New Super Luigi U: Difference between revisions

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*Even though [[Nabbit]] helps Luigi in multiplayer mode, Nabbit still steals items from the [[Toad House]]s, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
*Even though [[Nabbit]] helps Luigi in multiplayer mode, Nabbit still steals items from the [[Toad House]]s, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
*An in-game "second" in ''New Super Luigi U'' is actually 1 second, while in ''[[New Super Mario Bros. U]]'', an in-game "second" lasts only 0.75 seconds.
*An in-game "second" in ''New Super Luigi U'' is actually 1 second, while in ''[[New Super Mario Bros. U]]'', an in-game "second" lasts only 0.75 seconds.
*Mario himself is not seen, but he is referenced in three ways; in the intro, in which his hat is on the table, and in the level [[Broozers and Barrels]], which features a Mario-based snowman at the beginning of the stage. Finally, the Mario emblem appears on the [[Mario Block]]. This makes ''New Super Luigi U'' the only game so far where Luigi appears, but Mario does not.
*Mario himself is not seen, but he is referenced in three ways; in the intro, in which his hat is on the table, and in the level [[Broozers and Barrels]], which features a Mario-based snowman at the beginning of the stage. Finally, the Mario emblem appears on the [[Mario Block]]. This makes ''New Super Luigi U'' the only game so far where Luigi appears, but Mario does not. However, in [[New Super Mario Bros U. Deluxe]], Mario can play New Super Luigi U levels.
*US and Canada Club Nintendo members who purchased ''New Super Luigi U'' from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.<ref>http://club2.nintendo.com/new-super-luigi-u-promo/</ref>
*US and Canada Club Nintendo members who purchased ''New Super Luigi U'' from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.<ref>http://club2.nintendo.com/new-super-luigi-u-promo/</ref>



Revision as of 22:33, December 2, 2018

Template:Infobox New Super Luigi U (stylized as New Super Luigi Bros. U) is an expansion game for New Super Mario Bros. U, released as part of the Year of Luigi, celebrating the thirtieth anniversary of Luigi's initial debut. It features Luigi as the main player, with Yellow Toad, Blue Toad, and, notably, Nabbit (who replaces Mario from the original game) playable in multiplayer mode.[1] Although it refers to him, the game does not feature Mario himself at all. The title was first released on the Nintendo eShop on Wii U for region price as downloadable content for New Super Mario Bros. U; the game must be updated to version 1.3.0 before New Super Luigi U can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for New Super Luigi U. Support for the Wii U Pro Controller is also included in addition to Wii Remote and the GamePad controls in New Super Mario Bros. U. The game was later released at retail as a standalone game for region price, not requiring New Super Mario Bros. U to play. Both games were later released in a compilation known as New Super Mario Bros. U + New Super Luigi U, initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone Nintendo Selects disc at a price cheaper than either game individually (the precise price is dependent on the region).

Gameplay

File:NSMBU and NSLU comparison.jpg
Comparison of the jump physics in both games.

The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from Super Mario Bros.: The Lost Levels. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like items, power-ups, Star Coins, Toad Houses, Enemy Courses, and bosses are retained as such.

The multiplayer of New Super Luigi U is also retained from New Super Mario Bros. U. However, because Mario is not featured in this game, Nabbit is instead used as the fourth playable character. As Nabbit, the player cannot take damage from enemies, but cannot use items; however any items collected are converted to 1-Ups at the end of each stage.

Players can earn power-ups from Toad depending on the time left upon completion of the level. At 077, a Super Acorn is given; at 066, a Mini Mushroom; 055, an Ice Flower; 044, a Fire Flower; and 033, 022, and 011 a 1-Up Mushroom.

Controls

Levels

Action(s) Wii U GamePad/Pro Controller Wii Remote
Move, swim (Baby Yoshi) Classic Controller Left Stick / +Control Pad +Control Pad
Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing) Option 1: B Button / A Button
Option 2: X Button / A Button
Two Button
Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi) Option 1: Y Button / X Button
Option 2: Y Button / B Button
One Button
Ground Pound (normal, simultaneous*) Jump + Classic Controller Left Stick (down) / +Control Pad down Two Button + +Control Pad down
Crouch, slide (on slopes) Classic Controller Left Stick (down) / +Control Pad down +Control Pad down
Climb (on fences, ladders, poles) Classic Controller Left Stick (up) / +Control Pad up +Control Pad up
Bubble* GamePad: N/A
Pro Controller: A Button
A Button
Enter door/Warp Pipe Door: Classic Controller Left Stick (up) / +Control Pad up
Pipe: Classic Controller Left Stick / +Control Pad (in direction of entrance)
Door: +Control Pad up
Pipe: +Control Pad (in direction of entrance)
Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi) GamePad (shake) / L Button / R Button / ZL Button / ZR Button Wii Remote (shake)
Grab other players*/frozen enemies Run + GamePad (shake) / L Button / R Button / ZL Button / ZR Button
(release run button to throw)
One Button + Wii Remote (shake)
(release One Button to throw)
Pause Plus Button Plus Button
Boost Mode* GamePad (tap screen) N/A

* Multiplayer only.

Map/menus

Action(s) Wii U GamePad/Pro Controller Wii Remote
Move, select option Classic Controller Left Stick / +Control Pad +Control Pad
Open inventory B Button One Button
View map L Button A Button
Pause Plus Button Plus Button
Zoom in/out (map view) Plus Button / Minus Button Plus Button / Minus Button
Confirm, hide/show Miiverse posts (map view) A Button Two Button
Back A Button One Button

Characters

It has been requested that this section be rewritten. Reason: Needs info on enemies.

Playable

Bosses

Supporting

Changes

File:CTRP LuigiU scrn01 Ev04.png
The game features changed design and assets

The world map itself is unchanged from New Super Mario Bros. U, but level designs have a drastic makeover. As mentioned above, playable characters and their abilities have changed. The timer for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the towers and castles (150 seconds in All Aboard! and 250 seconds in The Final Battle). Items in red Toad Houses may vary as well. For example, a 1-Up Mushroom is in place of a Super Mushroom. Similarly, Enemy Courses contain only Mini Mushrooms and Propeller Mushrooms, as opposed to only Super Stars. There are no Checkpoint Flags. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a hidden Luigi in a wall or platform (Flying Squirrel Ovation has two).

File:Mii slu.jpg
A Mii being used in Flying Squirrel Ovation

After the game is completed, a Mario Block appears at the beginning of each level. This allows the player to switch to the original game's physics, with lower jumps and better traction. Nabbit is not affected by the block. Nabbit is also playable in single player mode if the player holds down ZL Button/ZR Button on the GamePad/Wii U or B Button on the Wii Remote while selecting a level. If the same trick is done on the Flying Squirrel Ovation level in Superstar Road, the player's Mii is played as instead of Nabbit.

Worlds

Template:NSMBUmap There are 82 new courses replacing the original courses from New Super Mario Bros. U with different level names, while the world names are retained.

Level Preview Description Bosses
World 1
Acorn Plains
AcornPlains NSLU.png A grassy world with plenty of shrubs, slanted mountains, and the Acorn Tree. Boom Boom
Lemmy Koopa
World 2
Layer-Cake Desert
LayerCakeDesert NSLU.png A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called Stone-Eyes. Boom Boom
Morton Koopa Jr.
World 3
Sparkling Waters
SparklingWaters NSLU.png A tropical world with multiple islands, bubbling water geysers, and a sunken ship. This world can be entirely skipped for Frosted Glacier. Boom Boom
Larry Koopa
World 4
Frosted Glacier
FrostedGlacier NSLU.png A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters. Boom Boom
Wendy O. Koopa
World 5
Soda Jungle
File:SodaJungle NSLU.png A rainforest flooded by purple poisoned water, based on Forest of Illusion and World 4 from Super Mario World and New Super Mario Bros., respectively. Boom Boom
Iggy Koopa
Bowser Jr.
World 6
Rock-Candy Mines
RockCandyMines NSLU.png A mountainous world with tall, pillar like mountains. A cloud train seems to separate this world from the next world. Boom Boom
Boss Sumo Bro.
Roy Koopa
World 7
Meringue Clouds
MeringueClouds NSLU.png A sky world resembling the foreground of levels in World 7 from New Super Mario Bros.. Kamek
Ludwig von Koopa
Bowser Jr.
World 8
Peach's Castle
File:Nsmbufinalworld2.png A grassland area, similar to World 1 from the previous New Super Mario Bros. games, containing mushroom hills and the castle of the princess. It has been taken over by the Koopa Troop and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to Bowser's Castle from previous installments. This world must be completed to beat the game. Bowser Jr.
Bowser
World 9
Superstar Road
File:Superstarroad map.png A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of previous worlds. None
Secret Island File:Secret Island.PNG A small area between Acorn Plains and Sparkling Waters that houses a Records Toad House. It must be unlocked as the same way as Superstar Road. None

Power-ups and transformations

Artwork of Fire Luigi in Puzzle & Dragons: Super Mario Bros. Edition
Artwork of Ice Luigi in Mario Kart Arcade GP DX
Small Luigi
(starting form)
Super Luigi
(File:Powerup-mushroom-sm.png required)
Flying Squirrel Luigi
(File:WiiU NewMarioU 4 item01 E3.png required)
Fire Luigi
(File:Powerup-fire-flower-sm.png required)
Ice Luigi
(File:Powerup-ice-flower-sm.png required)
No image
Mini Luigi
(File:Powerup-mini-mushroom-sm.png required)
Invincible Luigi
(File:Powerup-super-star-sm.png required)
P Flying Squirrel Luigi
(File:P-acornitem.png required)
Propeller Luigi
(File:Propeller Mushroom.png required)
Penguin Luigi
(Penguin Suit required)

Luigi sightings

File:NSLU 1-3 sight.png
A jumping Luigi silhouette can be seen on the third column in Rolling Yoshi Hills
Main article: List of Luigi sightings in New Super Luigi U

In every level within New Super Luigi U there is one Luigi image hidden somewhere within the level. There are a total of 83 Luigi sightings, a reference to Luigi's debut year. These images range from 8-bit Super Mario Bros.-esque to his various artworks throughout the series. The way these Luigis are placed in the level ranges from being in the open to being a background detail.

Staff

Main article: List of New Super Luigi U staff

Gallery

For this subject's image gallery, see Gallery:New Super Luigi U.

Media

Template:More media

Development

During the development process of both New Super Mario Bros. U and New Super Mario Bros. 2, the developers began to think of ideas for downloadable content for the two games. Both teams thought of expanding the secondary modes, New Super Mario Bros. 2 being Coin Rush, and New Super Mario Bros. U expanding on Boost Rush; in the end it was decided that 2 would be the game to receive content first, since it was being released first. However, during the development of the Coin Rush courses the team decided to scrap the idea of additional Boost Rush course packs and began to think of other ideas. The team then began experimenting with the idea of shorter but more difficult courses to replace the ones in the original game.[2]

Originally, the downloadable content was being made with Mario in mind. However, when the Year of Luigi came up during a meeting, it was decided that Luigi would be the focus instead.[3] When it was decided to make Luigi the main character, the developers also decided that Mario would be kept out of the game. When deciding on a new fourth playable character, the original idea was to use three Toads, but when testing this it was deemed too confusing; the idea to use Nabbit as the fourth character then came up, reusing his ability to pass by enemies; around that time, the team had also been talking about adding something for beginners, and the idea to use Nabbit was kept.[4]

Reception

New Super Luigi U was mostly received positively by critics. The game holds a 77 average on Metacritic based on 59 reviews[5], and a 75.92% on GameRankings based on 36 reviews[6]. GameSpot's Peter Brown gave it an 8.5/10, stating, "Though the world map, themes, power-ups, and visual assets are 'old,' Luigi's physics and the level design at large rise to the top."[7] Chris Carter of Destructoid gave the game an 8/10. He praises the game's design, stating that, "There are a lot of new concepts and designs this time around, and even if a large portion of them are re-used assets, they're remixed in a way that makes its own mark on the franchise."[8] Vince Ingenito of IGN gave the downloadable content a 7.3/10, citing that, "Its smaller levels, restrictive time limit, and floaty physics work well as a challenge mode add-on to an already terrific game," but criticizing that it, "[it] still feels more like an addendum to NSMBU [...] rather than something that stands out on its own."[9]

Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."[10]. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."[11] GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."[12]

As of March 31, 2014, New Super Luigi U is the 5th best selling game for the Wii U, having sold 1.76 million copies worldwide.

References to other games

References in later games

Trivia

Mario's cap seen on Peach's table.
Promotional Luigi pin, for The Year of Luigi
The Luigi pin.
  • Even though Nabbit helps Luigi in multiplayer mode, Nabbit still steals items from the Toad Houses, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
  • An in-game "second" in New Super Luigi U is actually 1 second, while in New Super Mario Bros. U, an in-game "second" lasts only 0.75 seconds.
  • Mario himself is not seen, but he is referenced in three ways; in the intro, in which his hat is on the table, and in the level Broozers and Barrels, which features a Mario-based snowman at the beginning of the stage. Finally, the Mario emblem appears on the Mario Block. This makes New Super Luigi U the only game so far where Luigi appears, but Mario does not. However, in New Super Mario Bros U. Deluxe, Mario can play New Super Luigi U levels.
  • US and Canada Club Nintendo members who purchased New Super Luigi U from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.[13]

External links

Name in other languages

Language Name Meaning Notes
Chinese New 超级路易吉U[14]
New Chāojí Lùyìjí U
New Super Luigi U

References

Template:MarioGames

Template:WiFi