Super Mario Galaxy 2
Template:Infobox Super Mario Galaxy 2 (known as Super Mario Wii 2 in South Korea) is a 3D action platformer game released for the Wii on May 22, 2010. It is the sequel to the 2007 game Super Mario Galaxy[1] and is the fourth 3D platformer entry in the Mario franchise; it is also the first, and thus far, the only 3D platformer in the Mario franchise to be released on the same console as its predecessor (Super Mario Galaxy 2 was released on the Wii; the same console that Super Mario Galaxy was originally released for). The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of gravity, and recurring objects such as Launch Stars and Sling Stars. Returning items include the Bee Mushroom and the Fire Flower. However, the game introduces new elements as well, such as the utilization of Yoshi, new power-ups like the Cloud Flower, and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they have not played Super Mario Galaxy. In North America, help for beginners is found on the official website as well as on the Nintendo Channel.
Super Mario Galaxy 2 is also the first Wii title to be digitally re-released on the Wii U's Nintendo eShop service.
Story
From the instruction booklet
Shining stardust falls on the Mushroom Kingdom once every hundred years. That time had come again...
- Dear Mario,
- Would you like to share some cake while we watch the shooting stars? Meet me at the castle!
- Peach
Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him…
Super Mario Galaxy 2 is "another story of stardust".[2] The game begins at the time of the Star Festival, which only happens every 100 years. Princess Peach invites Mario to share some cake while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost Baby Luma, who seems to like Mario and jumps into his hat, granting him spin power. Near the castle, Mario discovers it under attack by Bowser, now gigantic thanks to the Power Stars, who kidnaps Peach and takes her away to the center of the universe. In response, Lumas who crashed near the castle offer to aid Mario to chase Bowser by transforming into a Launch Star and launching Mario to space.
After collecting a Power Star, Mario arrives on a planet-like object, where he meets Lubba, who tells him that his crew and their spaceship were attacked by Bowser. Realizing both him and Mario need each others' help to collect the stolen Power Stars and rescue Peach, he uses the Power Star to fix his ship and transform it into Starship Mario, which is used to travel through space and find more Power Stars. During his travels, Mario has to deal with Bowser's forces, including Bowser Jr. and Super Bowser himself.
Finally, Mario and friends locate Bowser's Galaxy Generator, where Bowser is fought for the final time. After Bowser's defeat, his empire becomes undone, and Peach is saved. A comet which was caught by Bowser's fortress is also freed and is revealed to be the Comet Observatory. Rosalina then appears, happy to see that Baby Luma is safe. Baby Luma, overjoyed that he's reunited with his "mama", heads back to his home, and takes Mario's cap as a souvenir, much to Mario's surprise. After the Comet Observatory leaves, Mario and Peach return to their own home using the Starship Mario. Along the way, Bowser is shown in a tiny form near Peach's Castle.
If the player collects the first 120 Power Stars and battles Bowser again in his fortress, an extra scene is shown after the credits, revealing Rosalina and her Lumas in the Comet Observatory's Library. She has finished reading a story to them (possibly the events of the game itself) and plans on telling the Lumas a new story about the Green Power Stars. A new feature is then unlocked in which all the galaxies are visited by green Prankster Comets. From there, the player must hunt down all the Green Stars. When they are all collected (adding up to 240 Power Stars), the Grandmaster Galaxy will be opened in World S. It houses the last two Power Stars, and when the last one is reached, Rosalina will congratulate the player, and will appear on Starship Mario.
Gameplay elements
The gameplay is similar to Super Mario Galaxy, with a focus on platforming based on and around 3-D planets of varying sizes and with many different types of surfaces. Power-ups, such as the Bee Mushroom, Boo Mushroom, Spring Mushroom, and Fire Flower make a return, along with new ones such as the Rock Mushroom and the Cloud Flower, as well as various enemies and Airships. Launch Stars reappear for interplanetary navigation, along with a Luma and Mario's spin action. Additionally, the concept of "dark matter" appears as the medium of which Cosmic Clones are composed, and as a portal through which Airships emerge. 2-D stages featured in Super Mario Galaxy are also included in Super Mario Galaxy 2, introducing many new features. The game has only three file slots to use, unlike the six files in the preceding game; also, files can no longer be copied.
Mario is controlled with the analog stick and can jump with the . The works just as the trigger did in Super Mario 64. The player uses it to make Mario crouch, do Somersaults and do Long Jumps. The centers the camera behind Mario, while the can adjust the camera angle manually. By pressing the upper part of the , the player can enter a first person perspective.
The game also uses the motion sensors in the Wii Remote. The pointer of the Remote appears as the Star Cursor on the screen. The Star Cursor is used to perform a variety of actions, such as using Pull Stars, manipulating Sling Pods, and collecting Star Bits. Shaking the Wii Remote or Nunchuk will make Mario perform a Spin.
One of the more notable additions in Super Mario Galaxy 2 is the inclusion of Yoshi. When Mario finds a Yoshi egg, he can crack it to release and use Yoshi. Yoshi will change colors when eating either a Dash Pepper, Blimp Berry or Bulb Berry; a Dash Yoshi darts at rapid speeds, a Blimp Yoshi inflates and floats upwards, and a Bulb Yoshi lights up and shows hidden paths for a certain amount of time, respectively. When utilizing Yoshi, the player's Wii Remote cursor turns into a red sphere that detects targets for Yoshi's tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers.
Elements from older games are also included in the new game. These elements include a remix of Super Mario Bros.'s overworld theme (which is originally heard in Toy Time Galaxy from the predecessor, Super Mario Galaxy), Supermassive Galaxy, a galaxy that is reminiscent of Giant Land from Super Mario Bros. 3, a remix of the second overworld theme from Super Mario World, the Checkpoint Flag from New Super Mario Bros. Wii, Throwback Galaxy, a galaxy based on Whomp's Fortress from Super Mario 64, and a remix of the main theme and slide theme from Super Mario 64.
Like Super Mario Galaxy, Super Mario Galaxy 2 features a main hub. For traveling between different galaxies, Mario will use a planet shaped like his head, Starship Mario. Starship Mario can be explored, much like the Comet Observatory, although it is smaller. The game has a total of 242 stars to collect, twice the number of stars found in Super Mario Galaxy, including 120 Power Stars, 120 Green Power Stars and an extra 2 Power Stars in Grandmaster Galaxy.
Multiplayer from the original Super Mario Galaxy reappears, but in addition to being another star cursor, the second player is a Co-Star Luma. The second player can stun enemies and pick up Star Bits like in Super Mario Galaxy, but now they can pick up coins (including Purple Coins) and mushrooms, defeat enemies by spinning, stop the Star Ball (while player 1 is riding on it), activate checkpoints, and flip switches.
Super Mario Galaxy 2 features ways to help players during gameplay similar to the Super Guide mode seen in New Super Mario Bros. Wii. In some levels, the player may watch the Tip Network, which it is a short demonstration of Mario taking some actions to progress. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on his or her way, an entity known as the Cosmic Spirit will ask Mario if he needs some help. Activating this mode, Mario will pass automatically through the level to find the Star. The player may stop this mode by pressing the , though once the player has chosen this mode, they will finish a level by getting a Bronze Star instead of one gold. The player must play through the level without the Cosmic Guide in order to gain a gold Star.
Unlike in Super Mario Galaxy, the player can now switch between playing as Mario or playing as Luigi in certain levels. If the player clears Bowser's Galaxy Generator, Luigi can be played as in any level. Like in most Mario games, Luigi can jump higher, but has reduced traction.
Controls
- : Move
- (shake): Spin
- : Jump / Interact / Swim (while underwater) / Stun enemies and grab coins and items (P2 only)
- : Shoot Star Bit
- : Crouch / Ground Pound (in midair) / Dive (while underwater)
- : Enter/exit first-person view
- : Rotate camera left/right
- : Pause
Characters
Playable characters
Name | Description |
---|---|
Mario |
The hero of the Mushroom Kingdom and the game's protagonist. An invitation to Peach's Castle turns tragic when she is kidnapped by Bowser and takes her into the depths of space. After encountering a group of star children called Lumas and their leader Lubba, Mario embarks on a journey through space to collect Power Stars, stop Bowser, and rescue the princess. This is accomplished through the aide of an apricot-colored Luma. The game's story is partially framed as a retelling of its predecessor, and Mario similarly has the same feel, physics, and control from the first Super Mario Galaxy. |
Luigi |
Mario's younger twin brother. He can jump higher and run faster than Mario, but at the cost of reduced traction and increased startup. This causes Luigi to skid as he moves, and increases the risk of him falling off of a platform or colliding with an obstacle. Luigi is periodically encountered at the start of various missions after Mario has collected thirty Power Stars and clears "Bowser's Big Lava Power Party". He offers to swap places with Mario for the mission when prompted, allowing the player to temporarily control him. Clearing "Bowser's Fortified Fortress" makes Luigi permanently available. He can be swapped with Mario by entering a door beneath the stern of Starship Mario. |
Co-Star Luma |
A young Luma that can be controlled by a second player during Co-Star Mode. It cannot be moved independently: it automatically trails behind Mario[note 1] as he progresses through levels. However, using the Star Cursor, Co-Star Luma can collect far-off items (e.g. coins, 1-Up Mushrooms) and hold enemies in place. It can still perform the Spin move and collect Star Bits like Mario. Controlling Co-Star Luma does not require using a Nunchuck. |
Rideable characters
Name | Description | Locations |
---|---|---|
Yoshi |
A dinosaur-like creature with a long tongue that can be ridden by Mario. He was recruited by the Lumas to help collect Power Stars, but he became too overwhelmed and was locked within an egg by a Magikoopa. Yoshi can eat enemies and latch onto flowers by pointing at them on-screen with the Wii Remote's cursor. He can Flutter Jump to gain height and prolong his fall. Yoshi has many of the same abilities as Mario, including the Spin, Side Somersault, and Back-flip. When the player gets damaged, Mario falls off Yoshi and Yoshi runs off. Yoshi has a house on the starting planet of Sky Station Galaxy and refers to himself as a "space dragon". | Yoshi Star Galaxy Hightail Falls Galaxy Tall Trunk Galaxy Haunty Halls Galaxy Beat Block Galaxy Bowser Jr.'s Fearsome Fleet Starshine Beach Galaxy Sweet Mystery Galaxy Flash Black Galaxy Bowser's Galaxy Generator Twisty Trials Galaxy Grandmaster Galaxy Starship Mario |
Fluzzard |
A big bird similar to a paraglider. Mario holds onto his talons and glides with him during the Fluzzard Gliding minigame. He is spoken for by the Jibberjays. One states that Fluzzard has taken a liking to Mario. He is apparently quite shy. | Wild Glide Galaxy Fleet Glide Galaxy |
Non-playable characters
A star symbol (★) denotes a character that was not in the first Super Mario Galaxy.
Name | Description | Locations |
---|---|---|
Baby Luma |
Mario's traveling companion – a young Luma who resides under his cap. He grants Mario the ability to Spin and travel through space. Mario first encounters him collapsed on a road leading to Peach's Castle and he immediately takes a liking to him. At the end of the game, Baby Luma keeps his cap as a memento. | All galaxies |
Princess Peach |
The ruler of the Mushroom Kingdom. She invites Mario to her castle to watch the shooting stars fall from the sky. However, upon arriving, he finds her in Bowser's grasp. She is whisked away to the center of the universe. The game follows Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five 1-Up Mushrooms, even when the player is controlling Luigi. Lubba refers to Peach as Mario's "special one". | Bowser's Galaxy Generator |
Lubba ★ |
A portly, wisecracking Luma. He is the leader of a band of young Lumas who travel through space on a starship that they built themselves. As an innocent bystander to Bowser's galactic conquests, Lubba's ship was damaged by meteorites. This causes several of his Lumas to become lost in space and the ship to lose its source of energy – the Power Stars. Lubba cuts a deal with Mario after he is rescued by some of his Lumas: if he collects Power Stars for him, he allows Mario to use his ship and take him to rescue Princess Peach. Once in agreement, Lubba turns the starship into Mario's image and starts to affectionately call him "captain". Lubba reacts to the player's actions in-game even though he remains on Starship Mario. For example, if the player is having a difficult time completing a course, he provides words of assurance and appreciation. Lubba considers the Lumas he travels with to be his family. | Starship Mario |
Lumas |
Star children that make their home on Starship Mario. Lumas appear trapped in several galaxies. Freeing them enables Mario to progress through the level. They otherwise appear in missions in order to help Mario, either by transforming into Launch Stars, directing him towards the right path, or giving him tips on progression. Lumas become celestial bodies when they grow up, and which ones they become is dependent on their color. They eat Star Bits and squeal with delight when fed via the Star Cursor. The Lumas encountered at the start of the game are already familiar with Mario. | Sky Station Galaxy Yoshi Star Galaxy Spin-Dig Galaxy Cosmic Cove Galaxy Bowser's Lava Lair Bowser's Gravity Gauntlet Space Storm Galaxy Clockwork Ruins Galaxy Bowser's Galaxy Generator Starship Mario |
Giant Lumas ★ |
Enormous Lumas. Unlike normal-sized Lumas, these ones do not twirl if spun against and speak at a slightly lower octave. While Lumas can be many different colors, the Giant Lumas are all yellow. | Supermassive Galaxy |
Hungry Lumas |
Big, voracious Lumas that can be encountered on the world map. They transform into galaxies when fed a specified number of Star Bits. Hungry Lumas that only eat coinage can be encountered in levels and transform into new planets if fed a specified amount of coins. These new planets always give Mario access to a hidden Power Star. | Fluffy Bluff Galaxy Puzzle Plank Galaxy Hightail Falls Galaxy Cosmic Cove Galaxy Cloudy Court Galaxy Clockwork Ruins Galaxy Battle Belt Galaxy Starship Mario |
Lumalees |
Big Lumas that run the Luma Shops. One typically proceeds a boss encounter and transforms into a Mushroom of choice in exchange for thirty Star Bits. A pair of Lumalees live inside Starship Mario's left ear. One transforms into a Chance Cube if fed thirty Star Bits. The other transforms into five if fed one-hundred coins. | Spin-Dig Galaxy Puzzle Plank Galaxy Boulder Bowl Galaxy Freezy Flake Galaxy Bowser Jr.'s Fiery Flotilla Flipsville Galaxy Slipsand Galaxy Shiverburn Galaxy Battle Belt Galaxy Boss Blitz Galaxy Starship Mario |
Tip Network ★ |
A talking television monitor that provides brief tutorials when prompted. It typically appears in difficult parts of a galaxy. | All galaxies |
Toad Brigade Captain |
The captain of the Toad Brigade – a five-member team of Toads on a quest to help find Princess Peach. This Red Toad self-designated himself as the brigade captain. Though cowardly, he sometimes puts himself into dangerous situations out in the field and pushes himself farther than his teammates. Comments made by some of the other Toads indicate they believe his position as the leader is not untenable and that he can be quite lazy. | Fluffy Bluff Galaxy Flip-Swap Galaxy Rightside Down Galaxy Boulder Bowl Galaxy Bowser's Lava Lair Flipsville Galaxy Bowser Jr.'s Boom Bunker Battle Belt Galaxy Slimy Spring Galaxy Rolling Coaster Galaxy Grandmaster Galaxy Starship Mario |
Banktoad |
A member of the Toad Brigade who sets up a bank for Star Bits on the Starship Mario. He gives Mario 1-Up Mushrooms in exchange for storing Star Bits. When out on missions with their brigade, he typically is equipped with a pickaxe. | Fluffy Bluff Galaxy Flip-Swap Galaxy Rightside Down Galaxy Boulder Bowl Galaxy Bowser's Lava Lair Flipsville Galaxy Bowser Jr.'s Boom Bunker Rolling Coaster Galaxy Grandmaster Galaxy Starship Mario |
Mailtoad |
A member of the Toad Brigade who runs a postal service on the Starship Mario. He delivers mail for Mario, Luigi, and the baby Luma. He can be prompted to view all letters previously received. | Fluffy Bluff Galaxy Flip-Swap Galaxy Rightside Down Galaxy Boulder Bowl Galaxy Bowser's Lava Lair Flipsville Galaxy Bowser Jr.'s Boom Bunker Battle Belt Galaxy Rolling Coaster Galaxy Grandmaster Galaxy Starship Mario |
Blue Toad |
A knowledgeable member of the Toad Brigade. He provides words of advice and tips on progression to Mario when prompted. He cannot see well without his glasses. | Fluffy Bluff Galaxy Flip-Swap Galaxy Rightside Down Galaxy Boulder Bowl Galaxy Bowser's Lava Lair Flipsville Galaxy Bowser Jr.'s Boom Bunker Rolling Coaster Galaxy Grandmaster Galaxy Starship Mario |
Yellow Toad |
A very sleepy member of the Toad Brigade. He is typically found sleeping or wishing to be home when out in the field. | Fluffy Bluff Galaxy Flip-Swap Galaxy Rightside Down Galaxy Boulder Bowl Galaxy Bowser's Lava Lair Flipsville Galaxy Bowser Jr.'s Boom Bunker Battle Belt Galaxy Rolling Coaster Galaxy Grandmaster Galaxy Starship Mario |
The Chimp ★ |
A conceited monkey who considers himself the "best in the universe". He recognizes Mario as his greatest rival and periodically challenges him to a contest via mail. The Chimp is the host of the skating minigame and the 10,000-point jumping challenge. He expresses his admiration for Mario and awards him with a Power Star if he beats his high-score in either. | Fluffy Bluff Galaxy Freezy Flake Galaxy Honeyhop Galaxy Shiverburn Galaxy Melty Monster Galaxy Slimy Spring Galaxy |
Star Bunnies |
Spacefaring rabbits that like to play. They teach Mario how to use his spin ability after jumping to gain extra height. A community of rabbits live on Freezy Flake Galaxy, where at least one is seen living in a miniature log cabin. They often end their sentences with "boiyoing" and sport Toad-like vests. | Flip-Swap Galaxy Cosmic Cove Galaxy Freezy Flake Galaxy Flip-Out Galaxy Starship Mario |
Gearmos |
Maintenance robots with an obsession for orderliness. They run a facility that destroys Chomps and teach the player how to make the most out of their spring form. An overworked individual hosts the crate burning minigame. There are Gold and Silver Gearmos who give Mario a Power Star in exchange for bringing them a Goomba and Spiky Topman, respectively. | Rightside Down Galaxy Boulder Bowl Galaxy Tall Trunk Galaxy Chompworks Galaxy Space Storm Galaxy Upside Dizzy Galaxy Starship Mario |
Penguins |
Carefree, flightless birds who love swimming. They share swimming techniques with Mario when prompted. Most penguins are young birds that are a little shorter than Mario, but the two adults in the game – Penguru and Coach – tower over him. | Cosmic Cove Galaxy Starship Mario |
Penguru |
A knowledgeable, elderly penguin. He shares cryptic hints on level progression when prompted. | Hightail Falls Galaxy Cosmic Cove Galaxy |
Coach |
A big penguin that teaches young birds how to swim. During the "Exploring the Cosmic Cavern" mission, he keeps watch over a trapped Luma while his students search for a key to free it. He has a kind and paternal disposition. | Cosmic Cove Galaxy |
Jibberjays ★ |
Excitable birds that host the Fluzzard Gliding minigame. One of the orange Jibberjays gives Mario a tutorial on how to fly with Fluzzard. They recognize Mario as their leader if he out-glides the competitive black Jibberjay, who periodically challenges him to a race via postage. | Wild Glide Galaxy Fleet Glide Galaxy Starship Mario |
Honeybees |
Bee people in search of Power Stars for their queen. They teach the player how to use their bee form. They award Mario with a "Certificate of Commendation" for locating the hidden Power Star in Honeybloom Galaxy. | Honeybloom Galaxy Honeyhop Galaxy Starship Mario |
Queen Bee |
The ruler of the Honeybees and Honeyhop Galaxy. She mistakes Mario for a new bee, even if he is not in his bee form, and ask him to take care of an "itchiness" for her. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size. | Honeyhop Galaxy |
Whittles ★ |
Wise wood people similar to kodama. They teach Mario how to use his cloud form, the Dash Pepper, and the Blimp Fruit. The giant tree of Tall Trunk Galaxy is sacred to them. A Whittle with an oblong head has some position of authority. It recognizes Mario's bravery with a Power Star if he ventures down Tall Trunk's Big Slide. | Fluffy Bluff Galaxy Hightail Falls Galaxy Tall Trunk Galaxy Clockwork Ruins Galaxy Starship Mario |
Bill Board |
A talking board that calls out to Mario and teaches him how to use the Star Ball. | Rolling Masterpiece Galaxy Battle Belt Galaxy |
Piantas ★ |
Cheerful mountain people that wear grass skirts and grow palms from their heads. During the Strongest Pianta Competition, some individuals toss Mario to great heights if approached. A green Pianta runs a leaf raft shop and allows Mario to use it. | Starshine Beach Galaxy |
Bob-omb Buddies ★ |
Friendly Bob-ombs that lack fuses. Their Power Star was stolen by the Whomp King. They affectionately refer to Mario as "'stache man" and at least one seems to recognize him. The Bob-omb Buddy who boards Starship Mario speaks of a mythical world prior to the final showdown with Bowser. | Throwback Galaxy Starship Mario |
Rosalina |
A mysterious woman who serves as the guardian of the cosmos. She travels through space via the Comet Observatory, a vessel she built for the Lumas. Her observatory is encountered before reaching the center of the universe, where Bowser's Galaxy Generator is attempting to consume it. The baby Luma considers Rosalina to be his mother and she periodically sends letters containing fifty Star Bits to him throughout the course of the game. When encountered in-person, she already knows who Mario is and Lubba mentions having met her before. It is revealed towards the end of the game that she is the narrator of its story. Rosalina appears at the very end of Grandmaster Galaxy, where she gives Mario the final Power Star. | Grandmaster Galaxy Starship Mario |
Cosmic Spirit ★ |
An entity in the form of Rosalina. It appears in a galaxy if Mario loses a significant amount of lives and offers to "guide" him to the Power Star. Agreeing causes it to take control of Mario's body and progress through the level. The player can press on the Wii Remote to regain control of Mario at any point. The cost of using the Cosmic Spirit is that the Power Star of the level is replaced with a Bronze Star. While this star does contribute to the total amount of accumulated stars, it prevents the player from unlocking the final level, Grandmaster Galaxy. To access it requires the player to complete every level without the Cosmic Spirit. | Sky Station Galaxy Fluffy Bluff Galaxy Flip-Swap Galaxy Bowser Jr.'s Fiery Flotilla Hightail Falls Galaxy Boulder Bowl Galaxy Tall Trunk Galaxy Haunty Halls Galaxy Supermassive Galaxy Flipsville Galaxy Chompworks Galaxy Slipsand Galaxy Melty Monster Galaxy Battle Belt Galaxy Mario Squared Galaxy Rolling Coaster Galaxy Twisty Trials Galaxy Stone Cyclone Galaxy Boss Blitz Galaxy Flip-Out Galaxy |
- ^ Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi while the player is controlling him.
Enemies
New enemies
Name | Description | Locations | Possible spoils |
---|---|---|---|
Bee Eater |
Variants of the rubbery bulb plant with protractible spines. When in proximity to Mario,[note 1] their spines extend and they sling their bulbs towards him. Some Bee Eaters are rooted upside-down. | Honeybloom Galaxy | Indestructible |
Big Paragoomba |
Giant Paragoombas that float back-and-forth. Spinning into them leaves them upside-down and dazed, with their wings fallen off. Kicking them in this state defeats them. If left undisturbed, they right themselves and behave as Giant Goombas. | Supermassive Galaxy | ×7 ×1 |
Choppah |
Helmeted creatures that hover in midair. They fly in set horizontal or vertical trajectories. Mario cannot defeat them himself and making contact damages him, but Yoshi can eat them. Shooting one with a Star Bit stuns it in-place for three seconds. | Honeybloom Galaxy Sweet Mystery Galaxy Honeyhop Galaxy Flip-Out Galaxy Grandmaster Galaxy |
×3 |
Cosmic Clone |
Dark entities in the form of Mario. They appear in sections of galaxies and trail Mario, mimicking his every move and positioning. Crossing paths with a Cosmic Clone causes damage to Mario and makes the clone disappear. Cosmic Clones continuously emerge from a small rupture of shadow in an area. Completing a necessary objective (i.e. activating all Flipswitch Panels) in the area closes the rupture and defeats all of the clones at once. | Sky Station Galaxy Spin-Dig Galaxy Fluffy Bluff Galaxy Puzzle Plank Galaxy Cloudy Court Galaxy Haunty Halls Galaxy Chompworks Galaxy Mario Squared Galaxy Flip-Out Galaxy |
×3 |
Digga |
Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a Spin Drill defeats them. Digga-Leg expels Diggas from its head during its boss fight. | Spin-Dig Galaxy | ×1 |
Electric Pressure |
Suspended electroshock devices that discharge balls of electricity from their nozzles. The balls slowly trail after Mario and electrocute him on contact. | Space Storm Galaxy | Indestructible |
Elite Octoomba |
Strong Octoombas that fire two consecutive rocks from their siphon. Though they sidestep back-and-forth along set paths, they turn to face Mario as he moves. If the first rock misses, the second one may strike him if he does not keep moving. | Sky Station Galaxy Fluffy Bluff Galaxy Boulder Bowl Galaxy Cloudy Court Galaxy Honeyhop Galaxy Shiverburn Galaxy Clockwork Ruins Galaxy |
×1 ×3 |
Fizzlit |
Amorphous creatures that bounce around Mario. They periodically halt and flatten themselves into yellow pubbles which discharge electricity. They cannot be harmed in this state, and direct contact electrocutes Mario. Yoshi is forced back into his egg if he attempts to eat a Fizzlit in this state. | Cosmic Cove Galaxy Bowser Jr.'s Fearsome Fleet Space Storm Galaxy Bowser Jr.'s Boom Bunker |
×1 ×3 |
Flaptack |
Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground. | Fluffy Bluff Galaxy Cloudy Court Galaxy Flash Black Galaxy |
×1 ×3 |
Flomp |
Suspended stone platforms. They rapidly spin for one second in three second intervals. If Mario is on top of a Flomp when it spins, he falls through it. They appear in pairs or more. | Bowser's Lava Lair Grandmaster Galaxy |
Indestructible |
Flower Mimic |
Hovering flowers which can be boarded like platforms. When idle, they look like broad, pink flowers. When Mario stands on one, a white rim protrudes from the edges of the flower and snaps shut after three seconds. Mario is damaged if he is on top of it when it closes. | Honeybloom Galaxy Honeyhop Galaxy |
Indestructible |
Gummit |
Creatures like the smackable moles in the Whac-A-Mole arcade game. They appear during The Chimp's Skating Challenge. During the challenge, they periodically pop out of holes in the ice. Mario accumulates points by skating into Gummits and kicking them. | Freezy Flake Galaxy Shiverburn Galaxy |
10 pts. |
Golden Gummit |
Gold Gummits. They appear in fewer numbers and retreat down their holes faster than the other Gummits. | Freezy Flake Galaxy Shiverburn Galaxy |
50 pts. |
Kleptoad |
Frogs that pop out of the ground indefinitely. They carry coins and Silver Stars in bubbles above their heads. | Hightail Falls Galaxy | ×1 ×1 |
Magmaargh |
Enormous Blarggs submerged in lava. They idly lie deep in lava with only their eyes, nostrils, and ears exposed like hippopotamuses. When in proximity to Mario, they burst to the surface with their jaws open wide and slam their faces forward to strike him. Direct contact burns Mario. They can phase through solid platforms. | Fleet Glide Galaxy Melty Monster Galaxy |
Indestructible |
Magmaw |
Small Magmaarghs that endlessly shuffle through lava. They can pass through solid platforms. | Melty Monster Galaxy | Indestructible |
Mattermouth |
Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction. | Bowser's Lava Lair Haunty Halls Galaxy |
Indestructible |
Octoboo |
Ghostly Octoombas that hover in set paths. They appear in groups, usually hovering in a circular path, but in some instances they hover in continuous paths. Making direct contact damages Mario. Spinning into Octoombas makes them safely permiable for one second. | Haunty Halls Galaxy Boo Moon Galaxy Flash Black Galaxy |
Indestructible |
File:Whimp.png Pattan |
Diminutive Whomps. They appear in groups of three or five and rush down Mario. When close, they fling themselves face first to strike him. A successful strike damages Mario. They fall apart after attacking. The Whomp King summons them during his boss fight. | Throwback Galaxy | None |
Pinhead |
Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his rock form. They typically sit in groups of six. | Boulder Bowl Galaxy Melty Monster Galaxy |
×3 100 pts. |
Prickly Piranha Plant |
A Spiny Piranha Plant with additional spines on its head. The spines damage Mario on contact and prevent its body from direct harm. Spinning a rubbery bulb plant into it defeats it. There is only one in the game. | Sky Station Galaxy | ×1 |
Pupdozer |
Squat dinosaur creatures. Their backs are covered in spikes that protect them from harm and damages Mario on contact. Their bellies are unguarded: Ground-Pounding through a grate while a Pupdozer is above it defeats it. | Flipsville Galaxy | ×1 |
Rhomp |
Rolling stone beings. A rolling Rhomp flattens Mario and completely depletes his life meter. | Slipsand Galaxy | Indestructible |
Silver Chomp |
Chomps with crazed eyes. They home-in on Mario. Contact damages Mario. They can only be defeated by spinning rubbery bulb plants into them, or by knocking them into bottomless pits. | Rolling Masterpiece Galaxy Slipsand Galaxy Battle Belt Galaxy |
×10 |
Smeech |
Winged creatures. They quickly fly away from Mario if approached by him. If approached by Yoshi, they will pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating fruits. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it. | Yoshi Star Galaxy Hightail Falls Galaxy Haunty Halls Galaxy Starshine Beach Galaxy Sweet Mystery Galaxy |
×1 ×3 |
Snoodle |
Benthic creatures that look like the giant tube worm. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from Green Shells, but they are defeatable through typical means as well (i.e. spin, or thrown projectile). | Cosmic Cove Galaxy Slimy Spring Galaxy |
×3 |
Spiky Gummit |
Gummits covered in spikes. Making contact does not damage Mario, but it causes knockback that costs Mario at least one second of time in The Chimp's Skating Challenge. | Freezy Flake Galaxy Shiverburn Galaxy |
Indestructible |
Swaphopper |
Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the gravitational plane using Arrow Switches alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away. | Rightside Down Galaxy Upside Dizzy Galaxy Battle Belt Galaxy |
×1 |
Tongari |
Slow-moving turbo snail enemies. They move in unilateral directions. Some can be found outside of water on ceilings and walls. | Starshine Beach Galaxy Boo Moon Galaxy |
Indestructible |
Twirlip |
Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed. | Spin-Dig Galaxy Flipsville Galaxy Starshine Beach Galaxy |
×1 ×3 |
Returning enemies
A star symbol (★) denotes a character that was not in the first Super Mario Galaxy.
Name | Description | Locations | Possible spoils |
---|---|---|---|
Amp |
Magnetic orbs with smiling faces. They discharge electricity and shock Mario on contact. They move in a fixed direction, typically in a circular pattern. | Sky Station Galaxy Spin-Dig Galaxy Space Storm Galaxy |
Indestructible |
Banzai Bill |
Giant, slow-moving missiles with sharkmouths. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. | Sky Station Galaxy Bowser Jr.'s Fearsome Fleet Fleet Glide Galaxy Bowser's Galaxy Generator |
None |
Bat |
Winged creatures that roost in caves and swoop down to attack Mario. They fly-in-place and cackle when they make successful strikes. Bats can be defeated with a spin or stomp. | Fleet Glide Galaxy Slimy Spring Galaxy |
×1 ×3 |
Big Amp |
Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces. | Space Storm Galaxy | Indestructible |
Big Thwomp ★ |
Enormous Thwomps. The pair found in the game are close enough to be Wall Jumped between. | Supermassive Galaxy | Indestructible |
Big Wiggler ★ |
Giant Wigglers. They are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid. | Supermassive Galaxy | Indestructible |
Blooper |
White squids. They swim erratically when approached by Mario in an attempt to strike him. They can be defeated with a spin or a projectile Green Shell. Bloopers release a cloud of ink when defeated. | Starshine Beach Galaxy | ×3 |
Bob-omb |
Walking bombs that look like wind-up toys. There are two varieties: Bob-ombs that actively pursue Mario until they explode and legless bombs than can be picked up and thrown. The legless variety can be used to destroy cages and enemies. Jumping on a walking Bob-omb causes its legs to retract and become this second variant. | Rolling Masterpiece Galaxy Space Storm Galaxy Rolling Coaster Galaxy |
None |
Bomb Boo |
Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it in circles, like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and explodes in his face. Bomb Boos are conjured by Bouldergeist and can be used to destroy the boss's stone armor. | Boss Blitz Galaxy | None |
Bomp |
Large, moving stones that shift in-and-out of crevices found on walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on. | Fluffy Bluff Galaxy Throwback Galaxy |
Indestructible |
Boo |
Round ghosts with long tongues. They pursue Mario when his back is turned towards them. If Mario looks directly at Boos, they sheepishly shield their their eyes and stop moving. Spinning them causes them to shift their position and forces them to phase through nearby walls, but they cannot be damaged this way. Boos are only weak to beacons of light. Some can be found underwater. Mario can transform into one via the Boo Mushroom. | Haunty Halls Galaxy Boo Moon Galaxy Battle Belt Galaxy Slimy Spring Galaxy |
×1 |
Boomerang Bro ★ |
Hammer Bros. relatives that wield boomerangs. The boomerangs can be swallowed by Yoshi and spitted out as a projectile. | Bowser Jr.'s Boom Bunker Bowser's Galaxy Generator Grandmaster Galaxy |
×1 ×3 |
Boulder |
Giant, rolling rocks. They are composed of cragged stones with a red gem in their centers. Boulders roll around in circles, damaging Mario on contact. Striking them in their red gem with a spin destroys them. | Boulder Bowl Galaxy | ×7 |
Bowser Statue ★ |
Stone statues of Bowser. Most statues are inanimate objects that contain items, but a few have glowing eyes and shoot beams of energy that damage Mario on contact. | Bowser's Lava Lair | Indestructible |
Bullet Bill |
Angry-looking bullets fired from Bill Blasters. They normally fly in a straight line, but most can change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Yoshi cannot swallow Bullet Bills, but he can hold them in his mouth and fire them. The Bullet Bill explodes and damages Mario if held in Yoshi's mouth for too long. | Bowser Jr.'s Fearsome Fleet Fleet Glide Galaxy Bowser Jr.'s Boom Bunker Bowser's Galaxy Generator Grandmaster Galaxy |
None |
Cannonball |
Round ammunition shot from enemy cannons. They maintain a straight, horizontal trajectory and move relatively slowly. They burst when they make contact with Mario. | Fleet Glide Galaxy | None |
Cheep Cheep |
Pudgy red fish that swim through water. In 2D areas, they swim underwater in set trajectories. In 3D areas, they swim at the surface. | Cosmic Cove Galaxy Starshine Beach Galaxy Bowser's Gravity Gauntlet |
×1 ×3 |
Chomp |
Toothy, metal monsters that roll in a set trajectory. A Chomp breaks when they make contact with an unmovable obstacle or another Chomp. There are diminishing returns with Chomps: if Mario stays in an area where Chomps are continuously breaking, they will drop fewer Star Bits each time and eventually stop all together. Chomps bark like dogs when in close proximity. | Flip-Swap Galaxy Rightside Down Galaxy Boulder Bowl Galaxy Flipsville Galaxy Chompworks Galaxy |
×7 |
Clampy |
A giant clam that periodically opens and shuts its valves. Items are found within them. Snapping shut with Mario inside damages him. | Starshine Beach Galaxy | Indestructible |
Cluckboom |
Red Coo Coos that lay explosive eggs. They fly in a continuous set path, fluttering back-and-forth. They fall to the ground if shot at with Star Bits, which leaves them dazed and open to attack. | Slipsand Galaxy | ×1 ×3 |
Crabber (red) |
Aggressive, sidestepping crabs. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Red Crabbers directly move in to attack Mario, but move slowly. | Boulder Bowl Galaxy Starshine Beach Galaxy Battle Belt Galaxy |
×3 |
Crabber (turquoise) |
Evasive Crabbers that frantically scuttle away from Mario. They bury themselves underground in an attempt to escape and resurface seconds after. | Boulder Bowl Galaxy Battle Belt Galaxy |
×1 |
Dry Bones |
Undead Koopa Troopas. They chase down and tackle Mario on sight. Damaging a Dry Bones causes it to crumble into a pile of bones, but it is reanimated after a few seconds. There are only permenetly when lured into lava. | Bowser Jr.'s Fiery Flotilla Bowser's Lava Lair Bowser's Gravity Gauntlet Slipsand Galaxy Bowser Jr.'s Boom Bunker Bowser's Galaxy Generator |
×3 |
Fire Pressure |
Mounted flamethrowers that periodically shoot balls of flame. The flames are expelled in set intervals that can be timed. | Bowser's Galaxy Generator | Indestructible |
Flipbug |
Skittish beetles. When Mario is in close proximity, they cowardly try to fly away before tiring out and falling to the ground, flailing helplessly. If spotted in his bee form, they aggressively pursue him. | Yoshi Star Galaxy Puzzle Plank Galaxy Tall Trunk Galaxy Honeyhop Galaxy |
×1 ×3 |
Floating Mine |
Spiked bombs suspended in mid-air. They are usually fixed in one spot, but some move in vertical and horizontal trajectories in a few galaxies. Making contact with a mine causes it to explode in Mario's face, causing damage. They can be destroyed by shooting them with a Star Bit. | Bowser Jr.'s Fearsome Fleet Bowser Jr.'s Boom Bunker Flash Black Galaxy Slimy Spring Galaxy Grandmaster Galaxy |
×3 |
Floating Mine (underwater) |
Naval mines that have eyes. They keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. | Cosmic Cove Galaxy | None |
Fuzzy ★ |
Black, furry creatures. They are obstacles that move along suspended treaded paths. | Honeybloom Galaxy Flipsville Galaxy |
×3 |
Giant Goomba |
Giant Goombas. They are too large to be stomped. They can only be defeated with a spin and a kick. Big Paragoombas become Giant Goombas if they recover from being dazed. | Supermassive Galaxy | ×7 |
Giant Koopa ★ |
Giant Koopa Troopas. Striking them with a Spin Drill defeats them. They are not vulnerable to being stomped and do not retract into their shells. | Supermassive Galaxy | ×1 |
Gold Chomp |
A rolling Chomp made of gold. | Chompworks Galaxy | ×1 |
Goomba |
Squat mushroom beings that rushdown Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Paragoombas and Jack O'Goombas become these if not fully defeated. The Gold Gearmo asks Mario to lure one to her so she can keep it as a pet. | Sky Station Galaxy Yoshi Star Galaxy Spin-Dig Galaxy Fluffy Bluff Galaxy Flip-Swap Galaxy Rightside Down Galaxy Boulder Bowl Galaxy Cosmic Cove Galaxy Honeybloom Galaxy Tall Trunk Galaxy Cloudy Court Galaxy Haunty Halls Galaxy Freezy Flake Galaxy Rolling Masterpiece Galaxy Beat Block Galaxy Bowser's Gravity Gauntlet Boo Moon Galaxy Upside Dizzy Galaxy Throwback Galaxy Battle Belt Galaxy Flash Black Galaxy Slimy Spring Galaxy |
×1 ×3 |
Goombeetle |
Goombas in metal helmets. The helmets protect them from being stomped. Spinning ito them makes them fall upside down. They can be defeated in this state. | Bowser Jr.'s Fiery Flotilla Beat Block Galaxy Chompworks Galaxy |
×1 |
Grinder ★ |
Big saw blades. They damage Mario on contact and destroy wooden platforms. | Puzzle Plank Galaxy Rolling Masterpiece Galaxy |
Indestructible |
Gringill |
Giant eels. They nestle in caves and swim in open waters with snapping jaws. Nesting Gringills snap at Mario if he approaches the mouth of their caves. They can only be defeated with projectile shells. | Cosmic Cove Galaxy Slimy Spring Galaxy |
×7 |
Gringill (big) |
Enormous Gringills found in underwater caves. They bite Mario if he approaches the mouth of their caves. | Starshine Beach Galaxy | ×1 |
Hammer Bro ★ |
Helmeted Koopas that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack. | Bowser's Lava Lair Bowser Jr.'s Fearsome Fleet Bowser's Galaxy Generator Grandmaster Galaxy |
×1 ×3 |
Jack O'Goomba |
Slow-moving Goombas wearing jack o'lanterns. They periodically leave blue flames behind them that damage Mario on contact. Jack O'Goombas can be defeated in one hit with a Ground-Pound. Spinning into one breaks the pumpkin and turns it into a regular Goomba. | Haunty Halls Galaxy Boo Moon Galaxy Clockwork Ruins Galaxy Battle Belt Galaxy Flash Black Galaxy |
×1 ×1 |
Jammyfish |
Jellyfish creatures that idly swim in set trajectory. They damage Mario on contact, but do not actively pursue him. | Cosmic Cove Galaxy | ×1 |
Jellyfish |
An adult Jammyfish that electrocutes Mario on contact. It idly pulsates in-place and emits a low, otherworldly sound. Jellyfish can be defeated by throwing two shells at them. The first strike turns it green, but its behavior does not chang. | Cosmic Cove Galaxy | ×1 |
File:SMG Sentry Beam model.png Jump Beamer |
Spring-like robots that discharge circular shockwaves. One can be used as a spring after jumping on its head, allowing Mario to reach great heights. | Space Storm Galaxy | None |
Koopa Troopa |
Green-shelled turtles. They walk back-and-forth in a straight line. When jumped on, they retreat into their shells. Mario can pick one up and use it as a projectile or as an aide for swimming. | Cosmic Cove Galaxy | ×1 |
Lakitu ★ |
Cloud-riding Koopas. They closely follow Mario and toss Spiny Eggs at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound. | Yoshi Star Galaxy Starshine Beach Galaxy |
×3 |
Lava Bubble (blue) |
Floating drops of lava that propel themselves towards Mario. They appear during the boss battle with King Kaliente. They can only be defeated by shooting them with a Star Bit and otherwise burn out on their own. | Boss Blitz Galaxy | None |
Lava Bubble (red) ★ |
Lava Bubbles that act as obstacles. They appear between gaps in platforms that cover lava. | Bowser's Lava Lair Bowser's Gravity Gauntlet Melty Monster Galaxy |
Indestructible |
Li'l Brr |
Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked. | Cosmic Cove Galaxy Freezy Flake Galaxy Battle Belt Galaxy |
×1 |
Li'l Cinder |
Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite. | Bowser's Lava Lair Freezy Flake Galaxy Melty Monster Galaxy Battle Belt Galaxy Mario Squared Galaxy |
×1 |
Magikoopa |
Robed Koopas that can teleport. They can summon small enemies or shoot magical projectiles at Mario with their wand. Shooting a Magikoopa with a Star Bit does not daze it, but it does make it stall. | Yoshi Star Galaxy Bowser Jr.'s Fiery Flotilla Bowser's Lava Lair Bowser's Gravity Gauntlet Slipsand Galaxy Bowser's Galaxy Generator |
×1 |
Mandibug |
Large stink bug creatures. They quickly charge towards Mario in a straight line after making visual contact, snapping at him with their mandibles. They can be defeated by Ground-Pounding their abdomens. Mandibugs cower in fear if Mario stands on their back but eventually shake him off. | Puzzle Plank Galaxy | ×1 |
Mega Boo |
Giant Boos. They appear once Mario crosses a specific corridor and slowly follow him. They cannot be defeated. | Haunty Halls Galaxy | Indestructible |
Meteor |
Fiery space rocks. They typically appear raining from the sky. | Hightail Falls Galaxy Shiverburn Galaxy |
None |
Micro Mecha-Bowser |
Mechanical Koopas that breath fire. They can only be defeated with a Ground-Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack. | Cosmic Cove Galaxy Flipsville Galaxy |
×1 |
Mini Goomba |
Diminutive and weak Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can can be defeated with a single spin. | Sky Station Galaxy Bowser Jr.'s Fiery Flotilla Cloudy Court Galaxy Battle Belt Galaxy Rolling Coaster Galaxy |
×1 |
Mini Wanwan |
Small Chomps that roll in circles. Mini Wanwans cannot be damaged directly: they are only defeated if a rubbery bulb plant is spun into them. | Sky Station Galaxy Chompworks Galaxy |
×3 ×1 |
Octoguy |
Small Octoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him from their siphons. They often appear in large groups. | Boulder Bowl Galaxy Honeyhop Galaxy Shiverburn Galaxy |
×1 ×3 |
Octoomba |
Goomba-like octopus aliens. They sidestep back-and-forth along a set back and keep their eyes locked onto Mario when he is nearby. If in close proximity, they fire a single rock from their siphons. | Sky Station Galaxy Yoshi Star Galaxy Fluffy Bluff Galaxy Flip-Swap Galaxy Puzzle Plank Galaxy Beat Block Galaxy Flipsville Galaxy Chompworks Galaxy Honeyhop Galaxy Shiverburn Galaxy Melty Monster Galaxy Clockwork Ruins Galaxy Flash Black Galaxy Bowser's Galaxy Generator Stone Cyclone Galaxy |
×1 ×3 |
Ota Rock |
Large, stationary aliens that hide in barrels. They shoot coconuts[note 2] and flaming rocks at Mario from their siphons. The coconuts can be deflected back at them if spun against. Ota Rocks are always found in pairs or more. | Shiverburn Galaxy Grandmaster Galaxy |
None |
Paragoomba ★ |
Winged Goombas. They fly back-and-forth in set trajectories. Spinning one causes its wings to fall off and reverts it back to a normal Goomba. | Sky Station Galaxy Yoshi Star Galaxy Spin-Dig Galaxy Rightside Down Galaxy Hightail Falls Galaxy Cosmic Cove Galaxy Tall Trunk Galaxy Cloudy Court Galaxy Chompworks Galaxy Upside Dizzy Galaxy Throwback Galaxy Flash Black Galaxy Slimy Spring Galaxy Grandmaster Galaxy |
×1 ×3 ×1 |
Petapeta |
Sandal-wearing sack creatures that turn invisible when moving. Petapetas are harmless, but can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps. | Starshine Beach Galaxy | ×20 |
Piranha Plant |
Carnivorous plants that lunge out at Mario with snapping jaws if approached. They scoffingly laugh if they make a successful bite. Sproutle Vines sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached. | Sky Station Galaxy Yoshi Star Galaxy Spin-Dig Galaxy Fluffy Bluff Galaxy Tall Trunk Galaxy Honeyhop Galaxy Throwback Galaxy |
×1 ×3 ×1 |
Pokey Head |
Disembodied Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping after them. A Pokey Head gleefully bounces in-place if it successfully strikes Mario. | Slipsand Galaxy | ×1 ×3 |
Prickly plant |
Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or rubbery bulb plant. They can be eaten by Yoshi. | Yoshi Star Galaxy Boulder Bowl Galaxy Cosmic Cove Galaxy Tall Trunk Galaxy Cloudy Court Galaxy Slipsand Galaxy Melty Monster Galaxy Boss Blitz Galaxy |
×3 ×1 |
Ring Beamer |
Domed machines covered in spikes that emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means. Unlike Ball Beamers, attempting to jump on Ring Beamers damages him. | Shiverburn Galaxy Grandmaster Galaxy |
Indestructible |
Sentry Beam |
Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of them temporarily prevent it from firing. They follow Mario's position when he is close. | Mario Squared Galaxy Grandmaster Galaxy |
Indestructible |
Skeeter ★ |
Insect enemies that look like water striders. They skim on the surface on the water and make short bursts of movement by contracting their legs. | Cosmic Cove Galaxy Starshine Beach Galaxy Throwback Galaxy |
×1 ×3 |
Slurple |
Leech-like parasites. They latch onto Mario and gradually deplete life meter. Slurples are easily disposed of with a spin. | Puzzle Plank Galaxy Upside Dizzy Galaxy |
×1 |
Spiny ★ |
Stout Koopas with spikes on their carrapaces. The spikes protect them from being jumped on and damage Mario on contact. They charge towards him if he is in proximity. Yoshi cannot swallow Spinies, but he can shoot them out as projectile Spiny Eggs. | Yoshi Star Galaxy Tall Trunk Galaxy Starshine Beach Galaxy |
×1 |
Spiny Cheep Cheep |
Cheep Cheeps that look like pufferfish. They protract their spines and charge towards Mario on sight. | Cosmic Cove Galaxy | ×7 |
Spiny Egg ★ |
The retracted form of Spinies. They are tossed by Lakitus and spit out as projectiles by Yoshi. Direct contact damages Mario. | Yoshi Star Galaxy Starshine Beach Galaxy |
None |
Spiny Piranha Plant |
Giant Piranha Plants that forcefully slam their heads into the ground. They can be defeated by jumping on their heads, or stunned by spinning into them. | Rightside Down Galaxy Throwback Galaxy |
×7 |
Spoing |
Spiders that hop up-and-down in-place. They stop jumping and laugh if they successfully damage Mario. | Tall Trunk Galaxy Flip-Out Galaxy |
×1 ×3 |
Sprangler |
Spiders that hang from silk. They sway back-and-forth in an attempt to strike Mario. Spranglers become briefly incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on. | Yoshi Star Galaxy Tall Trunk Galaxy |
×1 ×3 |
Spring Topman |
Green Topmen. Colliding with Mario causes him to spin out of control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis. | Space Storm Galaxy | None |
Super Piranha Plant ★ |
Giant Piranha Plants. They rest in giant pipes filled with soil. They burst from the soil in set intervals that can be timed. | Supermassive Galaxy | Indestructible |
Thwomp |
Giant, grimacing stones. They hang suspended in mid-air, but periodically slam down towards the ground with violent force. Crushing Mario completely depletes his life meter. The tops and sides of their bodies can be used as platforms and walls, respectively. | Rightside Down Galaxy Bowser Jr.'s Fiery Flotilla Space Storm Galaxy Fleet Glide Galaxy Throwback Galaxy Stone Cyclone Galaxy |
Indestructible |
Topman |
Top enemies that spin into Mario. Topmen do not directly harm him, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage him on contact. Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The Silver Gearmo asks Mario to lure her one so she can keep it as a pet. | Space Storm Galaxy | ×1 |
Topmini |
Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis. | Space Storm Galaxy | ×1 |
Tox Box |
Giant, solemn-looking boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. | Stone Cyclone Galaxy | Indestructible |
Undergrunt |
Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. They can be defeated by ground-pounding approximal earth. This forces them to the surface dazed, leaving them vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track their movements. | Battle Belt Galaxy | ×3 |
Undergrunt Gunner ★ |
Blue Undergrunts piloting hovercrafts. Each hovercraft is equipped with Bill Blaster. They can only be defeated if struck by Bullet Bills themselves. | Bowser Jr.'s Fearsome Fleet Fleet Glide Galaxy |
×5 |
Urchin |
Benthic creatures with protractible spines. They aggressively roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs. | Starshine Beach Galaxy Slimy Spring Galaxy |
×5 |
Urchin (land) |
Red Urchins only found on land. One protracts its spines and rolls towards Mario if he approaches it. They are immune to spinning or being stomped. They can only be damaged by fire and lava. | Battle Belt Galaxy | ×5 |
Water Shooter |
Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if within its trajectory and carries him with it. He is freed if he spins. | Starshine Beach Galaxy Honeyhop Galaxy Space Storm Galaxy |
Indestructible |
Whomp ★ |
Walking stone walls similar to nurikabe. When Mario is before them, they quicken their pace and slam down face first to crush him. A successful strike completely depletes Mario's life meter, costing him a life. Their attack leaves them lying on the ground and vulnerable for a few seconds. Their weak point is a cylindrical button with a ground-pound symbol on it. | Bowser's Lava Lair Bowser's Gravity Gauntlet Throwback Galaxy |
×7 |
Wiggler |
Caterpillars that amble around in circles. Performing a ground-pound on nearby earth or directly spinning one flips a Wiggler on its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It returns to its original disposition after a few seconds. Wigglers can be defeated in a single hit by ground-pounding them. | Puzzle Plank Galaxy Tall Trunk Galaxy Throwback Galaxy |
×7 |
- ^ Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.
- ^ Any mentioning of coconuts is equally applicable to watermelons, which replace all coconuts if the player accumulates 9999 Star Bits.
Bosses
Bosses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Peewee Piranha | King Lakitu | Digga-Leg | Gobblegut | ||||||||
A Piranha Plant monster with a bulbous rear. It rushes at Mario when he is in its line of sight. Its rump is its weak point, but it is protected by an egg shell. Spinning into the shell breaks it. | A giant Lakitu that can discharge lightning from his cloud. He throws Spiny Eggs at Mario and Yoshi. Firing the Spinies back at him is the only way to damage him. | A large construction robot equipped with Diggas. A glass casing under its head is its weak point: it can only be struck with the Spin Drill. It leaps to crush Mario with its feet after he lands a hit. | An earth dragon that tunnels through the ground with his jaws. Gobblegut's body is lined with vulnerable buldges that burst when spun into. Bursting every bulge defeats him. | ||||||||
Missions | Missions | Missions | Missions | ||||||||
Peewee Piranha's Temper Tantrum Peewee Piranha's Speed Run |
Spiny Control | Digga-Leg's Planet Digga-Leg's Daredevil Run |
Gobblegut's Aching Belly Fiery Flotilla Speed Run | ||||||||
Stink Bug Parent | Rollodillo | Sorbetti | Megahammer | ||||||||
A Mandibug that carries its child on its back. Both can be defeated by performing a Ground-Pound. Defeating the child enrages the parent and makes it harder to strike. | A giant armadillo creature that rolls like Rock Mario and gallops. It rapidly charges towards Mario but tires out after three rolls. Its behind is unprotected and vulnerable to strikes. | A malevolent snowman that frightens local Star Bunnies. It slowly rolls its head towards Mario and laughs with a successful hit. Its red nose is its weak point. Its movement quickens after being struck twice. | Bowser Jr.'s clown mech, equipped with Bill Blasters. It discharges electric shockwaves and has hammerheads in place of hands to crush Mario. Breaking the glass orbs on its body weakens it. | ||||||||
Missions | Missions | Missions | Missions | ||||||||
The Puzzling Picture Block | Rock and Rollodillo | Sorbetti's Chilly Reception | Bowser Jr.'s Mighty Megahammer Megahammer's Daredevil Bash | ||||||||
Glamdozer | Squizzard | Prince Pikante | Boomsday Machine | ||||||||
File:SMG2 Screenshot Slipsand Galaxy (Squizzard).png | |||||||||||
A maternal Pupdozer. She climbs back-and-over the sides of a disc-shaped planet in pursuit of Mario. Her backside is protected by spiky armor, but her belly is soft and vulnerable. After being struck once, she starts spewing balls of melting goo. | A lizard-like antlion creature sitting at the center of a sinkhole. It tosses explosive knobby balls at Mario. After being struck twice, it erects two cannons to fire balls alongside it. It can only be damaged by fireballs launched by Fire Mario. | A wagon-riding Ota Rocks that fires coconuts and enflamed rocks from his siphon. The wagon is equipped with three cannons that also shoot rocks in tandem with Prince Pikante. Spinning into the coconuts parries them back at him. | Bowser Jr.'s battle tank, piloted during his last stand. Its top is a tower equipped with Fire Bars and cannons that shoot homing electrical orbs. Its lined with vents that pull Mario towards it. Its weak point is Bowser Jr.'s glass cockpit. | ||||||||
Missions | Missions | Missions | Missions | ||||||||
Flip-Flopping in Flipsville | Squizzard's Sandy Sinkhole Squizzard's Daredevil Run |
Prince Pikante's Peppery Mood | Bowser Jr.'s Boomsday Machine Boomsday Machine Daredevil Run | ||||||||
Whomp King | Bowser | ||||||||||
The giant king of the Whomps, who stole a Power Star from the Bob-omb Buddies. When Mario is before him, he slams his body face first to crush him. His attack makes the ground quake: if Mario is on the ground when he evades the Whomp King's attack, the quake leaves him stunned in place for two seconds. Pattans are summoned during the fight. | Mario's arch-nemesis: the fire-breathing king of Koopas. Bowser is unnaturally large from ingesting Grand Stars. He fights Mario on a planetoid he dwarfs in size and attacks with an onslaught of punches, shockwaves, and fire breath. Bowser summons a storm of meteorites with a roar. Ground-Pounding them into him is the only way to damage him. | ||||||||||
Missions | Missions | ||||||||||
Return of the Whomp King | Bowser's Big Lava Power Party Breaking into Bowser's Castle Bowser's Fortified Fortress |
Secret Bosses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Bugaboom | Gobblegut (fiery) | Dino Piranha | King Kaliente | ||||||||
An enormous, winged Mandibug. It tries to bite Mario with its mandibles. Ground pounding its abdomen damages it. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies. | A fast-moving Gobblegut covered in flames. His bellyache bulges are his weak points. Once half of them burst, he moves faster and summons a rain of fireballs that leave pools of lava on his planet. | A Piranha Plant monster with a clubbed tail. It charges down Mario when he is in its line of sight. Spinning into its club slingshots it towards its head, damaging it. Its charges more quickly after the first strike. | A giant Ota Rock that dwells in lava. He shoots coconuts and flaming rocks at Mario from his siphon. Spinning into a coconut smacks it back towards him and damages him. He starts to parry these attacks as the fight progresses. | ||||||||
Missions | Missions | Missions | Missions | ||||||||
Bugaboom's Back | Snacktime for Gobblegut | Throwback Throwdown ( ∙ ) Throwback Throwdown Speed Run |
Throwback Throwdown ( ∙ ) Throwback Throwdown Speed Run | ||||||||
Major Burrows | Bouldergeist | Fiery Dino Piranha | |||||||||
A giant Undergrunt. He burrows towards Mario before bursting from the ground with swiping claws. Performing a Ground Pound on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack. | A large ghost covered in rocks. It launches rocks and erects stone spikes to damage Mario. Attacking it with Bomb Boos destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. | A fast-moving Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After landing a hit, Fiery Dino Piranha becomes faster; leaves walls of fire in its wake; and spews balls of flame. Defeating this boss without being damaged requires well-timed precision. | |||||||||
Missions | Missions | Missions | |||||||||
Throwback Throwdown ( ∙ ) Throwback Throwdown Speed Run |
Throwback Throwdown () Throwback Throwdown Speed Run |
Throwback Throwdown Throwback Throwdown Speed Run |
Items
- SMG2 Plus Clock.png
- SMG2 Coin Block.png
- SMG2 Green Shell.png
- SMG2 Note.png
- SMG2 Rock Mushroom.jpg
Objects
- SMG2 Blue Switch.png
- SMG2 Coconut.png
- SMG2 Crate.png
- SMG2 Stone Wheels.png
- SMG2 Stump.png
- SMG2 Treasure Chest.png
- SMG2 Watermelon.png
Power-ups
This game introduces the Cloud Flower, the Spin Drill, and the Rock Mushroom. The Ice Flower and the Red Star would have made a comeback appearance in the sequel before being removed. All of the power-ups except for the Rainbow Star appear in the Engine Room of Starship Mario, though none can be used, as they are contained as souvenirs in small glass domes which cannot be penetrated. However, the Cloud Flower will appear on the "forehead" of the Starship Mario, which can be used around the ship.
Power-Up | Transformation | Function |
---|---|---|
Cloud Flower |
Cloud Mario |
Allows Mario to make three cloud platforms by shaking the Wii Remote. Also allows him to walk on other Clouds. If Mario picks up another Cloud Flower when he is Cloud Mario, his clouds would refill back up to three. |
Spin Drill |
An item that allows Mario to drill though dirt by shaking the Wii Remote which sends him to the other side of the planet Mario is currently on. | |
File:SMG2 Rock Mushroom.jpg Rock Mushroom |
Rock Mario |
Allows Mario to turn into a rock by shaking the Wii Remote, knocking out enemies and boulders along the way. Can also be used to destroy Red Crystals and to knock down bridges. |
Bee Mushroom |
Bee Mario |
Allows Mario to fly for a short time when the button is held. Also allows Mario to stick to honey walls, and give him the ability to walk on flowers and clouds. |
Boo Mushroom |
Boo Mario |
A mushroom that gives Mario the power of intangibility, and also allows him to float in the air with button taps. Shaking the Wii Remote would allow Mario to go through certain things, such as walls, and to ride like the wind. |
Fire Flower |
Fire Mario |
A power-up that temporarily allows Mario to throw fireballs at his enemies by shaking the Wii Remote. |
Spring Mushroom |
Spring Mario |
A power-up that transforms Mario into Spring Mario, allowing Mario to bounce extremely high by pressing the with good timing. |
Rainbow Star |
Rainbow Mario |
A power-up that turns Mario into Rainbow Mario, thereby making him completely invincible for a short time. |
Power-up locations
1 - Unlocks after completing Climbing the Cloudy Tower
2 - Only appear in Star 1
3 - Only appear in Star 2
4 - Only appear in Comet Star
Yoshi and Fruits
These are Yoshi's powerups and the locations they are in, along with the locations that Yoshi himself is in.
Dash Yoshi after eating a Dash Pepper
Blimp Yoshi after eating a Blimp Fruit
Bulb Yoshi after eating a Bulb Berry
Locations
Prankster Comets
Like the previous game, Prankster Comets appear and cause special missions to appear. While some comets from the first game return, others are completely new. Unlike the previous game, however, comets are gotten by collecting Comet Medals instead of appearing randomly; also, not all galaxies have a comet (barring the Green Comet that appears after all 120 regular Power Stars are gotten). The table below shows how many Comet Medals it takes to cause a Prankster Comet to appear in a certain galaxy, as shown in the Prima Official Game Guide:
The following galaxies do not have a comet associated with them:
- Fluffy Bluff Galaxy
- Rightside Down Galaxy
- Cosmic Cove Galaxy
- Wild Glide Galaxy
- Honeybloom Galaxy
- Freezy Flake Galaxy
- Honeyhop Galaxy
- Space Storm Galaxy
- Boo Moon Galaxy
- Upside Dizzy Galaxy
- Fleet Glide Galaxy
- Melty Monster Galaxy
- Slimy Spring Galaxy
Galaxies
All forty-nine Galaxies can be accessed via the Grand World Map by piloting Starship Mario through the different worlds and galaxies. There are seven more galaxies in this game than in the first game. Galaxies marked with an asterisk (*) are only accessible by feeding a Hungry Luma. Unlike the first game, which had numerous galaxies consisting of only a single mission, each galaxy in Super Mario Galaxy 2 has two to three unique missions; with many of the smaller galaxies possessing a Prankster Comet level or a hidden mission. Additionally, each galaxy has a number of Green Stars, the amount of which is equal to the amount of Power Stars in the galaxy.
Galaxies | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
World 1. The Great Space Journey Begins | |||||||||||
01. Sky Station Galaxy ×6 ×9 ×1 |
Missions | 02. Yoshi Star Galaxy ×6 ×8 ×1 |
Missions | ||||||||
Peewee Piranha's Temper Tantrum | Storming the Sky Fleet | Saddle Up with Yoshi | Spiny Control | ||||||||
Peewee Piranha's Speed Run | Green Star 1 | Spiny Rainbow Romp | Green Star 1 | ||||||||
Green Star 2 | Green Star 3 | Green Star 2 | Green Star 3 | ||||||||
The first location visited on the adventure. Features various structures on planets, as well as various enemies Goombas, Octoombas, and a boss, Peewee Piranha. Unlock criterion: None |
A volcano and prehistoric-based land which houses enemies such as Goombas and Spinies. Yoshi makes his first appearance here, being guarded by a Magikoopa. Unlock criterion: Complete "Peewee Piranha's Temper Tantrum" | ||||||||||
03. Spin-Dig Galaxy ×6 ×7 ×1 |
Missions | 04. Fluffy Bluff Galaxy ×6 ×4 |
Missions | ||||||||
Digga-Leg's Planet | Silver Stars Down Deep | Search for the Toad Brigade Captain | The Chimp's Stomp Challenge | ||||||||
Digga-Leg's Daredevil Run | Green Star 1 | Every Planet Has Its Price | Green Star 1 | ||||||||
Green Star 2 | Green Star 3 | Green Star 2 | Green Star 3 | ||||||||
A galaxy with planets made of dirt. The Spin Drill is introduced here and is used to bury through the dirt. Unlock criterion: Complete "Saddle Up with Yoshi" and have 3 Power Stars in possession |
A land made of water and clouds. The player meets The Chimp here, and is also introduced to the Cloud Flower. Unlock criterion: Complete "Digga-Leg's Planet" | ||||||||||
05. Flip-Swap Galaxy ×4 ×1 |
Missions | 06. Rightside Down Galaxy ×4 ×2 |
Missions | ||||||||
Think Before You Shake | Purple Coin Flip 'n' Sprint | Breaking the Laws of Gravity | The Great Crate Incinerator | ||||||||
Green Star 1 | Green Star 2 | Green Star 1 | Green Star 2 | ||||||||
A trial of red and blue platforms that flip around whenever the player spins. Various hazards like Chain Chomps and electric fences are present on the course. Unlock criterion: Complete "Saddle Up with Yoshi" and feed the Hungry Luma 300 Star Bits |
A building where gravity will switch around depending on what direction the arrows are facing. Unlock criterion: Complete "Digga-Leg's Planet" | ||||||||||
07. Bowser Jr.'s Fiery Flotilla ×4 ×3 ×1 |
Missions | ||||||||||
Gobblegut's Aching Belly | Fiery Flotilla Speed Run | ||||||||||
Green Star 1 | Green Star 2 | ||||||||||
A fortress with various enemies and lava. Mario encounters Bowser Jr. for the first time, who sends out Gobblegut to finish Mario off. Unlock criterion: Complete either "Search for the Toad Brigade Captain" or "Every Planet Has Its Price" and have 9 Power Stars in possession | |||||||||||
World 2. Shooting Through the Stars | |||||||||||
08. Puzzle Plank Galaxy ×6 ×6 ×1 |
Missions | 09. Hightail Falls Galaxy ×6 ×7 |
Missions | ||||||||
The Puzzling Picture Block | Purple Coin Shadow Vault | Hot-Stepping Dash Pepper | Hightail Falls Speed Run | ||||||||
Bugaboom's Back | Green Star 1 | Silver Stars in Hightail Falls | Green Star 1 | ||||||||
Green Star 2 | Green Star 3 | Green Star 2 | Green Star 3 | ||||||||
A galaxy with planets made of wood to form puzzle-like shapes. Buzz saws also appear and cut off certain parts of wood. Unlock criterion: Complete "Gobblegut's Aching Belly" |
A large waterfall with steep platforms that can only be traversed with the power of Yoshi's new Dash Pepper. Unlock criterion: Complete either "The Puzzling Picture Block" or "Bugaboom's Back" | ||||||||||
10. Boulder Bowl Galaxy ×6 ×6 ×1 |
Missions | 11. Cosmic Cove Galaxy ×6 ×4 |
Missions | ||||||||
Rock and Rollodillo | Rolling Crabber Romp | Twin Falls Hideaway | Exploring the Cosmic Cavern | ||||||||
C'mere, Goomba | Green Star 1 | Catch that Star Bunny | Green Star 1 | ||||||||
Green Star 2 | Green Star 3 | Green Star 2 | Green Star 3 | ||||||||
A galaxy containing many rock-based obstacles, including boulders, Octoombas, and Octoguys. The new Rock Mushroom is used in order to take down large obstacles that cannot be taken down normally. Unlock criterion: Complete either "The Puzzling Picture Block" or "Bugaboom's Back" |
A mysterious undersea cavern that leads to many special areas. The water on the main planet can be turned into ice. Unlock criterion: Collect a Power Star from either the Boulder Bowl or Hightail Falls Galaxy | ||||||||||
12. Wild Glide Galaxy x4 ×1 |
Missions | 13. Honeybloom Galaxy ×4 ×2 |
Missions | ||||||||
Fluzzard's First Flight | Jungle Fluzzard Race | Bumble Beginnings | The Secret Wall Jump | ||||||||
Green Star 1 | Green Star 2 | Green Star 1 | Green Star 2 | ||||||||
A jungle racecourse where a Jibberjay teaches Mario how to fly with Fluzzard. Unlock criterion: Collect a Power Star from either the Boulder Bowl or Hightail Falls Galaxy |
A bee-themed level that takes place entirely in the 2D side-scrolling perspective. Mario should use the Bee Mushroom to fly around dangerous hazards. Unlock criterion: Collect a Power Star from either the Boulder Bowl or Hightail Falls Galaxy and feed the Hungry Luma 700 Star Bits | ||||||||||
14. Bowser's Lava Lair ×4 ×7 ×1 |
Missions | ||||||||||
Bowser's Big Lava Power Party | Lava Lair Speed Run | ||||||||||
Green Star 1 | Green Star 2 | ||||||||||
A volcanic fortress prominently featuring Whomps and fiery enemies. Mario fights Giant Bowser for the first time, who attacks by punching the ground and summoning meteorites. Unlock criterion: Collect a Power Star from either the Wild Glide, Honeybloom, or Cosmic Cove Galaxy and have 16 Power Stars in possession | |||||||||||
World 3. The Far Reaches of the Universe | |||||||||||
15. Tall Trunk Galaxy ×6 ×5 |
Missions | 16. Cloudy Court Galaxy ×6 ×5 |
Missions | ||||||||
The Flotacious Blimp Fruit | Tall Trunk's Big Slide | Head in the Clouds | The Shadow Lining | ||||||||
Tall Trunk's Purple Coin Slide | Green Star 1 | Silver Stars in the Purple Pond | Green Star 1 | ||||||||
Green Star 2 | Green Star 3 | Green Star 2 | Green Star 3 | ||||||||
A galaxy consisting of many trees floating in the sky. This galaxy introduces the Blimp Fruit for Yoshi and contains a planet homaging Super Mario 64's slide levels. Unlock criterion: Complete "Bowser's Big Lava Power Party" |
A cloud-themed galaxy featuring medieval buildings. Much like Fluffy Bluff Galaxy, the Cloud Flower is prominently used for traversing its planets. Unlock criterion: Complete "Bowser's Big Lava Power Party" | ||||||||||
17. Haunty Halls Galaxy ×6 ×4 |
Missions | 18. Freezy Flake Galaxy ×6 ×6 ×1 |
Missions | ||||||||
A Glimmer of Bulb Berry | Sneaking Down the Creepy Corridor | Bowser on Ice | Sorbetti's Chilly Reception | ||||||||
Spooky Cosmic Clone Chase | Green Star 1 | The Chimp's Skating Challenge | Green Star 1 | ||||||||
Green Star 2 | Green Star 3 | Green Star 2 | Green Star 3 | ||||||||
A haunted galaxy containing Octoboos and Boos. The Bulb Berry is introduced here, allowing Yoshi to light up hidden platforms. Unlock criterion: Collect a Power Star from either the Tall Trunk Galaxy or Freezy Flake Galaxy |
A snowy galaxy containing Li'l Brrs and Li'l Cinders, and featuring both the Fire Flower and Rock Mushroom power-ups. The boss of this galaxy is Sorbetti, a giant snowman's head. Unlock criterion: Collect a Power Star from either the Cloudy Court Galaxy or Haunty Halls Galaxy | ||||||||||
19. Rolling Masterpiece Galaxy x4 ×8 |
Missions | 20. Beat Block Galaxy ×4 ×1 |
Missions | ||||||||
Silver Chomp Grudge Match | Masterpiece Speed Run | Step to the Beep | Silver Stars in Double Time | ||||||||
Green Star 1 | Green Star 2 | Green Star 1 | Green Star 2 | ||||||||
A galaxy themed after arts and craft supplies, which introduces the Star Ball for Mario to roll around on. Goombas and Bob-ombs appear as enemies here. Unlock criterion: Complete either "Bowser on Ice" or "The Chimp's Skating Challenge" |
A small galaxy featuring green and yellow Beat Blocks which disappear and reappear at short intervals. Octoombas appear on the green blocks while Goombeetles appear on the yellow blocks. Unlock criterion: Complete "A Glimmer of Bulb Berry" and feed the Hungry Luma 1000 Star Bits | ||||||||||
21. Bowser Jr.'s Fearsome Fleet ×4 ×5 ×1 |
Missions | ||||||||||
Bowser Jr.'s Mighty Megahammer | Megahammer's Daredevil Bash | ||||||||||
Green Star 1 | Green Star 2 | ||||||||||
A space station owned by the Koopa Troop, featuring Undergrunt Gunners, Bullet Bills, and Hammer Bros as enemies. Mario faces off against Bowser Jr.'s colossal robot Megahammer here, which necessitates the use of Yoshi to defeat it. Unlock criterion: Have 28 Power Stars in possession | |||||||||||
World 4. The Many Mysteries of the Cosmos | |||||||||||
22. Supermassive Galaxy ×6 ×5 |
Missions | 23. Flipsville Galaxy ×6 ×6 ×1 |
Missions | ||||||||
Huge Trouble with Big Wigglers | Big Wigglers Speed Run | Flip-Flopping in Flipsville | Flipsville's New Digs | ||||||||
In Full Bloom | Green Star 1 | Purple Coin Spin Speed Run | Green Star 1 | ||||||||
Green Star 2 | Green Star 3 | Green Star 2 | Green Star 3 | ||||||||
A galaxy where everything is huge. Mario will have to work his way around the oversized obstacles to reach his Power Star. Unlock criterion: Complete "Bowser Jr.'s Mighty Megahammer" |
The gravity will switch around by ground pounding the cages on the floor, bringing Mario to the opposite side of gravity. Unlock criterion: Complete either "Huge Trouble with Big Wigglers" or "In Full Bloom" | ||||||||||
24. Starshine Beach Galaxy ×6 ×2 |
Missions | 25. Chompworks Galaxy ×6 ×5 |
Missions | ||||||||
Surf, Sand, and Silver Stars | Climbing the Cloudy Tower | Where the Chomps Are Made of Gold | Spring into the Chompworks | ||||||||
Purple Coin Beach Dash | Green Star 1 | Cosmic Clones in the Chompworks | Green Star 1 | ||||||||
Green Star 2 | Green Star 3 | Green Star 2 | Green Star 3 | ||||||||
A tropical beach galaxy inhabited by Piantas. A large tower is featured here, which can be accessed from underwater. Unlock criterion: Complete either "Flip-Flopping in Flipsville" or "The Sweetest Silver Stars" |
An industrial galaxy all about rolling Chomps. They will constantly roll out of cannons, and Mario will have to use them to activate various contraptions. Unlock criterion: Complete either "Flip-Flopping in Flipsville" or "The Sweetest Silver Stars" | ||||||||||
26. Sweet Mystery Galaxy x4 ×2 |
Missions | 27. Honeyhop Galaxy ×4 ×2 |
Missions | ||||||||
Bulb Berry's Mysterious Glow | Bulb Berry's Purple Coin Glow | The Sweetest Silver Stars | The Chimp's Score Challenge | ||||||||
Green Star 1 | Green Star 2 | Green Star 1 | Green Star 2 | ||||||||
A calm galaxy filled with many different sweets that are walked across. Yoshi's Bulb Berry will reveal more of the path to travel on. Unlock criterion: Complete "Bowser Jr.'s Mighty Megahammer" and feed the Hungry Luma 1200 Star Bits |
Another sector of the Honeyhive Kingdom, where Mario comes face-to-face with the Queen Bee herself, who requires Mario's aid to rid of an itch. The Chimp also has another stomping challenge here. Unlock criterion: Complete either "Huge Trouble with Big Wigglers" or "In Full Bloom" | ||||||||||
28. Bowser's Gravity Gauntlet ×4 ×4 ×1 |
Missions | ||||||||||
Breaking into Bowser's Castle | Gravity Star Speed Run | ||||||||||
Green Star 1 | Green Star 2 | ||||||||||
Bowser's second space castle, with many different changes in the gravity. Bowser's fight itself also has an increase in difficulty. Unlock criterion: Complete either "Surf, Sand, and Silver Stars" or "Where the Chomps Are Made of Gold" and have 40 Power Stars in possession | |||||||||||
World 5. Trial of the Galaxies | |||||||||||
29. Space Storm Galaxy ×6 ×5 |
Missions | 30. Slipsand Galaxy ×6 ×5 ×1 |
Missions | ||||||||
Follow Me, Bob-omb | To the Top of Topman's Tower | Squizzard's Sandy Sinkhole | Sailing the Sandy Seas | ||||||||
C'mere, Topman | Green Star 1 | Squizzard's Daredevil Run | Green Star 1 | ||||||||
Green Star 2 | Green Star 3 | Green Star 2 | Green Star 3 | ||||||||
A galaxy featuring a large broken spaceship and factories. Bob-Ombs are the key to getting through the planets. Unlock criterion: Complete "Breaking into Bowser's Castle" |
A desert-based galaxy where sand currents constantly move in one direction. The most notable landmark is the giant pyramid with a large slide outside. Unlock criterion: Complete "Follow Me, Bob-omb" | ||||||||||
31. Shiverburn Galaxy ×6 ×4 ×1 |
Missions | 32. Boo Moon Galaxy ×6 ×5 |
Missions | ||||||||
Prince Pikante's Peppery Mood | Octo-Army Icy Rainbow Romp | Silver Stars Pop-Up | Haunting the Howling Tower | ||||||||
The Chimp's Ultimate Skating Challenge | Green Star 1 | The Star in the Sinking Swamp | Green Star 1 | ||||||||
Green Star 2 | Green Star 3 | Green Star 2 | Green Star 3 | ||||||||
A spiritual successor to the Freezeflame Galaxy from Super Mario Galaxy, featuring planets of lava and ice. Distinctly, the first planet has the ability to instantly switch the lava to ice with the push of a switch. Unlock criterion: Complete "Follow Me, Bob-omb" |
Another ghost-based galaxy, but with challenges of traversing a Snake Block across a swamp, and using the Boo Mushroom to make way to the top of a ghost-filled tower. Unlock criterion: Complete "Follow Me, Bob-omb" | ||||||||||
33. Upside Dizzy Galaxy x4 ×2 |
Missions | 34. Fleet Glide Galaxy ×4 ×1 |
Missions | ||||||||
A Walk on the Weird Side | Burning Upside Dizzy | Fluzzard's Wild Battlefield Glide | Fastest Feathers in the Galaxy | ||||||||
Green Star 1 | Green Star 2 | Green Star 1 | Green Star 2 | ||||||||
The sequel galaxy to Rightside Down Galaxy, featuring platforming challenges with gravity-changing walls. The second half of the level has the gravity change in between time intervals. Unlock criterion: Complete "Follow Me, Bob-omb" |
Mario flies with Fluzzard once again, but this time in a factory-like course with obstacles like falling pillars, Thwomps, and Banzai Bills. Unlock criterion: Complete "Follow Me, Bob-omb" and feed the Hungry Luma 1500 Star Bits | ||||||||||
35. Bowser Jr.'s Boom Bunker ×4 ×6 ×1 |
Missions | ||||||||||
Bowser Jr.'s Boomsday Machine | Boomsday Machine Daredevil Run | ||||||||||
Green Star 1 | Green Star 2 | ||||||||||
A series of planets involving Bullet Bills, cannons, and the Cloud Flower. Mario will also encounter Bowser Jr. using his most powerful weapon: his Boomsday Machine. Unlock criterion: Complete "Follow Me, Bob-omb" and have 55 Power Stars in possession | |||||||||||
World 6. Bowser in Your Sights | |||||||||||
36. Melty Monster Galaxy ×6 ×5 |
Missions | 37. Clockwork Ruins Galaxy ×6 ×4 |
Missions | ||||||||
The Magnificent Magma Sea | A Stroll Down Rolling Lane | Time for Adventure | The Adventure of the Purple Coins | ||||||||
The Chimp's Bowling Challenge | Green Star 1 | The Ledge Hammer Trap | Green Star 1 | ||||||||
Green Star 2 | Green Star 3 | Green Star 2 | Green Star 3 | ||||||||
A galaxy featuring lots of planets made of lava. Magmaarghs and Magmaws inhabit the lava. Unlock criterion: Complete "Bowser Jr.'s Boomsday Machine" |
A galaxy featuring rotating platforms stylized like ruined clocks. These platforms also roll along the ground, forcing Mario to either avoid them, or climb up them. Unlock criterion: Complete either "The Magnificent Magma Sea" or "The Chimp's Bowling Challenge" | ||||||||||
38. Throwback Galaxy ×6 ×1 ×1 |
Missions | 39. Battle Belt Galaxy ×6 ×9 ×1 |
Missions | ||||||||
Return of the Whomp King | Silver Stars in the Whomp Fortress | Mini-Planet Mega-Run | Mini-Planet Daredevil Run | ||||||||
Whomp Silver Star Speed Run | Green Star 1 | Snacktime for Gobblegut | Green Star 1 | ||||||||
Green Star 2 | Green Star 3 | Green Star 2 | Green Star 3 | ||||||||
A reimagining of Whomp's Fortress from Super Mario 64. Like the original, Mario must traverse his way past Thwomps, Piranha Plants and Whomps to reach the top. Other familiar faces like Bob-omb Buddies and the Whomp King are met here. Unlock criterion: Complete either "Time for Adventure" or "The Ledge Hammer Trap" and have 60 Power Stars in possession. |
This galaxy is an enemy gauntlet where every planet requires Mario to defeat all of enemies on it in order to proceed. Unlock criterion: Complete "Return of the Whomp King" and have 65 Power Stars in possession | ||||||||||
40. Flash Black Galaxy x4 ×2 |
Missions | 41. Slimy Spring Galaxy ×4 ×2 |
Missions | ||||||||
Jumping Around in the Dark | Dark Octo-Army Romp | The Deep Shell Well | The Chimp's Coin Challenge | ||||||||
Green Star 1 | Green Star 2 | Green Star 1 | Green Star 2 | ||||||||
A tall mansion-like building that is pitch dark, but briefly lights up during time intervals. Unlock criterion: Complete either "The Magnificent Magma Sea" or "The Chimp's Bowling Challenge" and feed the Hungry Luma 1800 Star Bits |
A mysterious underwater cave inhabited by various creatures including Snoodles, Gringills, and Urchins. Unlock criterion: Unlock Flash Black Galaxy by feeding the World 6 Hungry Luma 1800 Star Bits, then complete "Jumping Around in the Dark" | ||||||||||
42. Bowser's Galaxy Generator ×4 ×11 ×1 |
Missions | ||||||||||
Bowser's Fortified Fortress | Bowser's Big Bad Speed Run | ||||||||||
Green Star 1 | Green Star 2 | ||||||||||
Bowser's grand final fortress, where he is battled for the last time. Mario will traverse the castle in various ways, including with the Spin Drill, Cloud Flower, and Yoshi. After Bowser's defeat, Mario finally saves Princess Peach and returns home. Unlock criterion: Collect a Power Star from either the Battle Belt or Slimy Spring Galaxy and have 70 Power Stars in possession | |||||||||||
World S. Here We Go! | |||||||||||
43. Mario Squared Galaxy x4 ×1 |
Missions | 44. Rolling Coaster Galaxy ×4 ×1 |
Missions | ||||||||
Make Mario a Star | Luigi's Purple Coin Chaos | The Rainbow Road Roll | Purple Coins on the Rainbow Road | ||||||||
Green Star 1 | Green Star 2 | Green Star 1 | Green Star 2 | ||||||||
A planet resembling an 8-bit sprite of Mario from Super Mario Bros., much like one of the planets from the previous game's Toy Time Galaxy. The Power Star appears once all of the Flipswitch Panels have been stepped on. Unlock criterion: Complete "Bowser's Fortified Fortress" |
A large slope with a rainbow-colored floor, referencing the Rainbow Road tracks from the Mario Kart series. The Star Ball is used once again to traverse this road. Unlock criterion: Complete "Make Mario a Star" and have 75 Power Stars in possession | ||||||||||
45. Twisty Trials Galaxy x4 ×1 |
Missions | 46. Stone Cyclone Galaxy ×4 ×1 |
Missions | ||||||||
Spinning and Spinning and Spinning | Turning Turning Double Time | Silver Stars on the Cyclone | Tox Box Speed Run | ||||||||
Green Star 1 | Green Star 2 | Green Star 1 | Green Star 2 | ||||||||
A secret area with lots of large rotating platforms, directly based on the mission The Secret of Ricco Tower from Super Mario Sunshine, though much easier due to the Spin, Cloud Flower, and Yoshi. Unlock criterion: Complete "The Rainbow Road Roll" and have 80 Power Stars in possession |
A cylindrical stone planet with Thwomps and Tox Boxes, it is a direct replica of the Stone Cyclone planet from the Beach Bowl Galaxy in the previous game, though all of the enemies and platforms move much faster, even more than the planet's Fast-Foe Comet. Unlock criterion: Complete "Spinning and Spinning and Spinning" and have 90 Power Stars in possession | ||||||||||
47. Boss Blitz Galaxy x4 ×6 ×5 |
Missions | 48. Flip-Out Galaxy ×4 ×2 |
Missions | ||||||||
Throwback Throwdown | Throwback Throwdown Speed Run | Wicked Wall Jumps | Cosmic Clone Wall Jumpers | ||||||||
Green Star 1 | Green Star 2 | Green Star 1 | Green Star 2 | ||||||||
In this galaxy, the player fights against five bosses from the first Super Mario Galaxy: Dino Piranha, King Kaliente, Major Burrows, Bouldergeist, and Fiery Dino Piranha, in that order. All the bosses have the exact same fighting strategy as the first game. Unlock criterion: Complete "Silver Stars on the Cyclone" and have 100 Power Stars in possession |
The sequel galaxy to Flip-Swap Galaxy, but instead of panels that flip, there are red and blue walls that go in and out with every Spin. Lots of wall jumping is necessary to make it through this galaxy. Unlock criterion: Complete "Throwback Throwdown", have 110 Power Stars in possession, and feed the Hungry Luma 2000 Star Bits | ||||||||||
49. Grandmaster Galaxy ×2 ×7 |
Missions | ||||||||||
The Ultimate Test | |||||||||||
The Perfect Run | |||||||||||
The true final galaxy of the game, featuring the hardest challenges on different planets each with different gimmicks that the player needs to watch out for. At the very end of the Prankster Comet, Mario will come face-to-face with Rosalina herself. Unlock criterion: Collect all 240 Power Stars and Green Stars | |||||||||||
Level chart information and legend: Galaxies are designated with a unique number. This number correlates with how galaxies are listed within the game's Star List. Galaxies accessed by feeding Hungry Lumas are denoted by . Three symbols convey attributes about each galaxy: denotes the total number of obtainable Power Stars; denotes the total number of reachable areas; and denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. denotes a normal mission; denotes a Grand Star mission; denotes a Prankster Comet mission; denotes a Green Star Prankster Comet; and denotes an intramissionary Secret Star. |
Differences from Super Mario Galaxy
Gameplay
- While swimming underwater, Mario and Luigi no longer spin rapidly.
- An exploit that allowed Mario to climb up slopes was patched.
- The game now saves automatically instead of the player having to manually save after every Power Star collected.
- If the player gets a Game Over, they return to the hub world, rather than all the way back to the title screen.
- There are only three save files instead of six.
- Rosalina and Luma are new save file icons.
- Luigi can be used as an icon immediately.
- The player cannot copy save files like in the previous game.
- Bugaboom's boss fight now uses the Cloud Flower and springs, rather than the Bee Mushroom and swinging flowers.
- Coins are now a general collectible like Star Bits, rather than just being collected for a high score. After collecting a Power Star, coins collected will be added to the coin collection, similar to Star Bits.
- Checkpoints are now marked by a Checkpoint Flag, rather than being invisible.
- The game now records the time the player has taken to beat the level.
- Luigi is now playable in the same save file as Mario, and is accessed by a secret door on the Starship Mario, rather than having to play the entire game again as Luigi.
- Cutscenes are now done in a storybook format, and the player has to press a button to progress dialogue.
- The game rewards a 1-Up upon collecting 100 Star Bits, rather than every 50.
- Collecting a Life Mushroom while having a full six hit points now rewards a 1-Up rather than absolutely nothing.
- When receiving a letter from Princess Peach, Mailtoad automatically gives the player 5 1-Ups, rather than asking if they want to accept it.
- Luigi no longer receives 20 1-Ups from Peach's letters, only receiving 5 like Mario.
- The credits are more interactive, with the player playing through various levels in the game, rather than having standard credits.
- The first-person camera is able to turn 360 degrees rather than 90 degrees left and right.
Levels
- In the first game, excluding green or red Power Stars, major galaxies had six Power Stars (three missions, two Prankster Comets, and a Hidden Star) while minor galaxies had one (the sole mission). In the sequel, these numbers were changed to give major galaxies three Power Stars and minor galaxies two Power Stars.
- The type of stars each galaxy has now varies, rather than having a constant amount of each type per galaxy. Major galaxies have either two missions and a Prankster Comet, two missions and a Hidden Star, or one mission, Prankster Comet, and Hidden Star each. Minor galaxies have either one mission and a Prankster Comet, one mission and a Hidden Star, or two missions (with the second mission being a challenge from either The Chimp or Jibberjay).
- Hungry Lumas that create planets in galaxies now require coins to be fed to them instead of Star Bits. However, Hungry Lumas that make galaxies still require Star Bits.
- Hungry Luma galaxies can be accessed via the World Map, just like the rest of the galaxies in their corresponding world, rather than using an alternate method to access it (a launch star outside of the dome).
- The prologue level cannot be replayed. The prologue level of the first game could be replayed via the Grand Finale Galaxy.
- The galaxy icons on the World Map are much more detailed than in the first game, and some of them have more animated features, rather than being completely stationary models. Similar concepts have been used later in Super Mario 3D Land and Super Mario 3D World's stage icons.
Prankster Comets
- Prankster Comets are no longer categorized by type, simply leaving them as generic Prankster Comets.
- Boss galaxies now have Prankster Comets.
- During Speedy and Purple Coin missions, the clock now stops after the star appears, whereas in the original, the clock ran until the star was grabbed.
- Some Speedy Comet missions have clocks that must be grabbed to keep the timer going.
- Cosmic Comets and Fast-Foe Comets do not return, being replaced by Clone Comets and Double Time Comets respectively.
- The game now notifies a player when a Prankster Comet has appeared in a certain galaxy, rather than having to check themselves.
- The player can select any mission in the galaxy they want even if a Prankster Comet is in orbit. Because of this, Comet Tico and his ability to move Prankster Comets do not return.
- If the player loses a life during a Prankster Comet mission, the game does not ask the player if they want to retry the mission or return to the hub world, instead restarting the mission as normal.
Music
- While many soundtracks return from the first game, some returning soundtracks have been remixed to be more orchestrated rather than maintaining synthesized instruments. This includes:
- The theme of Bowser's Star Reactor and Bowser's Dark Matter Plant, used in Bowser's Lava Lair and Bowser's Gravity Gauntlet.
- The theme of Honeyhive Galaxy and Gold Leaf Galaxy used in Honeybloom Galaxy and Honeyhop Galaxy.
- The theme of Toy Time Galaxy used in Supermassive Galaxy.
- The mission selection theme.
- The level introduction theme.
- The Power Star fanfare.
- The jingle that plays when the player returns to the hub world.
- The theme of the Baron Brrr and Undergrunt Gunner boss battle, used in the King Lakitu and Stink Bug Parent battles.
- When the star appears, the music changes to the soft "star appears" theme for the rest of the mission, unlike the original, which only played the theme after a boss was beaten.
- When Mailtoad has a letter from Peach, there is no sound that constantly plays when the player is near him.
- During the egg phase of Dino Piranha and Fiery Dino Piranha's boss fights, as well as the first phase of Major Burrow's boss fight, a new soundtrack is used during those sections instead of the originals.
- The Stink Bug Parent mini-boss now has an actual theme playing (which shares the same with King Lakitu), rather than using the same theme as the level.
Aesthetic
- When Lumalee asks if the player wants to buy a 1-Up Mushroom or Life Mushroom, the dialogue boxes now show their names alongside their icon (like the Japanese version of the first game), rather than just their icon like in the English version of the first game.
- In the American version of the game, when getting an extra life, the text now shows "1UP" like the Japanese version instead of "1-UP" like the English version of the previous game. However, it's still "1-UP" in the European version.
- The "Game Over" text is now yellow instead of pink. The text is also slightly wider than in the previous game.
- The first Star that the player obtains is a Power Star rather than a Grand Star.
- The text saying "You got a Star/Grand Star" during the star collecting victory animation as well as the text saying "TOO BAD!" during when Mario/Luigi loses a life are slightly larger than in the first game.
- When the player returns to the Starship Mario after obtaining a Grand Star, the text box that appears afterwards says "You got a Grand Star", instead of "You got a Star".
- Similarly, when the player collects a Green Power Star, the text box says, "You got a Green Star", instead of "You got a hidden Star".
- Fiery Dino Piranha's egg now has visible heatwaves around it.
Development
The development of Super Mario Galaxy 2 started as soon as the first Super Mario Galaxy was released. Many of the ideas were based on those shown in the first game, which, for example, included moving or adding new stars in the levels. The project was initially called Super Mario Galaxy 1.5. The development of the new version of the game lasted a year; however, Miyamoto realized that the new game was beginning to overflow with new elements and ideas. Therefore, the team decided to create a real Super Mario Galaxy sequel rather than a new version of the original installment.[3] The development of the sequel then lasted two and half years.[4]
The game was revealed at E3 2009, along with New Super Mario Bros. Wii. Although the game was far along in development, it was held back to 2010 due to the release of New Super Mario Bros. Wii in November 2009.[5] According to Shigeru Miyamoto, 90% of the features in the game would be new, whereas the remaining 10% were already introduced or featured in the original Super Mario Galaxy. Shigeru Miyamoto noted, "Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages."[6] On the other hand, Miyamoto stated in an interview that he wanted to go with as little story as possible for Super Mario Galaxy 2.[7]
Some of the developers wanted to include characters from other Nintendo franchises, such as Pikmin or Donkey Kong. However, Miyamoto shot down the idea. [8]
CEO of Nintendo America Reggie Fils-Aime stated that Super Mario Galaxy 2 would be more challenging regarding its predecessor. It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from New Super Mario Bros Wii. It was eventually confirmed, although it worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game.
Super Mario Galaxy 2 Original Soundtrack
- Main article: Super Mario Galaxy 2 Original Soundtrack
An official two-disc soundtrack was released exclusively to Club Nintendo members in Japan, which holds all seventy songs from the game. The game's official soundtrack is performed by the Mario Galaxy Orchestra.
Reception
Upon its release, Super Mario Galaxy 2 was met with critical acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. EDGE magazine has given the game a perfect score of 10 out of 10, being the third Mario game so far to receive such rating (the others were Super Mario 64 and Super Mario Galaxy). Official Nintendo Magazine grants it a 97%, while Game Informer has given the game 9.25 out of 10. Nintendo Power gave it a 9.5 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gamespot also gave the game the Best Platforming Award and the Best Wii Game Award of 2010. IGN named it the Best Wii Game of all time. Gametrailers has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave it four and a half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating.
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Wii | Ryan Davis, Giant Bomb | 5/5 | "For all the meaningful changes and additions that have been made, this is still more Super Mario Galaxy--which is to say that it looks and sounds about as good as a game for the Wii ever has, with consistently inventive level design, and exceptionally responsive gameplay. We all like to give Nintendo a hard time for pandering to casual and nostalgic audiences, but when it brings its A-game, it's still able to deliver a fun, accessible game experience that's second to none." |
Wii | Tom Mc Shea, GameSpot | 10/10 | "Super Mario Galaxy 2 is simply an outstanding game. It never rests on its laurels for a second, constantly presenting new objectives and mechanics to push you to never before seen places. Even the two-player mode offers new abilities and delights, making it even more fun to play with a friend by your side. Everything is so well designed and so entertaining that it's easy to get sucked into this world for hours. Super Mario Galaxy 2 is so phenomenal that it's difficult to imagine where Mario could possibly go in the future. But that's hardly your concern now. Mario proves that he is still the king of fun." |
Wii | Oli Welsh, Eurogamer | 10/10 | "While the New Super Mario Bros. games have been content to remind us of Mario's roots, Super Mario Galaxy recast him in the role of fearless explorer, leaping into impossible realms, redefining what we could do in virtual space. Here, once again, was the Mario of Donkey Kong, of Super Mario Bros., of Super Mario 64. A simple extension of the Galaxy concept, Super Mario Galaxy 2 can't possibly have the same impact. But it does have the same spirit, throwing new ideas at you with gleeful and impulsive abandon, leaving you breathless, scrambling happily to keep up. You can't really complain about more of the same, when the same is the one thing it never is." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 97 | ||
GameRankings | 97.35% |
Sales
Super Mario Galaxy 2 sold 143,000 copies on its first day of release in Japan and 340,000 copies in its first week.[9] In North America, the game sold 650,000 copies during the month of May 2010.[10] In the United Kingdom, it was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending June 26, 2010.[11] As of July 16, 2010, the game has sold 1 million copies within the USA[12] and 6.36 million copies worldwide as of April 2011.[13]
Awards
Super Mario Galaxy 2 was awarded Game of the Year by Nintendo Power[14] and named "Wii Game of the Year" by IGN,[15]GameSpot,[16] and 1UP[17] in 2010. In the March 2012 issue of Official Nintendo Magazine, the publication named Super Mario Galaxy 2 the "Greatest Nintendo Game Ever Made" ranking at #1 out of 100.[18] It was awarded Game of the Year and Best Game on Wii by Guinness Book of World Records Gamer's Edition 2011.[citation needed]
Media
- For a complete list of media for this subject, see List of Super Mario Galaxy 2 media.
File Select - File selection theme. | File info 0:30 |
Starship Mario 2 - Starship Mario theme. | File info 0:30 |
Toad Brigade - Toad Brigade theme. | File info 0:30 |
Bunny chasing - Chasing a bunny theme. | File info 0:30 |
Quotes
- Main article: List of Super Mario Galaxy 2 quotes
- "Oh, by the way, I found this 1-Up Mushroom a little while ago! Think you can use it?" - Banktoad
- "Super Mario Galaxy, Wahoo!" - Mario
- "First time in galaxy, always Comet medal somewhere. Look hard. Find!" - Whittle
Glitches
- Main article: List of Super Mario Galaxy 2 glitches
Yoshi's infinite Flutter Jump
To perform this glitch, Mario should ride Yoshi and perform a Flutter Jump. When he is almost finished, the player should release and press , then, release and hold , repeating this to gain more height.[19][20] This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, Bowser, and also even clear the Perfect Run with Yoshi. It is also because of this glitch that many other glitches have also been found.
Flip-Swap Superjump
In the Flip-Swap Galaxy, Mario can use the upward momentum from a Red-Blue Panel flipping up to perform an extremely long, high jump. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a Long Jump right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario will do a "superjump" that covers huge distance and can be used as a shortcut.[19][21]
This can also happen if Cloud Mario jumps immediately after he forms a cloud.[19]
Pre-release and unused content
In the debut trailer from E3 2009 and the two Media Summit Trailers, there were several differences from the game's release.
- The starting planet in Boo Moon Galaxy was originally going to look similar to the Crystal Planet in Space Junk Galaxy from the first game.
- When a player used a Dash Pepper, the player did not glow or leave a glowing trail as in the final version.
- Good Egg Galaxy's background was used in Tall Trunk's Slide, and in Space Storm Galaxy's Topman's tower.
Gallery
- For this subject's image gallery, see Gallery:Super Mario Galaxy 2.
Staff
- Main article: List of Super Mario Galaxy 2 staff
General Producer
Producers
Director
Music
References to other games
- Super Mario Bros.: Supermassive Galaxy's music, which is itself a remix of Toy Time Galaxy's music from the first game, originated from this game's overworld theme. The first few notes of this music are played when switching between Mario and Luigi. Other music from this game returned from Super Mario Galaxy as well. In the Grandmaster Galaxy, there is a backdrop featuring elements and enemies, as well as Mario and Luigi in their 8-bit sprites from this game.
- Super Mario Bros. 3: Supermassive Galaxy is similar to Giant Land from this game, as the two are of massive size and feature giant versions of common items and enemies.
- Super Mario World: Yoshi, who first appeared in this game, is playable in Super Mario Galaxy 2, and the percussion sounds heard when riding on Yoshi are reused. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's athletic theme returns as Hightail Falls Galaxy's music (as well as the music that plays during the mission for Starshine Beach Galaxy, "Purple Coin Beach Dash"), and the Ghost House theme returns as Haunty Halls Galaxy's and Boo Moon Galaxy's music. Also, the sound effect that is heard when a P Switch's effect is about to run out is used in the bonus areas of Super Mario Galaxy 2, and the sound effect heard when passing through a door in this game is used when opening a door in Boo Moon Galaxy. In Puzzle Plank Galaxy, the Rainbow Notes play the Bonus Game theme from Super Mario World.
- Yoshi's Cookie: Some of the cookies seen inside the chocolate box platforms via the Bulb Berry in Sweet Mystery Galaxy are the checked cookies from this game.
- Super Mario 64: The slider theme from this game is used for Tall Trunk Galaxy and Rolling Coaster Galaxy. The "Bowser's Road" theme is remixed once again, appearing in several Bowser-themed galaxies. Also, the Throwback Galaxy is a replica of Whomp's Fortress; its boss, the Whomp King, is fought there, and an arrangement of the course's music plays there as well. Both games start with Peach sending a letter to Mario involving cake. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in Super Mario Galaxy 2. The Rainbow Star theme is remixed once again from the Wing Cap and Vanish Cap theme. Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
- Super Mario Sunshine: The Starshine Beach Galaxy is based on some elements from this game. The main mission of Twisty Trials Galaxy is a replica of the secret level found in Episode 4 of Ricco Harbor. The red and blue flipping platforms return, although they work differently. A few of Yoshi's sound clips are reused from this game. Piantas also return.
- Super Mario 64 DS: The Silver Stars from this game return in Super Mario Galaxy 2.
- New Super Mario Bros. Wii: The Checkpoint Flag returns from this game, and the Cosmic Guide and Tip Network are based on the Super Guide and hint movies from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. The model for the Koopalings' cake reappears in Super Mario Galaxy 2's credits. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in Super Mario Galaxy 2, the audience claps in the same fashion they did in this game.
References in later games
- Donkey Kong Country Returns: The Flip-Out Galaxy's concept is back (but slighty changed) for the Switcheroo level.
- Super Mario 3D Land: Star Medals look similar to Comet Medals. In addition, the theme used on bonus planets is covered for Mystery Boxes. The blue and red flipping platforms return, but they are activated by jumping. The "beat blocks" return as well. Cosmic Clones return, but they look different. An early theme for the Boom Boom battle was the same theme played when fighting Peewee Piranha. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. World 7-5 is similar to Puzzle Plank Galaxy, and Special 5-1 is similar to Flip-Swap Galaxy. Also, a strange, ghostly entity can be seen in the woods near the Flagpole of World 4-4, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of Shiverburn Galaxy.
- Mario & Sonic at the London 2012 Olympic Games: The Sky Station Galaxy (under the name "Synchro Battle Galaxy") appears in the Dream Spacewalk event.
- Fortune Street: Starship Mario makes an appearance as one of the Mario series game boards.
- Super Mario 3D World: Green Stars make an appearance, replacing Star Medals from Super Mario 3D Land. Fizzlits return, although in a more square-shaped appearance. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for Bowser's Galaxy Generator. Also, Grumblumps have a similar appearance to Rhomps. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in this game with the same tempo as the Beat Block Galaxy theme as well. There is additionally a level called Boss Blitz, which is in reference to the Boss Blitz Galaxy.
- Super Smash Bros. for Nintendo 3DS / Wii U: Starship Mario appears in the background of the Mario Galaxy stage.
- Mario Kart 8 / Mario Kart 8 Deluxe: The giant dragon used for the Dragon Driftway racetrack has a similar design to Gobblegut, but with legs. In Deluxe, the battle course Dragon Palace has two statues of the same Gobblegut-like dragons.
- Mario + Rabbids Kingdom Battle: Gobblegut is used as the base design for a weapon in this game.
- Super Smash Bros. Ultimate: Rock Mario, Lubba, and Starship Mario appear as spirits using their artwork from Super Mario Galaxy 2. Also, Melty Monster Galaxy's theme is added to the Mario series track list.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオギャラクシー2[?] Sūpā Mario Gyarakushī Tsū |
Super Mario Galaxy 2 | |
Chinese | 超級瑪利歐銀河2[?] Chāojí Mǎlìōu Yínhé Èr |
Super Mario Galaxy 2 | |
German | Super Mario Galaxy 2[?] | - | |
Korean | 슈퍼 마리오 Wii 2 갤럭시 어드벤처 투게더[?] Syupeo Mario Wii 2 Gaelleoksi Eodeubencheo Tugedeo |
Super Mario Wii 2: Galaxy Adventure Together | |
Spanish | Super Mario Galaxy 2[?] | - |
Trivia
- The save data description is "Launch into a new adventure!"
- In the Japanese version, it says 「銀河を舞台にまたまた大冒険!」
- Even though Super Mario Galaxy 2 is not featured in the compilation title Super Mario 3D All-Stars, an abridged version of the theme for when Mario or Luigi grabs a Power Star is recycled for the game's main menu.
References
- ^ https://www.nintendo.com/games/detail/super-mario-galaxy-2-wii
- ^ Mario Portal (Japanese). Nintendo. Retrieved August 19, 2018.
- ^ Nintendo Everything >> Blog Archive >> At one point, Super Mario Galaxy 2 was Super Mario Galaxy 1.5 "As soon as the project was over, we started making something that we might call version 1.5. We did things like moving or adding stars to levels that were already available... we realized that there were too many things to fit into a version 1.5. That made us realize we should start from scratch and make Super Mario Galaxy 2." - Miyamoto during Iwata Asks: Super Mario Galaxy 2 interview
- ^ Iwata Asks: Super Mario Galaxy 2 - Volume 2
- ^ https://web.archive.org/web/20090612002157/http://wii.ign.com/articles/989/989996p1.html
- ^ E3: Miyamoto: Galaxy 2 Is As Big As The Original
- ^ Shigeru Miyamoto Interview at Wired.com
- ^ Super Mario Galaxy 2 Could Have Featured Donkey Kong and Pikmin Cameos, But Miyamoto Said "No"
- ^ https://web.archive.org/web/20100610070540/http://www.gamasutra.com:80/view/news/28821/Super_Mario_Galaxy_2_Dominates_Charts_In_Japanese_Debut.php]
- ^ https://www.gamespot.com/articles/may-sales-rebound-led-by-red-dead-redemption-analyst/1100-6267067/
- ^ https://web.archive.org/web/20100712221657/http://www.gamasutra.com/view/news/29149/Lego_Harry_Potter_Years_14_Ends_Red_Deads_FiveWeek_Run_In_UK.php
- ^ https://web.archive.org/web/20100730014304/http://uk.gamespot.com/news/6269359.html
- ^ https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=5
- ^ https://www.retromags.com/magazines/usa/nintendo-power/nintendo-power-issue-265/
- ^ https://web.archive.org/web/20120314091306/http://uk.bestof.ign.com/2010/wii/best-wii-game-of-the-year.html
- ^ https://web.archive.org/web/20101228175310/http://uk.gamespot.com/best-of-2010/platform-awards/index.html?page=4
- ^ https://archive.is/20130101174447/http://www.1up.com/features/1up-2010-game-year-awards
- ^ https://web.archive.org/web/20120309185253/http://www.officialnintendomagazine.co.uk/36238/super-mario-galaxy-2-is-onms-best-nintendo-game-of-all-time/
- ^ a b c A+Start (Mar 20, 2015)Super Mario Galaxy 2 Glitches - Son Of A Glitch - Episode 40 YouTube. Retrieved March 6, 2017.
- ^ Pottoww (Jul 5, 2014) Super Mario Galaxy 2 Glitch - How to Infinite Flutter using Yoshi (Explanation) YouTube. Retrieved March 6, 2017.
- ^ packattack04082 (Jun 20, 2010) Super Mario Galaxy 2 - Flip-Swap Galaxy - Think Before You Shake - 30.11 YouTube. Retrieved March 6, 2017
External links
- Official North American Website
- Official Mexican Website
- Official Japanese Website
- Official Oceanian Website
- Official European Website
- Wii's channel on Youtube - Super Mario Galaxy 2
- Official Chinese Website (Taiwan)
- Official Chinese Website (Hong Kong)