Super Mario 3D Land

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Super Mario 3D Land (Japanese: スーパーマリオ 3Dランド) is an upcoming game of the Super Mario franchise for the Nintendo 3DS. It seems to be closely based on side-scrolling Mario games, but it is a 3D platformer in the vein of games like Super Mario 64 and Super Mario Galaxy. As noted by Reggie Fils-Aime, president and COO of Nintendo of America, at E3 2011, this game marks the first time a 3D Mario platformer has been built from the ground up for a handheld system. The game is being created by the same development team that worked on the Super Mario Galaxy games and Donkey Kong Jungle Beat, currently part of Nintendo EAD Tokyo. As it will be a new installment in the main Mario series, Super Mario 3D Land follows Super Mario Galaxy 2 in this respect. It will be released in November 2011.

Story

Many Super Leaves blown away in a storm.
The leaves flying during the storm.

There is a Tanooki-tailed tree outside of Princess Peach's Castle, with Tanooki leaves on its branches that all of the Mushroom Kingdom is familiar with, but one night, a huge storm blows all of the Tanooki leaves off. The next morning, Princess Peach goes outside to see if the tree is okay, but during her inspection, Bowser once again kidnaps her.

Mario, Yellow Toad, Blue Toad and Red Toad stare at a flying letter.
Mario and the three Toads gazing at the flying letter containing Peach's misfortune.
Bowser kidnapping Princess Peach, and with some Super Leaves around them.
Princess Peach's capture.

Later on, Mario and three Toads (Red, Yellow, and Blue) go looking for the princess. Eventually, they discover that she is missing and the Tanooki leaves are gone too. Yellow Toad notices a hovering letter near the tree, which the group of four go to. Mario grabs and opens it, and a picture of Bowser holding Princess Peach with Tanooki leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save Princess Peach.[video 2]

Gameplay

World 1-1
Mario in World 1-1.

The levels of Super Mario 3D Land are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. Levels have a time limit and even feature flagpoles, a staple of the original Super Mario Bros. and the New Super Mario Bros. games, rather than Power Stars, as the level goals. When Mario is defeated, the "Too Bad" banner from every 3D Mario platformer since Super Mario Sunshine is displayed, but a circle covers the screen instead of a Bowser face. To enter pipes, the player must press the R Button button. The graphics of the game greatly resemble those of the Super Mario Galaxy games, while the levels show visual similarities to the New Super Mario Bros. titles.

Tanooki Mario in World 2-5.

While giving examples of how the Nintendo 3DS enhances gameplay, Shigeru Miyamoto has stated that hitting blocks from underneath in 3D Mario games would be easier with stereoscopic 3D.[1] Blocks will be more prevalent in the title, unlike past 3D games, where blocks were more few and far between. Star Coins that have a similar design to the Comet Medals from Super Mario Galaxy 2 will be found in each level, with collecting all three being part of the level's challenge, like in the New Super Mario Bros. games.[2] Checkpoint Flags and green Timers can be picked up to give the player more time to complete the level, the latter a mechanic only seen previously in Super Mario Galaxy 2's Speedy Comet missions.[3] Mario himself returns with some of his trademark 3D abilities, such as the Wall Jump, Long Jump, and Ground Pound, and is now capable of performing a somersault, which is done by crouching while moving. Because the Long Jump is now performed through a somersault, it includes a front flip during the jump, but is functionally identical. Mario's health system is now based on the side-scrolling titles rather than being a numbered meter: one hit shrinks Mario to a smaller size and removes his cap, while power-ups give him an extra health point. These power-ups include the Super Mushroom, the Fire Flower, the Star, and the Super Leaf, the last of which has not been seen since Super Mario Bros. 3. Notably, the Fire Flower, unlike its previous 3D appearances in Super Mario Galaxy and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games.

There are at least four returning tracks from Super Mario Galaxy: the Airship theme[4], the Sweet Sweet Galaxy theme[5], a remixed version of Ghostly Galaxy's mansion theme [6] and the Cosmic Mario theme [6]. There are also at least two tracks returning from Super Mario Galaxy 2: the Peewee Piranha boss theme and the theme used on Bonus Planets. The "tick-tock" that is heard when a timed Ground Pound Switch in the Super Mario Galaxy series is activated is used for when a P-Switch has been jumped on.

Controls

  • Circle Pad: Move.
  • A Button: Choose level.
  • A Button/B Button: Jump, Wall Jump.
  • Hold A Button/B Button: Flutter Jump (Tanooki Mario).
  • Hold (X Button/Y Button)+Circle Pad: Dash
  • (L Button/R Button): Crouch, enter a Warp Pipe, enter a cannon.
  • (L Button/R Button)+Circle Pad: Crawl.
  • Circle Pad+(L Button/R Button): Somersault.
  • Circle Pad+(L Button/R Button)+(A Button/B Button): Long Jump.
  • (A Button/B Button)+(L Button/R Button): Ground Pound
  • Hold (L Button/R Button)+(A Button/B Button): Backwards Somersault
  • X Button/Y Button: Shoot Fireballs (Fire Mario), attack with tail (Tanooki Mario).
  • Select Button: Pause menu.

Nintendo eShop Description

Platforming with serious depth! With the 3D visuals of Super Mario 3D Land, players can see exactly where floating ? Blocks and flying Paragoombas are, so that they can jump and stomp with the precision of the pros. Expert gamers will appreciate the way 3D graphics reveal the true challenge of the levels, so that they can focus on nailing the perfect jump or shaving precious seconds off their speed runs, while new players will find that 3D makes platforming simple to grasp and satisfying to master.

Try on Mario's Tanooki Suit, and put some spring in your step! While longtime gamers will delight in using Tanooki Mario's tail-spin attack to sweep enemies off their feet and fluttering through the air to land super-long jumps, a new generation will learn what makes this classic suit a fan favorite. But even seasoned players will be in for a surprise--Mario's enemies may be sporting the familiar Tanooki tail too!

Mario at his very best! Mario returns to his roots in his first 3D platforming adventure designed exclusively for a handheld system. From the frantic race-against-the-clock dash through the Mushroom Kingdom to that final leap to grab the top of the flagpole, this eye-popping addition to the Super Mario series combines everything that makes Mario great from one generation to the next.

Confirmed Characters

Playable Characters

Villains

File:SM3DL Boombooms.jpg
Boom-Boom and his female counterpart Punpun.

Supporting Characters

Enemies

Mario's Transformations

A Power-Up chart

Luigi's Transformations

Koizumi has also stated that more retro power-ups will be returning.[24]

Confirmed Features

Power-Ups

Other Items

Worlds and Levels

File:SM3DL 3-2.jpg
Mario swimming in an ocean.
Mario in a land of cookies.

World 1

World 1 of Super Mario 3D Land is a green grassland that features tall mushroom hills and flowers. As this is the start of Mario's adventure, the levels of World 1 are rather basic.

  • World 1-1: A grassland level with many colored blocks. This level introduces Cheep-Cheeps, Goombas and the new Tanooki Goombas
  • World 1-2: An underground area[3]. There is a secret Warp Zone-like area.[27] The stage's music is the Super Mario Galaxy remix of the Super Mario Bros. underground theme.
  • World 1-3: A Mountain stage. Template:Conjecturaltext is used to send Mario to a Coin Heaven area.
  • World 1-4: A dock-like stage where Mario can use platforms in rails with arrows to choose the direction.
  • World 1-Castle: A lava area with firebars and a Meragon where a False Bowser is fought.

World 2

World 2 is a yellow field with small plants and rectangular hills.

  • World 2-1: A plain with stones and a castle-like building.
  • World 2-3: A level that contains giant 8-bit Mario, Peach and a Super Mushroom platforms, similar to Toy Time Galaxy and Mario Squared Galaxy. The final area is based on Super Mario Bros. design. This level's theme is a remix from Super Mario Bros. overworld theme.
  • World 2-Airship: A level with many airships. At the end, Boom Boom is battled. The stage's music is the Super Mario Galaxy remix of the Super Mario Bros. 3 airship theme, and the Boom Boom battle music is Peewee Piranha's theme from Super Mario Galaxy 2.

World 3

  • World 3-2: A water stage with Bloopers and Cheep-Cheeps.
  • World 3-3: An area with many Donut Lifts. Walls and platforms are made of yarn, as well cubes in the background.
  • World 3-5: An area with cookie and white chocolate platforms. In this level is found Para-Biddybuds.
  • World 3-Airship: Boom-Boom is battled here, with treadmills moving in opposite directions on the floor.

World 4

  • World 4-1: A forest area with many large trees and a giant tree trunk with the same aforementioned Para-Biddybuds.
  • World 4-3: A Ghost House with a Big Boo.

World 5

  • World 5-2: A dungeon-like level with Spinies and lava that is played from an overhead view, as a homage for the 25th Anniversary of The Legend of Zelda.[17]

World 6

  • World 6-1: A tropical island area with palm trees and large waterfalls.
  • World 6-3: A haunted house stage with blue Timers and a Big Boo.

World 7

  • World 7-2: A desert area with enemies that look the sand equivalent to Blaargs.
  • World 7-3: A Snowy Area With Tightropes and Fuzzies
  • World 7-4: An Underwater Hole With Purple eels.
  • World 7-5: A Dark Area With Metal Gears and Bob-ombs At The Final Area, L-shaped Platforms Are Found
  • World 7-Airship: Pink colored airships where Punpun is battled.

Unconfirmed Worlds

  • An airship level in nighttime with Bob-ombs and Spike Pillars.
  • A sky level with rotating blocks and a white floating wall.
  • A place with many platforms and blocks. Elevators, blue blocks with white arrows on them, and Donut Lifts appear here.
  • A ghostly stage with a giant piano.
  • A underwater hole with purple eels.
  • A dark area with metal gears and Bob-ombs. At the final area, L-shaped platforms are found.
  • A snowy area with tightropes and Fuzzies.
  • A haunted level with giant books.
  • A desert area with a cannon that is controlled by the 3DS Gyro Sensor.
  • Another stage with an overhead view, which contains Pokeys, quicksand, and a Thwomp. However, this also could be the same stage as the one mentioned before.
  • A spooky area with a tightrope and a Big Boo.
  • A desert area with enemies in sand and possibly Rainbow Notes.[12]
  • An area designed after an optical illusion with Toads. This area strongly resembles Peach's Castle.[12]
  • An area which takes place outside a castle with Thwomps, green panels and Goombas.[12]
  • A stage with boos and stairs that lead to blue clocks.
  • A level similar to the Puzzle Plank Galaxy.
  • A level with different color platforms that alternate themselves. The mechanic is similar to the Beat Block Galaxy one.
  • A cliff area with Boomerang Bros. and tanooki-tailed Thwomps.
  • A sky level with platforms made of checkered grass and land. Clouds and Propeller Boxes are found in this area. In the background, there is a vast body of water with wind turbines.
  • Another sky area with spiked balls bars and various platforms.

Others

  • Toad Houses - They work the same way as in Super Mario Bros. 3, but StreetPass friends can send gifts to the Toad House that contain items.
  • Mystery Boxes - Mario can go inside them and they contain various different tasks, such as defeating all the enemies in the box. After completing the tasks Mario will receive Coins, 1-Up Mushrooms, or a Star Coin. Friends via StreetPass can also send the player Mystery Boxes.

Development

Pics for next Mario 3DS game
Game screenshots as seen at Game Developers Conference in 2011.[28]

Super Mario 3D Land was first mentioned in an "Iwata Asks" interview with Shigeru Miyamoto in October 2010, where he confirmed that a brand-new Super Mario Bros. game for the Nintendo 3DS was already in development, but had not yet been given a proper title.[29] It was known by its tentative title, Super Mario Bros. at the time. In November 2010, Shigeru Miyamoto announced that both 2D world (side-scrolling) and 3D world Mario games were in the works for the 3DS.[30] Four screenshots were available on March 2 2011, and the game was officially announced during the Game Developers Conference, under the name Super Mario. The logo had a Raccoon Tail on the "O" letter, similar to that of Super Mario Bros. 3's logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of Super Mario revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed Super Mario Galaxy and its sequel, as shown how a Goomba runs after Small Mario. It even contained features from the 2D Mario side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."[31]

In a later interview, Shigeru Miyamoto described the title as being a combination of Super Mario Galaxy and Super Mario 64, with a little bit of New Super Mario Bros and New Super Mario Bros. Wii. He mentioned there would be an option for a fixed camera system, very similar to the one in Super Mario 64, to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it's like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of Super Mario Bros. 3's Tanooki Mario.[32]

The four playable levels demo.

The game was given a full reveal with a trailer at E3 2011 and was playable on the show floor, as previously stated. It was announced that the game was targeted for a release by the end of the year. Attendees were allowed to try the game for themselves in four different levels - a standard plain area, an underground area, a level of switch-activated platforms, reminiscent of a few galaxies from the Super Mario Galaxy titles, and an airship level ending in a fight with Bowser's henchman, Boom Boom. In addition, the E3 2011 trailer was put up for download on the 3DS eShop. By playing the trailer on their 3DS, viewers could see the game in stereoscopic 3D for themselves.

Gallery

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Media

Trivia

  • According to Shigeru Miyamoto, the term Land is used in the title of this game to pay homage to past Mario titles, like Super Mario Land and its 2D art style.[33]
  • In World 1-2, it is possible to do the "Unlimited 1-Ups Trick" that dates back to Super Mario Bros.[34]
  • The yellow switch that changes the camera angle from this game has an eye icon. This eye is the same as the one seen when in first-person mode in the Super Mario Galaxy games.
  • A screenshot of the World Map shows 1-1 as a grassy level with colored blocks. However, in the second trailer, 1-1 features a castle.
  • The game has an area with coins forming the word "3D". This can be a reference to Super Mario Bros. 3, that has a room with the number 3 made of coins.[18]
  • This is the first mainstream game since Super Mario World where Mario can't Triple Jump (released 21 years prior). This is also the first 3D mainstream game where he can't perform this move,although Luigi will be able to.

External links

References

  1. ^ GDC: Super Mario 3DS Revealed
  2. ^ Hands-On Super Mario 3D
  3. ^ a b Super Mario 3D gameplay video from E3 2011 - YouTube
  4. ^ Super Mario 3D Land World 2-5 with Audio (E3 2011) 3DS - YouTube
  5. ^ Super Mario 3D Land World 3-3 with Audio (E3 2011) 3DS - YouTube
  6. ^ a b c d e Super Mario 3D Land - Iwata Asks footage
  7. ^ Super Mario 3D Land - Impressions
  8. ^ [1]
  9. ^ a b c d e f g h [2]
  10. ^ E3 2011: His first time with Super Mario 3DS
  11. ^ Nintendo Power volume 272
  12. ^ a b c d スーパーマリオ 3Dランド
  13. ^ a b Super Mario 3D Land - TGS Footage Video
  14. ^ [3]
  15. ^ [4]
  16. ^ a b E3 Video Compilation with Super Mario 3DS
  17. ^ a b Nintendo Network @ E3 2011 - Video Gallery
  18. ^ a b SuperMario3DLandNPScans0007.jpg - Photobucket
  19. ^ SUPER MARIO 3D LAND - Nintendo - Games, screenshots, second image
  20. ^ [5]
  21. ^ http://www.youtube.com/watch?v=33QFyuY3Pcg
  22. ^ Boomerang Bros. suit in Super Mario 3D Land
  23. ^ File:Statue Luigi.png
  24. ^ Super Mario 3D Land – Retro? + Power-Ups
  25. ^ Miyamoto press conference in Paris (Mario 3D, a ghost game?, 3DS as a controller?)
  26. ^ a b スーパーマリオ 3Dランド : アシスト機能で初心者の方も安心
  27. ^ Super Mario 3D Land Warp Zone (E3 2011) 3DS - YouTube
  28. ^ Nintendo @ GDC2011
  29. ^ Iwata Asks: Super Mario Bros. 25th Anniversary
  30. ^ Video Games Blogger - Super Mario 3DS games on the way in 2D and 3D, says Shigeru Miyamoto
  31. ^ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets
  32. ^ Super Mario 3DS Combines Galaxy and Mario 64, Will be at E3
  33. ^ http://www.youtube.com/watch?v=yJHeRRp_R_Y
  34. ^ http://www.youtube.com/watch?v=POs02zfk2C4 YouTube - Super Mario 3DS 99 Lives Trick

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