Super Mario Bros. 35: Difference between revisions

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{{italic title}}
{{italic title}}
{{just released|date=October 1, 2020}}
{{game infobox
{{more images}}
{{construction}}
{{infobox
|title=Super Mario Bros. 35
|image=[[File:Logo-Super Mario Bros 35.png|240px]]
|image=[[File:Logo-Super Mario Bros 35.png|240px]]
|developer=[[Arika]]<ref name=UK>''[https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Super-Mario-Bros-35-1832227.html#gameDetails Super Mario Bros. 35]''. ''Nintendo UK''. Retrieved September 3, 2020.</ref>
|developer=[[Arika]]<ref name=UK>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Super-Mario-Bros-35-1832227.html#gameDetails|title=''Super Mario Bros. 35''|publisher=Nintendo of UK|accessdate=September 3, 2020|language=en-gb}}</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{released|Japan|October 1, 2020<ref>[https://www.nintendo.co.jp/switch/ayama/index.html Official Japanese website]</ref>|USA|October 1, 2020<ref name=MarioDirect>Nintendo. (September 3 2020). [https://www.youtube.com/watch?v=s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]. ''YouTube''. Retrieved September 3, 2020.</ref>|Europe|October 1, 2020<ref name=UK/>|Australia|October 1, 2020<ref>''[https://www.nintendo.com.au/catalogue/super-mario-bros-35 Super Mario Bros. 35]''. ''Nintendo Australia''. Retrieved September 4, 2020.</ref>|HK|October 1, 2020<ref>(September 4, 2020). [https://www.nintendo.com.hk/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo HK''. Retrieved September 4, 2020.</ref>|South Korea|October 1, 2020<ref>(September 4, 2020). [https://www.nintendo.co.kr/news/view.php?no=494 슈퍼 마리오브라더스 35주년!] ''Nintendo Korea''. Retrieved September 4, 2020.</ref>}}
|release={{flag list|Japan|October 1, 2020<ref>{{cite|url=www.nintendo.co.jp/switch/ayama/index.html|title=SUPER MARIO BROS. 35(スーパーマリオブラザーズ 35) {{!}} Nintendo Switch {{!}} 任天堂|publisher=Nintendo|language=ja|accessdate=July 2, 2024}}</ref>|USA|October 1, 2020<ref>{{cite|author=Nintendo of America|date=September 3, 2020|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=''Super Mario Bros. 35th Anniversary Direct''|publisher=YouTube|accessdate=July 2, 2024}}</ref>|Europe|October 1, 2020<ref name=UK/>|Australia|October 1, 2020<ref>{{cite|language=en-au|url=www.nintendo.com.au/catalogue/super-mario-bros-35|title=''Super Mario Bros. 35|publisher=Nintendo Australia|accessdate=September 4, 2020}}{{dead link}}</ref>|South Korea|October 1, 2020<ref>{{cite|language=ko|date=September 4, 2020|deadlink=y|archive=web.archive.org/web/20200911054018/https://www.nintendo.co.kr/news/view.php?no=494|title=슈퍼 마리오브라더스 35주년!|publisher=Nintendo Korea|accessdate=July 2, 2024}}</ref>|HK|October 1, 2020<ref>{{cite|language=zh-hant|url=www.nintendo.com.hk/topics/article/a_200904_02.html|date=September 4, 2020|title=超級瑪利歐兄弟 35週年!|publisher=Nintendo HK|accessdate=September 4, 2020}}</ref>}}
|genre=Platformer, battle royale
|end=April 1, 2021
|ratings={{ratings|cero=a|esrb=e|pegi=3|acb=g}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|genre=[[Genre#Platform games|Platformer]], battle royale
|ratings={{ratings|cero=a|esrb=e|pegi=3|acb=g|usk=6|classind=l|rars=6+|grac=All}}
|modes=Multiplayer
|modes=Multiplayer
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|nsdl=1}}
|format={{format|switchdl=1}}
|input={{input|joy-con=1|nsnes=1|nspro=1}}
|input={{input|joy-con=1|joy-con-horizontal=1|switchnes=1|switchpro=1}}
}}
}}
'''''Super Mario Bros. 35''''' is a 2D platformer and battle royale game for the [[Nintendo Switch]] created to celebrate the ''[[Super Mario Bros. (series)|Super Mario Bros.]]'' series' [[Super Mario Bros. 35th Anniversary|35th anniversary]].<ref name=MarioDirect/> It is exclusively available to Nintendo Switch Online members and released on October 1, 2020, being available until March 31, 2021.<ref name=MarioDirect/> The game's battle royale mechanics are similar to ''{{wp|Tetris 99}}'', another game only available to Nintendo Switch Online members.
'''''Super Mario Bros. 35''''' was a 2D [[Genre#Platform games|platformer]] and battle royale game for the [[Nintendo Switch]] created to celebrate the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]]. It was exclusively available to [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] members and released on October 1, 2020. This game, along with ''[[Super Mario 3D All-Stars]]'' and ''[[Game & Watch: Super Mario Bros.]]'', was available until March 31, 2021. Unlike the other limited titles, however, ''Super Mario Bros. 35'' is no longer playable, as its servers have been discontinued as of April 1, 2021. The game's battle royale mechanics were similar to those of ''[[Tetris 99]]'', an earlier game that was initially available only to Nintendo Switch Online members. As of 2024, it is recognized as the twenty-fifth entry in the ''[[Super Mario (series)|Super Mario]]'' series on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref>


The game has rumble support.
Playing a round before March 31, 2021, was one of the 35th Anniversary site [[My Nintendo]] missions to be completed, though it did not actually register until a week after playing at the latest.


==Controls==
==Controls==
Much like in ''[[Super Mario Maker 2]]'', the controls can be changed in the settings. In some menus, the player has to hold the button in order to confirm.
Much like in ''[[Super Mario Maker 2]]'', the controls could be changed in the settings. In some menus, the player had to hold the button to confirm.
*{{button|switch|left}}, {{button|switch|right}}, or {{button|switch|leftstick}} – Move [[Mario]]/[[Luigi]]
*{{button|switch|B}} or {{button|switch|A}} – [[Jump]]
*{{button|switch|Y}} or {{button|switch|B}} – [[dash|Run]]
*{{button|switch|leftstick}} or {{button|switch|Pad}}, or Touch Screen – Move target
*{{button|switch|rightstick}} or {{button|switch|R}} – Choose a random target; attack those attacking the player, those with the most [[coin]]s, or those with the lowest remaining time
*{{button|switch|X}} or {{button|switch|L}} – Use item roulette


*{{button|NS|left}}, {{button|ns|right}} or {{button|ns|leftstick}} - Move Mario
The game had rumble support.
*{{button|NS|B}} or {{button|NS|A}} - Jump
*{{button|NS|Y}} or {{button|NS|B}} - Run
*{{button|NS|leftstick}} or {{button|NS|left}}, {{button|ns|right}}, {{button|NS|up}}, {{button|ns|down}} or Touch Screen - Move target
*{{button|NS|X}} or {{button|NS|L}} - Use [[? Block]]


==Gameplay==
==Gameplay==
''Super Mario Bros. 35'' is a battle royale where 35 players compete against each other until only a single player is left. In the menu, the player can play a normal game or a special event, if any, along with changing their icon, which is gained by leveling up. Leveling up is earned by obtaining [[Experience Point|experience point]]s from playing levels.  
[[File:SMB35 Gameplay.png|thumb|250px|[[Fire Mario]] in [[World 5-2 (Super Mario Bros.)|World 5-2]], where enemies that have been sent over by other players are featured]]
''Super Mario Bros. 35'' was a battle royale where 35 players competed against each other until only a single player was left. In the menu, the player could play a normal game or a special event, if any, along with changing their icon, which was gained by leveling up. Leveling up was earned by obtaining [[Experience Point|experience point]]s from playing [[level]]s.  


During a game, players go through levels from ''[[Super Mario Bros.]]'' Enemies defeated will be sent over to a different player's course. The player can see other players' games. The course the enemies are sent to is determined by which course the player is currently targeting, which is surrounded by a red box. The player can choose between four strategies to determine how they target other players. Other player's enemies can also be sent to the player. On the top-left corner of the screen is the Item Roulette which costs 20 [[coin]]s to use. Using it gives the player a random item, which can be a [[Super Mushroom]], a [[Fire Flower]], a [[Super Star]], or a [[POW Block]] (which defeats all enemies on the screen). The player also has a [[Time Limit]] displayed on the top-right corner of their screen. Defeating enemies gives the player more time, up to a maximum of 400 seconds. If the player is the last player alive, they win the game. At the end of a game the player's name, rank, number of coins collected, and the number of other players they knocked out, is displayed.<ref name=MarioDirect/> The player can also spectate the match after being defeated.
During a game, players went through levels from ''[[Super Mario Bros.]]'' Defeated enemies would be sent over to a different player's course as [[enemy clone]]s. The player could see other players' games. The course the enemies were sent to was determined by which course the player was currently targeting, which was surrounded by a red box. The player could choose between four strategies to determine how they targeted other players. Other players' enemies could also be sent to the player. On the top left corner of the screen was the Item Roulette, which cost 20 coins to use. Using it gave the player a random item, which could be a [[Super Mushroom]], a [[Fire Flower]], a [[Super Star]], or a [[POW Block]] (which defeated all enemies on the screen). The player also had a [[Time Limit]] displayed on the top right corner of their screen. Defeating enemies gave the player more time, up to 400 seconds. If the player was the last alive, they would win the game. At the end of a game, the player's name, their rank, their number of coins collected, and the number of other players they knocked out were displayed. The player could also spectate the match after being defeated.


===Course order===
There was also a single-player mode called "Course Practice" where players could play individual stages that they had completed at least once in an online battle. Despite it being an offline mode, it too became unavailable after the servers were closed down.
In a regular 35-Player Battle, the player can pick a course and pay coins to start the game with a power-up. These courses are added to the pool of courses that appear in the battle. To unlock more courses to pick, the player must either complete all of the preceding levels in one of the online modes, or beat the course itself when it is chosen by another player who already unlocked it or it appears in a Special Battle. The course order seems to prefer putting more difficult levels later, and not putting the same course twice in a row, which may mean the list will be less than 35 courses long.


In Special Battle, limited-time events are held where players play through a set order of courses with special conditions, such as starting with 100 coins. The battle can start in any course.
==Courses==
In a regular 35-Player Battle, the player could pick a course and pay coins to start the game with a power-up. These courses were added to the pool of courses that appeared in the battle. To unlock more courses to pick, the player would have to either complete all of the preceding levels in one of the online modes or beat the course itself when it was chosen by another player who already unlocked it or it appeared in a Special Battle. The course order would use each player's chosen course, going from whoever had the lowest level to the highest. However, the course order would not put the same course twice in a row. The course order looped to the first level after the last level. This was the only way a course could repeat.


The course order loops to the first level after the last level. This is the only way a course can repeat.
[[Warp Zone]]s let the player skip forward in the level queue. Warp Zones would include the same level that the Warp Zone was located in, letting the player use Warp Zones again. In [[World 1-2 (Super Mario Bros.)|World 1-2]], the pipes of the Warp Zone from right to left skipped one, two, and three courses, respectively. In [[World 4-2 (Super Mario Bros.)|World 4-2]], the single pipe at the end of the main area skipped one course, while the overworld Warp Zone pipes from right to left skipped one, two, and three courses, respectively.


[[Warp Zone]]s offer a selection of three random levels, which may include earlier levels or the same level that the Warp Zone is located in.
In Special Battle, limited-time events were held where players played through a set order of courses with special conditions, such as starting with 100 coins. The battle could start in any course.
 
{|class="wikitable"style="text-align:center; margin:auto;"
===Items===
!colspan=4|Course thumbnails
{| width=600px border=1 style="text-align:center; border-collapse:collapse; margin: 0 auto;"
! width=125px | [[Coin]]
! width=25px | [[File:SMBCoin.gif]]
| width=275px | Can be used for the Item Roulette.
|-
|-
! [[Super Mushroom]] || [[File:SMB Supermushroom.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 1-1.png]]
| Gives the [[Super Mario (form)|Super]] form, or 15 time seconds if already in that form. Defeating enemies by bouncing on them gives 2 or 3 time seconds based on the type.
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 1-2.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 1-3.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 1-4.png]]
|-
|-
! [[Fire Flower]] || [[File:Fire Flower SMB.gif]]
|style="border-style: none none solid solid;"|'''[[World 1-1 (Super Mario Bros.)|World 1-1]]'''
| Gives the ability to shoot [[fireball]]s, or 15 time seconds if already in that form. Defeating enemies with fireballs gives 1 time second. (With the exception of Bowser, who gives 5 time seconds.)
|style="border-style: none none solid solid;"|'''[[World 1-2 (Super Mario Bros.)|World 1-2]]'''
|style="border-style: none none solid solid;"|'''[[World 1-3 (Super Mario Bros.)|World 1-3]]'''
|style="border-style: none none solid solid;"|'''[[World 1-4 (Super Mario Bros.)|World 1-4]]'''
|-
|-
! [[Super Star]] || [[File:Starman.gif]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 2-1.png]]
| Gives invincibility for a moment, or 15 time seconds if already invincible. Each defeated enemy gives 2 time seconds, and if the player defeats several enemies without stopping the given time seconds will increase more.
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 2-2.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 2-3.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 2-4.png]]
|-
|-
! [[1-Up Mushroom|1 up Mushroom]] || [[File:SMB 1-up Mushroom Sprite.png]]
|style="border-style: none none solid solid;"|'''[[World 2-1 (Super Mario Bros.)|World 2-1]]'''
| Gives 20 coins.
|style="border-style: none none solid solid;"|'''[[World 2-2 (Super Mario Bros.)|World 2-2]]'''
|-
|style="border-style: none none solid solid;"|'''[[World 2-3 (Super Mario Bros.)|World 2-3]]'''
! [[POW Block]] || [[File:NES Mario Bros POW Block.png]]
|style="border-style: none none solid solid;"|'''[[World 2-4 (Super Mario Bros.)|World 2-4]]'''
| Defeats all enemies on-screen. Defeated Goombas give 2 time seconds and stronger enemies like Koopa Troopas give 3.
|}
 
===Enemies===
The enemies are the same as in ''[[Super Mario Bros.]]'' and retain their behavior. Every defeated enemy is transferred to the targetted player's enemy queue. This queue is visible at the bottom of the screen. Enemies only appear in the game world as the player moves forward to scroll them into view. An enemy sent by another player appears with a white tinted sprite, however it behaves exactly like a natural enemy, including the ability to send it to other players. When a player enters a bonus area, the enemy queue is instantly cleared, and any enemies sent while in the bonus area are removed as well.
 
Enemies that have multiple identical-looking variants (e.g. Green Koopa Paratroopa and Bowser) will have the correct variant appear for the target player. Enemies that can be bounced on and then further interacted with (all the shelled enemies) will be transferred and award time on the first bounce, any further interaction with that same enemy will not cause them to be transferred again or award more time, thus also avoiding the "infinite 1-Ups trick" (which in this game would translate into an infinite time trick).
 
{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|- style="background: #ABC;"
!Name
!Sprite
!Notes
|-
|width=100|[[Blooper]]
!bgcolor=#6B8CFF|[[File:SMB Blooper Sprite.gif]]
|When transferred to a non-water level, it will still behave as if it was swimming in water, effectively floating, and can be stomped. (This mechanic exists in the ''Super Mario Bros.'' engine but doesn't appear outside glitch levels. It does appear in ''[[Super Mario Bros.: The Lost Levels]]''.)
|-
|-
|[[Bowser]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 3-1.png]]
!bgcolor=#6B8CFF|[[File:SMB_Bowser_Sprite.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 3-2.png]]
|There are no Fake Bowsers in this game.
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 3-3.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 3-4.png]]
|-
|-
|[[Bullet Bill]]
|style="border-style: none none solid solid;"|'''[[World 3-1 (Super Mario Bros.)|World 3-1]]'''
!bgcolor=#6B8CFF|[[File:Bullet Bill Super Mario Bros.png]]
|style="border-style: none none solid solid;"|'''[[World 3-2 (Super Mario Bros.)|World 3-2]]'''
|
|style="border-style: none none solid solid;"|'''[[World 3-3 (Super Mario Bros.)|World 3-3]]'''
|style="border-style: none none solid solid;"|'''[[World 3-4 (Super Mario Bros.)|World 3-4]]'''
|-
|-
|[[Buzzy Beetle]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 4-1.png]]
!bgcolor=#6B8CFF|[[File:SMBBuzzyBeetle.gif]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 4-2.png]]
|
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 4-3.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 4-4.png]]
|-
|-
|[[Cheep Cheep]]
|style="border-style: none none solid solid;"|'''[[World 4-1 (Super Mario Bros.)|World 4-1]]'''
!bgcolor=#6B8CFF|[[File:SMB Swimming Cheep Cheep Sprite.gif]]
|style="border-style: none none solid solid;"|'''[[World 4-2 (Super Mario Bros.)|World 4-2]]'''
|It becomes the swimming variant if transferred into a water level, but the jumping variant if transferred into a non-water level.
|style="border-style: none none solid solid;"|'''[[World 4-3 (Super Mario Bros.)|World 4-3]]'''
|style="border-style: none none solid solid;"|'''[[World 4-4 (Super Mario Bros.)|World 4-4]]'''
|-
|-
|[[Hammer Bro]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 5-1.png]]
!bgcolor=#6B8CFF|[[File:SMB Hammer Bro Throwing Hammer Sprite.gif]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 5-2.png]]
|
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 5-3.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 5-4.png]]
|-
|-
|[[Koopa Paratroopa]]
|style="border-style: none none solid solid;"|'''[[World 5-1 (Super Mario Bros.)|World 5-1]]'''
!bgcolor=#6B8CFF|[[File:SMB Green Koopa Paratroopa Sprite.gif]]
|style="border-style: none none solid solid;"|'''[[World 5-2 (Super Mario Bros.)|World 5-2]]'''
|
|style="border-style: none none solid solid;"|'''[[World 5-3 (Super Mario Bros.)|World 5-3]]'''
|style="border-style: none none solid solid;"|'''[[World 5-4 (Super Mario Bros.)|World 5-4]]'''
|-
|-
|[[Koopa Troopa]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 6-1.png]]
!bgcolor=#6B8CFF|[[File:Green Koopa Troopa SMB.gif]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 6-2.png]]
|
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 6-3.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 6-4.png]]
|-
|-
|[[Lakitu]]
|style="border-style: none none solid solid;"|'''[[World 6-1 (Super Mario Bros.)|World 6-1]]'''
!bgcolor=#6B8CFF|[[File:SMB Lakitu Throwing Spiny Sprites.gif]]
|style="border-style: none none solid solid;"|'''[[World 6-2 (Super Mario Bros.)|World 6-2]]'''
|When more of them are transferred to the same player, they may spawn at 3 different altitudes.
|style="border-style: none none solid solid;"|'''[[World 6-3 (Super Mario Bros.)|World 6-3]]'''
|style="border-style: none none solid solid;"|'''[[World 6-4 (Super Mario Bros.)|World 6-4]]'''
|-
|-
|[[Goomba]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 7-1.png]]
!bgcolor=#6B8CFF|[[File:Goomba SMB.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 7-2.png]]
|
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 7-3.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 7-4.png]]
|-
|-
|[[Piranha Plant]]
|style="border-style: none none solid solid;"|'''[[World 7-1 (Super Mario Bros.)|World 7-1]]'''
!bgcolor=#6B8CFF|[[File:PiranhaPlant SMB Sprite.gif]]
|style="border-style: none none solid solid;"|'''[[World 7-2 (Super Mario Bros.)|World 7-2]]'''
|When transferred, they always appear on the ground and don't retract even if they happen to be on the top of a pipe.
|style="border-style: none none solid solid;"|'''[[World 7-3 (Super Mario Bros.)|World 7-3]]'''
|style="border-style: none none solid solid;"|'''[[World 7-4 (Super Mario Bros.)|World 7-4]]'''
|-
|-
|[[Lava Bubble]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 8-1.png]]
!bgcolor=#6B8CFF|[[File:Podoboo Sprite SMB.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 8-2.png]]
|Can be defeated with a Super Star or POW Block.
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 8-3.png]]
|style="border-style: solid solid none none;"|[[File:SMB35-Icon 8-4.png]]
|-
|-
|[[Spiny]]
|style="border-style: none none solid solid;"|'''[[World 8-1 (Super Mario Bros.)|World 8-1]]'''
!bgcolor=#6B8CFF|[[File:SMB Spiny Sprite.gif]]
|style="border-style: none none solid solid;"|'''[[World 8-2 (Super Mario Bros.)|World 8-2]]'''
|Spinies can be transferred independently of Lakitu.
|style="border-style: none none solid solid;"|'''[[World 8-3 (Super Mario Bros.)|World 8-3]]'''
|style="border-style: none none solid solid;"|'''[[World 8-4 (Super Mario Bros.)|World 8-4]]'''
|}
|}


The following cannot be defeated:
==Items==
{{content description
|name1=[[Coin]]
|image1=[[File:SMBCoin.gif]]
|description1=Could be used for the Item Roulette.
|name2=[[Super Mushroom]]
|image2=[[File:SMB Supermushroom.png]]
|description2=Gave the [[Super Mario (form)|Super form]], or 15 seconds on the timer if the player was already in that form. Defeating enemies by bouncing on them gave two or three seconds on the timer based on the type, bouncing on [[Buzzy Beetle]]s gave four, and bouncing on [[Hammer Bro]]s. and [[Lakitu]]s gave five.
|name3=[[Fire Flower]]
|image3=[[File:Fire Flower SMB.gif]]
|description3=Gave the [[Fire Mario|ability to shoot fireball]]s, or 15 seconds on the timer if the player was already in that form. Defeating [[Bowser]] with [[fireball]]s gave the player five seconds on the timer, defeating Hammer Bros. and Lakitus gave the player two, and defeating all other enemies gave one.
|name4=[[Super Star]]
|image4=[[File:Starman.gif]]
|description4=Gave [[Invincible Mario|invincibility]] for a short period of time, and reset the period of invincibility if the player was already under the effects of a Super Star. Each defeated enemy gave two seconds on the timer, and if the player defeated several enemies without stopping, the number of seconds given would increase more.
|name5=[[1-Up Mushroom]]
|image5=[[File:SMB 1-up Mushroom Sprite.png]]
|description5=Gave 20 coins.
|name6=[[POW Block]]
|image6=[[File:NES Mario Bros POW Block.png|class=blackbg]]
|description6=Defeated all enemies onscreen. Defeated [[Goomba]]s gave two seconds on the timer. Stronger enemies such as [[Koopa Troopa]]s gave three; Buzzy Beetles gave four; [[Lava Bubble]]s, Hammer Bros., and Lakitus gave five; and Bowser gave 10.
}}


{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
==Characters==
|- style="background: #ABC;"
===Playable characters===
!Name
*[[Mario]]
!Sprite
*[[Luigi]] – Luigi was playable by holding {{button|switch|L}} while selecting a course or selecting Special Battle. Luigi was playable only after every course was cleared at least once.<ref>{{cite|author=Combotron Robot|date=October 20, 2020|url=x.com/CombotronRobot/status/1318499713528733696|title=Post showing that Luigi could be unlocked as a secret playable character in ''Super Mario Bros. 35''|publisher=Twitter|language=en|accessdate=October 20, 2020}}</ref>
!Notes
 
|-
===Cameos===
|[[Fire Bar]]
*[[Princess Peach]] – appeared only as an icon
!bgcolor=#6B8CFF|[[File:FireRodSMB.gif]]
*[[Toad (species)|Toads]] – appeared only as an icon
|
 
|-
==Enemies==
|width=100|[[Bill Blaster]]
The enemies were the same as in ''[[Super Mario Bros.]]'' (except [[Impostor Bowser|fake Bowser]]s did not appear) and mostly retained their behavior. Every defeated enemy was transferred to the targeted player's enemy queue. This queue was visible at the bottom of the screen. Enemies appeared in the game world only as the player moved forward to scroll them into view. An enemy sent by another player appeared with a white tinted sprite; however, it behaved exactly like a natural enemy, including the ability to send it to other players. When a player entered a bonus area, the enemy queue was instantly cleared, and any enemies sent while in the bonus area were removed as well.
!bgcolor=#6B8CFF|[[File:Bill Blaster Sprite SMB.png]]
 
|Even though it is indestructible, it appears on the enemy bar.
Enemies that had multiple identical-looking variants (e.g., green Koopa Paratroopa and Bowser) would have the correct variant appear for the target player. Enemies of the same kind with different behavior would retain their behavior, like Bowsers that threw hammers, for example. Enemies that could be bounced on and then further interacted with (all the shelled enemies) would be transferred and award time on the first bounce; any further interaction with that same enemy would not cause them to be transferred again or award more time, thus also avoiding the "infinite 1-Ups trick" (which in this game would translate into an infinite time trick).
|}
 
{{content description
|name1=[[Blooper]]
|image1=[[File:SMB Blooper Sprite.gif]]
|description1=When transferred to a non-water level, it would still behave as if it were swimming in the water, effectively floating, and could be stomped, as in ''[[Super Mario Bros.: The Lost Levels]]''. (This mechanic exists in the ''Super Mario Bros.'' engine, but it did not appear outside [[glitch]] levels.)
|name2=[[Bowser]]
|image2=[[File:SMB Bowser Sprite.png]]
|description2=There were no fake Bowsers in this game. Kicking a shell into Bowser would defeat both the shell and Bowser. Bowser could not be defeated from below when he stood on a [[Brick Block]] or [[? Block]]. Transferred Bowsers threw hammers if they were from World 6-4 and later.
|name3=[[Bullet Bill]]
|image3=[[File:Bullet Bill Super Mario Bros.png]]
|description3=When transferred, it came in from the right side of the screen.
|name4=[[Buzzy Beetle]]
|image4=[[File:SMBBuzzyBeetle.gif]]
|description4=-
|name5=[[Cheep Cheep]]
|image5=[[File:SMB Swimming Cheep Cheep Sprite.gif]]
|description5=Had the jumping behavior in non-water levels and the swimming behavior in water levels. It changed behavior if transferred to the other type of level.
|name6=[[Goomba]]
|image6=[[File:SMB Goomba Sprite.gif]]
|description6=-
|name7=[[Hammer Bro]]
|image7=[[File:SMB Hammer Bro Throwing Hammer Sprite.gif]]
|description7=-
|name8=[[Koopa Paratroopa]]
|image8=[[File:SMB Green Koopa Paratroopa Sprite.gif]]
|description8=-
|name9=[[Koopa Troopa]]
|image9=[[File:Green Koopa Troopa SMB.gif]]
|description9=-
|name10=[[Lakitu]]
|image10=[[File:SMB Lakitu Throwing Spiny Sprites.gif]]
|description10=If multiple Lakitus were transferred to the same player, they might have spawned at different altitudes.
|name11=[[Lava Bubble]]
|image11=[[File:Podoboo Sprite SMB.png]]
|description11=Could be defeated with a shell, Super Star, or POW Block.
|name12=[[Piranha Plant]]
|image12=[[File:PiranhaPlant SMB Sprite.gif]]
|description12=When transferred, Piranha Plants always appeared on the ground and did not retract even if they happened to be on the top of a pipe.
|name13=[[Spiny]]
|image13=[[File:SMB Spiny Sprite.gif]]
|description13=Spinies could be transferred independently of Lakitus.
}}
 
The following could not be defeated:
 
{{content description
|name1=[[Fire Bar]]
|image1=[[File:FireRodSMB.gif]]
|description1=-
|name2=[[Bill Blaster]]
|image2=[[File:Bill Blaster Sprite SMB.png]]
|description2=Even though it was indestructible, it appeared on the enemy bar.
}}


===Mechanic changes from ''Super Mario Bros.''===
==Changes from ''Super Mario Bros.''==
*If Fire Mario takes damage, he reverts to Super Mario instead of Small Mario, as in the NES version of ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World: Super Mario Advance 2]]'' onward.
[[File:SMB35 2-4 Bowser.jpg|thumb|Mario defeating the real Bowser in World 2-4, rather than a fake one]]
**Similarly, if a Fire Flower is grabbed as Small Mario, he will go straight to Fire Mario, as in ''[[Super Mario World]]'' and later games, instead of only growing to Super Mario like in the original. If the powerup has no effect due to Mario already being in the resulting state or higher, it awards 15 seconds on the timer instead.
''Super Mario Bros. 35'' was based on the NTSC version of ''Super Mario Bros.'' Generally, many physics and other mechanics had been altered to fall more in line with newer ''Super Mario'' games, similarly to ''[[Super Mario Maker]]''. Some examples included:
*Since lives are no longer present, [[1-Up Mushroom]]s now award 20 coins. There is also no limit on the coin counter.
*If [[Fire Mario]] took damage, he reverted to [[Super Mario (form)|Super Mario]] instead of [[Small Mario]], as in the international NES and ''[[Super Mario All-Stars]]'' versions of ''[[Super Mario Bros. 3]]'', as well as ''[[Super Mario World: Super Mario Advance 2]]'' onward.
*Bouncing off an enemy while holding the jump button will cause Mario to bounce very high, like in ''[[Super Mario Bros.: The Lost Levels]]'' and later games.
**Similarly, if a [[Fire Flower]] was grabbed as Small Mario, he would go straight to Fire Mario, as in ''[[Super Mario World]]'' and later games, instead of growing only to Super Mario like in the original. If the power-up had no effect due to Mario already being in the resulting state or higher, it awarded 15 seconds on the [[Time Limit|timer]] instead.
*Enemies now interact with trampolines, similarly to ''[[Super Mario Maker]]''. This is most visible at the end of [[World 2-1 (Super Mario Bros.)|World 2-1]] where enemies may drop from the tall wall of solid blocks and fall on the trampoline.
*Since lives were no longer present, [[1-Up Mushroom]]s instead awarded 20 coins. The coin counter extended to at least four digits.
**Mario's general physics while interacting with a trampoline are much smoother and fall more in line with [[Super Mario Maker]].
**1-Up Mushrooms that need conditions to appear were instead always available.
*Stompable enemies that are transferred to underwater levels are now stompable underwater, like in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''.
*Bouncing off an enemy while holding the [[jump]] button would cause Mario to bounce very high, like in ''[[Super Mario Bros.: The Lost Levels]]'' and later games.
*The mechanic that pushes Mario out of a solid block has been removed; instead, they act like in ''Super Mario Bros. 3'' onward: If Super/Fire Mario stops in a 1-tall space (or powers up from Small Mario while in one), he will continue to crouch. If the blocks above are Brick Blocks, he can jump and break them, but even if they are solid blocks, he can make small hops to eventually escape.
**Similarly, the "Super Jump" introduced in ''Super Mario Bros.: The Lost Levels'' had been added. [[Stomp]]ing the top of an enemy while moving upwards at the right trajectory would cause Mario to soar very high.
*The level-ending transitions are shortened. The player moves to the next course after Mario reaches the flagpole or after the bridge collapses from picking up the axe.
***Sometimes when the player super-jumped off a Koopa Troopa or Koopa Paratroopa, it would instantly enter its [[shell]] and get kicked sideways.
*The block portion of Fire Bars no longer damages Mario, but instead act as if he hit a solid block.<ref>https://www.youtube.com/watch?v=OvSa8hoOrSg</ref>
*Enemies interacted with [[trampoline]]s, similarly to ''Super Mario Maker''. This was most visible at the end of [[World 2-1 (Super Mario Bros.)|World 2-1]], where enemies might have dropped from the tall wall of solid blocks and fallen on the trampoline. Mario's general physics while he interacted with a trampoline were much smoother, akin to other recent platformers.
*Stomp-able enemies that were transferred to underwater levels were stomp-able underwater, like in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''.
*The mechanic that pushes Mario out of a solid block had been removed; instead, they acted like in ''Super Mario Bros. 3'' onward: If Super/Fire Mario stopped in a one-tall space (or powered up from Small Mario while in one), he would continue to [[crouch]]. If the blocks above were Brick Blocks, he could jump and break them, but even if they were solid blocks, he could make small hops to eventually escape.
*The level-ending transitions were shortened. The player moved to the next course after Mario reached the flagpole or after the bridge collapsed from picking up the [[axe]]. The cutscenes with [[Toad (species)|Toads]] and [[Princess Peach]] no longer appeared, although they made cameos in the game's icons.
**Bridges also collapsed in castles when Bowser was defeated before Mario touched the axe.
*The block portion of [[Fire Bar]]s no longer damaged Mario but instead acted as if he hit a solid block.<ref>{{cite|url=www.youtube.com/watch?v=OvSa8hoOrSg|title=10 Q&A Experiments in ''Super Mario Bros. 35'' (Part 1)|publisher=YouTube|language=en-us|author=Looygi Bros.|date=October 2, 2020|accessdate=July 2, 2024}}</ref>
*Mario had a proper animation for entering the pipe at the end of an underwater level, instead of simply vanishing as he did in the original game.
*When going down a pipe, Mario always crouched; it was no longer possible to "walk" or "slide" down into a pipe.
*If Mario passed a Hammer Bro without defeating it, it would begin to chase after him. Hammer Bros. jumped more often.
*Almost every glitch from ''Super Mario Bros.'' had been fixed. This included [[List of Super Mario Bros. glitches#Minus World|Minus World]], [[List of Super Mario Bros. glitches#Over the Flagpole|Over the Flagpole]] (there was an invisible wall above the flagpole), [[List of Super Mario Bros. glitches#Die and Complete Simultaneously|Die and Complete Simultaneously]], [[List of Super Mario Bros. glitches#Disappearing Power-Ups|Disappearing Power-Ups]] (multiple power-ups appeared onscreen), [[List of Super Mario Bros. glitches#Harmless Enemy|Harmless Enemy]] (Mario would take damage while inside enemies after post-damage invincibility), [[List of Super Mario Bros. glitches#Hit the Axe and Keep It There|Hit the Axe and Keep It There]], [[List of Super Mario Bros. glitches#Invisible Piranha Plant|Invisible Piranha Plant]] (the Piranha Plant had been removed entirely), [[List of Super Mario Bros. glitches#Stuck Underwater|Stuck Underwater]] (Mario's hitbox no longer shrank after he crouched underwater, and even if he powered up via the Item Roulette in the one-block-high space, he could escape by hopping), [[List of Super Mario Bros. glitches#Walking Through Walls|Walking Through Walls]], [[List of Super Mario Bros. glitches#Wall Jump|Wall Jump]], and [[List of Super Mario Bros. glitches#Wrong Warp|Wrong Warp]]. However, a few of them had been retained, as detailed in the Glitches section.
*Bowser's flame hitbox had been increased from covering just the front tip to covering its entire length.
*Enemies no longer turned around off the defeated bodies of other enemies.
*The [[Impostor Bowser|fake Bowsers]] were all replaced by the real Bowser.
*Due to the [[Nintendo Switch]]'s more powerful hardware, enemies would not despawn if there were too many.
*In [[World 8-4 (Super Mario Bros.)|World 8-4]], the Piranha Plant in the pipe that took Mario to the second room would not despawn when Mario reached it, like in ''Super Mario All-Stars''.
*Like in ''Super Mario All-Stars'' and ''[[Super Mario Bros. Deluxe]]'', an error buzzer sound would play if Mario went the wrong way in a [[castle]] maze.
*Climbing up vines was fully manual instead of automatic past a certain point up the vine, which let players use the vine longer.
*Getting carried off the top of the screen by a moving platform would make Mario drop down instead of dying, like in ''Super Mario All-Stars''.
*With enough forward momentum, Mario would enter sideways pipes regardless of whether the player held forward or not.
*Mario could not defeat enemies by stomping low on their bodies while moving downwards.
*The Goomba that started above the second Coin Block in [[World 1-2 (Super Mario Bros.)|World 1-2]] started on the ground.
*Koopa Troopa shells could break Brick Blocks and triggered blocks containing items.
*Fire Bars would not despawn once they were at the left edge of the screen.
*Mario's top running speed was slightly slower.
**In [[World 4-1 (Super Mario Bros.)|World 4-1]]'s coin room, which reappeared as the second coin room in [[World 6-2 (Super Mario Bros.)|World 6-2]], a Brick Block containing a power-up was one block above the exit pipe. Super Mario and Fire Mario were no longer able to reach the spot under it by crouching and sliding off the row of Brick Blocks to the left of it as a result of their slower speed.
*After Mario exited the bonus area in [[World 1-1 (Super Mario Bros.)|World 1-1]], the two Goombas did not appear.
*After Mario exited the bonus area in [[World 5-1 (Super Mario Bros.)|World 5-1]], the first Koopa Paratroopa did not appear.
*[[Fireball]]s bounced lower to the ground, allowing them to hit enemies on the ground easier.
*Mario could use fireballs at the top of the screen.
*Lakitus did not stop following Mario, making it possible for multiple Lakitus to pursue him.
*Mario could crouch if down was pressed at the same time or after a side direction was pressed.
*Mario would stand up if left or right was pressed while crouching.
*Super Stars would pop out of blocks instead of dropping down.
*Mario could collect coins from the side when a block was above it, e.g., walking into the block above the coins in [[World 2-4 (Super Mario Bros.)|World 2-4]].
*Mario did not accelerate faster when moving backwards.
*Bullet Bills fired at a slower rate in [[World 5-3 (Super Mario Bros.)|World 5-3]] and [[World 6-3 (Super Mario Bros.)|World 6-3]].
*Mario could not flip to the opposite side when grabbing vines.


===Coin Ranking===
<gallery>
Coin Ranking is unlocked by winning one battle. Coin Ranking is a competition where players are ranked by their highest number of coins in a battle. Players receive a grade based on their rank, with S grade at the top and A through E following it. The top 100 players of the week are listed with their coin score on online leaderboards. The players' coin score is the sum of the coins collected during the game, coins collected from the chest, and a Rank Bonus. That sum is doubled by the Small Mario Bonus if the player starts without an item. Special Battle has no Small Mario Bonus.
SMB35 1-1 No Goombas.jpg|The end of World 1-1 missing the two Goombas
SMB35 1-2 Moved Goomba.jpg|The Goomba in World 2-1 moved onto the ground
SMB35 Enemy Trampoline.jpg|A Goomba using a trampoline in World 4-1
</gallery>


{|class="wikitable" style="margin:auto; text-align:center"
==Coin Ranking==
Coin Ranking was unlocked by winning one battle. Coin Ranking was a competition each week where players were ranked by their highest number of coins in a battle in both 35-Player Battle and Special Battle. Players would be required to win one battle again to be ranked each week in each mode. Players received a grade based on their rank, with S grade at the top and A through E following it. The top 100 players of the week were listed with their coin scores on online leaderboards. The leaderboards and Results Graph were only shown for the ten most recent weeks. The players' coin score was the sum of the coins collected during the game, coins collected from the chest, and a Rank Bonus. That sum was doubled by the Small Mario Bonus if the player started without an item. Special Battle had no Small Mario Bonus.
{|class="wikitable"style="margin:auto; text-align:center"
!colspan=2|Rank Bonus
!colspan=2|Rank Bonus
|-
|-
Line 213: Line 324:
|-
|-
!16th
!16th
|
|38
|-
|-
!17th
!17th
Line 219: Line 330:
|-
|-
!18th
!18th
|
|34
|-
|-
!19th
!19th
Line 228: Line 339:
|-
|-
!21st
!21st
|
|28
|-
|-
!22nd
!22nd
|
|26
|-
|-
!23rd
!23rd
|
|24
|-
|-
!24th
!24th
|
|22
|-
|-
!25th
!25th
|
|20
|-
|-
!26th
!26th
Line 246: Line 357:
|-
|-
!27th
!27th
|
|16
|-
|-
!28th
!28th
|
|14
|-
|-
!29th
!29th
|
|12
|-
|-
!30th
!30th
|
|10
|-
|-
!31st
!31st
Line 261: Line 372:
|-
|-
!32nd
!32nd
|
|8
|-
|-
!33rd
!33rd
|
|7
|-
|-
!34th
!34th
Line 271: Line 382:
!35th
!35th
|5
|5
|}<!--Needs more ranks-->
|}
 
==''Super Mario Bros. 35'' World Count Challenge==
''Super Mario Bros. 35'' World Count Challenge was an event that was announced on January 12, 2021 along with new details about ''[[Super Mario 3D World + Bowser's Fury]]''. Players from around the world would work together to complete goals within a certain time frame. The event was held monthly, three times from January to March 2021.<ref>{{cite|url=www.businesswire.com/news/home/20210112005416/en/Unravel-New-Paw-sibilities-in-Super-Mario-3D-World-Bowser’s-Fury-for-Nintendo-Switch|title=Unravel New Paw-sibilities in Super Mario 3D World + Bowser’s Fury for Nintendo Switch|date=January 12, 2021|publisher=Business Wire|language=en-us|accessdate=July 2, 2024}}</ref>
 
In the first ''Super Mario Bros. 35'' World Count Challenge, players worked together to defeat 3.5 million [[Bowser]]s from January 18, 2021 at 11 p.m. PT to January 25, 2021 at 10:59 p.m. PT. In addition to 35-Player Battle, the Special Battle that week lasted all seven days of the event<ref>{{cite|url=www.nintendo.com/jp/topics/article/6be25800-6e75-45c1-a050-84f65edf6b86|title=世界中のプレイヤーと協力してお題に挑戦。『SUPER MARIO BROS. 35』ワールドカウントチャレンジ開催。 {{!}} トピックス {{!}} Nintendo|publisher=Nintendo|language=ja|accessdate=July 2, 2024|date=January 12, 2021}}</ref> and featured courses with additional opportunities to battle with Bowser. If the total Bowsers defeated around the world reached 3.5 million, the players who defeated at least one Bowser would be eligible to receive 350 My Nintendo Platinum Points. The goal was reached with 5,363,696 Bowsers defeated.<ref>{{cite|url=x.com/supermario35th/status/1354349262444916736|author=supermario35th|date=January 27, 2021|title=【マリオ35 ワールドカウントチャレンジ】<br>第1回ワールドカウントチャレンジ結果発表!<br>期間中たおされたクッパの数は「5,363,696」体!<br>見事チャレンジ達成です!<br>ご参加いただいた方のニンテンドーアカウントには、近日中に350プラチナポイントが付与されます。|publisher=Twitter|language=ja|accessdate=July 2, 2024}}</ref>
 
In the second ''Super Mario Bros. 35'' World Count Challenge, players worked together to defeat 350 million [[Goomba]]s from February 22, 2021 to March 1, 2021. In addition to 35-Player Battle, the Special Battle that week lasted all seven days of the event.<ref>{{cite|url=www.nintendo.com/jp/topics/article/b1d9d65d-f97e-40de-95f4-1bf7f1d3af72|date=February 19, 2021|title=クリボー3.5億体を世界中で協力してたおせ。『SUPER MARIO BROS. 35』第2回ワールドカウントチャレンジ開催。|language=ja|publisher=Nintendo|accessdate=July 2, 2024}}</ref> The goal was not reached with only 317,373,419 Goombas defeated.<ref>{{cite|author=supermario35th|url=x.com/supermario35th/status/1367011001896497156|date=March 2, 2021|title=【第2回 マリオ35 ワールドカウントチャレンジ 結果発表】<br>期間中たおされたクリボーの数は「317,373,419」体。<br>3.5億体までわずかに及びませんでした。<br>ご参加いただいたみなさん、ありがとうございました。<br>第3回は今月下旬に開催予定。次回こそチャレンジ達成に向けてご参加お願いいたします!|publisher=Twitter|language=ja|accessdate=July 2, 2024}}</ref>
 
In the third, and final ''Super Mario Bros. 35'' World Count Challenge, players worked together to collect 350 million [[coin]]s from March 23, 2021 to March 29, 2021. In addition to 35-Player Battle, the Special Battle that week lasted all seven days of the event.<ref>{{cite|language=ja|url=www.nintendo.com/jp/topics/article/db922622-b701-4b6a-80c0-df798480fc31|title=世界中のプレイヤーと、3.5億枚のコインを集めよう。『SUPER MARIO BROS. 35』第3回ワールドカウントチャレンジ開催。|date=March 19, 2021|publisher=Nintendo|accessdate=July 2, 2024}}</ref> The goal was reached with 560,792,922 coins collected.<ref>{{cite|url=x.com/supermario35th/status/1377157331490725893|title=【マリオ35 ワールドカウントチャレンジ】<br>第3回「ワールドカウントチャレンジ」結果発表!<br>期間中集められたコインの数は「560,792,922」枚!<br>見事チャレンジ達成です!<br>ご参加いただいた方のニンテンドーアカウントには、近日中に350プラチナポイントが付与されます。<br><nowiki>https://</nowiki>topics.nintendo.co.jp/article/db922622-b701-4b6a-80c0-df798480fc31?utm_source=twitter&utm_medium=social&utm_content=20210331&utm_campaign=supermario35|author=supermario35|date=March 31, 2021|publisher=Twitter|accessdate=July 2, 2024}}</ref>
 
==Icons==
Icons of various ''Super Mario Bros.'' characters and objects could be unlocked by leveling up, with 64 icons in total. Players started with standing Small Mario, a Brick Block, a Super Mushroom, and a Goomba as their only icons. The order that the icons were unlocked were random; however, players unlocked the last icon at level Level 50★.
{|class="wikitable"style="text-align:center;"width=100%
!colspan=6|Unlockable icons
|-
|width=16% style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable1.png|120px]]
|width=16% style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable2.png|120px]]
|width=16% style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable3.png|120px]]
|width=16% style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable4.png|120px]]
|width=16% style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable5.png|120px]]
|width=16% style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable6.png|120px]]
|-
|colspan=4 style="border-style: none none solid solid;"|'''[[Small Mario]]'''
|colspan=2 style="border-style: none none solid solid;"|'''[[Super Mario (form)|Super Mario]]'''
|-
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable7.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable8.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable9.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable10.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable11.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable12.png|120px]]
|-
|colspan=2 style="border-style: none none solid solid;"|'''[[Super Mario (form)|Super Mario]]'''
|colspan=4 style="border-style: none none solid solid;"|'''[[Fire Mario]]''' / '''[[Fire Mario|Fire Luigi]]'''
|-
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable13.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable14.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable15.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable16.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable17.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable18.png|120px]]
|-
|colspan=4 style="border-style: none none solid solid;"|'''[[Small Mario|Small Luigi]]'''
|colspan=2 style="border-style: none none solid solid;"|'''[[Super Mario (form)|Super Luigi]]'''
|-
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable19.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable20.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable21.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable22.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable23.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable24.png|120px]]
|-
|colspan=2 style="border-style: none none solid solid;"|'''[[Super Mario (form)|Super Luigi]]'''
|colspan=3 style="border-style: none none solid solid;"|'''[[Goomba]]
|style="border-style: none none solid solid;"|'''[[Koopa Troopa]]'''
|-
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable25.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable26.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable27.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable28.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable29.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable30.png|120px]]
|-
|colspan=5 style="border-style: none none solid solid;" |'''[[Koopa Troopa]]''' / '''[[Green Shell|Shell]]'''
|style="border-style: none none solid solid;" |'''[[Spiny]]'''
|-
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable31.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable32.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable33.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable34.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable35.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable36.png|120px]]
|-
|style="border-style: none none solid solid;"|'''[[Spiny Egg]]'''
|colspan=3 style="border-style: none none solid solid;"|'''[[Buzzy Beetle]]'''
|colspan=2 style="border-style: none none solid solid;"|'''[[Koopa Paratroopa]]'''
|-
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable37.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable38.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable39.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable40.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable41.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable42.png|120px]]
|-
|style="border-style: none none solid solid;"|'''[[Koopa Paratroopa]]'''
|colspan=4 style="border-style: none none solid solid;"|'''[[Hammer Bro]]''' / '''[[Hammer]]'''
|style="border-style: none none solid solid;"|'''[[Lakitu]]'''
|-
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable43.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable44.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable45.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable46.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable47.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable48.png|120px]]
|-
|colspan=2 style="border-style: none none solid solid;"|'''[[Cheep Cheep]]'''
|style="border-style: none none solid solid;"|'''[[Bullet Bill]]'''
|style="border-style: none none solid solid;"|'''[[Bill Blaster]]'''
|style="border-style: none none solid solid;"|'''[[Blooper]]'''
|style="border-style: none none solid solid;"|'''[[Lava Bubble]]'''
|-
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable49.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable50.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable51.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable52.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable53.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable54.png|120px]]
|-
|colspan=2 style="border-style: none none solid solid;"|'''[[Piranha Plant]]'''
|style="border-style: none none solid solid;"|'''[[Bowser]]'''
|style="border-style: none none solid solid;"|'''[[Toad (species)|Toad]]'''
|style="border-style: none none solid solid;"|'''[[Princess Peach]]'''
|style="border-style: none none solid solid;"|'''[[Firework]]'''
|-
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable55.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable56.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable57.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable58.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable59.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable60.png|120px]]
|-
|style="border-style: none none solid solid;"|'''[[Super Mushroom]]'''
|style="border-style: none none solid solid;"|'''[[1-Up Mushroom]]'''
|style="border-style: none none solid solid;"|'''[[Fire Flower]]'''
|style="border-style: none none solid solid;"|'''[[Super Star]]'''
|style="border-style: none none solid solid;"|'''[[Brick Block]]'''
|style="border-style: none none solid solid;"|'''[[? Block]]'''
|-
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable61.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable62.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable63.png|120px]]
|style="border-style: solid solid none none;"|[[File:SMB35 Icon Unlockable64.png|120px]]
|style="border-style: solid solid none none;"|
|style="border-style: solid solid none none;"|
|-
|style="border-style: none none solid solid;"|'''[[Cloud Block]]'''
|style="border-style: none none solid solid;"|'''[[Axe]]'''
|colspan=2 style="border-style: none none solid solid;"|'''[[Warp Pipe]]'''
|style="border-style: none none solid solid;"|
|style="border-style: none none solid solid;"|
|}


==Special Battle events==
==Special Battle events==
{|class="wikitable" style="margin:auto; text-align:center"
The first name is from Nintendo of America's Twitter account, the second is from the UK ''Super Mario'' Twitter account if theirs is different, and the (second or) third is from the Japanese ''Super Mario Bros.'' 35th Anniversary Twitter account.
 
In all Special Battles from World 1-1 to World 8-4, the Warp Zones worked like they did in ''Super Mario Bros.''
{|class="wikitable"style="margin:auto; text-align:center"
!Name
!Date
!Date
!Courses
!Courses
Line 282: Line 538:
!Time
!Time
|-
|-
|Limited-course Battle<!--"course" is all lowercase for this one"--> / コース限定バトル
|October 1, 2020 - October 4, 2020
|October 1, 2020 - October 4, 2020
|[[World 1-1 (Super Mario Bros.)|World 1-1]] to [[World 2-4 (Super Mario Bros.)|World 2-4]]
|[[World 1-1 (Super Mario Bros.)|World 1-1]] to [[World 2-4 (Super Mario Bros.)|World 2-4]]
Line 289: Line 546:
|100
|100
|-
|-
|Frantic Fight Against Exceptional Enemies! / Intense battle! / 強敵おくりあい!ワチャワチャバトル
|October 9, 2020 - October 11, 2020
|October 9, 2020 - October 11, 2020
|World 1-1, [[World 1-2 (Super Mario Bros.)|World 1-2]], [[World 1-4 (Super Mario Bros.)|World 1-4]], [[World 2-1 (Super Mario Bros.)|World 2-1]], [[World 3-1 (Super Mario Bros.)|World 3-1]], [[World 4-1 (Super Mario Bros.)|World 4-1]]
|World 1-1, [[World 1-2 (Super Mario Bros.)|World 1-2]], [[World 1-4 (Super Mario Bros.)|World 1-4]], [[World 2-1 (Super Mario Bros.)|World 2-1]], [[World 3-1 (Super Mario Bros.)|World 3-1]], [[World 4-1 (Super Mario Bros.)|World 4-1]]
Line 295: Line 553:
|35
|35
|100
|100
|-
|Limited-Course Battle / Limited-course Battle! / コース限定バトル
|October 16, 2020 - October 18, 2020
|World 3-1 to [[World 4-4 (Super Mario Bros.)|World 4-4]]
|In order
|Super Mario
|35
|100
|-
|Coin King Clash #1 / 1st Coin King Championship / 第一回コイン王決定戦
|October 23, 2020 - October 25, 2020
|[[World 3-2 (Super Mario Bros.)|World 3-2]], World 3-1, [[World 4-2 (Super Mario Bros.)|World 4-2]], World 1-2, World 2-1, [[World 5-2 (Super Mario Bros.)|World 5-2]], [[World 3-4 (Super Mario Bros.)|World 3-4]], World 1-1
|In order from World 3-2
|Small Mario
|0
|50
|-
|A Halloween Spectacle / Halloween battle! / ハロウィンで大盤振る舞いバトル
|October 30, 2020 - November 1, 2020
|3 out of World 1-2, World 3-1, World 3-2, and World 4-2, then 3 out of [[World 3-3 (Super Mario Bros.)|World 3-3]] and [[World 6-1 (Super Mario Bros.)|World 6-1]] to [[World 6-3 (Super Mario Bros.)|World 6-3]]
|Partially random
|[[Fire Mario]]
|100
|100
|-
|Showdown at Bowser's Castle! / Showdown! Bowser's Castle Battle / 対決!クッパ城バトル
|November 6, 2020 - November 8, 2020
|World 1-1, World 1-4, World 2-1, World 2-4, World 3-1, World 3-4, World 4-1, World 4-4
|Alternating between World N-1 and World N-4
|Fire Mario
|50
|100
|-
|Limited-Course Battle / Limited-course battle / コース限定バトル
|November 13, 2020 - November 15, 2020
|[[World 5-1 (Super Mario Bros.)|World 5-1]] to [[World 6-4 (Super Mario Bros.)|World 6-4]]
|In order
|Super Mario
|35
|100
|-
|Super Star Dash! / Speedy Super Star battle / スターとダッシュ!バトル
|November 20, 2020 - November 22, 2020
|World 1-1, World 2-1, [[World 2-3 (Super Mario Bros.)|World 2-3]], World 3-1, World 3-2, [[World 5-4 (Super Mario Bros.)|World 5-4]], [[World 6-2 (Super Mario Bros.)|World 6-2]], World 6-4, [[World 8-1 (Super Mario Bros.)|World 8-1]]
|Random from non-castle courses
|[[Invincible Mario]]
|20
|20
|-
|Coin King Clash #2 / 2nd Coin King Championship / 第2回コイン王決定戦
|November 27, 2020 - November 29, 2020
|World 5-1, World 4-2, World 1-2, World 1-1, World 3-1, World 4-4, World 6-2
|In order from 5-1
|Small Mario
|0
|35
|-
|Watch Your Head! / Flying Festival battle! / 頭上注意!空中乱舞バトル
|December 4, 2020 - December 6, 2020
|World 1-1, World 2-1, [[World 2-2 (Super Mario Bros.)|World 2-2]], World 3-1, World 3-2, World 4-1, World 5-2, World 5-4, World 6-1, World 6-2, World 6-4, [[World 7-1 (Super Mario Bros.)|World 7-1]], [[World 7-2 (Super Mario Bros.)|World 7-2]], [[World 7-4 (Super Mario Bros.)|World 7-4]], [[World 8-2 (Super Mario Bros.)|World 8-2]], [[World 8-3 (Super Mario Bros.)|World 8-3]]
|Random
|Fire Mario
|50
|75
|-
|Limited-Course Battle / Limited-course battle / コース限定バトル
|December 11, 2020 - December 14, 2020
|World 7-1 to [[World 7-3 (Super Mario Bros.)|World 7-3]], World 8-1 to World 8-3
|In order
|Fire Mario
|100
|120
|-
|Blinded by Bullet Bills / Bullet Bill Barrage battle! / 弾幕危険!キラーまつり
|December 18, 2020 - December 21, 2020
|World 1-4, World 2-4, World 3-4, World 4-1, World 5-2, [[World 5-3 (Super Mario Bros.)|World 5-3]], World 6-3, World 7-1, World 8-2, World 8-3
|Random
|Fire Mario
|50
|100
|-
|Full-Course Battle! / End of the Year battle! / 年末特別企画!フルコースバトル
|December 25, 2020 - December 27, 2020
|World 1-1 to [[World 8-4 (Super Mario Bros.)|World 8-4]]
|In order from 1-1
|Small Mario
|0
|35
|-
|Limited-Course Battle / Limited-course battle / コース限定バトル
|January 1, 2021 - January 3, 2021
|World 2-1 to World 3-4
|In order
|Super Mario
|35
|100
|-
|Coin King Clash #3 / 3rd Coin King Championship / 第3回コイン王決定戦
|January 8, 2021 - January 10, 2021
|World 1-1, World 5-1, World 5-2, World 2-1, World 6-2, World 3-1, World 8-1
|In order
|Small Mario
|0
|35
|-
|Athletic Course Battle / Athletic course battle / アスレチックコースバトル
|January 15, 2021 - January 17, 2021
|All N-3 courses in order
|In order
|Super Mario
|100
|200
|-
|Showdown at Bowser's Castle! [World Count Challenge #1] / 対決!クッパ城バトルふたたび (第1回ワールドカウントチャレンジ)
|January 18, 2021 - January 25, 2021
|World 1-1, World 1-4, World 2-1, World 2-4, World 3-1, World 3-4, World 4-1, World 5-1, World 5-4, World 6-4, World 8-1<ref>{{cite|date=January 12, 2021|url=www.nintendo.com/jp/topics/article/6be25800-6e75-45c1-a050-84f65edf6b86|language=ja|publisher=Nintendo|accessdate=July 2, 2024|title=世界中のプレイヤーと協力してお題に挑戦。『SUPER MARIO BROS. 35』ワールドカウントチャレンジ開催。}}</ref>
|Partially random
|Fire Mario
|50
|100
|-
|Limited-World Battle / Limited-World Battle / ワールド限定バトル
|January 29, 2021 - February 1, 2021
|Features 2 (of 3)<ref>{{cite|url=x.com/NintendoAmerica/status/1354806453488369672|title=Get ready for the next Special Battle in #SuperMarioBros 35 — now featuring 2 random worlds out of World 2, 3, and 5! Let’s see what you end up getting!|author=Nintendo of America|language=en-us|publisher=Twitter|date=January 28, 2021|accessdate=July 2, 2024}}</ref> random worlds out of Worlds 2, 3, and 5<ref>{{cite|url=gonintendo.com/stories/375939-super-mario-bros-35-course-limited-special-battle-set-for-jan-2|quote=The next Super Mario Bros. 35 Special Battle has been revealed, and it runs for three days starting Jan. 29th, 2021. This is a Course-Limited Battle, featuring all the stages from World 2, World 3, and World 5. The order that they appear in will be random.|author=rawmeatcowboy|date=January 27, 2021|language=en|title=Super Mario Bros. 35 Course-Limited Special Battle set for Jan. 29th, 2021|publisher=GoNintendo|accessdate=July 2, 2024}}</ref>
|Random
|Super Mario
|0
|60
|-
|1, 2, 3, 4 Course Battle / 1,2,3,4コースバトル
|February 4, 2021 - February 7, 2021
|World 1-1, [[World 1-3 (Super Mario Bros.)|World 1-3]], World 1-4, World 2, World 3, World 4-1, [[World 4-3 (Super Mario Bros.)|World 4-3]], World 5, World 6, World 7-2, World 7-3, World 8-1, World 8-2, World 8-3<ref>{{cite|url=x.com/NintendoAmerica/status/1357388459774795777|title=In the next #SuperMarioBros35 Special Battle, be ready for Courses 1-4 from a variety of Worlds! Observe your competition and you may realize what course is coming next 👀|date=February 4, 2021|author=Nintendo of America|language=en-us|publisher=Twitter|accessdate=July 2, 2024}}</ref>
|Partially random
|Super Mario
|20
|50
|-
|Coin King Clash #4 / 4th Coin King Championship / 第4回コイン王決定戦
|February 11, 2021 - February 14, 2021
|World 1-1 to World 8-4<ref>{{cite|url=x.com/NintendoAmerica/status/1359623182131593224|title=It’s time for the 4th Coin King Special Battle in #SuperMarioBros35, with World 1-1 to 8-4 appearing in order alongside the original Warp Pipe destination in the first Super Mario Bros.!<br>Results for the top 10 North America players will be posted as well, so train hard!|date=February 10, 2021|publisher=Twitter|author=Nintendo of America|language=en-us|accessdate=July 2, 2024}}</ref>
|In order from 1-1
|Small Mario
|0
|35
|-
|Starting Splendor Battle / スーパー大盤振る舞いバトル
|February 18, 2021 - February 21, 2021
|World 1-1, World 2-1, World 2-2, World 4-1, World 4-2, World 6-2, World 6-3, World 7-2<ref>{{cite|url=x.com/NintendoAmerica/status/1362552484481400837|title=Countdown timer: 400<br>Coins: 200<br>Item roulette: Use it!<br><br>Take on this weekend’s #SuperMarioBros35 Special Battle and watch your step!|author=Nintendo of America|publisher=Twitter|date=February 18, 2021|accessdate=July 2, 2024|language=en-us}}</ref>
|Partially random
|Fire Mario
|200
|400
|-
|Goombas Galore! [World Count Challenge #2] / 大盛り!クリボーまつり (第2回ワールドカウントチャレンジ)
|February 22, 2021 - March 1, 2021
|World 1-1, World 2-1, World 3-1, World 3-2, World 4-2, World 5-1, World 5-2, World 6-2, World 8-1 <ref>{{cite|url=x.com/NintendoAmerica/status/1364258727474429955|title=The 2nd #SuperMarioBros35 World Count Challenge is now live! Goombas are everywhere in this week’s Special Battle, so defeat as many as you can to help complete the World Count Challenge!|date=February 23, 2021|publisher=Twitter|language=en-us|author=Nintendo of America|accessdate=July 2, 2024}}</ref>
|Partially random
|Small Mario
|0
|35
|-
|Super Star Dash Returns! / スターとダッシュ!バトルふたたび
|March 4, 2021 - March 7, 2021
|World 1-1, World 2-1, World 2-3, World 2-4, World 3-1, World 3-2, World 3-4, World 5-2, World 6-2, World 7-3, World 8-1, World 8-3<ref>{{cite|url=x.com/NintendoAmerica/status/1367172936717713409|title=Feel the power in this week’s #SuperMarioBros35 Special Battle as you start with a Super Star power-up! Go for that win!|date=March 3, 2021|language=en-us|author=Nintendo of America|publisher=Twitter|accessdate=July 2, 2024}}</ref>
|Random
|Invincible Mario
|20
|20
|-
|Coin King Clash #5 / 5th Coin King Championship / 第5回コイン王決定戦
|March 11, 2021 - March 14, 2021
|World 1-2, (World 2-1, World 3-1), (World 3-2, World 5-1), (World 3-3, World 6-3)<ref>{{cite|url=x.com/NintendoAmerica/status/1370162629667340288|title=Tonight, it's onto the 5th #SuperMarioBros35 Coin King Clash, with a random selection of courses waiting for you! Make your way to the top of the charts and see your name in a Top 10 ranking to follow!|date=March 11, 2021|language=en-us|author=Nintendo of America|publisher=Twitter|accessdate=July 2, 2024}}</ref>
|In order, parenthetical courses can be swapped with each other
|Super Mario
|0
|50
|-
|Full-Course Battle Returns! / フルコースバトルふたたび
|March 19, 2021 - March 21, 2021
|World 1-1 to World 8-4<ref>{{cite|url=x.com/NintendoAmerica/status/1372276574913974273|title=Run it back as this week’s #SuperMarioBros35 Special Battle goes through the course order of the original Super Mario Bros.!<br><br>How many wins have you gotten so far in your time with the game? 🥇|date=March 17, 2021|publisher=Twitter|author=Nintendo of America|language=en-us|accessdate=July 2, 2024}}</ref>
|In order from 1-1
|Small Mario
|35
|35
|-
|Variety Battle Finale / Final battle! / 最後のスペシャル!バラエティバトル
|March 23, 2021 - March 29, 2021
|Various past course sets<ref>{{cite|url=x.com/supermario35th/status/1374256558297784323|author=supermario35th|language=ja|title=【マリオ35 SPバトル[3/23~3/30]】<br>最後のスペシャルバトルは「バラエティバトル」!<br>半分がクッパ城、アスレチックコースだらけなど、セットごとにテーマが異なります。<br>ワールドカウントチャレンジ期間、つねに開放していますので、コイン3億5000万枚目指してご参加ください。|publisher=Twitter|accessdate=July 2, 2024}}</ref>
|Various
|Various
|99
|Various
|-
|フルコースバトル
|March 30, 2021 - March 31, 2021
|World 1-1 to World 8-4<ref>{{cite|url=x.com/supermario35th/status/1376791342756544512|language=ja|author=supermario35th|date=March 30, 2021|title=【マリオ35 ワールドカウントチャレンジ】<br>第3回「ワールドカウントチャレンジ」は終了しました。<br>結果は後日このアカウントで発表予定です。<br>3月31日のサービス終了までは、SPバトル「フルコースバトル」を開放します。<br>※海外との時差の関係上、サービス終了後も一定の時間遊べることがあります。|publisher=Twitter|accessdate=July 2, 2024}}</ref>
|In order from 1-1
|Small Mario
|35
|35
|}
|}


==Daily Challenges==
==Daily Challenges==
Each day, the player gets three random challenges to complete for up to a total of 600 coins. The total list of challenges is below:
Each day, the player got three random challenges to complete for up to a total of 600 coins. The total list of challenges is below:
*Defeat 20 enemies in 35-Player Battle.
*Defeat 20 enemies in 35-Player Battle.
*Use Item Roulette once in 35-Player Battle.
*Use Item Roulette once in 35-Player Battle.
Line 320: Line 778:
*Target and send enemies to "Lowest Time" 30 times in a single 35-Player Battle.
*Target and send enemies to "Lowest Time" 30 times in a single 35-Player Battle.
*Defeat 200 enemies in 35-Player Battle.
*Defeat 200 enemies in 35-Player Battle.
==Update history==
==Update history==
===Version 1.0.1===
===Version 1.0.1===
'''Release date:''' October 8, 2020<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/51137/kw/super%20mario%20bros.%2035#v101</ref>
'''Release date:''' October 8, 2020
<i><blockquote>
<i><blockquote>
General Fixes
General Fixes
*Fixed an issue where enemies would continue to appear within the current screen area without the player moving forward.
*Fixed an issue where enemies would continue to appear within the current screen area without the player moving forward.
*Fixed an issue where certain player icons were not displaying correctly in Coin Ranking.
*Fixed an issue where certain player icons were not displaying correctly in Coin Ranking.
*Fixed other issues to enhance the overall gameplay experience.
*Fixed other issues to enhance the overall gameplay experience.
</blockquote></i>
</blockquote></i>
;Specific/unlisted changes
*Removed cheated scores from Coin Ranking.


===Version 1.0.2===
'''Release date:''' November 12, 2020
<i><blockquote>
General Fixes
*Fixed an issue where large numbers of enemies appearing on-screen would result in gameplay slowdown.
*Fixed an issue where, under certain conditions, players were unable to throw fireballs underwater.
*Fixed an issue where a special input would enable players to unlock unopened courses.
*Treasure chest coin pool amounts are now displayed during spectator mode.
*Adjusted the sound effect that plays as shells or other objects rapidly bounce back and forth within a single-block opening.
*Adjusted the speed-up timing of the countdown timer.
*Improved the overall gameplay experience.
</blockquote></i>
;Specific/unlisted changes
;Specific/unlisted changes
*Removed cheated scores from Coin Ranking.
*Fixed the placements of the Hidden Block containing 1-Up Mushroom and nearby blocks in [[World 6-1 (Super Mario Bros.)|World 6-1]].
 
==Reception==
''Super Mario Bros. 35'' received generally positive reviews. It was generally praised for its twist on the original game, but the game received some criticism due to its repetitive gameplay, lack of game modes, and limited-time availability.
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo Switch]]
|Chris Carter, [https://www.destructoid.com/stories/review-super-mario-bros-35-605902.phtml Destructoid]
|7/10
|"''There's plenty to criticize, but Super Mario Bros. 35 is a free download, so give it a shot. I've played many rounds already and will jump into plenty more until that fated March 2021 [[Nintendo eShop|eShop]] removal death date. Hopefully Nintendo has a change of heart like they did with Jump Rope Challenge and updates the game to address some of its shortcomings: because it has even more potential than a temporary flight of fancy.''"
|-
|Nintendo Switch
|Seth Macy, [https://www.ign.com/articles/super-mario-bros-35-review IGN]
|7/10
|"''Super Mario Bros. 35 is an extremely fun twist on the classic platformer and the battle royale formula with plenty to love, although it starts to lose its luster after just a few hours because repeating level 1-1 and a handful of other early levels becomes a chore. But before that happens, developing a winning strategy, perfecting each jump, and knowing just where and when to send your defeated enemies is a satisfying mental juggling act, and winning is a truly special feeling indeed.''"
|-
|Nintendo Switch
|Chris Scullion, [https://www.nintendolife.com/reviews/switch-eshop/super_mario_bros_35 Nintendo Life]
|8/10
|"''Super Mario Bros. 35 gives Nintendo's most iconic game a jolt of life and it's massively welcome. Its matches could do with being a little shorter and it's difficult to see whether it's actually going to have changed much a few months down the line, but it says a lot about the quality of the experience that the biggest problem we have with it is that come April 2021 it won't exist anymore.''"
|-
|Nintendo Switch
|Chris Button, [https://www.gamespot.com/reviews/super-mario-bros-35-review-mario-royale/1900-6417579/ GameSpot]
|7/10
|"''Delivering precisely what is advertised, Super Mario Bros. 35 delivers on familiar 2D platforming with an all-new competitive twist. Playing against 34 other Marios at once is a wonderful type of mayhem, as is facing off against hordes of enemies. However, early course repetition and late-game lulls slightly temper this Mushroom Kingdom celebration of Mario's 35 years.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:limegreen"|[https://www.metacritic.com/game/switch/super-mario-bros-35/critic-reviews 75]
|}


==Glitches==
==Glitches==
*The [[List of Super Mario Bros. glitches#Jumping in Midair|glitch]] to jump in midair from ''Super Mario Bros.'' is retained, but not with items from the Item Roulette. When the player obtains a [[Super Mushroom]] or [[Fire Flower]] in midair and presses {{button|ns|A}} while Mario is transforming, he will jump in midair.
*The [[List of Super Mario Bros. glitches#Jumping in Midair|glitch]] to jump in midair from ''Super Mario Bros.'' was retained. When the player obtained a [[Super Mushroom]] or [[Fire Flower]] in midair and pressed {{button|switch|A}} while Mario was transforming, he would jump in midair. This worked with the Super Mushroom and Fire Flower from the Item Roulette.
*If the player presses {{button|ns|down}} and {{button|ns|A}} during the same frame, they will be able to advance to the next stage without unlocking it yet. If that stage is cleared, the player unlocks it.<ref>MarioBrothBlog (October 3, 2020). [https://twitter.com/MarioBrothBlog/status/1312390567838593026 In Super Mario Bros. 35, a glitch allows courses that have not yet been unlocked to be selected. If Down and A are pressed on the same frame, the course below the currently selected one will be chosen, even if it is not unlocked yet. Note how I select 5-2 and 6-2 is then chosen.] ''Twitter''. Retrieved October 3, 2020.</ref>
*Like ''Super Mario Bros.'', jumping into the bottom corner of a [[? Block]] with a power-up on top of it in a specific way caused Mario to get powered up from underneath the block.<ref>{[cite|author=GloverMist|date=October 5, 2020|url=x.com/GloverMist/status/1313175782391345152|title=Fire Flower? Eaten it, mate. #SuperMarioBros35 #NintendoSwitchOnline #NintendoSwitch|publisher=Twitter|accessdate=July 2, 2024}}</ref> However, it was much rarer in ''Super Mario Bros. 35''.
*Touching a [[Super Mushroom]] and an enemy at the same time causes Mario's lower half to briefly enter the ground before reverting to Small Mario.<ref>MeesterTweester (October 2, 2020). [https://twitter.com/MeesterTweester/status/1311867651879100416 You can clip into the ground if you get hit by a Mushroom and an enemy simultaneously #SuperMarioBros35 #NintendoSwitch]. ''Twitter''. Retrieved October 4, 2020.</ref>
*Power-ups could be obtained from the side of the block if the screen was scrolled so there was gap less than one block to the left of the block, then Mario jumped into the gap.
*Dying as Small Mario and getting a Super Mushroom in the Item Roulette at the same time makes Mario's sprite grow to Super Mario, then move up and down like the death animation.<ref>Moosething (October 4, 2020). [https://www.reddit.com/r/SuperMarioBros35/comments/j52ota/did_i_get_the_powerup_in_time_well_yes_but/ Did I get the power-up in time? Well yes, but actually no]. ''Reddit''. Retrieved October 5, 2020.</ref>
*Touching a [[Super Mushroom]] and an enemy at the same time caused Mario's lower half to briefly clip into the ground before reverting to Small Mario.<ref>{{cite|author=MeesterTweester|date=October 2, 2020|url=x.com/MeesterTweester/status/1311867651879100416|title=You can clip into the ground if you get hit by a Mushroom and an enemy simultaneously #SuperMarioBros35 #NintendoSwitch|publisher=Twitter|language=en|accessdate=July 2, 2024}}</ref>
**Taking damage as Super Mario then shortly after powering up back to Super Mario would make Mario flash between Small Mario and Super Mario, which could make him fall through thin bridges.<ref>{{cite|author=bearquat3|language=en|date=October 19, 2020|url=www.reddit.com/r/SuperMarioBros35/comments/jebiwy/more_like_cheep_cheap_bug|tile=More like Cheep Cheap... (Bug)|publisher=Reddit|accessdate=July 2, 2024}}</ref>
**If Small Mario touched a Super Mushroom while getting a Fire Flower in the Item Roulette, he would briefly look like Small Mario with Fire Mario's color palette and his lower half would briefly clip into the ground.<ref>{{cite|author=Supper Mario Broth|date=October 24, 2020|url=smallmariofindings.tumblr.com/post/632886641625858048/sasds-main-blog-twitter-patreon-small|title=In Super Mario Bros. 35, if Mario is Small Mario and simultaneously touches a Super Mushroom while getting a Fire Flower in the roulette, he will briefly become Small Mario with Fire Mario’s palette. This also pushes his hitbox down one block, causing him to briefly clip into the ground.|publisher=Tumblr|language=en|accessdate=July 2, 2024}}.</ref>
*Dying as Small Mario and getting a Super Mushroom in the Item Roulette at the same time made Mario's sprite grow to Super Mario, then move up and down like the death animation.<ref>Moosething (October 4, 2020). [https://www.reddit.com/r/SuperMarioBros35/comments/j52ota/did_i_get_the_powerup_in_time_well_yes_but/ Did I get the power-up in time? Well yes, but actually no]. ''Reddit''. Retrieved October 5, 2020.</ref> Small Mario could also die while being Invincible Mario from the Item Roulette if hit at the same time.
*Before it was fixed in version 1.0.2, if the player pressed a direction and {{button|switch|A}} during the same frame, they would be able to advance to a stage adjacent to an unlocked level without unlocking it yet. If that stage was cleared, the player would unlock it.<ref>{{cite|language=en|author=MarioBrothBlog|date=October 3, 2020|url=x.com/MarioBrothBlog/status/1312390567838593026|title=In ''Super Mario Bros. 35'', a glitch allows courses that have not yet been unlocked to be selected. If Down and A are pressed on the same frame, the course below the currently selected one will be chosen, even if it is not unlocked yet. Note how I select 5-2 and 6-2 is then chosen.|publisher=Twitter|accessdate=July 2, 2024}}</ref>


==Gallery==
==Gallery==
===Logos===
===Logos===
<gallery widths ='200'>
<gallery widths='200'>
Art-Super Mario Bros 35.jpg|Logo with key art
Art-Super Mario Bros 35.jpg|Logo with key art
Logo-Super Mario Bros 35.png|Logo
Logo-Super Mario Bros 35.png|Logo
SMB35 JP Logo.png|Japanese logo
SMB35 JP Logo.png|Japanese logo
</gallery>
===Artwork===
<gallery>
SMB35-GameIcon-NinSwitch-HOME-Menu.jpg|HOME Menu icon
</gallery>
===Screenshots===
<gallery>
SMB35 Special Battle notification.jpg|Notification stating that a new Special Battle is available
SMB35 Coin Ranking notification.jpg|Notification stating that the player can access Coin Ranking
</gallery>
</gallery>


Line 355: Line 881:


==References to other games==
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'': The POW Block reuses its sprite from the [[Nintendo Entertainment System|NES]] port of this game.
*''[[Mario Bros. (game)|Mario Bros.]]'': The POW Block reused its sprite from the [[Family Computer]] and [[Nintendo Entertainment System]] [[Reissue#Ports|port]] of this game.
*''[[Super Mario 3D World]]'': The design of the [[Time Limit|time counter]] bears a resemblance to the one in this game.
*''[[Super Mario 3D World]]'': The design of the [[Time Limit|time counter]] bore a resemblance to the one in this game.
*''[[Super Mario Maker]]'': The design of the coin counter bears a resemblance to the one in this game. The title screen music has similarities to the one in this game.
*''[[Super Mario Maker]]'': The design of the coin counter bore a resemblance to the one in this game. The title screen music had similarities to the one in this game.
*''{{wp|Tetris 99}}'': The gameplay concept is similar to the one in this game. Various UI elements appear to be a modified version of this game's UI. Players will reach Level 1★ after Level 99, and Level 1★★ after Level 99★.
*''[[Tetris 99]]'': The game ran on the same engine used in this game. As such, the gameplay concept was similar to the one in this game, and various UI elements appeared to be a modified version of this game's UI. Players would reach Level 1★ after Level 99, and Level 1★★ after Level 99★.


==External links==
==Names in other languages==
*[https://www.nintendo.co.jp/switch/ayama/index.html Official Japanese website]
{{foreign names
|Jap=スーパーマリオブラザーズ {{ruby|35|サーティーファイブ}}
|JapR=Sūpā Mario Burazāzu Sātī Faibu
|JapM=Super Mario Bros. 35
|Kor=슈퍼 마리오브라더스 35
|KorR=Syupeo Mario Beuradeoseu 35
|KorM=Super Mario Bros. 35
|ChiS=超级马力欧兄弟 35
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì 35
|ChiSM=Super Mario Bros. 35
|ChiT=超級瑪利歐兄弟 35
|ChiTR=Chāojí Mǎlì'ōu Xiōngdì 35
|ChiTM=Super Mario Bros. 35
}}
 
==Trivia==
*In English, "Courses Played" in Stats was incorrectly described, it was actually the number of battles played.


==References==
==References==
<references/>
<references/>
==External links==
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/smb_35/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/smb_35/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/switch/ayama/index.html Official Japanese website]


{{SMB}}
{{SMB}}
{{MarioGames}}
{{Super Mario games}}
{{NS}}
{{Switch}}
[[Category:Super Mario Bros.|*]]
[[Category:Super Mario Bros.|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Nintendo Switch Games]]
[[Category:Nintendo Switch games]]
[[Category:Platforming Games]]
[[Category:Platforming games]]
[[Category:2020 games]]
[[Category:2020 games]]
[[de:Super Mario Bros. 35]]
[[it:Super Mario Bros. 35]]
[[it:Super Mario Bros. 35]]

Latest revision as of 15:39, November 6, 2024

Super Mario Bros. 35
Logo of Super Mario Bros. 35
Developer Arika[1]
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan October 1, 2020[2]
USA October 1, 2020[3]
Europe October 1, 2020[1]
Australia October 1, 2020[4]
South Korea October 1, 2020[5]
HK October 1, 2020[6]
End of service April 1, 2021
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Russian
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Platformer, battle royale
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
ClassInd:L - General audience
RARS:6+ - Six years and older
GRAC:All - All ages
Mode(s) Multiplayer
Format
Nintendo Switch:
Digital download
Input
Nintendo Switch:
Joy-Con (horizontal)

Super Mario Bros. 35 was a 2D platformer and battle royale game for the Nintendo Switch created to celebrate the Super Mario Bros. 35th Anniversary. It was exclusively available to Nintendo Switch Online members and released on October 1, 2020. This game, along with Super Mario 3D All-Stars and Game & Watch: Super Mario Bros., was available until March 31, 2021. Unlike the other limited titles, however, Super Mario Bros. 35 is no longer playable, as its servers have been discontinued as of April 1, 2021. The game's battle royale mechanics were similar to those of Tetris 99, an earlier game that was initially available only to Nintendo Switch Online members. As of 2024, it is recognized as the twenty-fifth entry in the Super Mario series on Mario Portal.[7]

Playing a round before March 31, 2021, was one of the 35th Anniversary site My Nintendo missions to be completed, though it did not actually register until a week after playing at the latest.

Controls[edit]

Much like in Super Mario Maker 2, the controls could be changed in the settings. In some menus, the player had to hold the button to confirm.

  • Left Button, Right Button, or Left Stick – Move Mario/Luigi
  • B Button or A ButtonJump
  • Y Button or B ButtonRun
  • Left Stick or Directional Buttons, or Touch Screen – Move target
  • Right Stick or R Button – Choose a random target; attack those attacking the player, those with the most coins, or those with the lowest remaining time
  • X Button or L Button – Use item roulette

The game had rumble support.

Gameplay[edit]

Gameplay of Super Mario Bros. 35
Fire Mario in World 5-2, where enemies that have been sent over by other players are featured

Super Mario Bros. 35 was a battle royale where 35 players competed against each other until only a single player was left. In the menu, the player could play a normal game or a special event, if any, along with changing their icon, which was gained by leveling up. Leveling up was earned by obtaining experience points from playing levels.

During a game, players went through levels from Super Mario Bros. Defeated enemies would be sent over to a different player's course as enemy clones. The player could see other players' games. The course the enemies were sent to was determined by which course the player was currently targeting, which was surrounded by a red box. The player could choose between four strategies to determine how they targeted other players. Other players' enemies could also be sent to the player. On the top left corner of the screen was the Item Roulette, which cost 20 coins to use. Using it gave the player a random item, which could be a Super Mushroom, a Fire Flower, a Super Star, or a POW Block (which defeated all enemies on the screen). The player also had a Time Limit displayed on the top right corner of their screen. Defeating enemies gave the player more time, up to 400 seconds. If the player was the last alive, they would win the game. At the end of a game, the player's name, their rank, their number of coins collected, and the number of other players they knocked out were displayed. The player could also spectate the match after being defeated.

There was also a single-player mode called "Course Practice" where players could play individual stages that they had completed at least once in an online battle. Despite it being an offline mode, it too became unavailable after the servers were closed down.

Courses[edit]

In a regular 35-Player Battle, the player could pick a course and pay coins to start the game with a power-up. These courses were added to the pool of courses that appeared in the battle. To unlock more courses to pick, the player would have to either complete all of the preceding levels in one of the online modes or beat the course itself when it was chosen by another player who already unlocked it or it appeared in a Special Battle. The course order would use each player's chosen course, going from whoever had the lowest level to the highest. However, the course order would not put the same course twice in a row. The course order looped to the first level after the last level. This was the only way a course could repeat.

Warp Zones let the player skip forward in the level queue. Warp Zones would include the same level that the Warp Zone was located in, letting the player use Warp Zones again. In World 1-2, the pipes of the Warp Zone from right to left skipped one, two, and three courses, respectively. In World 4-2, the single pipe at the end of the main area skipped one course, while the overworld Warp Zone pipes from right to left skipped one, two, and three courses, respectively.

In Special Battle, limited-time events were held where players played through a set order of courses with special conditions, such as starting with 100 coins. The battle could start in any course.

Course thumbnails
Icon for World 1-1 from Super Mario Bros. 35 Icon for World 1-2 from Super Mario Bros. 35 Icon for World 1-3 from Super Mario Bros. 35 Icon for World 1-4 from Super Mario Bros. 35
World 1-1 World 1-2 World 1-3 World 1-4
Icon for World 2-1 from Super Mario Bros. 35 Icon for World 2-2 from Super Mario Bros. 35 Icon for World 2-3 from Super Mario Bros. 35 Icon for World 2-4 from Super Mario Bros. 35
World 2-1 World 2-2 World 2-3 World 2-4
Icon for World 3-1 from Super Mario Bros. 35 Icon for World 3-2 from Super Mario Bros. 35 Icon for World 3-3 from Super Mario Bros. 35 Icon for World 3-4 from Super Mario Bros. 35
World 3-1 World 3-2 World 3-3 World 3-4
Icon for World 4-1 from Super Mario Bros. 35 Icon for World 4-2 from Super Mario Bros. 35 Icon for World 4-3 from Super Mario Bros. 35 Icon for World 4-4 from Super Mario Bros. 35
World 4-1 World 4-2 World 4-3 World 4-4
Icon for World 5-1 from Super Mario Bros. 35 Icon for World 5-2 from Super Mario Bros. 35 Icon for World 5-3 from Super Mario Bros. 35 Icon for World 5-4 from Super Mario Bros. 35
World 5-1 World 5-2 World 5-3 World 5-4
Icon for World 6-1 from Super Mario Bros. 35 Icon for World 6-2 from Super Mario Bros. 35 Icon for World 6-3 from Super Mario Bros. 35 Icon for World 6-4 from Super Mario Bros. 35
World 6-1 World 6-2 World 6-3 World 6-4
Icon for World 7-1 from Super Mario Bros. 35 Icon for World 7-2 from Super Mario Bros. 35 Icon for World 7-3 from Super Mario Bros. 35 Icon for World 7-4 from Super Mario Bros. 35
World 7-1 World 7-2 World 7-3 World 7-4
Icon for World 8-1 from Super Mario Bros. 35 Icon for World 8-2 from Super Mario Bros. 35 Icon for World 8-3 from Super Mario Bros. 35 Icon for World 8-4 from Super Mario Bros. 35
World 8-1 World 8-2 World 8-3 World 8-4

Items[edit]

Image Name Description

A Coin from Super Mario Bros. Coin Could be used for the Item Roulette.
SMB Supermushroom.png Super Mushroom Gave the Super form, or 15 seconds on the timer if the player was already in that form. Defeating enemies by bouncing on them gave two or three seconds on the timer based on the type, bouncing on Buzzy Beetles gave four, and bouncing on Hammer Bros. and Lakitus gave five.
Fire Flower Fire Flower Gave the ability to shoot fireballs, or 15 seconds on the timer if the player was already in that form. Defeating Bowser with fireballs gave the player five seconds on the timer, defeating Hammer Bros. and Lakitus gave the player two, and defeating all other enemies gave one.
A Starman from Super Mario Bros. Super Star Gave invincibility for a short period of time, and reset the period of invincibility if the player was already under the effects of a Super Star. Each defeated enemy gave two seconds on the timer, and if the player defeated several enemies without stopping, the number of seconds given would increase more.
SMB 1-up Mushroom Sprite.png 1-Up Mushroom Gave 20 coins.
Sprite of a POW from the NES port of Mario Bros. POW Block Defeated all enemies onscreen. Defeated Goombas gave two seconds on the timer. Stronger enemies such as Koopa Troopas gave three; Buzzy Beetles gave four; Lava Bubbles, Hammer Bros., and Lakitus gave five; and Bowser gave 10.

Characters[edit]

Playable characters[edit]

  • Mario
  • Luigi – Luigi was playable by holding L Button while selecting a course or selecting Special Battle. Luigi was playable only after every course was cleared at least once.[8]

Cameos[edit]

Enemies[edit]

The enemies were the same as in Super Mario Bros. (except fake Bowsers did not appear) and mostly retained their behavior. Every defeated enemy was transferred to the targeted player's enemy queue. This queue was visible at the bottom of the screen. Enemies appeared in the game world only as the player moved forward to scroll them into view. An enemy sent by another player appeared with a white tinted sprite; however, it behaved exactly like a natural enemy, including the ability to send it to other players. When a player entered a bonus area, the enemy queue was instantly cleared, and any enemies sent while in the bonus area were removed as well.

Enemies that had multiple identical-looking variants (e.g., green Koopa Paratroopa and Bowser) would have the correct variant appear for the target player. Enemies of the same kind with different behavior would retain their behavior, like Bowsers that threw hammers, for example. Enemies that could be bounced on and then further interacted with (all the shelled enemies) would be transferred and award time on the first bounce; any further interaction with that same enemy would not cause them to be transferred again or award more time, thus also avoiding the "infinite 1-Ups trick" (which in this game would translate into an infinite time trick).


Image Name Description

Blooper sprite. Blooper When transferred to a non-water level, it would still behave as if it were swimming in the water, effectively floating, and could be stomped, as in Super Mario Bros.: The Lost Levels. (This mechanic exists in the Super Mario Bros. engine, but it did not appear outside glitch levels.)
Bowser. Bowser There were no fake Bowsers in this game. Kicking a shell into Bowser would defeat both the shell and Bowser. Bowser could not be defeated from below when he stood on a Brick Block or ? Block. Transferred Bowsers threw hammers if they were from World 6-4 and later.
Bullet Bill Bullet Bill When transferred, it came in from the right side of the screen.
SMBBuzzyBeetle.gif Buzzy Beetle -
A sprite of a Cheep Cheep. Cheep Cheep Had the jumping behavior in non-water levels and the swimming behavior in water levels. It changed behavior if transferred to the other type of level.
Goomba's walking animation from Super Mario Bros. Goomba -
SMB Hammer Bro Throwing Hammer Sprite.gif Hammer Bro -
A Green Koopa Paratroopa Koopa Paratroopa -
A Green Koopa Troopa walking from Super Mario Bros. Koopa Troopa -
SMB Lakitu Throwing Spiny Sprites.gif Lakitu If multiple Lakitus were transferred to the same player, they might have spawned at different altitudes.
Sprite of Podoboo Lava Bubble Could be defeated with a shell, Super Star, or POW Block.
PiranhaPlant SMB Sprite.gif Piranha Plant When transferred, Piranha Plants always appeared on the ground and did not retract even if they happened to be on the top of a pipe.
SMB Spiny Sprite.gif Spiny Spinies could be transferred independently of Lakitus.

The following could not be defeated:


Image Name Description

FireRodSMB.gif Fire Bar -
Bill Blaster sprite. Bill Blaster Even though it was indestructible, it appeared on the enemy bar.

Changes from Super Mario Bros.[edit]

The end of World 2-4 from Super Mario Bros. in Super Mario Bros. 35 which replaces the Fake Bowser with the real Bowser
Mario defeating the real Bowser in World 2-4, rather than a fake one

Super Mario Bros. 35 was based on the NTSC version of Super Mario Bros. Generally, many physics and other mechanics had been altered to fall more in line with newer Super Mario games, similarly to Super Mario Maker. Some examples included:

  • If Fire Mario took damage, he reverted to Super Mario instead of Small Mario, as in the international NES and Super Mario All-Stars versions of Super Mario Bros. 3, as well as Super Mario World: Super Mario Advance 2 onward.
    • Similarly, if a Fire Flower was grabbed as Small Mario, he would go straight to Fire Mario, as in Super Mario World and later games, instead of growing only to Super Mario like in the original. If the power-up had no effect due to Mario already being in the resulting state or higher, it awarded 15 seconds on the timer instead.
  • Since lives were no longer present, 1-Up Mushrooms instead awarded 20 coins. The coin counter extended to at least four digits.
    • 1-Up Mushrooms that need conditions to appear were instead always available.
  • Bouncing off an enemy while holding the jump button would cause Mario to bounce very high, like in Super Mario Bros.: The Lost Levels and later games.
    • Similarly, the "Super Jump" introduced in Super Mario Bros.: The Lost Levels had been added. Stomping the top of an enemy while moving upwards at the right trajectory would cause Mario to soar very high.
      • Sometimes when the player super-jumped off a Koopa Troopa or Koopa Paratroopa, it would instantly enter its shell and get kicked sideways.
  • Enemies interacted with trampolines, similarly to Super Mario Maker. This was most visible at the end of World 2-1, where enemies might have dropped from the tall wall of solid blocks and fallen on the trampoline. Mario's general physics while he interacted with a trampoline were much smoother, akin to other recent platformers.
  • Stomp-able enemies that were transferred to underwater levels were stomp-able underwater, like in Super Mario Advance 4: Super Mario Bros. 3.
  • The mechanic that pushes Mario out of a solid block had been removed; instead, they acted like in Super Mario Bros. 3 onward: If Super/Fire Mario stopped in a one-tall space (or powered up from Small Mario while in one), he would continue to crouch. If the blocks above were Brick Blocks, he could jump and break them, but even if they were solid blocks, he could make small hops to eventually escape.
  • The level-ending transitions were shortened. The player moved to the next course after Mario reached the flagpole or after the bridge collapsed from picking up the axe. The cutscenes with Toads and Princess Peach no longer appeared, although they made cameos in the game's icons.
    • Bridges also collapsed in castles when Bowser was defeated before Mario touched the axe.
  • The block portion of Fire Bars no longer damaged Mario but instead acted as if he hit a solid block.[9]
  • Mario had a proper animation for entering the pipe at the end of an underwater level, instead of simply vanishing as he did in the original game.
  • When going down a pipe, Mario always crouched; it was no longer possible to "walk" or "slide" down into a pipe.
  • If Mario passed a Hammer Bro without defeating it, it would begin to chase after him. Hammer Bros. jumped more often.
  • Almost every glitch from Super Mario Bros. had been fixed. This included Minus World, Over the Flagpole (there was an invisible wall above the flagpole), Die and Complete Simultaneously, Disappearing Power-Ups (multiple power-ups appeared onscreen), Harmless Enemy (Mario would take damage while inside enemies after post-damage invincibility), Hit the Axe and Keep It There, Invisible Piranha Plant (the Piranha Plant had been removed entirely), Stuck Underwater (Mario's hitbox no longer shrank after he crouched underwater, and even if he powered up via the Item Roulette in the one-block-high space, he could escape by hopping), Walking Through Walls, Wall Jump, and Wrong Warp. However, a few of them had been retained, as detailed in the Glitches section.
  • Bowser's flame hitbox had been increased from covering just the front tip to covering its entire length.
  • Enemies no longer turned around off the defeated bodies of other enemies.
  • The fake Bowsers were all replaced by the real Bowser.
  • Due to the Nintendo Switch's more powerful hardware, enemies would not despawn if there were too many.
  • In World 8-4, the Piranha Plant in the pipe that took Mario to the second room would not despawn when Mario reached it, like in Super Mario All-Stars.
  • Like in Super Mario All-Stars and Super Mario Bros. Deluxe, an error buzzer sound would play if Mario went the wrong way in a castle maze.
  • Climbing up vines was fully manual instead of automatic past a certain point up the vine, which let players use the vine longer.
  • Getting carried off the top of the screen by a moving platform would make Mario drop down instead of dying, like in Super Mario All-Stars.
  • With enough forward momentum, Mario would enter sideways pipes regardless of whether the player held forward or not.
  • Mario could not defeat enemies by stomping low on their bodies while moving downwards.
  • The Goomba that started above the second Coin Block in World 1-2 started on the ground.
  • Koopa Troopa shells could break Brick Blocks and triggered blocks containing items.
  • Fire Bars would not despawn once they were at the left edge of the screen.
  • Mario's top running speed was slightly slower.
    • In World 4-1's coin room, which reappeared as the second coin room in World 6-2, a Brick Block containing a power-up was one block above the exit pipe. Super Mario and Fire Mario were no longer able to reach the spot under it by crouching and sliding off the row of Brick Blocks to the left of it as a result of their slower speed.
  • After Mario exited the bonus area in World 1-1, the two Goombas did not appear.
  • After Mario exited the bonus area in World 5-1, the first Koopa Paratroopa did not appear.
  • Fireballs bounced lower to the ground, allowing them to hit enemies on the ground easier.
  • Mario could use fireballs at the top of the screen.
  • Lakitus did not stop following Mario, making it possible for multiple Lakitus to pursue him.
  • Mario could crouch if down was pressed at the same time or after a side direction was pressed.
  • Mario would stand up if left or right was pressed while crouching.
  • Super Stars would pop out of blocks instead of dropping down.
  • Mario could collect coins from the side when a block was above it, e.g., walking into the block above the coins in World 2-4.
  • Mario did not accelerate faster when moving backwards.
  • Bullet Bills fired at a slower rate in World 5-3 and World 6-3.
  • Mario could not flip to the opposite side when grabbing vines.

Coin Ranking[edit]

Coin Ranking was unlocked by winning one battle. Coin Ranking was a competition each week where players were ranked by their highest number of coins in a battle in both 35-Player Battle and Special Battle. Players would be required to win one battle again to be ranked each week in each mode. Players received a grade based on their rank, with S grade at the top and A through E following it. The top 100 players of the week were listed with their coin scores on online leaderboards. The leaderboards and Results Graph were only shown for the ten most recent weeks. The players' coin score was the sum of the coins collected during the game, coins collected from the chest, and a Rank Bonus. That sum was doubled by the Small Mario Bonus if the player started without an item. Special Battle had no Small Mario Bonus.

Rank Bonus
Rank Coins
1st 100
2nd 90
3rd 85
4th 80
5th 75
6th 70
7th 65
8th 60
9th 55
10th 50
11th 48
12th 46
13th 44
14th 42
15th 40
16th 38
17th 36
18th 34
19th 32
20th 30
21st 28
22nd 26
23rd 24
24th 22
25th 20
26th 18
27th 16
28th 14
29th 12
30th 10
31st 9
32nd 8
33rd 7
34th 6
35th 5

Super Mario Bros. 35 World Count Challenge[edit]

Super Mario Bros. 35 World Count Challenge was an event that was announced on January 12, 2021 along with new details about Super Mario 3D World + Bowser's Fury. Players from around the world would work together to complete goals within a certain time frame. The event was held monthly, three times from January to March 2021.[10]

In the first Super Mario Bros. 35 World Count Challenge, players worked together to defeat 3.5 million Bowsers from January 18, 2021 at 11 p.m. PT to January 25, 2021 at 10:59 p.m. PT. In addition to 35-Player Battle, the Special Battle that week lasted all seven days of the event[11] and featured courses with additional opportunities to battle with Bowser. If the total Bowsers defeated around the world reached 3.5 million, the players who defeated at least one Bowser would be eligible to receive 350 My Nintendo Platinum Points. The goal was reached with 5,363,696 Bowsers defeated.[12]

In the second Super Mario Bros. 35 World Count Challenge, players worked together to defeat 350 million Goombas from February 22, 2021 to March 1, 2021. In addition to 35-Player Battle, the Special Battle that week lasted all seven days of the event.[13] The goal was not reached with only 317,373,419 Goombas defeated.[14]

In the third, and final Super Mario Bros. 35 World Count Challenge, players worked together to collect 350 million coins from March 23, 2021 to March 29, 2021. In addition to 35-Player Battle, the Special Battle that week lasted all seven days of the event.[15] The goal was reached with 560,792,922 coins collected.[16]

Icons[edit]

Icons of various Super Mario Bros. characters and objects could be unlocked by leveling up, with 64 icons in total. Players started with standing Small Mario, a Brick Block, a Super Mushroom, and a Goomba as their only icons. The order that the icons were unlocked were random; however, players unlocked the last icon at level Level 50★.

Unlockable icons
Small Mario unlockable icon from Super Mario Bros. 35 Small Mario unlockable icon from Super Mario Bros. 35 Small Mario unlockable icon from Super Mario Bros. 35 Small Mario unlockable icon from Super Mario Bros. 35 Super Mario unlockable icon from Super Mario Bros. 35 Super Mario unlockable icon from Super Mario Bros. 35
Small Mario Super Mario
Super Mario unlockable icon from Super Mario Bros. 35 Super Mario unlockable icon from Super Mario Bros. 35 Fire Mario unlockable icon from Super Mario Bros. 35 Fire Mario unlockable icon from Super Mario Bros. 35 Fire Mario unlockable icon from Super Mario Bros. 35 Fire Mario unlockable icon from Super Mario Bros. 35
Super Mario Fire Mario / Fire Luigi
Small Luigi unlockable icon from Super Mario Bros. 35 Small Luigi unlockable icon from Super Mario Bros. 35 Small Luigi unlockable icon from Super Mario Bros. 35 Small Luigi unlockable icon from Super Mario Bros. 35 Super Luigi unlockable icon from Super Mario Bros. 35 Super Luigi unlockable icon from Super Mario Bros. 35
Small Luigi Super Luigi
Super Luigi unlockable icon from Super Mario Bros. 35 Super Luigi unlockable icon from Super Mario Bros. 35 Goomba unlockable icon from Super Mario Bros. 35 Goomba unlockable icon from Super Mario Bros. 35 Goomba unlockable icon from Super Mario Bros. 35 Koopa Troopa unlockable icon from Super Mario Bros. 35
Super Luigi Goomba Koopa Troopa
Koopa Troopa unlockable icon from Super Mario Bros. 35 Koopa Troopa unlockable icon from Super Mario Bros. 35 Koopa Troopa unlockable icon from Super Mario Bros. 35 Koopa Troopa unlockable icon from Super Mario Bros. 35 Koopa Troopa unlockable icon from Super Mario Bros. 35 Spiny unlockable icon from Super Mario Bros. 35
Koopa Troopa / Shell Spiny
Spiny Egg unlockable icon from Super Mario Bros. 35 Buzzy Beetle unlockable icon from Super Mario Bros. 35 Buzzy Beetle unlockable icon from Super Mario Bros. 35 Buzzy Beetle unlockable icon from Super Mario Bros. 35 Koopa Paratroopa unlockable icon from Super Mario Bros. 35 Koopa Paratroopa unlockable icon from Super Mario Bros. 35
Spiny Egg Buzzy Beetle Koopa Paratroopa
Koopa Paratroopa unlockable icon from Super Mario Bros. 35 Hammer Bro unlockable icon from Super Mario Bros. 35 Hammer unlockable icon from Super Mario Bros. 35 Hammer Bro unlockable icon from Super Mario Bros. 35 Hammer unlockable icon from Super Mario Bros. 35 Lakitu unlockable icon from Super Mario Bros. 35
Koopa Paratroopa Hammer Bro / Hammer Lakitu
Cheep Cheep unlockable icon from Super Mario Bros. 35 Cheep Cheep unlockable icon from Super Mario Bros. 35 Bullet Bill unlockable icon from Super Mario Bros. 35 Bill Blaster unlockable icon from Super Mario Bros. 35 Blooper unlockable icon from Super Mario Bros. 35 Podoboo unlockable icon from Super Mario Bros. 35
Cheep Cheep Bullet Bill Bill Blaster Blooper Lava Bubble
Piranha Plant unlockable icon from Super Mario Bros. 35 Piranha Plant unlockable icon from Super Mario Bros. 35 Bowser unlockable icon from Super Mario Bros. 35 Mushroom Retainer unlockable icon from Super Mario Bros. 35 Princess Toadstool unlockable icon from Super Mario Bros. 35 Firework unlockable icon from Super Mario Bros. 35
Piranha Plant Bowser Toad Princess Peach Firework
Super Mushroom unlockable icon from Super Mario Bros. 35 1-Up Mushroom unlockable icon from Super Mario Bros. 35 Fire Flower unlockable icon from Super Mario Bros. 35 Starman unlockable icon from Super Mario Bros. 35 Brick Block unlockable icon from Super Mario Bros. 35 ? Block unlockable icon from Super Mario Bros. 35
Super Mushroom 1-Up Mushroom Fire Flower Super Star Brick Block ? Block
Cloud Block unlockable icon from Super Mario Bros. 35 Axe unlockable icon from Super Mario Bros. 35 Warp Pipe unlockable icon from Super Mario Bros. 35 Warp Pipe unlockable icon from Super Mario Bros. 35
Cloud Block Axe Warp Pipe

Special Battle events[edit]

The first name is from Nintendo of America's Twitter account, the second is from the UK Super Mario Twitter account if theirs is different, and the (second or) third is from the Japanese Super Mario Bros. 35th Anniversary Twitter account.

In all Special Battles from World 1-1 to World 8-4, the Warp Zones worked like they did in Super Mario Bros.

Name Date Courses Order Form Coins Time
Limited-course Battle / コース限定バトル October 1, 2020 - October 4, 2020 World 1-1 to World 2-4 In order Super Mario 35 100
Frantic Fight Against Exceptional Enemies! / Intense battle! / 強敵おくりあい!ワチャワチャバトル October 9, 2020 - October 11, 2020 World 1-1, World 1-2, World 1-4, World 2-1, World 3-1, World 4-1 Random Small Mario 35 100
Limited-Course Battle / Limited-course Battle! / コース限定バトル October 16, 2020 - October 18, 2020 World 3-1 to World 4-4 In order Super Mario 35 100
Coin King Clash #1 / 1st Coin King Championship / 第一回コイン王決定戦 October 23, 2020 - October 25, 2020 World 3-2, World 3-1, World 4-2, World 1-2, World 2-1, World 5-2, World 3-4, World 1-1 In order from World 3-2 Small Mario 0 50
A Halloween Spectacle / Halloween battle! / ハロウィンで大盤振る舞いバトル October 30, 2020 - November 1, 2020 3 out of World 1-2, World 3-1, World 3-2, and World 4-2, then 3 out of World 3-3 and World 6-1 to World 6-3 Partially random Fire Mario 100 100
Showdown at Bowser's Castle! / Showdown! Bowser's Castle Battle / 対決!クッパ城バトル November 6, 2020 - November 8, 2020 World 1-1, World 1-4, World 2-1, World 2-4, World 3-1, World 3-4, World 4-1, World 4-4 Alternating between World N-1 and World N-4 Fire Mario 50 100
Limited-Course Battle / Limited-course battle / コース限定バトル November 13, 2020 - November 15, 2020 World 5-1 to World 6-4 In order Super Mario 35 100
Super Star Dash! / Speedy Super Star battle / スターとダッシュ!バトル November 20, 2020 - November 22, 2020 World 1-1, World 2-1, World 2-3, World 3-1, World 3-2, World 5-4, World 6-2, World 6-4, World 8-1 Random from non-castle courses Invincible Mario 20 20
Coin King Clash #2 / 2nd Coin King Championship / 第2回コイン王決定戦 November 27, 2020 - November 29, 2020 World 5-1, World 4-2, World 1-2, World 1-1, World 3-1, World 4-4, World 6-2 In order from 5-1 Small Mario 0 35
Watch Your Head! / Flying Festival battle! / 頭上注意!空中乱舞バトル December 4, 2020 - December 6, 2020 World 1-1, World 2-1, World 2-2, World 3-1, World 3-2, World 4-1, World 5-2, World 5-4, World 6-1, World 6-2, World 6-4, World 7-1, World 7-2, World 7-4, World 8-2, World 8-3 Random Fire Mario 50 75
Limited-Course Battle / Limited-course battle / コース限定バトル December 11, 2020 - December 14, 2020 World 7-1 to World 7-3, World 8-1 to World 8-3 In order Fire Mario 100 120
Blinded by Bullet Bills / Bullet Bill Barrage battle! / 弾幕危険!キラーまつり December 18, 2020 - December 21, 2020 World 1-4, World 2-4, World 3-4, World 4-1, World 5-2, World 5-3, World 6-3, World 7-1, World 8-2, World 8-3 Random Fire Mario 50 100
Full-Course Battle! / End of the Year battle! / 年末特別企画!フルコースバトル December 25, 2020 - December 27, 2020 World 1-1 to World 8-4 In order from 1-1 Small Mario 0 35
Limited-Course Battle / Limited-course battle / コース限定バトル January 1, 2021 - January 3, 2021 World 2-1 to World 3-4 In order Super Mario 35 100
Coin King Clash #3 / 3rd Coin King Championship / 第3回コイン王決定戦 January 8, 2021 - January 10, 2021 World 1-1, World 5-1, World 5-2, World 2-1, World 6-2, World 3-1, World 8-1 In order Small Mario 0 35
Athletic Course Battle / Athletic course battle / アスレチックコースバトル January 15, 2021 - January 17, 2021 All N-3 courses in order In order Super Mario 100 200
Showdown at Bowser's Castle! [World Count Challenge #1] / 対決!クッパ城バトルふたたび (第1回ワールドカウントチャレンジ) January 18, 2021 - January 25, 2021 World 1-1, World 1-4, World 2-1, World 2-4, World 3-1, World 3-4, World 4-1, World 5-1, World 5-4, World 6-4, World 8-1[17] Partially random Fire Mario 50 100
Limited-World Battle / Limited-World Battle / ワールド限定バトル January 29, 2021 - February 1, 2021 Features 2 (of 3)[18] random worlds out of Worlds 2, 3, and 5[19] Random Super Mario 0 60
1, 2, 3, 4 Course Battle / 1,2,3,4コースバトル February 4, 2021 - February 7, 2021 World 1-1, World 1-3, World 1-4, World 2, World 3, World 4-1, World 4-3, World 5, World 6, World 7-2, World 7-3, World 8-1, World 8-2, World 8-3[20] Partially random Super Mario 20 50
Coin King Clash #4 / 4th Coin King Championship / 第4回コイン王決定戦 February 11, 2021 - February 14, 2021 World 1-1 to World 8-4[21] In order from 1-1 Small Mario 0 35
Starting Splendor Battle / スーパー大盤振る舞いバトル February 18, 2021 - February 21, 2021 World 1-1, World 2-1, World 2-2, World 4-1, World 4-2, World 6-2, World 6-3, World 7-2[22] Partially random Fire Mario 200 400
Goombas Galore! [World Count Challenge #2] / 大盛り!クリボーまつり (第2回ワールドカウントチャレンジ) February 22, 2021 - March 1, 2021 World 1-1, World 2-1, World 3-1, World 3-2, World 4-2, World 5-1, World 5-2, World 6-2, World 8-1 [23] Partially random Small Mario 0 35
Super Star Dash Returns! / スターとダッシュ!バトルふたたび March 4, 2021 - March 7, 2021 World 1-1, World 2-1, World 2-3, World 2-4, World 3-1, World 3-2, World 3-4, World 5-2, World 6-2, World 7-3, World 8-1, World 8-3[24] Random Invincible Mario 20 20
Coin King Clash #5 / 5th Coin King Championship / 第5回コイン王決定戦 March 11, 2021 - March 14, 2021 World 1-2, (World 2-1, World 3-1), (World 3-2, World 5-1), (World 3-3, World 6-3)[25] In order, parenthetical courses can be swapped with each other Super Mario 0 50
Full-Course Battle Returns! / フルコースバトルふたたび March 19, 2021 - March 21, 2021 World 1-1 to World 8-4[26] In order from 1-1 Small Mario 35 35
Variety Battle Finale / Final battle! / 最後のスペシャル!バラエティバトル March 23, 2021 - March 29, 2021 Various past course sets[27] Various Various 99 Various
フルコースバトル March 30, 2021 - March 31, 2021 World 1-1 to World 8-4[28] In order from 1-1 Small Mario 35 35

Daily Challenges[edit]

Each day, the player got three random challenges to complete for up to a total of 600 coins. The total list of challenges is below:

  • Defeat 20 enemies in 35-Player Battle.
  • Use Item Roulette once in 35-Player Battle.
  • Clear 30 courses in 35-Player Battle.
  • Target and send enemies to "Attackers" 10 times in 35-Player Battle.
  • Stomp on three enemies continuously in 35-Player Battle.
  • Collect 500 coins in 35-Player Battle.
  • Clear four courses in 35-Player Battle.
  • Use two Super Stars in a single 35-Player Battle.
  • Use shells to defeat 30 enemies in 35-Player Battle.
  • Rank in the Top 20 in 35-Player Battle.
  • Clear four courses in a single 35-Player Battle.
  • Use the Item Roulette 10 times in 35-Player Battle.
  • Use a shell to defeat three enemies in a row in 35-Player Battle.
  • Rank in the Top 15 two times in 35-Player Battle.
  • Stomp 30 enemies in 35-Player Battle.
  • Use a Super Star to defeat 10 enemies in a row in 35-Player Battle.
  • Use a Mushroom or Fire Flower three times in 35-Player Battle.
  • Rank in the Top 15 five times in 35-Player Battle.
  • Clear two courses in a single 35-Player Battle.
  • Target and send enemies to "Lowest Time" 30 times in a single 35-Player Battle.
  • Defeat 200 enemies in 35-Player Battle.

Update history[edit]

Version 1.0.1[edit]

Release date: October 8, 2020

General Fixes

  • Fixed an issue where enemies would continue to appear within the current screen area without the player moving forward.
  • Fixed an issue where certain player icons were not displaying correctly in Coin Ranking.
  • Fixed other issues to enhance the overall gameplay experience.
Specific/unlisted changes
  • Removed cheated scores from Coin Ranking.

Version 1.0.2[edit]

Release date: November 12, 2020

General Fixes

  • Fixed an issue where large numbers of enemies appearing on-screen would result in gameplay slowdown.
  • Fixed an issue where, under certain conditions, players were unable to throw fireballs underwater.
  • Fixed an issue where a special input would enable players to unlock unopened courses.
  • Treasure chest coin pool amounts are now displayed during spectator mode.
  • Adjusted the sound effect that plays as shells or other objects rapidly bounce back and forth within a single-block opening.
  • Adjusted the speed-up timing of the countdown timer.
  • Improved the overall gameplay experience.
Specific/unlisted changes
  • Fixed the placements of the Hidden Block containing 1-Up Mushroom and nearby blocks in World 6-1.

Reception[edit]

Super Mario Bros. 35 received generally positive reviews. It was generally praised for its twist on the original game, but the game received some criticism due to its repetitive gameplay, lack of game modes, and limited-time availability.

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Chris Carter, Destructoid 7/10 "There's plenty to criticize, but Super Mario Bros. 35 is a free download, so give it a shot. I've played many rounds already and will jump into plenty more until that fated March 2021 eShop removal death date. Hopefully Nintendo has a change of heart like they did with Jump Rope Challenge and updates the game to address some of its shortcomings: because it has even more potential than a temporary flight of fancy."
Nintendo Switch Seth Macy, IGN 7/10 "Super Mario Bros. 35 is an extremely fun twist on the classic platformer and the battle royale formula with plenty to love, although it starts to lose its luster after just a few hours because repeating level 1-1 and a handful of other early levels becomes a chore. But before that happens, developing a winning strategy, perfecting each jump, and knowing just where and when to send your defeated enemies is a satisfying mental juggling act, and winning is a truly special feeling indeed."
Nintendo Switch Chris Scullion, Nintendo Life 8/10 "Super Mario Bros. 35 gives Nintendo's most iconic game a jolt of life and it's massively welcome. Its matches could do with being a little shorter and it's difficult to see whether it's actually going to have changed much a few months down the line, but it says a lot about the quality of the experience that the biggest problem we have with it is that come April 2021 it won't exist anymore."
Nintendo Switch Chris Button, GameSpot 7/10 "Delivering precisely what is advertised, Super Mario Bros. 35 delivers on familiar 2D platforming with an all-new competitive twist. Playing against 34 other Marios at once is a wonderful type of mayhem, as is facing off against hordes of enemies. However, early course repetition and late-game lulls slightly temper this Mushroom Kingdom celebration of Mario's 35 years."
Aggregators
Compiler Score
Metacritic 75

Glitches[edit]

  • The glitch to jump in midair from Super Mario Bros. was retained. When the player obtained a Super Mushroom or Fire Flower in midair and pressed A Button while Mario was transforming, he would jump in midair. This worked with the Super Mushroom and Fire Flower from the Item Roulette.
  • Like Super Mario Bros., jumping into the bottom corner of a ? Block with a power-up on top of it in a specific way caused Mario to get powered up from underneath the block.[29] However, it was much rarer in Super Mario Bros. 35.
  • Power-ups could be obtained from the side of the block if the screen was scrolled so there was gap less than one block to the left of the block, then Mario jumped into the gap.
  • Touching a Super Mushroom and an enemy at the same time caused Mario's lower half to briefly clip into the ground before reverting to Small Mario.[30]
    • Taking damage as Super Mario then shortly after powering up back to Super Mario would make Mario flash between Small Mario and Super Mario, which could make him fall through thin bridges.[31]
    • If Small Mario touched a Super Mushroom while getting a Fire Flower in the Item Roulette, he would briefly look like Small Mario with Fire Mario's color palette and his lower half would briefly clip into the ground.[32]
  • Dying as Small Mario and getting a Super Mushroom in the Item Roulette at the same time made Mario's sprite grow to Super Mario, then move up and down like the death animation.[33] Small Mario could also die while being Invincible Mario from the Item Roulette if hit at the same time.
  • Before it was fixed in version 1.0.2, if the player pressed a direction and A Button during the same frame, they would be able to advance to a stage adjacent to an unlocked level without unlocking it yet. If that stage was cleared, the player would unlock it.[34]

Gallery[edit]

Logos[edit]

Artwork[edit]

Screenshots[edit]

Play Nintendo[edit]

References to other games[edit]

  • Mario Bros.: The POW Block reused its sprite from the Family Computer and Nintendo Entertainment System port of this game.
  • Super Mario 3D World: The design of the time counter bore a resemblance to the one in this game.
  • Super Mario Maker: The design of the coin counter bore a resemblance to the one in this game. The title screen music had similarities to the one in this game.
  • Tetris 99: The game ran on the same engine used in this game. As such, the gameplay concept was similar to the one in this game, and various UI elements appeared to be a modified version of this game's UI. Players would reach Level 1★ after Level 99, and Level 1★★ after Level 99★.

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオブラザーズ 35サーティーファイブ[?]
Sūpā Mario Burazāzu Sātī Faibu
Super Mario Bros. 35
Chinese (simplified) 超级马力欧兄弟 35[?]
Chāojí Mǎlì'ōu Xiōngdì 35
Super Mario Bros. 35
Chinese (traditional) 超級瑪利歐兄弟 35[?]
Chāojí Mǎlì'ōu Xiōngdì 35
Super Mario Bros. 35
Korean 슈퍼 마리오브라더스 35[?]
Syupeo Mario Beuradeoseu 35
Super Mario Bros. 35

Trivia[edit]

  • In English, "Courses Played" in Stats was incorrectly described, it was actually the number of battles played.

References[edit]

  1. ^ a b Super Mario Bros. 35. Nintendo of UK (British English). Retrieved September 3, 2020.
  2. ^ SUPER MARIO BROS. 35(スーパーマリオブラザーズ 35) | Nintendo Switch | 任天堂. Nintendo (Japanese). Retrieved July 2, 2024.
  3. ^ Nintendo of America (September 3, 2020). Super Mario Bros. 35th Anniversary Direct. YouTube. Retrieved July 2, 2024.
  4. ^ Super Mario Bros. 35. Nintendo Australia (Australian English). Retrieved September 4, 2020.[dead link]
  5. ^ September 4, 2020. 슈퍼 마리오브라더스 35주년!. Nintendo Korea (Korean). Archived September 11, 2020, 05:40:18 UTC from the original via Wayback Machine. Retrieved July 2, 2024.
  6. ^ September 4, 2020. 超級瑪利歐兄弟 35週年!. Nintendo HK (Traditional Chinese). Retrieved September 4, 2020.
  7. ^ Nintendo Co., Ltd. HISTORY → Series → Super Mario. Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
  8. ^ Combotron Robot (October 20, 2020). Post showing that Luigi could be unlocked as a secret playable character in Super Mario Bros. 35. Twitter (English). Retrieved October 20, 2020.
  9. ^ Looygi Bros. (October 2, 2020). 10 Q&A Experiments in Super Mario Bros. 35 (Part 1). YouTube (American English). Retrieved July 2, 2024.
  10. ^ January 12, 2021. Unravel New Paw-sibilities in Super Mario 3D World + Bowser’s Fury for Nintendo Switch. Business Wire (American English). Retrieved July 2, 2024.
  11. ^ January 12, 2021. 世界中のプレイヤーと協力してお題に挑戦。『SUPER MARIO BROS. 35』ワールドカウントチャレンジ開催。 | トピックス | Nintendo. Nintendo (Japanese). Retrieved July 2, 2024.
  12. ^ supermario35th (January 27, 2021). 【マリオ35 ワールドカウントチャレンジ】
    第1回ワールドカウントチャレンジ結果発表!
    期間中たおされたクッパの数は「5,363,696」体!
    見事チャレンジ達成です!
    ご参加いただいた方のニンテンドーアカウントには、近日中に350プラチナポイントが付与されます。
    . Twitter (Japanese). Retrieved July 2, 2024.
  13. ^ February 19, 2021. クリボー3.5億体を世界中で協力してたおせ。『SUPER MARIO BROS. 35』第2回ワールドカウントチャレンジ開催。. Nintendo (Japanese). Retrieved July 2, 2024.
  14. ^ supermario35th (March 2, 2021). 【第2回 マリオ35 ワールドカウントチャレンジ 結果発表】
    期間中たおされたクリボーの数は「317,373,419」体。
    3.5億体までわずかに及びませんでした。
    ご参加いただいたみなさん、ありがとうございました。
    第3回は今月下旬に開催予定。次回こそチャレンジ達成に向けてご参加お願いいたします!
    . Twitter (Japanese). Retrieved July 2, 2024.
  15. ^ March 19, 2021. 世界中のプレイヤーと、3.5億枚のコインを集めよう。『SUPER MARIO BROS. 35』第3回ワールドカウントチャレンジ開催。. Nintendo (Japanese). Retrieved July 2, 2024.
  16. ^ supermario35 (March 31, 2021). 【マリオ35 ワールドカウントチャレンジ】
    第3回「ワールドカウントチャレンジ」結果発表!
    期間中集められたコインの数は「560,792,922」枚!
    見事チャレンジ達成です!
    ご参加いただいた方のニンテンドーアカウントには、近日中に350プラチナポイントが付与されます。
    https://topics.nintendo.co.jp/article/db922622-b701-4b6a-80c0-df798480fc31?utm_source=twitter&utm_medium=social&utm_content=20210331&utm_campaign=supermario35
    . Twitter. Retrieved July 2, 2024.
  17. ^ January 12, 2021. 世界中のプレイヤーと協力してお題に挑戦。『SUPER MARIO BROS. 35』ワールドカウントチャレンジ開催。. Nintendo (Japanese). Retrieved July 2, 2024.
  18. ^ Nintendo of America (January 28, 2021). Get ready for the next Special Battle in #SuperMarioBros 35 — now featuring 2 random worlds out of World 2, 3, and 5! Let’s see what you end up getting!. Twitter (American English). Retrieved July 2, 2024.
  19. ^ "The next Super Mario Bros. 35 Special Battle has been revealed, and it runs for three days starting Jan. 29th, 2021. This is a Course-Limited Battle, featuring all the stages from World 2, World 3, and World 5. The order that they appear in will be random." – rawmeatcowboy (January 27, 2021). Super Mario Bros. 35 Course-Limited Special Battle set for Jan. 29th, 2021. GoNintendo (English). Retrieved July 2, 2024.
  20. ^ Nintendo of America (February 4, 2021). In the next #SuperMarioBros35 Special Battle, be ready for Courses 1-4 from a variety of Worlds! Observe your competition and you may realize what course is coming next 👀. Twitter (American English). Retrieved July 2, 2024.
  21. ^ Nintendo of America (February 10, 2021). It’s time for the 4th Coin King Special Battle in #SuperMarioBros35, with World 1-1 to 8-4 appearing in order alongside the original Warp Pipe destination in the first Super Mario Bros.!
    Results for the top 10 North America players will be posted as well, so train hard!
    . Twitter (American English). Retrieved July 2, 2024.
  22. ^ Nintendo of America (February 18, 2021). Countdown timer: 400
    Coins: 200
    Item roulette: Use it!

    Take on this weekend’s #SuperMarioBros35 Special Battle and watch your step!
    . Twitter (American English). Retrieved July 2, 2024.
  23. ^ Nintendo of America (February 23, 2021). The 2nd #SuperMarioBros35 World Count Challenge is now live! Goombas are everywhere in this week’s Special Battle, so defeat as many as you can to help complete the World Count Challenge!. Twitter (American English). Retrieved July 2, 2024.
  24. ^ Nintendo of America (March 3, 2021). Feel the power in this week’s #SuperMarioBros35 Special Battle as you start with a Super Star power-up! Go for that win!. Twitter (American English). Retrieved July 2, 2024.
  25. ^ Nintendo of America (March 11, 2021). Tonight, it's onto the 5th #SuperMarioBros35 Coin King Clash, with a random selection of courses waiting for you! Make your way to the top of the charts and see your name in a Top 10 ranking to follow!. Twitter (American English). Retrieved July 2, 2024.
  26. ^ Nintendo of America (March 17, 2021). Run it back as this week’s #SuperMarioBros35 Special Battle goes through the course order of the original Super Mario Bros.!

    How many wins have you gotten so far in your time with the game? 🥇
    . Twitter (American English). Retrieved July 2, 2024.
  27. ^ supermario35th. 【マリオ35 SPバトル[3/23~3/30
    最後のスペシャルバトルは「バラエティバトル」!
    半分がクッパ城、アスレチックコースだらけなど、セットごとにテーマが異なります。
    ワールドカウントチャレンジ期間、つねに開放していますので、コイン3億5000万枚目指してご参加ください。]. Twitter (Japanese). Retrieved July 2, 2024.
  28. ^ supermario35th (March 30, 2021). 【マリオ35 ワールドカウントチャレンジ】
    第3回「ワールドカウントチャレンジ」は終了しました。
    結果は後日このアカウントで発表予定です。
    3月31日のサービス終了までは、SPバトル「フルコースバトル」を開放します。
    ※海外との時差の関係上、サービス終了後も一定の時間遊べることがあります。
    . Twitter (Japanese). Retrieved July 2, 2024.
  29. ^ {[cite|author=GloverMist|date=October 5, 2020|url=x.com/GloverMist/status/1313175782391345152|title=Fire Flower? Eaten it, mate. #SuperMarioBros35 #NintendoSwitchOnline #NintendoSwitch|publisher=Twitter|accessdate=July 2, 2024}}
  30. ^ MeesterTweester (October 2, 2020). You can clip into the ground if you get hit by a Mushroom and an enemy simultaneously #SuperMarioBros35 #NintendoSwitch. Twitter (English). Retrieved July 2, 2024.
  31. ^ bearquat3 (October 19, 2020). Reddit (English). Retrieved July 2, 2024.
  32. ^ Supper Mario Broth (October 24, 2020). In Super Mario Bros. 35, if Mario is Small Mario and simultaneously touches a Super Mushroom while getting a Fire Flower in the roulette, he will briefly become Small Mario with Fire Mario’s palette. This also pushes his hitbox down one block, causing him to briefly clip into the ground.. Tumblr (English). Retrieved July 2, 2024..
  33. ^ Moosething (October 4, 2020). Did I get the power-up in time? Well yes, but actually no. Reddit. Retrieved October 5, 2020.
  34. ^ MarioBrothBlog (October 3, 2020). In Super Mario Bros. 35, a glitch allows courses that have not yet been unlocked to be selected. If Down and A are pressed on the same frame, the course below the currently selected one will be chosen, even if it is not unlocked yet. Note how I select 5-2 and 6-2 is then chosen.. Twitter (English). Retrieved July 2, 2024.

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