Famicom Grand Prix II: 3D Hot Rally: Difference between revisions
m (Text replacement - "{{([Ss]erials|[Rr]elease)\|" to "{{flag list|") |
|||
(49 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{italic title}} | {{italic title}} | ||
{{redirect|3D Hot Rally|the soundtrack album|[[3D Hot Rally (album)]]}} | |||
{{game infobox | {{game infobox | ||
|image=[[File:HotRally.png|260px]] | |image=[[File:HotRally.png|260px]] | ||
|developer=[[Nintendo EAD]] <br> [[HAL Laboratory]] | |developer=[[Nintendo EAD]] <br> [[HAL Laboratory]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{flag list|Japan|April 14, 1988}} | ||
|languages={{languages|en_us=y}} | |||
|genre=Racing | |genre=Racing | ||
|modes=Single player | |modes=Single player | ||
|ratings= | |ratings= | ||
|platforms=[[Family Computer Disk System]] | |platforms=[[Family Computer Disk System]] | ||
| | |format={{format|fds=1}} | ||
|input={{input|nes=1}} | |input={{input|nes=1}} | ||
|serials=FSC-TDRE | |||
|}} | |}} | ||
'''''Famicom Grand Prix II: 3D Hot Rally''''' | '''''Famicom Grand Prix II: 3D Hot Rally''''' is a racing video game released in [[Japan]] for the [[Family Computer Disk System]]. It is the sequel to ''[[Famicom Grand Prix: F1 Race]]'', although the two games are very different. Like its predecessor, it too was subject of a tournament which was held from April 14 to May 31, 1988. The top 100 players of each class of car received a trophy in the form of a gold car of their class encased in quartz crystal with their name and rank on the base. Thus, there are 300 such trophies. They and thousands of runners-up and raffle winners received a "Pretty Mini", which is a yellow stationery set in the form of Diskun, the FDS mascot. It is similar to a white stationery set that was sold in stores.<ref>{{cite|language=ja|deadlink=y|archive=web.archive.org/web/20230421013843/https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst6.html|title=ディスクシステム - パッケージアート6|publisher=箱のすみっこげーむ資料|accessdate=July 26, 2024}}</ref><ref>{{cite|publisher=Famicom World|language=en|url=famicomworld.com/workshop/articles/the-holy-grails/holy-grails-stationary-set|title=Holy Grails – Stationary Set|accessdate=July 26, 2024}}</ref> They also received mock driver's licenses.<ref>{{cite|url=www.youtube.com/watch?v=ky8UJqmhR_I|title=【激レア賞品】 入賞トロフィー&プリティミニ(文具セット)! ファミコンの3Dホットラリーの入賞賞品を紹介しちゃうよ!|publisher=YouTube|language=ja|date=August 2, 2020|accessdate=July 26, 2024|author=駄菓子屋ゲーム博物館チャンネル}}</ref> The game supports the {{wp|Famicom 3D System}}, allowing the player to see the screen in three-dimensions by wearing a specialized set of goggles. The game's name makes note of said capabilities. | ||
''Famicom Grand Prix II: 3D Hot Rally'' marks the first time that [[Luigi]] appears taller and thinner than [[Mario]] on a game's box art, though this | ''Famicom Grand Prix II: 3D Hot Rally'' marks the first time that [[Luigi]] appears taller and thinner than [[Mario]] on a game's box art, though this distinction was established in official artwork in the film ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''. | ||
This game, along with its predecessor, is a possible ancestor to the ''[[Mario Kart (series)|Mario Kart]]'' series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to ''[[Super Mario Kart]]''. | This game, along with its predecessor, is a possible ancestor to the ''[[Mario Kart (series)|Mario Kart]]'' series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to ''[[Super Mario Kart]]''. | ||
==Gameplay== | ==Gameplay== | ||
''Famicom Grand Prix II: 3D Hot Rally'' is a racing game with similar gameplay to that of ''{{wp|Rad Racer}}''. There are three different courses in the game, and they all have several multiple paths that split up that players can choose between. Before the race begins, the player can choose a repair point. This acts as a check point that repairs damage sustained by the vehicle, such as when it crashes into obstacles. A damage indicator on the bottom right of the game will display the vehicle's condition; once the damage indicator is fully depleted, the game will end. The player can opt to pause the game and select "Repair" from the menu to avoid this, but depending on how much damage the vehicle has sustained, the longer this repair will take. | ''Famicom Grand Prix II: 3D Hot Rally'' is a racing game with similar gameplay to that of ''{{wp|Rad Racer}}''. There are three different courses in the game, and they all have several multiple paths that split up that players can choose between. Before the race begins, the player can choose a repair point. This acts as a check point that repairs damage sustained by the vehicle, such as when it crashes into obstacles. A damage indicator on the bottom right of the game will display the vehicle's condition; once the damage indicator is fully depleted, the game will end. The player can opt to pause the game and select "Repair" from the menu to avoid this, but depending on how much damage the vehicle has sustained, the longer this repair will take. Prior to each race, the player can set one check point as a designated repair point with flashing signs, instantly recovering some damage when it is passed through. | ||
The game is not a traditional racing game in the sense the goal is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted, the game will end. | The game is not a traditional racing game in the sense the goal is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted, the vehicle will automatically switch to neutral transmission and begin gradually slowing down as long as it is not angled downhill; if the vehicle stops with an empty time gauge, the game will end. | ||
Scattered throughout the course in groups of five are [[Hot Dot]]s: collecting eight of them will grant the vehicle an additional gear for a temporary 15 seconds that allows it to speed up to 300 km/h. | Scattered throughout the course, usually in groups of five, are [[Hot Dot]]s: collecting eight of them will grant the vehicle an additional gear for a temporary 15 seconds that allows it to speed up to 300 km/h. | ||
==Characters== | ==Characters== | ||
Line 39: | Line 42: | ||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | ||
|- | |- | ||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Kattobi | !style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Kattobi select.png]]<br><big>'''{{text outline|{{color-link|white|Kattobi}}}}'''</big><br>Sports car | ||
|- | |- | ||
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar1.png|300x250px]] | !style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar1.png|300x250px]] | ||
Line 68: | Line 71: | ||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | ||
|- | |- | ||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Yonque | !style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Yonque select.png]]<br><big>'''{{text outline|{{color-link|blue|Yonque}}}}'''</big><br>4WD | ||
|- | |- | ||
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar3.png|300x250px]] | !style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar3.png|300x250px]] | ||
Line 97: | Line 100: | ||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | ||
|- | |- | ||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Monster | !style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Monster select.png]]<br><big>'''{{text outline|{{color-link|red|Monster (vehicle)|Monster}}}}'''</big><br>Buggy | ||
|- | |- | ||
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar2.png|300x250px]] | !style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar2.png|300x250px]] | ||
Line 153: | Line 156: | ||
!style="background:#EAECF0" align="center"|[[Jamadatō]] | !style="background:#EAECF0" align="center"|[[Jamadatō]] | ||
---- | ---- | ||
[[File:Jamadato.png]] [[File:FGPII Jamadato green.png]] [[File:FGPII Jamadato blue.png]] | [[File:Jamadato.png]] [[File:FGPII Jamadato orange R.png]] [[File:FGPII Jamadato green.png]] [[File:FGPII Jamadato green R.png]]<br>[[File:FGPII Jamadato blue.png]] [[File:FGPII Jamadato blue R.png]] | ||
|Tall streetlamps that | |Tall streetlamps that appear regularly spaced alongside roads, most commonly in city areas. Due to their height, they cannot be jumped over without the Hot gear being active. | ||
|- | |- | ||
!style="background:#EAECF0" align="center"|Pillar | !style="background:#EAECF0" align="center"|Pillar | ||
---- | ---- | ||
[[File:FGPII Pillar light.png]] [[File:FGPII Pillar dark.png]] | [[File:FGPII Pillar light.png]] [[File:FGPII Pillar dark.png]] | ||
|Medium-sized stone plinths that appear in | |Medium-sized stone plinths that appear rarely in unpaved areas. They can appear anywhere beside or on the road an can only be leaped by the tallest standard jumps. | ||
|- | |- | ||
!style="background:#EAECF0" align="center"|Sign | !style="background:#EAECF0" align="center"|Sign | ||
---- | ---- | ||
[[File:FGPII Sign light.png]] [[File:FGPII Sign mid.png]] [[File:FGPII Sign dark.png]] | [[File:FGPII Sign light.png]] [[File:FGPII Sign mid.png]] [[File:FGPII Sign dark.png]] | ||
|Inverted checkpoint signs appear in | |Inverted checkpoint signs appear in a few areas, usually cities. They are medium height. | ||
|} | |} | ||
=== | ===Helpful objects=== | ||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
Line 177: | Line 180: | ||
!style="background:#EAECF0" align="center"|[[Hot Dot]] | !style="background:#EAECF0" align="center"|[[Hot Dot]] | ||
---- | ---- | ||
[[File:FGPII Hot Dot. | [[File:FGPII Hot Dot.gif]] | ||
|Exclamation marks that occasionally appear in clusters along the track. Collecting eight allows a temporary, but substantial speed boost. | |Exclamation marks that occasionally appear in clusters along the track. Collecting eight allows a temporary, but substantial speed boost. | ||
|- | |||
!style="background:#EAECF0" align="center"|[[Check Point]] | |||
---- | |||
[[File:FGPII Check Point left.png]] [[File:FGPII Check Point right.png]] [[File:FGPII Check Point left mid.png]] [[File:FGPII Check Point right mid.png]]<br>[[File:FGPII Check Point left dark.png]] [[File:FGPII Check Point right dark.png]] | |||
|These mark the areas between each course's sections. They must be reached within the time limit. | |||
|- | |||
!style="background:#EAECF0" align="center"|[[Repair Point]] | |||
---- | |||
[[File:FGPII Check Point left special.gif]] [[File:FGPII Check Point right special.gif]] | |||
|These Check Points are set before the race begins, with one taking the place of a single normal Check Point. Passing through them instantly restores damage. | |||
|- | |||
!style="background:#EAECF0" align="center"|Goal | |||
---- | |||
[[File:FGPII Check Point left special.gif]] [[File:FGPII Check Point right special.gif]] | |||
|This special Check Point appears at the very end of each stage. Reaching it is required to set a record. | |||
|} | |||
===Courses=== | |||
Each course goes through various environments across its length. The road on each course splits and merges back at various point, but no matter which route is taken, the player will go through eight check points before the goal. Each segment between check points has different scenery. | |||
{|border=1 cellpadding=3 style=border-collapse:collapse | |||
|- | |||
!style="background:#EAECF0" align="center"|[[Course-1]] | |||
|- | |||
|[[File:3DHR-Course1.png]][[File:FGPII Map Course-1 segments.png]] | |||
|- | |||
!style="background:#EAECF0" align="center"|[[Course-2]] | |||
|- | |||
|[[File:3DHR-Course2.png]][[File:FGPII Map Course-2 segments.png]] | |||
|- | |||
!style="background:#EAECF0" align="center"|[[Course-3]] | |||
|- | |||
|[[File:3DHR-Course3.png]][[File:FGPII Map Course-3 segments.png]] | |||
|} | |} | ||
Line 185: | Line 220: | ||
==Development== | ==Development== | ||
''Famicom Grand Prix II: 3D Hot Rally'' was shown to Nintendo of America, who heavily criticized the game, particularly the "cute" design of the vehicles, and stated it would not sell. This reaction made director Kazunobu Shimizu furious and was one of the drivers behind the graphical style of ''[[fzerowiki:F-Zero|F-Zero]]''.<ref>Nintendo | [[File:SNES F-Zero.png|thumb|Due to criticism of this game's designs, the later ''F-Zero'' was given a more "serious" aesthetic.]] | ||
''Famicom Grand Prix II: 3D Hot Rally'' was shown to Nintendo of America, who heavily criticized the game, particularly the "cute" design of the vehicles, and stated it would not sell. This reaction made director Kazunobu Shimizu furious and was one of the drivers behind the graphical style of ''[[fzerowiki:F-Zero|F-Zero]]''.<ref>{{cite|deadlink=y|language=en|publisher=Nintendo|date=September 19, 2017|title=F-ZERO Developer Interview|accessdate=July 26, 2024|archive=web.archive.org/web/20170912011823/https://www.nintendo.com/super-nes-classic/interview-f-zero}}</ref> | |||
This game is one of eight that is compatible with the {{wp|Famicom 3D System}}. The flyer for the tournament advertised this system.<ref> | This game is one of eight that is compatible with the {{wp|Famicom 3D System}}. The flyer for the tournament advertised this system.<ref>{{cite|url=pony.velvet.jp/fcdisk/dskidx/flyer/fsc-tdre_fly1_cd.jpg|title=Tournament flyer|language=ja|format=JPG|publisher=箱のすみっこげーむ資料|accessdate=July 26, 2024}}</ref> | ||
{{br}} | |||
==Gallery== | ==Gallery== | ||
{{main-gallery}} | |||
<gallery> | <gallery> | ||
Mario with tire 3DHR.png|[[Mario]] holding a tire | Mario with tire 3DHR.png|[[Mario]] holding a tire | ||
3D Hot Rally-tired MarioLuigi.png|A tired Mario and [[Luigi]], resting | 3D Hot Rally-tired MarioLuigi.png|A tired Mario and [[Luigi]], resting | ||
FamicomIIArt3.png|Mario popping champagne in front of Luigi | FamicomIIArt3.png|Mario popping champagne in front of Luigi | ||
Mario3DRallyCoverArt.png|Mario and Luigi riding in | Mario3DRallyCoverArt.png|Mario and Luigi riding in the [[Monster (vehicle)|Monster]] | ||
3DHR Jamadato.png|[[Jamadatō]] | |||
3DHR | |||
|[[ | |||
</gallery> | </gallery> | ||
==Media== | ==Media== | ||
{{more | {{media missing|more=yes|section=yes|Other tracks samples}} | ||
{{media table | {{media table | ||
|file1=Famicom Grand Prix II Title Theme.oga | |file1=Famicom Grand Prix II Title Theme.oga | ||
Line 255: | Line 252: | ||
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The [[List of sponsors debuting in Mario Kart Arcade GP and Mario Kart Arcade GP 2#Mario Motors|Mario Motors]] logo features the artwork of Mario holding a tire from this game. | *''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The [[List of sponsors debuting in Mario Kart Arcade GP and Mario Kart Arcade GP 2#Mario Motors|Mario Motors]] logo features the artwork of Mario holding a tire from this game. | ||
*''[[Super Mario Odyssey]]'': The Mechanic Outfit and Mechanic Hat from this game are references to Mario's appearance in ''Famicom Grand Prix II: 3D Hot Rally''. | *''[[Super Mario Odyssey]]'': The Mechanic Outfit and Mechanic Hat from this game are references to Mario's appearance in ''Famicom Grand Prix II: 3D Hot Rally''. | ||
*''[[Super Smash Bros. Ultimate]]'': The artwork of Mario and Luigi driving the Monster appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game. | *''[[Super Smash Bros. Ultimate]]'': The artwork of Mario and Luigi driving the Monster appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game. {{file link|SSBU MONSTER Spirit.png|This version}} removes the extra sixth finger from Luigi's right hand. | ||
==Names in other languages== | |||
{{Foreign names | |||
|Jap=ファミコングランプリII スリーディーホットラリー | |||
|JapR=Famikon Guran Puri Ni: Surī Dyī Hotto Rarī | |||
|JapM=Famicom Grand Prix II: 3D Hot Rally | |||
}} | |||
==References== | ==References== | ||
{{NIWA|SmashWiki=List of minor Nintendo universes#Famicom Grand Prix|StrategyWiki=1}} | {{NIWA|SmashWiki=List of minor Nintendo universes#Famicom Grand Prix|StrategyWiki=1}} | ||
<references/> | <references/> | ||
{{FGPII3DHR}} | {{FGPII3DHR}} | ||
{{Super Mario games}} | |||
{{NES}} | {{NES}} | ||
[[Category:Famicom Grand Prix II: 3D Hot Rally|*]] | [[Category:Famicom Grand Prix II: 3D Hot Rally|*]] |
Latest revision as of 20:10, September 27, 2024
- "3D Hot Rally" redirects here. For the soundtrack album, see 3D Hot Rally (album).
Famicom Grand Prix II: 3D Hot Rally | |
---|---|
For alternate box art, see the game's gallery. | |
Developer | Nintendo EAD HAL Laboratory |
Publisher | Nintendo |
Platform(s) | Family Computer Disk System |
Release date | April 14, 1988 |
Language(s) | English (United States) |
Genre | Racing |
Mode(s) | Single player |
Format | FDS:
Disk Card
|
Input | NES:
|
Serial code(s) | FSC-TDRE |
Famicom Grand Prix II: 3D Hot Rally is a racing video game released in Japan for the Family Computer Disk System. It is the sequel to Famicom Grand Prix: F1 Race, although the two games are very different. Like its predecessor, it too was subject of a tournament which was held from April 14 to May 31, 1988. The top 100 players of each class of car received a trophy in the form of a gold car of their class encased in quartz crystal with their name and rank on the base. Thus, there are 300 such trophies. They and thousands of runners-up and raffle winners received a "Pretty Mini", which is a yellow stationery set in the form of Diskun, the FDS mascot. It is similar to a white stationery set that was sold in stores.[1][2] They also received mock driver's licenses.[3] The game supports the Famicom 3D System, allowing the player to see the screen in three-dimensions by wearing a specialized set of goggles. The game's name makes note of said capabilities.
Famicom Grand Prix II: 3D Hot Rally marks the first time that Luigi appears taller and thinner than Mario on a game's box art, though this distinction was established in official artwork in the film Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!.
This game, along with its predecessor, is a possible ancestor to the Mario Kart series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to Super Mario Kart.
Gameplay[edit]
Famicom Grand Prix II: 3D Hot Rally is a racing game with similar gameplay to that of Rad Racer. There are three different courses in the game, and they all have several multiple paths that split up that players can choose between. Before the race begins, the player can choose a repair point. This acts as a check point that repairs damage sustained by the vehicle, such as when it crashes into obstacles. A damage indicator on the bottom right of the game will display the vehicle's condition; once the damage indicator is fully depleted, the game will end. The player can opt to pause the game and select "Repair" from the menu to avoid this, but depending on how much damage the vehicle has sustained, the longer this repair will take. Prior to each race, the player can set one check point as a designated repair point with flashing signs, instantly recovering some damage when it is passed through.
The game is not a traditional racing game in the sense the goal is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted, the vehicle will automatically switch to neutral transmission and begin gradually slowing down as long as it is not angled downhill; if the vehicle stops with an empty time gauge, the game will end.
Scattered throughout the course, usually in groups of five, are Hot Dots: collecting eight of them will grant the vehicle an additional gear for a temporary 15 seconds that allows it to speed up to 300 km/h.
Characters[edit]
Main characters[edit]
Vehicles[edit]
Obstacles[edit]
Name | Description |
---|---|
Opponent
|
Other racers which drive along the track, potentially getting in the way. They are the only obstacles that actively move around. |
Abunaiwa
|
Angry rock piles that most often appear in desert areas. They are usually on the sides of the road, but occasionally appear in the middle. |
Nanisuruki
|
Leering shrubs that most commonly appear in grasslands. They are generally alongside the road, though in rougher terrain they may appear on it. |
Jamadatō
|
Tall streetlamps that appear regularly spaced alongside roads, most commonly in city areas. Due to their height, they cannot be jumped over without the Hot gear being active. |
Pillar
|
Medium-sized stone plinths that appear rarely in unpaved areas. They can appear anywhere beside or on the road an can only be leaped by the tallest standard jumps. |
Sign
|
Inverted checkpoint signs appear in a few areas, usually cities. They are medium height. |
Helpful objects[edit]
Name | Description |
---|---|
Hot Dot
|
Exclamation marks that occasionally appear in clusters along the track. Collecting eight allows a temporary, but substantial speed boost. |
Check Point
|
These mark the areas between each course's sections. They must be reached within the time limit. |
Repair Point
|
These Check Points are set before the race begins, with one taking the place of a single normal Check Point. Passing through them instantly restores damage. |
Goal
|
This special Check Point appears at the very end of each stage. Reaching it is required to set a record. |
Courses[edit]
Each course goes through various environments across its length. The road on each course splits and merges back at various point, but no matter which route is taken, the player will go through eight check points before the goal. Each segment between check points has different scenery.
Course-1 |
---|
Course-2 |
Course-3 |
Staff[edit]
- Main article: List of Famicom Grand Prix II: 3D Hot Rally staff
Development[edit]
Famicom Grand Prix II: 3D Hot Rally was shown to Nintendo of America, who heavily criticized the game, particularly the "cute" design of the vehicles, and stated it would not sell. This reaction made director Kazunobu Shimizu furious and was one of the drivers behind the graphical style of F-Zero.[4]
This game is one of eight that is compatible with the Famicom 3D System. The flyer for the tournament advertised this system.[5]
Gallery[edit]
- For this subject's image gallery, see Gallery:Famicom Grand Prix II: 3D Hot Rally.
Media[edit]
It has been requested that more audio and/or video files related to this section be uploaded. Specific(s): Other tracks samples Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started. |
Title Theme | File info 0:30 |
References in later games[edit]
- Super Mario Bros. & Friends: When I Grow Up: The box art's artwork of Mario and Luigi driving the Monster is replicated on the "Racecar Driver/Mechanic" page.
- Super Smash Bros. Melee: A trophy of the Monster is obtainable.
- Super Smash Bros. Brawl / Super Smash Bros. for Wii U: An arrangement of the title theme, named "Title (3D Hot Rally)", appears in both games. It can be played in the Mario Circuit stage.
- Mario Kart Wii: The Tiny Titan is designed after the Monster; its Japanese name translates to "Hot Rally", a further reference to this game.
- Mario Kart 7: The design of the Monster tires is heavily based on the tires of the cars in this game.
- Mario Kart 8 / Mario Kart 8 Deluxe: The Mario Motors logo features the artwork of Mario holding a tire from this game.
- Super Mario Odyssey: The Mechanic Outfit and Mechanic Hat from this game are references to Mario's appearance in Famicom Grand Prix II: 3D Hot Rally.
- Super Smash Bros. Ultimate: The artwork of Mario and Luigi driving the Monster appears as a spirit in this game. This version removes the extra sixth finger from Luigi's right hand.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ファミコングランプリII スリーディーホットラリー[?] Famikon Guran Puri Ni: Surī Dyī Hotto Rarī |
Famicom Grand Prix II: 3D Hot Rally |
References[edit]
- ^ ディスクシステム - パッケージアート6. 箱のすみっこげーむ資料 (Japanese). Archived April 21, 2023, 01:38:43 UTC from the original via Wayback Machine. Retrieved July 26, 2024.
- ^ Holy Grails – Stationary Set. Famicom World (English). Retrieved July 26, 2024.
- ^ 駄菓子屋ゲーム博物館チャンネル (August 2, 2020). 【激レア賞品】 入賞トロフィー&プリティミニ(文具セット)! ファミコンの3Dホットラリーの入賞賞品を紹介しちゃうよ!. YouTube (Japanese). Retrieved July 26, 2024.
- ^ September 19, 2017. F-ZERO Developer Interview. Nintendo (English). Archived September 12, 2017, 01:18:23 UTC from the original via Wayback Machine. Retrieved July 26, 2024.
- ^ Tournament flyer (JPG). 箱のすみっこげーむ資料 (Japanese). Retrieved July 26, 2024.
Famicom Grand Prix II: 3D Hot Rally | ||
---|---|---|
Characters | Mario • Luigi | |
Vehicles | Kattobi • Yonque • Monster | |
Obstacles | Abunaiwa • Nanisuruki • Jamadatō | |
Courses | Course-1 • Course-2 • Course-3 | |
Other | Check Point • Gallery • Hot Dot • Repair Point • Staff |
Super Mario games | |||
---|---|---|---|
Platformers | Super Mario series | Main | Super Mario Bros. (1985, NES) • Super Mario Bros.: The Lost Levels (1986, FDS) • Super Mario Bros. 2 (1988, NES) • Super Mario Bros. 3 (1988, NES) • Super Mario Land (1989, GB) • Super Mario World (1990, SNES) • Super Mario Land 2: 6 Golden Coins (1992, GB) • Super Mario 64 (1996, N64) • Super Mario Sunshine (2002, GCN) • New Super Mario Bros. (2006, DS) • Super Mario Galaxy (2007, Wii) • New Super Mario Bros. Wii (2009, Wii) • Super Mario Galaxy 2 (2010, Wii) • Super Mario 3D Land (2011, 3DS) • New Super Mario Bros. 2 (2012, 3DS) • New Super Mario Bros. U (2012, Wii U) • Super Mario 3D World (2013, Wii U) • Super Mario Maker (2015, Wii U) • Super Mario Run (2016, iOS/iPadOS/Android) • Super Mario Odyssey (2017, Switch) • Super Mario Maker 2 (2019, Switch) • Super Mario Bros. Wonder (2023, Switch) |
Reissues | VS. Super Mario Bros. (1986, VS) • Super Mario Bros. (1986, G&W) • All Night Nippon: Super Mario Bros. (1986, FDS) • Super Mario Bros. (1989, NGW) • Super Mario Bros. 3 (1990, NGW) • Super Mario World (1991, NGW) • Super Mario All-Stars (1993, SNES) • Super Mario All-Stars + Super Mario World (1994, SNES) • BS Super Mario USA (1996, SNES) • BS Super Mario Collection (1997, SNES) • Super Mario Bros. Deluxe (1999, GBC) • Super Mario Advance (2001, GBA) • Super Mario World: Super Mario Advance 2 (2001, GBA) • Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) • Famicom Mini Series (2004, GBA) • Classic NES Series (2004-2005, GBA) • Super Mario 64 DS (2004, DS) • Super Mario All-Stars Limited Edition (2010, Wii) • Super Mario Maker for Nintendo 3DS (2016, 3DS) • New Super Mario Bros. U Deluxe (2019, Switch) • Super Mario 3D All-Stars (2020, Switch) • Game & Watch: Super Mario Bros. (2020, G&W) • Super Mario 3D World + Bowser's Fury (2021, Switch) | ||
Related games | Super Mario Bros. Special (1986, computer) • Wario Land: Super Mario Land 3 (1994, GB) • Super Mario World 2: Yoshi's Island (1995, SNES) • New Super Luigi U (2013, Wii U) • Captain Toad: Treasure Tracker (2014, Wii U) • Super Mario Bros. 35 (2020, Switch) • Bowser's Fury (2021, Switch) | ||
Canceled games | Super Mario's Wacky Worlds (CD-i) • Mario Takes America (CD-i) • VB Mario Land (VB) • Super Mario 64 2 (N64DD) | ||
Donkey Kong series | Donkey Kong (1981, arcade) • Donkey Kong (1994, GB) | ||
Mario vs. Donkey Kong series | Mario vs. Donkey Kong (2004, GBA) • Mario vs. Donkey Kong 2: March of the Minis (2006, DS) • Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) • Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) • Mario and Donkey Kong: Minis on the Move (2013, 3DS) • Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) • Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U) | ||
Mario Bros. series | Mario Bros. (1983, arcade) • Mario Bros. Special (1984, computer) • Punch Ball Mario Bros. (1984, computer) • Mario Clash (1995, VB) | ||
Wrecking Crew series | VS. Wrecking Crew (1984, VS) • Wrecking Crew (1985, NES) • Wrecking Crew '98 (1998, SFC) | ||
Other | Mario Bros. (1983, G&W) • Mario's Cement Factory (1983, G&W) • Mario & Wario (1993, SNES) • Hotel Mario (1994, CD-i) • Super Princess Peach (2005, DS) • Princess Peach: Showtime! (2024, Switch) | ||
Reissues | Crazy Kong (1981, arcade) • Donkey Kong (1982, G&W) • Kaettekita Mario Bros. (1988, FDS) • Donkey Kong (1994, NGW) • Yoshi's Island: Super Mario Advance 3 (2002, GBA) • Donkey Kong/Donkey Kong Jr./Mario Bros. (2004, arcade) • Virtual Console (2006-2016, Wii/3DS/Wii U) • Captain Toad: Treasure Tracker (2018, Switch/3DS) • Mario vs. Donkey Kong (2024, Switch) | ||
Tech demos | snd_test (Unknown, SNES) • Super Mario 128 (2000, GCN) • New Super Mario Bros. Mii (2011, Wii U) • Mario vs. Donkey Kong Wii U demo (2014, Wii U) | ||
Mario Kart series | Main | Super Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart: Super Circuit (2001, GBA) • Mario Kart: Double Dash!! (2003, GCN) • Mario Kart DS (2005, DS) • Mario Kart Wii (2008, Wii) • Mario Kart 7 (2011, 3DS) • Mario Kart 8 (2014, Wii U) • Mario Kart Tour (2019, iOS/iPadOS/Android) | |
Arcade | Mario Kart Arcade GP (2005, arcade) • Mario Kart Arcade GP 2 (2007, arcade) • Mario Kart Arcade GP DX (2013, arcade) • Mario Kart Arcade GP VR (2017, arcade) | ||
Other | Mario Kart Live: Home Circuit (2020, Switch) | ||
Ports | Mario Kart 8 Deluxe (2017, Switch) | ||
Tech demos | Mario Kart for Nintendo GameCube (2001, GCN) | ||
Pitches / canceled games | VB Mario Kart (VB) • Mario Kart XXL (GBA) • Tesla Mario Kart game (Tesla vehicles) | ||
Mario Party series | Main | Mario Party (1998, N64) • Mario Party 2 (1999, N64) • Mario Party 3 (2000, N64) • Mario Party 4 (2002, GCN) • Mario Party 5 (2003, GCN) • Mario Party 6 (2004, GCN) • Mario Party 7 (2005, GCN) • Mario Party 8 (2007, Wii) • Mario Party 9 (2012, Wii) • Mario Party 10 (2015, Wii U) • Super Mario Party (2018, Switch) • Mario Party Superstars (2021, Switch) • Super Mario Party Jamboree (2024, Switch) | |
Handheld | Mario Party Advance (2005, GBA) • Mario Party DS (2007, DS) • Mario Party: Island Tour (2013, 3DS) • Mario Party: Star Rush (2016, 3DS) • Mario Party: The Top 100 (2017, 3DS) | ||
Arcade | Super Mario Fushigi no Korokoro Party (2004, arcade) • Super Mario Fushigi no Korokoro Party 2 (2005, arcade) • Mario Party Fushigi no Korokoro Catcher (2009, arcade) • Mario Party Kurukuru Carnival (2012, arcade) • Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) • Mario Party Challenge World (2016, arcade) | ||
Other | Mario Party 4 (2002, Adobe Flash) • Mario Party-e (2003, GBA) | ||
Sports games | Golf series | Golf (1984, NES) • Stroke & Match Golf (1984, VS. System) • Golf: Japan Course (1987, FDS) • Golf: U.S. Course (1987, FDS) • Golf (1989, GB) • NES Open Tournament Golf (1991, NES) • Mobile Golf (2001, GBC) | |
Mario Golf series | NES Open Tournament Golf (1991, NES) • Mario Golf (1999, N64) • Mario Golf (1999, GBC) • Mario Golf: Toadstool Tour (2003, GCN) • Mario Golf: Advance Tour (2004, GBA) • Mario Golf: World Tour (2014, 3DS) • Mario Golf: Super Rush (2021, Switch) | ||
Mario Tennis series | Mario's Tennis (1995, VB) • Mario Tennis (2000, N64) • Mario Tennis (2000, GBC) • Mario Power Tennis (2004, GCN) • Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] • Reflex Rally [Unknown, Adobe Flash]) • Mario Tennis Open (2012, 3DS) • Mario Tennis: Ultra Smash (2015, Wii U) • Mario Tennis Aces (2018, Switch) | ||
Mario Baseball series | Mario Superstar Baseball (2005, GCN) • Mario Super Sluggers (2008, Wii) | ||
Mario Strikers series | Super Mario Strikers (2005, GCN) • Mario Strikers Charged (2007, Wii) • Mario Strikers: Battle League (2022, Switch) | ||
Famicom Grand Prix series | Famicom Grand Prix: F1 Race (1987, FDS) • Famicom Grand Prix II: 3D Hot Rally (1988, FDS) | ||
Other | Donkey Kong Hockey (1984, G&W) • Baseball (1989, GB) • Super Mario Race (1992, GwB) • Easy Racer (1996, SNES) • Mario Hoops 3-on-3 (2006, DS) • Mario Sports Mix (2010, Wii) • Mario Sports Superstars (2017, 3DS) • LEGO Super Mario Goal (2024, Sky Italia) | ||
Ports | New Play Control! Mario Power Tennis (2009, Wii) | ||
Canceled games | Super Mario American football game (GCN) • Super Mario Spikers (Wii) | ||
Role-playing games | Paper Mario series | Paper Mario (2000, N64) • Paper Mario: The Thousand-Year Door (2004, GCN) • Super Paper Mario (2007, Wii) • Paper Mario: Sticker Star (2012, 3DS) • Paper Mario: Color Splash (2016, Wii U) • Paper Mario: The Origami King (2020, Switch) | |
Mario & Luigi series | Mario & Luigi: Superstar Saga (2003, GBA) • Mario & Luigi: Partners in Time (2005, DS) • Mario & Luigi: Bowser's Inside Story (2009, DS) • Mario & Luigi: Dream Team (2013, 3DS) • Mario & Luigi: Paper Jam (2015, 3DS) • Mario & Luigi: Brothership (2024, Switch) | ||
Other | Super Mario RPG: Legend of the Seven Stars (1996, SNES) | ||
Remakes | Mario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) • Super Mario RPG (2023, Switch) • Paper Mario: The Thousand-Year Door (2024, Switch) | ||
Canceled games | Super Mario RPG 2 (N64DD) • Super Paper Mario (GCN) | ||
Dr. Mario series | Main | Dr. Mario (1990, NES/GB) • Dr. Mario 64 (2001, N64) • Dr. Mario Online Rx (2008, WiiWare) • Dr. Mario Express (2008, DSiWare) • Dr. Luigi (2013, Wii U) • Dr. Mario: Miracle Cure (2015, 3DS) • Dr. Mario World (2019, iOS/iPadOS/Android) | |
Other | VS. Dr. Mario (1990, VS) • Dr. Mario (1993, GwB) | ||
Remakes | Tetris & Dr. Mario (1994, SNES) • Nintendo Puzzle Collection (2003, GCN) • Dr. Mario & Puzzle League (2005, GBA) | ||
Luigi's Mansion series | Main | Luigi's Mansion (2001, GCN) • Luigi's Mansion: Dark Moon (2013, 3DS) • Luigi's Mansion 3 (2019, Switch) | |
Arcade | Luigi's Mansion Arcade (2015, arcade) | ||
Remakes | Luigi's Mansion (2018, 3DS) • Luigi's Mansion 2 HD (2024, Switch) | ||
Tech demos | Luigi's Mansion (2000, GCN) | ||
Educational games | Mario Discovery series | Mario is Missing! (1992, MS-DOS) • Mario is Missing! (1993, SNES) • Mario is Missing! (1993, NES) • Mario's Time Machine (1993, MS-DOS) • Mario's Time Machine (1993, SNES) • Mario's Time Machine (1994, NES) • Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) • Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) • Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES) | |
Mario Teaches Typing series | Mario Teaches Typing (1991, MS-DOS) • Mario Teaches Typing 2 (1996, MS-DOS) | ||
Other | Family BASIC (1984, FC) • Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS) | ||
Ports | Mario's Early Years! CD-ROM Collection (1995, MS-DOS) | ||
Canceled games | Mario's Mission Earth (SNES) | ||
Art utilities | Mario Artist series | Mario Artist: Paint Studio (1999, N64DD) • Mario Artist: Talent Studio (2000, N64DD) • Mario Artist: Communication Kit (2000, N64DD) • Mario Artist: Polygon Studio (2000, N64DD) | |
Other | I am a teacher: Super Mario Sweater (1986, FDS) • Super Mario Bros. Print World (1991, MS-DOS) • Mario Paint (1992, SNES) • Super Mario Collection Screen Saver (1997, PC) • Mario no Photopi (1998, N64) • Mario Family (2001, GBC) | ||
Pitches / canceled games | Mario Factory ("Game Processor RAM Cassette") • Mario Paint 3D (N64) • Mario Artist: Sound Studio (N64DD) | ||
Miscellaneous | Picross series | Mario's Picross (1995, GB) • Mario's Super Picross (1995, SFC) • Picross 2 (1996, GB) • Picross NP Vol. 6 (2000, SFC) | |
LCD handhelds | Mario's Bombs Away (1983, G&W) • Mario's Egg Catch (1990, SMBW) • Luigi's Hammer Toss (1990, SMBW) • Princess Toadstool's Castle Run (1990, SMBW) • Mario the Juggler (1991, G&W) | ||
Pinball | Pinball (1984, NES) • Super Mario Bros. (1992, arcade) • Super Mario Bros. Mushroom World (1992, arcade) • Mario Pinball Land (2004, GBA) | ||
Arcade | Mario Roulette (1991, arcade) • Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) • Mario World (1991, arcade) • Terebi Denwa: Super Mario World (1992, arcade) • Super Mario World Popcorn (1992, arcade) • Pika Pika Mario (1992, arcade) • Janken Fukubiki: Super Mario World (1992, arcade) • Koopa Taiji (1993, arcade) • Būbū Mario (1993, arcade) • Mario Undōkai (1993, arcade) • Super Mario World (1993, arcade) • Super Mario Kart: Doki Doki Race (1994, arcade) • Mario Bowl (1995, arcade) • Super Mario Attack (1996, arcade) • Donkey Kong (1996, arcade) • Mario Kart 64 (1996, arcade) • Super Mario 64 (Unknown, arcade) • Super Mario Bros. 3 (Unknown, arcade) • Super Mario World (Unknown, arcade) • Guru Guru Mario (Unknown, arcade) • Super Donkey Kong 2 Swanky no Bonus Slot (Unknown, arcade) • Dokidoki Mario Chance! (2003, arcade) • Super Mario Fushigi no Janjan Land (2003, arcade) • New Super Mario Bros. Wii Coin World (2011, arcade) | ||
Browser | Mario Net Quest (1997, Adobe Shockwave) • Mario's Memory Madness (1998, Adobe Shockwave) • Crazy Counting (1999, Adobe Shockwave) • Dinky Rinky (1999, Adobe Shockwave) • Goodness Rakes (1999, Adobe Shockwave) • Melon Mayhem (1999, Adobe Shockwave) • Nomiss (1999, Adobe Shockwave) • Wario's Whack Attack (1998, Adobe Shockwave) • The Lab (The Bookshelf • The Drafting Table • PolterCue • Ask Madame Clairvoya) (2001, Adobe Flash) • Mario Trivia (Unknown, Adobe Flash) • Mario Memory (Unknown, Adobe Flash) • Virus Attack! (Unknown, Adobe Flash) • Mini-Mario Factory Game! (2004, Adobe Flash) • Bill Bounce (2004, Adobe Flash) • Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) • Super Mario Strikers (2005, Adobe Flash) • Dr. Mario Vitamin Toss (2005, Adobe Flash) • Bowser's Lair Hockey (2005, Adobe Flash) • Heads-Up (2005, Adobe Flash) • Parasol Fall (2005, Adobe Flash) • Dribble Skillz (2006, Adobe Flash) • Superstar Shootout (2006, Adobe Flash) • Cannon Kaos (2006, Adobe Flash) • 1-Up Hunt! (2006, Adobe Flash) • Super Paper Mario Memory Match (2007, Adobe Flash) • Are You Smarter Than Mario? (2008, Adobe Flash) • Play Nintendo activities (2014–present) | ||
DSiWare applications | Mario Calculator (2009, DSiWare) • Mario Clock (2009, DSiWare) | ||
Other games | Alleyway (1989, GB) • Yoshi's Safari (1993, SNES) • Undake30 Same Game (1995, SFC) • Mario's Game Gallery (1995, MS-DOS) • Mario's FUNdamentals (1998, Windows) • Yakuman DS (2005, DS) | ||
Tech demos | Mario Demo (1994, VB) • morphdemo (Unknown, N64) • NDDEMO (2001, GCN) • Mario's Face (Unknown, DS) • DSpeak (2005, DS) • Koopa Troopa Forest (Unknown, Wii) • Mario FPS (Unknown, Wii) | ||
Pitches / canceled games | Mario's Castle ("Project Atlantis") • Boss Game Studios' Super Mario game pitch (Unknown) • Retro Studios' Boo project (DS) • Mario Motors (DS) | ||
Crossovers | Game & Watch Gallery series | Game & Watch Gallery (1997, GB) • Game & Watch Gallery 2 (1997, GB) • Game & Watch Gallery 3 (1999, GBC) • Game & Watch Gallery 4 (2002, GBA) | |
Super Smash Bros. series | Super Smash Bros. (1999, N64) • Super Smash Bros. Melee (2001, GCN) • Super Smash Bros. Brawl (2008, Wii) • Super Smash Bros. for Nintendo 3DS (2014, 3DS) • Super Smash Bros. for Wii U (2014, Wii U) • Super Smash Bros. Ultimate (2018, Switch) | ||
Itadaki Street series | Itadaki Street DS (2007, DS) • Fortune Street (2011, Wii) | ||
Mario & Sonic series | Mario & Sonic at the Olympic Games (2007, Wii) • Mario & Sonic at the Olympic Games (2008, DS) • Mario & Sonic at the Olympic Winter Games (2009, Wii) • Mario & Sonic at the Olympic Winter Games (2009, DS) • Mario & Sonic at the London 2012 Olympic Games (2011, Wii) • Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) • Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) • Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) • Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) • Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade) | ||
NES Remix series | Main | NES Remix (2013, Wii U) • NES Remix 2 (2014, Wii U) | |
Reissues | NES Remix Pack (2014, Wii U) • Ultimate NES Remix (2014, 3DS) | ||
Mario + Rabbids series | Mario + Rabbids Kingdom Battle (2017, Switch) • Mario + Rabbids Sparks of Hope (2022, Switch) | ||
Other | Excitebike: Bun Bun Mario Battle (1997, SNES) • NBA Street V3 (2005, GCN) • Dance Dance Revolution: Mario Mix (2005, GCN) • SSX on Tour (2005, GCN) • Tetris DS (2006, DS) • Captain Rainbow (2008, Wii) • Art Style: PiCTOBiTS (2009, DSiWare) • Nintendo Land (2012, Wii U) • Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) • Nintendo World Championships: NES Edition (2024, Switch) | ||
Tech demos | Chase Mii (Unknown, Wii U) | ||
Pitches / canceled games | Super Mario/Rabbids crossover adventure game (Wii) • DDR MARIO 2 (Wii) |
Family Computer / Nintendo Entertainment System games | ||
---|---|---|
Super Mario franchise | Donkey Kong (1983) • Mario Bros. (1983) • Pinball (1984) • Golf (1984) • Family BASIC V3† (1985) • Wrecking Crew (1985) • Super Mario Bros. (1985) • Super Mario Bros. 2 (1988) • Super Mario Bros. 3 (1988) • Dr. Mario (1990) • NES Open Tournament Golf (1991) • Mario is Missing!* (1993) • Mario's Time Machine* (1994) | |
Donkey Kong franchise | Donkey Kong (1983) • Donkey Kong Jr. (1983) • Donkey Kong Jr. + Jr. Sansū Lesson† (1983) • Donkey Kong Jr. Math (1983) • Donkey Kong 3 (1984) • Donkey Kong Classics* (1988) | |
Yoshi franchise | Yoshi (1991) • Yoshi's Cookie (1992) | |
Wario franchise | Wario's Woods (1994) | |
Family Computer Disk System | Golf (1986) • Super Mario Bros. (1986) • Super Mario Bros.: The Lost Levels (1986) • I am a teacher: Super Mario Sweater (1986) • All Night Nippon: Super Mario Bros. (1986) • Golf: Japan Course (1987) • Golf: U.S. Course (1987) • Yume Kōjō: Doki Doki Panic (1987) • Famicom Grand Prix: F1 Race (1987) • Donkey Kong‡ (1988) • Famicom Grand Prix II: 3D Hot Rally (1988) • Donkey Kong Jr.‡ (1988) • Kaettekita Mario Bros.‡ (1988) • Wrecking Crew‡ (1989) • Pinball‡ (1989) | |
Miscellaneous | Nintendo World Championships 1990* (1990) • Nintendo Campus Challenge* (1991) | |