Super Mario Odyssey sound test: Difference between revisions

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{{italic title|List of ''Super Mario Odyssey'' music}}
{{italic title|''Super Mario Odyssey'' sound test}}
Among the lists of [[Power Moon]]s, [[capture|capturable]] enemies and [[Crazy Cap]] souvenirs, ''[[Super Mario Odyssey]]'' also features a "Music List" where players can listen to the game's soundtrack. A song can even be selected to play over the regular background music, except on the world map. The list itself is unlocked only after beating the game, although most of the songs don't become available until the player has heard them at least once in the game. Additionally, in certain Kingdoms, [[Music Toad]] requests a specific song from [[Mario]] to play on his headphones, and fulfilling them unlocks two more songs in the list.
''[[Super Mario Odyssey]]'' features a '''Music List''' where players can listen to the game's soundtrack. Songs are able to play over the regular background music, except on the world map and certain areas such as the [[New Donk City]] Hall Auditorium. The list itself is unlocked only after beating the game; however, most songs do not appear on the list until heard at least once in-game. Additionally, in certain kingdoms, [[Jammin' Toad]] requests a specific song from [[Mario]] to play on his headphones, and fulfilling them unlocks two more songs in the list.


The majority of the game's soundtrack was composed by [[Naoto Kubo]], with additional music by [[Shiho Fujii]] and [[Koji Kondo]]. There are a total of 82 songs in the Music List.
The majority of the game's soundtrack was composed by [[Naoto Kubo]], with additional music by [[Shiho Fujii]] and [[Koji Kondo]]. There are a total of 82 songs in the Music List.
 
{| style="width: 100%; margin: 0 auto; border-collapse: collapse;" border="0" cellpadding="0" cellspacing="3"
{| style="text-align: left; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="3" cellspacing="3"
|-style="vertical-align:top"
|-style="background: #ABC;"
|width=100px style="background: #8746EC;text-align:center;"|[[File:SMO Cap Kingdom Music.png|150px]] <br> '''{{color-link|white|Cap Kingdom}} {{color|white|Music}}'''
!width="2%"|#
|style="vertical-align:top"|{{media table/row
!width="18%"|Song title
|file=OST Bonneton Super Mario Odyssey.oga
!width="80%"|Notes
|title=01 - Bonneton
|-
|description=Plays throughout the Cap Kingdom.<br><br><br><br><br><br><br>
|colspan="3" style="background: #9A2EFE;"|'''{{color-link|Cap Kingdom|white}} {{color|Music|white}}'''
|length=0:30
|-
}}
|1
|-style="vertical-align:top"
|Bonneton
|rowspan=3 style="background: #37BAB4;text-align:center;"|[[File:SMO Cascade Kingdom Music.png|150px]] <br> '''{{color-link|white|Cascade Kingdom}} {{color|white|Music}}'''
|Plays throughout the Cap Kingdom.
|style="background: #F4F5EF;"|{{media table/row
|-
|file=OST Fossil Falls Super Mario Odyssey.oga
|colspan="3" style="background: #04B4AE;"|'''{{color-link|Cascade Kingdom|white}} {{color|Music|white}}'''
|title=02 - Fossil Falls
|-
|description=Plays throughout the Cascade Kingdom, and in the first section of the [[Darker Side]].
|2
|length=0:30
|Fossil Falls
}}
|Plays throughout the Cascade Kingdom, and in the first section of the [[Darker Side]].
|-style="vertical-align:top"
|-
|{{media table/row
|3
|file=OST Fossil Falls (8-Bit) Super Mario Odyssey.oga
|Fossil Falls (8-Bit)
|title=03 - Fossil Falls (8-Bit)
|A [[Nintendo Entertainment System|NES]] chiptune-style arrangement of "Fossil Falls" that plays in the 8-bit sections in the Cascade Kingdom.
|description=A [[Nintendo Entertainment System|NES]] chiptune-style arrangement of "Fossil Falls" that plays in the 8-bit sections in the Cascade Kingdom.
|-
|length=0:30
|4
}}
|Fossil Falls: Dinosaur
|-style="vertical-align:top;background: #F4F5EF;"
|Plays while [[capture|capturing]] a [[T-Rex]], or being chased by one.
|{{media table/row
|-
|file=OST Fossil Falls Dinosaur Super Mario Odyssey.oga
|colspan="3" style="background: #B40404;"|'''{{color-link|Sand Kingdom|white}} {{color|Music|white}}'''
|title=04 - Fossil Falls: Dinosaur
|-
|description=Plays while [[capture|capturing]] a [[T-Rex]], or being chased by one.
|5
|length=0:30
|Tostarena: Ruins
}}
|Plays in Tostarena Ruins in the Sand Kingdom, and in the second section of the Darker Side.
|-style="vertical-align:top"
|-
|rowspan=6 style="background: #C82222;text-align:center;"|[[File:SMO Sand Kingdom Music.png|150px]] <br> '''{{color-link|white|Sand Kingdom}} {{color|white|Music}}'''
|6
|{{media table/row
|Tostarena: Ruins (8-Bit)
|file=OST Tostarena Ruins Super Mario Odyssey.oga
|A NES chiptune-style arrangement of "Tostarena: Ruins" that plays in the 8-bit sections in Tostarena Ruins.
|title=05 - Tostarena: Ruins
|-
|description=Plays in the Tostarena Ruins and Moe-Eye Habitat in the Sand Kingdom, and in the second section of the Darker Side.
|7
|length=0:30
|Tostarena: Night
}}
|Plays in the Sand Kingdom at night during the "[[The Hole in the Desert|Hole in the Desert]]" objective.
|-style="vertical-align:top;background: #F4F5EF;"
|-
|{{media table/row
|8
|file=OST 8-Bit Tostarena Ruins Theme Super Mario Odyssey.oga
|Tostarena: Night (8-Bit)
|title=06 - Tostarena: Ruins (8-Bit)
|A NES chiptune-style arrangement of "Tostarena: Night" that plays in the 8-bit sections in the Sand Kingdom at night.
|description=A NES chiptune-style arrangement of "Tostarena: Ruins" that plays in the 8-bit sections in Tostarena Ruins.
|-
|length=0:30
|9
}}
|Tostarena: Town
|-style="vertical-align:top"
|Plays in Tostarena Town after defeating [[Knucklotec]].
|{{media table/row
|-
|file=OST Tostarena Night Super Mario Odyssey.oga
|10
|title=07 - Tostarena: Night
|Tostarena: Jaxi
|description=Plays in the Sand Kingdom at night during the "[[The Hole in the Desert|Hole in the Desert]]" objective.
|Plays while riding a [[Jaxi]].
|length=0:30
|-
}}
|colspan="3" style="background: #088A08;"|'''{{color-link|Wooded Kingdom|white}} {{color|Music|white}}'''
|-style="vertical-align:top;background: #F4F5EF;"
|-
|{{media table/row
|11
|file=OST 8-Bit Tostarena Night Theme Super Mario Odyssey.oga
|Steam Gardens
|title=08 - Tostarena: Night (8-Bit)
|Plays in Iron Road in the Wooded Kingdom, and in the third section of the Darker Side.
|description=A NES chiptune-style arrangement of "Tostarena: Night" that plays in the 8-bit sections in the Sand Kingdom at night.
|-
|length=0:30
|12
}}
|Steam Gardens (8-Bit)
|-style="vertical-align:top"
|A NES chiptune-style arrangement of "Steam Gardens" that plays in the 8-bit section in the Wooded Kingdom.
|{{media table/row
|-
|file=OST Tostarena Town Super Mario Odyssey.oga
|13
|title=09 - Tostarena: Town
|Steam Gardens: Sherm
|description=Plays in Tostarena Town after defeating [[Knucklotec]].
|A variation of "Steam Gardens" that plays while fighting the cannon during the "[[Path to the Secret Flower Field]]" objective, or while fighting a [[Yoofoe]], in the Wooded Kingdom.
|length=0:30
|-
}}
|colspan="3" style="background: #819FF7;"|'''{{color-link|Lake Kingdom|white}} {{color|Music|white}}'''
|-style="vertical-align:top;background: #F4F5EF;"
|-
|{{media table/row
|14
|file=OST Tostarena Jaxi Super Mario Odyssey.oga
|Lake Lamode 1
|title=10 - Tostarena: Jaxi
|Plays while underwater in the Lake Kingdom.
|description=Plays while riding a [[Jaxi]].
|-
|length=0:30
|15
}}
|Lake Lamode 1 (8-Bit)
|-style="vertical-align:top"
|A NES chiptune-style arrangement of "Lake Lamode 1" that plays in the 8-bit section in the Lake Kingdom.
|rowspan=3 style="background: #378C37;text-align:center;"|[[File:SMO Wooded Kingdom Music.png|150px]] <br> '''{{color-link|white|Wooded Kingdom}} {{color|white|Music}}'''
|-
|{{media table/row
|16
|file=OST Steam Gardens Super Mario Odyssey.oga
|Lake Lamode 2
|title=11 - Steam Gardens
|A variation of "Lake Lamode 1" that plays while on land in the Lake Kingdom.
|description=Plays in Iron Road in the Wooded Kingdom, and in the third section of the Darker Side.
|-
|length=0:30
|17
}}
|Lake Lamode: Underwater Passage
|-style="vertical-align:top;background: #F4F5EF;"
|Plays in the underwater path leading to the main lake in the Lake Kingdom, as well as in the Underwater Tunnel to the Lighthouse in the [[Seaside Kingdom]].
|{{media table/row
|-
|file=OST 8-Bit Steam Gardens Theme Super Mario Odyssey.oga
|colspan="3" style="background: #B4045F;"|'''{{color-link|Lost Kingdom|white}} {{color|Music|white}}'''
|title=12 - Steam Gardens (8-Bit)
|-
|description=A NES chiptune-style arrangement of "Steam Gardens" that plays in the 8-bit section in the Wooded Kingdom.
|18
|length=0:30
|Forgotten Isle 1
}}
|Plays when [[Cappy]] is captured by [[Klepto]] in the Lost Kingdom.
|-style="vertical-align:top"
|-
|{{media table/row
|19
|file=OST Steam Gardens Sherm Super Mario Odyssey.oga
|Forgotten Isle 2
|title=13 - Steam Gardens: Sherm
|Plays throughout the Lost Kingdom, and in the fourth section of the Darker Side.
|description=A variation of "Steam Gardens" that plays while fighting the cannon during the "[[Path to the Secret Flower Field]]" objective, or while fighting a [[Yoofoe]], in the Wooded Kingdom.
|-
|length=0:30
|20
}}
|Forgotten Isle 2 (8-Bit)
|-style="vertical-align:top"
|A NES chiptune-style arrangement of "Forgotten Isle 2" that plays in the 8-bit section in the Lost Kingdom.
|rowspan=4 style="background: #63AABE;text-align:center;"|[[File:SMO Lake Kingdom Music.png|150px]] <br> '''{{color-link|white|Lake Kingdom}} {{color|white|Music}}'''
|-
|style="background: #F4F5EF;"|{{media table/row
|colspan="3" style="background: #A0B2C4;"|'''{{color-link|Metro Kingdom|white}} {{color|Music|white}}'''
|file=OST Lake Lamode 1 Super Mario Odyssey.oga
|title=14 - Lake Lamode 1
|description=Plays while underwater in the Lake Kingdom.
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST 8-Bit Lake Lamode Theme 1 Super Mario Odyssey.oga
|title=15 - Lake Lamode 1 (8-Bit)
|description=A NES chiptune-style arrangement of "Lake Lamode 1" that plays in the 8-bit section in the Lake Kingdom.
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST Lake Lamode 2 Super Mario Odyssey.oga
|title=16 - Lake Lamode 2
|description=A variation of "Lake Lamode 1" that plays while on land in the Lake Kingdom.
|length=0:30
}}
|-
|-
|21
|{{media table/row
|New Donk City: Night 1
|file=OST Lake Lamode Underwater Passage Super Mario Odyssey.oga
|Plays in the Metro Kingdom at night during the first half of the "[[New Donk City's Pest Problem]]" objective.
|title=17 - Lake Lamode: Underwater Passage
|-
|description=Plays in the underwater path leading to the main lake in the Lake Kingdom, as well as in the Underwater Tunnel to the Lighthouse, the room with the Wiggling on the Sandy Bottom Power Moon, and the Sphynx's treasure room in the [[Seaside Kingdom]].
|22
|length=0:30
|New Donk City: Night 2
}}
|Plays in the Metro Kingdom at night after capturing a Sherm during the "New Donk City's Pest Problem" objective.
|-style="vertical-align:top"
|-
|rowspan="3" style="background: #C84064;text-align:center;"|[[File:SMO Lost Kingdom Music.png|150px]] <br> '''{{color-link|white|Lost Kingdom}} {{color|white|Music}}'''
|23
|style="background: #F4F5EF;"|{{media table/row
|New Donk City: Daytime
|file=OST Forgotten Isle 1 Super Mario Odyssey.oga
|Plays throughout the Metro Kingdom during the day after defeating [[Mechawiggler]].
|title=18 - Forgotten Isle 1
|-
|description=Plays when [[Cappy]] is captured by [[Klepto]] in the Lost Kingdom.
|24
|length=0:30
|New Donk City: Cafe
}}
|A piano arrangement of the ''[[Super Mario World]]'' overworld theme that plays on the boom box near the rooftop pool.
|-style="vertical-align:top"
|-
|{{media table/row
|25
|file=OST Forgotten Isle 2 Super Mario Odyssey.oga
|New Donk City (Band Performance)
|title=19 - Forgotten Isle 2
|The song the band plays in the New Donk City Hall Auditorium. It is a big-band arrangement of the Ground Theme from ''[[Super Mario Bros.]]''
|description=Plays throughout the Lost Kingdom, and in the fourth section of the Darker Side.
|-
|length=0:30
|26
}}
|NDC Festival
|-style="vertical-align:top;background: #F4F5EF;"
|A variation of "[[Jump Up, Super Star!]]" that plays during the [[A Traditional Festival!|New Donk City Festival]] and on the main surface of the Darker Side.
|{{media table/row
|-
|file=OST Forgotten Isle 2 (8-Bit) Super Mario Odyssey.oga
|27
|title=20 - Forgotten Isle 2 (8-Bit)
|NDC Festival (Japanese)
|description=A NES chiptune-style arrangement of "Forgotten Isle 2" that plays in the 8-bit section in the Lost Kingdom.
|"NDC Festival" with Japanese vocals. Certain boom boxes play this version when [[Mario]] hits them with Cappy.
|length=0:30
|-
}}
|28
|-style="vertical-align:top"
|NDC Festival (8-Bit)
|rowspan="8" style="background: #8291A4;text-align:center;"|[[File:SMO Metro Kingdom Music.png|150px]] <br> '''{{color-link|white|Metro Kingdom}} {{color|white|Music}}'''
|A NES chiptune-style arrangement of "NDC Festival", albeit without vocals. The player can request this version to be played over the New Donk City Festival to the [[New Donker]] at the auditorium; doing so would also replace [[Pauline]]'s artwork on the billboards with her original sprite from ''[[Donkey Kong (game)|Donkey Kong]]''. It is unlocked after fulfilling all five of [[Music Toad]]'s requests.
|{{media table/row
|-
|file=OST New Donk City Night 1 Super Mario Odyssey.oga
|colspan="3" style="background: #D7DF01;"|'''{{color-link|Seaside Kingdom|white}} {{color|Music|white}}'''
|title=21 - New Donk City: Night 1
|-
|description=Plays in the Metro Kingdom at night during the first half of "[[The Scourge on the Skyscraper]]" objective.
|29
|length=0:30
|Bubblaine
}}
|Plays while on land in the Seaside Kingdom.
|-style="vertical-align:top;background: #F4F5EF;"
|-
|{{media table/row
|30
|file=OST New Donk City Night 2 Super Mario Odyssey.oga
|Bubblaine: Underwater
|title=22 - New Donk City: Night 2
|A variation of "Bubblaine" that plays while underwater in the Seaside Kingdom.
|description=Plays in the Metro Kingdom at night upon reaching the New Donk City Hall Plaza during "The Scourge on the Skyscraper" objective, and in the secret areas containing the "Under Siege" moons in the Metro Kingdom and [[Dark Side]].
|-
|length=0:30
|31
}}
|Bubblaine (8-Bit)
|-style="vertical-align:top"
|A NES chiptune-style arrangement of "Bubblaine" that plays in the 8-bit sections in the Seaside Kingdom.
|{{media table/row
|-
|file=OST New Donk City Daytime Super Mario Odyssey.oga
|colspan="3" style="background: #81BEF7;"|'''{{color-link|Snow Kingdom|white}} {{color|Music|white}}'''
|title=23 - New Donk City: Daytime
|-
|description=Plays throughout the Metro Kingdom during the day.
|32
|length=0:30
|Shiveria: Town
}}
|Plays in Shiveria Town in the Snow Kingdom.
|-style="vertical-align:top;background: #F4F5EF;"
|-
|{{media table/row
|33
|file=OST New Donk City Cafe Super Mario Odyssey.oga
|Shiveria: Race-Course Entrance
|title=24 - New Donk City: Cafe
|Plays in the entrances to the [[Bound Bowl Grand Prix]].
|description=A piano arrangement of the ''[[Super Mario World]]'' overworld theme that plays on the boom box near the rooftop pool.
|-
|length=0:30
|colspan="3" style="background: #FA58D0;"|'''{{color-link|Luncheon Kingdom|white}} {{color|Music|white}}'''
}}
|-
|-style="vertical-align:top"
|34
|{{media table/row
|Mount Volbono
|file=OST New Donk City Band Performance Super Mario Odyssey.oga
|Plays outside of Peronza Plaza in the Luncheon Kingdom, and in the fifth section of the Darker Side.
|title=25 - New Donk City (Band Performance)
|-
|description=The song the band plays in the New Donk City Hall Auditorium. It is a big-band arrangement of the Ground Theme from ''[[Super Mario Bros.]]''
|35
|length=0:30
|Mount Volbono (8-Bit)
}}
|A NES chiptune-style arrangement of "Mount Volbono" that plays in the 8-bit sections in the Luncheon Kingdom.
|-style="vertical-align:top;background: #F4F5EF;"
|-
|{{media table/row
|36
|file=OST NDC Festival Super Mario Odyssey.oga
|Mount Volbono: Town
|title=26 - NDC Festival
|Plays in Peronza Plaza in the Luncheon Kingdom.
|description=A variation of "[[Jump Up, Super Star!]]" that plays during the [[New Donk City Festival]] and on the main surface of the Darker Side.
|-
|length=0:30
|colspan="3" style="background: #5FB404;"|'''{{color-link|Bowser's Kingdom|white}} {{color|Music|white}}'''
}}
|-
|-style="vertical-align:top"
|37
|{{media table/row
|Bowser's Castle 1
|file=OST New Donk City Festival Japanese Theme Super Mario Odyssey.oga
|Plays in the courtyards leading up to the Main Courtyard of Bowser's Kingdom, and in the sixth section of the Darker Side.
|title=27 - NDC Festival (Japanese)
|-
|description="NDC Festival" with Japanese vocals. Boom boxes in the Mushroom Kingdom and Metro Kingdom play this version when [[Mario]] hits them with Cappy.
|38
|length=0:30
|Bowser's Castle 1 (8-Bit)
}}
|A NES chiptune-style arrangement of "Bowser's Castle 1" that plays in the 8-bit section in Bowser's Kingdom.
|-style="vertical-align:top;background: #F4F5EF;"
|-
|{{media table/row
|39
|file=OST 8-Bit New Donk City Festival Theme Super Mario Odyssey.oga
|Bowser's Castle 2
|title=28 - NDC Festival (8-Bit)
|Plays in [[Bowser's Castle]].
|description=A NES chiptune-style arrangement of "NDC Festival", albeit without vocals. The player can request this version to be played over the New Donk City Festival to the [[New Donker]] at the auditorium; doing so would also replace [[Pauline]]'s artwork on the billboards with her original sprite from ''[[Donkey Kong (game)|Donkey Kong]]''. It is unlocked after fulfilling all five of [[Jammin' Toad]]'s requests.
|-
|length=0:30
|colspan="3" style="background: #A9BCF5;"|'''{{color-link|Moon Kingdom|white}} {{color|Music|white}}'''
}}
|-
|-style="vertical-align:top"
|40
|rowspan="3" style="background: #F0D200;text-align:center;"|[[File:SMO Seaside Kingdom Music.png|150px]] <br> '''{{color-link|white|Seaside Kingdom}} {{color|white|Music}}'''
|Honeylune Ridge
|{{media table/row
|Plays throughout the Moon Kingdom and [[Dark Side]].
|file=OST Bubblaine Super Mario Odyssey.oga
|-
|title=29 - Bubblaine
|41
|description=Plays while on land in the Seaside Kingdom.
|Honeylune Ridge (8-Bit)
|length=0:30
|A NES chiptune-style arrangement of "Honeylune Ridge" that plays in the 8-bit section in the Moon Kingdom.
}}
|-
|-style="vertical-align:top;background: #F4F5EF;"
|42
|{{media table/row
|Honeylune Ridge: Caves
|file=OST Bubblaine Underwater Super Mario Odyssey.oga
|Plays in the Underground Moon Caverns in the Moon Kingdom.
|title=30 - Bubblaine: Underwater
|-
|description=A variation of "Bubblaine" that plays while underwater in the Seaside Kingdom.
|43
|length=0:30
|Honeylune Ridge: Wedding Hall
}}
|Plays in the Wedding Hall in the Moon Kingdom.
|-style="vertical-align:top"
|-
|{{media table/row
|44
|file=OST 8-Bit Bubblaine Theme Super Mario Odyssey.oga
|Honeylune Ridge: Collapse
|title=31 - Bubblaine (8-Bit)
|Plays during the first half of the escape sequence.
|description=A NES chiptune-style arrangement of "Bubblaine" that plays in the 8-bit sections in the Seaside Kingdom.
|-
|length=0:30
|45
}}
|Honeylune Ridge: Collapse (8-Bit)
|-style="vertical-align:top"
|A NES chiptune-style arrangement of "Honeylune Ridge: Collapse" that plays in the 8-bit section during the escape sequence.
|rowspan="2" style="background: #68A5D2;text-align:center;"|[[File:SMO Snow Kingdom Music.png|150px]] <br> '''{{color-link|white|Snow Kingdom}} {{color|white|Music}}'''
|-
|style="background: #F4F5EF;"|{{media table/row
|46
|file=OST Shiveria Town Super Mario Odyssey.oga
|[[Honeylune Ridge: Escape]]
|title=32 - Shiveria: Town
|A vocal song that plays during the second half of the escape sequence.
|description=Plays in Shiveria Town in the Snow Kingdom.<br><br>
|-
|length=0:30
|47
}}
|Honeylune Ridge: Escape (Japanese)
|-style="vertical-align:top"
|"Honeylune Ridge: Escape" with Japanese vocals. Certain boom boxes play this version when Mario hits them with Cappy.
|{{media table/row
|-
|file=OST Shiveria Race-Course Entrance Super Mario Odyssey.oga
|48
|title=33 - Shiveria: Race-Course Entrance
|Honeylune Ridge: Escape (8-Bit)
|description=Plays in the entrances to the [[Bound Bowl Grand Prix]].<br><br><br>
|A NES chiptune-style arrangement of "Honeylune Ridge: Escape", albeit without vocals. It is unlocked after fulfilling at least two of Music Toad's requests.
|length=0:30
|-
}}
|colspan="3" style="background: #FA5882;"|'''{{color-link|Mushroom Kingdom|white}} {{color|Music|white}}'''
|-style="vertical-align:top"
|-
|rowspan="3" style="background: #F569BF;text-align:center;"|[[File:SMO Luncheon Kingdom Music.png|150px]] <br> '''{{color-link|white|Luncheon Kingdom}} {{color|white|Music}}'''
|49
|style="background: #F4F5EF;"|{{media table/row
|Peach's Castle
|file=OST Mount Volbono Super Mario Odyssey.oga
|An arrangement of "Inside the Castle Walls" from ''[[Super Mario 64]]'' that plays inside [[Princess Peach's Castle|Peach's Castle]] in the Mushroom Kingdom.
|title=34 - Mount Volbono
|-
|description=Plays outside of Peronza Plaza in the Luncheon Kingdom, and in the fifth section of the Darker Side.<br>
|colspan="3" style="background: #586151;"|'''{{color|Battle Music|white}}'''
|length=0:30
|-
}}
|50
|-style="vertical-align:top"
|Broodals Battle
|{{media table/row
|Plays while fighting [[Topper]], [[Hariet]], [[Spewart]] or [[Rango]].
|file=OST 8-Bit Mount Volbono Theme Super Mario Odyssey.oga
|-
|title=35 - Mount Volbono (8-Bit)
|51
|description=A NES chiptune-style arrangement of "Mount Volbono" that plays in the 8-bit sections in the Luncheon Kingdom.<br>
|Madame Broode Battle
|length=0:30
|Plays while fighting [[Madame Broode and Chain Chompikins]] in the Cascade Kingdom and Moon Kingdom.
}}
|-
|-style="vertical-align:top;background: #F4F5EF;"
|52
|{{media table/row
|Knucklotec Battle
|file=OST Mount Volbono Town Super Mario Odyssey.oga
|Plays while fighting [[Knucklotec]] in the Sand Kingdom and Mushroom Kingdom.
|title=36: Mount Volbono: Town
|-
|description=Plays in Peronza Plaza in the Luncheon Kingdom.<br><br>
|53
|length=0:30
|Torkdrift Battle
}}
|Plays while fighting [[Torkdrift]] in the Wooded Kingdom and Mushroom Kingdom.
|-style="vertical-align:top"
|-
|rowspan="3" style="background: #91AF01;text-align:center;"|[[File:SMO Bowser's Kingdom Music.png|150px]] <br> '''{{color-link|white|Bowser's Kingdom}} {{color|white|Music}}'''
|54
|{{media table/row
|Mechawiggler Battle
|file=OST Bowser's Castle 1 Super Mario Odyssey.oga
|Plays while fighting [[Mechawiggler]] in the Metro Kingdom and Mushroom Kingdom.
|title=37 - Bowser's Castle 1
|-
|description=Plays in the courtyards leading up to the Main Courtyard of Bowser's Kingdom, and in the sixth section of the Darker Side.
|55
|length=0:30
|Mollusque-Lanceur Battle
}}
|Plays while fighting [[Mollusque-Lanceur]] in the Seaside Kingdom and Mushroom Kingdom.
|-style="vertical-align:top;background: #F4F5EF;"
|-
|{{media table/row
|56
|file=OST 8-Bit Bowser's Castle Theme 1 Super Mario Odyssey.oga
|Mollusque-Lanceur Battle (8-Bit)
|title=38 - Bowser's Castle 1 (8-Bit)
|A NES chiptune-style arrangement of "Mollusque-Lanceur Battle" that plays in the 8-bit sections during the boss fight in the Seaside Kingdom.
|description=A NES chiptune-style arrangement of "Bowser's Castle 1" that plays in the 8-bit section in Bowser's Kingdom and the sixth section of the Darker Side when in 8-bit mode.
|-
|length=0:30
|57
}}
|Cookatiel Battle
|-style="vertical-align:top"
|Plays while fighting [[Cookatiel]] in the Luncheon Kingdom and Mushroom Kingdom.
|{{media table/row
|-
|file=OST Bowser's Castle 2 Super Mario Odyssey.oga
|58
|title=39 - Bowser's Castle 2
|Ruined Dragon
|description=Plays in [[Bowser's Castle]].<br><br>
|Plays while fighting the [[Ruined Dragon]] in the [[Ruined Kingdom]] and Mushroom Kingdom.
|length=0:30
|-
}}
|59
|-style="vertical-align:top"
|RoboBrood Battle
|rowspan="9" style="background: #A0BFDC;text-align:center;"|[[File:SMO Moon Kingdom Music.png|150px]] <br> '''{{color-link|white|Moon Kingdom}} {{color|white|Music}}'''
|Plays while fighting [[RoboBrood]] in Bowser's Kingdom and the Dark Side.
|style="background: #F4F5EF;"|{{media table/row
|-
|file=OST Honeylune Ridge Super Mario Odyssey.oga
|60
|title=40 - Honeylune Ridge
|Bowser Battle 1
|description=Plays throughout the Moon Kingdom and the Dark Side, and the 8th and final section of the Darker Side.
|Plays while fighting [[Bowser]] in the [[Cloud Kingdom]].
|length=0:30
|-
}}
|61
|-style="vertical-align:top"
|Bowser Battle 2
|{{media table/row
|Plays during the final battle with Bowser in the Moon Kingdom.
|file=OST Honeylune Ridge (8-Bit) Super Mario Odyssey.oga
|-
|title=41 - Honeylune Ridge (8-Bit)
|colspan="3" style="background: #AC58FA;"|'''{{color|Small World Music|white}}'''
|description=A NES chiptune-style arrangement of "Honeylune Ridge" that plays in the 8-bit section in the Moon Kingdom.
|-
|length=0:30
|62
}}
|Run, Jump, Throw! 1
|-style="vertical-align:top;background: #F4F5EF;"
|Plays in secret areas.
|{{media table/row
|-
|file=OST Honeylune Ridge Caves Super Mario Odyssey.oga
|63
|title=42 - Honeylune Ridge: Caves
|Run, Jump, Throw! 2
|description=Plays in the Underground Moon Caverns in the Moon Kingdom and the seventh section of the Darker Side.
|Plays in secret areas.
|length=0:30
|-
}}
|64
|-style="vertical-align:top"
|Run, Jump, Throw! 2 (8-Bit)
|{{media table/row
|A NES chiptune-style arrangement of "Run, Jump, Throw! 2" that plays in the 8-bit sections of certain secret areas.
|file=OST Honeylune Ridge Wedding Hall Super Mario Odyssey.oga
|-
|title=43 - Honeylune Ridge: Wedding Hall
|65
|description=Plays in the Wedding Hall in the Moon Kingdom.
|Subterranean 1
|length=0:30
|Plays in secret areas. It is an arrangement of "Space Athletic" from ''[[Super Mario Galaxy]]'', which in turn is an arrangement of the ''Super Mario Bros.'' underground theme.
}}
|-
|-style="vertical-align:top;background: #F4F5EF;"
|66
|{{media table/row
|Subterranean 1 (8-Bit)
|file=OST Honeylune Ridge Collapse Super Mario Odyssey.oga
|A NES chiptune-style arrangement of "Subterranean 1" that plays in the 8-bit sections of certain secret areas.
|title=44 - Honeylune Ridge: Collapse
|-
|description=Plays during the first half of the escape sequence.
|67
|length=0:30
|Subterranean 2
}}
|Plays in the Jaxi Ruins. It is an arrangement of the ''Super Mario Bros.'' underground theme taken from ''[[Captain Toad: Treasure Tracker]]''.
|-style="vertical-align:top"
|-
|{{media table/row
|68
|file=OST 8-Bit Honeylune Ridge Collapse Theme Super Mario Odyssey.oga
|Caves
|title=45 - Honeylune Ridge: Collapse (8-Bit)
|Plays in Top-Hat Tower and the secret frog pond in the Cap Kingdom.
|description=A NES chiptune-style arrangement of "Honeylune Ridge: Collapse" that plays in the 8-bit section during the escape sequence.
|-
|length=0:30
|69
}}
|Ice
|-style="vertical-align:top;background: #F4F5EF;"
|Plays in the Ice Cave and Underground Temple in the Sand Kingdom, and in the four sub-areas of the Snow Kingdom.
|{{media table/row
|-
|file=OST Honeylune Ridge Escape Super Mario Odyssey.oga
|70
|title=46 - Honeylune Ridge: Escape
|Another World
|description=The vocal song "[[Break Free (Lead the Way)]]", which plays during the second half of the escape sequence.
|Plays in otherworldly-themed secret areas.
|length=0:30
|-
}}
|71
|-style="vertical-align:top"
|Ruins
|{{media table/row
|Plays in the Inverted Pyramid, Transparent Maze and Bullet Bill Maze in the Sand Kingdom.
|file=OST Honeylune Ridge Escape (Japanese) Super Mario Odyssey.oga
|-
|title=47 - Honeylune Ridge: Escape (Japanese)
|72
|description="Break Free (Lead the Way)" with Japanese vocals. Boom boxes in the Cap Kingdom, Cascade Kingdom, Sand Kingdom, and Wooded Kingdom play this version when Mario hits them with Cappy.
|Ruins (8-Bit)
|length=0:30
|A NES chiptune-style arrangement of "Ruins" that plays in the 8-bit sections of the Inverted Pyramid in the Sand Kingdom.
}}
|-
|-style="vertical-align:top;background: #F4F5EF;"
|73
|{{media table/row
|Projection Room: Above Ground
|file=OST 8-Bit Honeylune Ridge Escape Theme Super Mario Odyssey.oga
|The original Ground Theme from ''Super Mario Bros.'' that plays in the [[World 1-1 (Super Mario Bros.)|World 1-1]] replica in New Donk City's projection room.
|title=48 - Honeylune Ridge: Escape (8-Bit)
|-
|description=A NES chiptune-style arrangement of "Break Free (Lead the Way)", albeit without vocals. It is unlocked after fulfilling at least three of Jammin' Toad's requests.
|74
|length=0:30
|Projection Room: Underground
}}
|The original ''Super Mario Bros.'' underground theme that plays in the bonus room in the World 1-1 replica in New Donk City's projection room.
|-style="vertical-align:top"
|-
|style="background: #FF6E69;text-align:center;"|[[File:SMO Mushroom Kingdom Music.png|150px]] <br> '''{{color-link|white|Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom}} {{color|white|Music}}'''
|75
|{{media table/row
|Above the Clouds
|file=OST Peach's Castle Super Mario Odyssey.oga
|Plays in bonus areas. It is an arrangement of the music heard in the [[Switch Palace]]s and [[Bonus Game (Super Mario World)|Bonus Game]] in ''[[Super Mario World]]''.
|title=49 - Peach's Castle
|-
|description=An arrangement of "Inside the Castle Walls" from ''[[Super Mario 64]]'' that plays inside [[Peach's Castle]] in the Mushroom Kingdom as well as inside the towers surrounding the area.<br><br><br><br><br><br><br><br>
|colspan="3" style="background: #64FE2E;"|'''{{color|Extra Music|white}}'''
|length=0:30
|-
}}
|76
|-style="vertical-align:top"
|Toad Brigade Member
|rowspan="12" style="background: #78745B;text-align:center;"|[[File:SMO Battle Music.png|150px]] <br> '''{{color|white|Battle Music}}'''
|The [[Toad Brigade]]'s theme from ''Super Mario Galaxy'' that plays when talking to [[Captain Toad]].
|style="background: #F4F5EF;"|{{media table/row
|-
|file=OST Broodals Battle Super Mario Odyssey.oga
|77
|title=50 - Broodals Battle
|To the Next Kingdom
|description=Plays while fighting [[Topper]], [[Hariet]], [[Spewart]] or [[Rango]].
|Plays on the world map.
|length=0:30
|-
}}
|78
|-style="vertical-align:top"
|Shop
|{{media table/row
|Plays in the [[Crazy Cap]] stores.
|file=OST Madame Broode Battle Super Mario Odyssey.oga
|-
|title=51 - Madame Broode Battle
|79
|description=Plays while fighting [[Madame Broode]] in the Cascade Kingdom and Moon Kingdom.
|Race
|length=0:30
|Plays in racing minigames.
}}
|-
|-style="vertical-align:top;background: #F4F5EF;"
|80
|{{media table/row
|RC Car
|file=OST Knucklotec Battle Super Mario Odyssey.oga
|Plays in the [[RC Car]] minigame in the Metro Kingdom. It is an arrangement of the [[Mario Circuit]] theme from ''[[Super Mario Kart]]''.
|title=52 - Knucklotec Battle
|-
|description=Plays while fighting [[Knucklotec]] in the Sand Kingdom and Mushroom Kingdom.
|81
|length=0:30
|Spinning Slots
}}
|Plays in the slots minigame rooms and certain secret areas. It is an arrangement of the [[Spade Panel]] minigame music from ''[[Super Mario Bros. 3]]''.
|-style="vertical-align:top"
|-
|{{media table/row
|82
|file=OST Torkdrift Battle Super Mario Odyssey.oga
|Climactic Duel!
|title=53 - Torkdrift Battle
|Plays in the [[Trace-Walking]] minigames.
|description=Plays while fighting [[Torkdrift]] in the Wooded Kingdom and Mushroom Kingdom.
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST Mechawiggler Battle Super Mario Odyssey.oga
|title=54 - Mechawiggler Battle
|description=Plays while fighting [[Mechawiggler]] in the Metro Kingdom and Mushroom Kingdom.
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST Mollusque-Lanceur Battle Super Mario Odyssey.oga
|title=55 - Mollusque-Lanceur Battle
|description=Plays while fighting [[Mollusque-Lanceur]] in the Seaside Kingdom and Mushroom Kingdom.
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST 8-Bit Mollusque-Lanceur Battle Theme Super Mario Odyssey.oga
|title=56 - Mollusque-Lanceur Battle (8-Bit)
|description=A NES chiptune-style arrangement of "Mollusque-Lanceur Battle" that plays in the 8-bit sections during the boss fight in the Seaside Kingdom.
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST Cookatiel Battle Super Mario Odyssey.oga
|title=57 - Cookatiel Battle
|description=Plays while fighting [[Cookatiel]] in the Luncheon Kingdom and Mushroom Kingdom.
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST Ruined Dragon Battle Super Mario Odyssey.oga
|title=58 - Ruined Dragon Battle
|description=Plays while fighting the [[Ruined Dragon]] in the [[Ruined Kingdom]] and Mushroom Kingdom.
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST RoboBrood Battle Super Mario Odyssey.oga
|title=59 - RoboBrood Battle
|description=Plays while fighting [[RoboBrood]] in Bowser's Kingdom and the Dark Side.
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST Bowser Battle 1 Super Mario Odyssey.oga
|title=60 - Bowser Battle 1
|description=Plays while fighting [[Bowser]] in the [[Cloud Kingdom]].
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST Bowser Battle 2 Super Mario Odyssey.oga
|title=61 - Bowser Battle 2
|description=Plays during the final battle with Bowser in the Moon Kingdom.
|length=0:30
}}
|-style="vertical-align:top"
|rowspan="14" style="background: #6468D3;text-align:center;"|[[File:SMO Small World Music.png|150px]] <br> '''{{color|white|Small World Music}}'''
|style="background: #F4F5EF;"|{{media table/row
|file=OST Run, Jump, Throw! 1 Super Mario Odyssey.oga
|title=62 - Run, Jump, Throw! 1
|description=Plays in secret areas.
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST Run, Jump, Throw! 2 Super Mario Odyssey.oga
|title=63 - Run, Jump, Throw! 2
|description=Plays in secret areas.
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST 8-Bit Run Jump Throw! Theme 2 Super Mario Odyssey.oga
|title=64 - Run, Jump, Throw! 2 (8-Bit)
|description=A NES chiptune-style arrangement of "Run, Jump, Throw! 2" that plays in the 8-bit sections of certain secret areas.
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST Subterranean 1 Super Mario Odyssey.oga
|title=65 - Subterranean 1
|description=Plays in secret areas. It also plays in the Underground Power Plant in the Metro Kingdom. It is an arrangement of "Space Athletic" from ''[[Super Mario Galaxy]]'', which in turn is an arrangement of the ''Super Mario Bros.'' underground theme.
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST 8-Bit Subterranean Theme 1 Super Mario Odyssey.oga
|title=66 - Subterranean 1 (8-Bit)
|description=A NES chiptune-style arrangement of "Subterranean 1" that plays in the 8-bit sections of certain secret areas.
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST Subterranean 2 Super Mario Odyssey.oga
|title=67 - Subterranean 2
|description=Plays in the Jaxi Ruins and puzzle-themed areas. It is an arrangement of the ''Super Mario Bros.'' underground theme taken from ''[[Captain Toad: Treasure Tracker]]''.
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST Caves Super Mario Odyssey.oga
|title=68 - Caves
|description=Plays in Top-Hat Tower, the poison tide, and the secret frog pond in the Cap Kingdom.
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST Ice Super Mario Odyssey.oga
|title=69 - Ice
|description=Plays in the Ice Cave and Underground Temple in the Sand Kingdom, in the four sub-areas of the Snow Kingdom, and some bonus areas.
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST Another World Super Mario Odyssey.oga
|title=70 - Another World
|description=Plays in otherworldly-themed secret areas.
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST Ruins Super Mario Odyssey.oga
|title=71 - Ruins
|description=Plays in the Inverted Pyramid, Transparent Maze and Bullet Bill Maze in the Sand Kingdom, as well as some bonus areas.
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST 8-Bit Ruins Theme Super Mario Odyssey.oga
|title=72 - Ruins (8-Bit)
|description=A NES chiptune-style arrangement of "Ruins" that plays in the 8-bit sections of the Inverted Pyramid in the Sand Kingdom.
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST Projection Room Above Ground Super Mario Odyssey.oga
|title=73 - Projection Room: Above Ground
|description=The original Ground Theme from ''Super Mario Bros.'' that plays in the [[World 1-1 (Super Mario Bros.)|World 1-1]] replica in New Donk City's projection room.
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST Projection Room Underground Super Mario Odyssey.oga
|title=74 - Projection Room: Underground
|description=The original ''Super Mario Bros.'' underground theme that plays in the bonus room in the World 1-1 replica in New Donk City's projection room.
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST Above the Clouds Super Mario Odyssey.oga
|title=75 - Above the Clouds
|description=Plays in bonus areas. It is an arrangement of the music heard in the [[Switch Palace]]s and [[bonus game (Super Mario World)|bonus game]] in ''[[Super Mario World]]''.
|length=0:30
}}
|-style="vertical-align:top"
|rowspan="7" style="background: #9BCE31;text-align:center;"|[[File:SMO Extra Music.png|150px]] <br> '''{{color|white|Extra Music}}'''
|style="background: #F4F5EF;"|{{media table/row
|file=OST Toad Brigade Member Super Mario Odyssey.oga
|title=76 - Toad Brigade Member
|description=The [[Toad Brigade]]'s theme from ''Super Mario Galaxy'' that plays when talking to [[Captain Toad]].
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST To the Next Kingdom Super Mario Odyssey.oga
|title=77 - To the Next Kingdom
|description=Plays on the world map.
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST Shop Super Mario Odyssey.oga
|title=78 - Shop
|description=Plays in the [[Crazy Cap]] stores.
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST Race Super Mario Odyssey.oga
|title=79 - Race
|description=Plays in racing minigames, such as the Bound Bowl Grand Prix and Koopa Freerunning, and [[Balloon World|Luigi's Balloon World]].
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST RC Car Super Mario Odyssey.oga
|title=80 - RC Car
|description=Plays in the [[RC Car Challenge]] minigame in the Metro Kingdom. It is an arrangement of the [[Mario Circuit]] theme from ''[[Super Mario Kart]]''.
|length=0:30
}}
|-style="vertical-align:top"
|{{media table/row
|file=OST Spinning Slots Super Mario Odyssey.oga
|title=81 - Spinning Slots
|description=Plays in the slots minigame rooms and certain secret areas. It is an arrangement of the [[Spade Panel]] minigame music from ''[[Super Mario Bros. 3]]''.
|length=0:30
}}
|-style="vertical-align:top;background: #F4F5EF;"
|{{media table/row
|file=OST Climactic Duel! Super Mario Odyssey.oga
|title=82 - Climactic Duel!
|description=Plays in the [[Koopa Trace-Walking]] and Picture Match minigames.
|length=0:30
}}
|}
|}


==See also==
*[[List of Music List names in other languages]]
{{Sound tests}}
{{SMO}}
{{SMO}}
[[Category:Lists|Super Mario Odyssey music]]
[[Category:Sound tests|Super Mario Odyssey]]
[[Category:Music]]
[[Category:Super Mario Odyssey|*]]
[[Category:Super Mario Odyssey|*]]

Latest revision as of 07:30, June 17, 2024

Super Mario Odyssey features a Music List where players can listen to the game's soundtrack. Songs are able to play over the regular background music, except on the world map and certain areas such as the New Donk City Hall Auditorium. The list itself is unlocked only after beating the game; however, most songs do not appear on the list until heard at least once in-game. Additionally, in certain kingdoms, Jammin' Toad requests a specific song from Mario to play on his headphones, and fulfilling them unlocks two more songs in the list.

The majority of the game's soundtrack was composed by Naoto Kubo, with additional music by Shiho Fujii and Koji Kondo. There are a total of 82 songs in the Music List.

The Cap Kingdom Music record from the Music List in "Super Mario Odyssey."
Cap Kingdom Music
Audio.svg 01 - Bonneton - Plays throughout the Cap Kingdom.






File infoMedia:OST Bonneton Super Mario Odyssey.oga
0:30
The Cascade Kingdom Music record from the Music List in "Super Mario Odyssey."
Cascade Kingdom Music
Audio.svg 02 - Fossil Falls - Plays throughout the Cascade Kingdom, and in the first section of the Darker Side.
File infoMedia:OST Fossil Falls Super Mario Odyssey.oga
0:30
Audio.svg 03 - Fossil Falls (8-Bit) - A NES chiptune-style arrangement of "Fossil Falls" that plays in the 8-bit sections in the Cascade Kingdom.
File infoMedia:OST Fossil Falls (8-Bit) Super Mario Odyssey.oga
0:30
Audio.svg 04 - Fossil Falls: Dinosaur - Plays while capturing a T-Rex, or being chased by one.
File infoMedia:OST Fossil Falls Dinosaur Super Mario Odyssey.oga
0:30
The Sand Kingdom Music record from the Music List in "Super Mario Odyssey."
Sand Kingdom Music
Audio.svg 05 - Tostarena: Ruins - Plays in the Tostarena Ruins and Moe-Eye Habitat in the Sand Kingdom, and in the second section of the Darker Side.
File infoMedia:OST Tostarena Ruins Super Mario Odyssey.oga
0:30
Audio.svg 06 - Tostarena: Ruins (8-Bit) - A NES chiptune-style arrangement of "Tostarena: Ruins" that plays in the 8-bit sections in Tostarena Ruins.
File infoMedia:OST 8-Bit Tostarena Ruins Theme Super Mario Odyssey.oga
0:30
Audio.svg 07 - Tostarena: Night - Plays in the Sand Kingdom at night during the "Hole in the Desert" objective.
File infoMedia:OST Tostarena Night Super Mario Odyssey.oga
0:30
Audio.svg 08 - Tostarena: Night (8-Bit) - A NES chiptune-style arrangement of "Tostarena: Night" that plays in the 8-bit sections in the Sand Kingdom at night.
File infoMedia:OST 8-Bit Tostarena Night Theme Super Mario Odyssey.oga
0:30
Audio.svg 09 - Tostarena: Town - Plays in Tostarena Town after defeating Knucklotec.
File infoMedia:OST Tostarena Town Super Mario Odyssey.oga
0:30
Audio.svg 10 - Tostarena: Jaxi - Plays while riding a Jaxi.
File infoMedia:OST Tostarena Jaxi Super Mario Odyssey.oga
0:30
The Wooded Kingdom Music record from the Music List in "Super Mario Odyssey."
Wooded Kingdom Music
Audio.svg 11 - Steam Gardens - Plays in Iron Road in the Wooded Kingdom, and in the third section of the Darker Side.
File infoMedia:OST Steam Gardens Super Mario Odyssey.oga
0:30
Audio.svg 12 - Steam Gardens (8-Bit) - A NES chiptune-style arrangement of "Steam Gardens" that plays in the 8-bit section in the Wooded Kingdom.
File infoMedia:OST 8-Bit Steam Gardens Theme Super Mario Odyssey.oga
0:30
Audio.svg 13 - Steam Gardens: Sherm - A variation of "Steam Gardens" that plays while fighting the cannon during the "Path to the Secret Flower Field" objective, or while fighting a Yoofoe, in the Wooded Kingdom.
File infoMedia:OST Steam Gardens Sherm Super Mario Odyssey.oga
0:30
The Lake Kingdom Music record from the Music List in "Super Mario Odyssey."
Lake Kingdom Music
Audio.svg 14 - Lake Lamode 1 - Plays while underwater in the Lake Kingdom.
File infoMedia:OST Lake Lamode 1 Super Mario Odyssey.oga
0:30
Audio.svg 15 - Lake Lamode 1 (8-Bit) - A NES chiptune-style arrangement of "Lake Lamode 1" that plays in the 8-bit section in the Lake Kingdom.
File infoMedia:OST 8-Bit Lake Lamode Theme 1 Super Mario Odyssey.oga
0:30
Audio.svg 16 - Lake Lamode 2 - A variation of "Lake Lamode 1" that plays while on land in the Lake Kingdom.
File infoMedia:OST Lake Lamode 2 Super Mario Odyssey.oga
0:30
Audio.svg 17 - Lake Lamode: Underwater Passage - Plays in the underwater path leading to the main lake in the Lake Kingdom, as well as in the Underwater Tunnel to the Lighthouse, the room with the Wiggling on the Sandy Bottom Power Moon, and the Sphynx's treasure room in the Seaside Kingdom.
File infoMedia:OST Lake Lamode Underwater Passage Super Mario Odyssey.oga
0:30
The Lost Kingdom Music record from the Music List in "Super Mario Odyssey."
Lost Kingdom Music
Audio.svg 18 - Forgotten Isle 1 - Plays when Cappy is captured by Klepto in the Lost Kingdom.
File infoMedia:OST Forgotten Isle 1 Super Mario Odyssey.oga
0:30
Audio.svg 19 - Forgotten Isle 2 - Plays throughout the Lost Kingdom, and in the fourth section of the Darker Side.
File infoMedia:OST Forgotten Isle 2 Super Mario Odyssey.oga
0:30
Audio.svg 20 - Forgotten Isle 2 (8-Bit) - A NES chiptune-style arrangement of "Forgotten Isle 2" that plays in the 8-bit section in the Lost Kingdom.
File infoMedia:OST Forgotten Isle 2 (8-Bit) Super Mario Odyssey.oga
0:30
The Metro Kingdom Music record from the Music List in "Super Mario Odyssey."
Metro Kingdom Music
Audio.svg 21 - New Donk City: Night 1 - Plays in the Metro Kingdom at night during the first half of "The Scourge on the Skyscraper" objective.
File infoMedia:OST New Donk City Night 1 Super Mario Odyssey.oga
0:30
Audio.svg 22 - New Donk City: Night 2 - Plays in the Metro Kingdom at night upon reaching the New Donk City Hall Plaza during "The Scourge on the Skyscraper" objective, and in the secret areas containing the "Under Siege" moons in the Metro Kingdom and Dark Side.
File infoMedia:OST New Donk City Night 2 Super Mario Odyssey.oga
0:30
Audio.svg 23 - New Donk City: Daytime - Plays throughout the Metro Kingdom during the day.
File infoMedia:OST New Donk City Daytime Super Mario Odyssey.oga
0:30
Audio.svg 24 - New Donk City: Cafe - A piano arrangement of the Super Mario World overworld theme that plays on the boom box near the rooftop pool.
File infoMedia:OST New Donk City Cafe Super Mario Odyssey.oga
0:30
Audio.svg 25 - New Donk City (Band Performance) - The song the band plays in the New Donk City Hall Auditorium. It is a big-band arrangement of the Ground Theme from Super Mario Bros.
File infoMedia:OST New Donk City Band Performance Super Mario Odyssey.oga
0:30
Audio.svg 26 - NDC Festival - A variation of "Jump Up, Super Star!" that plays during the New Donk City Festival and on the main surface of the Darker Side.
File infoMedia:OST NDC Festival Super Mario Odyssey.oga
0:30
Audio.svg 27 - NDC Festival (Japanese) - "NDC Festival" with Japanese vocals. Boom boxes in the Mushroom Kingdom and Metro Kingdom play this version when Mario hits them with Cappy.
File infoMedia:OST New Donk City Festival Japanese Theme Super Mario Odyssey.oga
0:30
Audio.svg 28 - NDC Festival (8-Bit) - A NES chiptune-style arrangement of "NDC Festival", albeit without vocals. The player can request this version to be played over the New Donk City Festival to the New Donker at the auditorium; doing so would also replace Pauline's artwork on the billboards with her original sprite from Donkey Kong. It is unlocked after fulfilling all five of Jammin' Toad's requests.
File infoMedia:OST 8-Bit New Donk City Festival Theme Super Mario Odyssey.oga
0:30
The Seaside Kingdom Music record from the Music List in "Super Mario Odyssey."
Seaside Kingdom Music
Audio.svg 29 - Bubblaine - Plays while on land in the Seaside Kingdom.
File infoMedia:OST Bubblaine Super Mario Odyssey.oga
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Audio.svg 30 - Bubblaine: Underwater - A variation of "Bubblaine" that plays while underwater in the Seaside Kingdom.
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Audio.svg 31 - Bubblaine (8-Bit) - A NES chiptune-style arrangement of "Bubblaine" that plays in the 8-bit sections in the Seaside Kingdom.
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The Snow Kingdom Music record from the Music List in "Super Mario Odyssey."
Snow Kingdom Music
Audio.svg 32 - Shiveria: Town - Plays in Shiveria Town in the Snow Kingdom.

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Audio.svg 33 - Shiveria: Race-Course Entrance - Plays in the entrances to the Bound Bowl Grand Prix.


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The Luncheon Kingdom Music record from the Music List in "Super Mario Odyssey."
Luncheon Kingdom Music
Audio.svg 34 - Mount Volbono - Plays outside of Peronza Plaza in the Luncheon Kingdom, and in the fifth section of the Darker Side.
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Audio.svg 35 - Mount Volbono (8-Bit) - A NES chiptune-style arrangement of "Mount Volbono" that plays in the 8-bit sections in the Luncheon Kingdom.
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Audio.svg 36: Mount Volbono: Town - Plays in Peronza Plaza in the Luncheon Kingdom.

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The Bowser's Kingdom Music record from the Music List in "Super Mario Odyssey."
Bowser's Kingdom Music
Audio.svg 37 - Bowser's Castle 1 - Plays in the courtyards leading up to the Main Courtyard of Bowser's Kingdom, and in the sixth section of the Darker Side.
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Audio.svg 38 - Bowser's Castle 1 (8-Bit) - A NES chiptune-style arrangement of "Bowser's Castle 1" that plays in the 8-bit section in Bowser's Kingdom and the sixth section of the Darker Side when in 8-bit mode.
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Audio.svg 39 - Bowser's Castle 2 - Plays in Bowser's Castle.

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The Moon Kingdom Music record from the Music List in "Super Mario Odyssey."
Moon Kingdom Music
Audio.svg 40 - Honeylune Ridge - Plays throughout the Moon Kingdom and the Dark Side, and the 8th and final section of the Darker Side.
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Audio.svg 41 - Honeylune Ridge (8-Bit) - A NES chiptune-style arrangement of "Honeylune Ridge" that plays in the 8-bit section in the Moon Kingdom.
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Audio.svg 42 - Honeylune Ridge: Caves - Plays in the Underground Moon Caverns in the Moon Kingdom and the seventh section of the Darker Side.
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Audio.svg 43 - Honeylune Ridge: Wedding Hall - Plays in the Wedding Hall in the Moon Kingdom.
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Audio.svg 44 - Honeylune Ridge: Collapse - Plays during the first half of the escape sequence.
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Audio.svg 45 - Honeylune Ridge: Collapse (8-Bit) - A NES chiptune-style arrangement of "Honeylune Ridge: Collapse" that plays in the 8-bit section during the escape sequence.
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Audio.svg 46 - Honeylune Ridge: Escape - The vocal song "Break Free (Lead the Way)", which plays during the second half of the escape sequence.
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Audio.svg 47 - Honeylune Ridge: Escape (Japanese) - "Break Free (Lead the Way)" with Japanese vocals. Boom boxes in the Cap Kingdom, Cascade Kingdom, Sand Kingdom, and Wooded Kingdom play this version when Mario hits them with Cappy.
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Audio.svg 48 - Honeylune Ridge: Escape (8-Bit) - A NES chiptune-style arrangement of "Break Free (Lead the Way)", albeit without vocals. It is unlocked after fulfilling at least three of Jammin' Toad's requests.
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The Mushroom Kingdom Music record from the Music List in "Super Mario Odyssey."
Mushroom Kingdom Music
Audio.svg 49 - Peach's Castle - An arrangement of "Inside the Castle Walls" from Super Mario 64 that plays inside Peach's Castle in the Mushroom Kingdom as well as inside the towers surrounding the area.







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The Battle Music record from the Music List in "Super Mario Odyssey."
Battle Music
Audio.svg 50 - Broodals Battle - Plays while fighting Topper, Hariet, Spewart or Rango.
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Audio.svg 51 - Madame Broode Battle - Plays while fighting Madame Broode in the Cascade Kingdom and Moon Kingdom.
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Audio.svg 52 - Knucklotec Battle - Plays while fighting Knucklotec in the Sand Kingdom and Mushroom Kingdom.
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Audio.svg 53 - Torkdrift Battle - Plays while fighting Torkdrift in the Wooded Kingdom and Mushroom Kingdom.
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Audio.svg 54 - Mechawiggler Battle - Plays while fighting Mechawiggler in the Metro Kingdom and Mushroom Kingdom.
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Audio.svg 55 - Mollusque-Lanceur Battle - Plays while fighting Mollusque-Lanceur in the Seaside Kingdom and Mushroom Kingdom.
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Audio.svg 56 - Mollusque-Lanceur Battle (8-Bit) - A NES chiptune-style arrangement of "Mollusque-Lanceur Battle" that plays in the 8-bit sections during the boss fight in the Seaside Kingdom.
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Audio.svg 57 - Cookatiel Battle - Plays while fighting Cookatiel in the Luncheon Kingdom and Mushroom Kingdom.
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Audio.svg 58 - Ruined Dragon Battle - Plays while fighting the Ruined Dragon in the Ruined Kingdom and Mushroom Kingdom.
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Audio.svg 59 - RoboBrood Battle - Plays while fighting RoboBrood in Bowser's Kingdom and the Dark Side.
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Audio.svg 60 - Bowser Battle 1 - Plays while fighting Bowser in the Cloud Kingdom.
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Audio.svg 61 - Bowser Battle 2 - Plays during the final battle with Bowser in the Moon Kingdom.
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The Small World Music record from the Music List in "Super Mario Odyssey."
Small World Music
Audio.svg 62 - Run, Jump, Throw! 1 - Plays in secret areas.
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Audio.svg 63 - Run, Jump, Throw! 2 - Plays in secret areas.
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Audio.svg 64 - Run, Jump, Throw! 2 (8-Bit) - A NES chiptune-style arrangement of "Run, Jump, Throw! 2" that plays in the 8-bit sections of certain secret areas.
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Audio.svg 65 - Subterranean 1 - Plays in secret areas. It also plays in the Underground Power Plant in the Metro Kingdom. It is an arrangement of "Space Athletic" from Super Mario Galaxy, which in turn is an arrangement of the Super Mario Bros. underground theme.
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Audio.svg 66 - Subterranean 1 (8-Bit) - A NES chiptune-style arrangement of "Subterranean 1" that plays in the 8-bit sections of certain secret areas.
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Audio.svg 67 - Subterranean 2 - Plays in the Jaxi Ruins and puzzle-themed areas. It is an arrangement of the Super Mario Bros. underground theme taken from Captain Toad: Treasure Tracker.
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Audio.svg 68 - Caves - Plays in Top-Hat Tower, the poison tide, and the secret frog pond in the Cap Kingdom.
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Audio.svg 69 - Ice - Plays in the Ice Cave and Underground Temple in the Sand Kingdom, in the four sub-areas of the Snow Kingdom, and some bonus areas.
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Audio.svg 70 - Another World - Plays in otherworldly-themed secret areas.
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Audio.svg 71 - Ruins - Plays in the Inverted Pyramid, Transparent Maze and Bullet Bill Maze in the Sand Kingdom, as well as some bonus areas.
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Audio.svg 72 - Ruins (8-Bit) - A NES chiptune-style arrangement of "Ruins" that plays in the 8-bit sections of the Inverted Pyramid in the Sand Kingdom.
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Audio.svg 73 - Projection Room: Above Ground - The original Ground Theme from Super Mario Bros. that plays in the World 1-1 replica in New Donk City's projection room.
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Audio.svg 74 - Projection Room: Underground - The original Super Mario Bros. underground theme that plays in the bonus room in the World 1-1 replica in New Donk City's projection room.
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Audio.svg 75 - Above the Clouds - Plays in bonus areas. It is an arrangement of the music heard in the Switch Palaces and bonus game in Super Mario World.
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The Extra Music record from the Music List in "Super Mario Odyssey."
Extra Music
Audio.svg 76 - Toad Brigade Member - The Toad Brigade's theme from Super Mario Galaxy that plays when talking to Captain Toad.
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Audio.svg 77 - To the Next Kingdom - Plays on the world map.
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Audio.svg 78 - Shop - Plays in the Crazy Cap stores.
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Audio.svg 79 - Race - Plays in racing minigames, such as the Bound Bowl Grand Prix and Koopa Freerunning, and Luigi's Balloon World.
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Audio.svg 80 - RC Car - Plays in the RC Car Challenge minigame in the Metro Kingdom. It is an arrangement of the Mario Circuit theme from Super Mario Kart.
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Audio.svg 81 - Spinning Slots - Plays in the slots minigame rooms and certain secret areas. It is an arrangement of the Spade Panel minigame music from Super Mario Bros. 3.
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Audio.svg 82 - Climactic Duel! - Plays in the Koopa Trace-Walking and Picture Match minigames.
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See also[edit]