Fleet Glide Galaxy: Difference between revisions
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Revision as of 12:45, January 6, 2014
Template:Galaxybox Fleet Glide Galaxy is located in World 5 in Super Mario Galaxy 2. The level features many mechanical parts and takes place on a rocket ship. Like the Wild Glide Galaxy, this galaxy involves Fluzzard Gliding as Mario or Luigi needs to ride Fluzzard through obstacles to get a Power Star. Enemies here include Magmaarghs and Swoopers. Many Balloons also appear scattered at different points throughout the galaxy.
Planets
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In this planet, the Jibberjays ask the player if he or she wants to ride Fluzzard. A Bill Board explains the controls Fluzzard himself is also found there.
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The Fleet Glide Planet is split up into five distinct areas.
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The area is one vast pool of lava. The only inhabitants are Magmaarghs which rise and try to burn the player and Fluzzard. The first gate is located here. There is also a tunnel that leads to the second area. During the Fastest Feathers in the Galaxy mission, there are Undergrunt Gunners in this area.
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This area features many mechanical intrusions such as engines and poles. There are no enemies located in this area during the first mission, but during the second mission, there are Undergrunt Gunners in this area. The player can go under the planet to find the second gate.
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The area is one long tunnel. The only inhabitants are a few Swoopers, two Thwomps, and three Banzai Bills that shoot out from cannons near the end of the tunnel. The third gate is found here. During the Fastest Feathers in the Galaxy mission, two Undergrunt Gunners are added in this area.
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This is the largest area in the level. When the player first enters the area, three pillars slowly begin to fall. Not only that, but a gate at the end of the area slowly closes. If the player is not fast enough, the gate closes and the player crashes and loses a life. Many poles also serve as impediments. There are no enemies in the area except during the second mission; there are Undergrunt Gunners in this area. The final two gates are found in this area.
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The final area has a cage, containing the Comet Medal. The player needs to have passed through all five gates to get it, though. Undergrunt Gunners and Airships that fire Bullet Bills are also present and may try to knock down the player and Fluzzard. During the second mission, there are even more Undergrunt Gunners and Airships than the first one.
Enemies
Missions
Fluzzard's Wild Battlefield Glide
The player rides Fluzzard again. This time, the area is full of enemies, mostly artillery based ones. The player needs to finish the level in 1:30 or better. When the time starts, the player needs to fly through the first area avoiding the Magmaargh. The player flies through some holes and heads through the second area. After the second area is passed, the third area is accessed. In this area, there are many Swoopers which damage the player if he or she gets hit by one. Thwomps block the pathway and Banzai Bills follow shortly after. In the fourth area, the player needs to quickly get to the other side before the gate closes. The player must slalom through the poles and must be cautious with some falling pillars. In the final area, Undergrunt Gunners and an Airship firing Bullet Bills try to stop Fluzzard and the player. After the dilemma, the player needs to fly through the gate to obtain the Power Star.
- Enemies
- Planets Visited
- Names in Other Languages
Fastest Feathers in the Galaxy
This mission be available once Mailtoad receives a letter from Jibberjay. The player can redo the Fluzzard's Wild Battlefield Glide mission, except that this time, he or she has to race the leader of the Jibberjays. However, there are some changes in the level's layout. There is one more Magmaargh added in the first area, and now every area has Undergrunt Gunners to hinder the player. At the final area, there are even more Airships that shoot Bullet Bills.
- Enemies
- Planets Visited
- Names in Other Languages
Green Star 1
The player should redo the Fluzzard's Wild Battlefield Glide mission. Right when the race begins, however, the player should quickly nosedive to get the Green Star.
- Planets Visited
- Enemies
- None
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Green Star 2
The player should redo the first mission. This time, when he or she gets to the fourth area, he or she should move to the left where the pillar is starting to fall. Behind the pillar is the Green Star, which the player should nab.
- Enemies
- Planets Visited
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