Basic Training (microgame): Difference between revisions

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{{minigame-infobox
{{minigame infobox
|title=Basic Training
|image=[[File:Basictraining.png|240px]]<br>''WarioWare: Twisted!''<br>[[File:BasicTraining WarioWareGold.png|280px]]<br>''WarioWare Gold''
|image=[[File:Basictraining.png|250px]]<br>''WarioWare: Twisted!''<br>[[File:BasicTraining WarioWareGold.png|250px]]<br>''WarioWare Gold''
|appears_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]''
|appeared_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]''
|type=[[Dribble & Spitz]] (''Twisted!'')<br>[[Dr. Crygor]] (''Gold'')
|type=[[Dribble and Spitz]] (''Twisted!'')<br>[[Dr. Crygor]] (''Gold'')
|intro=''Get moving! / Pump! / Pump and Jump!''
|intro = ''Get moving! / Pump! / Pump and Jump!''
|info="''Stay on track to get to your destination!''" (''Twisted!'')<br>"''Pump the cart, jump the obstacles, and be the first to reach the goal! Gather speed by using big, rhythmic pumps.''" (''Gold'')
|info=''"Stay on track to get to your destination!"'' (''Twisted!'')<br>''"Pump the cart, jump the obstacles, and be the first to reach the goal! Gather speed by using big, rhythmic pumps."'' (''Gold'')
|controls={{button|gba|A}}/{{button|3ds|A}} &ndash; Jump <br>{{button|gba|tilt}}/{{button|3ds|Tilt}} &ndash; Pump
|controls={{button|gba|A}} &ndash; Jump <br>{{button|gba|tilt}} &ndash; Pump
|clear=5 (''Twisted!'')<br>8 (''Gold'')
|clear=5 (''Twisted!'')<br>8 (''Gold'')
}}
}}
'''Basic Training''' is [[Dribble and Spitz]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' It returns in ''[[WarioWare Gold]]'' as [[Dr. Crygor]]'s boss microgame.
'''Basic Training''' is [[Dribble & Spitz]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' and returns in ''[[WarioWare Gold]]'' as [[Dr. Crygor]]'s boss microgame.
 
==Gameplay==
==Gameplay==
===''WarioWare: Twisted!''===
===''WarioWare: Twisted!''===
The player controls two men on a handcar. The goal is to get out of the cave. The first section involves dodging the obstacles, including blocks and holes. In the second section a giant boulder rolls after the handcar, forcing the player to speed up. The third section involves both dodging obstacles and going fast enough not to be crushed. If done so, the player wins the game.
The player controls two men on a handcar. The goal is to get out of the cave. The first section involves dodging obstacles, including blocks and holes. In the second section, a giant boulder rolls after the handcar, forcing the player to speed up. The third section involves both dodging obstacles and going fast enough not to be crushed. If done so, the player wins the game.
 
*'''1st level difficulty:''' There will be a small amount of blocks and one hole.
*'''1st level difficulty:''' There will be a small amount of blocks and one hole.
*'''2nd level difficulty:''' There will be a small amount of blocks and four holes.
*'''2nd level difficulty:''' There will be a small amount of blocks and four holes.
Line 21: Line 17:


===''WarioWare Gold''===
===''WarioWare Gold''===
In ''WarioWare Gold'', the microgame has changed from an escape sequence to a race sequence. The player controls a yellow handcar, and races against two other handcars. The player must reach the finish line first to win the game.
In ''WarioWare Gold'', the microgame has changed from an escape sequence to a race sequence. The player controls a yellow handcar, and races against two other handcars. The player must reach the finish line first to win the game. The two opponent teams on the top screen will take approximately 30 to 35 seconds to finish.
 
Seconds on the in-game timer at the finish line are counted in real time, so that one second on the timer is one second in real life (in contrast to in for instance [[100 Meter Dash]]).


*'''1st level difficulty:''' A few amount of hurdles and blocks. The opponents are rather slow.
The minigame is a possible boss level in the WarioWatch challenge (All boss levels in Twist, and the second, fifth and eight boss levels in Ultra), in which case it is nigh-impossible for the opponents to finish first due to WarioWatch never having more than 30.0 seconds on its own separate timer.
*'''1st level difficulty:''' A small amount of hurdles and blocks. The opponents are slow.
*'''2nd level difficulty:''' A series of 5 short hurdles and 3 tall hurdles which must be passed under, and a series of blocks and a sand pit. The opponents are slightly faster.
*'''2nd level difficulty:''' A series of 5 short hurdles and 3 tall hurdles which must be passed under, and a series of blocks and a sand pit. The opponents are slightly faster.
*'''3rd level difficulty:''' A series of 3 hurdles, many blocks and a sand pit. The player can pick up a power-up that will let them pass through blocks without slowing down. The opponents are very fast.
*'''3rd level difficulty:''' A series of 3 hurdles, many blocks and a sand pit. The player can pick up a power-up that will let them pass through blocks without slowing down. The opponents are very fast.
====Mission====
*'''[[List of WarioWare Gold missions|All Pumped Up]]''': In Level 3, the player has to reach the goal before the in-game clock reaches 21 seconds.


==Names in other languages==
==Names in other languages==
Line 32: Line 34:
|JapR=Torokko
|JapR=Torokko
|JapM=Minecart
|JapM=Minecart
|Fre=Draisine de course
|FreM=Handcar race
|Ger=Draisinentraining
|GerM=Draisine Training
|Ita=Binario morto
|ItaM=Dead end track
|SpaA=
|SpaAM=
|SpaE=Entrenamiento básico
|SpaEM=Basic entertainment
}}
}}


{{WarioWare: Twisted! Microgames}}
==See also==
{{WWG Microgames}}
*[[Handcar Escape]]
[[Category:WarioWare: Twisted! Microgames]]
 
[[Category:WarioWare Gold Microgames]]
{{Dr. Crygor's microgames}}
{{Dribble & Spitz's microgames}}
{{WarioWare: Twisted! microgames}}
{{WWG microgames}}
[[Category:WarioWare: Twisted! microgames]]
[[Category:WarioWare Gold microgames]]

Latest revision as of 11:08, August 30, 2024

Basic Training
Basictraining.png
WarioWare: Twisted!
BasicTraining WarioWareGold.png
WarioWare Gold
Appears in WarioWare: Twisted!
WarioWare Gold
Type Dribble & Spitz (Twisted!)
Dr. Crygor (Gold)
Command(s) Get moving! / Pump! / Pump and Jump!
Info "Stay on track to get to your destination!" (Twisted!)
"Pump the cart, jump the obstacles, and be the first to reach the goal! Gather speed by using big, rhythmic pumps." (Gold)
Controls A Button/A Button – Jump
Tilt motion control/Tilt motion control – Pump
Points to clear 5 (Twisted!)
8 (Gold)

Basic Training is Dribble & Spitz's boss microgame in WarioWare: Twisted! and returns in WarioWare Gold as Dr. Crygor's boss microgame.

Gameplay[edit]

WarioWare: Twisted![edit]

The player controls two men on a handcar. The goal is to get out of the cave. The first section involves dodging obstacles, including blocks and holes. In the second section, a giant boulder rolls after the handcar, forcing the player to speed up. The third section involves both dodging obstacles and going fast enough not to be crushed. If done so, the player wins the game.

  • 1st level difficulty: There will be a small amount of blocks and one hole.
  • 2nd level difficulty: There will be a small amount of blocks and four holes.
  • 3rd level difficulty: There will be a small amount of blocks, some in midair, and three trucks on the track.

WarioWare Gold[edit]

In WarioWare Gold, the microgame has changed from an escape sequence to a race sequence. The player controls a yellow handcar, and races against two other handcars. The player must reach the finish line first to win the game. The two opponent teams on the top screen will take approximately 30 to 35 seconds to finish.

Seconds on the in-game timer at the finish line are counted in real time, so that one second on the timer is one second in real life (in contrast to in for instance 100 Meter Dash).

The minigame is a possible boss level in the WarioWatch challenge (All boss levels in Twist, and the second, fifth and eight boss levels in Ultra), in which case it is nigh-impossible for the opponents to finish first due to WarioWatch never having more than 30.0 seconds on its own separate timer.

  • 1st level difficulty: A small amount of hurdles and blocks. The opponents are slow.
  • 2nd level difficulty: A series of 5 short hurdles and 3 tall hurdles which must be passed under, and a series of blocks and a sand pit. The opponents are slightly faster.
  • 3rd level difficulty: A series of 3 hurdles, many blocks and a sand pit. The player can pick up a power-up that will let them pass through blocks without slowing down. The opponents are very fast.

Mission[edit]

  • All Pumped Up: In Level 3, the player has to reach the goal before the in-game clock reaches 21 seconds.

Names in other languages[edit]

Language Name Meaning Notes
Japanese トロッコ[?]
Torokko
Minecart
French Draisine de course[?] Handcar race
German Draisinentraining[?] Draisine Training
Italian Binario morto[?] Dead end track
Spanish (NOE) Entrenamiento básico[?] Basic entertainment

See also[edit]