Wire Trap: Difference between revisions

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[[File:Spiky Ring.PNG|thumb|A '''Wire Trap'''.]]
{{species infobox
A '''Wire Trap'''<ref>Bogenn, Tim, and Doug Walsh. ''Super Mario Sunshine'' BradyGames Official Strategy Guide, page 7.</ref>
|image=[[File:Sunshine Wire Trap art.jpg]]<br>Artwork of two Wire Traps from ''[[Super Mario Sunshine]]''
is an object found in the game ''[[Super Mario Sunshine]]'', where they inhabit [[Bianco Hills]] and [[Noki Bay]]. They are either red or blue in color and resemble spiral-shaped sea shells that are covered in spikes. Glowing sparks of electricity emit from their centers while they cling to a rope and move along it by spinning themselves. Normally, they appear on one side, travel to the other, then disappear, but they can do different. Depending on their color, their size and speed varies. Blue Wire Traps are usually bigger and much slower than their red counterparts. Blue ones can constantly go from one side to the other and back without disappearing, and red ones may follow [[Mario]]. If Mario touches a Wire Trap, he will get burned and may fall off the rope. They are completely invincible, although the player can slightly hinder their progress by having [[F.L.U.D.D.]] spraying water on them. The only way to avoid them is to jump over them.
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|variant_of=[[Spark]]
}}
A '''Wire Trap'''<ref>{{cite|author=Bogenn, Tim, and Doug Walsh|title=''Super Mario Sunshine'' Official Strategy Guide|page=7|publisher=BradyGAMES|language=en-us|isbn=0-7440-0180-3|date=2002}}</ref><ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=18|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref> is an obstacle introduced in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]''. It is an indestructible faceless type of [[Spark]] that moves on [[wire]]s and [[rope]]s rather than [[platform]]s.
==History==
===''Donkey Kong''===
[[File:DKGB Spark.png|thumb|left]]
Wire Traps are obstacles in the Game Boy version of ''Donkey Kong''. They are first seen in [[Stage 1-3]]. Wire Traps travel from the left to the right of their [[wire]], disappearing once they reach the end, and spawn at regular intervals. Upon contact, Wire Traps can shock [[Mario]] and cause him to lose a life. They resemble balls with four diagonal needle-like protrusions that constantly emit electricity between them in a pattern resembling that of a {{wp|Electric arc#Visual entertainment|Jacob's ladder}}.
{{br|left}}


==Names in other languages==
===''Super Mario Sunshine''===
{{foreignname
[[File:Spiky Ring.png|thumb|A blue Wire Trap in ''Super Mario Sunshine'']]
|Jap=スパーク{{refneeded}}
Wire Traps are obstacles in ''[[Super Mario Sunshine]]''. They are encountered in [[Bianco Hills]] and [[Noki Bay]]. Wire Traps are either red or blue in color and resemble spiral-shaped seashells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a wire and move along it by spinning themselves. Red ones are the most common, and they normally grow from a funnel on one side, travel to the other, and then disappear. However, ones found in Noki Bay instead slowly follow Mario along the rope. Blue Wire Traps, also exclusive to Noki Bay, are bigger and much slower than their red counterparts, and they constantly go back and forth between ends of the rope without disappearing. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The player can slightly hinder the Wire Traps' progress by spraying water on them with [[F.L.U.D.D.|FLUDD]]. The only way to avoid them is to [[jump]] over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.
 
===''Super Mario-kun''===
A Wire Trap appears in ''[[Super Mario-kun]]'', where Mario gets shocked by the obstacle.
 
===''Mario vs. Donkey Kong''===
[[File:MvsDK WireTrap.png|thumb|left]]
Wire Traps are obstacles in ''[[Mario vs. Donkey Kong]]''. They are first encountered in [[Level 1-4 (Mario vs. Donkey Kong)|Level 1-4]]. Wire Traps travel through wires periodically, similarly as in ''Donkey Kong'', and retain their ability to shock Mario upon contact, which causes him to lose a life.
{{br|left}}
 
===''New Play Control! Donkey Kong Jungle Beat''===
Wire Traps are obstacles in ''[[New Play Control! Donkey Kong Jungle Beat]]''. They appear starting in [[Desert Oasis (level)|Desert Oasis]], where they are blue with small eyes. They travel along floating noninteractive rails of various shapes, with lines containing circular points to end their path. The ones with points on their rails are faster, though most pause before traveling to the other point. Rectangular rails contain more than one on them. They make a technological beeping sound when nearby, similar to the background of [[Mario's Hideout]] from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
 
==Profiles and statistics==
===''[[Perfect Ban Mario Character Daijiten]]''===
{{PEGMCE profile
|name=スパーク (JP) / Wire Trap (EN)
|shuzoku=ウエポン{{ruby|族|ぞく}}
|seikaku={{ruby|一直線|いっちょくせん}}
|tojo_gemu={{ruby|JR|ジュニア}}、{{ruby|GB|ゲームボーイ}}ドンキー
|desc='''<big>{{ruby|火花|ひばな}}を{{ruby|散|ち}}らす{{ruby|電気|でんき}}のかたまり</big><br>
{{ruby|JR|ジュニア}}では、{{ruby|床|ゆか}}を{{ruby|走|はし}}り{{ruby|回|まわ}}っているので、すきを{{ruby|見|み}}て{{ruby|一気|いっき}}に{{ruby|走|はし}}り{{ruby|抜|ぬ}}けよう。{{ruby|GB|ゲームボーイ}}では、ロープの{{ruby|上|うえ}}を{{ruby|伝|つた}}ってやってくるからとにかく{{ruby|避|さ}}けよう。どちらも{{ruby|触|ふ}}れれば{{ruby|感電死|かんでんし}}してしまうぞ。<ref name=Daijiten>{{cite|publisher=[[Shogakukan]]|language=ja|date=November 20, 1994|isbn=4-09-259067-9|location=Tokyo|title=「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten'')|page=[https://imgur.com/rMet0zG 96]}}</ref>
|tribe=Weapon clan
|disposition=Straight line
|game_appearances=Jr., GB Donkey
|eng_desc='''''<big>A lump of electricity that emits sparks</big><br>
''In JR, they are running around on the floor, so you have to run past them at once when you see a chance; in GB, they are moving over the ropes, so avoid them at all costs. In both cases, you will be electrocuted if you touch them.''
}}
 
==Gallery==
<gallery>
DKGB Spark wire.gif|''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]])
SMSunshine TheShell.png|''[[Super Mario Sunshine]]''
Super Mario-Kun Wire Trap.jpg|''[[Super Mario-kun]]''
</gallery>
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[Super Mario Sunshine]]''
|file1=<tt>wiretrap/wire_trap</tt><ref>''Super Mario Sunshine'', internal filename <tt>root/data/scene/bianco2.szs/scene/wiretrap/wire_trap.bmd</tt></ref>
|name1=wire_trap
|meaning1=Wire Trap
|game2=''[[Mario vs. Donkey Kong]]''
|file2=string in ROM (<tt>SPARKY_LOOP</tt>)
|name2=SPARKY_LOOP
|meaning2=Sparky
|game3=''[[New Play Control! Donkey Kong Jungle Beat]]''
|file3=<tt>1 Data/ObjectData/Biribiri.arc</tt>
|name3=Biribiri
|meaning3=Onomatopoeia for electric shocking
|game4=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'' (Nintendo Switch)]]
|file4=<tt>Pack/Actor/Sparky.pack.zs</tt>
|name4=Sparky
|meaning4=-
}}
 
===Names in other languages===
{{foreign names
|Jap=スパーク<ref name=Daijiten/><ref>{{cite|language=ja|date=October 10, 2002|publisher=[[Shogakukan]]|title=「スーパーマリオサンシャイン任天堂公式ガイドブック」 (''Super Mario Sunshine Nintendo Kōshiki Guidebook'')|page=[https://i.imgur.com/cR55rqr.jpg 19]|isbn=4-09-106064-1}}</ref>
|JapN=''Donkey Kong'' and ''Super Mario Sunshine''
|JapR=Supāku
|JapR=Supāku
|JapM=Spark}}
|JapM=Spark
|Jap2=スパーキー<ref>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>{{page needed}}
|Jap2N=''Mario vs. Donkey Kong''
|Jap2R=Supākī
|Jap2M=Sparky
|Fre=Spark<ref>{{cite|date=July 4, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Encyclopedia]]''|publisher=Soleil Productions|language=fr|isbn=2302070046|page=99}}</ref>
|FreM=Spark
|Ger=Spark
|GerM=Spark
|Ita=Trappole di corda<ref>{{cite|author=Hodgson, David S J, et al.|url=drive.google.com/file/d/1WIS8L7XceLhy_kFemrrSgTzcCyGiCkfq/view|title=''Super Mario Sunshine'' Italian PRIMA Guide|page=18|language=it|publisher=You Too Videogames srl|date=2002|isbn=88-900922-1-1}}</ref>
|ItaM=Wire trap
|Ita2=Wire Trap<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=99}}</ref>
|Ita3=Sfavillo<ref>{{cite|title=''[[Super Mario Manga Mania|Super Mario Mangamania]]''|date=March 9, 2022|page=26|isbn=978-88349-07122|publisher=Edizioni BD|author=Colombo, Alessandro|language=it}}</ref>
|Ita3M=From ''sfavillare'' ("to spark"); shared with [[Hothead]] in ''[[Super Smash Bros. Ultimate]]''
}}


==References==
==References==
<references/>
<references/>


{{BoxTop}}
{{DK}}
{{Super Mario Sunshine}}
{{Super Mario Sunshine}}
[[Category:Super Mario Sunshine]]
{{MVDK}}
[[Category:Enemies]]
{{DKJB}}
[[Category:Electrical Creatures]]
[[Category:Electrical creatures]]
[[Category:Traps and Obstacles]]
[[Category:Hazardous objects]]
[[Category:Shells]]
[[Category:Donkey Kong (Game Boy) enemies]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:New Play Control! Donkey Kong Jungle Beat]]
[[Category:Super Mario-kun]]
[[Category:Super Mario Sunshine objects]]

Latest revision as of 08:44, August 28, 2024

Wire Trap
Artwork of both colors of Wire Trap for Super Mario Sunshine
Artwork of two Wire Traps from Super Mario Sunshine
First appearance Donkey Kong (Game Boy) (1994)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)
Variant of Spark

A Wire Trap[1][2] is an obstacle introduced in the Game Boy version of Donkey Kong. It is an indestructible faceless type of Spark that moves on wires and ropes rather than platforms.

History[edit]

Donkey Kong[edit]

Wire Trap (compressed)

Wire Traps are obstacles in the Game Boy version of Donkey Kong. They are first seen in Stage 1-3. Wire Traps travel from the left to the right of their wire, disappearing once they reach the end, and spawn at regular intervals. Upon contact, Wire Traps can shock Mario and cause him to lose a life. They resemble balls with four diagonal needle-like protrusions that constantly emit electricity between them in a pattern resembling that of a Jacob's ladder.

Super Mario Sunshine[edit]

A blue Wire Trap in Super Mario Sunshine

Wire Traps are obstacles in Super Mario Sunshine. They are encountered in Bianco Hills and Noki Bay. Wire Traps are either red or blue in color and resemble spiral-shaped seashells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a wire and move along it by spinning themselves. Red ones are the most common, and they normally grow from a funnel on one side, travel to the other, and then disappear. However, ones found in Noki Bay instead slowly follow Mario along the rope. Blue Wire Traps, also exclusive to Noki Bay, are bigger and much slower than their red counterparts, and they constantly go back and forth between ends of the rope without disappearing. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The player can slightly hinder the Wire Traps' progress by spraying water on them with FLUDD. The only way to avoid them is to jump over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.

Super Mario-kun[edit]

A Wire Trap appears in Super Mario-kun, where Mario gets shocked by the obstacle.

Mario vs. Donkey Kong[edit]

A Wire Trap from Mario vs. Donkey Kong.

Wire Traps are obstacles in Mario vs. Donkey Kong. They are first encountered in Level 1-4. Wire Traps travel through wires periodically, similarly as in Donkey Kong, and retain their ability to shock Mario upon contact, which causes him to lose a life.

New Play Control! Donkey Kong Jungle Beat[edit]

Wire Traps are obstacles in New Play Control! Donkey Kong Jungle Beat. They appear starting in Desert Oasis, where they are blue with small eyes. They travel along floating noninteractive rails of various shapes, with lines containing circular points to end their path. The ones with points on their rails are faster, though most pause before traveling to the other point. Rectangular rails contain more than one on them. They make a technological beeping sound when nearby, similar to the background of Mario's Hideout from Donkey Kong Jr.

Profiles and statistics[edit]

Perfect Ban Mario Character Daijiten[edit]

スパーク (JP) / Wire Trap (EN)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

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Original text (Japanese) Translation
種族しゅぞく ウエポンぞく Tribe Weapon clan
性格せいかく 一直線いっちょくせん Disposition Straight line
登場とうじょうゲーム JRジュニアGBゲームボーイドンキー Game appearances Jr., GB Donkey
火花ひばならす電気でんきのかたまり

JRジュニアでは、ゆかはしまわっているので、すきを一気いっきはしけよう。GBゲームボーイでは、ロープのうえつたってやってくるからとにかくけよう。どちらもれれば感電死かんでんししてしまうぞ。[3]

A lump of electricity that emits sparks

In JR, they are running around on the floor, so you have to run past them at once when you see a chance; in GB, they are moving over the ropes, so avoid them at all costs. In both cases, you will be electrocuted if you touch them.

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Super Mario Sunshine wiretrap/wire_trap[4] wire_trap Wire Trap
Mario vs. Donkey Kong string in ROM (SPARKY_LOOP) SPARKY_LOOP Sparky
New Play Control! Donkey Kong Jungle Beat 1 Data/ObjectData/Biribiri.arc Biribiri Onomatopoeia for electric shocking
Mario vs. Donkey Kong (Nintendo Switch) Pack/Actor/Sparky.pack.zs Sparky -

Names in other languages[edit]

Language Name Meaning Notes
Japanese スパーク[3][5]
Supāku
Spark Donkey Kong and Super Mario Sunshine
スパーキー[6][page number needed]
Supākī
Sparky Mario vs. Donkey Kong
French Spark[7] Spark
German Spark[?] Spark
Italian Trappole di corda[8] Wire trap
Wire Trap[9] -
Sfavillo[10] From sfavillare ("to spark"); shared with Hothead in Super Smash Bros. Ultimate

References[edit]

  1. ^ Bogenn, Tim, and Doug Walsh (2002). Super Mario Sunshine Official Strategy Guide. BradyGAMES (American English). ISBN 0-7440-0180-3. Page 7.
  2. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton (September 3, 2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3961-1. Page 18.
  3. ^ a b November 20, 1994. 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Tokyo: Shogakukan (Japanese). ISBN 4-09-259067-9. Page 96.
  4. ^ Super Mario Sunshine, internal filename root/data/scene/bianco2.szs/scene/wiretrap/wire_trap.bmd
  5. ^ October 10, 2002. 「スーパーマリオサンシャイン任天堂公式ガイドブック」 (Super Mario Sunshine Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 4-09-106064-1. Page 19.
  6. ^ Mario vs. Donkey Kong Shogakukan book
  7. ^ July 4, 2018. Super Mario Encyclopedia. Soleil Productions (French). ISBN 2302070046. Page 99.
  8. ^ Hodgson, David S J, et al. (2002). Super Mario Sunshine Italian PRIMA Guide. You Too Videogames srl (Italian). ISBN 88-900922-1-1. Page 18.
  9. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 99.
  10. ^ Colombo, Alessandro (March 9, 2022). Super Mario Mangamania. Edizioni BD (Italian). ISBN 978-88349-07122. Page 26.