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| |input={{input|arcade=1}} | | |input={{input|arcade=1}} |
| }} | | }} |
| '''''Mario Kart Arcade GP''''' is an arcade game featuring ''[[Super Mario (franchise)|Super Mario]]'' and ''Pac-Man'' characters. It is the fifth installment of the [[Mario Kart (series)|''Mario Kart'' series]] overall and is the first in the series that released for arcades. There are two types of models: one without the "data card" dispenser and slot, and one with both. A follow-up called ''[[Mario Kart Arcade GP 2]]'' was released in 2007. The game runs on a modified version of the ''[[Mario Kart: Double Dash!!]]'' game engine. | | '''''Mario Kart Arcade GP''''' is an arcade game featuring ''[[Super Mario (franchise)|Super Mario]]'' and ''Pac-Man'' characters. It is the fifth installment of the [[Mario Kart (series)|''Mario Kart'' series]] overall and is the first in the series that released for arcades. There are two types of models: one without the "data card" dispenser and slot, and one with both. The game runs on a modified version of the ''[[Mario Kart: Double Dash!!]]'' game engine. |
| ==Gameplay==
| | |
| ===Controls===
| | A follow-up called ''[[Mario Kart Arcade GP 2]]'' was released in 2007. |
| | |
| | ==Gameplay== |
| | [[File:MKAGP cabinet.jpg|thumb|The system]] |
| | To play the game, the player has to insert a certain amount of money or tokens, or in some cases, swipe a special card such as a Timezone Powercard. Some systems may also be available to play for free. First, they can adjust their seat within the time limit by moving a lever near their feet and sliding to any position on the arcade machine. After that happens, the player can choose a character to play with. Then they have to take a picture of themselves within the time limit: if the player didn't take the picture; a countdown starts to force them to take it. The Photo taken will frame the player's face with Mario's hat and mustache. When that is done, the player will pick a mode on the screen; "Grand Prix" or "Time Trial"; again within the time limit. |
| | |
| | If the player picks "Grand Prix";, they can pick any cup to play within the time limit. But if they pick "Time Trial", they attempt to beat a race-time record in one of the 24 courses in this game with the Triple Mild Mushrooms. If the player picks a cup, they cannot play a locked course: they have to play the available courses in the cup to unlock the other reversed courses. After that, a roulette of basic items comes up, and if the player stops the roulette, they receive the items in the rows whenever they get an Item Box. When that's over, the item descriptions show up, and the player attempts to learn how to use it. |
| | |
| | Then, the racing starts. If the player places first, they will move on to the next course, and if they receive any lower rank, they must redo that same course. Either way, they have to pay the machine in order to race again. |
| | |
| | ==Controls== |
| All controls are used to select in-game menu options. | | All controls are used to select in-game menu options. |
| *'''Steering wheel''' | | *'''Steering wheel''' |
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| *'''VS cancel button''' - Used to cancel opponent searching | | *'''VS cancel button''' - Used to cancel opponent searching |
|
| |
|
| | ==Game modes== |
| | ===Grand Prix=== |
| | Players race in 24 courses in six stages with each stage having four courses and a challenge; the first two are forward, last two are similar but with changed gimmick and environment, (e.g. Mario Highway is set on sunset instead of daytime, Bowser's Castle has blocks that block several parts of the track) and a challenge that is specific to each stage. Each race involves a six-kart dash to the finish (one player and five CPU players). The goal of each race is to finish in first place within the time limit. Once the player wins a race for the first time, they are rewarded with the next race in the stage. When completing the fourth stage, the player is rewarded with an item. Afterwards, a "challenge game" stage comes up, and are just like Missions from ''[[Mario Kart DS]]'' which they must complete to earn a special item exclusive to the character and finish the stage. If the player is unable to complete the challenge, they won't receive the trophy of that stage. If so, the player must complete a race within the cup in first place to try the challenge again. In Special mode, "+ Items" are unlocked after each win, and in 150cc unlocking items goes back to the former, but the item unlocked is a "Triple item". |
| | |
| | Coins can be collected through out races to increase top speed. Prior to Special mode, their effect helps in completing the race more quickly. During Special mode and beyond, the difficulty of the races outweighs the effect of coins giving them very minimal use. |
| | |
| | Three items are set in each course randomly, but on the fourth course however, the player is given a chance to pick three items to use during the race from their collection. During the first three courses of the Rainbow Stage, the player is first given no items to use, then only able to use Thunder Sticks, and finally only able to use Dash Mushrooms. Three items of the player's choice are used during the fourth course. In Special mode, three items are chosen for every race including all races on Rainbow Stage. |
| | |
| | Note: The Rainbow Stage can only be unlocked if the player finishes the first five cups (Similar to the Special Cup in ''[[Mario Kart: Super Circuit]]''). |
| | |
| | Once the player has completed the Rainbow Stage for the first time, Special mode is unlocked. In Special mode, the player can win "+ Items" which are upgraded versions of their weapons while still taking the same item slot. The rivals also become much harder and several courses will have much more gimmick. The first two courses on the Special mode are also changed to reverse mode (not to be confused with the [[Mario Kart (series)#Mirror|Mirror]] engine class as the course in this mode is simply played backwards) while the last two courses are played normally. |
| | |
| | Once Special mode is completed, 150cc mode is unlocked and all racers have gold karts. The character's last special item will be a "+ Item" after beating Robot Mario on Special mode. Difficulty is slightly easier and "Triple items" will be unlocked rather than "+ Items". This mode does not play like the usual 150cc mode in the main series, but rather like 200cc mode from ''Mario Kart 8'' (which was not released until nine years after ''Mario Kart Arcade GP''). Robot Mario and other challenges prior are not played on this mode, rather only six "Triple items" are unlocked after completing each stage. |
| | |
| | Once 150cc mode is completed, 150cc Special mode is unlocked where the races are the same as Special mode, but on 150cc. Difficulty is the same as Special mode where racers are much more difficult and the final six "Triple items" are unlocked after the six stages are completed. Challenges, like before, are not played. |
| | |
| | Once 150cc Special mode is complete, a unique credits screen is shown with a message at the end saying "Grand Prix Mode complete! Thank you for playing!!". Afterwards, both 150cc and Special mode are able to be replayed with all weapons unlocked. |
| | |
| | ===Time Trial=== |
| | The player races on one of the 24 courses to try to appear in the top ten. |
| | |
| | Note: The Rainbow Stage is automatically available in Time Trial, regardless of the players Grand Prix stats. |
| | |
| | ===VS=== |
| | When the player inserts credits, the game starts an opponent search for a limited time (something like Bark Mode in ''Nintendogs'') which, when other players start opponent searching, links the two people together for a VS Match. Up to four people can link together. Unlike Grand Prix, a VS race takes place with four karts per race and each player gets three items at random. If less than four people gather for a race, then CPU players are added to make up four karts. |
| | |
| | ==Characters== |
| ===Playable characters=== | | ===Playable characters=== |
| All characters except [[Yoshi]] share their stats with at least one other character. | | All characters except [[Yoshi]] share their stats with at least one other character. |
| {|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:994px" | | |
| | {|style="text-align:center"class="wikitable sortable sticky-header" |
| | !Driver |
| | !Acceleration |
| | !Weight |
| | !Top speed |
| |- | | |- |
| !style="background:red;color:white"|Drivers
| | |[[File:MarioGP.jpg]]<br>[[Mario]] |
| |-style="background:#EAECF0" | | |3<br>{{text outline|{{color|gold|★★★☆☆}}}} |
| | | |3<br>{{text outline|{{color|gold|★★★☆☆}}}} |
| |style="display:inline-block; background:white" width=240px| | | |3<br>{{text outline|{{color|gold|★★★☆☆}}}} |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |
| |- | | |- |
| !style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|red|Mario}}}}'''</big>
| | |[[File:LuigiGP.jpg]]<br>[[Luigi]] |
| | |3<br>{{text outline|{{color|gold|★★★☆☆}}}} |
| | |3<br>{{text outline|{{color|gold|★★★☆☆}}}} |
| | |3<br>{{text outline|{{color|gold|★★★☆☆}}}} |
| |- | | |- |
| !style="background:white; height:200px" align="center" colspan=2|[[File:MarioGP.jpg]]
| | |[[File:YoshiGP.jpg]]<br>[[Yoshi]] |
| | |5<br>{{text outline|{{color|dodgerblue|★★★★★}}}} |
| | |2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}} |
| | |3<br>{{text outline|{{color|gold|★★★☆☆}}}} |
| |- | | |- |
| !width=50% style="background:#EAECF0"|Acceleration:
| | |[[File:WarioKartarcade.jpg]]<br>[[Wario]] |
| |width=50%|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big> | | |1<br>{{text outline|{{color|red|★☆☆☆☆}}}} |
| | |4<br>{{text outline|{{color|green|★★★★☆}}}} |
| | |4<br>{{text outline|{{color|green|★★★★☆}}}} |
| |- | | |- |
| !style="background:#EAECF0"|Weight:
| | |[[File:PeachGP.jpg]]<br>[[Princess Peach|Peach]] |
| |<big>{{text outline|{{color|gold|★★★☆☆}}}}</big> | | |5<br>{{text outline|{{color|dodgerblue|★★★★★}}}} |
| | |2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}} |
| | |2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}} |
| |- | | |- |
| !style="background:#EAECF0"|Top speed:
| | |[[File:ToadGP.jpg]]<br>[[Toad]] |
| |<big>{{text outline|{{color|gold|★★★☆☆}}}}</big> | | |4<br>{{text outline|{{color|green|★★★★☆}}}} |
| |} | | |2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}} |
| | | |3<br>{{text outline|{{color|gold|★★★☆☆}}}} |
| |style="display:inline-block; background:white" width=240px| | |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |
| |- | | |- |
| !style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|green|Luigi}}|white}}'''</big>
| | |[[File:DonkeykongGP.jpg]]<br>[[Donkey Kong]] |
| | |1<br>{{text outline|{{color|red|★☆☆☆☆}}}} |
| | |4<br>{{text outline|{{color|green|★★★★☆}}}} |
| | |4<br>{{text outline|{{color|green|★★★★☆}}}} |
| |- | | |- |
| !style="background:white; height:200px" align="center" colspan=2|[[File:LuigiGP.jpg]]
| | |[[File:BowserGP.jpg]]<br>[[Bowser]] |
| | |1<br>{{text outline|{{color|red|★☆☆☆☆}}}} |
| | |4<br>{{text outline|{{color|green|★★★★☆}}}} |
| | |4<br>{{text outline|{{color|green|★★★★☆}}}} |
| |- | | |- |
| !width=50% style="background:#EAECF0"|Acceleration:
| | |[[File:Pacman GP.jpg]]<br>[[Pac-Man]] |
| |width=50%|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big> | | |3<br>{{text outline|{{color|gold|★★★☆☆}}}} |
| | |3<br>{{text outline|{{color|gold|★★★☆☆}}}} |
| | |3<br>{{text outline|{{color|gold|★★★☆☆}}}} |
| |- | | |- |
| !style="background:#EAECF0"|Weight:
| | |[[File:Mspacman GP.jpg]]<br>[[Ms. Pac-Man]] |
| |<big>{{text outline|{{color|gold|★★★☆☆}}}}</big> | | |4<br>{{text outline|{{color|green|★★★★☆}}}} |
| | |2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}} |
| | |3<br>{{text outline|{{color|gold|★★★☆☆}}}} |
| |- | | |- |
| !style="background:#EAECF0"|Top speed:
| | |[[File:Blinky.jpg]]<br>[[Blinky]] |
| |<big>{{text outline|{{color|gold|★★★☆☆}}}}</big> | | |5<br>{{text outline|{{color|dodgerblue|★★★★★}}}} |
| | |2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}} |
| | |2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}} |
| |} | | |} |
|
| |
|
| |style="display:inline-block; background:white" width=240px|
| | ===Bosses=== |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| | *[[Bowser]] (replaced with [[Mecha-Bowser]] when playing as Bowser) |
| |-
| | *[[Robo Mario]] |
| !style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|limegreen|Yoshi}}}}'''</big>
| | |
| |-
| | ==Courses== |
| !style="background:white; height:200px" align="center" colspan=2|[[File:YoshiGP.jpg]]
| | ===Mario Cup=== |
| |- | | The [[Mario Cup]] is set on a tropical beach. On the last two races, the course changes from daytime to sunset for Mario Highway and night time for Mario Beach. |
| !width=50% style="background:#EAECF0"|Acceleration:
| | |
| |width=50%|<big>{{text outline|{{color|dodgerblue|★★★★★}}}}</big>
| | The challenge game involves the player rolling a giant watermelon to the goal (a reference to [[The Watermelon Festival|Episode 8]] of [[Gelato Beach]] from ''[[Super Mario Sunshine]]''). |
| |-
| | |
| !style="background:#EAECF0"|Weight:
| | Winning this cup will give the player an invincibility item. |
| |<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big> | | |
| |- | | <center><gallery widths=150px> |
| !style="background:#EAECF0"|Top speed:
| | MarioHighway.png|[[Mario Highway]] |
| |<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
| | MarioBeach.png|[[Mario Beach]] |
| |}
| | </gallery></center> |
| | |
| | ===DK Cup=== |
| | The [[Donkey Kong Cup|DK Cup]] is set in a tropical jungle. During the last two races, the courses go through a downpour of rain. |
| | |
| | The challenge game has the player eliminate 15 [[Koopa Troopa|Koopa]] with a Hammer. |
| | |
| | Winning this cup will give the player a whacking item. |
| | |
| | <center><gallery widths=150px> |
| | DKJungleMKAGP.png|[[DK Jungle (Mario Kart Arcade GP)|DK Jungle]] |
| | BanananRuins.png|[[Bananan Ruins]] |
| | </gallery></center> |
| | |
| | ===Wario Cup=== |
| | The [[Wario Cup]] is set in a big city. During the last two races, the time will change from day time to night time. |
| | |
| | The challenge game is set in Diamond City, but the player must drive backwards. |
| | |
| | Winning this cup will give the player a backward item that has an effect similar to a [[Banana]]. |
|
| |
|
| |style="display:inline-block; background:white" width=240px|
| | <center><gallery widths=150px> |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| | DiamondCity.png|[[Diamond City (race course)|Diamond City]] |
| |-
| | SnowPanic.png|[[Snow Panic]] |
| !style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|blueviolet|Wario}}|white}}'''</big>
| | </gallery></center> |
| |- | |
| !style="background:white; height:200px" align="center" colspan=2|[[File:WarioKartarcade.jpg]]
| |
| |-
| |
| !width=50% style="background:#EAECF0"|Acceleration:
| |
| |width=50%|<big>{{text outline|{{color|red|★☆☆☆☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Weight:
| |
| |<big>{{text outline|{{color|green|★★★★☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Top speed:
| |
| |<big>{{text outline|{{color|green|★★★★☆}}}}</big>
| |
| |}
| |
|
| |
|
| |style="display:inline-block; background:white" width=240px|
| | ===Pac-Man Cup=== |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| | The [[Pac-Man Cup]] is set on a peaceful mountain on Pac-Land. This is also the first cup to introduce warp doors. During the last two races, several parts of the course will have more grass that slows the player down. |
| |-
| |
| !style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|hotpink|Princess Peach|Peach}}}}'''</big>
| |
| |-
| |
| !style="background:white; height:200px" align="center" colspan=2|[[File:PeachGP.jpg]]
| |
| |-
| |
| !width=50% style="background:#EAECF0"|Acceleration:
| |
| |width=50%|<big>{{text outline|{{color|dodgerblue|★★★★★}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Weight:
| |
| |<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Top speed:
| |
| |<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
| |
| |}
| |
|
| |
|
| |style="display:inline-block; background:white" width=240px|
| | The challenge game makes the player jump over the [[Ghosts (Pac-Man)|monster]]s' electrical lines. |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| |-
| |
| !style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|mediumblue|Toad}}|white}}'''</big>
| |
| |-
| |
| !style="background:white; height:200px" align="center" colspan=2|[[File:ToadGP.jpg]]
| |
| |-
| |
| !width=50% style="background:#EAECF0"|Acceleration:
| |
| |width=50%|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Weight:
| |
| |<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Top speed:
| |
| |<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
| |
| |}
| |
|
| |
|
| |style="display:inline-block; background:white" width=240px|
| | Winning this cup will give the player a healing item. |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| |-
| |
| !style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|gold|Donkey Kong}}}}'''</big>
| |
| |-
| |
| !style="background:white; height:200px" align="center" colspan=2|[[File:DonkeykongGP.jpg]]
| |
| |-
| |
| !width=50% style="background:#EAECF0"|Acceleration:
| |
| |width=50%|<big>{{text outline|{{color|red|★☆☆☆☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Weight:
| |
| |<big>{{text outline|{{color|green|★★★★☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Top speed:
| |
| |<big>{{text outline|{{color|green|★★★★☆}}}}</big>
| |
| |}
| |
|
| |
|
| |style="display:inline-block; background:white" width=240px|
| | <center><gallery widths=150px> |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| | PacMountainIcon.png|[[Pac Mountain]] |
| |-
| | PacLabyrinthIcon.png|[[Pac Labyrinth]] |
| !style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|orangered|Bowser}}}}'''</big>
| | </gallery></center> |
| |- | |
| !style="background:white; height:200px" align="center" colspan=2|[[File:BowserGP.jpg]]
| |
| |-
| |
| !width=50% style="background:#EAECF0"|Acceleration:
| |
| |width=50%|<big>{{text outline|{{color|red|★☆☆☆☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Weight:
| |
| |<big>{{text outline|{{color|green|★★★★☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Top speed:
| |
| |<big>{{text outline|{{color|green|★★★★☆}}}}</big>
| |
| |}
| |
|
| |
|
| |style="display:inline-block; background:white" width=240px|
| | ===Bowser Cup=== |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| | The [[Bowser Cup]] is set in [[Bowser]]'s own castle. During the last two races, [[Kamek]] will use his magic to put blocks that block several parts of the course, making the course narrower. |
| |-
| |
| !style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|blue|Pac-Man}}|white}}'''</big>
| |
| |-
| |
| !style="background:white; height:200px" align="center" colspan=2|[[File:Pacman GP.jpg]]
| |
| |-
| |
| !width=50% style="background:#EAECF0"|Acceleration:
| |
| |width=50%|<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Weight:
| |
| |<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Top speed:
| |
| |<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
| |
| |}
| |
|
| |
|
| |style="display:inline-block; background:white" width=240px|
| | The challenge game has the player fight a [[giant Bowser]]. When playing as Bowser, he is replaced by [[Mecha-Bowser]]. |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| |-
| |
| !style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|deeppink|Ms. Pac-Man}}}}'''</big>
| |
| |-
| |
| !style="background:white; height:200px" align="center" colspan=2|[[File:Mspacman GP.jpg]]
| |
| |-
| |
| !width=50% style="background:#EAECF0"|Acceleration:
| |
| |width=50%|<big>{{text outline|{{color|green|★★★★☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Weight:
| |
| |<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Top speed:
| |
| |<big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
| |
| |}
| |
|
| |
|
| |style="display:inline-block; background:white" width=240px|
| | Winning this cup will give the player a straight-throwing attacking item. |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| |-
| |
| !style="background:#EAECF0" align="center" colspan=2|<big>'''{{text outline|{{color-link|midnightblue|Blinky}}|white}}'''</big>
| |
| |-
| |
| !style="background:white; height:200px" align="center" colspan=2|[[File:Blinky.jpg]]
| |
| |-
| |
| !width=50% style="background:#EAECF0"|Acceleration:
| |
| |width=50%|<big>{{text outline|{{color|dodgerblue|★★★★★}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Weight:
| |
| |<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
| |
| |-
| |
| !style="background:#EAECF0"|Top speed:
| |
| |<big>{{text outline|{{color|darkorange|★★☆☆☆}}}}</big>
| |
| |}
| |
|
| |
|
| |} | | <center><gallery widths=150px> |
| | IconBowserCastleMKAGP2.png|[[Bowser's Castle (Mario Kart Arcade GP)|Bowser's Castle]] |
| | CastleWallIcon.png|[[Castle Wall]] |
| | </gallery></center> |
|
| |
|
| ===Bosses=== | | ===Rainbow Cup=== |
| *[[Bowser]] (replaced with [[Mecha-Bowser]] when playing as Bowser)
| | The [[Rainbow Cup]] is set in space, similar to [[Rainbow Road]] from the original series. A warp door transports the player to sky world. During the last two races, the warp door will bring the player to an underwater environment instead while still having the same track layout. It is unlocked if the player completes the first five stages. |
| *[[Robo Mario]]
| |
|
| |
|
| ===How to play===
| | The challenge game has the player race against [[Robo Mario]]. |
| [[File:MKAGP cabinet.jpg|thumb|The system]]
| |
| To play the game, the player has to insert a certain amount of money or tokens, or in some cases, swipe a special card such as a Timezone Powercard. Some systems may also be available to play for free. First, they can adjust their seat within the time limit by moving a lever near their feet and sliding to any position on the arcade machine. After that happens, the player can choose a character to play with. Then they have to take a picture of themselves within the time limit: if the player didn't take the picture; a countdown starts to force them to take it. The Photo taken will frame the player's face with Mario's hat and mustache. When that is done, the player will pick a mode on the screen; "Grand Prix" or "Time Trial"; again within the time limit.
| |
|
| |
|
| If the player picks "Grand Prix";, they can pick any cup to play within the time limit. But if they pick "Time Trial", they attempt to beat a race-time record in one of the 24 courses in this game with the Triple Mild Mushrooms. If the player picks a cup, they cannot play a locked course: they have to play the available courses in the cup to unlock the other reversed courses. After that, a roulette of basic items comes up, and if the player stops the roulette, they receive the items in the rows whenever they get an Item Box. When that's over, the item descriptions show up, and the player attempts to learn how to use it.
| | Winning this cup will give the player an item that is exclusive to that character. |
|
| |
|
| Then, the racing starts. If the player places first, they will move on to the next course, and if they receive any lower rank, they must redo that same course. Either way, they have to pay the machine in order to race again.
| | <center><gallery widths=150px> |
| {{br}}
| | RainbowCoasterIcon.png|[[Rainbow Coaster]] |
| | RainbowDownhillIcon.png|[[Rainbow Downhill]] |
| | </gallery></center> |
|
| |
|
| ===Items===
| | ==Items== |
| {{image|more=yes|section=y|icons for all items}} | | {{image|more=yes|section=y|icons for all items}} |
| Unlike the other ''Mario Kart'' games, ''Mario Kart Arcade GP'' has 93 items, of which 72 are new. Some drivers can obtain special items that other drivers cannot obtain, much like ''[[Mario Kart: Double Dash!!]]'' The player can use only three per race, and each track has a different selection of items to use. Completing a certain cup unlocks a new item. | | Unlike the other ''Mario Kart'' games, ''Mario Kart Arcade GP'' has 93 items, of which 72 are new. Some drivers can obtain special items that other drivers cannot obtain, much like ''[[Mario Kart: Double Dash!!]]'' The player can use only three per race, and each track has a different selection of items to use. Completing a certain cup unlocks a new item. |
| ====Item categories====
| | ===Item categories=== |
| Items in ''Mario Kart Arcade GP'' can be placed into several categories based on their effects. | | Items in ''Mario Kart Arcade GP'' can be placed into several categories based on their effects. |
| {|class="wikitable sortable"width=60% | | {|class="wikitable sortable"width=60% |
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| |} | | |} |
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| |
|
| ====Basic items====
| | ===Basic items=== |
| Basic items are those which are available to all characters. Starter items are available from the beginning of the game, while prize items are awarded for winning races. The Dash Mushroom is an exception, as it is only available during Time Attack mode and during the first race on [[Rainbow Downhill]]. | | Basic items are those which are available to all characters. Starter items are available from the beginning of the game, while prize items are awarded for winning races. The Dash Mushroom is an exception, as it is only available during Time Attack mode and during the first race on [[Rainbow Downhill]]. |
| {|class="wikitable sortable"width=60% | | {|class="wikitable sortable"width=60% |
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| |} | | |} |
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| |
|
| ====Special Items====
| | ===Special Items=== |
| Special items are those which are specific to certain characters. Each character has six special items. All special items must be unlocked by winning races. | | Special items are those which are specific to certain characters. Each character has six special items. All special items must be unlocked by winning races. |
| {|class="wikitable sortable"width=60% | | {|class="wikitable sortable"width=60% |
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| |} | | |} |
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| |
|
| ===Modes=== | | ==Staff== |
| ====Grand Prix====
| | {{main|List of Mario Kart Arcade GP staff}} |
| Players race in 24 courses in six stages with each stage having four courses and a challenge; the first two are forward, last two are similar but with changed gimmick and environment, (e.g. Mario Highway is set on sunset instead of daytime, Bowser's Castle has blocks that block several parts of the track) and a challenge that is specific to each stage. Each race involves a six-kart dash to the finish (one player and five CPU players). The goal of each race is to finish in first place within the time limit. Once the player wins a race for the first time, they are rewarded with the next race in the stage. When completing the fourth stage, the player is rewarded with an item. Afterwards, a "challenge game" stage comes up, and are just like Missions from ''[[Mario Kart DS]]'' which they must complete to earn a special item exclusive to the character and finish the stage. If the player is unable to complete the challenge, they won't receive the trophy of that stage. If so, the player must complete a race within the cup in first place to try the challenge again. In Special mode, "+ Items" are unlocked after each win, and in 150cc unlocking items goes back to the former, but the item unlocked is a "Triple item".
| |
| | |
| Coins can be collected through out races to increase top speed. Prior to Special mode, their effect helps in completing the race more quickly. During Special mode and beyond, the difficulty of the races outweighs the effect of coins giving them very minimal use.
| |
| | |
| Three items are set in each course randomly, but on the fourth course however, the player is given a chance to pick three items to use during the race from their collection. During the first three courses of the Rainbow Stage, the player is first given no items to use, then only able to use Thunder Sticks, and finally only able to use Dash Mushrooms. Three items of the player's choice are used during the fourth course. In Special mode, three items are chosen for every race including all races on Rainbow Stage.
| |
| | |
| Note: The Rainbow Stage can only be unlocked if the player finishes the first five cups (Similar to the Special Cup in ''[[Mario Kart: Super Circuit]]'').
| |
| | |
| Once the player has completed the Rainbow Stage for the first time, Special mode is unlocked. In Special mode, the player can win "+ Items" which are upgraded versions of their weapons while still taking the same item slot. The rivals also become much harder and several courses will have much more gimmick. The first two courses on the Special mode are also changed to reverse mode (not to be confused with the [[Mario Kart (series)#Mirror|Mirror]] engine class as the course in this mode is simply played backwards) while the last two courses are played normally.
| |
| | |
| Once Special mode is completed, 150cc mode is unlocked and all racers have gold karts. The character's last special item will be a "+ Item" after beating Robot Mario on Special mode. Difficulty is slightly easier and "Triple items" will be unlocked rather than "+ Items". This mode does not play like the usual 150cc mode in the main series, but rather like 200cc mode from ''Mario Kart 8'' (which was not released until nine years after ''Mario Kart Arcade GP''). Robot Mario and other challenges prior are not played on this mode, rather only six "Triple items" are unlocked after completing each stage.
| |
| | |
| Once 150cc mode is completed, 150cc Special mode is unlocked where the races are the same as Special mode, but on 150cc. Difficulty is the same as Special mode where racers are much more difficult and the final six "Triple items" are unlocked after the six stages are completed. Challenges, like before, are not played.
| |
| | |
| Once 150cc Special mode is complete, a unique credits screen is shown with a message at the end saying "Grand Prix Mode complete! Thank you for playing!!". Afterwards, both 150cc and Special mode are able to be replayed with all weapons unlocked.
| |
| | |
| ====Time Trial====
| |
| The player races on one of the 24 courses to try to appear in the top ten.
| |
| | |
| Note: The Rainbow Stage is automatically available in Time Trial, regardless of the players Grand Prix stats.
| |
| | |
| ====VS====
| |
| When the player inserts credits, the game starts an opponent search for a limited time (something like Bark Mode in ''Nintendogs'') which, when other players start opponent searching, links the two people together for a VS Match. Up to four people can link together. Unlike Grand Prix, a VS race takes place with four karts per race and each player gets three items at random. If less than four people gather for a race, then CPU players are added to make up four karts.
| |
| | |
| ===Courses===
| |
| {|border=1 style="display:inline-block; text-align:center; border:1px solid black; border-collapse:collapse" | |
| |-style="background:#EAECF0"
| |
| !colspan=2 style="background:#DEDEE0"|<big>'''[[Mario Cup]]'''</big>
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=60px|This cup is set on a tropical beach. On the last two races, the course changes from daytime to sunset for Mario Highway and night time for Mario Beach.
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=40px|The challenge game involves the player rolling a giant watermelon to the goal (a reference to [[The Watermelon Festival|Episode 8]] of [[Gelato Beach]] from ''[[Super Mario Sunshine]]'').
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=40px|Winning this cup will give the player an invincibility item.
| |
| |-
| |
| | |
| |style="display:inline-block; background:white; maxwidth:340px" width=340px|
| |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |
| | |
| !style="background:#DEDEE0"|<big>'''[[Mario Highway]]'''</big>
| |
| |-
| |
| !width=328px|[[File:MarioHighway.png|320px]]
| |
| |-
| |
| |style="background:#EAECF0" height=200px|[[File:MapMarioHighway.png]]
| |
| |}
| |
| | |
| |style="display:inline-block; background:white; maxwidth:340px" width=340px|
| |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| | |
| !style="background:#DEDEE0"|<big>'''[[Mario Beach]]'''</big>
| |
| |-
| |
| !width=328px|[[File:MarioBeach.png|320px]]
| |
| |-
| |
| |style="background:#EAECF0" height=200px|[[File:MapMarioBeach.png]]
| |
| |}
| |
| | |
| |-
| |
| |colspan=2 style="background:black"|[[File:MKAGP Mario Cup.oga|696px]]
| |
| |}
| |
| | |
| {|border=1 style="display:inline-block; text-align:center; border:1px solid black; border-collapse:collapse"
| |
| |-style="background:#EAECF0"
| |
| !colspan=2 style="background:#DEDEE0"|<big>'''[[Donkey Kong Cup|DK Cup]]'''</big>
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=60px|The cup is set on a tropical jungle. During the last two races, the courses go through a downpour of rain.
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=40px|The challenge game has the player eliminate 15 [[Koopa Troopa|Koopa]] with a Hammer.
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=40px|Winning this cup will give the player a whacking item.
| |
| |-
| |
| | |
| |style="display:inline-block; background:white; maxwidth:340px" width=340px|
| |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| | |
| !style="background:#DEDEE0"|<big>'''[[DK Jungle (Mario Kart Arcade GP)|DK Jungle]]'''</big>
| |
| |-
| |
| !width=328px|[[File:DKJungleMKAGP.png|320px]]
| |
| |-
| |
| |style="background:#EAECF0" height=200px|[[File:DKJungleMap.png]]
| |
| |}
| |
| | |
| |style="display:inline-block; background:white; maxwidth:340px" width=340px|
| |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| | |
| !style="background:#DEDEE0"|<big>'''[[Bananan Ruins]]'''</big>
| |
| |-
| |
| !width=328px|[[File:BanananRuins.png|320px]]
| |
| |-
| |
| |style="background:#EAECF0" height=200px|[[File:MapBanananRuins.png]]
| |
| |}
| |
| | |
| |-
| |
| |colspan=2 style="background:black"|[[File:MKAGP DK Cup.oga|696px]]
| |
| |}
| |
| | |
| {|border=1 style="display:inline-block; text-align:center; border:1px solid black; border-collapse:collapse"
| |
| |-style="background:#EAECF0"
| |
| !colspan=2 style="background:#DEDEE0"|<big>'''[[Wario Cup]]'''</big>
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=60px|This cup is set on a big city. During the last two races, the time will change from day time to night time.
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=40px|The challenge game is set in Diamond City, but the player must drive backwards.
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=40px|Winning this cup will give the player a backward item that has an effect similar to a [[Banana]].
| |
| |-
| |
| | |
| |style="display:inline-block; background:white; maxwidth:340px" width=340px|
| |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| | |
| !style="background:#DEDEE0"|<big>'''[[Diamond City (race course)|Diamond City]]'''</big>
| |
| |-
| |
| !width=328px|[[File:DiamondCity.png|320px]]
| |
| |-
| |
| |style="background:#EAECF0" height=200px|[[File:MapDiamondCity.png]]
| |
| |}
| |
| | |
| |style="display:inline-block; background:white; maxwidth:340px" width=340px|
| |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| | |
| !style="background:#DEDEE0"|<big>'''[[Snow Panic]]'''</big>
| |
| |-
| |
| !width=328px|[[File:SnowPanic.png|320px]]
| |
| |-
| |
| |style="background:#EAECF0" height=200px|[[File:MapSnowPanic.png]]
| |
| |}
| |
| | |
| |-
| |
| |colspan=2 style="background:black"|[[File:MKAGP Wario Cup.oga|696px]]
| |
| |}
| |
| | |
| {|border=1 style="display:inline-block; text-align:center; border:1px solid black; border-collapse:collapse"
| |
| |-style="background:#EAECF0"
| |
| !colspan=2 style="background:#DEDEE0"|<big>'''[[Pac-Man Cup]]'''</big>
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=60px|This cup is set on a peaceful mountain on Pac-Land. This is also the first cup to introduce warp doors. During the last two races, several parts of the course will have more grass that slows the player down.
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=40px|The challenge game makes the player jump over the [[Ghosts (Pac-Man)|monster]]s' electrical lines.
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=40px|Winning this cup will give the player a healing item.
| |
| |-
| |
| | |
| |style="display:inline-block; background:white; maxwidth:340px" width=340px|
| |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| | |
| !style="background:#DEDEE0"|<big>'''[[Pac Mountain]]'''</big>
| |
| |-
| |
| !width=328px|[[File:PacMountainIcon.png|320px]]
| |
| |-
| |
| |style="background:#EAECF0" height=200px|[[File:PacMountainMap.png]]
| |
| |}
| |
| | |
| |style="display:inline-block; background:white; maxwidth:340px" width=340px|
| |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| | |
| !style="background:#DEDEE0"|<big>'''[[Pac Labyrinth]]'''</big>
| |
| |-
| |
| !width=328px|[[File:PacLabyrinthIcon.png|320px]]
| |
| |-
| |
| |style="background:#EAECF0" height=200px|[[File:PacLabyrinthMap1.png]][[File:PacLabyrinthMap2.png]]
| |
| |}
| |
| | |
| |-
| |
| |colspan=2 style="background:black"|[[File:MKAGP Pacman Cup.oga|696px]]
| |
| |}
| |
| | |
| {|border=1 style="display:inline-block; text-align:center; border:1px solid black; border-collapse:collapse"
| |
| |-style="background:#EAECF0"
| |
| !colspan=2 style="background:#DEDEE0"|<big>'''[[Bowser Cup]]'''</big>
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=60px|This cup is set on [[Bowser]]'s own castle. During the last two races, [[Kamek]] will use his magic to put blocks that block several parts of the course, making the course narrower.
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=40px|The challenge game has the player fight a [[giant Bowser]]. When playing as Bowser, he is replaced by [[Mecha-Bowser]].
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=40px|Winning this cup will give the player a straight-throwing attacking item.
| |
| |-
| |
| | |
| |style="display:inline-block; background:white; maxwidth:340px" width=340px|
| |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| | |
| !style="background:#DEDEE0"|<big>'''[[Bowser's Castle (Mario Kart Arcade GP)|Bowser's Castle]]'''</big>
| |
| |-
| |
| !width=328px|[[File:IconBowserCastleMKAGP2.png|320px]]
| |
| |-
| |
| |style="background:#EAECF0" height=200px|[[File:MapBowserCastleMKAGP2.png]]
| |
| |}
| |
| | |
| |style="display:inline-block; background:white; maxwidth:340px" width=340px|
| |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| | |
| !style="background:#DEDEE0"|<big>'''[[Castle Wall]]'''</big>
| |
| |-
| |
| !width=328px|[[File:CastleWallIcon.png|320px]]
| |
| |-
| |
| |style="background:#EAECF0" height=200px|[[File:CastleWallMap.png]]
| |
| |}
| |
| | |
| |-
| |
| |colspan=2 style="background:black"|[[File:MKAGP Bowser Cup.oga|696px]]
| |
| |}
| |
| | |
| {|border=1 style="display:inline-block; text-align:center; border:1px solid black; border-collapse:collapse"
| |
| |-style="background:#EAECF0"
| |
| !colspan=2 style="background:#DEDEE0"|<big>'''[[Rainbow Cup]]'''</big>
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=60px|This cup - only unlocked if the player completes the first five stages - is set in space, similar to [[Rainbow Road]] from the original series. A warp door transports the player to sky world. During the last two races, the warp door will bring the player to an underwater environment instead while still having the same track layout.
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=40px|The challenge game has the player race against [[Robo Mario]].
| |
| |-
| |
| |colspan=2 style="maxwidth:696px" width=696px height=40px|Winning this cup will give the player an item that is exclusive to that character.
| |
| |-
| |
| | |
| |style="display:inline-block; background:white; maxwidth:340px" width=340px|
| |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| | |
| !style="background:#DEDEE0"|<big>'''[[Rainbow Coaster]] '''</big>
| |
| |-
| |
| !width=328px|[[File:RainbowCoasterIcon.png|320px]]
| |
| |-
| |
| |style="background:#EAECF0" height=200px|[[File:RainbowMap.png]][[File:RainbowCoasterMap.png]]
| |
| |}
| |
| | |
| |style="display:inline-block; background:white; maxwidth:340px" width=340px|
| |
| {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| |
| | |
| !style="background:#DEDEE0"|<big>'''[[Rainbow Downhill]]'''</big>
| |
| |-
| |
| !width=328px|[[File:RainbowDownhillIcon.png|320px]]
| |
| |-
| |
| |style="background:#EAECF0" height=200px|[[File:RainbowMap.png]][[File:RainbowDownhillMap.png]]
| |
| |}
| |
| | |
| |-
| |
| |colspan=2 style="background:black"|[[File:MKAGP Rainbow Cup.oga|696px]]
| |
| |}
| |
|
| |
|
| ==Reception== | | ==Reception== |
| Although the gameplay was praised, the game was reviewed negatively for its high cost. Critics noted the lack of play from the video game and made it face huge amounts of criticism at its release.{{ref needed}} | | Although the gameplay was praised, the game was reviewed negatively for its high cost. Critics noted the lack of play from the video game and made it face huge amounts of criticism at its release.{{ref needed}} |
|
| |
| ==Sequels==
| |
| ''[[Mario Kart Arcade GP 2]]'' was released in 2007 (also for the arcades). It features more gameplay elements than its predecessor, including more characters such as [[Waluigi]] and [[Mametchi]]. It received positive scores and critical acclaim, unlike the previous game which was criticized for the high price. ''Mario Kart Arcade GP 2'' was followed by two more games: ''[[Mario Kart Arcade GP DX]]'' in 2013, and ''[[Mario Kart Arcade GP VR]]'' in 2017.
| |
|
| |
| ==Staff==
| |
| {{main|List of Mario Kart Arcade GP staff}}
| |
|
| |
|
| ==Pre-release and unused content== | | ==Pre-release and unused content== |
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| MKGPscene.jpg|Key artwork | | MKGPscene.jpg|Key artwork |
| MKAGP Flyer.png|Mario Kart Arcade GP flyer | | MKAGP Flyer.png|Mario Kart Arcade GP flyer |
|
| |
| </gallery> | | </gallery> |
|
| |
|
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Many of the images currently on here actually originate from Mario Kart Arcade GP 2, and are different between the games, such as the course icons. Many other sprites, screenshots, and other images need uploaded regardless.
Mario Kart Arcade GP is an arcade game featuring Super Mario and Pac-Man characters. It is the fifth installment of the Mario Kart series overall and is the first in the series that released for arcades. There are two types of models: one without the "data card" dispenser and slot, and one with both. The game runs on a modified version of the Mario Kart: Double Dash!! game engine.
A follow-up called Mario Kart Arcade GP 2 was released in 2007.
Gameplay[edit]
To play the game, the player has to insert a certain amount of money or tokens, or in some cases, swipe a special card such as a Timezone Powercard. Some systems may also be available to play for free. First, they can adjust their seat within the time limit by moving a lever near their feet and sliding to any position on the arcade machine. After that happens, the player can choose a character to play with. Then they have to take a picture of themselves within the time limit: if the player didn't take the picture; a countdown starts to force them to take it. The Photo taken will frame the player's face with Mario's hat and mustache. When that is done, the player will pick a mode on the screen; "Grand Prix" or "Time Trial"; again within the time limit.
If the player picks "Grand Prix";, they can pick any cup to play within the time limit. But if they pick "Time Trial", they attempt to beat a race-time record in one of the 24 courses in this game with the Triple Mild Mushrooms. If the player picks a cup, they cannot play a locked course: they have to play the available courses in the cup to unlock the other reversed courses. After that, a roulette of basic items comes up, and if the player stops the roulette, they receive the items in the rows whenever they get an Item Box. When that's over, the item descriptions show up, and the player attempts to learn how to use it.
Then, the racing starts. If the player places first, they will move on to the next course, and if they receive any lower rank, they must redo that same course. Either way, they have to pay the machine in order to race again.
Controls[edit]
All controls are used to select in-game menu options.
- Steering wheel
- Accelerate and brake pedals: If pressed quickly, the brake pedal can also make karts jump and power slide if pressed twice. A Rocket Start can be performed by hitting accelerate on the green light.
- Item button, at the center of the steering wheel.
- VS cancel button - Used to cancel opponent searching
Game modes[edit]
Grand Prix[edit]
Players race in 24 courses in six stages with each stage having four courses and a challenge; the first two are forward, last two are similar but with changed gimmick and environment, (e.g. Mario Highway is set on sunset instead of daytime, Bowser's Castle has blocks that block several parts of the track) and a challenge that is specific to each stage. Each race involves a six-kart dash to the finish (one player and five CPU players). The goal of each race is to finish in first place within the time limit. Once the player wins a race for the first time, they are rewarded with the next race in the stage. When completing the fourth stage, the player is rewarded with an item. Afterwards, a "challenge game" stage comes up, and are just like Missions from Mario Kart DS which they must complete to earn a special item exclusive to the character and finish the stage. If the player is unable to complete the challenge, they won't receive the trophy of that stage. If so, the player must complete a race within the cup in first place to try the challenge again. In Special mode, "+ Items" are unlocked after each win, and in 150cc unlocking items goes back to the former, but the item unlocked is a "Triple item".
Coins can be collected through out races to increase top speed. Prior to Special mode, their effect helps in completing the race more quickly. During Special mode and beyond, the difficulty of the races outweighs the effect of coins giving them very minimal use.
Three items are set in each course randomly, but on the fourth course however, the player is given a chance to pick three items to use during the race from their collection. During the first three courses of the Rainbow Stage, the player is first given no items to use, then only able to use Thunder Sticks, and finally only able to use Dash Mushrooms. Three items of the player's choice are used during the fourth course. In Special mode, three items are chosen for every race including all races on Rainbow Stage.
Note: The Rainbow Stage can only be unlocked if the player finishes the first five cups (Similar to the Special Cup in Mario Kart: Super Circuit).
Once the player has completed the Rainbow Stage for the first time, Special mode is unlocked. In Special mode, the player can win "+ Items" which are upgraded versions of their weapons while still taking the same item slot. The rivals also become much harder and several courses will have much more gimmick. The first two courses on the Special mode are also changed to reverse mode (not to be confused with the Mirror engine class as the course in this mode is simply played backwards) while the last two courses are played normally.
Once Special mode is completed, 150cc mode is unlocked and all racers have gold karts. The character's last special item will be a "+ Item" after beating Robot Mario on Special mode. Difficulty is slightly easier and "Triple items" will be unlocked rather than "+ Items". This mode does not play like the usual 150cc mode in the main series, but rather like 200cc mode from Mario Kart 8 (which was not released until nine years after Mario Kart Arcade GP). Robot Mario and other challenges prior are not played on this mode, rather only six "Triple items" are unlocked after completing each stage.
Once 150cc mode is completed, 150cc Special mode is unlocked where the races are the same as Special mode, but on 150cc. Difficulty is the same as Special mode where racers are much more difficult and the final six "Triple items" are unlocked after the six stages are completed. Challenges, like before, are not played.
Once 150cc Special mode is complete, a unique credits screen is shown with a message at the end saying "Grand Prix Mode complete! Thank you for playing!!". Afterwards, both 150cc and Special mode are able to be replayed with all weapons unlocked.
Time Trial[edit]
The player races on one of the 24 courses to try to appear in the top ten.
Note: The Rainbow Stage is automatically available in Time Trial, regardless of the players Grand Prix stats.
When the player inserts credits, the game starts an opponent search for a limited time (something like Bark Mode in Nintendogs) which, when other players start opponent searching, links the two people together for a VS Match. Up to four people can link together. Unlike Grand Prix, a VS race takes place with four karts per race and each player gets three items at random. If less than four people gather for a race, then CPU players are added to make up four karts.
Characters[edit]
Playable characters[edit]
All characters except Yoshi share their stats with at least one other character.
Courses[edit]
Mario Cup[edit]
The Mario Cup is set on a tropical beach. On the last two races, the course changes from daytime to sunset for Mario Highway and night time for Mario Beach.
The challenge game involves the player rolling a giant watermelon to the goal (a reference to Episode 8 of Gelato Beach from Super Mario Sunshine).
Winning this cup will give the player an invincibility item.
The DK Cup is set in a tropical jungle. During the last two races, the courses go through a downpour of rain.
The challenge game has the player eliminate 15 Koopa with a Hammer.
Winning this cup will give the player a whacking item.
Wario Cup[edit]
The Wario Cup is set in a big city. During the last two races, the time will change from day time to night time.
The challenge game is set in Diamond City, but the player must drive backwards.
Winning this cup will give the player a backward item that has an effect similar to a Banana.
Pac-Man Cup[edit]
The Pac-Man Cup is set on a peaceful mountain on Pac-Land. This is also the first cup to introduce warp doors. During the last two races, several parts of the course will have more grass that slows the player down.
The challenge game makes the player jump over the monsters' electrical lines.
Winning this cup will give the player a healing item.
Bowser Cup[edit]
The Bowser Cup is set in Bowser's own castle. During the last two races, Kamek will use his magic to put blocks that block several parts of the course, making the course narrower.
The challenge game has the player fight a giant Bowser. When playing as Bowser, he is replaced by Mecha-Bowser.
Winning this cup will give the player a straight-throwing attacking item.
Rainbow Cup[edit]
The Rainbow Cup is set in space, similar to Rainbow Road from the original series. A warp door transports the player to sky world. During the last two races, the warp door will bring the player to an underwater environment instead while still having the same track layout. It is unlocked if the player completes the first five stages.
The challenge game has the player race against Robo Mario.
Winning this cup will give the player an item that is exclusive to that character.
It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specific(s): icons for all items
Unlike the other Mario Kart games, Mario Kart Arcade GP has 93 items, of which 72 are new. Some drivers can obtain special items that other drivers cannot obtain, much like Mario Kart: Double Dash!! The player can use only three per race, and each track has a different selection of items to use. Completing a certain cup unlocks a new item.
Item categories[edit]
Items in Mario Kart Arcade GP can be placed into several categories based on their effects.
Category
|
Description
|
Lock-on shot
|
Targets an opponent with a reticle and homes in on them.
|
Shoots forward
|
Travels forward in a straight line.
|
Drops backward
|
Drops on the ground behind the kart.
|
Shoots backward
|
Travels backward in a straight line.
|
Shoots forward or backward
|
Travels in a straight line either forwards or backwards.
|
Melee
|
Attacks opponents at close range.
|
Status
|
Affects the user's kart.
|
Other
|
Unique items that do not fall into the other categories.
|
Basic items[edit]
Basic items are those which are available to all characters. Starter items are available from the beginning of the game, while prize items are awarded for winning races. The Dash Mushroom is an exception, as it is only available during Time Attack mode and during the first race on Rainbow Downhill.
Special Items[edit]
Special items are those which are specific to certain characters. Each character has six special items. All special items must be unlocked by winning races.
- Main article: List of Mario Kart Arcade GP staff
Reception[edit]
Although the gameplay was praised, the game was reviewed negatively for its high cost. Critics noted the lack of play from the video game and made it face huge amounts of criticism at its release.[citation needed]
Pre-release and unused content[edit]
Three unused images meant to test mechanics such as the camera can be found in the game's files.
Mascots of Expo 2005 in Aichi, Japan
Gallery[edit]
- For this subject's image gallery, see Gallery:Mario Kart Arcade GP.
Mario Kart Arcade GP flyer
- For a complete list of media for this subject, see List of Mario Kart Arcade GP media.
- Final Lap
- Help:Media • Having trouble playing?
Names in other languages[edit]
Language
|
Name
|
Meaning
|
Notes
|
Japanese
|
マリオカート アーケードグランプリ[?] Mario Kāto Ākēdo Guranpuri
|
Mario Kart Arcade Grand Prix
|
|
German
|
Mario Kart Arcade GP[?]
|
-
|
|
Italian
|
Mario Kart Arcade GP[?]
|
-
|
|
- Mario Kart Arcade GP is the first Mario Kart game to be developed by a third-party company (Namco, now Bandai Namco) and the first to have non-Nintendo characters.
- It is also the first Mario Kart game to be first released in the United States.
References[edit]
External links[edit]
Mario Kart Arcade GP coverage on other
NIWA wikis:
Super Mario games
|
Platformers |
Super Mario series
|
Main
|
Super Mario Bros. (1985, NES) • Super Mario Bros.: The Lost Levels (1986, FDS) • Super Mario Bros. 2 (1988, NES) • Super Mario Bros. 3 (1988, NES) • Super Mario Land (1989, GB) • Super Mario World (1990, SNES) • Super Mario Land 2: 6 Golden Coins (1992, GB) • Super Mario 64 (1996, N64) • Super Mario Sunshine (2002, GCN) • New Super Mario Bros. (2006, DS) • Super Mario Galaxy (2007, Wii) • New Super Mario Bros. Wii (2009, Wii) • Super Mario Galaxy 2 (2010, Wii) • Super Mario 3D Land (2011, 3DS) • New Super Mario Bros. 2 (2012, 3DS) • New Super Mario Bros. U (2012, Wii U) • Super Mario 3D World (2013, Wii U) • Super Mario Maker (2015, Wii U) • Super Mario Run (2016, iOS/iPadOS/Android) • Super Mario Odyssey (2017, Switch) • Super Mario Maker 2 (2019, Switch) • Super Mario Bros. Wonder (2023, Switch)
|
Reissues
|
VS. Super Mario Bros. (1986, VS) • Super Mario Bros. (1986, G&W) • All Night Nippon: Super Mario Bros. (1986, FDS) • Super Mario Bros. (1989, NGW) • Super Mario Bros. 3 (1990, NGW) • Super Mario World (1991, NGW) • Super Mario All-Stars (1993, SNES) • Super Mario All-Stars + Super Mario World (1994, SNES) • BS Super Mario USA (1996, SNES) • BS Super Mario Collection (1997, SNES) • Super Mario Bros. Deluxe (1999, GBC) • Super Mario Advance (2001, GBA) • Super Mario World: Super Mario Advance 2 (2001, GBA) • Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) • Classic NES Series (2004-2005, GBA) • Super Mario 64 DS (2004, DS) • Super Mario All-Stars Limited Edition (2010, Wii) • Super Mario Maker for Nintendo 3DS (2016, 3DS) • New Super Mario Bros. U Deluxe (2019, Switch) • Super Mario 3D All-Stars (2020, Switch) • Game & Watch: Super Mario Bros. (2020, G&W) • Super Mario 3D World + Bowser's Fury (2021, Switch)
|
Related games
|
Super Mario Bros. Special (1986, computer) • Wario Land: Super Mario Land 3 (1994, GB) • Super Mario World 2: Yoshi's Island (1995, SNES) • New Super Luigi U (2013, Wii U) • Captain Toad: Treasure Tracker (2014, Wii U) • Super Mario Bros. 35 (2020, Switch) • Bowser's Fury (2021, Switch)
|
Canceled games
|
Super Mario's Wacky Worlds (CD-i) • Mario Takes America (CD-i) • VB Mario Land (VB) • Super Mario 64 2 (N64DD)
|
Donkey Kong series
|
Donkey Kong (1981, arcade) • Donkey Kong (1994, GB)
|
Mario vs. Donkey Kong series
|
Mario vs. Donkey Kong (2004, GBA) • Mario vs. Donkey Kong 2: March of the Minis (2006, DS) • Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) • Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) • Mario and Donkey Kong: Minis on the Move (2013, 3DS) • Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) • Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
|
Mario Bros. series
|
Mario Bros. (1983, arcade) • Mario Bros. Special (1984, computer) • Punch Ball Mario Bros. (1984, computer) • Mario Clash (1995, VB)
|
Wrecking Crew series
|
VS. Wrecking Crew (1984, VS) • Wrecking Crew (1985, NES) • Wrecking Crew '98 (1998, SFC)
|
Other
|
Mario Bros. (1983, G&W) • Mario's Cement Factory (1983, G&W) • Mario & Wario (1993, SNES) • Hotel Mario (1994, CD-i) • Super Princess Peach (2005, DS) • Princess Peach: Showtime! (2024, Switch)
|
Reissues
|
Crazy Kong (1981, arcade) • Donkey Kong (1982, G&W) • Mario Bros. Returns (1988, FDS) • Donkey Kong (1994, NGW) • Yoshi's Island: Super Mario Advance 3 (2002, GBA) • Donkey Kong/Donkey Kong Junior/Mario Bros. (2004, arcade) • Virtual Console (2006-2016, Wii/3DS/Wii U) • Captain Toad: Treasure Tracker (2018, Switch/3DS) • Mario vs. Donkey Kong (2024, Switch)
|
Tech demos
|
Super Mario 128 (2000, GCN) • New Super Mario Bros. Mii (2011, Wii U)
|
Mario Kart series |
Main
|
Super Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart: Super Circuit (2001, GBA) • Mario Kart: Double Dash!! (2003, GCN) • Mario Kart DS (2005, DS) • Mario Kart Wii (2008, Wii) • Mario Kart 7 (2011, 3DS) • Mario Kart 8 (2014, Wii U) • Mario Kart Tour (2019, iOS/iPadOS/Android)
|
Arcade
|
Mario Kart Arcade GP (2005, arcade) • Mario Kart Arcade GP 2 (2007, arcade) • Mario Kart Arcade GP DX (2013, arcade) • Mario Kart Arcade GP VR (2017, arcade)
|
Other
|
Mario Kart Live: Home Circuit (2020, Switch)
|
Ports
|
Mario Kart 8 Deluxe (2017, Switch)
|
Mario Party series |
Main
|
Mario Party (1998, N64) • Mario Party 2 (1999, N64) • Mario Party 3 (2000, N64) • Mario Party 4 (2002, GCN) • Mario Party 5 (2003, GCN) • Mario Party 6 (2004, GCN) • Mario Party 7 (2005, GCN) • Mario Party 8 (2007, Wii) • Mario Party 9 (2012, Wii) • Mario Party 10 (2015, Wii U) • Super Mario Party (2018, Switch) • Mario Party Superstars (2021, Switch) • Super Mario Party Jamboree (2024, Switch)
|
Handheld
|
Mario Party Advance (2005, GBA) • Mario Party DS (2007, DS) • Mario Party: Island Tour (2013, 3DS) • Mario Party: Star Rush (2016, 3DS) • Mario Party: The Top 100 (2017, 3DS)
|
Arcade
|
Super Mario Fushigi no Korokoro Party (2004, arcade) • Super Mario Fushigi no Korokoro Party 2 (2005, arcade) • Mario Party Fushigi no Korokoro Catcher (2009, arcade) • Mario Party Kurukuru Carnival (2012, arcade) • Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) • Mario Party Challenge World (2016, arcade)
|
Other
|
Mario Party 4 (2002, Adobe Flash) • Mario Party-e (2003, GBA)
|
Sports games |
Mario Golf series
|
Golf (1984, NES) • Stroke & Match Golf (1984, VS. System) • Golf: Japan Course (1987, FDS) • Golf: U.S. Course (1987, FDS) • Golf (1989, GB) • NES Open Tournament Golf (1991, NES) • Mario Golf (1999, N64) • Mario Golf (1999, GBC) • Mobile Golf (2001, GBC) • Mario Golf: Toadstool Tour (2003, GCN) • Mario Golf: Advance Tour (2004, GBA) • Mario Golf: World Tour (2014, 3DS) • Mario Golf: Super Rush (2021, Switch)
|
Mario Tennis series
|
Mario's Tennis (1995, VB) • Mario Tennis (2000, N64) • Mario Tennis (2000, GBC) • Mario Power Tennis (2004, GCN) • Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] • Reflex Rally [Unknown, Adobe Flash]) • Mario Tennis Open (2012, 3DS) • Mario Tennis: Ultra Smash (2015, Wii U) • Mario Tennis Aces (2018, Switch)
|
Super Mario Stadium series
|
Mario Superstar Baseball (2005, GCN) • Mario Super Sluggers (2008, Wii)
|
Mario Strikers series
|
Super Mario Strikers (2005, GCN) • Mario Strikers Charged (2007, Wii) • Mario Strikers: Battle League (2022, Switch)
|
Famicom Grand Prix series
|
Famicom Grand Prix: F1 Race (1987, FDS) • Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
|
Other
|
Donkey Kong Hockey (1984, G&W) • Baseball (1989, GB) • Super Mario Race (1992, GwB) • Easy Racer (1996, SNES) • Mario Hoops 3-on-3 (2006, DS) • Mario Sports Mix (2010, Wii) • Mario Sports Superstars (2017, 3DS) • LEGO Super Mario Goal (2024, Sky Italia)
|
Canceled games
|
Super Mario Spikers (Wii)
|
Role-playing games |
Paper Mario series
|
Paper Mario (2000, N64) • Paper Mario: The Thousand-Year Door (2004, GCN) • Super Paper Mario (2007, Wii) • Paper Mario: Sticker Star (2012, 3DS) • Paper Mario: Color Splash (2016, Wii U) • Paper Mario: The Origami King (2020, Switch)
|
Mario & Luigi series
|
Mario & Luigi: Superstar Saga (2003, GBA) • Mario & Luigi: Partners in Time (2005, DS) • Mario & Luigi: Bowser's Inside Story (2009, DS) • Mario & Luigi: Dream Team (2013, 3DS) • Mario & Luigi: Paper Jam (2015, 3DS) • Mario & Luigi: Brothership (2024, Switch)
|
Other
|
Super Mario RPG: Legend of the Seven Stars (1996, SNES)
|
Remakes
|
Mario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) • Super Mario RPG (2023, Switch) • Paper Mario: The Thousand-Year Door (2024, Switch)
|
Dr. Mario series |
Main
|
Dr. Mario (1990, NES/GB) • Dr. Mario 64 (2001, N64) • Dr. Mario Online Rx (2008, WiiWare) • Dr. Mario Express (2008, DSiWare) • Dr. Luigi (2013, Wii U) • Dr. Mario: Miracle Cure (2015, 3DS) • Dr. Mario World (2019, iOS/iPadOS/Android)
|
Other
|
Dr. Mario (1993, GwB)
|
Remakes
|
Tetris & Dr. Mario (1994, SNES) • Nintendo Puzzle Collection (2003, GCN) • Dr. Mario & Puzzle League (2005, GBA)
|
Luigi's Mansion series |
Main
|
Luigi's Mansion (2001, GCN) • Luigi's Mansion: Dark Moon (2013, 3DS) • Luigi's Mansion 3 (2019, Switch)
|
Arcade
|
Luigi's Mansion Arcade (2015, arcade)
|
Remakes
|
Luigi's Mansion (2018, 3DS) • Luigi's Mansion 2 HD (2024, Switch)
|
Educational games |
Mario Discovery Series
|
Mario is Missing! (1992, MS-DOS) • Mario is Missing! (1993, SNES) • Mario is Missing! (1993, NES) • Mario's Time Machine (1993, MS-DOS) • Mario's Time Machine (1993, SNES) • Mario's Time Machine (1994, NES) • Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) • Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) • Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
|
Mario Teaches Typing series
|
Mario Teaches Typing (1991, MS-DOS) • Mario Teaches Typing 2 (1996, MS-DOS)
|
Other
|
Family BASIC (1984, FC) • Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
|
Ports
|
Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
|
Art utilities |
Mario Artist series
|
Mario Artist: Paint Studio (1999, N64DD) • Mario Artist: Talent Studio (2000, N64DD) • Mario Artist: Communication Kit (2000, N64DD) • Mario Artist: Polygon Studio (2000, N64DD)
|
Other
|
I am a teacher: Super Mario Sweater (1986, FDS) • Super Mario Bros. Print World (1991, MS-DOS) • Mario Paint (1992, SNES) • Super Mario Collection Screen Saver (1997, PC) • Mario no Photopi (1998, N64) • Mario Family (2001, GBC)
|
Miscellaneous |
Picross series
|
Mario's Picross (1995, GB) • Mario's Super Picross (1995, SFC) • Picross 2 (1996, GB) • Picross NP Vol. 6 (2000, SFC)
|
LCD handhelds
|
Mario's Bombs Away (1983, G&W) • Mario's Egg Catch (1990, SMBW) • Luigi's Hammer Toss (1990, SMBW) • Princess Toadstool's Castle Run (1990, SMBW) • Mario the Juggler (1991, G&W)
|
Pinball
|
Pinball (1984, NES) • Super Mario Bros. (1992, arcade) • Super Mario Bros. Mushroom World (1992, arcade) • Mario Pinball Land (2004, GBA)
|
Arcade
|
Mario Roulette (1991, arcade) • Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) • Mario World (1991, arcade) • Terebi Denwa: Super Mario World (1992, arcade) • Super Mario World Popcorn (1992, arcade) • Pika Pika Mario (1992, arcade) • Janken Fukubiki: Super Mario World (1992, arcade) • Koopa Taiji (1993, arcade) • Būbū Mario (1993, arcade) • Mario Undōkai (1993, arcade) • Super Mario World (1993, arcade) • Super Mario Kart: Doki Doki Race (1994, arcade) • Mario Bowl (1995, arcade) • Super Mario Attack (1996, arcade) • Super Donkey Kong 2 Swanky no Bonus Slot (1996, arcade) • Donkey Kong (1996, arcade) • Mario Kart 64 (1996, arcade) • Super Mario 64 (1997, arcade) • Super Mario Bros. 3 (Unknown, arcade) • Super Mario World (Unknown, arcade) • Guru Guru Mario (Unknown, arcade) • Dokidoki Mario Chance! (2003, arcade) • Super Mario Fushigi no Janjan Land (2003, arcade) • New Super Mario Bros. Wii Coin World (2011, arcade)
|
Browser
|
Mario Net Quest (1997, Adobe Shockwave) • Mario's Memory Madness (1998, Adobe Shockwave) • Crazy Counting (1999, Adobe Shockwave) • Dinky Rinky (1999, Adobe Shockwave) • Goodness Rakes (1999, Adobe Shockwave) • Melon Mayhem (1999, Adobe Shockwave) • Nomiss (1999, Adobe Shockwave) • Wario's Whack Attack (1998, Adobe Shockwave) • The Lab (The Bookshelf • The Drafting Table • PolterCue • Ask Madame Clairvoya) (2001, Adobe Flash) • Mario Trivia (Unknown, Adobe Flash) • Mario Memory (Unknown, Adobe Flash) • Virus Attack! (Unknown, Adobe Flash) • Mini-Mario Factory Game! (2004, Adobe Flash) • Bill Bounce (2004, Adobe Flash) • Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) • Super Mario Strikers (2005, Adobe Flash) • Dr. Mario Vitamin Toss (2005, Adobe Flash) • Bowser's Lair Hockey (2005, Adobe Flash) • Heads-Up (2005, Adobe Flash) • Parasol Fall (2005, Adobe Flash) • Dribble Skillz (2006, Adobe Flash) • Superstar Shootout (2006, Adobe Flash) • Cannon Kaos (2006, Adobe Flash) • 1-Up Hunt! (2006, Adobe Flash) • Super Paper Mario Memory Match (2007, Adobe Flash) • Are You Smarter Than Mario? (2008, Adobe Flash) • Play Nintendo activities (2014–present)
|
DSiWare applications
|
Mario Calculator (2009, DSiWare) • Mario Clock (2009, DSiWare)
|
Other games
|
Alleyway (1989, GB) • Yoshi's Safari (1993, SNES) • UNDAKE30 Same Game (1995, SFC) • Mario's Game Gallery (1995, MS-DOS) • Mario's FUNdamentals (1998, Windows) • Yakuman DS (2005, DS)
|
Tech demos
|
NDDEMO (2001, GCN) • Mario's Face (Unknown, DS)
|
Crossovers |
Game & Watch Gallery series
|
Game & Watch Gallery (1997, GB) • Game & Watch Gallery 2 (1997, GB) • Game & Watch Gallery 3 (1999, GBC) • Game & Watch Gallery 4 (2002, GBA)
|
Super Smash Bros. series
|
Super Smash Bros. (1999, N64) • Super Smash Bros. Melee (2001, GCN) • Super Smash Bros. Brawl (2008, Wii) • Super Smash Bros. for Nintendo 3DS (2014, 3DS) • Super Smash Bros. for Wii U (2014, Wii U) • Super Smash Bros. Ultimate (2018, Switch)
|
Itadaki Street series
|
Itadaki Street DS (2007, DS) • Fortune Street (2011, Wii)
|
Mario & Sonic series
|
Mario & Sonic at the Olympic Games (2007, Wii) • Mario & Sonic at the Olympic Games (2008, DS) • Mario & Sonic at the Olympic Winter Games (2009, Wii) • Mario & Sonic at the Olympic Winter Games (2009, DS) • Mario & Sonic at the London 2012 Olympic Games (2011, Wii) • Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) • Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) • Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) • Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) • Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
|
NES Remix series |
Main
|
NES Remix (2013, Wii U) • NES Remix 2 (2014, Wii U)
|
Reissues
|
NES Remix Pack (2014, Wii U) • Ultimate NES Remix (2014, 3DS)
|
Mario + Rabbids series
|
Mario + Rabbids Kingdom Battle (2017, Switch) • Mario + Rabbids Sparks of Hope (2022, Switch)
|
Other
|
Excitebike: Bun Bun Mario Battle (1997, SNES) • NBA Street V3 (2005, GCN) • Dance Dance Revolution: Mario Mix (2005, GCN) • SSX on Tour (2005, GCN) • Tetris DS (2006, DS) • Captain Rainbow (2008, Wii) • Art Style: PiCTOBiTS (2009, DSiWare) • Nintendo Land (2012, Wii U) • Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) • Nintendo World Championships: NES Edition (2024, Switch)
|