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[[File:SMMSpinies.jpg|thumb|340px|The Course Maker screen in ''[[Super Mario Maker]]'']]
[[File:SMMSpinies.jpg|thumb|The Course Maker screen in ''[[Super Mario Maker]]'']]
'''Course Maker''' (labeled as '''Create a Course''' in ''[[Super Mario Maker]]'') is one of the main modes in the [[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]], where players can create courses to save in [[Coursebot]] and upload to Course World. It was first shown off when ''Super Mario Maker'' was revealed at E3 2014<ref>[https://youtu.be/NLS458ekSEI Wii U - Mario Maker E3 2014 Announcement Trailer]</ref> and has taken a different appearance in each installment.
'''Course Maker''' (labelled as '''Create a Course''' in ''[[Super Mario Maker]]'') is the main mode in the [[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]], where players can create courses to save in [[Coursebot]] and upload to Course World. It was first shown off when ''Super Mario Maker'' was revealed at E3 2014 and has appeared in every game in the series taking a different look in each instalment.<ref>[https://youtu.be/NLS458ekSEI Wii U - Mario Maker E3 2014 Announcement Trailer]</ref>


==Appearences==
==History==
===''Super Mario Maker''===
===''Super Mario'' series===
Since this is the first game in the series, ''[[Super Mario Maker]]'' is the Course Maker's introduction in the series. After starting the game for the first time, pressing {{button|wiiu|A}} and playing an unfinished course until the game notifies them to edit the course, the player will be sent to a tutorial in the Course Maker where they will be taught how to use features and techniques such as placing, adjusting and transforming course elements, dragging [[Super Mushroom]]s and [[Wings]] onto enemies to super-size and wing them respectively, stacking enemies, filling [[? Block]]s and [[Pipe]]s, saving courses, etc. After all instructions have been finished and the course has finished construction, the player can play the course before saving it to the [[Coursebot]].<ref>[https://youtu.be/EzlmpK_1rnM Nintendo Wii U Longplay: Super Mario Maker]</ref> When making a course normally, the player will often be notified when new course elements will arrive. When the [[Soundfrog]] button is tapped, the course screen darkens, the music goes silent, and the course element palette is replaced by a single row for [[sound effect]]s. The Course Maker can also transform into the [[Gnat Attack]] minigame, originating from ''[[Mario Paint]]'', when a [[Muncher]] is shaken repeatedly.<ref>[https://youtu.be/C8ektUsElEg Super Mario Maker: Gnat Attack Easy and Hard Mode Beaten!]</ref> When the player touches the screen with the stylus or their finger, a hand will appear on the TV touching/dragging whatever the player is. The hand that can appear can be changed by pressing down the left or right {{button|wiiu|Stick}}.
====''Super Mario Maker''====
[[File:SMM-Tutorial.png|thumb|The tutorial in ''[[Super Mario Maker]]'']]
After starting ''[[Super Mario Maker]]'' for the first time, pressing {{button|wiiu|A}}, and playing an unfinished course until the game notifies them to edit the course, the player will be sent to a tutorial in the Course Maker where they will be taught how to use features and techniques such as placing, adjusting, and transforming course elements, dragging [[Super Mushroom]]s and [[Wings]] onto enemies to enlarge them and attach wings to them respectively, stacking enemies, filling [[? Block]]s and [[Warp Pipe|Pipe]]s, and saving courses. After all instructions have been finished and the course has finished construction, the player can play the course before saving it to the [[Coursebot]].<ref>[https://youtu.be/EzlmpK_1rnM Nintendo Wii U Longplay: Super Mario Maker]</ref> When making a course normally, the player will often be notified when new course elements will arrive. When the [[Soundfrog]] button is tapped, the course screen darkens, the music becomes silent, and the course element palette is replaced by a single row for [[sound effect]]s. The Course Maker can also transform into the [[Gnat Attack]] minigame, originating from ''[[Mario Paint]]'', when a [[Muncher]] is shaken repeatedly.<ref>[https://youtu.be/C8ektUsElEg Super Mario Maker: Gnat Attack Easy and Hard Mode Beaten!]</ref> When the player touches the screen with the stylus or their finger, a hand will appear on the TV touching/dragging whatever the player is. The hand that can appear can be changed by pressing down the left or right {{button|wiiu|Stick}}.


===''Super Mario Maker for Nintendo 3DS''===
====''Super Mario Maker for Nintendo 3DS''====
The Course Maker returns in the [[Nintendo 3DS]] port of the [[Wii U]] game, with the same overall use and behaviour except for the main screen being on the Touch Screen, which is 5:3 instead of 16:9. The Top Screen displays a preview of the course for when it will be played{{footnote|main|*}}. When the course is being played, the Course Maker slides upwards revealing the bottom screen shown during normal gameplay but with the clapperboard remaining on the bottom left corner. Like the [[Super Mario Maker|original game]], the game tells the player to press {{button|3ds|A}} upon starting the game for the first time (while the Touch Screen tells them to "TAP HERE"), bringing the player to a tutorial in the Course Maker, except this time [[Yamamura]] and [[Mary O.]] guide the player through the tutorial and Yamamura asks if they want to do the tutorial later. If the player chooses "Go to Lessons", they will go to the first lesson.<ref>[https://youtu.be/vw_7azSGT0k Super Mario Maker for Nintendo 3DS - Complete Introduction / Tutorials]</ref> The hand on the TV screen does not appear in this game, only the glove cursor appears. The [[Gnat Attack]] minigame is also absent for unknown reasons. Course elements that were added to the [[Wii U]] game via a post-launch update, such as [[Checkpoint Flag]]s or [[Skewer]]s are now in their own separate slots.
The Course Maker returns in ''[[Super Mario Maker for Nintendo 3DS]]'' with the same overall use and behavior except for the main screen being on the Touch Screen, which is 5:3 instead of 16:9. The Top Screen displays a preview of the course for when it will be played. When the course is being played, the Course Maker slides upwards revealing the bottom screen shown during normal gameplay, but with the clapperboard remaining on the bottom left corner. Like the [[Super Mario Maker|original game]], the game tells the player to press {{button|3ds|A}} upon starting the game for the first time (while the Touch Screen tells them to "TAP HERE"), bringing the player to a tutorial in the Course Maker, except this time [[Yamamura]] and [[Mary O.]] guide the player through the tutorial and Yamamura asks if they want to do the tutorial later. If the player chooses "Go to Lessons", they will go to the first lesson.<ref>[https://youtu.be/vw_7azSGT0k Super Mario Maker for Nintendo 3DS - Complete Introduction / Tutorials]</ref> The hand on the TV screen from the [[Wii U]] version does not appear in this game; only the glove cursor appears. The Gnat Attack minigame is also absent. Course elements that were added to the Wii U game via a post-launch update, such as [[Checkpoint Flag]]s and [[Skewer]]s, are now in their own separate slots.


{{footnote|note|*|The Top Screen cannot display in 3D when playing ''[[Super Mario Maker for Nintendo 3DS]]''.}}
====''Super Mario Maker 2''====
The Course Maker returns in ''[[Super Mario Maker 2]]'' with a complete overhaul. In the February 2019 Nintendo Direct, when the game was first revealed, the redesigned Course Maker was first shown off (with some pre-release differences to the final release) alongside the addition of [[slope]]s.<ref>[https://youtu.be/SCME2yPJKWk Nintendo Direct 2.13.2019]</ref> The biggest change in the new Course Maker is the addition of course elements being selected from several scroll wheels organized into categories instead of rows. Touch controls can still be used, but button controls can also be used to place course elements and navigate the UI. Course elements can now be pinned by holding down {{button|switch|A}} or by holding down on the touch screen, preventing them from being removed from the row when pushed off the left side by a newly selected element. The player can also hold down {{button|switch|B}} to use [[Undodog]] instead of tapping him.


===''Super Mario Maker 2''===
=====Co-op Making=====
The Course Maker returns in the [[Nintendo Switch]] sequel with a complete overhaul. In the February 2019 Nintendo Direct, when ''[[Super Mario Maker 2]]'' was first revealed, the new and improved Course Maker was first shown off (with some pre-release differences to the final release) alongside the addition of [[slope]]s.<ref>[https://youtu.be/SCME2yPJKWk Nintendo Direct 2.13.2019]</ref> The biggest change in the new Course Maker is the addition of course elements being selected from several scroll wheels organized into categories instead of rows. Touch controls can still be used, but button controls can also be used to place course elements and navigate the UI. Course elements can now be pinned by holding down {{button|switch|A}} or by holding down on the touch screen, so that they won't be removed from the row when pushed off the left side by a newly selected element.
An additional button on the bottom left side for Co-op Making has been added in ''Super Mario Maker 2'', allowing for 2 players to use a single [[Nintendo Switch#Joy-Con|Joy-Con]] to make courses together. Player 1 still uses the row on the top and the scroll wheels, while Player 2 can press {{button|switch|JC-top}} to bring up a small bar with every course element. However, Player 2 cannot press {{button|switch|PlusMinus}} to pause the game or scroll the screen, and Player 1 interrupts Player 2 placing/finding a course element when bringing up the scroll wheels. When playing a course, Player 1 controls [[Mario]] and Player 2 controls [[Luigi]]. It is impossible to change characters during Co-op Making. Pressing the button again switches back to Solo Making.
====Co-op Making====
An additional button on the bottom left side for Co-op Making has been added in ''[[Super Mario Maker 2]]'', allowing for 2 players to use a single [[Joy-Con]] to make courses together. Player 1 still uses the row on the top and the scroll wheels, while Player 2 can press {{button|switch|JC-top}} to bring up a small bar with every course element. However, Player 2 cannot use Erase Mode, press {{button|switch|minus}}/{{button|switch|plus}} to pause the game or scroll the screen and Player 1 interrupts Player 2 placing/finding a course element when bringing up the scroll wheels. When playing a course, Player 1 controls [[Mario]] and Player 2 controls [[Luigi]]. It is impossible to change characters during Co-op Making. Pressing the button again switches back to Solo Making.


==Trivia==
===''Super Smash Bros.'' series===
*The hand seen on the TV screen in ''[[Super Mario Maker]]'''s Course Maker reappears in the [[Super Mario Maker (stage)|Super Mario Maker stage]] in ''[[Super Smash Bros. for Nintendo 3DS]]''/''[[Super Smash Bros. for Wii U|Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' when the fight starts.<ref>[https://youtu.be/IY0lX37_bsk Super Mario Maker Stage - Super Smash Bros. for Wii U]</ref>
The hand seen on the TV screen in ''[[Super Mario Maker]]''{{'}}s Course Maker reappears in the [[Super Mario Maker (stage)|Super Mario Maker stage]] in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' when the fight starts.
 
===''WarioWare Gold''===
[[File:WWG Super Mario Maker.png|thumb|left|A screenshot from the [[microgame]]]]
In ''[[WarioWare Gold]]'', there is a [[Super Mario Maker (microgame)|''Super Mario Maker''-themed microgame]] that takes place in the Course Maker and revolves around the technique of shaking enemies to transform them.
{{br}}


==Gallery==
==Gallery==
{{more images}}
{{more images|section=yes|Add the post-launch ''Super Mario Maker 2'' incarnation.}}
{{see also|Gallery:Super Mario Maker screenshots#Course Maker{{!}}Gallery:Super Mario Maker screenshots § Course Maker}}
<gallery>
<gallery>
File:SMM-Tutorial.png|The tutorial in ''[[Super Mario Maker]]''
SMM WiiU E32015 05.png|''Super Mario Maker''
File:SMM3DS - Preview on 3DS 1.png|The Course Maker in ''[[Super Mario Maker for Nintendo 3DS]]''
SMM Propeller Mushroom.jpg|''Super Mario Maker''
File:SMM2editor.png|The pre-release Course Maker in ''[[Super Mario Maker 2]]'' from the reveal trailer
SMM3DS - Preview on 3DS 1.png|The Course Maker in ''[[Super Mario Maker for Nintendo 3DS]]''
SMM2editor.png|The pre-release Course Maker in ''[[Super Mario Maker 2]]'' from the reveal trailer
</gallery>
</gallery>


==References==
==References==
<references />
<references />
{{SMM}}
{{SMM}}
{{SMM2}}
{{SMM2}}
[[Category:Super Mario Maker]]
[[Category:Super Mario Maker]]
[[Category:Super Mario Maker 2|*]]
[[Category:Super Mario Maker 2]]
[[de:Super Mario Maker 2]]
[[de:Super Mario Maker 2]]
[[it:Super Mario Maker 2]]
[[it:Super Mario Maker 2]]

Revision as of 17:41, March 25, 2024

The different sized Spinies in Super Mario Maker
The Course Maker screen in Super Mario Maker

Course Maker (labeled as Create a Course in Super Mario Maker) is one of the main modes in the Super Mario Maker series, where players can create courses to save in Coursebot and upload to Course World. It was first shown off when Super Mario Maker was revealed at E3 2014[1] and has taken a different appearance in each installment.

History

Super Mario series

Super Mario Maker

A tutorial for Super Mario Maker
The tutorial in Super Mario Maker

After starting Super Mario Maker for the first time, pressing A Button, and playing an unfinished course until the game notifies them to edit the course, the player will be sent to a tutorial in the Course Maker where they will be taught how to use features and techniques such as placing, adjusting, and transforming course elements, dragging Super Mushrooms and Wings onto enemies to enlarge them and attach wings to them respectively, stacking enemies, filling ? Blocks and Pipes, and saving courses. After all instructions have been finished and the course has finished construction, the player can play the course before saving it to the Coursebot.[2] When making a course normally, the player will often be notified when new course elements will arrive. When the Soundfrog button is tapped, the course screen darkens, the music becomes silent, and the course element palette is replaced by a single row for sound effects. The Course Maker can also transform into the Gnat Attack minigame, originating from Mario Paint, when a Muncher is shaken repeatedly.[3] When the player touches the screen with the stylus or their finger, a hand will appear on the TV touching/dragging whatever the player is. The hand that can appear can be changed by pressing down the left or right Control Stick.

Super Mario Maker for Nintendo 3DS

The Course Maker returns in Super Mario Maker for Nintendo 3DS with the same overall use and behavior except for the main screen being on the Touch Screen, which is 5:3 instead of 16:9. The Top Screen displays a preview of the course for when it will be played. When the course is being played, the Course Maker slides upwards revealing the bottom screen shown during normal gameplay, but with the clapperboard remaining on the bottom left corner. Like the original game, the game tells the player to press A Button upon starting the game for the first time (while the Touch Screen tells them to "TAP HERE"), bringing the player to a tutorial in the Course Maker, except this time Yamamura and Mary O. guide the player through the tutorial and Yamamura asks if they want to do the tutorial later. If the player chooses "Go to Lessons", they will go to the first lesson.[4] The hand on the TV screen from the Wii U version does not appear in this game; only the glove cursor appears. The Gnat Attack minigame is also absent. Course elements that were added to the Wii U game via a post-launch update, such as Checkpoint Flags and Skewers, are now in their own separate slots.

Super Mario Maker 2

The Course Maker returns in Super Mario Maker 2 with a complete overhaul. In the February 2019 Nintendo Direct, when the game was first revealed, the redesigned Course Maker was first shown off (with some pre-release differences to the final release) alongside the addition of slopes.[5] The biggest change in the new Course Maker is the addition of course elements being selected from several scroll wheels organized into categories instead of rows. Touch controls can still be used, but button controls can also be used to place course elements and navigate the UI. Course elements can now be pinned by holding down A Button or by holding down on the touch screen, preventing them from being removed from the row when pushed off the left side by a newly selected element. The player can also hold down B Button to use Undodog instead of tapping him.

Co-op Making

An additional button on the bottom left side for Co-op Making has been added in Super Mario Maker 2, allowing for 2 players to use a single Joy-Con to make courses together. Player 1 still uses the row on the top and the scroll wheels, while Player 2 can press Single Joy-Con Top Button to bring up a small bar with every course element. However, Player 2 cannot press Plus Button or Minus Button to pause the game or scroll the screen, and Player 1 interrupts Player 2 placing/finding a course element when bringing up the scroll wheels. When playing a course, Player 1 controls Mario and Player 2 controls Luigi. It is impossible to change characters during Co-op Making. Pressing the button again switches back to Solo Making.

Super Smash Bros. series

The hand seen on the TV screen in Super Mario Maker's Course Maker reappears in the Super Mario Maker stage in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate when the fight starts.

WarioWare Gold

A screenshot from the microgame

In WarioWare Gold, there is a Super Mario Maker-themed microgame that takes place in the Course Maker and revolves around the technique of shaking enemies to transform them.

Gallery

It has been requested that more images be uploaded for this section. Remove this notice only after the additional image(s) have been added. Reason: Add the post-launch Super Mario Maker 2 incarnation.

See also: Gallery:Super Mario Maker screenshots § Course Maker|Gallery:Super Mario Maker screenshots § Course Maker|Gallery:Super Mario Maker screenshots § Course Maker

References