List of WarioWare Gold microgames

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This page lists all the 316 microgames included in WarioWare Gold. Each microgame falls under a control scheme – "Mash", "Twist", "Touch" or "Blow" – and a genre – "Intro Games", "Sports", "That's Life", "Fantasy" or "Nintendo Classics".

Mash League

Microgames in this league are played using buttons only. Some games use the +Control Pad, others the A Button, and some of them use both.

Wario

Wario's first set of Intro Games introduces the "mash" controls to the player. All games feature Wario in some form. All six regular microgames are played before the boss microgame. The intermission stage consists of Wario sitting on a chair and a jumbotron consisting of a crowd and the Mash League logo and a yellow stage and speakers. Number of lives are represented by garlic. When the player wins, Wario cheers. If the player loses, Wario falls and the league logo dangles. When the player loses all their lives, Wario's background changes and the jumbotron shuts off.

Microgames

Jimmy T.

Jimmy T. hosts the Sports set in the Mash League. 14 regular microgames are played before the boss microgame. His intermission stage consists of Amy and Mimi taking pictures of him on their cell phone. The number of lives is represented by battery icons. When the player wins a microgame, Jimmy does a peace sign. When the player loses a microgame, his wig falls off. When the player loses all their lives, the girls leave and a purple wall appears in the background of the "Game Over" screen.

Microgames

Mona

Mona hosts the That's Life set in the Mash League. 17 regular microgames are played before the boss microgame. Her intermission stage consists of her peeking out of a fitting room. Number of lives are represented by coat hangers. When the player wins a microgame, Mona wears a fancy dress. When the player loses a microgame, Mona wears baggy clothes and a hanger falls. When a boss is defeated, roses bloom and Mona wears a red and golden fancy dress and calls it her perfect look. When the player loses all their lives, the curtain closes and Joe leaves.

Microgames

Description

This is Mona! I'm psyched you made it to the second stage of the Mash League! I'm about to head over to Joe's Clothes to find the perfect outfit for my party tonight. Come along and check out the games I put together for you. Their theme is That's Life! C'mon, let's motor! (First Description)

Dribble & Spitz

Dribble and Spitz host the Fantasy set in the Mash League. 16 regular microgames are played before the boss microgame. Their intermission stage consists them driving through space with the score display measured in miles. The number of lives are indicated by hanging Spitz dolls. When the player wins a microgame, the Octoblazooka successfully zaps the UFO. If the player loses, the shot misses and a Spitz doll falls. When the player encounters the boss, a larger UFO appears and gets defeated if the player wins. When the player loses all their lives, the screen darkens.

Microgames

5-Volt

5-Volt hosts the Nintendo Classics set in the Mash League. 14 regular microgames are played before the boss microgame. Her intermission consists of her working out to a TV show with a spatula and a soup spoon. The number of lives is represented by dumbbells. When the player wins a microgame, 5-Volt and Mr. Sparkles hold the spatula in triumph. When the player loses a microgame, 5-Volt falls, Mr. Sparkles gets disappointed and a dumbbell falls. When the player loses all their lives, Mr. Sparkles and 5-Volt drop their things.

Microgames

Twist League

Microgames in this league utilize the system's tilt sensor, and often the A Button button.

Wario

Wario hosts the Intro Games set in the Twist League. All six regular microgames are played before the boss microgame. The intermission stage is the same as the other intro stages except with the Twist League logo and a blue platform and speakers.

Microgames

Ashley & Red

Ashley and Red hosts the Fantasy set in the Twist League. 14 regular microgames are played before the boss microgame. The intermission stage consists Ashley flying on a broom encountering swarms of enemies. The number of lives is indicated by skulls. When the player wins a microgame, Ashley defeats the enemies. If the player loses, the spell has no effect and a skull falls. When the player encounters the boss, Ashley encounters Hum Gree and her hair turns white. When the player defeats the boss, Hum Gree retreats. When the player loses all their lives, Ashley and Red fall off screen.

Microgames

Dr. Crygor

Dr. Crygor's hosts the Sports set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission stage consists of him being chased by Doris 1 in a forest. The number of lives is represented by mushrooms. When the player wins a microgame, Doris 1 falls over and flowers appear around Crygor. When the player loses a microgame, Doris 1 catches up to Crygor and bonks his head with her broom. When the player loses all their lives, Doris 1 wrestles Dr. Crygor to the ground.

Microgames

18-Volt

18-Volt hosts the Nintendo Classics set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission consists of a rap battle between him and 13-Amp with 9-Volt deejaying in the background. The touch screen will depict 18-Volt as a tiger and 13-Amp as a dragon. The number of lives is represented by vinyl records. When the player wins a microgame, 18-Volt triumphs over 13-Amp. When the player loses a microgame, 13-Amp beats 18-Volt and a record breaks. When the player loses all their lives, 18-Volt faints and 13-Amp does her victory pose.

Microgames

Penny

Penny hosts the That's Life set in the Twist League. 14 regular microgames are played before the boss microgame. Her intermission stage consists of Dr. Crygor in the top screen and the touchscreen showing Penny's tummy tonic fighting viruses. The number of lives is represented by vials. When the player wins a microgame, the tonic defeats the viruses. When the player loses a microgame, the viruses defeat the tonic. When the player loses all their lives, Dr. Crygor faints.

Microgames

Touch League

Microgames in the Touch League are played only with the stylus and the touch screen.

Wario

Wario's last set of Intro Games. All six regular microgames are played before the boss microgame. The intermission stage is the same as the other intro stages except with the Touch League logo and a magenta platform and speakers.

Microgames

Kat & Ana

Kat and Ana host the That's Life set in the Touch League. 16 regular microgames are played before the boss microgame. Their intermission stage consists of them receiving a plate of sushi. The number of lives is represented by lanterns. When the player wins a microgame, Kat and Ana eat the entire plate. When the player loses a microgame, they get food poisoning. After beating the boss, both Kat and Ana become full. When the player loses all their lives, both Kat & Ana faint.

Microgames

9-Volt

9-Volt hosts the Nintendo Classics set in the Touch League. 14 regular microgames are played before the boss microgame. His intermission consists of 9-Volt and Fronk starring in an RPG game similar to WarioWare: Mega Microgame$! The number of lives is represented by hearts. When the player wins a microgame, 9-Volt holds his sword in triumph and the text box says "You felled the game". When the player loses a microgame, the screen turns reddish, a heart breaks and the text box says "You took damage." When the player encounters the boss, 9-Volt and Fronk encounters a castle. Once the boss is defeated, the castle is destroyed. When the player loses all their lives, an 8-bit remix of the "Game Over" theme is heard. Like in Mega Microgame$! and unlike other characters, there is also a level indicator to indicate the microgame difficulty. The microgame difficulty is also determined by the time of day with Level 1 set in the day, Level 2 set during sunset, and Level 3 set at night. Also, the HUD text turns red on the player's last life.

Microgames

Description

I'm 9-Volt, and this is the second stage of the Touch League! I bet it's gonna be way more fun than what I'm doing—studying math. I'd rather be at home with my pet Fronk, or playing the Nintendo Classics games that I made for the tournament. Think of me when you're gaming like a pro! (First Description)

Young Cricket & Master Mantis

Young Cricket and Master Mantis host the Sports set in the Touch League. 14 regular microgames are played before the boss microgame. The intermission stage consists them riding on a carousel horse and a carriage reveals the next microgame. The number of lives is indicated by stuffed horse heads. When the player wins a microgame, they ride with joy. If the player loses, they slip off the carousel and the horses show their "death" expressions while one falls off. When the player loses all their lives, both Young Cricket and Master Mantis fall off of the carousel.

Microgames

Orbulon

Orbulon hosts the Fantasy set in the Touch League. 16 regular microgames are played before the boss microgame. His intermission stage consists of him looking for pigs to capture at a nearby farm. The number of lives is represented by stars. When the player wins a microgame, Orbulon successfully abducts a pig with his Oinker. When the player loses a microgame, the pig escapes and the Oinker malfunctions. When the player loses all their lives, Orbulon disappears.

Microgames

Ultra League

Microgames introduced in this league are played alongside games from the previous sets. The themes are as follows.

Dancing Team

The Dancing Team consists of Dr. Crygor, Fronk, Mona, Penny, Mike, Jimmy T., Kat, Ana, Young Cricket and Master Mantis. Their microgames are incorporated into the bundle along with Mike and Fronk's. The intermission stage consists them on the dance floor as silhouettes, on the top screen. The bottom screen displays the silhouette of the next game's developer. The player's lives are represented by disco balls. When they win a game, the dance floor is lighted up and the characters celebrate; when they fail, the characters fall on their backs and a disco ball drops. On the first playthrough, the boss microgame will always be Punch Out.

Description

Jimmy T is back and ready to par-TAY! Up next we got the Ultra League. Get Excited, 'cause we're gonna mix up the controls from the Mash, Twist, and Touch leagues! The Dancing Team's headin' over to Club Joe now with all their Sports and That's Life games... Fronk and Mike are going to be there too, and they got a few surprises up their sleeves. Ooooh yeaaah!

Potluck Gang

The Potluck Gang consists of Dribble, Spitz, 5-Volt, Ashley, Red, 18-Volt, 9-Volt, and Orbulon. Their microgames are incorporated into the bundle along with Mike and Fronk's. The intermission stage consists of the camp goers playing a card game with a hidden card in the touch screen. The number of lives is represented by kabobs. When the player wins a microgame, everyone in the background cheers and the card reveals the microgame's host. If the player loses, the screen gets dark, the characters faint, a kabob grays out and drops, and the card reveals Mandrake. On the first playthrough, the boss microgame will always be Ultra Machine.

Description

Come join me, 5-Volt, for an extra special second stage of the Ultra League! I'm throwing a barbecue, and everyone's going to bring their favorite food. 9-Volt and Fronk have been drooling since yesterday! Join the Potluck Gang for some special games too, including some from the Nintendo Classics and Fantasy genres.

Microgames

Mike and Fronk have microgames that are exclusive to the Ultra League. The microgames are:

Mike

Mike's microgames are based around blowing on the microphone, like in WarioWare: Touched! They can be unlocked during the Ultra League stages, "Dancing Team" and "Potluck Gang".

Fronk

Fronk's microgames are, like in WarioWare: Twisted!, shorter than regular ones. They can be unlocked during the Ultra League stages, "Dancing Team" and "Potluck Gang".

Wario Deluxe

These microgames are themed after Wario, and can be unlocked during the last stage of the Ultra League, "Wario Deluxe". All of Wario's microgames are bundled together. The intermission stage consists of Wario wearing the pot and floating away on a balloon basket. After some rounds are cleared, Wario gains electric powers and zaps the screen before each microgame and hides the style hints. After more rounds are cleared, Lulu pops most of the balloons with her arrows and starts to fight Wario. The player then returns to knowing the style of the next microgames. The number of lives is represented by gold. When the player wins a microgame, the crowd cheers and the screen get brighter. If Lulu is on screen at the time, she gives two fingers up as well. If the player loses, the screen darkens, the crowd boos, and gold is smashed. If Lulu is on screen at the time, she gets upset. When the boss is defeated, all the balloons pop except for one which Lulu floats down on. Wario falls as a result. When the player loses all their lives, a different "Game Over" tune is heard. Lulu gets thrown off if she's on screen at the time.

Microgames

Description

What are YOU doing here?! Are you thinking you could beat ME? THE Wario?! Well, think again. The theme for this last stage is Anything Goes. That's right! You're about to see all kinds of crazy stuff! I'd pay attention if I were you. I'm not gonna make this easy!

Demo Microgames

The demo version of WarioWare Gold includes the three intro leagues from the full game, "Mash", "Twist", and "Touch", led by Wario as usual. However, the games in the demo version are collected from the various other leagues. Each of the three main leagues includes 6 microgames, save for the "Ultra" league that mixes all 18 microgames. Below is a list of microgames featured in the demo version, as well as where they appear in the full game.

Mash League

Twist League

Touch League

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