Crazy Kong Part II

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Crazy Kong Part II
Crazy Kong Part II title screen
Developer Falcon
Publisher Falcon
Platform Arcade
Release date Japan October 6, 1981[1][2]
Language English
Genre Platformer
Format
Arcade:
Built-in

Crazy Kong Part II is a Nintendo-licensed adaptation of Donkey Kong, and an updated version of Crazy Kong, released by Falcon on October 6, 1981.[1][2] Even though the game is merely an updated version of Crazy Kong that fixed the original game's problems, Crazy Kong Part II is intended to be a sequel.

Plot[edit]

Kong escapes in Crazy Kong Part II
Attract mode cutscene

The attract mode of the game features a new cutscene of Crazy Kong in a jail with Falcon's logo, presumably after the crimes he committed in the first game. The jail bars then fall down, leading Crazy Kong to escape. After his escape, Crazy Kong kidnaps the Lady again, and from there, the game has an identical plot to Donkey Kong and Crazy Kong. After Mario defeats Crazy Kong for the second time, Crazy Kong decides to give up on his goal to successfully kidnap the Lady.

Differences[edit]

  • Under the title, Falcon's name is located next to the year 1981.
  • Mario and Crazy Kong's colors are now fixed, but the latter's animations are still limited.
  • The girders of 25 M are now orange and have been shortened so as not to extend past ladders.
  • Crazy Kong can no longer be safely touched in 100 M. When he is defeated, the text "GIVE UP!!" appears in the space between him and Mario and the Lady.
  • Starting from the second level (L=02), two gaps appear in the girders of 25 M. The Conveyor Belts of 50 M move quicker. Four of the platforms in 75 M are shortened.

Gallery[edit]

Sprites[edit]

Screenshots[edit]

Scans[edit]

References[edit]

  1. ^ a b Komanome, Hirohisa; Willaert, Kate (translator). Donkey Kong: A Record of Struggle. shmupulations. Retrieved February 3, 2025.
  2. ^ a b Game Machine #175 October 15, 1981 issue, page 42