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|align=left|Collecting 100 of these gives the player an extra life. | |align=left|Collecting 100 of these gives the player an extra life. | ||
|style="background:white"|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s | |style="background:white"|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s | ||
|align=left|An outline of a coin that becomes a coin if Luigi goes through it | |align=left|An outline of a coin that becomes a coin if Luigi goes through it. | ||
|- | |- | ||
|style="background:white"|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s | |style="background:white"|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s |
Revision as of 21:32, October 13, 2024
NSLU
Playable characters
Name | Description |
---|---|
Luigi |
The game's protagonist. Luigi is flung from Peach's Castle by Bowser when sieges the castle. Unlike New Super Mario Bros. U, Luigi scuttles his legs when he jumps and has poor traction on the ground, similar to his appearance in some prior games. Unlike the prior game, his brother is not in this game. |
Yellow Toad and Blue Toad |
These Toads were having tea at Peach's Castle with Luigi when they were tossed. They have all the same moves and physiques as Luigi, and are only available to play as in multiplayer. |
Nabbit |
A masked rabbit-like thief. When the player is controlling Luigi in Story Mode, Nabbit appears in certain levels with stolen items and they are given to him when caught. If the player presses on a Wii U controller or on a Wii Remote while selecting a level, they play as Nabbit instead. In multiplayer, he is one of the four playable characters. Unlike Luigi and the Toads, he cannot use power-ups, ride Yoshi, or carry items. However, Nabbit is nearly invincible and receives knockback only when he makes contact with tough enemies or bosses. He loses a life only when he falls down pits or environmental hazards like lava. |
Mii |
If the player attempts to play as Nabbit in Story Mode while selecting Flying Squirrel Ovation, they appear as a green-clad Mii instead. This is likely because the Power Squirrel form is required to complete this level, which is unavailable to Nabbit but usable by Miis. This is the only context with which the player can control a Mii in New Super Luigi U. |
Yoshis
The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis instantly eat almost any enemy that is in front of them. Unlike Super Mario World, Baby Yoshis cannot mature into adults after eating enemies, instead remaining infants. Two types of Baby Yoshis found on the world map can be taken into any course, with the exception of towers, airships, and castles.
Name | Description | Locations |
---|---|---|
Yoshi |
A dinosaur-like creature with a long tongue that can be ridden. Yoshi has a meter that tracks how many fruits he eats. Eating five makes him lay an egg containing an item. Unlike Baby Balloon Yoshis and Baby Bubble Yoshis, Yoshi cannot be taken to other levels, instead waving goodbye to the player character once they reach the Goal Pole. In multiplayer, the number of Yoshis that appear in a level equals the number of player characters. | Rolling Yoshi Hills, Underground Grrrols, Beanstalk Jungle, Above the Bouncy Clouds |
Balloon Baby Yoshis |
Magenta Baby Yoshis that expand like balloons and gently float in the air. Up to four player characters can grab onto one Balloon Baby Yoshi, by grabbing their legs. This slows the player down though. | Acorn Plains, Sparkling Waters |
Bubble Baby Yoshis |
Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into three coins, a power-up, or a 1-Up Mushroom. These bubbles can also be used as small platforms. | Frosted Glacier, Rock-Candy Mines |
Glowing Baby Yoshis |
Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. Unlike the other two Baby Yoshis, Glowing Baby Yoshis are not found on the world map and are found only in levels. Instead of following the characters throughout the courses, they give an extra life when reach the end of the level that they appear in. | Piranhas in the Dark |
Non-playable characters
Name | Description | Locations |
---|---|---|
Princess Peach |
The ruler of the Mushroom Kingdom. Her castle is sieged by Bowser while she is having tea with Luigi, Yellow Toad, and Blue Toad. The game follows their quest to return to Peach's Castle to save her. | The Final Battle |
Toads |
Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Luigi a power-up if they complete a stage with the last two digits of the Time Limit being the same. | Toad Houses, All levels |
Enemies in NSLU
Name | Description | Levels | Pts. | Exc. | New | |
---|---|---|---|---|---|---|
First | Last | |||||
Waddlewing |
Orange flying-squirrel enemies that glide through stages. | Waddlewing Warning! | Flying Squirrel Ovation | 200 | — | — |
Piranha Plant |
Plants that move in and out of Warp Pipes and some grounded. | Waddlewing Warning! | Above the Bouncy Clouds | 200 | — | — |
Piranha Pod |
A projectile thrown by a Lakitu that turns into a Piranha Plant. | Spinning Sandstones | Beanstalk Jungle | 200 | — | — |
Big Piranha Plant |
Large variants of Piranha Plants. | Piranha Heights | Flame Chomp Ferris Wheel | 200 | — | — |
Fire Piranha Plant |
Piranha Plants that aim at Luigi and shoot fireballs. | Slippery Rope Ladders | Spine Coaster Stowaways | 200 | — | — |
Big Fire Piranha |
Large variants of Piranha Plants. | Piranhas in the Dark | Rising Piranhas | 200 | Template:Chart icon | — |
Ice Piranha Plant |
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. | Broozers and Barrels | 200 | — | — | |
Stalking Piranha Plant |
A Piranha Plant that walks around and stretches up and down on a regular basis. | Spinning Sandstones | Rising Piranhas | 200 | — | — |
River Piranha Plant |
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. | Spinning Sandstones | Fliprus Floes | 200 | — | — |
Muncher |
An invincible black plant. | Lemmy's Lights-Out Castle | Wiggler Rodeo | Template:Chart icon | — | — |
Koopa Troopa (Red) |
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around. | Crooked Cavern | Magma Moat | 200 | — | — |
Koopa Troopa (Green) |
Green Koopa Troopas walk off ledges. | Piranha Gardens | Magmaw River Cruise | 200 | — | — |
Koopa Paratroopa (Red) |
Wing Koopa Troopas that fly back and forth in the air. | Dancing Blocks, Poison Swamp | 200 | — | — | |
Koopa Paratroopa (Green) |
These Koopa Paratroopas appear only the battle with the Magikoopa in magical platforms. They hop along the ground in small arcs when freed. | Stonecrush Tower | 200 | — | — | |
Big Koopa Troopa |
Large variants of Koopa Troopas. | Giant Swing-Along | 200 | — | — | |
Dry Bones |
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | Flame-Gear Tower | Stonecrush Tower | 200 | — | — |
Big Dry Bones |
Large variants of Dry Bones that appear in castle levels. | Iggy's Swinging-Chains Castle | 200 | — | — | |
Hammer Bro |
Enemies that throw hammers and jump. | Piranha Gardens | All Aboard! | 1000 | — | — |
Fire Bro |
Hammer Bros that throw fireballs. | Piranhas in the Dark | Magmaw River Cruise | 1000 | — | — |
Boomerang Bro |
Hammer Bros that use boomerangs, which return to them after being thrown. | All Aboard! | Above the Bouncy Clouds | 1000 | — | — |
Ice Bro |
An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. | All Aboard! | Frozen Fuzzies | 1000 | — | — |
Sledge Bro |
Hammer Bro variants that stun Luigi after they jump. | All Aboard! | 1000 | — | — | |
Sumo Bro |
Giant Koopas that stomp the ground and create electric waves in two directions. | Sumo Bro Bridge | Sumo Bro's Spinning Tower | 200 | — | — |
Lakitu |
Enemies that throw Spiny Eggs. If Luigi defeats a Lakitu, he can ride on its cloud until it disappears. | Spinning Sandstones | Cloudy Capers | 1000 | — | — |
Spiny |
Enemies that hatch from Spiny Eggs and cannot be jumped on. | Cloudy Capers | 200 | — | — | |
Spiny Egg |
The furled form of Spinies dropped by Lakitus. Direct contact damages the player character. Spiny Eggs turn into Spinies when they make contact with the ground. | Cloudy Capers | 200 | — | — | |
Bony Beetle |
Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. | Icicle Tower | Impossible Pendulums | 200 | — | — |
Buzzy Beetle |
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | Ice-Slide Expressway | 200 | — | — | |
Spike Top |
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | Switch-Lift Express | 200 | — | — | |
Para-Beetle |
Para-Beetles are winged Buzzy Beetles. However, Luigi can hop on their back for a ride, unlike with other winged foes. | Para-Beetle Parade | Template:Chart icon | — | — | |
Heavy Para-Beetle |
A Para-Beetle that descends when used as a platform. | Para-Beetle Parade | Template:Chart icon | — | — | |
Spike |
Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand | Spike's Tumbling Desert | Spike's Seesaws | 200 | — | — |
Stone Spike |
A Spike that throws stone rocks downwards. | Stone Spike Conveyors | 200 | — | — | |
Cheep Cheep |
Fish that are found swimming aimlessly in underwater levels. | Cheep Chomp Chase | Star Coin Deep Dive | 200 | — | — |
Big Cheep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Cheep Chomp Chase | Star Coin Deep Dive | 200 | — | — |
Eep Cheep |
A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. | Cheep Chomp Chase | 200 | — | — | |
Big Eep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Cheep Chomp Chase | Urchin Reef Romp | 200 | Template:Chart icon | Template:Chart icon |
Deep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Cheep Chomp Chase | 200 | Template:Chart icon | — | |
Big Deep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Cheep Chomp Chase | 200 | Template:Chart icon | — | |
Spiny Cheep Cheep |
Fast-swimming fish that chase Luigi. | Haunted Cargo Hold | Star Coin Deep Dive | 200 | — | — |
Cheep Chomp |
Large fish that attempt to eat Luigi. | Cheep Chomp Chase | Star Coin Deep Dive | 200 | — | — |
Porcupuffer |
Fish that jump out of the water and follow Luigi. | Porcupuffer Cavern | 200 | — | — | |
Fish Bone |
Skeletal fish that charge towards Luigi. | Haunted Cargo Hold | Deepsea Stone-Eyes | 200 | — | — |
Monty Mole |
A mole that pops out of mountains and the ground and gives chase. | Rolling Yoshi Hills | Stonecrush Tower | 200 | — | — |
Pokey |
Living cacti that appear in desert levels and move slowly. | Underground Grrrols | 200 | — | — | |
Big Pokey |
Large variants of Pokeys. | Morton's Lava-Block Castle | None | — | — | |
Grrrol |
Round, Thwomp-like enemies that roll on the ground. | Underground Grrrols | Smashing-Stone Tower | 200 | — | — |
Mega Grrrol |
A bigger Grrrol with the same behavior. | Underground Grrrols | Smashing-Stone Tower | 200 | — | — |
Huckit Crab |
A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. | Huckit Beach Resort | Porcupuffer Cavern | 200 | — | — |
Urchin |
Stationary enemies that appear in underwater levels. | Urchin Reef Romp | 200 | — | — | |
Big Urchin |
A gigantic Urchin that can be defeated only with a Star. | Urchin Reef Romp | 200 | — | — | |
Boo |
Ghosts that follow Luigi when his back is turned, but hide their face when he looks at them. Groups of Boos occur floating in circles in some levels. | Peek-a-Boo Ghost House | Vanishing Ghost House | 200 | — | — |
Big Boo |
Bigger variants of Boos that have the same behavior. | Peek-a-Boo Ghost House | 200 | — | — | |
Goombrat |
A Goomba that resembles a persimmon and turns at ledges. | Wiggler Rodeo | Hot Cogs | 200 | — | — |
Goomba |
Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. | Stonecrush Tower | Magmaw River Cruise | 200 | — | — |
Mini Goomba |
Small Goombas that weigh Luigi down until he either attacks or walks for a few seconds. | Stonecrush Tower | Magmaw River Cruise | 200 | — | — |
Prickly Goomba |
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. | Fire and Ice | 200 | — | — | |
Dragoneel (Red) |
A long eel that attacks Luigi by chasing him. | Dragoneel Depths | 200 | — | — | |
Dragoneel (Blue) |
Shorter, purple ones also exist that move slower, but make sharper turns. | Dragoneel Depths | 200 | — | — | |
Bullet Bill |
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | Larry's Trigger-Happy Castle | Rainbow Skywalk | 200 | — | — |
Missile Bill |
Bullet Bills that target Luigi. | Roy's Ironclad Castle | 200 | — | — | |
Banzai Bill |
Large Bullet Bills that fly straight forward. | Larry's Trigger-Happy Castle | Para-Beetle Parade | 200 | — | — |
King Bill |
A nearly invincible enemy that charges forward, taking up most of the screen. | Larry's Trigger-Happy Castle | Para-Beetle Parade | 200 | — | — |
Torpedo Ted |
A slow-moving torpedo that flies in one direction. | Larry's Trigger-Happy Castle | All Aboard! | 200 | — | — |
Targeting Ted |
Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. | Larry's Trigger-Happy Castle | All Aboard! | 200 | — | — |
Broozer |
A walking, boxing ghost. Broozers spin Star Lifts and launch barrels with their punches. Luigi can defeat it by jumping on it three times, or hitting him with a fireball. | Broozers and Barrels | 200 | — | — | |
Cooligan |
An enemy that slides on ice and slows down when hit. | Cooligan Shrooms | 200 | — | — | |
Fliprus |
A walrus-like creature that throws snowballs that can be jumped on. | Fliprus Floes | Hammerswing Hangout | 200 | — | — |
Thwomp |
Large rocks that fall when Luigi gets close. | Wendy's Thwomp Castle | 200 | — | — | |
Big Thwomp |
Large Thwomps that can break through stone tiles. | Wendy's Thwomp Castle | 200 | — | — | |
Mechakoopa |
A mechanical Koopa. After stomping it, Luigi can pick it up and use it as a weapon. | All Aboard! | 200 | — | — | |
Bramball |
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. | Heart of Bramball Woods | 200 | — | — | |
Big Wiggler |
Large variants of Wigglers. | Wiggler Floodlands | Template:Chart icon | — | — | |
Wiggler |
Caterpillars that move faster after being jumped on. | Wiggler Rodeo | 200 | — | — | |
Magmaargh |
Lava monsters that attacks by moving towards the players in a wave-like movement. | Iggy's Swinging-Chains Castle | Template:Chart icon | — | — | |
Magmaw |
Lava monsters that lunges at the player and dips back into the lava. | Magmaw River Cruise | The Final Battle | Template:Chart icon | — | — |
Fuzzy |
Enemies that follow tracks and hurt Luigi upon contact. | Mount Fuzzy | Cloudy Capers | 200 | — | — |
Big Fuzzy |
Large variants of Fuzzies. | Frozen Fuzzies | Spine Coaster Connections | 200 | — | — |
Fire Snake |
Flames that jump in a high arc. | Light-Up-Lift Tower | 200 | — | — | |
Lava Bubble |
Fireballs that jump out of lava. | Roy's Ironclad Castle | Hot Cogs | 200 | — | — |
Chain Chomp |
Enemies tied to posts that lunge at Luigi. If Luigi ground pounds their post, they are set free. | Wiggler Rodeo | 200 | — | — | |
Flame Chomp |
Black spheres that spit fireballs at Luigi. They explode after they're out of fireballs. | Flame Chomp Ferris Wheel | 200 | — | — | |
Foo |
An enemy that creates fog in order to obscure the player's view. | Three-Headed Snake Block | 200 | — | — | |
Bob-omb |
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | Bowser Jr. Showdown | The Final Battle | 200 | — | — |
Parabomb |
Parachuting Bob-ombs that are sometimes shot out of cannons. | Bowser Jr. Showdown | Current Event | 200 | — | — |
Blooper |
Underwater enemies that move in an erratic pattern and follow Luigi. | Star Coin Deep Dive | 200 | — | — |
Obstacles from NSLU
Name | Description | Levels | |
---|---|---|---|
First | Last | ||
Ash |
Ash enshrouds the left of the screen in Magma-River Cruise. Contact makes the player character lose a life. | Magmaw River Cruise | |
Banzai Bill Cannon |
Bill Blasters that shoot Banzai Bills. | Weighty Waddlewings | |
Bill Blaster |
Cannons that shoot Bullet Bills. | Larry's Trigger-Happy Castle | Rainbow Skywalk |
Bill Blaster Turret |
Stacks of Bill Blasters that rotate and shoot Bullet Bills. | Larry's Trigger-Happy Castle | |
Bob-omb Cannon |
Mortars that fire Bob-ombs. | Bowser Jr. Showdown | |
Bowser Stunner |
An electric statue that resembles Bowser's head and carries electrical currents. | Current Event | |
Bowser's Flame |
Fireballs spewed by Bowser. The appear traveling on-screen in the narrow hallway leading to the Koopa King, before he is within frame. | The Final Battle | |
Bowser's Flame (big) |
Balls of fire that fall slowly and break upon hitting either the ground or a block. The player character can reduce their size if they toss ice balls at them. | Magma Moat | The Final Battle |
Burner |
Constant streams of fire that are fastened to cogs. | Flame-Gear Tower | |
Current |
Downward currents that pull the player character into an abyss, costing them a life. | Cheep Chomp Chase | Urchin Reef Romp |
Fire Bar |
A series of fireballs that rotate infinitely, either clockwise or counterclockwise. | Sumo Bro's Spinning Tower | Ludwig's Block-Press Castle |
Ghost Block |
A ? Block that floats and charges at the player character, breaking if it hits a floor or a platform. | Vanishing Ghost House | |
Giant cannon |
Horizontal, pipe-sized cannons shoot giant cannonballs. | Bowser Jr. Showdown | |
Huge Fire Bar |
A larger version of the Fire Bar. | Fire Bar Sprint | |
Icicle |
Icicles that fall when the player character gets close underneath. | Icicle Tower | Wendy's Thwomp Castle |
Lava |
Pools of molten rock that cause the player character to instantly lose a life upon contact. In Rising Tides of Lava, the lava rises and falls like the tide. | Morton's Lava-Block Castle | The Final Battle |
Lava swell |
Lava that moves up in waves. | Iggy's Swinging-Chains Castle | |
Mecha Hand |
A large mechanical hand modeled after Bowser's own hand that attempts to crush the player characters while they are on board. Bowser Jr. also uses the Mecha Hand in The Mighty Cannonship after the player character defeats him here. | Bowser Jr. Showdown | |
Moving rock |
Stones that move in set patterns and come in various sizes. They can either help or hinder the player character. | Morton's Lava-Block Castle | |
Moving torch |
Cannon-like Burners that pivot back and forth. | Flame-Gear Tower | |
Poison Bog |
A liquid hazard that causes the player character to instantly lose a life. | Giant Swing-Along | Under Construction |
Quicksand |
Sand that sinks the player character. | Spike's Tumbling Desert | Spinning Sandstones |
Skewer |
Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear. | Shish-Kebab Tower | |
Spikes |
Beds of spikes appear in two Special Challenges. Touching them knocks out the player character. | Icicle Tower | |
Spinner |
A large, undefeatable spiked ball on a chain. Some of the ones in Impossible Pendulums are large. | Stone-Snake Tower | Impossible Pendulums |
Torpedo Base |
Red torpedo tubes that fire Targeting Teds. | Larry's Trigger-Happy Castle |
Bosses from NSLU
Name | Description | Levels | |
---|---|---|---|
First | Last | ||
Tower bosses | |||
Boom Boom |
The tower boss from Acorn Plains to Rock-Candy Mines. He does not change in the first battle, especially in Acorn Plains. However, following his first defeat, the |Magikoopa gives him special abilities. In Layer-Cake Desert, the Magikoopa will grant him the ability to spin jump. In Sparkling Waters and Frosted Glacier, the Magikoopa grants him the ability to jump, similar to Super Mario Bros. 3. In Soda Jungle, the Magikoopa will make him larger. In Rock-Candy Mines, the Magikoopa transforms his arms into wings, similar to Super Mario Bros. 3. | Flame-Gear Tower | Smashing-Stone Tower |
Boss Sumo Bro |
Boss Sumo Bro was a regular Sumo Bro until the Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. | Sumo Bro's Spinning Tower | |
Magikoopa |
The Magikoopa teleports most of the time when Luigi gets too close. However, when he stops to attack Luigi, he is left vulnerable to stomps. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. | Stonecrush Tower | |
The Koopalings | |||
Lemmy |
Lemmy Koopa is fought in Acorn Plains and attempts to throw bombs at Luigi. | Lemmy's Lights-Out Castle | |
Morton |
Morton Koopa Jr. is fought in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. | Morton's Lava-Block Castle | |
Larry |
Larry Koopa is fought on in Sparkling Waters and blasts spells and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two spells in quick succession. | Larry's Trigger-Happy Castle | |
Wendy |
Wendy O. Koopa is fought in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the Icicles on the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. | Wendy's Thwomp Castle | |
Iggy |
Iggy Koopa is fought in Soda Jungle and uses the four Warp Pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three spells, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land in the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. | Iggy's Swinging-Chains Castle | |
Roy |
Roy Koopa is fought in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. | Roy's Ironclad Castle | |
Ludwig |
Ludwig von Koopa is fought in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast spells at Luigi before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three spells, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Luigi always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their spells, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three spells. | Ludwig's Block-Press Castle | |
Other | |||
Bowser Jr. |
Bowser Jr. is fought on airships. In Soda Jungle, Bowser Jr. uses his Junior Clown Car as a submarine, in which the player character must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle, he cannot be defeated. | The Mighty Cannonship | The Final Battle |
Bowser |
Bowser is fought inside |Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several spellsalso works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Luigi moves on. When Luigi reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. | The Final Battle |
Items from NSLU
These are collectibles, pickups, and health-restoring objects.
Name | Description | Name | Description |
---|---|---|---|
Coins |
Collecting 100 of these gives the player an extra life. | Hidden Coins |
An outline of a coin that becomes a coin if Luigi goes through it. |
Red Coins |
Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using. | Blue Coins |
These coins are just like normal coins, but they appear by hitting a P Switch. |
Green Coins |
Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using. | Star Coins |
Three of these are located in every course in hard-to-reach or hidden areas. |
1-Up Mushrooms |
Gives the player an extra life. | 3-Up Moons |
Gives the player three extra lives. Only appears in Boost Mode. |
Koopa Shells |
Koopa Troopas temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs. The giant shells of Big Koopa Troopas can also be sent sliding by jumping on them, but are too large to hold. | Buzzy Shells |
These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them. |
Barrels |
An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. Broozers can also throw them. Another player who touches a barrel while it rolls will take damage. | POW Blocks |
A block that causes a large tremor on the ground when thrown. |
Ice blocks |
A block that is created by an enemy that was frozen with an ice ball. This block can be picked up and thrown like a barrel. | Trampolines |
A spring that lets the player jump high into the air. It can be picked up and carried around. |
Yoshi's Eggs |
An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases the adult Yoshi. | Glowing Baby Yoshi's Eggs |
This yellow eggs releases a Glowing Baby Yoshi. |
Fruits |
A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item. | Boost Stars |
A star that appears during Boost Mode. |
Power-ups from NSLU
Objects from NSLU
Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.
Name | Description | |
---|---|---|
Blocks and containers | ||
? Block |
Contains a coin or item when hit. Some ? Block are 10-Coin Blocks that release up to ten coins when struck in rapid succession. Other are invisible and also become visible when struck. Emptying any ? Block turns it into an Empty Block that can be stood on like a platform. | |
3-Up Moon Block |
A very rare block that contains a 3-Up Moon. | |
Big Block |
A large Brick Block that mostly have the same properties normal-sized Brick Block. However, some Big Blocks are Coin Blocks. When these ones are emptied, the Big Block falls apart and leaves five coins behind on the ground. | |
Boost Block |
Blocks that appear when touching the screen on the Wii U GamePad. | |
Brick Block |
Breaks or contains coins when hit. Like ? Blocks, there are Brick Blocks that are 10-Coin Blocks. The player character cannot break Brick Blocks in their Small or Mini forms. | |
Cracked block[1] |
These blocks make up the floor in the battle against Bowser Jr. A block will fall away if struck by Bowser Jr. twice, but reappear after a brief period of time. | |
Crate |
A wooden box Mario can break via a Ground Pound. Sometimes contains coins or power-ups. | |
Donut Block |
A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer. | |
Flying ? Block |
A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block. | |
Giant Snake Block |
A large type of Snake Block. | |
Luigi Block |
TBW | |
Magical platform[2] (A) |
These blocks appear during the battle with the Magikoopa. When his spells strike these blocks, they turn into Donut Blocks. | |
Magical platform (B) |
Some of these airborne magical platforms contain enemies. The slam downward on the Magikoopa's command, damaging the player character if they are in their path. The platforms that contain enemies release them when they collide with the ground, freeing them onto the field. | |
Mega ? Block |
Giant ? Blocks. It functions like the smaller ones and becomes a big Empty Block when emptied. | |
Note Block |
A block that makes Mario jump higher when he jumps or steps on it. | |
Roulette Block |
A block with various items scrolling on it. Mario can hit it and release the power-up shown. | |
Snake Block |
Green blocks that move like a snake once Mario steps on it. | |
Stone Block |
Block that can only be destroyed by Bob-omb explosions or some large/spiky enemies like Grrrols or Big Thwomps. | |
Stretch Block |
A block made up of five segments that stretches to act as a bridge in certain levels. | |
Treasure chest |
Chests award the player character a Super Star that goes into their inventory. In Enemy Courses, Nabbit steals the Star if the character does not grab it in time. | |
Trigger objects | ||
! Switch |
Activating the switch enables the axe to destroy the bridge, causing Bowser to fall. | |
? Switch |
Changes or adds things to an area, such as platforms, for a limited time. | |
Blue Ring |
TBW | |
Green Ring |
Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size. | |
P Switch |
Not only turns bricks into coins or vice versa, but also reveals Blue Coins. | |
Red Ring |
Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size. | |
Pipes | ||
Giant pipe |
Big Piranha Plants sit in giant pipes. None of these ones are Warp Pipes. | |
Jet Pipe |
These underwater pipes expel strong currents that push the player character. | |
Pipe |
Pipes going through the ground that transport the player to new areas. In World Coin-2 and World Coin-7, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area. | |
Pipe Cannon |
Pipes that launch players to another location or a platform that they are unable to reach. | |
Small pipe |
Mini variants of warp pipes that can be accessed with a Mini Mushroom. | |
Climbable objects | ||
Beanstalk |
Used to reach Coin Heavens or other secret places. They emerge from Vine Blocks, which resemble Invisible Blocks or Brick Blocks. | |
Hanging chain |
Chains that the player character can swing back and forth on like rope swings. | |
Pole |
Striped poles that the player can climb up and slide down after jumping onto them. | |
Rope Ladder |
A climbable object used to get on top of platforms. | |
Vine |
Hanging vines found in Spinning Platforms of Doom. They function like rope swings. | |
Platforms | ||
Arrow lift |
Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle. | |
Bean Platform |
Large beans serving as platforms that periodically coil and uncoil. | |
Bolt Lift |
A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling. | |
Bouncy Cloud |
Cloud platforms that makes the player and enemies bounces very high. | |
Clockwork Block[3] |
A platform with gears that moves left and right. | |
Cloud Lift |
Long platforms that move to the right when initially landed on. | |
Cog |
Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life. | |
Conveyor Belt |
Moving platforms that carry the player and, sometimes, Iron Blocks and enemies. | |
Flatbed Ferry |
Lifts that travel along tracks. Some tracks are self-connected or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack an obstruction at the end, causing the lift to fall. | |
Floating crate |
These large wooden crates float in water and sink when stood on. The float back into place once jumped off of. | |
Floor |
Platforms that the player can bump from below to stun enemies. | |
Hammer Pendulum |
Hammer-like platforms that swing back and forth in a 180° arc. | |
Ice platform |
Columnar lifts made of ice. Some move back and forth. | |
Iron Block |
An iron box that drops on Conveyor Belts. They are indestructible and causes the player to lose a life if crushed. | |
Leaf Platform |
Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed. | |
Lift |
Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths. | |
Light-Up-Lift |
A block-like platform that shines light in dark areas. | |
Limited Lift |
A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0. | |
Limited Lift (Remote-Control)[4] |
Girder-like Limited Lifts that begin to rise once a player character is on top of it. The player can tilt the lift, but stops if the counter on it reaches 0. | |
Paddle Platform |
A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks. | |
Palm tree |
Trees of varying heights that serve as platforms. | |
Pendulum Platform |
Chained platforms that sway from side to side indefinitely. | |
Rocking Platform[5] |
Wooden platforms in the air that tilt back and forth on their own. | |
Sand Geyser |
Pillars of sand that rises up from pits at regular intervals, and can be used as platforms. | |
Scale Lift |
Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long. | |
Screwtop Lift |
A lift with a screw that the player can move in a set direction by spinning. | |
Screwtop Platform |
A platform with a screw that the player can move in a set direction by spinning. | |
Seesaw Log Bridge |
Solid wooden platforms that teeter to one side when a player or element stands on the opposite side. | |
Seesaw Shroom |
A mushroom platform that acts as a seesaw. | |
Spine Coaster |
Rideable creatures made of bone used to aid Mario and company to pass through pits and pits. | |
Star Lift |
Star-shaped platforms that spin depending on which side of them is weighed down by the player. | |
Stone-Eye |
Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player. | |
Switch-Lift |
TBW | |
Turning Floor |
Continually moving objects that turn clockwise or counterclockwise, moving anything on them. | |
Water Geyser |
Pillars of water that rise from below and serve as platforms. | |
Other objects | ||
Boss cannon |
Cannons found at the end of enemy castles. Boss cannons launch the player character to one of a nearby airship to battle one of the Koopalings. | |
Door |
Doors bring the player character to another area. In Ghost Houses, doors are sometimes involved in puzzles. One-way boss doors occur at the end of every fortress that bring the player character to a boss battle. | |
False wall |
Hidden alcoves found throughout many levels. False walls often conceal blocks, pipes, or Star Coins. | |
Flower |
A common background object that releases a coin when spun next to. | |
Goal Pole |
Flagpoles found at the end of every level. Touching one completes the level. | |
Goal Pole (secret) |
Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to secret exits. | |
Mist |
Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as Spin Jumping. Enemies sometimes are concealed in mist. | |
Trick door[6] |
Some of the doors found in Ghost Houses are illusions crafted by Boos. Attempting to open one makes it disappear and releases a coin. |
References
- ^ Stratton, p. 187
- ^ Stratton, p. 175
- ^ Roberts, Rachel, Cardner Clark, editors (2018). "New Super Mario Bros. U" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 215.
- ^ Stratton, p. 199
- ^ Roberts and Clark, p. 216
- ^ Stratton, p. 10, 84