New Super Mario Bros.
- This article is about the 2006 Nintendo DS game. For other New Super Mario Bros. games, see New Super Mario Bros. (disambiguation).
- "Mario vs. Luigi" redirects here. For the tour in Mario Kart Tour, see Mario vs. Luigi Tour.
Template:Infobox New Super Mario Bros. is a side-scrolling 2.5D action-adventure platformer game released for the Nintendo DS in 2006, starring Mario and Luigi. It is notable for being the first side-scrolling platformer in the Mario series in 13½ years (discounting re-releases and remakes)1, with the last sidescroller before it being 1992's Super Mario Land 2: 6 Golden Coins. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, as well as a minigame mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in Super Mario 64 DS, which are no longer required to be unlocked.
New Super Mario Bros. is the first Mario platformer to be originally released outside Japan since Super Mario Bros. 2, and is the first Mario game to be officially localized to Spanish for Latin America, but only on re-releases. It received a follow-up game for the Wii, New Super Mario Bros. Wii in 2009, and eventually a sequel for the Nintendo 3DS, New Super Mario Bros. 2, in 2012.
In 2015, the game was re-released on the Wii U's Virtual Console.
Story
Mario (or Luigi) and Princess Peach are walking together around Peach's Castle, when a mysterious thundercloud appears and strikes the castle with lightning. Mario goes to investigate, but while he is there, Bowser Jr. sneaks behind a bush, kidnaps Peach and flees. Mario gives chase, and Bowser Jr. drags her behind him. While Mario is chasing Bowser Jr., they go off-screen, and Mario takes a hit, reverting into his smaller form. Bowser Jr. runs away and Mario continues to chase him.
In the intro where the player keeps the title screen idle, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green Koopa Shell, and takes the hit off-screen. He continues to chase Bowser Jr. after jumping to hit the game's logo back into place.
In an alternate intro, Luigi walks into the scene before the green Koopa shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Luigi, who is far behind, follows after Mario in a desperate attempt to catch up to him.
The end of the first world has Bowser as its boss and after Mario or Luigi presses a switch that destroys the floor, Bowser falls into a pit of lava. Bowser's skin is burned off and he becomes a skinless, Dry Bones-like version of himself, named Dry Bowser. Later, at the game's final world, Mario or Luigi has to face this undead version of Bowser as the penultimate boss. Dry Bowser falls into a pit, but Bowser Jr. somehow finds his father's bones, and he revives him by tossing his remains into a cauldron, which results in not only Bowser resurrected, but him roughly three times in size. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.
In the end, Mario or Luigi defeats Bowser and his son, sending the two into another pit and saving Peach. The platform breaks, and Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. Then they return to the castle together, and the credits roll. After the ending sequence, Bowser Jr. is shown dragging his unconscious father across the castle floor. When he notices the player watching him, he growls at the player and then continues on dragging his father.
Gameplay
Controls
The gameplay of New Super Mario Bros. is very much like that of the classic 2D platformers, mostly Super Mario Bros. and Super Mario Bros. 3, and substantially builds upon them to create gameplay both classic and contemporary. One of the two control modes can be selected in the Options menu: jumping with / and dashing with / , or jumping with / and dashing with / . Mario is controlled with the , and the Touch Screen is only required to activate the stored item, which is used similarly to stored items in Super Mario World. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and the gameplay continues on the touch screen until Mario exits that area. During that period the stored item cannot be activated.
Moves and items
The Wall Jump makes its first appearance in a 2D game since being introduced to 3D Mario games starting with Super Mario 64. In contrast to the 3D games, Mario has to slide down a wall for a small amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a pit. Mario has the ability to Ground Pound by pressing down when he is in the air, allowing him to crush blocks under him. There are many new power-ups, like the Blue Shell that lets Mario or Luigi to travel like a kicked Koopa shell, the Mega Mushroom that makes Mario grow about three to five times his size (similarly to the mushroom seen in Super Mario 64 DS), and the Mini Mushroom which causes Mario or Luigi to shrink to about half of Small Mario's size, allowing him to fit through tiny pipes and passages, jump higher and longer, and dash across the top of water. However, some items remain unchanged, such as the Super Mushroom, the Starman, and the Fire Flower.
As in the western release of Super Mario Bros. 3 and most later games, Mario or Luigi does not power down to Small form if he is powered up with a Fire Flower or Blue Koopa Shell when he takes damage; he instead reverts to Super Mario, unlike in Super Mario Bros. and Super Mario World.
Another secret is Challenge Mode. This means the player cannot scroll the camera to the left or downward like in Super Mario Bros. It is only available when the player has completed the game. To unlock it, the player should go to the map screen (any world) and press , then press , , , , , , , . It will also show an arrow pointing right on the world maps and levels touch screen. This means that Mario cannot turn back in all the courses (including towers), which adds the feeling of the original game even more.
It is also possible to play as Luigi in single player mode by holding down ++ when selecting a file. There are no gameplay differences between the brothers. The character does not get locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, there will be three stars on the save file.
Within the levels, whenever the music plays a vocal riff "bah bah" (or in the case of the underwater levels, bell trees), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy/object movements include Goombas hopping, Koopa Troopas turn to face the player, Spinies switch direction, power-ups hop and Cheep-Cheeps do side flips. Goombas can actually dodge a Koopa Shell with the hop. This also happens in every other game in the New Super Mario Bros. line.
If Mario finishes a level with the last 2 numbers of the time limit the same except for 00, the "Course Clear" theme from Super Mario Bros. plays in place of the normal one. Fireworks also occur, appearing the amount the numbers specify (e.g. 2 blasts for x22, 7 blasts for x77). A Toad House will also appear on the first space of that specific world (unless there is one there already).
Worlds and levels
The game features a world map, with alternative and secret paths (like Super Mario World). Alternate paths can be unlocked with Star Coins. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the flagpole. Some Star Coins are in clear sight while others are hidden in Warp Pipes, up Beanstalks, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats Bowser and Bowser Jr. in Bowser's Castle, a new, mysterious Blue Toad House will appear just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 Star Coin Signs have been opened. Sometimes Hammer Bros. and Flying ? Blocks appear on the map; offering items within the beginning of the level.
Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After World 2, Mario gets to either of World 3 or World 4, and the world following both of those is World 5. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the World 2 or World 5 bosses in Mini Mario form to instead reach World 4 and World 7, respectively.
World | Image | Description | Castle Boss | # of levels | Level types present | Exits to:2 |
---|---|---|---|---|---|---|
World 1 | A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, fortress, sky, and castle levels. | Bowser | 8 | Grassland (2) Underground (1) Sky (2) Tower (1) Underwater (1) Castle (1) |
World 2 World 5 | |
World 2 | A desert-themed world, similar to World 2 of Super Mario Bros. 3. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces Spinies, Lakitu, Spiked Balls, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections. | Mummipokey | 9 | Desert: regular desert (3), desert oasis (2), castle-desert mix (1) Sewer (1) Tower (1) Sky (1) |
World 3 World 4 World 5 | |
World 3 | An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a Ghost House. | Cheepskipper | 9 | Beach (2) Underwater (2) Sky (2) Tower (1) Ghost House (1) Castle (1) |
World 5 World 6 | |
World 4 | A forest world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player. | Mega Goomba | 10 | Jungle (4) Sky (1) Underwater (1) Tower (1) Ghost House (1) Underground (1) Castle (1) |
World 5 World 7 | |
World 5 | An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it. | Petey Piranha | 10 | Snow (3) Underground (2) Tower (1) Ice (2) Ghost House (1) Castle (1) |
World 6 World 7 World 8 | |
World 6 | A rocky mountain world. It is the first world containing two towers and it features a large amount of Bullet Bills. It is the only world to feature Chain Chomps. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game. | Monty Tank | 11 | Mountain (3) Desert (1) Beach (1) Tower (2) Jungle (1) Underwater (1) Ice (1) Castle(1) |
World 8 | |
World 7 | A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level. | Lakithunder | 11 | Sky (6) Ghost House (1) Tower (1) Grassland (1) Pipe (1) Castle (1) |
World 8 | |
World 8 | The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. This is the only world with no secret exits or unlockable levels, and ends with this game's version of Bowser's Castle. | Dry Bowser (first half) Bowser + Bowser Jr. combination (second half) |
12 | Dark forest (1) Underground (1) Tower (2) Underwater (1) Badlands (3) Castle (1) Volcano (2) Bowser's Castle (1) |
N/A |
2 - means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and means that the exit is obtained by using the world's cannon.
Toad Houses
Type of house | Image | Description |
---|---|---|
Red Toad House | Has a Roulette Block, which can give the player a power-up. The selection includes all power-ups in the game, except for the Mega Mushroom. | |
Green Toad House | Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all. | |
Orange Toad House | Will give the player a Mega Mushroom. | |
Blue Toad House | Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen. |
The following is the number of Toad Houses, of each type, per world.
Toad House type | |||||||||
---|---|---|---|---|---|---|---|---|---|
World 1 | World 2 | World 3 | World 4 | World 5 | World 6 | World 7 | World 8 | Total | |
Red Toad House | 2 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 13 |
Green Toad House | 2 | 1 | 1 | 2 | 1 | 2 | 3 | 1 | 13 |
Orange Toad House | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 8 |
Blue Toad House | 1 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 1 |
Total | 6 | 5 | 3 | 5 | 3 | 5 | 5 | 3 | 35 |
Characters
Story Mode characters
Playable characters
Image | Name | Description |
---|---|---|
Mario | Mario retains his conventional role in the Super Mario series as the game's main protagonist in his adventure to once again rescue Princess Peach from the clutches of Bowser and Bowser Jr. He is the default playable character in the Story Mode. | |
Luigi | Luigi, Mario's brother, returns to the Super Mario series as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding + + on the file selection screen. |
Supporting protagonists
Image | Name | Description |
---|---|---|
File:PeachNSMB.png | Princess Peach | The damsel in distress. |
Toadsworth | An ally who appears in Toad Houses. |
Allies
Image | Name | Description |
---|---|---|
Dorrie | A large dragon-like creature that the player can ride over poisoned water. | |
Kyodai Hanachan | A giant wiggler made up of many segments that the player can ride over pits. | |
Phantom Hand | Harmless, floating hands that point to secrets. |
Main antagonists
Image | Name | Description |
---|---|---|
Bowser Jr. | The main antagonist. | |
Bowser/Dry Bowser | The other main antagonist alongside Bowser Jr. and the final boss. |
Story Mode bosses
- Bowser Jr. - Boss of every tower
- Bowser (first time) - Boss of World 1
- Mummipokey - Boss of World 2
- Cheepskipper - Boss of World 3
- Mega Goomba - Boss of World 4
- Petey Piranha - Boss of World 5
- Monty Tank - Boss of World 6
- Lakithunder - Boss of World 7
- Dry Bowser - Boss of World 8
- Bowser (final time) & Bowser Jr. - The second Boss fought in World 8 and the Final Boss
Minigame characters
- Yoshi - Yoshi appears in multiple Minigames: Balloon Racing, Snowball Slam, Wanted!, and Loves Me...?.
- Wario - Wario appears in the Minigames Wanted! and Coincentration.
- Several Toads - Toads appear in the background of multiple Minigames.
- Bob-omb Buddy - Bob-omb Buddy appears in various Minigames including Danger, Bob-omb! Danger!, Bob-omb Reverse, Bob-omb Sudden Death, and Bob-omb Trampoline.
- Bowser Jr. - Bowser Jr. appears in the two-player mode, in Bob-omb Reverse.
- Mecha Bowser - Primary obstacle in Danger, Bob-omb! Danger!.
- Fly Guys - Obstacle in Balloon Racing and Jumping Brothers.
- Mario, Luigi, Lakitu, Mr. Blizzards, Wigglers, Piranha Plants, Boos, and Moneybags appear throughout Minigames as well.
Enemies and obstacles
New enemies are marked with an asterisk (*).
Name | Sprite | First appears in | Description |
---|---|---|---|
Amp | World 3-Tower | An electric enemy. Can be destroyed with a Blue Shell, Mega Mushroom, or Starman. | |
Ball 'N' Chain | World 7-Castle | Spiked Ball attached to a chain on a block. It spins around and is only destructable by Mega Mario. | |
Balloon Boo* | World 4-Ghost House | Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A Starman, Blue Shell or Mega Mushroom can defeat Balloon Boos. | |
Banzai Bill | World 7-5 | An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills. They can also be fired from Banzai Bill Cannons. | |
Big Whomp* | World 3-Castle | Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them. | |
Blockhopper* | World 2-5 | Imitates 1-3 bricks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? doesn't turn. Mario can defeat it by ground pounding all the blocks down to the ? Block. | |
Blooper | World 3-3 | Swims in an irregular manner. Can be defeated by fireballs or invincibility. | |
Blooper Baby | World 3-3 | Baby versions of Bloopers always found swimming with a Blooper Nanny. | |
Blooper Nanny | World 3-3 | Swims in an irregular manner, as Blooper Babies swim after it. Can be beat with a fireball or invincibility. | |
Bob-omb | World 4-5 | Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time. | |
Boo | World 3-Ghost House | Facing it will stop it. Looking away from it will cause it to pursue Mario. It is vulnerable to Starmen and Blue Shells. | |
Boomerang Bro | World 2-5 | A Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it. | |
Broozer* | World 5-Ghost House | Boxing ghoul-like monster. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to Chargin' Chuck in Super Mario World. | |
Bullet Bill | World 2-Castle | It is launched by Bill Blasters and Bill Blaster Turrets. Mario must stomp on it to defeat it. | |
Burner | World 7-Castle | A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop. | |
Buzzy Beetle | World 5-C | Just like Koopa Troopas, it will retreat into its shell once stomped on. One difference is that it is not affected by fireballs. | |
Chain Chomp | World 6-6 | It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it. | |
Cheep-Cheep | World 1-A | A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball. | |
Cheep-Chomp | World 3-1 | A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down. | |
Crowber* | World 8-1 | Swoops at high speeds at Mario. It is defeated with any attack. | |
Deep-Cheep* | World 6-5 | A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it. | |
Dry Bones | World 1-Tower | One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs. | |
Fire Bar | World 6-4 | A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block. | |
Fire Bro | World 8-7 | A Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below will defeat it. | |
Fire Snake | World 2-5 | An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario. | |
Flame Chomp | World 7-1 | Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball. | |
Giant Spiked Ball* | World 2-Castle | Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario. | |
Goomba | World 1-1 | Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything. | |
Hammer Bro | World 2-4 | Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below. | |
Kab-omb* | World 8-8 | A Bob-omb that lights and explodes when touched by Volcanic debris or one of Fire Mario's fireballs. It can be defeated by stomping it. | |
Koopa Paratroopa | World 1-4 | This Koopa Troopa has wings. It either flies back and forth or bounces all around. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball. | |
Koopa Troopa | World 1-1 | A basic form of Koopa. The green-shelled Koopa Troopas will walk into bottomless pits, while red ones turn around. By stomping on it, it will retreat into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. It can also be picked up. However, it can hurt Mario when sliding, and a Koopa Troopa can come back out of its shell. If enough enemies are killed by a sliding Koopa Shell, extra lives are earned. Ground pounding a Blue Koopa will make Mario gain his Shell power. | |
Lakitu | World 2-2 | Throws Spiny Eggs and has his own cloud. One stomp and it's defeated, and the cloud disappears (in sequels, the cloud stays). If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while. | |
Lava Bubble | World 1-Castle | Lava balls that jump out of lava. | |
Mega Cheep-Cheep* | World 3-1 | A bigger Cheep-Cheep that acts the same as the small form, Defeated with Fire Mario's fireballs. | |
Mega Deep-Cheep* | World 6-5 | A bigger Deep-Cheep that acts the same as the small form. Defeated with Fire Mario's fireballs. | |
Mega Unagi* | World 4-3 | A bigger Unagi. Cannot be defeated, but can be swam through with a Mega Mushroom or Starman (except through the face, in which case Mario will get knocked back instead). In World 8-3, one chases Mario at the second half of the level. | |
Mini Goomba | World 3-A | This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can kill with one stomp. Other versions of Mario kill it by just touching it. | |
Moneybags | World 5-2 | A hopping pest that at first looks like a coin. Stomp on it or hit it with a Fire Ball to get coins, and if it is jumped on or hit enough times, Mario will get a 1-Up Mushroom. | |
Paragoomba | World 2-4 | This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball. | |
Piranha Plant | World 1-2 | This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it. | |
Pokey | World 2-1 | A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head. | |
Scuttlebug | World 4-1 | This spider will appear from upwards via its web. One stomp or fireball will drop it off its string and defeat it. Also, some can detach from their strings and walk along the ground in World 8-4. | |
Skeeter* | World 3-A | This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs. | |
Sledge Bro | World 8-7 | An overweight Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below. | |
Snailicorn* | World 5-3 | Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs just like Iggy and Larry in Super Mario World. | |
Snow Spike* | World 5-1 | The normal Spike does not appear, but this one does. Instead of Spike Balls, it throws Snowballs. It can be defeated by a stomp or fireballs. | |
Spike Bass* | World 2-A | A brown giant fish, with spikes all over. It will jump for some time, similar to Boss Bass. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds. | |
Spike Top | World 5-2 | Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on will defeat them. | |
Spiked Ball* | World 2-Castle | Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart Giant Spiked Ball. | |
Spiny | World 2-1 | These hatch from Spiny Eggs. Any stomp, even the Ground Pound, will hurt Mario. When they touch water, they turn into Spiny Eggs, only to return to their original form, once the water recedes. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. Fireballs can also defeat them. | |
Splunkin* | World 3-Ghost House | Walking jack-o-lantern enemies. One stomp will cause it to become angry and speed up; a second stomp will destroy it. A fireball will also defeat it. | |
Super Dry Bones* | World 1-Tower (begins being enemy in World 5-Castle | A big Dry Bones. Requires a Ground Pound to cause it to fall apart. | |
Super Thwomp | World 4-Castle | A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks. | |
Squiggler* | World 7-A | A tiny Wiggler that comes out of Pipes, and will crawl on walls. A stomp on the head defeats it, but only a ground pound gives up points. | |
Super Piranha Plant | World 2-3 | A big Piranha Plant. Will require three fireballs to defeat, but will give up eight coins if killed with fireballs. | |
Sushi | World 1-A | Long sharks that are defeated by fireballs. They only appear in 1-A. | |
Swoop | World 2-3 | This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp will defeat it. | |
Thwomp | World 4-Castle | Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom. | |
Unagi | World 4-3 | An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a Mega Mushroom or Starman. | |
Venus Fire Trap | World 2-6 | A Piranha Plant that spits fireballs. Defeated with fireballs. | |
Volcanic debris | World 8-8 | Lava rocks shot from a volcano. It only appears in World 8-8. Can be destroyed with a Starman or Mega Mushroom. | |
Whomp | World 3-Castle | Jumps and falls to the ground when Mario comes close. Before it gets up, players should execute a Ground Pound on it, and will drop four coins. | |
Wiggler | World 4-4 | Normally just walk slowly, but become angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom. |
Bosses
There are nine different bosses found in New Super Mario Bros., with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and Petey Piranha, all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for Dry Bowser.
Boss | Place(s) fought | How to defeat |
---|---|---|
Bowser Jr. (as miniboss) |
All towers and World 8-Bowser's Castle | Mario needs to jump on him three times. When he has his bandanna on his face, he will hide in his shell when he gets close to Mario, so he needs to jump on the Green Shells he throws and throw them back at him, then jump on him, three times. A ground pound will count as two hits, or Mario can defeat him with 9 fireballs, which do not stun him like jumping on him does. |
Bowser |
World 1-Castle | Mario needs to jump on the skull switch to send him falling down beneath the bridge into the lava. |
Mummipokey |
World 2-Castle | Mario needs to jump on this Pokey three times to go to World 3 or ground pound him three times with Mini Mario to go to World 4. |
Cheepskipper |
World 3-Castle | Mario needs to jump on him three times when he jumps out of the water, while dodging his Cheep-Cheeps. |
Mega Goomba |
World 4-Castle | Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound Mega Goomba three times. |
Petey Piranha |
World 5-Castle | Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with Mini Mario to get to World 7. |
Monty Tank |
World 6-Castle | Mario should crouch in the corner, then jump on the Monty Mole's head when he stops firing Bullet Bills. Each time he is hit, his tank gets higher. |
Lakithunder |
World 7-Castle | Mario should jump on Lakithunder three times when he swoops down. |
Dry Bowser |
World 8-Castle | Mario needs to jump on the skull switch to send him falling down beneath the bridge. |
Bowser |
World 8-Bowser's Castle | Mario needs to defeat Bowser Jr. to pass him, then jump on the skull switch to send him falling down beneath the bridge into the pit. |
Items
Item | Function |
---|---|
1-Up Mushroom |
Gives Mario or Luigi an extra life. |
? Block |
Gives Mario or Luigi a coin or an item. |
Big Star |
A set number of these must be collected to win in Mario Vs. Luigi mode. |
Blue Coin |
Just like normal Coins, but appear by hitting a P Switch block. |
Blue Shell |
Turns Mario or Luigi into Shell Mario or Shell Luigi. |
Brick |
When broken, releases a coin or an item. |
Coin |
Collecting every 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item. |
Coin Block |
Gives up to ten coins and a Super Mushroom if hit fast enough. |
Fire Flower |
Turns Mario or Luigi into Fire Mario or Fire Luigi. |
Mega Mushroom |
Turns Mario or Luigi into Mega Mario or Mega Luigi. |
Mini Mushroom |
Turns Mario or Luigi into Mini Mario or Mini Luigi. |
Red Ring |
Makes 8 Red Coins appear for a limited time. |
Red Coin |
Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using. |
Roulette Block |
Gives a random item to Mario or Luigi. |
Spiked ? Block |
Gives Mario or Luigi a coin or an item and spins around. The spiked side can harm Mario. |
Super Mushroom |
Turns Small Mario or Luigi into Super Mario or Super Luigi. |
Star Coin |
Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove Star Coin Signs and purchase different touch screen background skins. |
Starman |
Turns Mario or Luigi into Invincible Mario or Invincible Luigi. |
Mario Vs. Luigi
In this two-player mode, Mario and Luigi compete for a number of big stars. Those stars will appear at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by any of the brothers. Getting ground-pounded causes a brother to lose three big stars. The first brother to reach the previously set amount of stars wins the game. When a brother collects eight coins, a random power up will appear – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which only is given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
- Grass[1] - A stage that is much like World 1-1 of the single-player game, a meadow near Peach's Castle. It also based off of World 1-1 from Super Mario Bros. and has many elements of it. This stage is a relatively simple stage with only Goombas and one Koopa Troopa.
- Bricks[1] - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. Mario/Luigi should be very careful if they get a Mega Mushroom in this stage, as they can easily crush through the bricks and fall through the floor.
- Ice[1] - A slippery stage that resembles levels found in World 5. Bullet Bills are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There are Blue Koopa Troopas in this level; jumping on it will reduce it to being a Blue Shell which can be used.
- Pipes[1] - A pipe world that resembles a level in World 7, it contains many Warp Pipes and Piranha Plants.
- Fortress[1] - The most hazardous level, resembling most castle levels in the game. It contains Bob-ombs and moving walls which can crush Mario and Luigi, among other dangers.
Maps
Minigames
In addition to the modes above, this game also features a selection of minigames. Most of the minigames featured in New Super Mario Bros. are the same as the ones from Super Mario 64 DS, but some new ones are also present. The games are not divided based on the characters that unlock them by catching rabbits, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
Vs. Battle
Action |
Puzzle |
Table |
1 on 1 |
1 Player
Action |
Puzzle |
Table |
Variety |
Credits
If the player taps the letters as the credits roll, they will make sound effects heard throughout the game, with each letter of the alphabet making a different sound, except for letters D and E, which share the same sound (however, the letter Q does not appear at all during the credits). Punctuation marks also make sound effects. Tapping the background makes the sound effect of Mario jumping. If the player completes the game using Luigi, Mario's voice clips are substituted with Luigi's ones. Photos of the levels that the player has completed and the bosses that they have faced are shown on the top screen during the credits.
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References to other games
- Mario Bros. - The respawn jingle from this game plays in the Mario Vs. Luigi mode when Mario respawns from defeat. World 2-2 and World 8-6 contain Mario Brothers Yuka, platforms that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of Mario Bros.
- Super Mario Bros. - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features Mario, Luigi, and some Goombas in World 1-1. The overworld Multiplayer stage is also based on World 1-1. In the end of World 1-2, there is a hidden path over the ceiling before the final pipe that leads to a secret pipe, which is a direct reference the same secret in the same level of Super Mario Bros. Bowser and Dry Bowser are defeated the exact same way as in the castles in this game - by hitting the axe/skull switch which makes the bridge he's standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the Mega Mushroom in New Super Mario Bros. is the same as that of the Super Mushroom in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the Toad Houses is a cover of this game's ground theme. Also, if the player presses , , , , , , , while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame Danger, Bob-omb! Danger!, the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the flagpole is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
- Super Mario Bros. 3 - One of the hazards of the Castle multiplayer stage is the moving ceiling that will crush players; this seems to be based on the moving ceilings in some of the fortresses in this game. The world themes are similar to the ones in this game. Toad Houses return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. The Toad House theme is arranged in the minigame Bob-omb Reverse. The Spade Bonus theme is also arranged in the minigame Wanted!. Bowser Jr. fights like Boom Boom did in this game.
- Super Mario World - The Item Stock returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. Grinders don't appear in New Super Mario Bros., but spiked balls appear in the game, having the same function. Also, this game features Warp Pipes that can shoot the player into the air like Cannons. The jump sound effect is reused when Mario or Luigi jumps.
- Super Mario World 2: Yoshi's Island - The sound effects when collecting Red Coins originates from here, including the distinct sound for the last red coin.
- Super Mario 64 - There are several characters from this game reappearing here, such as Dorrie and Sushi. Some of the Mario Bros.' techniques, such as the Triple Jump, are also borrowed from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for Invincible Mario/Luigi is the same as the theme for Wing Mario and Vanish Mario in this game.
- Mario Kart 64 - The artwork for the Blue Shell is edited from the artwork for the various shells from this game.
- Super Mario Sunshine - Bowser Jr. reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When Mario enters Petey Piranha's room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in Bianco Hills. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from Casino Delfino plays, but without the saxophones and whistling. Based on the background, it is very well possible that these games take place in Casino Delfino.
- Mario Party 4 - The Mini Mushroom and Mega Mushroom return with the same function as in this game.
- Mario Kart: Double Dash!! - Some character voices come from this game.
- Mario Party 6 - Mario, Luigi, and Princess Peach’s artwork is reused for this game.
- Super Mario 64 DS - The characters reappearing from Super Mario 64 look as they do in this game, and many assets were pulled from this game - models and textures, music tracks and sound effects, and several enemies, such as Scuttlebugs, which debut in 2D Mario games here, using behaviour from Super Mario 64 DS. Additionally, the Mega Mushroom grants the same effect as grabbing a Super Mushroom in this game. Most of the minigames in New Super Mario Bros. return or are edited from this game. When the Nintendo DS is closed and opened, Mario will say "It's-a me, Mario!" and "Buh-bye!". Also, New Super Mario Bros. runs on a heavily modified version of this game's engine.[citation needed]
References in later games
- Super Smash Bros. Brawl - The Mega Mushroom appears as a sticker. Plus, the New Super Mario Bros. ground theme is one of the many covered songs in this game.
- Mario Kart Wii - The Mega Mushroom appears as an item. Also, Dry Bowser is a playable character.
- Mario Super Sluggers - A cover of the New Super Mario Bros. castle music is used for the Bowser Castle stadium.
- New Super Mario Bros. Wii - This game is an indirect follow-up to New Super Mario Bros. Some text in New Super Mario Bros.'s instruction manual is reused in this game's instruction manual (for example, the Blunders and Game Over section).
- Mario & Luigi: Bowser's Inside Story - The Blue Shell reappears. The Mega Mushroom also appears in one of Broque Monsieur's attacks.
- Mario & Sonic at the Olympic Winter Games - The World 1, Bowser's Castle and Peach's Castle backgrounds used in the Mario World routine of Dream Figure Skating in the Wii version of Mario & Sonic at the Olympic Winter Games are based on their appearances in this game. A rearrangement of the Ground Theme can also be bought in the music shop. In the Nintendo DS version, the Athletic Theme appears as the third song in the Mario Medley in Ultimate Figure Skating.
- Fortune Street - Like in Mario Super Sluggers, there is a cover version for the castle music in the stage Bowser's Castle.
- New Super Mario Bros. 2 - The direct sequel to New Super Mario Bros. Also, this game's two secret worlds, World Mushroom and World Flower, are automatically skipped, similar to World 4 and World 7.
- New Super Mario Bros. U - A sequel to the follow-up, New Super Mario Bros. Wii. Bowser and Bowser Jr. are fought at the same time in the final level again.
- Captain Toad: Treasure Tracker - The lava level music is partially covered in this game.
- Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in New Super Mario Bros., although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
Media
- For a complete list of media for this subject, see List of New Super Mario Bros. media.
New Super Mario Bros. - Opening | File info 0:28 |
New Super Mario Bros. - World 1-1. | File info 0:30 |
Overworld Theme - The overworld music. | File info 0:30 |
Underground Theme - The underground music. | File info 0:30 |
Athletic Theme - The athletic music. | File info 0:30 |
Underwater Theme - The underwater music. | File info 0:30 |
Haunted Mansion Theme - The haunted mansion music. | File info 0:30 |
Fortress Theme - The fortress music. | File info 0:30 |
Castle Theme - The castle music. | File info 0:30 |
Dead Theme - The music that plays when Mario loses a life or runs out of time. | File info 0:02 |
Critical reception
New Super Mario Bros. received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D platformers, while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".[2] It was also given a high rating by GameSpot, who rated it 9/10. [3]
Reviews | |||
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Release | Reviewer, Publication | Score | Comment |
Nintendo DS | Craig Harris, IGN |
9.5/10 | Admittedly there aren't as many gameplay innovations in New Super Mario Bros. as compared to previous Super Mario releases, but that's mostly due to the fact that much of platforming's innovations are related to 3D designs. But that said, this Nintendo DS release still proves that Nintendo still has some great ideas brewing for its plumber in his classic setting. There's an incredible amount of fresh, fun challenge to uncover in this revival. |
Nintendo DS | Tom Bramwell, Eurogamer |
9/10 | Fitting, then, that Nintendo saved some of his finest moments for this diminutive game-card - which, along with the emergence of DS and Wii, some have marked as a bookend to a period of dynastic chaos. The balance could yet shift again. But New Super Mario Bros., with its faultless controls, effortless variety and deceptive simplicity, argues that while market ratios can sweep back and forth and erupt and diminish in unexpected ways, the balance of ideas can always be relied upon to settle in one place: in the welcoming arms of a friendly little company from Kyoto called Nintendo. |
Nintendo DS | Corbie Dillard, Nintendo Life |
9/10 | Let's face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we've seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its' predecessors did, and that's selling a lot of Nintendo game systems. |
Nintendo DS | Jeff Gerstmann, GameSpot |
9/10 | With its ability to recall the older games without leaning too heavily on its famous name, New Super Mario Bros. is an essential new classic that lives up to the legacy of the series quite well. If you're looking for a quality DS game, look no further. |
Aggregators | |||
Compiler | Template:Nowrap | ||
Metacritic | 89 | ||
GameRankings | 89.07% |
Sales
New Super Mario Bros. is the best-selling game for the Nintendo DS, having sold 30.80 million copies worldwide.
Super Mario-Kun adaptation
New Super Mario Bros. is featured in the Super Mario-Kun manga. Only one volume is based on the game. Though it follows the story in some segments in these volumes from the game, it continues the key plot element differences, as in every volume in the Super Mario-Kun manga series.
Differences in the Super Mario-Kun manga
- Luigi falls when he is defeated by Mario in the Mario vs. Luigi segments. Mario runs to the cliff when he sees his brother about to fall, grabbing him to save him, until he is distracted by a female star.
Gallery
- For this subject's image gallery, see Gallery:New Super Mario Bros.
Pre-release and unused content
In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. Spindrift was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.[citation needed]
Glitches
- Main article: List of New Super Mario Bros. glitches
Above the Ceiling
In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight Bowser Jr., and must stomp on him twice. Then, he will go his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away will show and the Mario or Luigi face signal turns halfway because the player cannot see Mario.
Bowser Jr. Death by Falling
In World 5-Tower, Mario should get to the boss, then walk to the edge while Bowser Jr. charges at him. If done correctly, Bowser Jr. will charge off the platform. Then the screen will zoom out to show an empty area. The only way to escape is to fall off the platform. Once Mario loses a life, the screen will shake and teleport them to the map.
Mega Mushroom Storing Trick
When Mario finds a "wild" Mega Mushroom in a level (1-1, 1-2, 4-4, and 7-5) (not in a Toad House) they must let the Mega Mushroom run to any unbreakable Block (empty ? Block, empty brick, etc.). He must jump against the Mega Mushroom and the block in the same frame. When done right, the character will not become Mega. Instead, a Mega Mushroom will be in Mario's Item Storage.[4]
Staff
- Main article: List of New Super Mario Bros. staff
General Producer
Producer
- Hiroyuki Kimura
Director
- Shigeyuki Asuke
Assistant Directors
- Masahiro Imaizumi
- Taku Matoba
Map & Level Design
- Masataka Takemoto
- Yasuhisa Yamamura
- Kosono Okina
- Haruka Kakinuma
- Shinya Hiratake
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | New スーパーマリオブラザーズ[?] Nyū Sūpā Mario Burazāzu |
New Super Mario Bros. | |
Chinese (simplified) | New 超级马力欧兄弟[?] New Chāojí Mǎlì'ōu Xiōngdì |
New Super Mario Brothers | |
Chinese (traditional) | 新超級瑪利歐兄弟[5] (Taiwanese Nintendo DS detail site) Xīn Chāojí Mǎlì'ōu Xiōngdì New 超級瑪利歐兄弟[6] (Super Mario Bros. 35th Anniversary site) New Chāojí Mǎlì'ōu Xiōngdì |
New Super Mario Brothers | |
French | New Super Mario Bros[?] | New Super Mario Bros | |
Korean | 뉴 슈퍼 마리오브라더스[?] Nyu Syupeo Mario Beuradeoseu |
New Super Mario Bros. |
Trivia
This trivia section is overly long. Please relocate any relevant information into appropriate sections and articles.
- New Super Mario Bros. is the last game in the Mario series in which the sound effect of a Warp Pipe is also the damage sound effect for Mario/Luigi. Later Mario platformers use the Super Mario World variant of the pipe sound to indicate damage, while still keeping the original Super Mario Bros. sound effect for pipes.
- Likewise, the Coin sound in this game is very similar to the Coin sound from the 8-bit Mario games, whereas in later games in the series, the sound effect sounds closer to that of Super Mario World.
- In the previous Mario games (particularly 8-bit and 16-bit Mario games), when Mario picks up a 100th Coin for a 1-Up, the 1-Up Mushroom sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future New Super Mario Bros. games.
- In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit Mario games. In later installments, the "bump" noise is given a new one.
- Bowser's voice effects in New Super Mario Bros. are his computerized roars and growls from the N64 era. In all follow-ups to this game, he uses his modern voice clips as provided by Kenny James.
- The original European version of New Super Mario Bros. got a PEGI 3+ rating, however, due to content regulations in Europe growing stricter over the years, the European Virtual Console re-release instead got a PEGI 12+ rating because of the gambling in the table minigames. This also applies to Super Mario 64 DS.
- The shortest possible path that Mario can take is World 1-1, World 1-2, World 1-Tower, World 5-1, World 5-2, World 5-3, World 5-Ghost House, and all of World 8.[7]
References
- ^ a b c d e Loe, Casey. New Super Mario Bros. Player's Guide. Page 121.
- ^ IGN - New Super Mario Bros.
- ^ New Super Mario Bros. Review - GameSpot.com
- ^ YouTube video of "Mega Mushroom Storing Trick"
- ^ Nintendo (2008). DS Software. Retrieved September 15, 2020.
- ^ Official Chinese website for the Super Mario Bros. 35th Anniversary. Retrieved October 23, 2020.
- ^ https://www.youtube.com/watch?v=JUvjm6Wpnf4
1 - Specifically, 13 years, 6 months, and 25 days between the first release of both respective titles.