Underwater Automation
| Level | |||||||
|---|---|---|---|---|---|---|---|
| Underwater Automation | |||||||
| Level code | 14-3 | ||||||
| Game | Super Mario Maker | ||||||
| Game style | |||||||
| Theme(s) | |||||||
| Time limit | 300 seconds | ||||||
| |||||||
Underwater Automation is the fifty-fifth sample course in Super Mario Maker, set in the Underwater theme and the Super Mario Bros. style. The level is automatic.
Layout[edit]
Mario starts the level on a platform. He is then bounced onto a Lift by two Trampolines. The Lift carries him onto a Lava Lift, which takes him past some Fish Bones and onto a Conveyor Belt. Mario then jumps onto a Koopa Troopa and land on a blue Lava Lift. While on the Lava Lift, Mario hits some Note Blocks, causing a Super Star to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, Cheep Cheeps and Grinders. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyor Belts. He lands on a second blue Lava Lift, along with kicking a Spiny Shell into several stacks of Koopa Troopas. The Lift then takes Mario to the Goal Pole.
Enemies[edit]
- Fish Bones
- Koopa Troopas
- Grinders
- Big Winged Fish Bones
- Cheep Cheeps
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | 水中オートマリオ【そうさのいらないコース】[?] Suichū ōto Mario (Sōsa no iranai kōsu) |
Underwater Auto-Mario (A Course with No Control Required) | |
| Dutch | Auto-Mario onder water[?] | Auto-Mario Underwater | |
| French | Auto-Mario sous l'eau[?] | Underwater Auto-Mario | |
| German | Automatisch unter Wasser[?] | Automatically Underwater | |
| Italian | Auto-Mario subacqueo[?] | Underwater auto-Mario | |
| Portuguese | Automatismos Subaquáticos[?] | Underwater Automatisms | |
| Russian | Подводная автоматика[?] Podvodnaya avtomatika |
Underwater Automation | |
| Spanish | Automatismos submarinos[?] | Underwater Automatisms |