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[[Image:GBMultibonk.jpg|thumb|[[Goombario]] using '''Multibonk''' in ''Paper Mario''.]]
{{PM move infobox|game=[[Paper Mario]]'', and ''[[Paper Mario: The Thousand-Year Door]]
[[Image:Multibonk.PNG|thumb|left|[[Goombella]] using Multibonk in ''Paper Mario: The Thousand-Year Door''.]]
|mastered_by=[[Goombario]] and [[Goombella]]|3 (Super Rank), 4 (Ultra Rank). Damage decreases by 1 for each bonk|rank=Ultra Rank (Goombario), <br> Super Rank (Goombella)|effect=Goombario or Goombella headbonks an enemy continuously|target=Single non-ceiling enemy|image=PM Multibonk screenshot.png|image2=Multibonk.png}}
'''Multibonk''' is a move used by both [[Goombario]] and [[Goombella]] in the [[Paper Mario (series)|''Paper Mario'' series]]. It uses up 3 [[Flower Point|FP]], and can be used once Goombario is [[Ultra Rank]] or Goombella is [[Super Rank]]. When using it, unlike the normal [[Headbonk]], the partner will keep on striking. The first strike will do the same damage as one Headbonk, and each consecutive hit will do 1 less damage than the one before, to a minimum of 1. The cycle will continue until the player fails to hit the [[Action Command]]. Multibonk is nearly identical to [[Mario]]'s [[Power Bounce]] attack.


Goombella's Multibonk includes two opportunities to perform [[Stylish Move]]s: one before she jumps (as with Headbonk), and one when she is halfway to landing the first bonk.
'''Multibonk''' is a move used by both [[Goombario]] and [[Goombella]] in the first two games of the [[Paper Mario (series)|''Paper Mario'' series]]. It uses up 3 [[Flower Point|FP]] and can be used once Goombario is [[Ultra Rank]] or Goombella is [[Super Rank]]. When using it, unlike the normal [[Headbonk]], the partner will continue the move until either the player fails to hit the [[Action Command]] or reaches a cap.<ref>Jdaster64. September 14, 2016. [https://supermariofiles.wordpress.com/2016/09/14/power-bounce-caps-not-quite-infinity1/]. ''Wordpress.com''. Retrieved May 22, 2023.</ref> The first hit will do the same damage as the base Attack power, and each consecutive hit will do 1 less damage down to a minimum of 1 (or 0 if the initial hit did not deal damage).


Multibonk can become extremely powerful when [[Goombario]] or [[Goombella]] [[Charge]] it or use the [[Badge#Paper Mario: The Thousand-Year Door 2|Charge P]] badge's effect multiple times; it will significantly increase the attack's power.
Multibonk functions identically to the respective game's iteration of [[Mario]]'s [[Power Bounce]] attack, except for an unintended quirk present in Goombario's Multibonk. His Multibonk uses a cap system that forces the attack to end, but unlike Mario's Power Bounce this value does not get reset after an attack. This causes the move to cap much earlier when used multiple times in a battle. However the value is reset after either switching partners or entering another battle.<ref>Stryder7x. October 25, 2019. [https://youtu.be/hsT2YvHIFb4?list=PL1B_rbTOEyI9SDv4UGyA4j9DEVxfQ3Lbe Basic Battle Mechanics are Broken]. ''YouTube''. Retrieved December 10, 2019.</ref>


==Names in Other Languages==
Goombella's Multibonk includes two opportunities to perform [[Stylish move]]s: one before she jumps (as with Headbonk), and one when she is halfway to landing the first bonk. Goombella’s Multibonk also shares the downgrade the Power Bounce received in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]].
{{foreignname|
 
|Jap=れんぞくずつき<br>''Renzoku Zutsuki''
==Gallery==
 
<gallery>
PMTTYDNS Multibonk.jpg|Goombella using Multibonk in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]] of ''Paper Mario: The Thousand-Year Door''
Multibonk PMTTYDNS.png|Move preview for Multibonk in the remake
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=れんぞくずつき
|JapR=Renzoku Zutsuki
|JapM=Continuous Headbutt
|JapM=Continuous Headbutt
|ChiS=连续铁头
|ChiSN=''Paper Mario''
|ChiSR=Liánxù Tiětóu
|ChiSM=Continuous Iron Head
|ChiS2=连续头锤
|ChiS2N=''The Thousand-Year Door'' remake
|ChiS2R=Liánxù Tóuchuí
|ChiS2M=Continuous Headbutt
|ChiT=連續頭錘
|ChiTR=Liánxù Tóuchuí
|ChiTM=Continuous Headbutt
|Dut=Multikopstoot
|DutM=Multiheadbutt
|Fre=Multibond
|FreM=Multileap
|Ger=Multikopfnuss
|GerM=Multiheadbonk
|Ita=Multitestata
|ItaM=Multiheadbutt
|Kor=연속 박치기
|KorR=Yeonsok Bakchigi
|KorM=Continuous Headbutt
|Spa=Multicabezazo
|SpaM=Multiheadbutt
}}
}}
<br clear=all>
 
{{RPG Attacks||1|1}}
==References==
[[Category: Special Moves]]
<references/>
[[Category: Paper Mario Special Moves]]
 
{{PM}}
{{PMTTYD}}
[[Category:Paper Mario special moves]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[de:Multikopfnuss]]
[[it:Multitestata]]

Latest revision as of 20:40, September 15, 2024

Paper Mario, and Paper Mario: The Thousand-Year Door move
Multibonk
Goombario using Multibonk on a Goomba in Goomba RoadMultibonk.png
Mastered by Goombario and Goombella
Rank Ultra Rank (Goombario),
Super Rank (Goombella)
Effect Goombario or Goombella headbonks an enemy continuously
Target Single non-ceiling enemy

Multibonk is a move used by both Goombario and Goombella in the first two games of the Paper Mario series. It uses up 3 FP and can be used once Goombario is Ultra Rank or Goombella is Super Rank. When using it, unlike the normal Headbonk, the partner will continue the move until either the player fails to hit the Action Command or reaches a cap.[1] The first hit will do the same damage as the base Attack power, and each consecutive hit will do 1 less damage down to a minimum of 1 (or 0 if the initial hit did not deal damage).

Multibonk functions identically to the respective game's iteration of Mario's Power Bounce attack, except for an unintended quirk present in Goombario's Multibonk. His Multibonk uses a cap system that forces the attack to end, but unlike Mario's Power Bounce this value does not get reset after an attack. This causes the move to cap much earlier when used multiple times in a battle. However the value is reset after either switching partners or entering another battle.[2]

Goombella's Multibonk includes two opportunities to perform Stylish moves: one before she jumps (as with Headbonk), and one when she is halfway to landing the first bonk. Goombella’s Multibonk also shares the downgrade the Power Bounce received in the Nintendo Switch remake.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese れんぞくずつき[?]
Renzoku Zutsuki
Continuous Headbutt
Chinese (simplified) 连续铁头[?]
Liánxù Tiětóu
Continuous Iron Head Paper Mario
连续头锤[?]
Liánxù Tóuchuí
Continuous Headbutt The Thousand-Year Door remake
Chinese (traditional) 連續頭錘[?]
Liánxù Tóuchuí
Continuous Headbutt
Dutch Multikopstoot[?] Multiheadbutt
French Multibond[?] Multileap
German Multikopfnuss[?] Multiheadbonk
Italian Multitestata[?] Multiheadbutt
Korean 연속 박치기[?]
Yeonsok Bakchigi
Continuous Headbutt
Spanish Multicabezazo[?] Multiheadbutt

References[edit]

  1. ^ Jdaster64. September 14, 2016. [1]. Wordpress.com. Retrieved May 22, 2023.
  2. ^ Stryder7x. October 25, 2019. Basic Battle Mechanics are Broken. YouTube. Retrieved December 10, 2019.