move platforms along a set path.
MvDK-Trampoline.png
Trampoline
Functions the same as springs but can also be picked up and thrown.

Reception

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Charles Harte, GameInformer 8/10 "Mario vs. Donkey Kong is a simple game, but as is the case with Mario's best titles, there's an elegance to that simplicity. Nintendo has done a stellar job adding features to make it more palatable to a modern audience, but it only comes together because of how well the classic levels hold up. Mario and Donkey Kong have been rivals for over 40 years, and this game admirably carries that legacy forward."
Nintendo Switch Steve Watts, GameSpot 7/10 "Mario vs. Donkey Kong feels very retro in certain respects. It's designed to be played in short bursts, which can feel anachronistic on a modern handheld hybrid that's perfectly suited for long play sessions. But it's also a throwback in the best ways, recapturing the clever aha moments of puzzle-platforming that made its predecessors so memorable, all while packing distinct visual improvements and quality-of-life tweaks that bring out its charm like never before."
Nintendo Switch Eric Van Allen, Destructoid 7.5/10 "I could see myself blasting through levels of Mario vs. Donkey Kong while waiting for a flight at the airport, or on the train to work, and that’s the best-case scenario for this package, brimming with bite-sized platforming challenges. It may not contain all the spectacle of others, but there’s enough precise jumping and quick calculations here to satisfy the more hardcore, goal-oriented, score-chasing Mario players around."
Aggregators
Compiler Platform / Score
Metacritic 77

Sales

As of March 31, 2024, the game had sold 1.12 million units worldwide.[9]


Promotion

Tin badge for Mario vs. Donkey Kong (Nintendo Switch)
The Donkey Kong tin badge
  • By pre-ordering the game through Otakara, customers received a tin badge depicting Donkey Kong.[10]
  • A bundle containing the game, a 40-piece puzzle, and a set of three stickers is sold on the European My Nintendo Store.[11]

Media

Help:MediaHaving trouble playing?

References to other media

Staff

Main article: List of Mario vs. Donkey Kong (Nintendo Switch) staff

Mario vs. Donkey Kong was developed by the Nintendo Software Technology Corporation, who developed every previous game in the series including the original game. Vivek Melwani, who was previously involved with Super Mario 3D World + Bowser's Fury, took on director duties for the remake. Lawrence Schwedler, after leaving NST to work at the DigiPen Institute of Technology around 2012, returns as the music director for the remake, along with bringing DigiPen's music department to help compose the music.

Gallery

For this subject's image gallery, see Gallery:Mario vs. Donkey Kong (Nintendo Switch).

Names in other languages

Language Name Meaning Notes
Japanese マリオvs.ブイエスドンキーコング[?]
Mario buiesu Donkī Kongu
Mario vs. Donkey Kong
Chinese (simplified) 马力欧vs.咚奇刚[?]
Mǎlì'ōu vs. Dōngqí Gāng
Mario vs. Donkey Kong
Chinese (traditional) 瑪利歐vs.咚奇剛[?]
Mǎlì'ōu vs. Dōngqí Gāng
Mario vs. Donkey Kong
Korean 마리오 vs. 동키콩[?]
Mario vs. Dongki Kong
Mario vs. Donkey Kong

External links

References

  1. ^ Initial post about the Instagram story from an NST contractor Instagram story itself
  2. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah Nintendo of America (September 14, 2023). Nintendo Direct 9.14.2023 - Nintendo Switch. YouTube. Retrieved September 14, 2023.
  3. ^ https://twitter.com/NintendoAmerica/status/1752859619943194810>
  4. ^ https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/
  5. ^ a b c d e f g h i Nintendo (January 12, 2024). Mario vs. Donkey Kong | Nintendo Switch | Nintendo.
  6. ^ https://youtu.be/Xnkzn62vZd8?t=279
  7. ^ Nintendo of America (February 16, 2024). Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch. YouTube. Retrieved February 16, 2024.
  8. ^ Mario vs. Donkey Kong (Nintendo Switch) internal filename (Model/BarrelSpiked.bfres.zs)
  9. ^ Nintendo (May 7, 2024) [1]. Financial Results Explanatory Material, Nintendo Co., Ltd. Retrieved May 8, 2024.
  10. ^ 【オリジナル特典】マリオvs.ドンキーコング 予約受付中 Otakarasoko.
  11. ^ Mario vs. Donkey Kong + Puzzle + Set of 3 Stickers. store.nintendo.co.uk. Retrieved January 14, 2024. (Archived January 14, 2024, 22:30:06 UTC via archive.today.)
  12. ^ Nintendo of America (January 10, 2024). Mario vs. Donkey Kong — Pieces of the Puzzle — Nintendo Switch. YouTube. Retrieved January 10, 2024.