Hyper Goomba: Difference between revisions

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{{pmenemybox
{{species infobox
|PM2=yes
|image=[[File:SMRPG HyperGoomba.jpg|150px]]<br>Artwork of a Hyper Goomba from ''[[Paper Mario: The Thousand-Year Door]]''
|image=[[Image:SMRPG_HyperGoomba.jpg|200px]]
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|hp=8
|latest_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|atk=2
|variant_of=[[Goomba]]
|def=0
|variants=[[Hyper Paragoomba]]<br>[[Hyper Spiky Goomba]]
|items=None
|comparable=[[Pro Goomba]]
|moves=Headbonk (2), Charge Up (ATK+6), Missilebonk (8)
|location=[[Twilight Trail]]
|log=When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself!
|tattle=That's a Hyper Goomba.  Which means... Umm... It's a hyperactive Goomba! Duh! But if this nut goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK?
|items=[[Boo's Sheet]]
|before=[[Spiky Goomba|3]]
|#=4
|after=[[Hyper Paragoomba|5]]
}}
}}
'''Hyper Goombas''' (and the rest of the "hyper" sub-species, for that matter) first appeared in ''[[Paper Mario]]''. They live in [[Gusty Gulch]], including the space beneath the [[Windy Mill]]. ''[[Paper Mario: The Thousand-Year Door]]'' introduced a few new "hyper" creatures.  Along with that, it revealed that Hyper Goombas and their clan also live in [[Twilight Trail]].
'''Hyper Goombas''' are green [[Goomba]]s capable of [[Charged|charging]] their attacks to increase their attack power to eight points. They appear in the first two ''[[Paper Mario (series)|Paper Mario]]'' games.  


Hyper Goombas have the ability to [[Charged|raise their attack power by 6]], allowing them to do a lot of damage. It is highly suggested that they are defeated before they can attack.
==History==
===''Paper Mario''===
In ''[[Paper Mario]]'', Hyper Goombas are depicted as savage Goombas that live in [[Gusty Gulch]], including the space beneath the [[Windy Mill]]. They are the most powerful Goombas in the game when charged, and have the highest amount of hit points of any of the typical enemy varieties. They appear along with a flying subtype, the [[Hyper Paragoomba]], along with a similar enemy called [[Hyper Cleft]]. [[Goombario]] recommends becoming [[invisible|transparent]] if the player sees one charging.


Hyper Goombas may be [[Gu Goomba]]s from ''[[Super Mario RPG: Legend of the Seven Stars]]'', or a close relative.  
===''Paper Mario: The Thousand-Year Door''===
In ''[[Paper Mario: The Thousand-Year Door]]'', Hyper Goombas are found in [[Twilight Trail]] and are merely described as hyperactive rather than uncivilized. They act mostly the same as before aside from minor base statistic boosts and appear alongside Hyper Paragoombas and a new subtype, the [[Hyper Spiky Goomba]], as well as Hyper Cleft. [[Goombella]] suggests [[flee]]ing if one charges, as at the point they are first encountered [[Vivian]] has not joined to make becoming invisible simple.


==Sub-Species==
==Statistics==
*[[Hyper Paragoomba]]
===''Paper Mario''===
*[[Hyper Spiky Goomba]]
{{:Paper Mario bestiary|transcludesection=Hyper Goomba|image=[[File:PM Hyper Goomba idle.gif]]|align=horizontal}}


==''Paper Mario'' Stats and Tattle Information==
===''Paper Mario: The Thousand-Year Door''===
{{pmenemybox
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Hyper Goomba|align=horizontal|image=[[File:PMTTYDHyperGoomba.png]]}}
|align=left
==Names in other languages==
|image=[[Image:HyperGoomba PM.png]]
{{foreign names
|hp=7
|atk=1
|def=0
|location=[[Windy Mill]] , [[Gusty Gulch]]
|moves=Headbonk (1), Charge Up (ATK+6), Missilebonk (7)
|tattle=This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. They sometimes charge their power before attacking. Their charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use [[Bow]] or an item to become transparent. The attack will miss for sure.
}}
<br clear=all>
==Names in Other Languages==
{{foreignname
|Jap=ハイパークリボー
|Jap=ハイパークリボー
|JapR=Haipā Kuribō
|JapR=Haipā Kuribō
|JapM=Hyper Goomba
|JapM=Hyper Goomba
|Fra=Hyper Goomba
|Spa=Híper Goomba
|FraM=-
|SpaM=Hyper Goomba
|Fre=Hyper Goomba
|FreM=-
|Ger=Hyper-Gumba
|Ger=Hyper-Gumba
|GerM=Hyper Goomba
|GerM=Hyper Goomba
|Ita=Iper Goomba
|ItaM=Hyper Goomba
|Chi=超级栗子小子
|ChiR=Chāojí Lìzi Xiǎozi
|ChiM=Super Goomba
}}
}}
<br clear=all>
 
{{Goombas}}
{{PM}}
{{PM}}
{{PM2}}
{{PMTTYD}}
{{Goomba}}
[[Category:Enemies]]
[[Category:Paper Mario Enemies]]
[[Category:Paper Mario: The Thousand-Year Door Enemies]]
[[Category:Sub-Species]]
[[Category:Goombas]]
[[Category:Goombas]]
[[Category:Paper Mario Series Enemies]]
[[Category:Paper Mario enemies]]
[[Category:Paper Mario]]
[[Category:Paper Mario: The Thousand-Year Door enemies]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[de:Hyper-Gumba]]
[[it:Iper Goomba]]

Revision as of 07:24, January 8, 2024

Hyper Goomba
Hyper Goomba
Artwork of a Hyper Goomba from Paper Mario: The Thousand-Year Door
First appearance Paper Mario (2000)
Latest appearance Paper Mario: The Thousand-Year Door (2004)
Variant of Goomba
Variants
Comparable

Hyper Goombas are green Goombas capable of charging their attacks to increase their attack power to eight points. They appear in the first two Paper Mario games.

History

Paper Mario

In Paper Mario, Hyper Goombas are depicted as savage Goombas that live in Gusty Gulch, including the space beneath the Windy Mill. They are the most powerful Goombas in the game when charged, and have the highest amount of hit points of any of the typical enemy varieties. They appear along with a flying subtype, the Hyper Paragoomba, along with a similar enemy called Hyper Cleft. Goombario recommends becoming transparent if the player sees one charging.

Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, Hyper Goombas are found in Twilight Trail and are merely described as hyperactive rather than uncivilized. They act mostly the same as before aside from minor base statistic boosts and appear alongside Hyper Paragoombas and a new subtype, the Hyper Spiky Goomba, as well as Hyper Cleft. Goombella suggests fleeing if one charges, as at the point they are first encountered Vivian has not joined to make becoming invisible simple.

Statistics

Paper Mario

Paper Mario enemy
Hyper Goomba
Battle idle animation of a Hyper Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation) Max HP 7 Attack 1 Defense 0
Role Common Type Ground Level 12
Strong None Weak None Moves Headbonk (1), Charge Up, Missile-Bonk (8)
Sleep? 80%, 0 Dizzy? 80%, 0 Shock? 100%, 0
Shrink? 80%, 0 Stop? 90%, 0 Fright? 80%
Air Lift? 90% Hurricane? 90% Coins 1 + 0-2
Items Dried Shroom Run 24 Location(s) Gusty Gulch, Windy Mill
Tattle This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure.

Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door enemy
Hyper Goomba
Sprite of a Hyper Goomba, from Paper Mario: The Thousand-Year Door. Max HP 8 Attack 2 Defense 0
Location(s) Twilight Trail Role Common Level 15
Sleep? 80% Dizzy? 80% Confuse? 80%
Tiny? 95% Stop? 90% Soft? 95%
Burn? 100% Freeze? 80% Fright? 90%
Gale Force? 80% KO? 95% Moves Headbonk (2), Charge Up (ATK+6), Missilebonk (8)
Exp. points 0 Coins 1 - 3 Items Boo's Sheet, Fright Mask (drop only), Ice Storm, Life Shroom, Repel Cape, Tasty Tonic (drop only)
Tattle Log #:
4
Log When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself!
Tattle That's a Hyper Goomba. Which means... Umm... It's a hyperactive Goomba. Duh! Max HP is 8, Attack is 2, and Defense is 0. But if this nut goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK?

Names in other languages

Language Name Meaning Notes
Japanese ハイパークリボー[?]
Haipā Kuribō
Hyper Goomba
Chinese 超级栗子小子[?]
Chāojí Lìzi Xiǎozi
Super Goomba
French Hyper Goomba[?] -
German Hyper-Gumba[?] Hyper Goomba
Italian Iper Goomba[?] Hyper Goomba
Spanish Híper Goomba[?] Hyper Goomba