This page details the system used to calculate total points in Mario Kart Tour races, using data gathered during the Ice Tour.
Overview
Race points are earned in three ways: base points from the driver, kart and glider being used, bonus points earned by performing actions during the race, and position points, based on finishing position, driver level, and several other factors. Upon earning enough points in a given race, players can earn from that race up to 5 total Grand Stars, which are necessary to unlock tour gifts in the current tour.
Base points
The base points of the driver, kart and glider selected are added to the initial score of 0 before the race begins. Base points can range from 800 total points for base-level Normal items to 3020 points for completely maxed-out High-End items. Individual items' base points can be increased through experience points obtained at the end of the races or through point-boost tickets that provide 50 experience points each. The experience points are used to fill a gauge that when filled will increase the base points until the maximum amount has been reached. The amount of experience points needed to fill the gauge increases every time the gauge is filled.
The maximum amount of base points for each driver, kart and glider can also be increased up to 4 times with points-cap tickets. Each increase costs more tickets than the last (1, 5, 10, and 12 tickets, respectively), and adds 6 or 7 more levels to the gauge. These increased levels have their required XP grow more slowly and award more points per level-up.
Bonus points
Many actions performed in-game give the player a number of bonus points. There are a wide variety of point-giving actions, ranging from hitting another player with an item to picking up a coin or simply running into a traffic cone. The base points are modified by many multipliers and bonuses before being added to the player's score. The full formula to calculate the bonus points of a single action, as given in the game's FAQ, is as follows:
- base points for performing action
- × multiplier from kart's favored course
- × multiplier from kart's level
- + increase from kart's special skill
- + increase from glider's special skill
- + combo bonus
- + driver's bonus-points boost
- + kart's bonus-points boost
- + glider's bonus-points boost
The final result is rounded up to the nearest whole number. Each of these items is covered in detail in the following sections.
Action base points
Each action in a race has a default number of points associated with it, called the base points of the action.
Item actions
These actions are performed with specific items or in Frenzy mode.
Item-based actions | |||
---|---|---|---|
Action | Base points | Cause | Item(s) |
Banana accuracy | 25 | An opponent slips on a Banana held or dropped by the player. | Indirect: |
Banana accuracy | 55 | An opponent slips on a Banana shot from a Banana Barrel. | |
Birdo's Egg accuracy | 35 | A Birdo's Egg hits an opponent or is hit by an opponent while held. | |
Blooper deployed | 10 | A Blooper sprays ink on an opponent. | |
Bob-omb accuracy | 25 | An opponent hits a Bob-omb or is caught in its blast. | |
Bob-omb accuracy | 55 | An opponent is hit by a Bob-omb emitted from a Bob-omb Cannon. | |
Bob-omb accuracy | 30 | An opponent hits a Bob-omb from a Double Bob-omb or is caught in its blast. | |
Boomerang accuracy | 25 | A Boomerang Flower hits an opponent or is hit by an opponent while held. | |
Bowser's Shell accuracy | 35 | A Bowser's Shell hits an opponent or is hit by an opponent while held. | |
Bubble | 10 | The player spends time equivalent to a Glide Time inside a Bubble (AddScoreIntervalWhileItemType018). | |
Bullet Bill accuracy | 25 | The player hits an opponent while using a Bullet Bill, or with a mini Bullet Bill in Frenzy mode. | |
Coin | 5 | Occurs twice when the player rolls a Coin item, and once when a coin is picked up from the track. | |
Dash Ring | 15 | The player touches a Dash Ring activated by any driver. | |
Destroyed a Spiny Shell | 100 | The player uses a Super Horn or Super Bell when a Spiny Shell is nearby. | |
Fire Flower accuracy | 45 | An opponent hits a Fire Flower fireball thrown by or circling the player. | |
Frenzy action | 1 | The player uses an item in Frenzy mode. | |
Frenzy Finish | 100 | The player finishes the race while in Frenzy mode. | |
Frenzy strike! | 25 | The player hits an opponent in Frenzy mode (excluding Bullet Bill, Mega Mushroom and Heart Frenzy). | |
Giant Banana accuracy | 25 | An opponent crashes into a Giant Banana held or dropped by the player. | |
Giant Banana accuracy | 55 | An opponent crashes into a Giant Banana shot from a Banana Barrel+. | |
Giga Bob-omb accuracy | 50 | An opponent hits a Giga Bob-omb or is caught in its blast. | |
Green Shell accuracy | 25 | An opponent hits a Green Shell held or thrown by the player. | Indirect: |
Green Shell accuracy | 45 | An opponent hits a Green Shell from a Triple Green Shells held or thrown by the player. | |
Hammer accuracy | 45 | An opponent hits a Hammer thrown by the player. | |
Heart | 25 | The player activates a Heart (outside of Frenzy mode). | |
Heart accuracy | 25 | The player hits an opponent while in Heart Frenzy mode. | |
Ice Flower accuracy | 45 | An opponent hits an Ice Flower snowball thrown by or circling the player. | |
Lightning accuracy | 5 | A driver is hit by Lightning activated by the player. | |
Mega Mushroom strike! | 25 | The player hits an opponent while under the effects of a Mega Mushroom. | |
Mushroom | 10 | The player uses a Mushroom item. | |
Mushroom | 15 | The player uses a Triple Mushroom item. | |
Mushroom | 30 | The player collects a Mushroom from a Mushroom Cannon. | |
Rammed! | 25 | In Battles, the player charges into another driver while boosting from a Mushroom. | |
Red Shell accuracy | 25 | A Red Shell thrown by the player hits an opponent or is hit while held. | |
Repelled a Blooper | 100 | The player uses a Super Horn or Super Bell as a Blooper is preparing to hit. | |
Spiny Shell accuracy | 25 | A Spiny Shell hits or bombs an opponent. | |
Spiny Shell dodged! | 50 | The player uses a Mushroom item to avoid a Spiny Shell when the latter is nearby. | |
Super Bell accuracy | 75 | The player hits an opponent with a Super Bell. | |
Super Horn accuracy | 25 | The player hits an opponent with a Super Horn. | |
Super Leaf accuracy | 75 | The player hits an opponent with a Super Leaf. | |
Super Star strike! | 25 | The player drives into an opponent while under the effects of a Super Star (multiplayer only). | |
Yoshi's Egg accuracy | 35 | A Yoshi's Egg hits an opponent or is hit by an opponent while held. |
Object interactions
These actions are performed by interacting with hazards or other elements that appear on one or a few tracks.
Object interactions | |||
---|---|---|---|
Action | Base points | Object | Hit with |
Barrel | 10 | Barrel |
|
Cheep Cheep | 10 | Cheep Cheep | |
Crate | 10 | Crate | |
Fish Bone | 10 | Fish Bone | |
Icicle | 10 | Icicle | |
Jar | 10 | Jar / Snake jar | |
Snake jar | 10 | ||
Leaf pile | 10 | Leaf pile | |
Rocky Wrench | 10 | Rocky Wrench | |
Snow block | 10 | Snow block | |
Snowperson | 10 | Snowperson | |
Traffic cone | 1 | Traffic cone | |
Barrel Bomb | 10 | Barrel Bomb |
note |
Goat | 10 | Goat | |
Goomba | 10 | Goomba | |
Exploring Shy Guy | 10 | Exploring Shy Guy | |
Monty Mole | 10 | Monty Mole | |
Penguin | 10 | Penguin | |
Sidestepper | 10 | Sidestepper | |
Shy Guy (Ninja) | 10 | Shy Guy (Ninja) | |
Skating Shy Guy | 10 | Skating Shy Guy | |
Snowboarding Shy Guy | 10 | Snowboarding Shy Guy | |
Wooden cutout | 10 | Wooden cutout | |
Clampy | 10 | Clampy |
|
Flying Shy Guy | 10 | Flying Shy Guy | |
Piranha Plant | 10 | Piranha Plant | |
Snowball | 10 | Snowball | |
Swoop | 10 | Swoop |
|
Floaty | 10 | Innertube Goomba |
|
Anchor | 10 | | |
Banzai Bill | 10 | Banzai Bill | |
Chain Chomp | 10 | Chain Chomp | |
Lava bubble | 10 | Lava Bubble | |
Metal ball | 10 | Metal ball | |
Pipe | 10 | Pipe | |
Rolling rock | 10 | Rolling rock | |
Thwomp | 10 | Thwomp | |
Train | 10 | Train | |
Wiggler | 10 | Wiggler | |
Star Thwomp | 10 | Star Thwomp |
|
Gate Spin! | 10 | Finish Line gate |
|
Half-pipe | 20 | Half-pipe |
|
Special trick | 40 | ||
Super Half-pipe | TBA | Super Half-pipe | |
Boost Ring | 10 | Boost Ring | |
Star Ring | 10 | Star Ring |
note - Simply driving into these obstacles will only grant points if the player is in the brief invincibility state that occurs after crashing.
General actions
It has been requested that this section be rewritten and expanded to include more information. Reason: need to specify number of base points earned with the “Well fought!” bonus
These actions can be performed on most or all courses.
General actions | ||
---|---|---|
Action | Base points | Cause |
Coin | 5 | The player touches a coin on the track. |
Dash Panel | 10 | The player touches a Dash Panel. |
Glide Time | 10 | The player spends a certain amount of time gliding (based on AddScoreIntervalWhileGlide). |
Item deflected! | 5 | The player deflects an item thrown or dropped by an opponent with the item on their kart. |
Item destroyed! | 5 | An item the player has thrown or dropped hits an item dropped or held by an opponent. |
Jump Boost | 20 | The player hits a ramp, an upward gust, a Jump Boost field, or a bouncy object at speed. In Battles, a Feather can be used for the same effect. |
Mini-Turbo | 5 | The player releases a blue Mini-Turbo. |
Mushroom | 10 | The player touches a Mushroom on the track or held by an opponent. |
Payback | 50 | The player lands a hit on an opponent who had landed a hit on them earlier in the race. |
Rocket Start | 10–30 | During the countdown, the player presses the screen and releases before "GO!" appears. |
Slipstream | 30 | The player receives a Slipstream speed boost. |
Smash | 50 | The player hits a small opponent while normal-sized to flatten them. |
Super Mini-Turbo | 15 | The player releases an orange Super Mini-Turbo. |
Ultra Mini-Turbo | 30 | The player releases a pink Ultra Mini-Turbo. |
The following actions can only be performed in Battles.
General actions | ||
---|---|---|
Action | Base points | Cause |
Popped a balloon! | 150 | In Balloon Battles, the player pops a balloon from another driver. |
Well fought! | The player finishes a battle within 90 seconds[1] and places 1st. The number of points earned with the "Well fought!" bonus depends on the player's total action count by the end of a battle where the aforementioned conditions were met.[2] |
Tour-exclusive actions
A few tours have introduced elements to every track that give points with a special message when interacted with. These actions have also had one or more associated spotlight drivers, to whom the action awards far more base points.
Tour-exclusive actions | |||||
---|---|---|---|---|---|
Action | Base points | Special base points | Special drivers | Cause | Tour(s) |
Happy Holidays! | 10 | 110 | The player hits a festive tree with an item or while invincible. | Winter (2019), London, Holiday (week 1), Winter (2020), Rosalina, Holiday (2021), Penguin | |
Happy New Year! | 10 | 60 | The player hits a kadomatsu with an item or while invincible. | New Year's, New Year's 2022 | |
Trick or treat! | 10 | 30 | The player runs into a Jack-o'-lantern or hits it with an item. | Halloween (2020), Autumn, Halloween (2021) |
Interim rank points
Points are earned when crossing a finish line to begin lap 2 or enter another segment of the track. The points earned depend on the player's position and the engine class used. 200cc is considered identical to 150cc here, as it is across the rest of the points calculation. The action triggered also allows one extra second on top of the player's normal combo time before the next action.
Kart bonus-points multiplier
The base points of the action are first multiplied by the bonus-points multiplier of the kart, determined in two parts. The first part is a simple multiplier dependent on the kart's tier on the course: top-tier karts receive a x2 bonus, middle tier karts receive x1.5, while bottom-tier karts receive the default x1. A further multiplier is applied based on kart rarity and level, as shown in the below table. The multipliers stack, so x1.1 on top of x2 becomes x2.2.
Kart level multiplier | ||||
---|---|---|---|---|
Level | ||||
1 | 1.0 | 1.05 | 1.1 | |
2 | 1.05 | 1.1 | 1.15 | |
3 | 1.05 | 1.1 | 1.15 | |
4 | 1.1 | 1.15 | 1.2 | |
5 | 1.1 | 1.15 | 1.2 | |
6 | 1.15 | 1.2 | 1.25 | |
7 | 1.15 | 1.2 | 1.25 | |
8 | 1.2 | 1.25 | 1.3 |
Special skill boost
Every driver, kart, and glider has a special skill that separates it from the others. For drivers, the special skill is a unique item, such as the Boomerang Flower or Coin Box; these are covered in the "Item Actions" section above. For karts, the special skill is a boost to a general action, such as Mini-Turbo or Jump Boost, which awards more points and a bigger speed boost when performed. For gliders, the special skill is a boost to a general item, such as the Banana or Super Horn, which increases the chance of rolling that item and awards more points for landing a hit (or simply using the item, in the case of Mushrooms). The point bonus for kart and glider actions is added directly to the score after the multipliers, and depends only on the item's rarity; it is not affected by level or course tier.
Kart skills
Glider skills
Skills with missing points values mean there are no gliders of the given rarity with that skill, as of the September 2021 Sydney Tour. The Coin and Mushroom boosts only apply to rolled items, and not those picked up from the track. Similarly, the boosts are not applied to the drivers' special skills that involve multiple amounts of an items, such as Triple Bananas and Triple Mushrooms.
Combo bonus
When performing multiple actions within a short period of time, the player receives a combo bonus for each successive action. The length of time allowed depends on the level and course tier of the glider used. The combo points themselves, however, only depend on the glider's tier on the course. The first action in a combo is awarded a combo bonus of 0, and successive actions each get an increase depending on glider tier:
- Top-tier: bonus increases by 3 points with each action
- Middle-tier: bonus increases by 2 points with each action
- Bottom-tier: bonus increases by 1 point with each action
There is also a cap to the combo bonus that depending on engine class:
- 50cc: actions beyond the 6th receive the same bonus as the 6th
- 100cc: actions beyond the 11th receive the same bonus as the 11th
- 150/200cc: actions beyond the 16th receive the same bonus as the 16th
This leads to the following table for max combo bonus:
Maximum combo bonus points | ||||
---|---|---|---|---|
Glider tier | ||||
Top-tier | 15 | 30 | 45 | |
Middle-tier | 10 | 20 | 30 | |
Bottom-tier | 5 | 10 | 15 |
Bonus-points boost
The bonus-points boost is a single points bonus that is added to every single action performed, up to and including the 200th. The driver, kart, and glider are each considered separately in calculating the bonus. If an item in use has the course as its favorite and is at level 2 or above, its bonus points boost is determined by the ceiling (rounding up to the whole number) of the following formula:
- Item base points
- × (item level - 1)
- × (cc / 30,000)
Where 200cc is still treated as 150cc. As an example, a level 3 Bowser at the base cap of 675 base points used for a 200cc race at Bowser's Castle 1T, one of its favorite courses, gives the following boost:
- Base points: 675
- × (lvl 3 - 1) = 1350
- × (150 / 30,000) = 6.75
- Ceil(6.75) = 7
Thus, 7 extra points per action are earned. If the Bull's-Eye Banzai at level 2, but with minimum 200 base points, is used, it adds the following boost:
- Base points: 200
- × (lvl 2 - 1) = 200
- × (150 / 30,000) = 1.00
- Ceil(1.00) = 1
The kart would thus be worth just 1 additional point per action. On the other hand, a level 6 Swooper, with the base cap of 400 base points grants the following boost:
- Base points: 400
- × (lvl 6 - 1) = 2000
- × (150 / 30,000) = 10.00
- Ceil(10.00) = 10
The total bonus-points boost for this setup would be 18 points per action. Currently, the maximum boost is 42 + 21 + 21 = 84 points. The bonus-points boost is reapplied at the end of the race, using a different formula that yields similar results.
Position points
At the very end of the race, points are given based on the player's level and finishing position, along with another helping of the bonus-points boost. Nintendo gives the position points formula as:
- Base position points
- × position bonus
- + driver's bonus-points boost
- + kart's bonus-points boost
- + glider's bonus-points boost
Base position points
It has been requested that this section be rewritten and expanded to include more information. Reason: needs base position points earned at player levels 301-400
The base points the player earns for finishing 1st are called base position points. These range from 2000 to 7000, depending on player level and engine class:
Position multiplier
When finishing in a rank other than 1st, a simple multiplier is applied to the base position points, with diminishing returns for lower ranks:
- 1st: x1.00
- 2nd: x0.85
- 3rd: x0.75
- 4th: x0.65
- 5th: x0.55
- 6th: x0.45
- 7th: x0.35
- 8th: x0.20
Bonus-points boost
The driver, kart, and glider each apply their bonus-points boost again at the end of the race. The formula is largely unchanged, but two extra steps are added:
- Item base points
- × (item level - 1)
- × number of actions (capped at 200)
- × (cc / 30,000)
- × position multiplier
Since the same boost is applied to each action during the race (assuming a 1st-place finish), this will be roughly equal to the bonus-points boost earned throughout the race, although it tends to be slightly less due to the favorable rounding on individual actions' boosts.
- ^ KamekLives (October 5, 2022). Battle mode does have an incentive to win quickly. Reddit (/r/MarioKartTour). Retrieved November 15, 2022. The post shows screenshot of the "Introducing the new Battle mode!" in-game notification from October 5, 2022.
- ^ Template:Media link showing the "Actions Performed" screen after six different battles on New York Minute B, as well as the loadout used for each of these battles (Mario (Satellaview), skill level 6, base points 1430, favorite course; Platinum Taxi, skill level 6, base points 715, favorite course; Silver Starchute, skill level 6, base points 595, favorite course). The player level was 213 at the time these screenshots were taken. These screenshots show the variance in the number of points earned as part of a "Well fought!" bonus, seemingly proportional to the action count of a given battle.