Mario vs. Donkey Kong (Nintendo Switch)

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Mario vs. Donkey Kong
Prerelease box art for Mario vs. Donkey Kong on Nintendo Switch
North American prerelease box art
For alternate box art, see the game's gallery.
Developer Nintendo Software Technology Corporation[1]
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Template:Release
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Puzzle/Action
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
GRAC:All - All ages
GSRR:P - Six years and older
Mode(s) Single-player, local multiplayer
Input
Nintendo Switch:

Template:Quote2 Mario vs. Donkey Kong is an upcoming Nintendo Switch remake of the 2004 Game Boy Advance game of the same name. It was first announced during the September 2023 Nintendo Direct, and is set to be released worldwide on February 16, 2024.[2] It is the first Mario vs. Donkey Kong game for Nintendo Switch and also the first one in general since Mario vs. Donkey Kong: Tipping Stars, released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the Game Boy version of Donkey Kong has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the Mario vs. Donkey Kong series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from Super Mario 3D World and its appearance as a theme in Super Mario Maker 2 in particular. Additionally, the game debuts a redesigned logo for the Donkey Kong series. Despite Charles Martinet retiring from his role as Mario, his voice clips are reused in this game.

A free demo of the game was released on the Nintendo eShop on January 31, 2024.[3]

Differences

Gameplay changes

  • Casual Mode has been added, with bubbles acting as additional hit points and an infinite time limit.
  • Two new worlds, Merry Mini-Land and Slippery Summit, have been introduced as this version of the game's fourth and sixth worlds respectively,[4] with each incorporating all-new obstacles.[5]
  • Multiplayer is added, with Toad as the second playable character.
  • A Time Attack mode has been added.[6]
  • The locations of the red and yellow platforms in Level 1-DK have been swapped.
  • The bonus Present minigames have been replaced with various new bonus stages.[7] In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning 5 1-Ups in the process.[8]
  • Scoring has been removed.
  • Mario's fall damage from heights has been greatly reduced.[9]
  • The right stick can be used to control the camera in large-scaled levels.
  • Retrying a level or exiting a level that hasn't been cleared yet no longer costs the player a life.

Text changes and localization

  • The game has been translated to Chinese (Simplified and Traditional), Dutch, and Korean, three languages that the original was not available in. Additionally, the game will have Canadian French and Latin American Spanish translations.
  • The worlds now are translated in the French, Italian, German and Spanish versions while in the original they were left in English in those versions.

Graphical changes

  • The game now uses full 3D models rather than pre-rendered sprites.
  • The cutscenes are now fully animated, instead of swapping between different static frames.
    • When Donkey Kong changes the channel, the announcer saying numbers in Spanish is replaced by upbeat music.
  • Donkey Kong no longer makes heart eyes when seeing the Mini Mario; instead, it reflects off of his eyes.
    • Additionally, the title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original.
  • Tane Pakkun are redesigned into mechanical Fire Piranha Plants.
  • The toy Ninjis are now black with red buttons, similar to the regular Ninjis' current design.
  • Brickmen are given a pair of movable bricks over their eyes to act as expressive eyebrows.
  • Katakata Kaen Heihō are redesigned into blue Snifits.[10]
  • Thwomps and Thwimps are redesigned to be mechanical, with a face that slides to change expressions.[10]
  • Katakata Yarihō emits Zs when it is sleeping.
  • Boos are replaced with their toy counterparts.
  • Bob-ombs are redesigned to be slightly more mechanical and toy-like.
  • Mario's normal and fire death animations now resemble the ones commonly used in modern mainline Super Mario games, rather than showing him recoil and collapse on the floor.[11]
  • There is a blue variant of Fireball that appears in Slippery Summit.

Audio changes

  • The music has been rearranged like other remakes.
    • Certain worlds such as Fire Mountain have their music completely changed from the original.
  • The music won't change when transitioning to the second part of the levels.
  • One of the channels heard (the Spanish audio to be exact) on Donkey Kong's television in the intro is changed into a clip of the music for Donkey Kong Plus.
    • Nate Bihldorff's voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast.
  • Several archival voice clips of Charles Martinet as Mario and the Mini Marios are repurposed here, though some of these clips are not present in the original game. However, some of Mario's clips from the original remain intact.
    • Contrarily, Donkey Kong now uses voice clips by his current voice actor, Takashi Nagasako, as opposed to Grant Kirkhope's performance in the original game, which features audio repurposed from Donkey Kong 64. He also no longer speaks full sentences as he did in the original game.
    • Samantha Kelly, in addition to voicing Toad (who does not appear in the original game) through archival voice clips, also voices most of the other Toads throughout the remake in the same way, instead of Jen Taylor's performance from the original game (one clip of Taylor's is retained in the opening cutscenes, however).

Characters

Main characters

Character Description
Mario holding a Key in Mario vs. Donkey Kong on Nintendo Switch.
Mario[2]
The titular protagonist of Mario vs. Donkey Kong. He uses a wide range of moves and abilities as he sets out to rescue the Mini-Marios from Donkey Kong.
Donkey Kong holding a bag full of Mini Marios in Mario vs. Donkey Kong on Nintendo Switch.
Donkey Kong[2]
The titular antagonist of Mario vs. Donkey Kong. After robbing the Mario Toy Company and stealing all of the Mini-Mario toys, he faces off against Mario to stop him from retrieving them.
Artwork of Toad for Mario Party Superstars (reused for Mario vs. Donkey Kong (Nintendo Switch) and Super Mario Party Jamboree)
Toad[2]
A playable character who can be used in co-op mode alongside Mario.
A Mini Mario in Mario vs. Donkey Kong on Nintendo Switch.
Mini-Marios[2]
Wind-up toys resembling Mario who were kidnapped by Donkey Kong.

Items and collectibles

Enemy Description
File:KeyMVDK.png
Key[2]
Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
1-Up Mushroom
1-Up Mushroom[2]
Green mushrooms that grant the player(s) an extra life.
A Hammer in the Nintendo Switch version of Mario vs. Donkey Kong
Hammer
Items that can be grabbed by Mario and used to defeat enemies.
File:MvsDK NS Letter T.pngFile:MvsDK NS Letter O.pngFile:MvsDK NS Letter Y.png
Letters
Letters that spell out the word "TOY" appearing exclusively in Mini-Mario levels that must be collected to complete the level. They can only be collected by the Mini-Marios.
A toy box in Mario vs. Donkey Kong (Nintendo Switch)
Toy box
Objects that serve as the goal in Mini-Mario levels and can be opened by collecting all three letters in the level.

Enemies and obstacles

Enemies

Enemy Description
Shy Guy MVSDKNS
Shy Guys[2]
Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
Cropped screenshot of a Tane Pakkun in the Nintendo Switch remake of Mario vs. Donkey Kong
Tane Pakkun[2]
Mechanical plants that spit fireballs, which damages the player(s) upon contact.
File:PurpleRinoMVDK.png
RamRams[2]
Enemies resembling purple rhinoceroses. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to Spikes, allowing them to be used as platforms.
MoncheeMVDK.png
Monchees[2]
Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
A Brickman in Mario vs. Donkey Kong (Nintendo Switch)
Brickmen[2]
A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to handstand to avoid being hit.
NinjiMVDK.png
Ninjis[2]
Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes.
A Lava Bubble from Mario vs. Donkey Kong (Nintendo Switch)
Lava Bubbles[2]
Enemies that are found jumping repeatedly out of lava, and will burn the player(s) upon touching them.
A Snapjaw in Mario vs. Donkey Kong (Nintendo Switch)
Snapjaws[2]
Crocodile-like enemies that climb ropes. They can only be defeated by falling fruit.
A bird in Mario vs. Donkey Kong for Nintendo Switch
Birds[10]
Avian enemies that fly around and can drop eggs on the player(s), which can be avoided by performing a handstand.
A Fire Shy Guy in Mario vs. Donkey Kong for Nintendo Switch
Katakata Kaen Heihōs[10]
Blue Snifits that attack the player(s) with blowtorches.
A Thwimp in Mario vs. Donkey Kong (Nintendo Switch)
Thwimps[10]
Enemies that attempt to crush the player(s) when they get close.
A Thwomp in Mario vs. Donkey Kong (Nintendo Switch)
Thwomps[10]
Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
A screenshot of a Fireball in Mario vs. Donkey Kong (Nintendo Switch) A blue version of a Fireball in Mario vs. Donkey Kong for Nintendo Switch
Fireballs
Enemies that move from side to side on a platform and can burn Mario if he touches them. There is also a blue variant.
A Bob-omb in the Nintendo Switch version of Mario vs. Donkey Kong
Bob-ombs
Enemies that light their fuses and explode a few seconds after when Mario is near. They can be carried by Mario and used to defeat other enemies.
A screenshot of a Boo in Mario vs. Donkey Kong (Nintendo Switch)
Boos
Wind-up Boos that chase the player(s) when they are not looking and remain still while they are being watched.
KataKata Yariho MVSDK switch.png
Katakata Yarihō
Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
A fire bird in Mario vs. Donkey Kong for Nintendo Switch
Firebirds
Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
A Bat in Mario vs. Donkey Kong for Nintendo Switch
Kōmori
Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
MvDKNSPolterguy.pngMvDKNSPolterguyBlock.png
Polterguys
Wind-up Shy Guy ghost enemies that transform into blocks when the player(s) press a Color Switch.
A Sir Shovalot in Mario vs. Donkey Kong (Nintendo Switch)
Sir Shovalot
Knight-like enemies that push the player(s) using their shield.

Objects

Blocks

Block Description
HelpBlockMVDK.png
Help Blocks[2]
Gray and black variants of ? Blocks that give the player(s) hints and information about the game when hit.
SandBlockMVDK.png
Sand blocks[2]
Blocks that crumble into dust when stood on.
A red inactive Color Block from the Nintendo Switch version of Mario vs. Donkey KongA yellow inactive Color Block from the Nintendo Switch version of Mario vs. Donkey KongA blue inactive Color Block from the Nintendo Switch version of Mario vs. Donkey Kong
Dotted-Line Blocks[2]
Blocks that become solid once a Color Switch of the same color is activated by the player(s).
A Donut Block in the Nintendo Switch version of Mario vs. Donkey Kong
Donut Blocks
Orange blocks that fall if the player stands on them for too long.
A red Warp Box in Mario vs. Donkey Kong (Nintendo Switch)A yellow Warp Box in Mario vs. Donkey Kong (Nintendo Switch)A blue Warp Box in Mario vs. Donkey Kong (Nintendo Switch)
Warp Boxes
Clear boxes that teleport the player to another box with the corresponding color and are activated by Color Switches.

Obstacles and platforms

Object Description
SpikesMVDK.png
Spikes[2]
Harmful traps that cause the player(s) to lose a life if touched.
LiftMVDK.png
Lifts[2]
Platforms that are found traveling along tracks, or being lifted by Lava Geysers.
File:LadderMVDK.png
Ladders[2]
Climbable objects of various colors, lengths, and visual styles.
RopeMVDK.png
HorizontalRopeMVDK.png
Ropes[2]
Climbable objects that hang from trees or metal rings. Snapjaws can be found moving along some vertical ropes. Horizontal rope variants can also be found, which the player can grab and swing upwards from.
File:TrampolineMVDK.png
Springs[2]
Can be jumped off of to reach high platforms.
A Lava Geyser in Mario vs. Donkey Kong (Nintendo Switch)
Lava Geysers[2]
Spouts of lava that rise and cause Lifts to float on top of them, allowing the player(s) to reach higher ground.
File:RedSwitchMVDK.pngYellowSwitchMVDK.pngBlueSwitchMVDK.png
Color Switches[2]
Switches are found in three versions: red, yellow, and blue. As the main effect, the switch that is active makes platforms, blocks, and ladders of the same color available to use.
A Track in Mario vs. Donkey Kong (Nintendo Switch)
Tracks[2]
Objects that constantly move platforms along a set path.
File:SemisolidPlatformMVDK.png
Semisolid Platforms[2]
Platforms of varying styles that have solid surfaces, but can be jumped through from below.
BarrelMVDK.pngGarbageCanMVDK.png
Barrels and Garbage Cans[2]
Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with Spikes.
BlockLiftMVDK.png
Kurasshā[2]
Grey and yellow stone blocks that rise when the player(s) stand on them.
File:Nocoverart.png
Fuwafuwa Flowers[12]
A floating, fan-like flower that produces a continuous gust, which can carry Mario and various objects in one direction. Fuwafuwa Flowers of a specific color are activated simultaneously by pressing a corresponding Color Switch.
MvDK-Trampoline.png
Trampoline
Functions the same as springs but can also be picked up and thrown.
A Bird Nest in Mario vs. Donkey Kong for Nintendo Switch
Bird Nests[10]
Objects that Birds can spawn from.
File:CandleMvsDK.png
Candles[10]
An obstacle that moves up and down and burn the player(s) on contact. They can be defeated with a Hammer.
File:OilMvsDK.png
Oil[10]
An obstacle that moves up and down and burn the player(s) on contact. They can be defeated with a Hammer.
90x
Wire Traps
Indestructible balls of electricity that travel along wires and electrocute Mario upon contact.

Promotion

Tin badge for Mario vs. Donkey Kong (Nintendo Switch)
The Donkey Kong tin badge
  • By pre-ordering the game through Otakara, customers will receive a tin badge depicting Donkey Kong.[13]
  • A bundle containing the game, a 40-piece puzzle, and a set of three stickers is sold on the European My Nintendo Store.[14]

References to other media

Gallery

Logos

Artwork

Characters

Items

Key artwork

World icons

Miscellaneous

Screenshots

Box art

Miscellaneous

Names in other languages

Language Name Meaning Notes
Japanese マリオvs.ブイエスドンキーコング[?]
Mario buiesu Donkī Kongu
Mario vs. Donkey Kong
Chinese (simplified) 马力欧vs.咚奇刚[?]
Mǎlì'ōu vs. Dōngqí Gāng
Mario vs. Donkey Kong
Chinese (traditional) 瑪利歐vs.咚奇剛[?]
Mǎlì'ōu vs. Dōngqí Gāng
Mario vs. Donkey Kong
Korean 마리오 vs. 동키콩[?]
Mario vs. Dongki Kong
Mario vs. Donkey Kong

External links

References

  1. ^ Initial post about the Instagram story from an NST contractor Instagram story itself
  2. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag Nintendo of America (September 14, 2023). Nintendo Direct 9.14.2023 - Nintendo Switch. YouTube. Retrieved September 14, 2023.
  3. ^ https://twitter.com/NintendoAmerica/status/1752859619943194810>
  4. ^ @NintendoAmerica (January 19, 2024). "Chase Donkey Kong through eight worlds – including two brand-new ones – to recover the Mini-Marios! #MariovsDonkeyKong". X. Retrieved January 20, 2024.
  5. ^ https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/
  6. ^ https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/
  7. ^ https://twitter.com/NintendoAmerica/status/1751334271384474083
  8. ^ https://youtu.be/jVtkoc7mRSA?si=z6Kip2wtIzLaX6v0&t=112
  9. ^ https://twitter.com/MaroWeeb/status/1752881130494149104
  10. ^ a b c d e f g h i Nintendo (January 12, 2024). Mario vs. Donkey Kong | Nintendo Switch | Nintendo.
  11. ^ https://www.youtube.com/watch?v=Xnkzn62vZd8
  12. ^ Official microsite of Mario vs. Donkey Kong for Nintendo Switch. Section 「ワールド」 ("World"). nintendo.com (Japan). Retrieved February 5, 2024. (Archived January 11, 2024, 01:12:02 UTC via Wayback Machine.) 「カラースイッチで作動する風に乗って移動できるフワフワフラワーや、ボムへいを利用して道を切りひらく。」
  13. ^ 【オリジナル特典】マリオvs.ドンキーコング 予約受付中 Otakarasoko.
  14. ^ Mario vs. Donkey Kong + Puzzle + Set of 3 Stickers. store.nintendo.co.uk. Retrieved January 14, 2024. (Archived January 14, 2024, 22:30:06 UTC via archive.today.)
  15. ^ Nintendo of America (January 10, 2024). Mario vs. Donkey Kong — Pieces of the Puzzle — Nintendo Switch. YouTube. Retrieved January 10, 2024.