Deepwater Dungeon: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 11: Line 11:
'''Deepwater Dungeon''', otherwise known as '''{{world|bowser|5}}''' is the fifth level in [[World Bowser]] from ''[[Super Mario 3D World]]'', becoming accessible along with [[Footlight Lane]] after the completion of [[The Bowser Express]]. This level takes place in a dungeon with moving bodies of water, spiked walls, and a short [[Plessie]] section. Its completion unlocks [[A Beam in the Dark]].
'''Deepwater Dungeon''', otherwise known as '''{{world|bowser|5}}''' is the fifth level in [[World Bowser]] from ''[[Super Mario 3D World]]'', becoming accessible along with [[Footlight Lane]] after the completion of [[The Bowser Express]]. This level takes place in a dungeon with moving bodies of water, spiked walls, and a short [[Plessie]] section. Its completion unlocks [[A Beam in the Dark]].


== Layout ==
==Layout==
The level starts off with the player falling down before sliding down to a pit of water that rises/drains every few seconds that has [[Madpole]]s. After that, the player will have to swim on a series of moving bodies of water before reaching the checkpoint. On the second body of water, the player must avoid blue spiked walls. This level's stamp can be found in this area.
The level starts off with the player falling down before sliding down to a pit of water that rises/drains every few seconds that has [[Madpole]]s. After that, the player will have to swim on a series of moving bodies of water before reaching the checkpoint. On the second body of water, the player must avoid blue spiked walls. This level's stamp can be found in this area.


The next area includes players riding on Plessie before a [[Donut Block]] bridge and a body of water with red moving spiked walls. Then the player traverses a series of moving bodies of water while avoiding moving spike walls. After that, the player can go through a Warp Pipe or use a [[Cloud Cannon]] to head to the [[Goal Pole]]. Ther is a [[1-Up Mushroom]] behind the Goal Pole.
The next area includes players riding on Plessie before a [[Donut Block]] bridge and a body of water with red moving spiked walls. Then the player traverses a series of moving bodies of water while avoiding moving spike walls. After that, the player can go through a Warp Pipe or use a [[Cloud Cannon]] to head to the [[Goal Pole]]. There is a [[1-Up Mushroom]] behind the Goal Pole.


==Gallery==
==Gallery==
Line 22: Line 22:
</gallery>
</gallery>


== [[Green Star]]s ==
==[[Green Star]]s==
* '''Green Star 1:''' Before the checkpoint, the player will need the [[Cat Mario|Cat form]] to climb to an invisible wall after the moving bodies of water.
*'''Green Star 1:''' Before the checkpoint, the player will need the [[Cat Mario|Cat form]] to climb to an invisible wall after the moving bodies of water.
* '''Green Star 2:''' After the Plessie section, the player will again need the Cat form to climb the walls of the arch at the end of the Plessie section then walk on the disappearing platforms to get to the star.
*'''Green Star 2:''' After the Plessie section, the player will again need the Cat form to climb the walls of the arch at the end of the Plessie section then walk on the disappearing platforms to get to the star.
* '''Green Star 3:''' Before the Warp Pipe to the Goal Pole, the player will again need the Cat form to find a [[Cloud Cannon]] where the player will find the star in [[Coin Heaven]].
*'''Green Star 3:''' Before the Warp Pipe to the Goal Pole, the player will again need the Cat form to find a [[Cloud Cannon]] where the player will find the star in [[Coin Heaven]].


== [[Stamp (Super Mario 3D World)|Stamp]] ==
==[[Stamp (Super Mario 3D World)|Stamp]]==
[[File:MadpoleStamp-SM3DW.png|right]]
[[File:MadpoleStamp-SM3DW.png|right]]
In the first set of moving bodies of water where the player must avoid blue spiked walls, the player should go up the top left path where the stamp is in an alcove.
In the first set of moving bodies of water where the player must avoid blue spiked walls, the player should go up the top left path where the stamp is in an alcove.


== Enemies ==
==Enemies==
* [[Madpole]]s
*[[Madpole]]s
* [[Para-Biddybud]]s
*[[Para-Biddybud]]s
== Pixel Luigi Sighting ==
 
==Pixel Luigi Sighting==
Near Green Star #2, the player has to climb up to the sidling on the right and move southward. A pixel Luigi will be behind the stone slab at the end.
Near Green Star #2, the player has to climb up to the sidling on the right and move southward. A pixel Luigi will be behind the stone slab at the end.


Line 56: Line 57:
{{SM3DW Levels}}
{{SM3DW Levels}}
{{SM3DW}}
{{SM3DW}}
[[Category:Super Mario 3D World Levels]]
[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Bodies of Water]]
[[Category:Bodies of Water]]
[[Category:Super Mario 3D World Levels]]
[[de:Windende Wassergänge]]
[[de:Windende Wassergänge]]

Revision as of 15:21, April 11, 2018

Template:Levelbox Deepwater Dungeon, otherwise known as World Bowser-5 is the fifth level in World Bowser from Super Mario 3D World, becoming accessible along with Footlight Lane after the completion of The Bowser Express. This level takes place in a dungeon with moving bodies of water, spiked walls, and a short Plessie section. Its completion unlocks A Beam in the Dark.

Layout

The level starts off with the player falling down before sliding down to a pit of water that rises/drains every few seconds that has Madpoles. After that, the player will have to swim on a series of moving bodies of water before reaching the checkpoint. On the second body of water, the player must avoid blue spiked walls. This level's stamp can be found in this area.

The next area includes players riding on Plessie before a Donut Block bridge and a body of water with red moving spiked walls. Then the player traverses a series of moving bodies of water while avoiding moving spike walls. After that, the player can go through a Warp Pipe or use a Cloud Cannon to head to the Goal Pole. There is a 1-Up Mushroom behind the Goal Pole.

Gallery

Green Stars

  • Green Star 1: Before the checkpoint, the player will need the Cat form to climb to an invisible wall after the moving bodies of water.
  • Green Star 2: After the Plessie section, the player will again need the Cat form to climb the walls of the arch at the end of the Plessie section then walk on the disappearing platforms to get to the star.
  • Green Star 3: Before the Warp Pipe to the Goal Pole, the player will again need the Cat form to find a Cloud Cannon where the player will find the star in Coin Heaven.

Stamp

In the first set of moving bodies of water where the player must avoid blue spiked walls, the player should go up the top left path where the stamp is in an alcove.

Enemies

Pixel Luigi Sighting

Near Green Star #2, the player has to climb up to the sidling on the right and move southward. A pixel Luigi will be behind the stone slab at the end.

Names in other languages

Language Name Meaning Notes
Japanese すいすい 水エレベーター[?]
Suisui mizu erebētā
Smooth water elevator
Dutch Zwevende waterwegen[?] Floating waterways
German Windende Wassergänge[?] Winding water corridors
Italian Acque mobili[?] Literally "Movable waters", probably a pun on "sabbie mobili", meaning "shifting sands"
Portuguese Masmorras submersas[?] Submerged dungeons
Spanish A la deriva entre las mareas[?] Drifting between tides

Template:SM3DW Levels