Dragon Coin: Difference between revisions

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In ''Super Mario World'', at least five Dragon Coins appear in most [[level]]s, although places such as [[castle]]s, [[Ghost House]]s, and [[fortress]]es have no Dragon Coins. Collecting a Dragon Coins plays a unique sound effect, and it is also counted as one coin. The first four coins collected give 1,000, 2,000, 4,000, and 8,000 [[point]]s, respectively, and collecting all five in a level awards the player an [[extra life]]. [[Yoshi's Wings]] can be used to access certain auto-scrolling [[Coin Heaven]]s, where five Dragon Coins can be found. Six or more Dragon Coins may rarely appear in a level, with every Dragon Coin after the fifth also rewarding an extra life. In these levels, going through a [[Warp Pipe]] to a new area causes all remaining Dragon Coins to disappear if [[Mario]] or [[Luigi]] has already collected at least five of them, making the remaining ones unobtainable. [[Chocolate Secret]] is unique for having only one Dragon Coin.
In ''Super Mario World'', at least five Dragon Coins appear in most [[level]]s, although places such as [[castle]]s, [[Ghost House]]s, and [[fortress]]es have no Dragon Coins. Collecting a Dragon Coins plays a unique sound effect, and it is also counted as one coin. The first four coins collected give 1,000, 2,000, 4,000, and 8,000 [[point]]s, respectively, and collecting all five in a level awards the player an [[extra life]]. [[Yoshi's Wings]] can be used to access certain auto-scrolling [[Coin Heaven]]s, where five Dragon Coins can be found. Six or more Dragon Coins may rarely appear in a level, with every Dragon Coin after the fifth also rewarding an extra life. In these levels, going through a [[Warp Pipe]] to a new area causes all remaining Dragon Coins to disappear if [[Mario]] or [[Luigi]] has already collected at least five of them, making the remaining ones unobtainable. [[Chocolate Secret]] is unique for having only one Dragon Coin.


For the [[Super Mario World: Super Mario Advance 2|Game Boy Advance version]], Dragon Coins were given a slightly bigger role. They now appear in levels that did not originally have them, and the number of Dragon Coins acquired is recorded on a menu. If the player collects them all, a cutscene plays, showing all of the collected Dragon Coins falling from the sky and being stacked together; afterwards, a giant Dragon Coin appears, and [[Yoshi]] eats it and lays an [[Yoshi's Egg|egg]], which hatches into a giant coin imprinted with [[Princess Peach]]'s face, resulting in all of the Dragon Coins in the game being replaced by '''Princess Coins'''.<ref>{{cite|quote='''GETTING ALL THE DRAGON COINS''' This objective usually goes hand-in-hand with the “Completing All Goals” objective, because you’ll probably do both at the same time. Nevertheless, when you collect five Dragon Coins from every area that has them, you are treated to a short cinema with hundreds of Dragon Coins falling from the ceiling. Yoshi approaches a single Dragon Coin, eats it, and...um...lays an egg that hatches into a Princess Coin. All the Dragon Coins in ''Super Mario World'' are now Princess Coins (in the same locations). You can go back and collect them all, but there is no further in-game benefit to doing so. It’ll probably impress your friends, though.|author=Stratton, Bryan|date=February 26, 2002|title=''Super Mario World: Super Mario Advance 2–Prima’s Official Strategy Guide''|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-3913-1|page=103}}</ref> Chocolate Secret now has the standard set of five Dragon Coins. In the ''[[Nintendo Power#Nintendo Power Advance|Nintendo Power Advance]]'' guide for ''Super Mario World: Super Mario Advance 2'', the symbol for the Dragon Coins denoting where they are located in a level is drawn with a three-tined fork instead of Yoshi's or Peach's likeness.<ref>{{cite|date=Winter 2002|title=''Nintendo Power Advance'' Volume 4|publisher=Nintendo of America|language=en-us|page=18}}</ref>
For the [[Super Mario World: Super Mario Advance 2|Game Boy Advance version]], Dragon Coins were given a slightly bigger role. They appear in levels that did not originally have them, including Chocolate Secret now having the standard set of five Dragon Coins, and the number of Dragon Coins acquired is recorded on a menu. If the player collects them all, a cutscene plays, showing all of the collected Dragon Coins falling from the sky and being stacked together; afterwards, a giant Dragon Coin appears, and [[Yoshi]] eats it and lays an [[Yoshi's Egg|egg]], which hatches into a giant coin imprinted with [[Princess Peach]]'s face, resulting in all of the Dragon Coins in the game being replaced by '''Princess Coins'''.<ref>{{cite|quote='''GETTING ALL THE DRAGON COINS''' This objective usually goes hand-in-hand with the “Completing All Goals” objective, because you’ll probably do both at the same time. Nevertheless, when you collect five Dragon Coins from every area that has them, you are treated to a short cinema with hundreds of Dragon Coins falling from the ceiling. Yoshi approaches a single Dragon Coin, eats it, and...um...lays an egg that hatches into a Princess Coin. All the Dragon Coins in ''Super Mario World'' are now Princess Coins (in the same locations). You can go back and collect them all, but there is no further in-game benefit to doing so. It’ll probably impress your friends, though.|author=Stratton, Bryan|date=February 26, 2002|title=''Super Mario World: Super Mario Advance 2–Prima’s Official Strategy Guide''|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-3913-1|page=103}}</ref> In the ''[[Nintendo Power#Nintendo Power Advance|Nintendo Power Advance]]'' guide for ''Super Mario World: Super Mario Advance 2'', the symbol for the Dragon Coins denoting where they are located in a level is drawn with a three-tined fork instead of Yoshi's or Peach's likeness.<ref>{{cite|date=Winter 2002|title=''Nintendo Power Advance'' Volume 4|publisher=Nintendo of America|language=en-us|page=18}}</ref>


The Dragon Coin's collection sound effect was reused for the [[Advance Coin]]s in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', the [[Star Coin]]s in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]], and the [[color coin]]s in ''[[Super Mario Run]]''. In ''[[New Super Mario Bros.]]'', the sound effect is internally labeled "<tt>SE_OBJ_GET_DRAGON_COIN</tt>."<ref>{{cite|author=TCRF|title=[[tcrf:New Super Mario Bros.#Sound Effects|New Super Mario Bros. § Sound Effects]]|publisher=The Cutting Room Floor|language=en|accessdate=February 18, 2019}}</ref>
The Dragon Coin's collection sound effect was reused for the [[Advance Coin]]s in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', the [[Star Coin]]s in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]], and the [[color coin]]s in ''[[Super Mario Run]]''. In ''[[New Super Mario Bros.]]'', the sound effect is internally labeled "<tt>SE_OBJ_GET_DRAGON_COIN</tt>."<ref>{{cite|author=TCRF|title=[[tcrf:New Super Mario Bros.#Sound Effects|New Super Mario Bros. § Sound Effects]]|publisher=The Cutting Room Floor|language=en|accessdate=February 18, 2019}}</ref>
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