MarioWiki:Proposals: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
 
Line 2: Line 2:


==Writing guidelines==
==Writing guidelines==
===Repeal the "derived names" having priority over official names in other languages===
===Change how "infinitely respawning" enemies are counted in level enemy tables===
Recently, a (completely undiscussed) amendment was made to the [[Mariowiki:Naming#derived names|naming]] system making it so quote-unquote "derived names" - as in, standard conjectural names made by cut-n-pasting descriptors from similar entities - have priority over official names from other languages (particularly the games' language of origin, which for this franchise is usually Japanese). While allowing said "derived names" as conjecture makes sense, it comes with several pitfalls, and my main concern is it is turning into a slippery slope. Much of it is discussed on the talk page for the so-called "[[Talk:Hefty Goombrat|Hefty Goombrat]]," which is a sterling example of why this was not a good idea. I have also been recently seeing cases of people moving to subjects based on objects sharing some adjective with a random obscure object in the same game, as demonstrated [https://www.mariowiki.com/index.php?title=Linking_Bull%27s-Eye_Bill&curid=429765&diff=4195153&oldid=4111331 here]. To be blunt, this was a short-sighted idea (and more than likely, simply a failed experiment) and needs cut back to a reasonable level before it gets out of hand. For the record, I am favor of letting it stay when the only indications in other languages or file names or what-have-you are generic terms rather than clear "names," for instance when the only confirmed name for [[Shoot]] was just "jugador de futbol," as well as rewording clunky generic descriptors like "[[surfboard vehicle|vehicle with surfboard]]."
Currently, the wiki lists enemy counts for each level in tables located in that level's article. This is all well and good, but the problem arises when infinitely respawning ones (like piped ones) are included. As seen [[World 6-B (New Super Mario Bros.)|here]], this is awkwardly written as
*"[number] (not including the infinite [enemy] spawning from [number] [method]),"
and why shouldn't it include them? That method of writing is ungainly, misleading, and bloats the table's width unnecessarily. Therefore, I propose the alternate writing of
*"[number] + (∞ x [number]),"
with the "x [number]" and parentheses being removed if there is only one case. So in the linked example, it would be "6 + ∞," which says the same thing without contradicting itself with a lengthy diatribe.
<br>(Also I had to restrain myself from using * rather than x because that's how I'm used to writing multiplication in equations. Thanks, higher-level math classes defaulting to "X" as a variable! But the asterisk could be used too, anyway.)


'''Proposer''': {{User|Doc von Schmeltwick}}<br>
'''Proposer''': {{User|Doc von Schmeltwick}}<br>
'''Deadline''': May 13, 2024, 23:59 GMT
'''Deadline''': September 30, 2024, 23:59 GMT
 
====Support====
====Support====
#{{user|Doc von Schmeltwick}} - Per.
#{{User|Doc von Schmeltwick}} - Per
#{{User|Hewer}} Per proposal, these names are conjectural and shouldn't be unduly given more weight than their fellow conjectural names.
#{{User|Altendo}} - This doesn't sound like a bad idea, although I do think there should be an asterisk like "*" instead which leads to a note saying "not including the infinite [enemy] spawning from [number] [method]", as enemies can spawn in different ways, and showing how they spawn could still be useful. If we just show "∞ x [number]", it wouldn't show how Goombas are spawned in (the linked page doesn't specify how they are spawned in otherwise). But I do like the idea of shortening the "count" section of tables.
#{{User|Koopa con Carne}} Might just be me but I'd rather not have a policy that specifically states "if you don't like this official name, just completely ignore it and make up something wacky instead" because that's ''not what this site is even remotely about''
<s>#{{User|ThePowerPlayer}} Per Altendo. This formatting is much better, but I also think some note of where the infinite enemy spawner(s) originate from should be preserved.</s><br>
#{{User|Axis}} Per all.
<s>#{{User|Super Mario RPG}} Per all.</s>
#{{User|JanMisali}} Per proposal. While some of these derived names are fine and it's sensible to have this as an option, it shouldn't take priority over an official name when one exists.
#{{User|Camwoodstock}} ...Okay, yeah, KCC makes a good point we didn't think of, so, surprise! We're changing our vote! Conjectural names have their place, but we really shouldn't prioritize them over ''actual names'' if they exist.
#{{User|LinkTheLefty}} I'm pretty sure this all started [[Talk:Mame-san#Name source|here]], and...yeah, in practice, conjectural exceptions bloat the elegant naming policy. Plus, this is practically begging to have more "Fire Nipper Plant"-esque situations.
#{{User|Blinker}} Per all.
#{{User|Somethingone}} Per the arguments raised above.


====Oppose====
====Oppose====
#{{User|Archivist Toadette}} While I agree that some discussions may need to be made on what counts as derived conjecture and what doesn't, a flat-out repeal is '''not''' the way to go about this. Plus, some of these derived conjecture names are completely straightforward (such as "[[Fire Spike]]" or "[[Wonder Hoppycat]]"), as in we can reasonably assume that Nintendo of America or Nintendo of Europe would pick these names for the respective subject.
#{{User|Hewer}} I don't see the benefit of changing this. The current wording is straightforward and succinct, I'd expect the reader to understand "6 (not including the infinite Goombas spawning from one Warp Pipe)" easily. Changing it to "6 + ∞" just makes it less clear for no reason, I'd definitely be confused if I saw that and didn't know this specific context. The fact that the other support votes have also brought up how doing this risks losing the specific information completely (and suggested a more long-winded solution that seems to contradict the proposal) compels me to oppose this more.
#{{User|Waluigi Time}} The only problem with this policy is that it's being applied in cases and/or ways that it shouldn't be (I personally think Hefty Goombrat was a step too far). If it's kept to reasonable use like the examples Archivist Toadette gave, it's fine. No need to repeal the entire thing.
#{{User|Waluigi Time}} Per Hewer.
#{{User|SolemnStormcloud}} Per opposition.
#{{User|FanOfYoshi}} Per all.
#{{User|Hooded Pitohui}} Per Archivist Toadette, really. To me, it does seem greater caution and discussion on these derived names is warranted, but a case-by-case approach seems more useful here than a flat-out repeal. I'd be worried about throwing the baby out with the bathwater, here, tossing away something that's generally beneficial to readers in the process of correcting a few cases where this has been misapplied.
#{{User|Axii}} Per Hewer
#{{User|Tails777}} Per all.
#{{User|SolemnStormcloud}} Per all.
#{{User|Shoey}} Per all.
#{{User|EvieMaybe}} we don't need to throw a mathematical equation at people
#{{User|DrippingYellow}} I seriously fail to see how this is a problem. If you have a Japanese noun that has had a direct, consistent translation across ''multiple'' pieces of English ''Mario'' media (i.e. ''gabon'' to Spike, ''kakibo'' to Goombrat, ''deka'' to "Big" enemies, admittedly ''kodeka'' for "Hefty" enemies is pushing it since we really only have [[Hefty Goomba]]s as an official translation), then the way I see it this replacement of terms is no different than how we've been treating internal names. We already have a rule on not "partially translating" names, so I'd maybe expand on that to prohibit creating translations for words that don't have a consistent translation across games, but I wouldn't get rid of the derived name rule altogether. (i.e. [[Sensuikan Heihō]] does not become "Submarine Shy Guy" or even "Sensuikan Shy Guy")
#{{User|Sparks}} Per all.
#{{User|MegaBowser64}} Per all of yall (collectively)
#{{User|ThePowerPlayer}} I realized that this only makes sense if you have it explained to you like in the proposal description, which defeats the purpose.
#{{User|TheFlameChomp}} Per all.
#{{User|Arend}} I feel that "[number] (+ [number] infinite spawn points)" would be less awkward to write than what we currently do ''and'' more understandable fir most people than what is proposed here
#{{User|Sdman213}} Per all.
#{{User|Killer Moth}} Per all.
<s>#{{User|Camwoodstock}} Per all, especially Waluigi Time. We really ought to be handling poor names born from this policy on a case-by-case basis, rather than nixing the policy altogether and potentially causing more harm than good.</s>


====Comments====
====Comments====
@Opposition I did say in the last sentence that this isn't removing it completely, just changing its position in the "acceptable naming" hierarchy. The reason I said "repeal" is an incarnation of it existed before for generic-borne titles and I am trying to go back to that as - unlike the current iteration - it isn't just ''begging'' to be misused. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 02:08, April 29, 2024 (EDT)
{{@|Hewer}} - "succinct" would generally imply "short, sweet, and to-the-point," of which the current method is the exact opposite. I'm fine with including an asterisk-note next to the infinity, but the current one is much too bloated, outright admits to stating false information, and since the tables are center-aligned with that horizontal-bloat, it makes it look incredibly awkward. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:41, September 17, 2024 (EDT)
:I guess we just have totally opposing opinions on this one, because I don't personally find ten words of explanation to be "much too bloated", would rather "state false information" (not really what's happening because it's immediately clarified and the only way not to state any "false" info would be to just put "∞" which helps no one) than obscure the meaning of what we're trying to say, and I don't at all think the somewhat wider tables look "incredibly awkward". This is a case where I feel giving more explanation than "6 + ∞" is necessary for the sake of conveying clear information, so I'd rather prioritise that over having a thin table (which I still don't really see why that's so desirable). {{User:Hewer/sig}} 03:19, September 18, 2024 (EDT)
 
If this proposal passes, I think that a dedicated template should be made; something like <code><nowiki>{{infinite respawn|5|3}}</nowiki></code> that would produce "{{hover|5 + (∞ × 3)|5 (not including the 3 infinite spawning points)}}". Or at the very least, use an actual "×" symbol rather than "x". {{User:Jdtendo/sig}} 12:08, September 19, 2024 (EDT)
:I dislike the idea of hiding details in easily missable hover text and don't really see the benefit of using it. It just makes it more convoluted. {{User:Hewer/sig}} 11:12, September 20, 2024 (EDT)
 
I'll refrain from voting because I have a visceral reaction to anything that resembles a math formula, and I want as little as possible for personal preference to seep into my vote. That's not to say I don't understand what's being proposed, in fact it makes perfect sense if you're aiming strictly for concision, but you'd need to take into account how accessibly that information is communicated--you'd need to establish that "infinity symbol" stands for infinite enemy spawning point, which is not immediately clear. At that point, you'd go for a relatively lengthy explanation nonetheless. Though, I agree that the phrasing in that page you linked doesn't sound inclusive. I think something like "5 individual, 3 infinite spawning points" works better if we're going down this path.<br>If the proposal passes, I'd like to see it implemented in the manner Jdtendo suggests above.<br>EDIT: I'm aware there's [[Mario Kart Tour race points system#Bonus-points boost|already plenty of math on this wiki that has potential to confound people]], but in that case, not only is its succinctness a better way to explain how the game's scoring system works (as opposed to paragraphs-long descriptions), but it's taken straight out of the game as well. I'd say, use math formulas only when you're sure prose would be of less service to its intended audience: people looking up how many enemies are in a level aren't necessarily interested in complex gameplay dynamics. {{User:Koopa con Carne/Sig}} 13:12, September 19, 2024 (EDT), edited 14:55, September 19, 2024 (EDT)
 
I'd personally prefer if this was notated with ω instead of ∞, something like "{{hover|3ω+5|3 infinite spawn points and 5 others}}", but that would probably be too confusing to anyone not already familiar with transfinite ordinal notation. {{User:JanMisali/sig}} 10:01, September 21, 2024 (EDT)
:This should be written "ω⋅3+5" because 3⋅ω = ω; {{wp|Ordinal arithmetic#Multiplication|multiplication on transfinite ordinal numbers}} is not commutative. {{User:Jdtendo/sig}} 12:40, September 21, 2024 (EDT)
 
Maybe just have a table for finite enemies and a table for infinite enemies? There's horizontal space for both. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 11:33, September 21, 2024 (EDT)
:That just needlessly splits information, which I again don't see the benefit of (and I still don't really see how there's a problem here that needs fixing anyway). {{User:Hewer/sig}} 21:26, September 21, 2024 (EDT)
 
===Figure out how to handle <nowiki>{{classic}} and {{classic-link}}</nowiki> templates when discussing ''Mario Kart Tour'' classic courses===
This wiki has two templates used to format classic courses in the ''Mario Kart'' series: <nowiki>{{classic}} and {{classic-link}}</nowiki>. These templates convert text like "3DS Shy Guy Bazaar" into a format that closer resembles the one seen in games, with the prefix being written as such, a prefix, and not part of the courses name. So "3DS Shy Guy Bazaar" becomes "{{classic|3DS|Shy Guy Bazaar}}". However, there's an exception this wiki seems to have regarding this template: classic courses in ''[[Mario Kart Tour]]''.
 
This is because the game does not structure the title of courses in such a way: instead it writes the prefix as large as the rest of the name, so it's written as "3DS Shy Guy Bazaar". However, I feel this creates a lot of inconsistency and confusion here on this wiki. For example, the page for a course like [[3DS Rock Rock Mountain]], a course featured as a classic in and out of ''Tour'' structures fellow course names both ways, with and without the template, simply because of the game the classic course appears in. To make things more confusing, when a ''Tour'' section on a course's page discusses classic courses outside of ''Tour'', it uses the template, as seen in a few course pages. Additionally, page titles for courses that are only classics in ''Tour'' still use a smaller font for the page name, such as [[GBA Lakeside Park]]. Finally, some courses in ''Tour'' don't even adhere to this rule that has been enforced before, such as [[Wii Maple Treeway]].
 
(I cannot find the edit log, however I was informed by a moderator here that it is a rule that is enforced a while back)
 
So this proposal is asking for one thing: an enforcement to be decided on.
 
The options are simple:
*Use the templates for all references to classic courses.
*Not use the template when referring to classic courses in ''Tour''.
 
RMX courses will not be affected by this since the "RMX" is established to be part of the course's name.


I guess the best way to put it is this: if an official name ''that is a name'' exists, period, there is no excuse whatsoever for there to be a "conjecture" template of any sort. That's not hypothesizing, that's ignoring, and to be frank is a grotesque perversion of the policies this site has had for decades that have not caused any harm whatsoever - meanwhile, ''these'' have plenty of potential for misleading people. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 02:08, April 29, 2024 (EDT)
'''Proposer''': {{User|YoYo}}<br>
:Then what about the examples I brought up? {{User:Archivist Toadette/sig}} 07:30, April 29, 2024 (EDT)
'''Deadline''': October 2, 2024, 23:59 GMT
::What about them? They have official names, but the wiki opts to give them ''explicitly'' conjectural ones because apparently a couple of sysops thought so. {{User:Koopa con Carne/Sig}} 07:33, April 29, 2024 (EDT)


I still find the idea that these names are "conjectural" to be kind of weird, if that's the big hang-up here. If we can [[MarioWiki:Naming#Japanese|already take some liberties with Japanese titles]] I don't see why we can't just look at something and say "oh, this is literally Goomba's Japanese name, let's just call it Goomba", especially when the name is partially English already. That's just doing some simple translation, not really making conjectural names? I'm speaking as someone with no background in translation, mind you, so take what I'm saying with a grain of salt. --{{User:Waluigi Time/sig}} 12:19, April 29, 2024 (EDT)
====Use the templates for all classic course links====
:Conjecture occurs when you're presuming something to be the case in the absence of hard facts. Archive Toadette states in his vote that "we can reasonably assume that Nintendo of America or Nintendo of Europe would pick these names for the respective subject". "'''Assume'''". That's the thrust of this policy: assumption. Which is pretty much synonymous with conjecture, and some editors are taking issue with prioritizing that over official names. Regarding the liberties on Japanese names, there's nothing conjectural about adapting something like [[Sniper|Sunaipā]] to "Sniper", because it's literally the word's Japanese transliteration--the romanization reflects how the word sounds when converted to Japanese writing. Note how that policy states that instances of "Kuppa" should be adapted to "[[Koopa (species)|Koopa]]", and not "Bowser", even though that's his Japanese name. "Kuribo" wouldn't be adapted to "Goomba" in article titles because that's not a transliteration, that a compound of actual Japanese morphemes. The basis of the Japanese naming policy isn't the same as that of the conjectural naming policy. {{User:Koopa con Carne/Sig}} 12:43, April 29, 2024 (EDT)
#{{User|YoYo}} per my proposal, I think that the template formats them in a way that distinguishes the prefix from course name, and I think consistency is important here.
#{{User|Tails777}} I really don't think we need to be ''that'' accurate with the way things are written. Just because ''Tour''  doesn't have the system prefixes in a slightly smaller font, doesn't mean we have to follow in suit. Heck, when I removed some images from infoboxes and put them in respective sections, I kept using the <nowiki>{{classic}}</nowiki> templates regardless of which game section they were in. Why would the size of the font be that big of a deal? I think using the template for all classic courses is just the way to go.
#{{User|Ahemtoday}} I think being accurate to the text size parts of a name are written with is different from being accurate to the name itself — and I find the former kind of unnecessary.


@Hooded Pitohui: Could you be more specific on what is or isn't acceptable? Because I'm kind of struggling to picture any time these conjectural names should have priority over an actual official name, or what would make that case different to others (note that they'd still take priority over filenames per the proposal). {{User:Hewer/sig}} 13:01, April 29, 2024 (EDT)
====Do not use the templates for ''Mario Kart Tour'' classic course links====
:I think it may be helpful to start with a disclaimer and an acknowledgement of where I'm coming from in casting a vote. I'm a very infrequent, casual editor on the wiki side of things, so when I do wade into these proposals on the intricacies of the wiki's policies on naming or classification or scope of coverage, I don't often have a large repository of examples to draw upon, and rarely am I able (or attempting to) make any kind of case or argument. Generally, I'm entering these discussions from the perspective of a reader/user of the wiki first, and casual contributor second, and generally my votes are going to be informed by that perspective, so I apologize if this seems a bit broad and dealing in hypotheticals. For me, I'd think anything that's a straight localization of a recurring, official enemy/item/what have you is acceptable, and more adjectival/descriptive parts of a name or a name of something that hasn't really had a localization established is not. To use the cited Hefty Goombrat example, "Hefty" probably shouldn't have been conjecturally localized, but a Goombrat is pretty clearly a Goombrat, so conjecturally localizing that part seems fine to me. If, I don't know, Nintendo introduces a Lakitu that throws fireballs down that become Firesnakes, and it's called "[something] Jugem" officially in Japanese material, again, I think we leave the descriptive part as-is because there's no clear precedent, but we know a "Jugem/Jugemu" is consistently localized as Lakitu, so we might as well localize that because an average reader will recognize "Lakitu" quickly. Meanwhile, if we just got, say, a generic cloud spitting fireballs with the same behavior, I'd say we'd be wise not to do a conjectural localization because there's not clear precedent for what that'd get localized as. Of course, even always following really clear, solid precedent, we might get it wrong occasionally, especially if Nintendo decides to rename a recurring enemy at some point, but it's a wiki, information is constantly getting updated, renamed, and reevaluated anyway. Hope that helps explain my reasoning a bit better! [[User:Hooded Pitohui|Hooded Pitohui]] ([[User talk:Hooded Pitohui|talk]]) 13:26, April 29, 2024 (EDT)
::Slippiest of slippery slopes. Just use redirects if you expect casual readers to look up for a thing more intuitively than how it's been officially presented. There's no need to compromise encyclopedic integrity to cater to what readers expect to see. {{User:Koopa con Carne/Sig}} 14:06, April 29, 2024 (EDT)


For the record, this isn't a talk page proposal, so I think the deadline for this proposal should be May 6. Unless there was a statement of "you can make the proposals two weeks long if you want" that I missed in the rules, which is entirely possible. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 19:21, May 1, 2024 (EDT)
====Comments====
:Writing Guideline proposals also last two weeks, like TPPs. {{User:Tails777/sig}}
::Oh, I didn't notice that in the rules. I guess that makes sense. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 11:30, May 2, 2024 (EDT)


==New features==
==New features==
===Create The Cutting Room Floor link template===
''None at the moment.''
"Pre-release and unused content" articles already link to The Cutting Room Floor very often, and since they are established as the to-go wiki for that kind of information, I propose we formalize the linking with a template just like the [[Template:Wikipedia|Wikipedia template]].


This is how it could look:
==Removals==
''None at the moment.''


If in a "List of pre-release and unused content" article:
==Changes==
=== Add film and television ratings to [[Template:Ratings]] ===
Regarding ratings on the games we cover on this wiki, it's usually done very well and even shows off obscure rating companies hardly anyone talks about. It's educational and shows how the world rates a Super Mario game. However, when it comes to television shows and movies, they do not get the same treatment. Television shows ''don't even have ratings in their infobox.'' And while the movies do, they not only list ''just'' the MPAA, which for people who live in the United Kingdom or other countries, is '''not''' representative of the majority of the world, it's ''just'' the text, "PG". Sure, most people know it means "Parental Guidance," but imagine if we included more ratings. It's not super easy to find ratings for films and television shows in general, other than IMDB and there are no sources for proof of these ratings. When it comes to the Canadian Home Video Rating System, I can hardly find what rating was applied to that particular movie/TV show and I remember not being lucky for searching any other ratings for other movies (personal experience, but I remember searching on one of these websites and the site was rather buggy or didn't have the film/show in question).


{{br}}
The better solution is to '''add film and television ratings to the [[Template:Ratings|rating template]] so we can provide a wide variety of ratings for movies and television shows.''' In this case, users from around the world can view how movies are rated in almost every country. As for what ratings we add, it's a bit tricky. Because there is a lot, I would need some help here. Regardless, I got some EFIGS ratings in question. If you have more ratings, please let me know and I'll add it to the proposal These are split up into film and television.
{| class="nav-right noprint" style="width:262px;background:#efe;border:1px solid #ada;padding:2px"
 
| style="padding-right:10px" | [[File:Smiley.png|32px]]
<div id=fh4 class=mw-headline> Film </div>
| Further reading on '''[[tcrf:Super Mario Bros.|The Cutting Room Floor]]'''.
*[[Wikipedia:Motion Picture Association film rating system|Motion Picture Association film rating system (MPAA)]]
|}
*[[Wikipedia:British Board of Film Classification|British Board of Film Classification (BBFC)]]
{{br}}
*[[Wikipedia:Freiwillige Selbstkontrolle der Filmwirtschaft|Freiwillige Selbstkontrolle der Filmwirtschaft (FSK)]]
*[[Wikipedia:Canadian Home Video Rating System|Canadian Home Video Rating System]] (It can also apply to DVDs of TV shows as well.)


If in a main game article:
<div id=fh4 class=mw-headline> Television </div>
*[[Wikipedia:TV Parental Guidelines|TV Parental Guidelines]]


{{br}}
My list so far is not comprehensive, but my idea is to add these ratings (and potentially others) to the template and make the infoboxes look much prettier and more visually educational. I have nothing else to say, so that's about it.
{| class="nav-right noprint" style="width:262px;background:#efe;border:1px solid #ada;padding:2px"
| style="padding-right:10px" | [[File:Smiley.png|32px]]
| [[tcrf:The Cutting Room Floor|The Cutting Room Floor]] has an article on '''''[[tcrf:Super Mario Bros.|Super Mario Bros.]]'''''.
|}
{{br}}


'''Proposer''': {{User|Bro Hammer}}<br>
'''Proposer''': {{User|TheUndescribableGhost}}<br>
'''Deadline''': May 7, 2024, 23:59 GMT
'''Deadline''': October 1, 2024, 23:59 GMT


====Support====
====Support====
#{{User|Bro Hammer}}: Per my proposal.
#{{User|TheUndescribableGhost}} Rated PR for per proposal.
#{{User|Super Mario RPG}}: This is a good idea.
#{{User|Technetium}} Never noticed ratings were missing from TV and movie coverage until now. It feels obvious ratings should be included like they are with games. Per proposal.
#{{User|Pseudo}} Per proposal. This is a really high quality wiki.
#{{User|FanOfRosalina2007}} This is something I never noticed, but I completely agree. I'm happy that there are observant people in this world! Per proposal.
#{{User|SONIC123CDMANIA+&K(B&ATSA)}} As someone with a account there, per all.
#{{User|Arend}} Per all (fun fact: the Dutch rating system for movies and television, Kijkwijzer, is being utilized by {{wp|Netherlands Institute for the Classification of Audiovisual Media|NICAM}}, which happens to ''also'' rate games in Europe using PEGI. In fact, PEGI's ratings appear to be based on those of Kijkwijzer)
#{{User|Scrooge200}} I don't edit there anymore, but it does help coverage.
#{{User|ThePowerPlayer}} Per all.
#{{User|Camwoodstock}} We're surprised this hasn't been added sooner, all things considered. Per proposal.
#{{User|Nintendo101}} Per proposal.
#{{User|Arend}} Per all.
#{{User|Sparks}} Per all.
#{{user|Doc von Schmeltwick}} - It'll also make it easier to source info and graphics from them, especially given many of out own P-R&UC pages are... lacking (especially since the giga-leak in regards to prototype information and graphics).
#{{User|Mari0fan100}} Per all, especially since movies like ''The Super Mario Bros. Movie'' have classification ratings.
#{{User|Archivist Toadette}} Sure, if it helps expand our coverage gaps.
#{{User|Killer Moth}} Per all.
#{{User|FanOfRosalina2007}} Yes, please! I think we've been in need of this for a while, and TCRF is a high-quality site. (I should know, because I have an account there... :)) Per all.
#{{User|BMfan08}} Per all! (This comment is not yet rated.)
#{{User|Superchao}} Per all, nothing wrong with another affiliation.
#{{User|EvieMaybe}} i cannot fathom a reason someone would oppose this
#{{User|TheFlameChomp}} Per all.
#{{User|Camwoodstock}} How did we miss this? Per proposal.
#{{User|Sdman213}} Per all.
#{{User|YoYo}} lets not put ''this'' on the cutting room floor since it's a good idea


====Oppose====
====Oppose====


====Comments====
====Comments====
Could you change the links on the template from external links to interwiki links, like [[tcrf:Super Mario Bros.|this one]]? The Cutting Room Floor ''is'' on our [[Special:Interwiki|interwiki list]], after all, and that would look much better on the template than the external link thing. {{User:Arend/sig}} 05:01, May 1, 2024 (EDT)
Wait, couldn't this just be a talk page proposal on the template itself? It would affect many pages, yes, but this is specifically about editing a template… I'm honestly not so sure. [[User:Technetium|Technetium]] ([[User talk:Technetium|talk]]) 15:52, September 24, 2024 (EDT)
:Done! {{User:Bro Hammer/sig}} 08:19, May 1, 2024 (EDT)
 
 
=== Split articles for certain official single-game enemy behavior splits ===
In the early days, before Nintendo was really sure how they wanted to classify enemies, there were some splits that didn't stick - namely, behaviors that were initially unique to a specific subtype, and then became normal alternatives to the base enemies. I'm specifically talking about:
*'''Sky Blooper''' - [[Blooper]] variant from ''Super Mario Bros.: The Lost Levels''
*'''Upside-down Buzzy Beetle''' - [[Buzzy Beetle]] variant from ''Super Mario Bros. 3''
*'''Upside-down Spiny''' - [[Spiny]] variant from ''Super Mario Bros. 3''
*'''Scattering Blooper''' - [[Blooper Nanny]] variant from ''Super Mario Bros. 3''
*'''Upside-down Piranha''' - [[Piranha Plant]] variant from ''Super Mario Land''
 
I make this mainly because [https://www.nintendo.co.jp/character/mario/archives/smb2/?lang=en the] [https://www.nintendo.co.jp/character/mario/archives/smb3/?lang=en Mario] [https://www.nintendo.co.jp/character/mario/archives/land/?lang=en Portal] splits each of these for these games specifically, across language borders, despite being a newer source (which is notably a lot more than Boss Bass/Big Bertha gets, so that merge remains correct), along with Upside-down Piranha making the ''Smash Bros.'' Piranha Plant list; other instances of similar things occurring that have not (yet) been corroborated by a source like Portal (such as ''[[Cheep Cheep|Tobipuku]]'' from ''New Super Mario Bros.'') will not be counted. Now, I want to clarify something important: '''this split only covers the appearances where the official word treats them as distinct enemies.''' Random upside-down Buzzy Beetles and Piranha Plants in ''New Super Mario Bros. Wii'' are not counted, as they are not distinguished from their base species in any way in that game.
 
I have a demo for these pages in the various sections of [[User:Doc von Schmeltwick/Projects/Early merges|this]] page, along with stuff for the below proposal.
 
'''Proposer''': {{User|Doc von Schmeltwick}}<br>
'''Deadline''': October 3, 2024, 23:59 GMT
 
====Scattering Support====
#{{User|Doc von Schmeltwick}} - Per
 
====Upside-down Oppose====
#{{User|Arend}} ''Maybe'' a case could be made for Scattering Blooper, but Sky Blooper and Upside-down Piranha Plant also behave (nearly) identical to their regular counterparts. Not to mention that nearly all the regular versions of these enemies have retroactively gained attributes of these enemies too (Buzzy Beetles and Spinies can appear commonly walking on ceilings and dropping down in various games, Piranha Plants can pop out upside down from a ceiling pipe in various games, nearly all Bloopers encountered on land float above the ground; none of these are regarded as distinct variants in those later games), so it's a little weird to me if only those specific versions of enemies are regarded as separate entities but regular versions of these enemies adapting these attributes aren't; feels inconsistent and confusing for a reader.
#{{User|Axii}} Per Arend. I feel like it would be an unnecessary split. Nintendo doesn't refer to these enemies separately in any newer games. Sky Blooper may have had a chance, but ''Super Mario Maker'' clearly shows that they are just regular Bloopers. I can see Scattering Blooper being split in the future though.
#{{User|SolemnStormcloud}} Per opposition.
#{{User|Hewer}} Not opposed to all of these (I'd probably support splitting Sky Blooper), but while I do generally like following official classification of things, having an article for Buzzy Beetles that were upside down in SMB3 specifically and no other game just feels silly and confusing.
#{{User|Killer Moth}} Per all.
#{{User|EvieMaybe}} i can see the case for scattering blooper and MAYBE sky blooper, but i don't think i agree with the philosophy behind the proposal.
#{{User|DrippingYellow}} The idea of splitting certain minor behavior differences in enemies, but ''only'' in certain games where they are given a specific adjective relating to the thing they do, honestly just sounds ridiculous. If you're going to split some of them, you might as well split all of them, lest you create a glaring inconsistency in the wiki's coverage of these enemy variants.<br>Also keep in mind that these individual acknowledgements of upside-down enemies aren't consistent even between these similar-era games; Piranha Plants can be found upside-down as early as ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]'' and ''[[Super Mario Bros. 3]]'', yet would be confusingly absent from your proposed "Upside-down Piranha Plant" article due to not being called "Upside-down Piranha Plants" (and also kind of throws a wrench into your theory that these were originally special variants before being merged into the main enemy). These upside-down enemies are only listed on ''Mario Portal'' when the game's respective manual also mentions them (with apparently a single exception in SMB3's Upside-down Spiny), suggesting less of a confirmation as species and more of an attempt to parallel existing material.<br>The only potential exceptions I see here are the Bloopers, particularly the Sky Blooper with its actually distinct appearance. Though, if the red Koopa Troopa, an enemy that has had consistently has a different appearance and behavior from its green counterpart in all mainline games it has appeared in (the black-and-white SML2 with only the ledge-fearing green Koopa doesn't count due to there being no red Koopa to compare with), [[Talk:Koopa_Troopa#Split_Red_Koopa_Troopa_and_Green_Koopa_Troopa|is too minor a difference to get an article]], then how are these any different?
#{{User|DryBonesBandit}} Per all.
 
====Sky Comments====
I understand the rationale, but Mario Portal (and most game material) also recognizes things like green-shelled and red-shelled Koopas as distinct from one another and they also have different behaviors from one another. That'd probably be a bigger proposal than you'd be interested in executing, but how would you feel on those types of enemies being split? I at least like the idea of Sky Blooper getting its own article on the face of it. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:27, September 25, 2024 (EDT)
:Those shouldn't be by virtue of the functional distinctions being inconsistent, especially when you get into things like Shy Guys. Most of them use (identifiers) too rather than actual naming differences. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:09, September 25, 2024 (EDT)
::Fair (especially for Shy Guys), though generally, I'm pretty sure red-shelled Koopas mechanically are always the ones that turn when they reach an edge, whereas green-shelled ones don't.
::What if, for those enemies, there was a similar scenario as with [[Koopa Shell]]s, where there is one main article, but also smaller ones for [[Green Shell]]s and [[Red Shell]]s for scenarios where the shells have mechanical differences? We could have a main [[Koopa Troopa]] article, and then a Koopa Troopa (Green) and Koopa Troopa (Red). - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 23:50, September 25, 2024 (EDT)
:::You're only looking in terms of 2D platformers, there. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:02, September 26, 2024 (EDT)
::::(I hope this is isn't too tangential - I appreciate your insight on this) I think the only 3D platformer with both Koopa Troopas is Super Mario Galaxy, and they still have mechanical differences from one another in those games.
::::For platformers and spin-offs where colors are only cosmetic, I think it would be fine for them to share a single Koopa Troopa article (again, similar setup to Koopa Shell). But I understand the resistance to that idea, because it could be messy and difficult to curate. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 00:09, September 26, 2024 (EDT)
:::::And there's the black-and-white ''Super Mario Land 2'', where the art shows green, but the behavior's more like typical red ones. Then we get into Paratroopas, where originally green hopped or moved back-and-forth and red moved up-and-down, then games like ''Super Mario World'' have red ones moving horizontally or green ones moving vertically. And then there's Cheep Cheep - swimming Cheep Cheeps' colors in SMB1 were purely cosmetic, then SMB3 had lots of behavioral variation among red-colored ones and only one behavior for green-colored ones. I think keeping the "color" ones grouped unless a very notable difference is present (like the ''Paper Mario'' and ''Yoshi's Story'' versions of [[Black Shy Guy]]) is the best way to go in that regard. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:23, September 26, 2024 (EDT)
 
@Opposition I see this as a similar case to [[Gloomba]] only covering the blue underground Goombas when they are officially split, or [[Headbonk Goomba]] only covering headbonking Goombas when ''they'' are officially split. Same for the large-sized Chain Chomps and Wigglers sometimes being considered "big" versions and sometimes considered standard. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:09, September 26, 2024 (EDT)
:I see those as a bit different since they have functional or other differences specific to those games, blue Goombas aren't normally stronger than the standard versions. As far as I can tell, the only way Upside-down Buzzy Beetle is more of a variant in SMB3 than it is any other game is in name. {{User:Hewer/sig}} 02:52, September 27, 2024 (EDT)
::The fact that Portal, which is recent, bothers to split them for those games specifically rather than ignore it in favor of following what later games do makes me think this is still valid. Especially since Upside-Down Piranhas were also differentiated in Viridi's Piranha Plant list in ''Smash Ultimate''. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:09, September 27, 2024 (EDT)
:::Technically, do we know whether Viridi was referring to specifically upside-down Piranha Plants from Super Mario Land, rather than just upside-down ones in general? Not sure if it's different in Japanese, but their placement in the list is notably odd especially if it was meant to be referring to just Mario Land, as they are the last variant listed before the three Petey Piranhas, rather than the roughly release date order the list mostly uses. As for Mario Portal, Nintendo101's point about red and green Koopa Troopas compels me to ignore that. {{User:Hewer/sig}} 15:12, September 27, 2024 (EDT)
 
=== Split articles for the alternate-named reskins from ''All Night Nippon: Super Mario Bros.'' ===
''[[All Night Nippon: Super Mario Bros.]]'' has various alternatively named graphic swaps of things from ''Super Mario Bros.'', most of which relate to the cast and iconography of the show it is based on. These include:
*OkaP and Pakkun OkaP replacing Goomba and Piranha Plant ([[User:Doc von Schmeltwick/Projects/Early merges|split demoed here]] alongside stuff from the above proposal
*The ''Hiranya'' replacing the Star
*The various celebrities replacing the Toads (though admittedly the bonus one is unknown)
 
These are meant to be seen as different things from the originals, so the current system of lumping them in with them is awkward to say the least. The only real outlier here is the NBS logo replacing the axe, because from what I can tell [https://logos.fandom.com/wiki/Nippon_Broadcasting_System Katsu Yoshida never named the eye].
 
'''Proposer''': {{User|Doc von Schmeltwick}}<br>
'''Deadline''': October 3, 2024, 23:59 GMT
 
====Sunplaza Support - all subjects====
#{{User|Doc von Schmeltwick}} - Per
#{{User|Ahemtoday}} Consistent with how we handle, say, [[Deku Baba]]s in ''[[Mario Kart 8]]''.
#{{User|Shoey}} I've always said the wiki needs more weirdo articles.
#{{User|Koopa con Carne}} Per. Don't see why not. Deku Baba is a good parallel.
#{{User|Mariuigi Khed}} Per.
#{{User|FanOfYoshi}} Per all.
#{{User|EvieMaybe}} i always thought we dont give ANNSMB enough coverage here. per all
#{{User|DrippingYellow}} I'm tempted to say this seems like unnecessary splitting of information, but I guess the information would still also be present in the main article, wouldn't it? This seems fine.
#{{User|ThePowerPlayer}} Per all.
#{{User|Camwoodstock}} Makes sense, and perhaps this could finally crack the mystery of who that unknown celebrity is! Per all.
#{{User|DryBonesBandit}} Per all, especially on [[Deku Baba]] and [[Keese]].
 
====Sunplaza Support - only enemies====
#{{User|Doc von Schmeltwick}} - Per


==Removals==
====OkaP Oppose====
''None at the moment.''
#{{User|LinkTheLefty}} I'd personally not want to split these enemies since doing so is practically a degree away from re-splitting ''Super Mario World'''s "Fall" graphic swaps (and the ''Advance 2'' exclusives don't have their own names).
 
====Katsu-eye Comments====
 
===Remove "Koopa" and other name particles from Koopaling article titles - take 2===
Since the [[MarioWiki:Proposals/Archive/60#Remove "Koopa" and other name particles from Koopaling article titles|last proposal]], other proposals have cropped up which sought to trim excess appellatives and nicknames from the titles of various character articles. As a result of these proposals, which saw little to no contention, the following changes were made:
*Professor Elvin Gadd [[Talk:Professor E. Gadd#Rename (proposal edition)|was moved to]] "Professor E. Gadd".
*Baby Donkey Kong [[Talk:Baby DK#Move to Baby DK|was moved to]] "Baby DK".
*Crossover characters with formerly descriptive titles (e.g. Sonic the Hedgehog, Fox McCloud) [[MarioWiki:Proposals/Archive/62#Change_full_names_of_crossover_characters_to_the_more_often_used_shortened_versions_in_article_titles|were moved to]] the shortened forms of their names (e.g. "Sonic", "Fox").
 
As well, before the aforementioned proposal:
*Donkey Kong Country's Animal Friends [[MarioWiki:Proposals/Archive/56#Move_animal_names_from_the_Donkey_Kong_Country_series_to_just_their_normal_names|were moved to their shorthand names]].
*Conker the Squirrel [[Talk:Conker#Rename_to_Conker|was moved to]] "Conker".


==Changes==
Vigilant gamers and game lore extraordinaires will know why these changes were made: the short forms of these subjects' names have been much more prominent and recent in their relevant official works, and their display titles across the site did not reflect this predilection. The Koopalings, as well as [[Princess Daisy]], are now the outliers in this specific regard--but while [[Talk:Princess_Daisy#Move_to_"Daisy"|the sentiment against moving Daisy's name to its more common shortened form]] was the inconsistency that would arise with [[Princess Peach]] using her long title, I do not recall the Koopalings, as a group, having some special counterpart that would create a similar perceived inconsistency.
===Non-standardize franchise sub-headings in History sections===
This proposal aims to non-standardize -- not outright forbid or penalize -- the use of "franchise" subheadings under History. In other words, should this pass, if someone gets rid of franchise sub-headings in favor of series or standalone game sub-headings, someone is not allowed to revert it and must leave it as-is. Otherwise, users are allowed to add the sections at their discretion. Think of it like the Cite template, which is standardized but not required.


I never understood the need for the franchise subheadings (with three equals signs), since it just adds an unnecessary extra heading in the page text. It's like if we had a "Super Mario franchise" section and began listing various subsections under it. The points I'm making below may digress from the proposal, but could provide insight as to why I think it muddies the waters too much by giving individual franchise sections.
Yeah, [[Larry]] was called "Larry Koopa" in a specific line of dialogue within Smash Ultimate, in a decade-and-a-half old licensed player's guide, and probably some 2010's toy that I'm sure users will name here in the comments, but the fact is, his short name has been promoted front-and-center within all of the games he has appeared from Mario Kart 8 back in 2014 until today, many of which are namedropped in the previous proposal. Same with his 6 siblings.


I feel that it shouldn't be this wiki's job to decide which game goes into what franchise. To give some examples, Nintendo has not taken the effort to, let's say, classify ''Yoshi's Safari'' as a ''Yoshi'' game on par with the ''Yoshi's Island'' series, and I haven't seen ''Wario's Woods'' being listed among the likes of ''Wario Land'' series, not to mention Wario is the main antagonist of ''Wario's Woods'', despite his name in the title (though could similarly be said about ''DK'' arcade game). And ''Mario vs. Donkey Kong'' could either be a ''Super Mario'' game, since it stars Mario, or a ''Donkey Kong'' game, but I'm more inclined toward the former, since all the sequels (minus the Switch remake) do not retain any elements from the Game Boy version of ''Donkey Kong'', and Donkey Kong is the consistent antagonist.
Besides, [[MarioWiki:Naming]] states plainly:
*"the name of an article should correspond to the '''most commonly used English name''' of the subject"
*"the more commonly used modern name should be used as the title"


So with the examples listed, see how it kind of muddies the waters? And if future proposals or discoveries determine the games to not be part of the franchises, or the franchises themselves outright nil, then that would be numerous pages to clean up on, should the franchise sub-sections be applied to the wiki universally. Even if it may appear disjointed on some articles, the point is still that these are still ''Super Mario'' characters starring in their own games, not different than ''Captain Toad'', ''Princess Peach'', and ''Luigi's Mansion'', all of which are explicitly ''Super Mario'' games but starring different characters.
and I believe it's only sensible for the wiki to mirror the more recent developments of the franchise in how a subject is introduced to readers.


In the ''Smash Bros.'' series, I am aware that Wario, Yoshi, and Donkey Kong have distinct symbols, but that could reflect their protagonist status, not their own series.  
Affected pages include:
{|
|-
|
*[[Larry Koopa]] (will be moved to "Larry")
*[[Roy Koopa]] ("Roy")
*[[Wendy O. Koopa]] ("Wendy")
*[[Lemmy Koopa]] ("Lemmy")
*[[Morton Koopa Jr.]] ("Morton")
*[[Ludwig von Koopa]] ("Ludwig")
*[[Iggy Koopa]] ("Iggy")
|
*[[List of Larry Koopa profiles and statistics]] (will be moved to "List of Larry profiles and statistics")
*[[List of Roy Koopa profiles and statistics]] ("List of Roy profiles and statistics")
*[[List of Wendy O. Koopa profiles and statistics]] ("List of Wendy profiles and statistics")
*[[List of Lemmy Koopa profiles and statistics]] ("List of Lemmy profiles and statistics")
*[[List of Morton Koopa Jr. profiles and statistics]] ("List of Morton profiles and statistics")
*[[List of Ludwig von Koopa profiles and statistics]] ("List of Ludwig profiles and statistics")
*[[List of Iggy Koopa profiles and statistics]] ("List of Iggy profiles and statistics")
|}


'''Edit:''' Another problem from using franchise sub-sections is that would mean game sub-sections could have five equal signs if branching off of a series subheading of a franchise sub-heading. An example of how that would look: <code> ===''Yoshi'' franchise=== ====''Yoshi's Island'' series==== =====''Yoshi's Island DS''===== </code>
Note:
*This proposal targets only page titles. Even if it's a pass, articles can still acknowledge the full forms of these characters where appropriate, such as in Koopaling article openers.
*If this proposal passes, the templates in [[:Category:Koopaling content templates]] become obsolete and are to be abolished.


'''Proposer''': {{User|Super Mario RPG}}<br>
'''Proposer''': {{User|Koopa con Carne}}<br>
'''Deadline''': May 14, 2024, 23:59 GMT
'''Deadline''': October 4, 2024, 23:59 GMT


====Support====
====Support====
#{{User|Super Mario RPG}} As proposer.
#{{User|Koopa con Carne}} per proposal, and per the former proposal as well, which I encourage participants to peruse. (Though, this time, with no multi-option shenanigans.)
#{{User|Axii}} Per con Carne (like the last time).
#{{User|Nintendo101}} This may be controversial, but I think this is fine and in-line with our policies. These characters have largely only been referred to by their first names since ''Mario & Luigi: Superstar Saga''. This does not mean Ludwig's full name is not "Ludwig von Koopa" or that it does not see occasional use in marketing and in games - it just means the title of the article is just Ludwig. I personally do not think that is as systematically harmful or erroneous as previous proposals seemed to have suggested. Lots of reference material does this. For example, the name of the {{wp|Mark Twain}} article on Wikipedia is not "Samuel L. Clemens" in any language.
#{{User|LinkTheLefty}} Needless to say, there have been a few changes since the last time this was proposed.
#{{User|Camwoodstock}} Per proposal. It seems only fair as we clamp down more and more on these elongated page titles.
#{{User|Tails777}} Supported once and I'll do it again. Per proposal.
#{{User|Hewer}} Per all. I never really understood the main argument against this last time ("the full names still exist", as though that means they should automatically take priority over their more common short counterparts).
#{{User|Technetium}} Per all.
#{{User|DesaMatt}} Per all von Koopa.


====Oppose====
====Oppose====
#{{User|Nintendo101}} I cannot speak for anyone else, but I find it genuinely difficult to find topics when they are not grouped into franchise headers like this, especially for long articles, and it can be frustrating. I can understand not putting ''Wario Land'' and ''WarioWare'' titles together under a "Wario (franchise)" heading, but ''Yoshi's Woolly World'' is a ''Yoshi's Island'' game in everything but literal name, and it is unintuitive to not group it with those titles for recurring subjects. Same with ''Donkey Kong Jungle Beat'' and the other ''Donkey Kong'' platforms. ''Smash Bros.'' did not invent the idea of grouping these franchises together. Nothing is lost when these subfranchise headings are maintained - only gains for readers.


====Comments====
====Comments====
Except the ''Yoshi's Woolly World'' is not a ''Yoshi's Island'' game, since those have Baby Mario in it, but reuses concepts from said series. And the "Donkey Kong platforms" already have two series of their own: Donkey Kong Country series and Donkey Kong Land series, and then there's the unassociated games like Donkey Kong 64 (which i used to think was a DKC game) and DK Jungle Beat [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 19:19, May 7, 2024 (EDT)
To clarify my position on Daisy, it was not because I thought the proposal was unreasonable. To me, an analogous situation would be drafting a proposal to only change the name of Iggy Koopa's article and none of other Koopalings. Maybe others don't see Peach and Daisy as related to each other as sibling characters like the Koopalings, but that's how I feel at least. I would receive a proposal that included both Peach and Daisy differently. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 15:31, September 27, 2024 (EDT)
:I reworded that point about the Daisy vs. Peach situation to sound less like a potshot. Sorry. {{User:Koopa con Carne/Sig}} 15:34, September 27, 2024 (EDT)
::I thought it was funny :) Just wanted to clarify my position. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 15:37, September 27, 2024 (EDT)
:::I appreciate that you took it in good humor, but I've made a point that I'll try and be more careful with the way I word my statements. {{User:Koopa con Carne/Sig}} 15:41, September 27, 2024 (EDT)


==Miscellaneous==
==Miscellaneous==
''None at the moment.''
''None at the moment.''

Latest revision as of 19:38, September 27, 2024

Image used as a banner for the Proposals page

Current time:
Saturday, September 28th, 00:15 GMT

Proposals can be new features, the removal of previously-added features that have tired out, or new policies that must be approved via consensus before any action is taken.
  • "Vote" periods last for one week.
  • Any user can support or oppose, but must have a strong reason for doing so (not, e.g., "I like this idea!").
  • All proposals must be approved by a majority of voters, including proposals with more than two options.
  • For past proposals, see the proposal archive and the talk page proposal archive.

A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code {{User|User name}}.

How to

Rules

  1. If users have an idea about improving the wiki or managing its community, but feel that they need community approval before acting upon that idea, they may make a proposal about it. They must have a strong argument supporting their idea and be willing to discuss it in detail with the other users, who will then vote about whether or not they think the idea should be used. Proposals should include links to all relevant pages and writing guidelines. Proposals must include a link to the draft page. Any pages that would be largely affected by the proposal should be marked with {{proposal notice}}.
  2. Only registered, autoconfirmed users can create, comment in, or vote on proposals and talk page proposals. Users may vote for more than one option, but they may not vote for every option available.
  3. Proposals end at the end of the day (23:59) one week after voting starts, except for writing guidelines and talk page proposals, which run for two weeks (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, the voting starts immediately and the deadline is one week later on Monday, August 8, at 23:59 GMT.
  4. Every vote should have a strong, sensible reason accompanying it. Agreeing with a previously mentioned reason given by another user is accepted (including "per" votes), but tangential comments, heavy sarcasm, and other misleading or irrelevant quips are just as invalid as providing no reason at all.
  5. Users who feel that certain votes were cast in bad faith or which truly have no merit can address the votes in the comments section. Users can ask a voter to clarify their position, point out mistakes or flaws in their arguments, or call for the outright removal of the vote if it lacks sufficient reasoning. Users may not remove or alter the content of anyone else's votes. Voters can remove or rewrite their own vote(s) at any time, but the final decision to remove another user's vote lies solely with the administrators.
    • Users can also use the comments section to bring up any concerns or mistakes in regards to the proposal itself. In such cases, it's important the proposer addresses any concerns raised as soon as possible. Even if the supporting side might be winning by a wide margin, that should be no reason for such questions to be left unanswered. They may point out any missing details that might have been overlooked by the proposer, so it's a good idea as the proposer to check them frequently to achieve the most accurate outcome possible.
  6. If a user makes a vote and is subsequently blocked for any amount of time, their vote is removed. However, if the block ends before the proposal ends, then the user in question holds the right to re-cast their vote. If a proposer is blocked, their vote is removed and "(banned)" is added next to their name in the "Proposer:" line of the proposal, which runs until its deadline as normal. If the proposal passes, it falls to the supporters of the idea to enact any changes in a timely manner.
  7. No proposal can overturn the decision of a previous proposal that is less than 4 weeks (28 days) old.
  8. Any proposal where none of the options have at least four votes will be extended for another week. If after three extensions, no options have at least four votes, the proposal will be listed as "NO QUORUM." The original proposer then has the option to relist said proposal to generate more discussion.
  9. If a proposal reaches its deadline and there is a tie for first place, then the proposal is extended for another week.
  10. If a proposal reaches its deadline and the first place option is ahead of the second place option by three or more votes, then the first place option must have over 50% support to win. If the margin is only one or two votes, then the first place option must have at least 60% support to win. If the required support threshold is not met, then the proposal is extended for another week.
    • Use the {{proposal check}} tool to automate this calculation; see the template page for usage instructions and examples.
  11. Proposals can only be extended up to three times. If a consensus has not been reached by the fourth deadline, then the proposal fails and can only be re-proposed after four weeks (at the earliest).
  12. All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of an administrator, the proposer can ask for that help.
  13. If the administrators deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to remove it at any time.
  14. Proposals can only be rewritten or canceled by their proposer within the first three days of their creation (six days for writing guidelines and talk page proposals). However, proposers can request that their proposal be canceled by an administrator at any time, provided they have a valid reason for it. Please note that canceled proposals must also be archived.
  15. Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting, or otherwise fixing up pages. To organize efforts about improving articles on neglected or completely missing subjects, try setting up a collaboration thread on the forums.
  16. Proposals cannot be made about promotions and demotions. Users can only be promoted and demoted by the will of the administration.
  17. No joke proposals. Proposals are serious wiki matters and should be handled professionally. Joke proposals will be deleted on sight.
  18. Proposals must have a status quo option (e.g. Oppose, Do nothing) unless the status quo itself violates policy.

Basic proposal and support/oppose format

This is an example of what your proposal must look like, if you want it to be acknowledged. If you are inexperienced or unsure how to set up this format, simply copy the following and paste it into the fitting section. Then replace the [subject] - variables with information to customize your proposal, so it says what you wish. If you insert the information, be sure to replace the whole variable including the squared brackets, so "[insert info here]" becomes "This is the inserted information", not "[This is the inserted information]". Proposals presenting multiple alternative courses of action can have more than two voting options, but what each voting section is supporting must be clearly defined. Such options should also be kept to a minimum, and if something comes up in the comments, the proposal can be amended as necessary.


===[insert a title for your proposal here]===
[describe what issue this proposal is about and what changes you think should be made to improve how the wiki handles that issue]

'''Proposer''': {{User|[enter your username here]}}<br>
'''Deadline''': [insert a deadline here, 7 days after the proposal was created (14 for writing guidelines and talk page proposals), at 23:59 GMT, in the format: "September 28, 2024, 23:59 GMT"]

====Support====
#{{User|[enter your username here]}} [make a statement indicating that you support your proposal]

====Oppose====

====Comments====


Users will now be able to vote on your proposal, until the set deadline is reached. Remember, you are a user as well, so you can vote on your own proposal just like the others.

To support, or oppose, just insert "#{{User|[add your username here]}}" at the bottom of the section of your choice. Just don't forget to add a valid reason for your vote behind that tag if you are voting on another user's proposal. If you are voting on your own proposal, you can just say "Per my proposal".

Talk page proposals

Proposals concerning a single page or a limited group of pages are held on the most relevant talk page regarding the matter. Proposals dealing with a large amount of splits, merges, or deletions across the wiki should still be held on this page.

For a list of all settled talk page proposals, see MarioWiki:Proposals/TPP archive and Category:Settled talk page proposals.

Rules

  1. All active talk page proposals must be listed below in chronological order (new proposals go at the bottom) using {{TPP discuss}}. Include a brief description of the proposal while also mentioning any pages affected by it, a link to the talk page housing the discussion, and the deadline. If the proposal involves a page that is not yet made, use {{fake link}} to communicate its title in the description. Linking to pages not directly involved in the talk page proposal is not recommended, as it clutters the list with unnecessary links. Place {{TPP}} under the section's header, and once the proposal is over, replace the template with {{settled TPP}}.
  2. All rules for talk page proposals are the same as mainspace proposals (see the "How to" section above), with the exceptions made by Rules 3 and 4 as follows:
  3. Voting in talk page proposals will be open for two weeks, not one (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, it ends two weeks later on Monday, August 15, 2011, at 23:59 GMT.
  4. The talk page proposal must pertain to the subject page of the talk page it is posted on.
  5. When a talk page proposal passes, it should be removed from this list and included in the list under the "Unimplemented proposals" section until the proposed changes have been enacted.

List of ongoing talk page proposals

Unimplemented proposals

Proposals

Establish a standard for long course listings in articles for characters/enemies/items/etc., Koopa con Carne (ended June 8, 2023)
Break alphabetical order in enemy lists to list enemy variants below their base form, EvieMaybe (ended May 21, 2024)
Standardize sectioning for Super Mario series game articles, Nintendo101 (ended July 3, 2024)
^ NOTE: Not yet integrated for the New Super Mario Bros. games, the Super Mario Maker games, Super Mario Run, or Super Mario Bros. Wonder
Expand use of "rawsize" gallery class, Doc von Schmeltwick (ended July 19, 2024)
Create new sections for gallery pages to cover "unused/pre-release/prototype/etc." graphics separate from the ones that appear in the finalized games, Doc von Schmeltwick (ended September 2, 2024)
Tag sections regarding the unofficially named planets/area in Super Mario Galaxy games with "Conjecture" and "Dev data" templates, GuntherBayBeee (ended September 10, 2024)
Create MarioWiki:WikiLove and WikiLove templates, Super Mario RPG (ended September 20, 2024)

Talk page proposals

Split all the clothing, Doc von Schmeltwick (ended September 12, 2021)
Split machine parts, Robo-Rabbit, and flag from Super Duel Mode, Doc von Schmeltwick (ended September 30, 2022)
Make bestiary list pages for the Minion Quest and Bowser Jr.'s Journey modes, Doc von Schmeltwick (ended January 11, 2024)
Allow separate articles for Diddy Kong Pilot (2003)'s subjects, Doc von Schmeltwick (ended August 3, 2024)
Split Bowser's Flame from Fire Breath, Doc von Schmeltwick (ended September 18, 2024)
Split Banana Peel from Banana, Doc von Schmeltwick (ended September 18, 2024)
Split truck article into cargo truck and pickup truck articles, Doc von Schmeltwick (ended September 21, 2024)
Merge Crocodile Isle (Donkey Kong 64) with Crocodile Isle, Doc von Schmeltwick (ended September 21, 2024)

Writing guidelines

Change how "infinitely respawning" enemies are counted in level enemy tables

Currently, the wiki lists enemy counts for each level in tables located in that level's article. This is all well and good, but the problem arises when infinitely respawning ones (like piped ones) are included. As seen here, this is awkwardly written as

  • "[number] (not including the infinite [enemy] spawning from [number] [method]),"

and why shouldn't it include them? That method of writing is ungainly, misleading, and bloats the table's width unnecessarily. Therefore, I propose the alternate writing of

  • "[number] + (∞ x [number]),"

with the "x [number]" and parentheses being removed if there is only one case. So in the linked example, it would be "6 + ∞," which says the same thing without contradicting itself with a lengthy diatribe.
(Also I had to restrain myself from using * rather than x because that's how I'm used to writing multiplication in equations. Thanks, higher-level math classes defaulting to "X" as a variable! But the asterisk could be used too, anyway.)

Proposer: Doc von Schmeltwick (talk)
Deadline: September 30, 2024, 23:59 GMT

Support

  1. Doc von Schmeltwick (talk) - Per
  2. Altendo (talk) - This doesn't sound like a bad idea, although I do think there should be an asterisk like "*" instead which leads to a note saying "not including the infinite [enemy] spawning from [number] [method]", as enemies can spawn in different ways, and showing how they spawn could still be useful. If we just show "∞ x [number]", it wouldn't show how Goombas are spawned in (the linked page doesn't specify how they are spawned in otherwise). But I do like the idea of shortening the "count" section of tables.

#ThePowerPlayer (talk) Per Altendo. This formatting is much better, but I also think some note of where the infinite enemy spawner(s) originate from should be preserved.
#Super Mario RPG (talk) Per all.

Oppose

  1. Hewer (talk) I don't see the benefit of changing this. The current wording is straightforward and succinct, I'd expect the reader to understand "6 (not including the infinite Goombas spawning from one Warp Pipe)" easily. Changing it to "6 + ∞" just makes it less clear for no reason, I'd definitely be confused if I saw that and didn't know this specific context. The fact that the other support votes have also brought up how doing this risks losing the specific information completely (and suggested a more long-winded solution that seems to contradict the proposal) compels me to oppose this more.
  2. Waluigi Time (talk) Per Hewer.
  3. FanOfYoshi (talk) Per all.
  4. Axii (talk) Per Hewer
  5. SolemnStormcloud (talk) Per all.
  6. EvieMaybe (talk) we don't need to throw a mathematical equation at people
  7. Sparks (talk) Per all.
  8. ThePowerPlayer (talk) I realized that this only makes sense if you have it explained to you like in the proposal description, which defeats the purpose.
  9. Arend (talk) I feel that "[number] (+ [number] infinite spawn points)" would be less awkward to write than what we currently do and more understandable fir most people than what is proposed here
  10. Killer Moth (talk) Per all.

Comments

@Hewer - "succinct" would generally imply "short, sweet, and to-the-point," of which the current method is the exact opposite. I'm fine with including an asterisk-note next to the infinity, but the current one is much too bloated, outright admits to stating false information, and since the tables are center-aligned with that horizontal-bloat, it makes it look incredibly awkward. Doc von Schmeltwick (talk) 12:41, September 17, 2024 (EDT)

I guess we just have totally opposing opinions on this one, because I don't personally find ten words of explanation to be "much too bloated", would rather "state false information" (not really what's happening because it's immediately clarified and the only way not to state any "false" info would be to just put "∞" which helps no one) than obscure the meaning of what we're trying to say, and I don't at all think the somewhat wider tables look "incredibly awkward". This is a case where I feel giving more explanation than "6 + ∞" is necessary for the sake of conveying clear information, so I'd rather prioritise that over having a thin table (which I still don't really see why that's so desirable). Hewer (talk · contributions · edit count) 03:19, September 18, 2024 (EDT)

If this proposal passes, I think that a dedicated template should be made; something like {{infinite respawn|5|3}} that would produce "5 + (∞ × 3)". Or at the very least, use an actual "×" symbol rather than "x". Jdtendo(T|C) 12:08, September 19, 2024 (EDT)

I dislike the idea of hiding details in easily missable hover text and don't really see the benefit of using it. It just makes it more convoluted. Hewer (talk · contributions · edit count) 11:12, September 20, 2024 (EDT)

I'll refrain from voting because I have a visceral reaction to anything that resembles a math formula, and I want as little as possible for personal preference to seep into my vote. That's not to say I don't understand what's being proposed, in fact it makes perfect sense if you're aiming strictly for concision, but you'd need to take into account how accessibly that information is communicated--you'd need to establish that "infinity symbol" stands for infinite enemy spawning point, which is not immediately clear. At that point, you'd go for a relatively lengthy explanation nonetheless. Though, I agree that the phrasing in that page you linked doesn't sound inclusive. I think something like "5 individual, 3 infinite spawning points" works better if we're going down this path.
If the proposal passes, I'd like to see it implemented in the manner Jdtendo suggests above.
EDIT: I'm aware there's already plenty of math on this wiki that has potential to confound people, but in that case, not only is its succinctness a better way to explain how the game's scoring system works (as opposed to paragraphs-long descriptions), but it's taken straight out of the game as well. I'd say, use math formulas only when you're sure prose would be of less service to its intended audience: people looking up how many enemies are in a level aren't necessarily interested in complex gameplay dynamics. -- KOOPA CON CARNE 13:12, September 19, 2024 (EDT), edited 14:55, September 19, 2024 (EDT)

I'd personally prefer if this was notated with ω instead of ∞, something like "3ω+5", but that would probably be too confusing to anyone not already familiar with transfinite ordinal notation. jan Misali (talk · contributions) 10:01, September 21, 2024 (EDT)

This should be written "ω⋅3+5" because 3⋅ω = ω; multiplication on transfinite ordinal numbers is not commutative. Jdtendo(T|C) 12:40, September 21, 2024 (EDT)

Maybe just have a table for finite enemies and a table for infinite enemies? There's horizontal space for both. Salmancer (talk) 11:33, September 21, 2024 (EDT)

That just needlessly splits information, which I again don't see the benefit of (and I still don't really see how there's a problem here that needs fixing anyway). Hewer (talk · contributions · edit count) 21:26, September 21, 2024 (EDT)

Figure out how to handle {{classic}} and {{classic-link}} templates when discussing Mario Kart Tour classic courses

This wiki has two templates used to format classic courses in the Mario Kart series: {{classic}} and {{classic-link}}. These templates convert text like "3DS Shy Guy Bazaar" into a format that closer resembles the one seen in games, with the prefix being written as such, a prefix, and not part of the courses name. So "3DS Shy Guy Bazaar" becomes "3DS Shy Guy Bazaar". However, there's an exception this wiki seems to have regarding this template: classic courses in Mario Kart Tour.

This is because the game does not structure the title of courses in such a way: instead it writes the prefix as large as the rest of the name, so it's written as "3DS Shy Guy Bazaar". However, I feel this creates a lot of inconsistency and confusion here on this wiki. For example, the page for a course like 3DS Rock Rock Mountain, a course featured as a classic in and out of Tour structures fellow course names both ways, with and without the template, simply because of the game the classic course appears in. To make things more confusing, when a Tour section on a course's page discusses classic courses outside of Tour, it uses the template, as seen in a few course pages. Additionally, page titles for courses that are only classics in Tour still use a smaller font for the page name, such as GBA Lakeside Park. Finally, some courses in Tour don't even adhere to this rule that has been enforced before, such as Wii Maple Treeway.

(I cannot find the edit log, however I was informed by a moderator here that it is a rule that is enforced a while back)

So this proposal is asking for one thing: an enforcement to be decided on.

The options are simple:

  • Use the templates for all references to classic courses.
  • Not use the template when referring to classic courses in Tour.

RMX courses will not be affected by this since the "RMX" is established to be part of the course's name.

Proposer: YoYo (talk)
Deadline: October 2, 2024, 23:59 GMT

Use the templates for all classic course links

  1. YoYo (talk) per my proposal, I think that the template formats them in a way that distinguishes the prefix from course name, and I think consistency is important here.
  2. Tails777 (talk) I really don't think we need to be that accurate with the way things are written. Just because Tour doesn't have the system prefixes in a slightly smaller font, doesn't mean we have to follow in suit. Heck, when I removed some images from infoboxes and put them in respective sections, I kept using the {{classic}} templates regardless of which game section they were in. Why would the size of the font be that big of a deal? I think using the template for all classic courses is just the way to go.
  3. Ahemtoday (talk) I think being accurate to the text size parts of a name are written with is different from being accurate to the name itself — and I find the former kind of unnecessary.

Do not use the templates for Mario Kart Tour classic course links

Comments

New features

None at the moment.

Removals

None at the moment.

Changes

Add film and television ratings to Template:Ratings

Regarding ratings on the games we cover on this wiki, it's usually done very well and even shows off obscure rating companies hardly anyone talks about. It's educational and shows how the world rates a Super Mario game. However, when it comes to television shows and movies, they do not get the same treatment. Television shows don't even have ratings in their infobox. And while the movies do, they not only list just the MPAA, which for people who live in the United Kingdom or other countries, is not representative of the majority of the world, it's just the text, "PG". Sure, most people know it means "Parental Guidance," but imagine if we included more ratings. It's not super easy to find ratings for films and television shows in general, other than IMDB and there are no sources for proof of these ratings. When it comes to the Canadian Home Video Rating System, I can hardly find what rating was applied to that particular movie/TV show and I remember not being lucky for searching any other ratings for other movies (personal experience, but I remember searching on one of these websites and the site was rather buggy or didn't have the film/show in question).

The better solution is to add film and television ratings to the rating template so we can provide a wide variety of ratings for movies and television shows. In this case, users from around the world can view how movies are rated in almost every country. As for what ratings we add, it's a bit tricky. Because there is a lot, I would need some help here. Regardless, I got some EFIGS ratings in question. If you have more ratings, please let me know and I'll add it to the proposal These are split up into film and television.

Film
Television

My list so far is not comprehensive, but my idea is to add these ratings (and potentially others) to the template and make the infoboxes look much prettier and more visually educational. I have nothing else to say, so that's about it.

Proposer: TheUndescribableGhost (talk)
Deadline: October 1, 2024, 23:59 GMT

Support

  1. TheUndescribableGhost (talk) Rated PR for per proposal.
  2. Technetium (talk) Never noticed ratings were missing from TV and movie coverage until now. It feels obvious ratings should be included like they are with games. Per proposal.
  3. FanOfRosalina2007 (talk) This is something I never noticed, but I completely agree. I'm happy that there are observant people in this world! Per proposal.
  4. Arend (talk) Per all (fun fact: the Dutch rating system for movies and television, Kijkwijzer, is being utilized by NICAM, which happens to also rate games in Europe using PEGI. In fact, PEGI's ratings appear to be based on those of Kijkwijzer)
  5. ThePowerPlayer (talk) Per all.
  6. Nintendo101 (talk) Per proposal.
  7. Sparks (talk) Per all.
  8. Mari0fan100 (talk) Per all, especially since movies like The Super Mario Bros. Movie have classification ratings.
  9. Killer Moth (talk) Per all.
  10. BMfan08 (talk) Per all! (This comment is not yet rated.)
  11. EvieMaybe (talk) i cannot fathom a reason someone would oppose this
  12. Camwoodstock (talk) How did we miss this? Per proposal.

Oppose

Comments

Wait, couldn't this just be a talk page proposal on the template itself? It would affect many pages, yes, but this is specifically about editing a template… I'm honestly not so sure. Technetium (talk) 15:52, September 24, 2024 (EDT)


Split articles for certain official single-game enemy behavior splits

In the early days, before Nintendo was really sure how they wanted to classify enemies, there were some splits that didn't stick - namely, behaviors that were initially unique to a specific subtype, and then became normal alternatives to the base enemies. I'm specifically talking about:

  • Sky Blooper - Blooper variant from Super Mario Bros.: The Lost Levels
  • Upside-down Buzzy Beetle - Buzzy Beetle variant from Super Mario Bros. 3
  • Upside-down Spiny - Spiny variant from Super Mario Bros. 3
  • Scattering Blooper - Blooper Nanny variant from Super Mario Bros. 3
  • Upside-down Piranha - Piranha Plant variant from Super Mario Land

I make this mainly because the Mario Portal splits each of these for these games specifically, across language borders, despite being a newer source (which is notably a lot more than Boss Bass/Big Bertha gets, so that merge remains correct), along with Upside-down Piranha making the Smash Bros. Piranha Plant list; other instances of similar things occurring that have not (yet) been corroborated by a source like Portal (such as Tobipuku from New Super Mario Bros.) will not be counted. Now, I want to clarify something important: this split only covers the appearances where the official word treats them as distinct enemies. Random upside-down Buzzy Beetles and Piranha Plants in New Super Mario Bros. Wii are not counted, as they are not distinguished from their base species in any way in that game.

I have a demo for these pages in the various sections of this page, along with stuff for the below proposal.

Proposer: Doc von Schmeltwick (talk)
Deadline: October 3, 2024, 23:59 GMT

Scattering Support

  1. Doc von Schmeltwick (talk) - Per

Upside-down Oppose

  1. Arend (talk) Maybe a case could be made for Scattering Blooper, but Sky Blooper and Upside-down Piranha Plant also behave (nearly) identical to their regular counterparts. Not to mention that nearly all the regular versions of these enemies have retroactively gained attributes of these enemies too (Buzzy Beetles and Spinies can appear commonly walking on ceilings and dropping down in various games, Piranha Plants can pop out upside down from a ceiling pipe in various games, nearly all Bloopers encountered on land float above the ground; none of these are regarded as distinct variants in those later games), so it's a little weird to me if only those specific versions of enemies are regarded as separate entities but regular versions of these enemies adapting these attributes aren't; feels inconsistent and confusing for a reader.
  2. Axii (talk) Per Arend. I feel like it would be an unnecessary split. Nintendo doesn't refer to these enemies separately in any newer games. Sky Blooper may have had a chance, but Super Mario Maker clearly shows that they are just regular Bloopers. I can see Scattering Blooper being split in the future though.
  3. SolemnStormcloud (talk) Per opposition.
  4. Hewer (talk) Not opposed to all of these (I'd probably support splitting Sky Blooper), but while I do generally like following official classification of things, having an article for Buzzy Beetles that were upside down in SMB3 specifically and no other game just feels silly and confusing.
  5. Killer Moth (talk) Per all.
  6. EvieMaybe (talk) i can see the case for scattering blooper and MAYBE sky blooper, but i don't think i agree with the philosophy behind the proposal.
  7. DrippingYellow (talk) The idea of splitting certain minor behavior differences in enemies, but only in certain games where they are given a specific adjective relating to the thing they do, honestly just sounds ridiculous. If you're going to split some of them, you might as well split all of them, lest you create a glaring inconsistency in the wiki's coverage of these enemy variants.
    Also keep in mind that these individual acknowledgements of upside-down enemies aren't consistent even between these similar-era games; Piranha Plants can be found upside-down as early as The Lost Levels and Super Mario Bros. 3, yet would be confusingly absent from your proposed "Upside-down Piranha Plant" article due to not being called "Upside-down Piranha Plants" (and also kind of throws a wrench into your theory that these were originally special variants before being merged into the main enemy). These upside-down enemies are only listed on Mario Portal when the game's respective manual also mentions them (with apparently a single exception in SMB3's Upside-down Spiny), suggesting less of a confirmation as species and more of an attempt to parallel existing material.
    The only potential exceptions I see here are the Bloopers, particularly the Sky Blooper with its actually distinct appearance. Though, if the red Koopa Troopa, an enemy that has had consistently has a different appearance and behavior from its green counterpart in all mainline games it has appeared in (the black-and-white SML2 with only the ledge-fearing green Koopa doesn't count due to there being no red Koopa to compare with), is too minor a difference to get an article, then how are these any different?
  8. DryBonesBandit (talk) Per all.

Sky Comments

I understand the rationale, but Mario Portal (and most game material) also recognizes things like green-shelled and red-shelled Koopas as distinct from one another and they also have different behaviors from one another. That'd probably be a bigger proposal than you'd be interested in executing, but how would you feel on those types of enemies being split? I at least like the idea of Sky Blooper getting its own article on the face of it. - Nintendo101 (talk) 22:27, September 25, 2024 (EDT)

Those shouldn't be by virtue of the functional distinctions being inconsistent, especially when you get into things like Shy Guys. Most of them use (identifiers) too rather than actual naming differences. Doc von Schmeltwick (talk) 23:09, September 25, 2024 (EDT)
Fair (especially for Shy Guys), though generally, I'm pretty sure red-shelled Koopas mechanically are always the ones that turn when they reach an edge, whereas green-shelled ones don't.
What if, for those enemies, there was a similar scenario as with Koopa Shells, where there is one main article, but also smaller ones for Green Shells and Red Shells for scenarios where the shells have mechanical differences? We could have a main Koopa Troopa article, and then a Koopa Troopa (Green) and Koopa Troopa (Red). - Nintendo101 (talk) 23:50, September 25, 2024 (EDT)
You're only looking in terms of 2D platformers, there. Doc von Schmeltwick (talk) 00:02, September 26, 2024 (EDT)
(I hope this is isn't too tangential - I appreciate your insight on this) I think the only 3D platformer with both Koopa Troopas is Super Mario Galaxy, and they still have mechanical differences from one another in those games.
For platformers and spin-offs where colors are only cosmetic, I think it would be fine for them to share a single Koopa Troopa article (again, similar setup to Koopa Shell). But I understand the resistance to that idea, because it could be messy and difficult to curate. - Nintendo101 (talk) 00:09, September 26, 2024 (EDT)
And there's the black-and-white Super Mario Land 2, where the art shows green, but the behavior's more like typical red ones. Then we get into Paratroopas, where originally green hopped or moved back-and-forth and red moved up-and-down, then games like Super Mario World have red ones moving horizontally or green ones moving vertically. And then there's Cheep Cheep - swimming Cheep Cheeps' colors in SMB1 were purely cosmetic, then SMB3 had lots of behavioral variation among red-colored ones and only one behavior for green-colored ones. I think keeping the "color" ones grouped unless a very notable difference is present (like the Paper Mario and Yoshi's Story versions of Black Shy Guy) is the best way to go in that regard. Doc von Schmeltwick (talk) 00:23, September 26, 2024 (EDT)

@Opposition I see this as a similar case to Gloomba only covering the blue underground Goombas when they are officially split, or Headbonk Goomba only covering headbonking Goombas when they are officially split. Same for the large-sized Chain Chomps and Wigglers sometimes being considered "big" versions and sometimes considered standard. Doc von Schmeltwick (talk) 22:09, September 26, 2024 (EDT)

I see those as a bit different since they have functional or other differences specific to those games, blue Goombas aren't normally stronger than the standard versions. As far as I can tell, the only way Upside-down Buzzy Beetle is more of a variant in SMB3 than it is any other game is in name. Hewer (talk · contributions · edit count) 02:52, September 27, 2024 (EDT)
The fact that Portal, which is recent, bothers to split them for those games specifically rather than ignore it in favor of following what later games do makes me think this is still valid. Especially since Upside-Down Piranhas were also differentiated in Viridi's Piranha Plant list in Smash Ultimate. Doc von Schmeltwick (talk) 13:09, September 27, 2024 (EDT)
Technically, do we know whether Viridi was referring to specifically upside-down Piranha Plants from Super Mario Land, rather than just upside-down ones in general? Not sure if it's different in Japanese, but their placement in the list is notably odd especially if it was meant to be referring to just Mario Land, as they are the last variant listed before the three Petey Piranhas, rather than the roughly release date order the list mostly uses. As for Mario Portal, Nintendo101's point about red and green Koopa Troopas compels me to ignore that. Hewer (talk · contributions · edit count) 15:12, September 27, 2024 (EDT)

Split articles for the alternate-named reskins from All Night Nippon: Super Mario Bros.

All Night Nippon: Super Mario Bros. has various alternatively named graphic swaps of things from Super Mario Bros., most of which relate to the cast and iconography of the show it is based on. These include:

  • OkaP and Pakkun OkaP replacing Goomba and Piranha Plant (split demoed here alongside stuff from the above proposal
  • The Hiranya replacing the Star
  • The various celebrities replacing the Toads (though admittedly the bonus one is unknown)

These are meant to be seen as different things from the originals, so the current system of lumping them in with them is awkward to say the least. The only real outlier here is the NBS logo replacing the axe, because from what I can tell Katsu Yoshida never named the eye.

Proposer: Doc von Schmeltwick (talk)
Deadline: October 3, 2024, 23:59 GMT

Sunplaza Support - all subjects

  1. Doc von Schmeltwick (talk) - Per
  2. Ahemtoday (talk) Consistent with how we handle, say, Deku Babas in Mario Kart 8.
  3. Shoey (talk) I've always said the wiki needs more weirdo articles.
  4. Koopa con Carne (talk) Per. Don't see why not. Deku Baba is a good parallel.
  5. Mariuigi Khed (talk) Per.
  6. FanOfYoshi (talk) Per all.
  7. EvieMaybe (talk) i always thought we dont give ANNSMB enough coverage here. per all
  8. DrippingYellow (talk) I'm tempted to say this seems like unnecessary splitting of information, but I guess the information would still also be present in the main article, wouldn't it? This seems fine.
  9. ThePowerPlayer (talk) Per all.
  10. Camwoodstock (talk) Makes sense, and perhaps this could finally crack the mystery of who that unknown celebrity is! Per all.
  11. DryBonesBandit (talk) Per all, especially on Deku Baba and Keese.

Sunplaza Support - only enemies

  1. Doc von Schmeltwick (talk) - Per

OkaP Oppose

  1. LinkTheLefty (talk) I'd personally not want to split these enemies since doing so is practically a degree away from re-splitting Super Mario World's "Fall" graphic swaps (and the Advance 2 exclusives don't have their own names).

Katsu-eye Comments

Remove "Koopa" and other name particles from Koopaling article titles - take 2

Since the last proposal, other proposals have cropped up which sought to trim excess appellatives and nicknames from the titles of various character articles. As a result of these proposals, which saw little to no contention, the following changes were made:

  • Professor Elvin Gadd was moved to "Professor E. Gadd".
  • Baby Donkey Kong was moved to "Baby DK".
  • Crossover characters with formerly descriptive titles (e.g. Sonic the Hedgehog, Fox McCloud) were moved to the shortened forms of their names (e.g. "Sonic", "Fox").

As well, before the aforementioned proposal:

Vigilant gamers and game lore extraordinaires will know why these changes were made: the short forms of these subjects' names have been much more prominent and recent in their relevant official works, and their display titles across the site did not reflect this predilection. The Koopalings, as well as Princess Daisy, are now the outliers in this specific regard--but while the sentiment against moving Daisy's name to its more common shortened form was the inconsistency that would arise with Princess Peach using her long title, I do not recall the Koopalings, as a group, having some special counterpart that would create a similar perceived inconsistency.

Yeah, Larry was called "Larry Koopa" in a specific line of dialogue within Smash Ultimate, in a decade-and-a-half old licensed player's guide, and probably some 2010's toy that I'm sure users will name here in the comments, but the fact is, his short name has been promoted front-and-center within all of the games he has appeared from Mario Kart 8 back in 2014 until today, many of which are namedropped in the previous proposal. Same with his 6 siblings.

Besides, MarioWiki:Naming states plainly:

  • "the name of an article should correspond to the most commonly used English name of the subject"
  • "the more commonly used modern name should be used as the title"

and I believe it's only sensible for the wiki to mirror the more recent developments of the franchise in how a subject is introduced to readers.

Affected pages include:

Note:

  • This proposal targets only page titles. Even if it's a pass, articles can still acknowledge the full forms of these characters where appropriate, such as in Koopaling article openers.
  • If this proposal passes, the templates in Category:Koopaling content templates become obsolete and are to be abolished.

Proposer: Koopa con Carne (talk)
Deadline: October 4, 2024, 23:59 GMT

Support

  1. Koopa con Carne (talk) per proposal, and per the former proposal as well, which I encourage participants to peruse. (Though, this time, with no multi-option shenanigans.)
  2. Axii (talk) Per con Carne (like the last time).
  3. Nintendo101 (talk) This may be controversial, but I think this is fine and in-line with our policies. These characters have largely only been referred to by their first names since Mario & Luigi: Superstar Saga. This does not mean Ludwig's full name is not "Ludwig von Koopa" or that it does not see occasional use in marketing and in games - it just means the title of the article is just Ludwig. I personally do not think that is as systematically harmful or erroneous as previous proposals seemed to have suggested. Lots of reference material does this. For example, the name of the Mark Twain article on Wikipedia is not "Samuel L. Clemens" in any language.
  4. LinkTheLefty (talk) Needless to say, there have been a few changes since the last time this was proposed.
  5. Camwoodstock (talk) Per proposal. It seems only fair as we clamp down more and more on these elongated page titles.
  6. Tails777 (talk) Supported once and I'll do it again. Per proposal.
  7. Hewer (talk) Per all. I never really understood the main argument against this last time ("the full names still exist", as though that means they should automatically take priority over their more common short counterparts).
  8. Technetium (talk) Per all.
  9. DesaMatt (talk) Per all von Koopa.

Oppose

Comments

To clarify my position on Daisy, it was not because I thought the proposal was unreasonable. To me, an analogous situation would be drafting a proposal to only change the name of Iggy Koopa's article and none of other Koopalings. Maybe others don't see Peach and Daisy as related to each other as sibling characters like the Koopalings, but that's how I feel at least. I would receive a proposal that included both Peach and Daisy differently. - Nintendo101 (talk) 15:31, September 27, 2024 (EDT)

I reworded that point about the Daisy vs. Peach situation to sound less like a potshot. Sorry. -- KOOPA CON CARNE 15:34, September 27, 2024 (EDT)
I thought it was funny :) Just wanted to clarify my position. - Nintendo101 (talk) 15:37, September 27, 2024 (EDT)
I appreciate that you took it in good humor, but I've made a point that I'll try and be more careful with the way I word my statements. -- KOOPA CON CARNE 15:41, September 27, 2024 (EDT)

Miscellaneous

None at the moment.