New Super Mario Bros.
Template:Articleabout Template:Infobox New Super Mario Bros. is a side-scrolling 2.5D action-adventure platformer game for the Nintendo DS, starring Mario and Luigi. The game features a solo story mode with Mario or Luigi, a two-player wireless game Mario vs. Luigi, as well as a minigame mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in Super Mario 64 DS, which are no longer required to be unlocked. It is the first game of the Super Mario series to be translated to Spanish for Latin America, but only on re-releases. This game is a revival of the 2D Mario platformers. The game was re-released on the Wii U Virtual Console on May 14, 2015.
Story
Mario or Luigi (depending on who the player is playing as) and Princess Peach are walking together around Peach's Castle, when a mysterious thundercloud (known as Lakithunder) appears and strikes the castle with lightning. Mario/Luigi goes to investigate, but while he is there, Bowser Jr. sneaks behind a bush, kidnaps Peach and flees. Mario or Luigi gives chase, and Bowser Jr. drags her behind him through eight worlds.
The end of the first world has Bowser as its boss and after Mario or Luigi presses a switch that destroys the floor, Bowser falls into a pit of lava. Bowser's skin is burned off and he becomes a skinless, Dry Bones-like version of himself, named Dry Bowser. Later, at the game's final world, Mario or Luigi has to face this undead version of Bowser as the penultimate boss. Dry Bowser falls into a pit, but Bowser Jr. somehow finds his father's bones, and he revives him by tossing his remains into a cauldron, which results in not only Bowser resurrected, but him roughly three times in size. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.
In the end, Mario or Luigi defeated Bowser and his son, sending the two into yet another pit and saving Peach. The platform breaks, and grateful Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. Then they return to the castle together, and the credits roll. After the ending sequence, Bowser Jr. is shown dragging his unconscious father across the castle floor. When he notices the player watching him, he growls at the player and then continues on dragging his father.
Gameplay
Controls
The gameplay of New Super Mario Bros. is very much like that of Super Mario Bros. and Super Mario Bros. 3, with some new features. One of the two control modes can be selected in the Options menu: Jumping with / and Dashing with / , or Jumping with / and Dashing with / . Mario is controlled with the , and the Touch Screen is only required to activate the stored item, which is used similarly to stored items in Super Mario World. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and the gameplay continues on the touch screen until Mario exits that area. During that period the stored item cannot be activated.
Moves and Items
The Wall Jump makes its first appearance in a 2D game since being introduced to 3D Mario games starting with Super Mario 64. In contrast to the 3D games, Mario has to slide down a wall for a small amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a pit. Mario has the ability to Ground Pound by pressing down when he is in the air, allowing him to crush blocks under him. There are many new power-ups, like the Blue Koopa Shell that lets Mario travel like a kicked Koopa shell, the Mega Mushroom that makes the player grow about three to five times Mario's size (similarly to the mushroom seen in Super Mario 64 DS), and the Mini Mushroom which causes Mario to shrink to about half of Small Mario's size, allowing him to fit through tiny pipes and passages, jump higher and longer, and dash across the top of water. However, some items remain unchanged, such as the Super Mushroom, the Starman, and the Fire Flower.
Like Super Mario Bros. 3 and later games, Mario or Luigi does not power down to standard form if he is powered up with a Fire Flower or Blue Koopa Shell when he takes damage, instead he powers down to Super Mario unlike Super Mario Bros. and Super Mario World.
Levels
The game features a world map, with alternative and secret paths (like Super Mario World). Alternate paths can be unlocked with Star Coins. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the Goal Pole. Some Goal Poles are in clear sight while others are hidden in Warp Pipes, up Beanstalks, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats Bowser and Bowser Jr. in Bowser's Castle, a new, mysterious blue Toad House will appear just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 40 Star Coin Signs have been opened.
Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After World 2, the player gets to either of World 3 or World 4, and the world following both of those is World 5. After World 5, the player can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the World 2 or World 5 bosses in Mini Mario form to instead reach World 4 and World 7, respectively.
Another secret is Challenge Mode. This means the player cannot scroll the camera to the left or downward like in Super Mario Bros. To unlock it, the player should go to the map screen (any world) and press , , , , , , , , . It will also show an arrow pointing right on the world maps and levels touch screen. This means that the player cannot turn back in all the courses (including towers), which adds the feeling of the original game even more.
It is also possible to play as Luigi in single player mode by holding down ++ when selecting a file. There are no gameplay differences between the brothers. The character does not get locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, there will be three stars on the save file.
Within the levels, whenever the music plays a vocal riff "bah bah" (or in the case of the underwater levels, bell trees), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy/object movements include Goombas hopping, Koopa Troopas turn to face the player, Spinies switch direction, power-ups hop and Cheep Cheeps do side flips. Goombas can actually dodge a Koopa Shell with the hop. This also happens in every other game in the New Super Mario Bros. line.
If the player finishes a level with the last 2 numbers of the time limit the same except for 00, the player gets the level complete music from the original Super Mario Bros.. Fireworks also occur, appearing the amount the numbers specify (e.g. 2 blasts for x22, 7 blasts for x77, etc.) A Toad House will also appear on the first space of that specific world (unless there is one there already).
Worlds
- World 1: The basic grassland world. Many first worlds have a similar, grassy layout. The boss in this world is Bowser. When Mario or Luigi reach the secret exit of the tower, they unlock the cannon, so they can be warped to World 5.
- World 2: The desert world, similar to World 2 of Super Mario Bros. 3. The boss in this world is Mummipokey. If Mario or Luigi defeat Mummipokey as Mini Mario or Mini Luigi, they will be able to gain access to World 4. This world's cannon can be unlocked by clearing the secret exit of 2-3, then clearing the secret exit of 2-A. The cannon will lead them to World 5.
- World 3: The island/ocean world. It mostly has beach-like levels, but some of the levels are underwater. The boss of this world is Cheepskipper. This world also introduces the first Ghost House. This world's cannon leads to World 6.
- World 4: The forest world composed of plants and purple poisonous swamps, which can only be accessed via defeating Mummipokey as Mini Mario or Mini Luigi. The boss in this world is Mega Goomba. This world's cannon leads to World 7.
- World 5: The ice world composed of snowy grounds and a frozen lake, with Petey Piranha as the boss. Mario or Luigi can access World 7 if they defeat Petey Piranha as Mini Mario or Mini Luigi. If they access the cannon of this world, they will be able to access World 8. This world is the last one containing a cannon.
- World 6: The rocky mountain world, with a Monty Tank as the boss. It has two towers and is mainly the home of the Bullet Bills and their sub-species.
- World 7: The sky world, with Lakithunder as the boss. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi, or jumping in the cannon in World 4.
- World 8: The dark, purple forest world which would soon become a volcanic world in the second part, with two towers, a castle, and Bowser's Castle. The bosses for this world are Dry Bowser (the penultimate boss), a masked Bowser Jr. and his giant-sized father (final bosses).
Characters
Story Mode characters
- Mario - The main playable character.
- Luigi - Luigi can be played in single player mode by pressing and holding + + on the file selection screen. He also appears in multiplayer.
- Princess Peach - The damsel in distress.
- Bowser Jr. - The main antagonist.
- Toadsworth - An ally who appears in Toad Houses.
- Bowser/Dry Bowser - The other main antagonist alongside Bowser Jr. and final boss.
Story Mode Bosses
- Bowser (first time)- Boss of World 1
- Mummipokey - Boss of World 2
- Cheepskipper - Boss of World 3
- Mega Goomba - Boss of World 4
- Petey Piranha - Boss of World 5
- Monty Tank - Boss of World 6
- Lakithunder - Boss of World 7
- Dry Bowser - Boss of World 8
- Bowser (final time) & Bowser Jr - The second Boss fought in World 8 and the Final Boss
Minigame Characters
- Yoshi - Yoshi appears in some Minigames.
- Wario - Wario also appears in some Minigames.
- Several Toads - Toads appear in the background in some Minigames.
- Bob-omb Buddy - Bob-omb Buddy appears in a few Minigames.
- Bowser Jr. - Bowser Jr. appears in the two player mode.
Enemies
Enemy Name | Enemy | World They First Appear In | Description |
---|---|---|---|
Amp | World 3 | An electric enemy. Can be destroyed with a Blue Shell, Mega Mushroom, or Starman. | |
Ball 'n' Chain* | World 7 | Spiked Ball attached to a chain on a block. It spins around and is indestructible. | |
Balloon Boo* ** | File:BalloonBoo.PNG | World 4 | Approaches Mario if his back is turned. When looked at, it stops to inhale oxygen to grow. Shrinks to the normal size of a Boo when it attacks. A Starman, Blue Shell or Mega Mushroom can defeat Balloon Boos. |
Banzai Bill | File:BanzaiBill-NSMB.png | World 7 | An enormous Bullet Bill. The player can jump on a Banzai Bill to defeat it, just like Bullet Bills. They can also fire from Banzai Bill Blasters. |
Big Cheep Cheep* | World 3 | A bigger Cheep Cheep that acts the same as the small form, Defeated with Fire Mario's fireballs. | |
Big Deep Cheep* ** | World 6 | A bigger Deep Cheep that acts the same as the small form. Defeated with Fire Mario's fireballs. | |
Big Piranha Plant | World 2 | A big Piranha Plant. Will require 3 fireballs to defeat, but will give up eight Coins if killed with fireballs. | |
Big Whomp* ** | File:Super Whomp.PNG | World 3 | Larger versions of normal Whomps. When they fall on the ground, ground pound them to defeat them. |
Blockhopper* ** | World 2 | Imitates 1-3 Brick Blocks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? doesn't turn. Mario can defeat it by ground pounding all the blocks down to the ? Block. | |
Blooper* | File:BlooperNSMB.png | World 3 | Swims in an irregular manner. Can be defeated by fireballs or invincibility. |
Blooper Baby* | World 3 | Baby versions of Bloopers always found swimming with a Blooper Nanny. | |
Blooper Nanny* | World 3 | Swims in an irregular manner, as Blooper Babies swim after it. Can be beat with a fireball or invincibility. | |
Bob-omb | World 4 | Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time. | |
Boo | File:Booboo.gif | World 3 | Facing it will stop it. Looking away from it will cause it to pursue Mario. It is vulnerable to Starmen and Blue Shells. |
Boomerang Bro | File:BoomerangBro.png | World 2 | A Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it. |
Broozer** | World 5 | Boxing ghoul-like monster. Can break Brick Blocks and other blocks normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to Chargin' Chuck in Super Mario World. | |
Bullet Bill | File:BulletBillNSMB.png | World 2 | It's launched by Bill Blasters and Bill Blaster Turrets. The player must stomp on it to defeat it. |
Buzzy Beetle | World 5 | Just like the Koopa Troopa, it will retreat into his shell once stomped on. One difference is that it is not affected by Fireballs. | |
Chain Chomp* | World 6 | It attacks the player by moving its head. The player must ground pound the post it is tied to three times. | |
Cheep Cheep | File:Cheep-CheepNSMB.png | World 1 | Just a swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball. |
Cheep Chomp* ** | World 3 | A big, purple Cheep Cheep. Approaches Mario to chew him down. Very similar to Big Bertha and Boss Bass (although Boss Bass jumps). | |
Crowber* ** | World 8 | Swoops at high speeds at Mario. It is defeated with a stomp-jump or a Starman. | |
Deep Cheep* ** | World 6 | A green Cheep Cheep that follows Mario when it sees him. Use a fireball to defeat it. | |
Dry Bones | World 1 | One stomp, and it falls apart. It can reassemble, however. Invincible to Fireballs. | |
Fire Bro* | File:FireBro.NSMB.png | World 8 | Hammer Bros. that throw Fireballs. A fireball or stomp or hitting a block from below will defeat it. |
Fire Chomp* | World 7 | Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball. | |
Fire Piranha Plant | World 2 | A Piranha Plant that spits fireballs. Defeated with fireballs. | |
Fire Snake* | World 2 | Podoboo with a tail of flames. It can hop on blocks and follow Mario. | |
Goomba | World 1 | Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything. | |
Hammer Bro* | World 2 | Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below. | |
Kab-omb* ** | World 8 | A Bob-omb that lights and explodes when touched by Volcanic Debris or one of Mario's fireballs. It can be defeated by stomping it. | |
Koopa Troopa | File:KoopaTroopaNSMB.png | World 1 | A form of Koopa with shoes. By stomping on it, it will retreat into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. It can even be picked up. However, it can hurt Mario when sliding, and a Koopa Troopa can come back out of its shell. If enough enemies are killed by a sliding Koopa Shell, Extra Lifes are earned. Ground pounding a Blue Koopa will make Mario gain his Shell power. |
Lakitu | World 2 | Throws Spiny Eggs and has his own cloud. One stomp and it's defeated, and the cloud disappears (in sequels, the cloud stays). If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while. | |
Lava Bubble | World 1 | Flames with eyes. Most jump out of lava. Also called Podoboo. | |
Mega Unagi** | World 4 | A bigger Unagi. Cannot be defeated, but can be gone through with a Mega Mushroom or Star. In World 8-3, one chases Mario at the second half of the level. | |
Micro Goomba | World 3 | This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can kill with one stomp. Other versions of Mario kill it by just touching it. | |
Moneybag | World 5 | A hopping pest that at first looks like a coin. Stomp on it or hit it with a Fire Ball to get coins, and if it is jumped on or hit enough times, the player will get a 1-Up Mushroom. | |
Paragoomba* | World 2 | This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball. | |
Paratroopa | World 1 | This Koopa Troopa has wings. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball. | |
Piranha Plant | World 1 | This plant comes out of pipes, but is also found on the ground trying to bite the player. Throw fireballs or avoid it. | |
Pokey* | World 2 | A cactus with a flower and face. Its segments will grow back when destroyed with fireballs; hit its face. | |
Scuttlebug | World 4 | This spider will appear from upwards via its web. One stomp or fireball will drop it off its string and defeat it. Also, some can detach from their strings and walk along the ground in World 8-4. | |
Skeeter | World 3 | This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs. | |
Sledge Bro* | World 8 | An overweight Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below. | |
Snailicorn** | World 5 | Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs just like Iggy and Larry in Super Mario World. | |
Snow Spike* ** | World 5 | The normal Spike does not appear, but this one does. Instead of Spike Balls, it throws Snowballs. It can be defeated by a stomp or fireballs. | |
Spike Bass** | World 2 | A brown giant fish, with spikes all over. It will jump for some time, similar to Boss Bass. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds. | |
Spike Top | World 5 | Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on will defeat them. | |
Spiny | World 2 | These hatch from Spiny Eggs. Any stomp, even the Ground Pound, will hurt Mario. When they touch water, they turn into Spiny Eggs, only to return to their original form, once the water recedes. Also found on ceilings, and comes down when Mario passes. A good way to kill the ceiling versions is that they are usually found in pairs, and can easily collide with each other. Fireball will also defeat them. | |
Splunkin** | World 3 | Walking jack-o-lantern enemies. One stomp will cause it to become angry and speed up; a second stomp will destroy it. A fireball will also defeat it. | |
Squiggler* ** | World 7 | A tiny Wiggler that comes out of Pipes, and will crawl on walls. A stomp on the head defeats it, but only a ground pound gives up points. | |
Big Dry Bones** | World 1 (starts being enemy in World 5) | A big Dry Bones. Requires a Ground Pound to cause it to fall apart. | |
Super Thwomp** | World 4 | A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks. | |
Sushi* | World 1 | Long sharks that are defeated by fireballs. They only appear in 1-A. | |
Swooper | World 2 | This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp will defeat it. | |
Thwomp | World 4 | Tries to crush Mario when he gets close. A shell can kill it, or a ground pound will; while it's on the ground. | |
Unagi | World 4 | An eel that lives in gaps, and tries to bite Mario. Invincible to all attacks. Occasionally, they can be found swimming back and forth. These ones can be defeated with a Mega Mushroom or Starman. | |
Volcanic Debris* ** | World 8 | Lava rocks shot from a volcano. It only appears in World 8-8. Can be defeated with a Starman or Mega Mushroom. | |
Whomp* | World 3 | Jumps and falls to the ground when Mario comes close. Before it gets up, players should execute a Ground Pound on it, and will drop four coins. | |
Wiggler | World 4 | Normally just walk slowly, but become angry and red when jumped on. |
*This enemy appears in only one level **Enemy's first appearance
- Note: Blue Shells can defeat almost any land enemy.
Bosses
There are nine different bosses found in New Super Mario Bros., with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and Petey Piranha, all the other bosses in the game made their first appearance. To an even greater extent, none of them have appeared in any other games except for Dry Bowser.
Boss | Place(s) Fought | How to Defeat |
---|---|---|
Bowser Jr. (as miniboss) |
All Towers and World 8-Bowser's Castle | The player needs to jump on him three times. When he has his bandanna on his face, he'll hide in his shell when he gets close to the player, so the player needs to jump on the Green Shells he throws and throw them back at him, then jump on him, three times. |
File:NSMB Sprite Mumien-Pokey.png Mummipokey |
World 2-Castle | The player needs to jump on this Pokey three times to go to World 3 or ground pound him three times with Mini Mario to go to World 4. |
Cheepskipper |
World 3-Castle | The player needs to jump on him three times when he jumps out of the water, while dodging his Cheep-Cheeps. |
Mega Goomba |
World 4-Castle | The player should hit the switch in hole in the middle, and ride up the platforms so the player can ground pound Mega Goomba three times. |
Petey Piranha |
World 5-Castle | The player should run around so that Petey tries to squish Mario. If the player moves out of the way in time, Petey should slip and land on his back. The player should then jump on Petey three times to go to World 6 or ground pound him three times with Mini Mario to get to World 7. |
Monty Tank |
World 6-Castle | The player should crouch in the corner, then jump on Monty Tank's head when he stops firing Bullet Bills. Each time he is hit, his tank gets higher. |
File:NSMB W4-Castle.png Lakithunder |
World 7-Castle | The player should jump on Lakithunder three times when he swoops down. |
Dry Bowser |
World 8-Castle | The player needs to jump on the skull button to send him falling down beneath the bridge. |
Bowser |
World 1-Castle and World 8-Bowser's Castle | The player needs to jump on the skull button to send him falling down beneath the bridge into the lava or into a ditch. |
Items
Item | Function |
---|---|
1-Up Mushroom |
Gives Mario or Luigi an extra life. |
? Block File:BlockSpriteNSMB.png |
Gives Mario or Luigi a coin or an item. |
Spiky Question Block |
Gives Mario or Luigi a coin or an item and spins around. The spiked side can harm the player. |
Big Star |
A set number of these must be collected to win in Mario vs. Luigi mode. |
Blue Shell |
Turns Mario or Luigi into Shell Mario or Shell Luigi. |
Brick Block File:BirckBox.png |
When broken, releases a coin or an item. |
Coin |
Collecting every 100 of these give Mario or Luigi an extra life. In Mario vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item. |
Coin Block File:BirckBox.png |
Gives up to ten coins and a Super Mushroom if hit fast enough. |
Fire Flower |
Turns Mario or Luigi into Fire Mario or Fire Luigi. |
Mega Mushroom |
Turns Mario or Luigi into Mega Mario or Mega Luigi. |
Mini Mushroom |
Turns Mario or Luigi into Mini Mario or Mini Luigi. |
Red Ring File:Redringnsmb.PNG |
Makes 8 Red Coins appear for a limited time. |
Red Coin |
Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using. |
Silver Coin |
Just like normal Coins, but appear by hitting a P-Switch. |
Super Mushroom File:SpirteShroomNSMB.png |
Turns Small Mario or Luigi into Super Mario or Super Luigi. |
Starman |
Turns Mario or Luigi into Invincible Mario or Invincible Luigi. |
Star Coin |
Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove Star Coin Signs and purchase different touch screen background skins. |
Roulette Block |
Gives a random item to Mario or Luigi. |
Mario vs. Luigi
In this two-player mode, Mario and Luigi compete for a number of big stars. Those stars will appear at random in the side-scrolling stages. The end of each of those stages is their beginning (basically, the stages are endless). When Mario or Luigi are hit by enemies, fall down or hit each other, they lose a star, which can then be again collected by any of the brothers. The first brother to reach the previously set amount of stars wins the game. When a brother has a certain amount of victories, he wins the match. The following stages can be played:
- Grass Stage - A stage that is much like World 1-1 of the single-player game, a meadow near Peach's Castle. It also uses many elements of World 1-1 form the classic Super Mario Bros. This stage is a relatively simple stage with only Goombas (and one Koopa Troopa). This is a recommended stage for first-time Mario vs. Luigi mode players.
- Underground Stage - An underground stage much like World 1-2 of the single-player game, it has covered with many walls of blocks, and has several holes which may be fallen into. Mario/Luigi should be very careful if they get a Mega Mushroom in this stage, as they can easily crush through the bricks that most of the course is made of.
- Ice Stage - A slippery stage located in World 5. Bullet Bills are hazards in this stage. There is also a Blue Koopa Troopas in this level; jumping on it will reduce it to being a Blue Shell which can be used.
- Pipe Stage - A pipe world located in World 7, it contains many Warp Pipes and Piranha Plants.
- Castle Stage - The most hazardous level, located in World 8. It contains Bob-ombs, and moving walls which can crush a brother to death, among other dangers.
Maps
Minigames
In addition to the modes above, this game also features a selection of minigames. Several of the minigames featured in New Super Mario Bros. are the same as the ones from Super Mario 64 DS, but with some new ones. The games are not divided based on the characters that unlock them by catching rabbits, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
Vs. Battle
Action |
Puzzle |
Table |
1 on 1 |
1 Player
Action |
Puzzle |
Table |
Variety |
Credits
If the player taps the letters as the credits roll, they will make sound effects heard throughout the game, with each letter of the alphabet making a different sound (except for letters D and E, which share the same sound); however, the letter Q doesn't appear at all during the credits. Punctuation marks also make sound effects. Tapping the background makes the sound effect of Mario jumping. If the player defeated the final Bowser using Luigi, Mario's voice clips are substituted to Luigi's ones.
|
|
|
References to other games
- Super Mario Bros. - There are two unlockable skins for the bottom screen that resemble something of that game. One shows an 8-bit Mario from that game, close-up. The other one is a secret unlockable skin and it features Mario, Luigi and some Goombas all as they appear in this game. They are even in an area similar to the areas in this game. The overworld Multiplayer stage is based on World 1-1. Bowser and Dry Bowser are defeated the exact same way as in the castles in Super Mario Bros. - by hitting the Axe/Skull Switch which makes the bridge he's standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the Mega Mushroom in New Super Mario Bros. is similar to that of its Super counterpart in this game. If the player finishes a level with the last two numbers of the time limit being the same, the player gets the "level complete" soundtrack from the original Super Mario Bros. When the player loses a life, the same music appears from when this happens also happens in this game. It later happens in New Super Mario Bros. Wii. Also, the first four levels of the game are very similar to the original game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the Toad Houses is a cover of the main theme. Also, if the player presses L R L R X X Y Y while in the pause menu on the map, then the player can no longer move back if they, say, missed something, like in this game.
- Super Mario Bros. 3 - One of the hazards of the Castle multiplayer stage is the moving roof that will crush players upon contact. This seems to be based on the fact that there were moving roofs in some of the fortresses/castles in Super Mario Bros. 3. Also, in Boss Battles, the boss music from this game returns. Also, the Bowser theme from here is a cover. The two games' worlds are relatively similar. Toad Houses make a return, as well as the various minigames from Super Mario Bros. 3. When Mario is taking on a castle boss, the music is a cover of the boss music in this game. The Toad House theme is remixed in the minigame Bob-omb Reverse.
- Super Mario World - An item is stored on the touchscreen and can be summoned at any time during each level. This derives directly from Super Mario World. A Monty Mole, which first appears in this game, appears as a boss called Monty Tank. Wigglers also appear in the game. Grinders don't appear in New Super Mario Bros., but spiked balls appear in the game, having the same function. Items can be held in a level, just like in the aforementioned game. Also this game features Warp Pipes that can shoot the player into the air like Cannons. The final boss theme is a remix of this game's final boss theme.
- Super Mario 64 - There are several characters from this game reappearing here, such as Dorrie and Sushi. Some of the Mario Bros.' techniques, such as the Triple Jump, are also borrowed from this game. The theme used for Invincible Mario/Luigi is the same as the theme for Wing Mario and Vanish Mario, but with bongos added.
- Super Mario Sunshine - Bowser Jr. reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When the player enters Petey Piranha's room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in Bianco Hills. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from Casino Delfino plays. Based on the background, it is very well possible that these games take place in Casino Delfino.
- Mario Kart: Double Dash!! - Some character voices come from this game.
- Super Mario 64 DS - The characters reappearing from Super Mario 64 are as they appear in this game. Wario and Yoshi are only playable in the minigame section while Mario and Luigi are playable in the other sections along with minigames. Luigi also appears as the dealer of the table games and a casino player while Toad is a waiter. Additionally, the effect of grabbing a Super Mushroom in Super Mario 64 DS is much similar to the effect of the Mega Mushroom in other Mario games. Most of the minigames in New Super Mario Bros. are the same or very similar to those in this game. When the Nintendo DS is closed and opened, Mario will say "It's-a me, Mario!" and "Buh-bye!". Also, New Super Mario Bros. runs on a heavily modified version of this game's engine.Template:Refneeded
- Mario Party 7 - Princess Peach's artwork is reused from this game.
- Mario Party 4 - The Mini Mushroom and Mega Mushroom return with the same function as in this game.
References in later games
- Mario Kart Wii - The Mega Mushroom appears as an item. Also, Dry Bowser is a playable character.
- Super Smash Bros. Brawl - The Mega Mushroom appears as a sticker. Plus, the main theme is one of the many songs in this game.
- Mario Super Sluggers - The cover of the castle music is used for the Bowser Castle baseball stadium.
- New Super Mario Bros. Wii - This game is a follow-up to New Super Mario Bros..
- Mario & Luigi: Bowser's Inside Story - The Blue Shell reappears. The Mega Mushroom also appears in one of Broque Monsieur's attacks.
- Mario & Sonic at the Olympic Winter Games - In the Wii Version Dream Figure Skating, Bowser Castle, World 1-1, and Peach Castle appears in the Mario Medley. The World 1-1 Theme can be bought in the Music Store. During Mario World in Dream Figure Skating, three backgrounds from New Super Mario Bros. appear. They are World 1, Bowser's Castle and Peach's Castle. Also, in the Wii version of the game the same Super Star theme plays.
- New Super Mario Bros. 2 - The direct sequel to New Super Mario Bros.. Also, this game's two secret worlds, World Mushroom and World Flower, are automatically skipped similar to World 4 and World 7.
- New Super Mario Bros. U - A sequel to the follow-up, New Super Mario Bros. Wii. Bowser and Bowser Jr. are fought at the same time in the final level again.
- Fortune Street - Like in Mario Super Sluggers, there is a cover version for the castle music in the stage Bowser's Castle.
- Captain Toad: Treasure Tracker - The lava level music is partially covered in this game.
Media
Reception
New Super Mario Bros. received, overall, very favorable reviews. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch". [1] It was also given a high rating by GameSpot, who rated it 9/10. [2] New Super Mario Bros. is also the best-selling game of the Nintendo DS.
Gallery
- Mario luigi jump.jpg
Mario & Luigi jumping - Bowser222.png
- Spiny.JPG
Pre-release and unused content
In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. There also supposed to be a Mario and Luigi co-op mode at one time,Template:Refneeded which is now available in the direct sequel of the game. An illustration of early map icons still exists as a screenshot on page twelve of one of the US versions of the final game's manual. There were originally three item reserve spots rather than one. There also was an underwater stage which also featured Manta Ray in VS. Mode.Template:Refneeded Spindrift was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.Template:Refneeded
Glitches
- Main article: List of glitches in New Super Mario Bros.
Template:Conjecturaltext
In World 2, 3, and 5-Tower, the player must go to the top of the tower. Then, they fight Bowser Jr., and must stomp on him twice. Then, he will go his usual routine trying to jump on the player. The player must time it right so when he jumps to the highest point, he or she can jump on him. Also, the player must use the technique where they can jump higher off an enemy. The player has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away will show and the Mario or Luigi face signal turns halfway because the player can't see Mario.
Template:Conjecturaltext
In World 5-Castle, the player should get to the boss, then walk to the edge while Bowser Jr. charges at the player. If done correctly, Bowser Jr. will charge off the platform. Then the screen will zoom out to show an empty area. The only way to escape is to fall off the platform. Once the player loses a life, the screen will shake and teleport them to the map.
Template:Conjecturaltext
When the player finds a "wild" Mega Mushroom in a level (1-1, 1-2, 4-4 and 7-5) (not in a Toad House) he or she must let the Mega Mushroom run to any unbreakable Block (empty ? Block, empty Brick Block, etc.). The player must jump against the Mega Mushroom and the Block in the same frame. When done right, the character won't become Mega. Instead, a Mega Mushroom will be in the player's Item Stock.[3]
Staff
- Main article: List of New Super Mario Bros. staff
General Producer
Producer
- Hiroyuki Kimura
Director
- Shigeyuki Asuke
Assistant Directors
- Masahiro Imaizumi
- Taku Matoba
Map & Level Design
- Masataka Takemoto
- Yasuhisa Yamamura
- Kosono Okina
- Haruka Kakinuma
- Shinya Hiratake
Names in other languages
Trivia
- If the player defeats the final boss after collecting the Star Coins in every world, none of the pictures shown in the end credits will say "NEW".
- New Super Mario Bros. is the last game in the Mario series in which the sound effect of a Warp Pipe is also the damage sound effect for Mario/Luigi. Later New Super Mario Bros. games use the Super Mario World variant of the pipe sound to indicate damage, while keeping the original Super Mario Bros. sound effect for pipes.
- Likewise, the sound effect of a Coin in this game is very similar to the Coin sound effect from the NES Mario games, whereas in later games in the series, the sound effect sounds closer to that of Super Mario World.
- In previous Mario games (particularly NES and Super Nintendo Mario games), when the player picks up a 100th Coin for a 1-Up, the 1-Up Mushroom sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound effects play together whenever obtaining a 100th coin. This feature is also present in future New Super Mario Bros. games.
- New Super Mario Bros. brought back some minigames from Super Mario 64 DS, such as Picture Poker.