? Switch: Difference between revisions
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In ''[[Super Mario 64 DS]]'', the red, green, and blue [[! Switch]]es from ''[[Super Mario 64]]'' were reduced to a red ? Switch. It appears in a secret course named after it ( | In ''[[Super Mario 64 DS]]'', the red, green, and blue [[! Switch]]es from ''[[Super Mario 64]]'' were reduced to a red ? Switch. It appears in a secret course named after it (originally titled [[Tower of the Wing Cap]]), and activates corresponding [[? Block#Super Mario 64 DS|? Block]]s. | ||
====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== |
Revision as of 14:40, November 20, 2022
- This article is about the object that appears in various games. For the level with the same name in Super Mario 64 DS, see Tower of the Wing Cap.
? Switch | |
---|---|
A Red ? Switch from Yoshi's Story | |
First appearance | Yoshi's Story (1998) |
Latest appearance | New Super Mario Bros. U Deluxe (2019) |
Effect | Causes a mysterious event. |
A ? Switch, also known as a Mystery Switch,[1][2] a Question Mark Switch,[3] a ? Switch Block,[4] or erroneously a ? Block,[5] is a Switch Block that has widely varying effects depending on the context.
History
Yoshi's Story
In Yoshi's Story, when a Yoshi presses the ? Switch by simply jumping on it, the ? Switch disappears and a part of the level is changed briefly. As the effect expires, the switch's music will speed up. There are panels that also act as a ? Switch and extend the switch's time limit.
Super Mario series
Super Mario 64 DS
- Main article: Cap Switch
In Super Mario 64 DS, the red, green, and blue ! Switches from Super Mario 64 were reduced to a red ? Switch. It appears in a secret course named after it (originally titled Tower of the Wing Cap), and activates corresponding ? Blocks.
New Super Mario Bros.
? Switches later appear in New Super Mario Bros., this time with an orange color. Like the ones in Yoshi's Story, these switches change or add to an area of a level, like adding moving platforms or flipping the entire level upside down. The effects of these switches can be temporary or permanent, varying from switch to switch. One appears in the fight against Mega Goomba, being the only time one is used against a boss.
Locations
Level | Function |
---|---|
World 2-3 | Raising the water level |
World 2-4 | Causing certain sand hills to form |
World 2-Castle | Causing certain sand trenches to form |
World 3-3 | Disabling currents |
World 3-Ghost House | Causing staircases to form over slopes, and causing certain Warp Doors to appear |
World 4-3 | Disabling currents |
World 4-Ghost House | Causing ? Blocks on strings to drop down |
World 4-Castle | Causing elevating platforms to appear to allow Mario to reach Mega Goomba |
World 5-C | Causing some Red Blocks to appear, one column after another |
World 7-Ghost House | Causing certain Warp Doors to appear |
Causing certain lifts to appear | |
World 8-2 | Raising the water level |
World 8-Bowser's Castle | Tilting certain parts of the level upside down |
Causing a certain lift to appear |
New Super Mario Bros. Wii
In New Super Mario Bros. Wii, ? Switches reappear with their design from New Super Mario Bros., though they are less common than before. World 6-6 notably features multiple with separate functions.
Locations
Level | Function |
---|---|
World 2-2 | Causing certain lifts to appear |
World 5-Ghost House | Causing all of the Light Blocks to light up |
World 6-3 | Raising the water level |
World 6-6 | Activating the tilt-controlled lights for the raft |
Causing certain lifts to appear | |
World 7-Ghost House | Causing certain lifts to appear |
World 8-4 | Destroying certain Hard Blocks |
World 9-5 | Causing certain lifts to appear |
New Super Mario Bros. 2
In New Super Mario Bros. 2, ? Switches have become more common. Several are used for spawning more coins. They additionally appear in some of the DLC courses.
Locations
Level | Function |
---|---|
World 3-1 | Causing a nearby Warp Pipe to shower coins |
World 3-4 | Causing a nearby Warp Pipe to shower coins |
World 3-A | Disabling currents |
World 4-5 | Disabling currents |
World 5-Ghost House | Causing certain Warp Doors to appear |
World 6-1 | Causing certain Hard Blocks to appear, one large area after another |
World 6-Ghost House | Causing certain walls to retract |
World 6-2 | Destroying certain Hard Blocks |
World Mushroom-Ghost House | Causing certain blue blocks to appear and disappear |
World Mushroom-3 | Causing two nearby Warp Pipes to shower coins |
World Mushroom-A | Destroying certain unbreakable blocks |
World Flower-B | Causing certain Roulette Coin Blocks to appear |
World Star-1 | Changing the alignment of certain Brick Block structures |
First Course of the Gold Mushroom Pack | Causing an area directly above the player to shower Gold Mushrooms |
First Course of the Coin Challenge Pack B | Causing certain blue blocks to appear and disappear |
Second Course of the Coin Challenge Pack C | Destroying certain Hard Blocks |
First Course of the Platform Panic Pack | Causing an area directly above the player to shower coins |
Third Course of the Mystery Adventures Pack | Changing the alignment of certain Brick Block structures |
New Super Mario Bros. U
In New Super Mario Bros. U, ? Switches are again less common. Some act somewhat similar to the giant ! Switch in New Super Mario Bros. Wii by causing red blocks to appear.
Locations
Level | Function |
---|---|
Stone-Eye Zone | Causing an area directly above the player to shower coins |
Tropical Refresher | Causing an area directly above the player to shower coins, including the second Star Coin at the end |
Light Blocks, Dark Tower | Causing all of the Light Blocks to light up |
Thrilling Spine Coaster | Causing some red blocks to appear |
Roy's Conveyor Castle | Destroying certain Hard Blocks |
Pendulum Castle | Causing some red blocks to appear |
World Coin-7 | Causing certain red blocks to disappear |
New Super Luigi U
In New Super Luigi U, ? Switches are considerably uncommon, only appearing in three stages.
Locations
Level | Function |
---|---|
Dancing Blocks, Poison Swamp | Causing certain Brick Blocks to move into place |
Switch-Lift Express | Causing certain solid platforms to move from one position to another |
Roy's Ironclad Castle | Destroying certain Hard Blocks |
Super Mario Maker
In versions of Super Mario Maker before version 1.30, P Switches in the New Super Mario Bros. U game style have the appearance of ? Switches.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ?スイッチ ? Suicchi ハテナスイッチ[6] Hatena Suicchi スイッチブロック[7] Suicchi Burokku |
? Switch (Yoshi's Story) ? Switch Switch Block (New Super Mario Bros., shared with P Switch and ! Switch) |
Chinese | ?开关[10] ? Kāiguān |
? Switch |
German | ?-Schalter[8] |
? Switch |
Italian | Blocco Interruttore ?[citation needed] (New Super Mario Bros.) Interruttore ?[citation needed] (Super Mario 64 DS) |
? Switch Block ? Switch |
Portuguese (NOE) | Bloco de Mudança ? (New Super Mario Bros.) |
? Change Block |
Trivia
- Although New Super Mario Bros. does have ? Switches in-game, the red ? Switch model from Super Mario 64 DS was left unused in the files of the final version. However, it was used in early prototypes.
References
- ^ Leung, Jason, Terry Munson, and Scott Pelland. Yoshi's Story Player's Guide. Page 16.
- ^ Nintendo (December 2, 1998). Yoshi's Story official website (Internet Archive). Retrieved April 14, 2020.
- ^ Prima Bath. Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide. Pages 104, 111.
- ^ New Super Mario Bros. British English instruction booklet, page 18.
- ^ Yoshi's Story Australian manual, page 15.
- ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, pages 119, 151, 200, 216.
- ^ New Super Mario Bros. Japanese manual, page 17.
- ^ New Super Mario Bros. German instruction booklet, page 20.
- ^ Super Mario 64 DS French instruction booklet, page 68
- ^ Official Chinese website for New Super Mario Bros. Retrieved March 5, 2020.