Tease: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
 
(26 intermediate revisions by 20 users not shown)
Line 1: Line 1:
[[File:PMTTYD Tease screenshot.png|thumb|Ms. Mowz using '''Tease'''.]]
{{PM move infobox
'''Tease''' is a move [[Ms. Mowz]] use in ''[[Paper Mario: The Thousand-Year Door]]''. 3 [[Flower Point|FP]] is required to use this move and Ms. Mowz must be leveled up to Super Rank. In this move, Ms. Mowz and a few doppelgangers jump around, [[dizzy]]ing the enemy. The player can execute an [[Action Command]] by holding the {{button|gcn|A}} button to fill up the gauge, but if it fills up, it starts to empty, so it is suggested to keep the meter almost full. The closer the gauge is to being full, the more effective the move is.
|game=[[Paper Mario: The Thousand-Year Door]]
|image=PMTTYD Tease screenshot.png
|mastered_by=[[Ms. Mowz]]
|rank=Super Rank
|effect=Ms. Mowz attempts to daze all enemies
|target=All enemies
|fp=3
|ac=NICE
}}
'''Tease''' is a move that can be performed by [[Ms. Mowz]] in ''[[Paper Mario: The Thousand-Year Door]]'' at the cost 3 [[Flower Point|FP]] upon reaching Super Rank. It involves Ms. Mowz and three clones of herself jumping around, attempting to [[dizzy]] the enemies based on the individual enemies' resistance and the Action Command success. To execute the [[Action Command]] the player must hold {{button|gcn|A}} to fill an on-screen gauge as much as possible within a time limit, without overfilling it; if overfilled, the player will lose control over the gauge and it will gradually empty. When the time ends, if the gauge is filled past two thirds then the odds of inflicting the dizzy status on each enemy will be equal to the enemy's base susceptibility; if the gauge is filled for less than two thirds, the chance of inflicting dizziness will be decreased.
 
The player can input {{button|gcn|A}} as Ms. Mowz lands a backflip after finishing the move to perform a [[Stylish move]]. The stylish has an increased [[Star Power]] modifier in the Japanese version.
 
==Gallery==
<gallery>
PMTTYDNS Tease.jpg|Ms. Mowz using Tease in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]] of ''Paper Mario: The Thousand-Year Door''
Tease PMTTYDNS.png|Move preview for Tease in the remake
</gallery>


==Names in other Languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=まどわせ~る
|Jap=まどわせ~る
|JapR=Madowase~ru
|JapR=Madowase~ru
|JapM=まどわせる ''Madowaseru,'' meaning trick. The symbol ~ denotes a playful attitude and emphasis and is common place, particularly in entertainment media (eg manga, video games and anime).
|JapM=From「まどわせる」(''madowaseru'', "to trick"). The symbol ~ denotes a playful attitude.
|Ita=SqUiTsQUit
|Chi=迷惑
|ItaM= "Squeak Squeak" written in alternate caps to indicate dizziness.
|ChiR=Míhuò
|ChiM=Confuse
|Dut=
|DutM=
|Fre=Chassé croisé
|FreM=Lit. "Comings and goings". An expression usually used to describe a situation of two people looking for each other without meeting.
|Ger=Schwindling
|GerM= From ''Schwindlig'' ("dizzy") and the diminutive suffix ''-ling''
|Ita=sQuiTsQUit
|ItaM= "Squeak Squeak" written in alternate caps to indicate dizziness
|Kor=혼란시키기
|KorR=Hollan sikigi
|KorM=To confuse
|Spa=Confusión
|SpaM=Confusion
}}
}}


{{BoxTop}}
{{PMTTYD}}
{{PMTTYD}}
[[Category:Paper Mario: The Thousand-Year Door Moves]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[de:Schwindling]]
[[de:Schwindling]]
[[it:sQuiTsQUit]]

Latest revision as of 22:59, September 7, 2024

Paper Mario: The Thousand-Year Door move
Tease
Ms. Mowz using Tease on a Paratroopa and a Koopa in Hooktail Castle
Mastered by Ms. Mowz
Rank Super Rank
FP cost 3
Effect Ms. Mowz attempts to daze all enemies
Target All enemies
Action Command Tier NICE

Tease is a move that can be performed by Ms. Mowz in Paper Mario: The Thousand-Year Door at the cost 3 FP upon reaching Super Rank. It involves Ms. Mowz and three clones of herself jumping around, attempting to dizzy the enemies based on the individual enemies' resistance and the Action Command success. To execute the Action Command the player must hold A Button to fill an on-screen gauge as much as possible within a time limit, without overfilling it; if overfilled, the player will lose control over the gauge and it will gradually empty. When the time ends, if the gauge is filled past two thirds then the odds of inflicting the dizzy status on each enemy will be equal to the enemy's base susceptibility; if the gauge is filled for less than two thirds, the chance of inflicting dizziness will be decreased.

The player can input A Button as Ms. Mowz lands a backflip after finishing the move to perform a Stylish move. The stylish has an increased Star Power modifier in the Japanese version.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese まどわせ~る[?]
Madowase~ru
From「まどわせる」(madowaseru, "to trick"). The symbol ~ denotes a playful attitude.
Chinese 迷惑[?]
Míhuò
Confuse
French Chassé croisé[?] Lit. "Comings and goings". An expression usually used to describe a situation of two people looking for each other without meeting.
German Schwindling[?] From Schwindlig ("dizzy") and the diminutive suffix -ling
Italian sQuiTsQUit[?] "Squeak Squeak" written in alternate caps to indicate dizziness
Korean 혼란시키기[?]
Hollan sikigi
To confuse
Spanish Confusión[?] Confusion