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{{italic title}}
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{{Infobox
{{about|the video game originally published for the [[Nintendo Entertainment System]]|further uses|[[Super Mario Bros. (disambiguation)]]}}
|image=[[File:SMB Boxart.png|250px]]
{{redirect|SMB|the game known in Japan and Europe as Super Mario Ball|[[Mario Pinball Land]]}}
{{redirect|Super Mario Brothers|the microgame from [[WarioWare: Smooth Moves]]|[[Super Mario Brothers (WarioWare: Smooth Moves)]]}}
{{redirect|Mario 1|the level in [[Mini Mario & Friends: amiibo Challenge]]|[[Mario 1 (level)]]}}
{{game infobox
|image=[[File:SMB USA box art.jpg|230px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Family Computer Disk System|Famicom Disk System]] <br> [[Game Boy Advance]] <br> [[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]]) <br> [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]] <br> [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Family Computer Disk System|Famicom Disk System]] <br> [[Nintendo PlayChoice-10]] <br> [[Game Boy Advance]] <br> [[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]]) <br> [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]] <br> [[Nintendo Entertainment System - Nintendo Switch Online]] <br> ''[[Game & Watch: Super Mario Bros.]]''
|released='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{released|Japan|September 13, 1985|USA|October 18, 1985<ref name=narelease>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|May 15, 1987|Australia|July 1, 1987<ref>[http://www.themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>}} '''[[Family Computer Disk System|Famicom Disk System]]'''<br>{{released|Japan|February 21, 1986<ref>[http://www.themushroomkingdom.net/games/smb-fds Date info for FDS from TMK], retrieved 4-1-2008</ref>}} '''[[Game Boy Advance]]'''<br>{{released|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004<ref>[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html</ref>}}'''[[Virtual Console]] ([[Wii]])'''<br>{{released|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008<ref>[http://themushroomkingdom.net/games/smb-vc Date info for VC from TMK], retrieved 6-26-08</ref>}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (Ambassador Program release)'''<br>{{released|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (full release)'''<br>{{released|Japan|January 5, 2012|USA|February 16, 2012|Europe|March 1, 2012|Australia|March 1, 2012|South Korea|February 3, 2016}} '''[[Virtual Console]] ([[Wii U]])'''<br>{{released|Japan|June 5, 2013|Europe|September 12, 2013|Australia|September 12, 2013|USA|September 19, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]'''<br>{{released|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]'''<br>{{released|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|release='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{flag list|Japan|September 13, 1985<ref>{{Cite|url=https://www.nintendo.com/jp/famicom/software/smb1/index.html|title=''Super Mario Bros.'' Japanese website|publisher=Nintendo of Japan}}</ref>|USA|October 18, 1985<ref name=narelease>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|May 15, 1987|Australia|July 1, 1987<ref>{{cite|url=themushroomkingdom.net/games/smb|title=Super Mario Bros.|publisher=The Mushroom Kingdom|language=en|accessdate=May 31, 2024}}</ref>|South Africa (1928-1994)|1993<ref>{{cite|author=Rogers, Joshua Alexander|date=April 16, 2020|url=www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|title=Video Games around the World|publisher=LinkedIn|archive=web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|accessdate=March 23, 2024}}</ref>}}
|genre=2D Platformer
|release2='''[[Family Computer Disk System|Famicom Disk System]]'''<br>{{flag list|Japan|February 21, 1986<ref>{{cite|url=themushroomkingdom.net/games/smb-fds|title=Super Mario Bros. (FDS)|publisher=The Mushroom Kingdom|language=en|accessdate=May 31, 2024}}</ref>}} '''[[Nintendo PlayChoice-10]]'''<br>{{flag list|USA|August 1986<ref>{{cite|url=archive.org/details/cashbox50unse_5/page/41/mode/1up|title=Cash Box 1986-08-30|date=August 1986|accessdate=May 31, 2024}}</ref>}}'''[[Game Boy Advance]]'''<br>{{flag list|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004<ref>{{cite|url=www.nintendo.com/en-gb/Games/Game-Boy-Advance/Super-Mario-Bros-267387.html|title=Super Mario Bros. {{!}} Game Boy Advance {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=May 31, 2024}}</ref>}}'''[[Virtual Console]] ([[Wii]])'''<br>{{flag list|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008<ref>{{cite|url=themushroomkingdom.net/games/smb-vc|title=Super Mario Bros. (VC)|language=en|publisher=The Mushroom Kingdom|accessdate=May 31, 2024}}</ref>}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) ([[nwiki:Nintendo 3DS Ambassador Program|Ambassador Program]] release)'''<br>{{flag list|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (full release)'''<br>{{flag list|Japan|January 5, 2012|USA|February 16, 2012|Europe|March 1, 2012|Australia|March 1, 2012|South Korea|February 3, 2016}} '''[[Virtual Console]] ([[Wii U]])'''<br>{{flag list|Japan|June 5, 2013|Europe|September 12, 2013|Australia|September 12, 2013|USA|September 19, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]'''<br>{{flag list|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]'''<br>{{flag list|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|modes=1-2 players
|languages={{languages|en_us=y}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|rars=0+|usk=0}}
|genre=2D platformer
|media={{media|nes=1|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|nsdl=1}}
|modes=1–2 players
|input={{input|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|nesclassic=1|joy-con=1|nspro=1|nsnes=1}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|rars=0+|usk=0|classind=L|grac=all}}
|format={{format|nes=1|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}}
|input={{input|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|nesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchnes=1|switchsnes=1}}
|serials='''Famicom:'''<br>HVC-SM<br>'''NES:'''<br>NES-SM<br>'''FDS:'''<br>FMC-SMA
}}
}}
{{about|the video game originally published for the [[Nintendo Entertainment System]]|further uses|[[Super Mario Bros. (disambiguation)]]}}
'''''Super Mario Bros.''''' is a video game released for the [[Family Computer]] and [[Nintendo Entertainment System]] in [[List of games by date#1985|1985]]. It shifted the gameplay away from its single-screen arcade predecessor, ''[[Mario Bros. (game)|Mario Bros.]]'', and instead featured side-scrolling platformer [[level]]s. While not the first game of the [[Super Mario (franchise)|''Super Mario'' franchise]] (the first being ''[[Donkey Kong (game)|Donkey Kong]]''), ''Super Mario Bros.'' is the most iconic, and it introduced various series staples, including power-ups, classic enemies such as [[Goomba]]s, and the basic premise of rescuing [[Princess Peach]] from [[Bowser]].
{{redirect|SMB|the game known in Japan and Europe as ''Super Mario Ball''|''[[Mario Pinball Land]]''}}
{{redirect|Super Mario Brothers|the microgame from [[WarioWare: Smooth Moves]]|[[Super Mario Brothers (WarioWare: Smooth Moves)]]}}
{{distinguish|Mario Bros. (game)|New Super Mario Bros.}}


'''''Super Mario Bros.''''' is a video game released for the [[Family Computer]] and [[Nintendo Entertainment System]] in [[List of games by date#1985|1985]]. It shifted the gameplay away from its single-screen arcade predecessor, ''[[Mario Bros. (game)|Mario Bros.]]'', and instead featured side-scrolling platformer levels. While not the first game of the [[Mario (franchise)|''Mario'' franchise]] (the first being ''[[Donkey Kong (game)|Donkey Kong]]''), ''Super Mario Bros.'' is the most iconic, and introduced various series staples, from power-ups to classic enemies like [[Goomba|Little Goomba]]s, to the basic premise of rescuing [[Princess Peach|Princess Toadstool]] from [[Bowser|King Koopa]].
As well as kicking off an entire series of ''[[Super Mario (series)|Super Mario]]'' platform games, the wild success of ''Super Mario Bros.'' popularized the genre as a whole, helped revive the North American gaming industry after the {{wp|video game crash of 1983}}, and was largely responsible for the initial success of the NES, with which it was bundled as a launch title. Until it was eventually surpassed by ''[[miiwiki:Wii Sports|Wii Sports]]'', ''Super Mario Bros.'' was the best-selling video game of all time for nearly three decades, with over 40 million copies sold worldwide.


As well as kicking off an entire series of ''[[Super Mario (series)|Super Mario]]'' platformer games, the wild success of ''Super Mario Bros.'' popularized the genre as a whole, helped revive the North American gaming industry after the {{wp|video game crash of 1983}}, and was largely responsible for the initial success of the NES, with which it was bundled a launch title. Until it was eventually surpassed by ''{{wp|Wii Sports}}'', ''Super Mario Bros.'' was the best selling video game of all time for nearly three decades, with over 40 million copies sold worldwide.
The exact day of the North American release of ''Super Mario Bros.'' is heavily disputed, with different sources giving different dates with no way to verify them. Regardless, Nintendo officially pinpoints the release date as October 18, 1985.<ref name=narelease/>


The exact day of the North American release of ''Super Mario Bros.'' is heavily disputed, with different sources giving different dates with no way to verify them. Regardless, Nintendo officially pinpoints the release date as October 18, 1985.<ref name=narelease/>
A successor named ''Super Mario Bros. 2'' in Japan (later renamed ''[[Super Mario Bros.: The Lost Levels]]'' in North America) was released on June 3, 1986. Another successor [[Super Mario Bros. 2|sharing its English name with its predecessor's Japanese name]] was released on October 9, 1988. A third successor named ''[[Super Mario Bros. 3]]'' was released on October 23, 1988.


''Super Mario Bros.'' has been [[#Alternate versions and re-releases|ported]] to many consoles. It was one of the NES games that could be played on the [[Nintendo PlayChoice-10]] and [[Classics#NES Classic Edition|NES Classic Edition]], and it was released on the [[Wii]], [[Wii U]], and [[Nintendo 3DS]] [[Virtual Console]] and on [[Nintendo Switch]]'s [[Nintendo Entertainment System - Nintendo Switch Online]].
==Story==
==Story==
The following text is taken directly from the instruction booklet.
The following text is taken directly from the NES instruction booklet localization.
<blockquote>
<blockquote>
One day the kingdom of the peaceful mushroom people was invaded by the [[Koopa Troop|Koopa]], a tribe of turtles famous for their black magic. The quiet, peace-loving [[Toad (species)|Mushroom People]] were turned into mere stones, [[Brick Block|bricks]] and even [[Horsetail|field horse-hair plants]], and the [[Mushroom Kingdom]] fell into ruin.
One day the kingdom of the peaceful [[Toad (species)|mushroom people]] was invaded by the [[Koopa (species)|Koopa]], a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, [[Brick Block|brick]]s and even [[Horsetail|field horsehair plant]]s, and the [[Mushroom Kingdom]] fell into ruin.


The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the [[Princess Peach|Princess Toadstool]], the daughter of the [[Mushroom King]]. Unfortunately, she is presently in the hands of the great [[Bowser|Koopa turtle king]].
The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the [[Princess Peach|Princess Toadstool]], the daughter of the [[Mushroom King]]. Unfortunately, she is presently in the hands of the [[Bowser|great Koopa turtle king]].


[[Mario]], the hero of the story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People.
[[Mario]], the hero of the story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People.
Line 34: Line 39:
You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa!
You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa!
</blockquote>
</blockquote>
 
One day, the [[Mushroom Kingdom]] was invaded by the [[Koopa (species)|Turtle Tribe]], whose king was capable of using powerful magic. This magic was used to transform all the [[Toad (species)|Mushroom People]] into inanimate objects such as rocks, [[Brick Block|brick]]s, and even [[horsetail]]s, thus spelling the kingdom's downfall. Only [[Princess Peach|Princess Toadstool]] can undo the spell and restore her people to life, but she is being held captive by [[Bowser|King Koopa]] himself. [[Mario]] hears of the princess's plight, and sets out on a quest through 32 stages to topple the Turtle Tribe and save the once-peaceful kingdom.<ref name=MushStory>{{cite|url=legendsoflocalization.com/comparisons/super-mario-bros/manuals/|author=Mandelin, Clyde|title=Super Mario Bros. Translation Comparison: Manuals|date=6 Feb. 2013|publisher=Legends of Localization|accessdate=31 May 2024}}</ref>
One day, the [[Mushroom Kingdom]] was invaded by the [[Koopa Troop|Koopa]], a tribe of turtles capable of using powerful dark magic. Their magic was used to transform all the [[Toad (species)|Mushroom People]] into inanimate objects such as rocks, [[Brick Block|brick]]s, and even [[Horsetail|horsehair plants]], thus spelling the kingdom's downfall. Only [[Princess Peach|Princess Toadstool]] can undo the spell and restore her people to life, but she is being held captive by [[Bowser|King Koopa]] himself. [[Mario]] hears of the princess's plight, and sets out on a quest through 32 stages to topple the Turtle Tribe and save the once-peaceful kingdom.<ref name=MushStory>[http://legendsoflocalization.com/super-mario-bros/manuals/#game-story Legends of Localization] comparing the Japanese and North American storylines of ''Super Mario Bros.'' (Retrieved April 30, 2014)</ref>


==Gameplay==
==Gameplay==
[[File:SMBLevel.png|thumb|left|[[Super Mario (form)|Super Mario]] in World 1-1.]]
[[File:SMBLevel.png|thumb|left|[[Super Mario (form)|Super Mario]] in World 1-1.]]
''Super Mario Bros.'' is divided into eight worlds, each of them containing four levels. Mario (or, in the case of a second player, his brother [[Luigi]]) has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. Mario can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as [[Trampoline|jumping board]]s. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left.
''Super Mario Bros.'' is divided into eight worlds, each of them containing four levels. Mario<ref name=luigi group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.</ref> has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. He can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as [[Trampoline|jumping board]]s. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left.


Enemies include [[Goomba|Little Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep|Cheep-cheep]]s. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include [[Piranha Plant]]s, and the [[Spiny]]-throwing [[Lakitu]]s, and Mario has to either shoot fireballs at them or just avoid them. Two levels take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper|Bloober]]s and [[Cheep Cheep|Cheep-cheep]]s. Mario can only defeat these creatures by shooting them with [[fireball]]s.
Enemies include [[Goomba|Little Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep|Cheep-cheep]]s. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include [[Piranha Plant]]s, and the [[Spiny]]-throwing [[Lakitu]]s, and Mario has to either shoot fireballs at them or just avoid them. Two levels take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper|Bloober]]s and [[Cheep Cheep|Cheep-cheep]]s. Mario can only defeat these creatures by shooting them with [[fireball]]s.


[[File:SMB NES World 2-2 Screenshot.png|thumb|left|Mario swimming in World 2-2.]]
[[File:SMB NES World 2-2 Screenshot.png|thumb|left|Mario swimming in World 2-2.]]
If [[Small Mario|regular Mario]] takes a hit, falls down a pit, or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on how far he ran through the level before getting defeated; either from the beginning or at one of several invisible "checkpoints" throughout the level. After a Game Over, pressing {{button|nes|START}} while holding {{button|nes|A}} on the title screen allows the player to continue from the start of the world.<ref>Ed Acosta. (Jan 25, 2015) [https://www.youtube.com/watch?v=EOp84p-LJTs Super Mario Bros a+start level restart]. ''YouTube''. Retrieved January 12, 2016.</ref> In a 2-player game, if this is done by whoever got a Game Over second, both players will begin in the same world where the second player's game ended.
If [[Small Mario|regular Mario]] takes a hit, falls down a pit, or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on how far he ran through the level before getting defeated; either from the beginning or at one of several invisible "checkpoints" throughout the level. After a Game Over, pressing {{button|nes|START}} while holding {{button|nes|A}} on the title screen allows the player to continue from the start of the world.<ref>{{cite|author=Ed Acosta|date=January 25, 2015|url=www.youtube.com/watch?v=EOp84p-LJTs|title=Super Mario Bros a+start level restart|publisher=YouTube|accessdate=May 31, 2024}}</ref> In a 2-player game, if this is done by whoever got a Game Over second, both players will begin in the same world where the second player's game ended.


Mario can get special power-ups out of [[? Block|?]] blocks or, uncommonly, [[Brick Block|brick]]s. Most of the ?s in which Mario can find these items are visible, but some are hidden and only become visible when Mario hits them from beneath. With the [[Super Mushroom|Magic Mushroom]], he turns into [[Super Mario (form)|Super Mario]]. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to [[Small Mario|regular Mario]]. He may also destroy empty bricks by jumping beneath them. Additionally, he can also get the [[Fire Flower]]. With the Fire Flower, Super Mario turns into [[Fire Mario|Fiery Mario]], which allows him to shoot fireballs at enemies to defeat them from a distance. With the [[1-Up Mushroom|1 up Mushroom]], he gains an additional life; he can also get an extra life if he collects a hundred [[coin]]s. With the [[Super Star|Starman]], which can only be found in bricks, Mario turns invincible for a short amount of time and can defeat enemies by simply touching them.
Mario can get special power-ups out of [[? Block|?]] blocks or, uncommonly, [[Brick Block|brick]]s. Most of the ?s in which Mario can find these items are visible, but some are hidden and only become visible when Mario hits them from beneath. With the [[Super Mushroom|Magic Mushroom]], he turns into [[Super Mario (form)|Super Mario]]. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to [[Small Mario|regular Mario]]. He may also destroy empty bricks by jumping beneath them. Additionally, he can also get the [[Fire Flower]]. With the Fire Flower, Super Mario turns into [[Fire Mario|Fiery Mario]], which allows him to shoot fireballs at enemies to defeat them from a distance. With the [[1-Up Mushroom|1 up Mushroom]], he gains an additional life; he can also get an extra life if he collects a hundred [[coin]]s. With the [[Super Star|Starman]], which can only be found in bricks, Mario turns invincible for a short amount of time and can defeat enemies by simply touching them. With the exception of coins, only one item can appear on the screen, and when a new item appears, the previous one will disappear.


[[File:SMB NES Bowser Screenshot.png|thumb|left|[[Mario]] facing [[Bowser]] at the end of World 8-4.]]
At the end of each level, a castle stands with a [[Goal Pole|flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If two players are playing the game, [[Luigi]]'s turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's.
At the end of each level, a castle stands with a [[Goal Pole|flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If two players are playing the game, Luigi's turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's.


The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble|Podoboo]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in Worlds 1 through 7 and the actual Bowser in World 8. Mario and Luigi ordinarily have no way to hurt the fake Bowsers or the actual Bowser and have to either use the [[axe|ax]] to destroy the bridge, causing either the false or real one to fall into the [[lava]], or pelt him with many fireballs, which produces the same result and reveals the true forms of the fakes. After defeating an impostor, Mario frees one of the seven remaining [[Toad (species)|mushroom retainer]]s from the castle, at which point they say their iconic phrase: "Thank you, Mario! But our princess is in another castle!" At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure, having the choice to continue playing in a "new quest." In this second quest, the player gets to choose a world, and replay some levels. However, all [[Goomba|Little Goomba]]s are replaced by [[Buzzy Beetles]], all ground enemies are also considerably faster, some platforms and [[elevator]]-style lifts are shortened in length, and the level design is slightly changed for some levels (see below at "Hard mode").
The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble|Podoboo]]s. At the end of a castle level, Mario is confronted with a [[Impostor Bowser|fake Bowser]] in Worlds 1 through 7 and the actual Bowser in World 8. Mario ordinarily has no way to hurt the fake Bowsers or the actual Bowser and has to either use the [[axe|ax]] to destroy the bridge, causing either the false or real one to fall into the [[lava]], or pelt him with many fireballs, which produces the same result and reveals the true forms of the fakes. After defeating an impostor, Mario frees one of the seven remaining [[Toad (species)|mushroom retainer]]s from the castle, at which point they say their iconic phrase: "Thank you, Mario! But our princess is in another castle!" At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure, having the choice to continue playing in a "new quest." In this second quest, the player gets to choose a world, and replay some levels. However, all [[Goomba|Little Goomba]]s are replaced by [[Buzzy Beetle]]s, all ground enemies are also considerably faster, some platforms and [[elevator]]-style lifts are shortened in length, and the level design is slightly changed for some levels (see below at "Hard mode").
{{br|left}}


===Controls===
===Time clock===
====NES Controller / NES Classic Controller / Nintendo Switch Online NES Controller====
The game's levels have a [[Time Limit]] in the upper right, which counts down, with the background music speeding up when going below 100. If it reaches 0, the game declares "Time Up", and Mario loses a life. However, the in-game timer runs much faster than in real life; 400 seconds on the timer, which is the default when starting most of the levels, is 160 seconds in real time. The timer countdown speed is the same across NTSC and PAL versions.
*{{button|nes|Pad}} (left and right): Move; change position on a [[beanstalk]]
*{{button|nes|Pad}} (down): Duck; enter [[Warp Pipe]]
*{{button|nes|Pad}} (up and down): Climb beanstalk
*{{button|nes|A}}: Jump; swim upwards
*{{button|nes|B}}: Dash; throw [[fireball]]; restart the game at the end; select a world
*{{button|nes|start}}: Pause; confirm selected option on title screen
*{{button|nes|select}}: Select number of players on title screen
*Press {{button|nes|start}} while holding down {{button|nes|A}}: Continue in the same world after the [[Game Over]] screen


====Wii Remote====
''[[amiibo tap: Nintendo's Greatest Bits]]'' starts with a real-time 180 second limit, which is sufficient to finish any level, presuming it is finished without losing any lives, and would have 32 timer seconds (15 real-time seconds) to spare for any follow-up levels. For [[World 8-4 (Super Mario Bros.)|its seventh scene]], this is sufficient to see the game's ending.
*{{button|wii|Padleftright}}: Move; change position on beanstalk
*{{button|wii|Paddown}}: Duck; enter Warp Pipe
*{{button|wii|Padupdown}}: Climb beanstalk
*{{Button|wii|2}}: Jump; swim upwards
*{{Button|wii|1}}: Dash; throw fireball
*{{Button|wii|+}}: Pause
*Press {{Button|wii|+}} while holding down {{Button|wii|2}}: Continue in the same world after the [[Game Over]] screen


====Wii Classic Controller====
===Hard mode===
*{{button|wii|CCStickL}} (left and right) or {{button|wii|Padleftright}}: Move; change position on beanstalk
{{main|Hard Mode#Super Mario Bros.}}
*{{button|wii|CCStickL}} (down) or {{button|wii|Paddown}}: Duck; enter Warp Pipe
After beating the main game, the player is given the option to pick a world (by pressing {{button|nes|B}} on the title screen to change the world counter in the upper right) to play in "[[Hard Mode|a new quest]]"—a harder mode where all Little Goombas are replaced by Buzzy Beetles, and all enemies walk faster. Elevator-style lifts that were originally in their wide forms (Six holes wide) are now in their small forms (Four holes wide) that were used from World 5-1 onwards in the main game. Mario<ref name=luigi group=note></ref> gains no special powers in hard mode, and he receives no extra points when he defeats an enemy.
*{{button|wii|CCStickL}} (up and down) or {{button|wii|Padupdown}}: Climb beanstalk
*{{button|wii|cca}}: Jump; swim upwards
*{{button|wii|ccb}}: Run; throw fireball
*{{button|wii|+}}: Pause
*Press {{Button|wii|+}} while holding down {{Button|wii|cca}}: Continue in the same world after the Game Over screen


====Nintendo GameCube Controller====
The story remains the same, as each of the first seven castles contains a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, they will not unlock anything new from the previous time the game was finished. However, points can be gained faster by jumping on a Buzzy Beetle and then running with the shell as it hits other Buzzy Beetles and Koopa Troopas. Earlier levels in hard mode that had harder versions later on the in the main game, now have the harder version used for both levels; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to 5-3 in Hard Mode.
*{{button|gcn|Stick}} (left and right) or {{button|gcn|Pad}} (left and right): Move; change position on beanstalk
*{{button|gcn|Stick}} (down) or {{button|gcn|Pad}} (down): Duck; enter Warp Pipe
*{{button|gcn|Stick}} (up and down) or {{button|gcn|Pad}} (up and down): Climb beanstalk
*{{button|gcn|A}}: Jump; swim upwards
*{{button|gcn|B}}: Run; throw fireball
*{{button|gcn|Start}}: Pause
*Press {{Button|gcn|Start}} while holding down {{Button|gcn|A}}: Continue in the same world after the Game Over screen


====Game Boy Advance====
===Controls===
*{{button|gba|Pad}} (left and right): Move; change position on beanstalk
The controls can be customized on Wii U Virtual Console and to some extent in Nintendo Switch's system settings.
*{{button|gba|Pad}} (down): Duck; enter Warp Pipe
{|class="wikitable sortable" style="text-align:center"
*{{button|gba|Pad}} (up and down): Climb beanstalk
|-
*{{button|gba|A}}: Jump; swim upwards
!Action(s)
*{{button|gba|B}}: Run; throw fireball
!NES Controller / NES Classic Controller / Nintendo Switch Online NES Controller
*{{button|gba|Start}}: Pause
!Wii Remote
*Press {{Button|gba|Start}} while holding down {{Button|gba|A}}: Continue in the same world after the Game Over screen
!Wii Classic Controller
 
!Nintendo GameCube Controller
====Nintendo 3DS====
!Game Boy Advance
*{{button|3ds|Stick}} (left and right) or {{button|3ds|Padleft}} and {{button|3ds|Padright}}: Move; change position on beanstalk
!Nintendo 3DS
*{{button|3ds|Stick}} (down) or {{button|3ds|Paddown}}: Duck; enter Warp Pipe
!Wii U GamePad / Wii U Pro Controller (default)
*{{button|3ds|Stick}} (up and down) or {{button|3ds|Padup}} and {{button|3ds|Paddown}}: Climb beanstalk
!Joy-Con (dual) / Nintendo Switch Pro Controller
*{{button|3ds|A}}: Jump; swim upwards
!Joy-Con (sideways)
*{{button|3ds|B}}: Run; throw fireball
|-
*{{button|3ds|Start}}: Pause
|Move; change position on a [[beanstalk]]
*Press {{Button|3ds|Start}} while holding down {{Button|3ds|A}}: Continue in the same world after the Game Over screen
|{{button|nes|Pad}} (left/right)
 
|{{button|wii|Padleftright}}
====Wii U GamePad / Wii U Pro Controller====
|{{button|wii|CCStickL}} (left/right) or {{button|wii|Padleftright}}
*{{button|wiiu|Stick}} (left and right) or {{button|wiiu|Padleft}} and {{button|wiiu|Padright}}: Move; change position on beanstalk
|{{button|gcn|Stick}} (left/right) or {{button|gcn|Padleftright}}
*{{button|wiiu|Stick}} (down) or {{button|wiiu|Paddown}}: Duck; enter Warp Pipe
|{{button|gba|Padleftright}}
*{{button|wiiu|Stick}} (up and down) or {{button|wiiu|Padup}} and {{button|wiiu|Paddown}}: Climb beanstalk
|{{button|3ds|Stick}} (left/right) or {{button|3ds|Padleftright}}
*{{button|wiiu|A}}: Jump; swim upwards
|{{button|wiiu|Stick}} (left/right) or {{button|wiiu|Padleftright}}
*{{button|wiiu|B}}: Run; throw fireball
|{{button|switch|Stick}} (left/right) or {{button|switch|leftright}}
*{{button|wiiu|Plus}}: Pause
|{{button|switch|Stick}} (left/right)
*Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}: Continue in the same world after the Game Over screen
|-
 
|Duck; enter [[Warp Pipe]]
====Joy-Con (pair)/ Nintendo Switch Pro Controller====
|{{button|nes|Pad}} (down)
*{{button|Ns|Stick}} (left and right) or {{button|ns|Jc-left}} and {{button|ns|Jc-right}}: Move; change position on beanstalk
|{{button|wii|Paddown}}
*{{button|ns|Stick}} (down) or {{button|ns|Jc-bottom}}: Duck; enter Warp Pipe
|{{button|wii|CCStickL}} (down) or {{button|wii|Paddown}}
*{{button|ns|Stick}} (up and down) or {{button|ns|Jc-top}} and {{button|ns|Jc-bottom}}: Climb beanstalk
|{{button|gcn|Stick}} (down) or {{button|gcn|Paddown}}
*{{button|ns|A}}: Jump; swim upwards
|{{button|gba|Paddown}}
*{{button|Ns|B}}: Run; throw fireball
|{{button|3ds|Stick}} (down) or {{button|3ds|Paddown}}
*{{button|Ns|Plus}}: Pause
|{{button|wiiu|Stick}} (down) or {{button|wiiu|Paddown}}
*Press {{Button|Ns|Plus}} while holding down {{Button|Ns|A}}: Continue in the same world after the Game Over screen
|{{button|switch|Stick}} (down) or {{button|switch|down}}
====Joy-Con (sideways)====
|{{button|switch|Stick}} (down)
*{{button|Ns|Stick}} (left and right): Move; change position on beanstalk
|-
*{{button|ns|Stick}} (down): Duck; enter Warp Pipe
|Climb beanstalk
*{{button|ns|Stick}} (up and down): Climb beanstalk
|{{button|nes|Pad}} (up/down)
*{{button|ns|Jc-right}}: Jump; swim upwards
|{{button|wii|Padupdown}}
*{{button|ns|Jc-bottom}}: Run; throw fireball
|{{button|wii|CCStickL}} (up/down) or {{button|wii|Padupdown}}
*{{button|Ns|Plus}}/{{Button|Ns|Minus}}: Pause
|{{button|gcn|Stick}} (up/down) or {{button|gcn|Padupdown}}
*Press {{Button|Ns|Plus}}/{{Button|Ns|Minus}} while holding down {{Button|Ns|JC-right}}: Continue in the same world after the Game Over screen
|{{button|gba|Padupdown}}
|{{button|3ds|Stick}} (up/down) or {{button|3ds|Padupdown}}
|{{button|wiiu|Stick}} (up/down) or {{button|wiiu|Padupdown}}
|{{button|switch|Stick}} (up/down) or {{button|switch|updown}}
|{{button|switch|Stick}} (up/down)
|-
|Jump; swim upwards
|{{button|nes|A}}
|{{Button|wii|2}}
|{{button|wii|cca}}
|{{button|gcn|A}}
|{{button|gba|A}}
|{{button|3ds|A}}
|{{button|wiiu|A}}
|{{button|switch|A}}
|{{button|switch|Jc-right}}
|-
|Dash; throw [[fireball]]; restart the game at the end; select a world
|{{button|nes|B}}
|{{Button|wii|1}}
|{{button|wii|ccb}}
|{{button|gcn|B}}
|{{button|gba|B}}
|{{button|3ds|B}}
|{{button|wiiu|B}}
|{{button|switch|B}}
|{{button|switch|Jc-bottom}}
|-
|Pause; confirm selected option on title screen
|{{button|nes|start}}
|colspan=2|{{Button|wii|+}}
|{{button|gcn|Start}}
|{{button|gba|Start}}
|{{button|3ds|Start}}
|{{button|wiiu|Plus}}
|{{button|switch|Plus}}
|rowspan=2|{{button|switch|PlusMinus}}
|-
|Select number of players on title screen
|{{button|nes|select}}
|colspan=2|{{button|wii|-}}
|{{button|gcn|z}}<ref group=note>Only applicable by default on Wii Virtual Console. On Nintendo Switch Online the {{button|gcn|Z}}, {{button|gcn|X}} and/or {{button|gcn|Y}} buttons must be remapped in the system settings to {{button|switch|minus}} for this function to work.</ref>
|{{button|gba|select}}
|{{button|3ds|select}}
|{{button|wiiu|minus}}
|{{button|switch|minus}}
|-
|Continue in the same world after the [[Game Over]] screen
|Hold {{button|nes|A}} + press {{button|nes|start}}
|Hold {{Button|wii|2}} + press {{Button|wii|+}}
|Hold {{Button|wii|cca}} + press {{Button|wii|+}}
|Hold {{Button|gcn|A}} + press {{Button|gcn|Start}}
|Hold {{Button|gba|A}} + press {{Button|gba|Start}}
|Hold {{Button|3ds|A}} + press {{Button|3ds|Start}}
|Hold {{Button|wiiu|A}} + press {{Button|wiiu|Plus}}
|Hold {{Button|switch|A}} + press {{Button|switch|Plus}}
|Hold {{Button|switch|JC-right}} + press {{Button|switch|PlusMinus}}
|}


==Characters==
==Characters==
===Playable characters===
===Playable characters===
*[[Mario]]
{|class="wikitable" style="width:100%;text-align:center"
*[[Luigi]]
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
|align=center style="background:#f4a9ae"|[[File:SMB Super Mario Sprite.png]]
|[[Mario]]
|align=left rowspan=2|Mario serves as the main protagonist of the game. Luigi, Mario's brother, appears only as the second player and plays identically to Mario. While Luigi is differentiated by his colors, both [[Fire Mario|Fiery Mario]] and Fiery Luigi have the same palette.
|-
|align=center style="background:#69EA00"|[[File:SMB Super Luigi Sprite.png]]
|[[Luigi]]
|}


===Supporting characters===
===Non-playable characters===
*[[Princess Peach|Princess Toadstool]]
{|class="wikitable" style="width:100%;text-align:center"
*[[Toad (species)|Mushroom retainer]]s
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
|style="background:#000000"|[[File:SMB Princess Toadstool Sprite.png]]
|[[Princess Peach|Princess Toadstool]]
|align=left|The princess of the Mushroom Kingdom. Bowser kidnaps her to prevent her from reversing the magic the Koopa used on the Mushroom People. She appears in the final course, [[World 8-4 (Super Mario Bros.)|8-4]] where she thanks Mario<ref name=luigi group=note/> for rescusing her and offers a "[[#Hard mode|new quest]]" for him.
|-
|align=center style="background:#000000"|[[File:SMB Mushroom Retainer Sprite.png]]
|[[Toad (species)|Mushroom retainers]]
|align=left|Seven Mushroom People that are servants of the princess and prisoners of the Koopa. They appear in every castle except for the final one. Mario can rescue a retainer by finishing a castle in World 1 to World 7. They'll say, "Thank you Mario/Luigi! But our princess is in another castle!"
|}


==Enemies and obstacles==
===Enemies===
===Enemies===
{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
Enemies are generally listed in the order they appear in the instruction booklet. They are referred to as "bad guys" in-text.
|- style="background: #ABC;"
{|class="wikitable sortable" style="width:100%;text-align:center"
!Name
|-style="color:white;background:#FF2400"
!Sprite
!class="unsortable" width=5% rowspan=2|Image
!Description
!width=8% rowspan=2|Name
|-  
!class="unsortable" rowspan=2|Description
|width=100|[[Blooper|Bloober]]
!class="unsortable" colspan=2|Levels
!bgcolor=#6B8CFF|[[File:SMB Blooper Sprite.gif]]
!rowspan=2|Pts.
|A squid-like sentry that persistently pursues the player.
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|[[File:Goomba SMB.png]]
|[[Goomba|Little Goomba]]
|align=left|Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack.
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|100
|-
|[[File:SMB Green Koopa Troopa Sprite.png]]
|[[Koopa Troopa]] (green)
|align=left|Foot soldiers of the [[Bowser's Minions|Turtle Empire]]. [[Stomp]]ing on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges.
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
|100
|-
|[[File:SMB Sprite Koopa Troopa (Red).png]]
|Koopa Troopa (red)
|align=left|Red-shelled Koopa Troopas turn around when the reach the corner of a ledge.
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
|[[World 7-3 (Super Mario Bros.)|World 7-3]]
|100
|-
|[[File:SMB Sprite Koopa Paratroopa (Green).png]]
|[[Koopa Paratroopa]] (green)
|align=left|Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths.
|[[World 2-1 (Super Mario Bros.)|World 2-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|400
|-
|-
|[[Bullet Bill]]
|[[File:SMB Sprite Koopa Paratroopa (Red).png]]
!bgcolor=#6B8CFF|[[File:Bullet Bill Super Mario Bros.png]]
|Koopa Paratroopa (red)
|A slow but steady bullet that has eyes and arms. They come from Turtle Cannons, and the only way to defeat them is to stomp on them or hit them while under the influence of a [[Super Star|Starman]].
|align=left|Red Koopa Paratroopas fly up and down in set paths.
|[[World 1-3 (Super Mario Bros.)|World 1-3]]
|[[World 5-3 (Super Mario Bros.)|World 5-3]]
|400
|-
|-
|[[File:Buzzy Beetle SMB.png]]
|[[Buzzy Beetle]]
|[[Buzzy Beetle]]
!bgcolor=#6B8CFF|[[File:SMBBuzzyBeetle.gif]]
|align=left|Small [[Koopa (species)|Koopa]]s that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode.
|A small turtle that hides in its shell when jumped on, just like Koopa Troopas; unlike them, however, it is immune to fireballs. They replace Little Goombas in Hard Mode.
|[[World 4-2 (Super Mario Bros.)|World 4-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|100
|-
|-
|[[Cheep Cheep|Cheep-cheep]]
|[[File:SMB Hammer Bro Sprite.png]]
!bgcolor=#6B8CFF|[[File:SMB Swimming Cheep Cheep Sprite.gif]]
|[[Hammer Bro|Hammer Brother]]
|A red, green, or gray fish normally found swimming in water. In certain levels, starting with World 2-3, they will leap from the water, trying to hit Mario or Luigi.
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Brothers periodically hop between rows of [[block]]s. They always occur in pairs.
|[[World 3-1 (Super Mario Bros.)|World 3-1]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|1000
|-
|-
|[[Fire Bar|Fire-Bar]]
|[[File:SMB Sprite Spiny.png]]
!bgcolor=#6B8CFF|[[File:FireRodSMB.gif]]
|[[Spiny]]
|Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary.
|align=left|Squat, spiked Koopas. Stomping one damages Mario.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|200
|-
|-
|[[Hammer Bro]]ther
|[[File:SMB Sprite Spiny Egg.png]]
!bgcolor=#6B8CFF|[[File:SMB Hammer Bro Throwing Hammer Sprite.gif]]
|[[Spiny Egg|Spiny's egg]]
|A green biped, helmeted Koopa that comes in a pair. They throw an endless number of hammers towards Mario and at certain times they [[jump]].
|align=left|The spiked eggs tossed by Lakitus. They hatch into Spinies when they make contact with the ground.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|200
|-
|-
|[[Koopa Paratroopa]]
|[[File:SMB Lakitu Sprite.png]]
!bgcolor=#6B8CFF|[[File:SMB Green Koopa Paratroopa Sprite.gif]]
|[[Lakitu]]
|A Koopa Troopa with wings. Green ones jump towards the player or fly back and forth, while red ones fly up and down.
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position.
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 8-2 (Super Mario Bros.)|World 8-2]]
|200
|-
|-
|[[Koopa Troopa]]
|[[File:SMB Sprite Piranha Plant.png]]
!bgcolor=#6B8CFF|[[File:Green Koopa Troopa SMB.gif]]
|[[Piranha Plant|Piranha plant]]
|A soldier of the [[Koopa Troop|Turtle Empire]] that marches onwards. If stomped, it retreats in its shell, which can be kicked to hit other enemies and gain points. Green ones walk back and forth just like Little Goombas, and red ones timidly turn around when they find a pit.
|align=left|Carnivorous plants that sit in [[Warp Pipe|pipe]]s. Piranha plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge.
|[[World 1-2 (Super Mario Bros.)|World 1-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|200
|-
|-
|[[Lakitu]]
|[[File:SMB Sprite Cheep Cheep (Red).png]]
!bgcolor=#6B8CFF|[[File:SMB Lakitu Throwing Spiny Sprites.gif]]
|[[Cheep Cheep|Cheep-cheep]] (red)
|A bespectacled Koopa hiding in a small cloud. It throws an infinite number of [[Spiny Eggs|Spiny's egg]]s towards the player.
|align=left|Pudgy {{wp|pufferfish}} enemies that swim through water. In some ground-themed courses, red Cheep-cheeps leap over bridges in large numbers.
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|200
|-
|[[File:SMB Sprite Cheep Cheep (Gray).png]]
|Cheep-cheep (grey)
|align=left|Grey Cheep-cheeps only occur underwater. They swim slightly faster than the red ones.
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|200
|-
|-
|[[Goomba|Little Goomba]]
|[[File:Bullet Bill Super Mario Bros.png]]
!bgcolor=#6B8CFF|[[File:Goomba SMB.png]]
|[[Bullet Bill]]
|A mushroom traitor that walks back and forth. They are the weakest and most common enemies throughout the game and can be stomped or hit with fireballs or a Starman. They are replaced with Buzzy Beetles in Hard Mode.
|align=left|Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs.
|[[World 5-1 (Super Mario Bros.)|World 5-1]]
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
|200
|-
|-
|[[Piranha Plant]]
|[[File:SMB Sprite Blooper.png]]
!bgcolor=#6B8CFF|[[File:PiranhaPlant SMB Sprite.gif]]
|[[Blooper|Bloober]]
|A carnivorous plant that lives in a pipe. It rises, trying to hit Mario and retreats. If Mario is near, it will not rise.
|align=left|Underwater squid sentinels. They swim erratically to strike Mario.
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|200
|-
|-
|[[File:Podoboo Sprite SMB.png]]
|[[Lava Bubble|Podoboo]]
|[[Lava Bubble|Podoboo]]
!bgcolor=#6B8CFF|[[File:Podoboo Sprite SMB.png]]
|align=left|Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario.
|A fireball guardian of the Koopa King's lair. It jumps from the lava, trying to hit Mario.
|[[World 2-4 (Super Mario Bros.)|World 2-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|data-sort-value=2000|{{icon|cross}}
|}
 
===Obstacles===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Levels
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|[[Spiny]]
|[[File:SMB Sprite Fire Bar.png]]
!bgcolor=#6B8CFF|[[File:SMB Spiny Sprite.gif]]
|[[Fire Bar|Fire-Bar]]
|Lakitu's small yet tough pet with a red, spiked shell. If Mario tries to stomp it, he will get damaged.
|align=left|Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary.
|[[World 1-4 (Super Mario Bros.)|World 1-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|[[File:SMB Sprite Bowser's Flame.png]]
|[[Bowser's Flame|Koopa's fire]]
|align=left|Flames spewed by Bowser and his imposters. The fire travels horizontally and transcends walls.
|[[World 1-4 (Super Mario Bros.)|World 1-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|-
|[[Spiny Egg|Spiny's egg]]
|[[File:SMB Sprite Lava.png]]
!bgcolor=#6B8CFF|[[File:SpinysEggs.gif]]
|[[Lava]]
|A red, spiked egg thrown by Lakitus. Once it hits the ground, it immediately hatches into a Spiny.
|align=left|Pools of molten rock found within [[fortress]]es and [[castle]]s. Direct contact makes Mario lose a life.
|[[World 1-4 (Super Mario Bros.)|World 1-4]]
|[[World 8-4 (Super Mario Bros.)|World 8-4]]
|-
|-
|width=100|[[Bill Blaster|Turtle Cannon]]
|[[File:Bill Blaster Sprite SMB.png]]
!bgcolor=#6B8CFF|[[File:Bill Blaster Sprite SMB.png]]
|[[Bill Blaster|Turtle Cannon]]
|An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if the player is near it.
|align=left|Cannons that launch Bullet Bills. Like the pipes that contain Piranha plants, Turtle Cannons do not fire when Mario is next to or on them.
|[[World 5-1 (Super Mario Bros.)|World 5-1]]
|[[World 8-3 (Super Mario Bros.)|World 8-3]]
|}
|}
{{br}}


===Bosses===
===Bosses===
[[File:SMB Bowser Breathing Fire Sprite.gif|framed|right|Bowser]]
[[File:SMB NES Bowser Screenshot.png|thumb|Mario and Bowser in World 8-4.]]
*[[Fake Bowser]] (Worlds 1 through 7)
A [[boss]] occurs in the fourth level of each world, specifically located within the final room of the [[castle]]. The boss is on a bridge suspended above a pool of lava. Touching the [[Axe|ax]] at the opposite corner of the bridge makes it fall away and defeats the boss, but striking one with five [[fireball]]s as [[Fire Mario|Fiery Mario]] defeats it as well. Defeating it this way awards the player with 5000 points. Once defeated, Mario transitions to a narrow corridor where captive is held. In the first seven [[world]]s, this captive is a [[Toad (species)|mushroom retainer]] that directs Mario further along his journey. In [[World 8 (Super Mario Bros.)|World 8]], [[Princess Peach|Princess Toadstool]] is the one rescued, completing the game. As Mario progresses through the worlds, [[Brick Block|brick]]s and lifts appear in the boss rooms as well.
*[[Bowser|Bowser, King of the Koopa]] (World 8)
 
{{br}}
Intrinsically, the only boss in the game is [[Bowser]], the fire-breathing King of [[Koopa (species)|Koopa]]s who kidnapped the princess and turned her subjects into [[horsetail|horsehair]]s and bricks. However, Bowser himself only appears at the boss of [[World 8-4 (Super Mario Bros.)|World 8-4]]. All of the proceeding "Bowsers" are his [[Impostor Bowser|minions in disguise]]. They all exhibit the same behavior: the large Koopa shuffles back and forth along the bridge, facing Mario, and jumping in small arches. These arches are just high enough that Mario can move underneath Bowser if the opportunity presents itself.
 
In the first five worlds, the fake Bowsers spew Koopa's fire. In the sixth and seventh worlds, they toss [[hammer]]s like Hammer Brothers. The real Bowser is the only boss that actively does both. Like Spinies, Bowser and fake Bowsers have spiked shells. Attempting to [[stomp]] them damages Mario.
 
==Items and objects==
===Items===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
|[[File:SMB 1-up Mushroom Sprite.png]]
|[[1-Up Mushroom|1 up mushroom]]
|align=left|Green mushrooms that give Mario an [[extra life]] when collected. 1 up mushrooms are within [[Hidden Block|invisible block]]s near [[pit]]s. When one is struck, the mushroom travels across the ground in the opposite direction from Mario.
|-
|[[File:SMB Sprite Coin.png]]
|[[Coin]]
|align=left|Coins float in mid-air throughout levels and within blocks. Collecting one awards Mario 200 points. Collecting 100 awards him an extra life.
|-
|[[File:SMB Greenshell.png]] [[File:SMB Redshell.png]]
|[[Koopa Shell|Koopa shell]]
|align=left|Stomping on a [[Koopa Troopa]] makes it recede into its shell. Its sent sliding when touched, defeating enemies on contact. Doing so causes the "bulldozer attack", where each enemy defeated grants Mario more points than the last. Launched shells ricochet off collided walls and can damage Mario on contact.
|-
|[[File:SMB Buzzy Shell.png]]
|[[Buzzy Shell|Buzzy shell]]
|align=left|Stomping on a [[Buzzy Beetle]] yields a shell that works like the Koopa ones, but it cannot be cleared away with tossed fireballs.
|}


==Items==
===Power-ups===
{| width=600px border=1 style="text-align:center; border-collapse:collapse; margin: 0 auto;"
Items that transform Mario's appearance and give him unique abilities called "power boosts" in the instruction booklet. All of these items are held within blocks and must be jumped under to be released. It is not inherently apparent which block contain which power-ups, and breaking them does not grant Mario their abilities. He must touch the power-ups directly once they are expelled. Touching any power-up also awards Mario 1000 points. Forms that share a column look the same for Mario and Luigi.
! width=125px | [[Coin]]
{|class="wikitable" style="width:100%;text-align:center"
! width=25px | [[File:SMBCoin.gif]]
|-style="color:white;background:#FF2400"
| width=75px | 200 points
!width=5% rowspan=2|Power-up
| width=100px | Very Common
!colspan=2|Form
| width=275px | Collecting 100 of them gives an [[extra life]].
!rowspan=2|Description
|-style="color:white;background:#FF2400"
!width=8%|Mario
!width=8%|Luigi
|-
|-
! [[Super Mushroom|Magic Mushroom]] || [[File:SMB Supermushroom.png]]
|N/A
| 1000 points
|[[File:SMB Smallmario.png]]<br>[[Small Mario|Regular Mario]]
| Uncommon
|[[File:SMB Luigi Death Sprite.png]]<br>[[Small Mario|Regular Luigi]]
| Gives the [[Super Mario (form)|Super]] form.
|align=left|Mario is in this small-sized form when the player starts a new game. Regular Mario is incapable of breaking bricks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to [[crouch]]. Regardless of the form he was in before losing a life, Mario reappears in the level in his regular form.
|-
|-
! [[Fire Flower]] || [[File:Fire Flower SMB.gif]]
|[[File:SMB Supermushroom.png]]<br>[[Super Mushroom|Magic Mushroom]]
| 1000 points
|[[File:SMB Super Mario Jumping.png]]<br>[[Super Mario]]
| Uncommon
|[[File:SMB Super Luigi Sprite.png]]<br>[[Super Mario|Super Luigi]]
| Gives the ability to shoot [[fireball]]s.
|align=left|The red Magic Mushrooms are within visible blocks and slide across the ground, similar to 1 up mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Mario into Super Mario, a form twice as tall as his regular form and capable of breaking bricks. Subsequent encounters with blocks intended to contain Magic Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging in this form reverts Mario back into his regular-sized state. He retains this form across levels if he reaches flagpoles as Super Mario.
|-
|-
! [[Super Star|Starman]] || [[File:Starman.gif]]
|[[File:SMB Sprite Fire Flower.png]]<br>[[Fire Flower]]
| 1000 points
|colspan=2|[[File:SMB Fire Mario Sprite.png]]<br>[[Fire Mario|Fiery Mario / Luigi]]
| Rare
|align=left|Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with {{button|nes|a}} that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. Mario reverts to his regular size if hit as Fiery Mario.
| Gives invincibility for a moment.
|-
|-
! [[1-Up Mushroom|1 up Mushroom]] || [[File:SMB 1-up Mushroom Sprite.png]]
|[[File:SMB Sprite Super Star.png]]<br>[[Super Star|Starman]]
| 0 points
|colspan=2|[[File:Invincible Mario.gif]]<br>[[Invincible Mario|Invincible Mario / Luigi]]
| Rare
|align=left|Starmen are rare power-ups often hidden in invisible blocks. When released, they bounce in the opposite direction from Mario. When grabbed, Mario is transformed into Invincible Mario for thirty seconds. In this state, Mario is largely indestructible and defeats enemies on contact. Contact with the Starman does not wholly replace the form Mario was already in (i.e., Mario remains small if one is touched while in his regular form, and he can still toss fireballs if he is in his Fiery form.) Invincible Mario cannot be carried over to subsequent levels.
| Gives an extra life.
|}
|}
{{br}}
 
===Transformations===
===Objects===
{| width=775px border=1 style="text-align:center; border-collapse:collapse; margin: 0 auto;"
Objects are interactable elements of the environment that cannot be picked up or collected.
! width=100px | [[Small Mario|Mario]]
{|class="wikitable" style="width:100%;text-align:center"
! width=25px | [[File:SMB Smallmario.png]]
|-style="color:white;background:#FF2400"
| width=225px | Requires touching an enemy or obstacle while in Super or Fiery form
!width=5%|Image
| width=425px align=left |  
!width=8%|Name
* Weakest form used when a new game begins.
!Description
* Can lose a life by touching an enemy or obstacle.
|-
!colspan=3 style="background:#FF7733;"|Blocks
|-
|[[File:SMB QuestionBlockOverworld.png]]
|[[? Block|? block]]
|align=left|Floating [[block]]s that contain items. One releases its contents when jumped underneath. Some ? blocks are [[Coin Block|ten-coin blocks]] that release up to 10 coins if struck in rapid succession. Others are [[Hidden Block|invisible]]. A struck ? block becomes an [[Empty Block|empty block]] that can be used as platforms. These are the only type of strikable blocks that [[Small Mario|regular Mario]] can open.
|-
|[[File:SMB Brick Block Sprite.png]]
|[[Brick Block|Brick]]
|align=left|The most common blocks. Most bricks fall apart when struck, but some are secretly ? or ten-coin blocks. Regular Mario is incapable of directly breaking a brick block, but he can still use a shell if available.
|-
|[[File:SMB Sprite Coral.png]]
|[[Coral]]
|align=left|Coral form varyingly sized columns in underwater levels that obstruct Mario.
|-
|[[File:SMB Sprite Cloud Block.png]]
|[[Cloud Block|Small cloud]]
|align=left|Cloud-like blocks make up the terrain in [[Coin Heaven|Bonus Stages]] high in the sky.
|-
|[[File:SMB Hard Block Sprite.png]]
|[[Hard Block|Stairblock]]
|align=left|Unbreakable blocks that appear on the ground. Some are stacked or laid next to each other to form climbable staircases or incomplete bridges.
|-
!colspan=3 style="background:#FF7733;"|Platforms
|-
|[[File:SMB Trampoline Sprite.png]]
|[[Trampoline|Jumping board]]
|align=left|Jumping boards bounce Mario into the air. Pressing {{button|nes|a}} when the the spring is fully contracted makes a jumping board launch Mario much higher than it would otherwise.
|-
|[[File:SMBPlatform.png]]
|[[Lift]]
|align=left|Thin, moving platforms. They are most common in athletic levels, above bottomless pits. Lifts are of varying widths and movements. There is a paired type of Lifts called [[Scale Lift|Balance Lift]]s that are a seesaw-like pulley system, where standing on one Lift makes it fall and the other rise. There are also [[Flimsy Lift|types of Lifts]] that fall shortly after being stepped on.
|-
|[[File:Warp Pipe SMB.png]]
|[[Warp Pipe|Pipe]]
|align=left|Most pipes are columnar platforms of varying height, some of which contain [[Piranha Plant|Piranha plant]]s. A few of them are [[Warp Pipe]]s that bring Mario to a secret underground area by pressing down on {{button|nes|Pad}}.
|-
|[[File:SMB Mushroom Platform.png]]
|[[Mushroom Platform|Super mushroom]]
|align=left|Giant mushrooms that occur in athletic levels, high above bottomless pits.
|-
!colspan=3 style="background:#FF7733;"|Goals
|-
|[[File:SMB Sprite Axe.png]]
|[[Axe|Ax]]
|align=left|Touching an ax causes the bridge it is alongside to collapse. This defeats the boss that was on top of it and completes the level.
|-
|[[File:SMB Goal Pole.png|x80px]]
|[[Goal Pole|Flagpole]]
|align=left|Flagpoles are the [[goal]]s at the end of most levels. When one is touched, Mario slides to the base and completes the level. Touching one also rewards him bonus points. The higher he is on the flagpole, the greater the number of points. Grabbing the top rewards Mario 5000 points.
|-
|-
! [[Super Mario (form)|Super Mario]] || [[File:SMB Super Mario Sprite.png]]
!colspan=3 style="background:#FF7733;"|Other objects
| Requires [[Super Mushroom|Magic Mushroom]] or [[Fire Flower]] while in regular form
| align=left |
* Gains the ability to break [[Brick Block|brick]]s.
* Reverts into regular form by touching an enemy or obstacle.
|-
|-
! [[Fire Mario|Fiery Mario]] || [[File:SMB Fire Mario Sprite.png]]
|[[File:VineTop.png|x80px]]
| Requires [[Fire Flower]] while in Super form
|[[Vine|Beanstalk]]
| align=left |
|align=left|Beanstalks rapidly grow from struck [[? Block|vine block]]s, ascending skyward. Climbing one brings Mario to a hidden Bonus Stage in the sky.
* Gains the ability to throw [[fireballs]] to defeat enemies.
* Reverts back into regular form by touching an enemy or obstacle.
|-
|-
!rowspan=2 | [[Invincible Mario]]
|[[File:SMB Sprite Firework.gif]]
| [[File:SmallinvincibleMario.gif]]
|[[Firework]]
|rowspan=2 | Requires [[Super Star|Starman]]
|align=left|Fireworks appear if Mario grabs a flagpole with 1, 3, or 6 as the last digit on the [[Time Limit|timer]]. The number of fireworks that go off correlates with this number, and each one rewards Mario 500 points.
|rowspan=2 align=left |
* Becomes invincible for a short period of time.
* Immune to harm from any enemies or obstacles.
* Can defeat most enemies by running into them.
* Can still lose a life by falling into a pit or running out of time.
|-
|-
|[[File:Invincible Mario.gif]]
|[[File:SMB Green Horsetail Tall.png]]
|[[Horsetail|Horsehair plant]]
|align=left|Field horsehair plants appear in the background of ground-themed levels. According to the instruction booklet, Bowser transformed some of the [[Mushroom Kingdom]]'s inhabitants into these plants.
|}
|}
{{br}}


==List of levels==
==List of levels==
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|class="wikitable"style="width:100%"
|-
|-
!World
!World
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!Enemies found
!Enemies found
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_1.png|link=World 1 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB Super Mushroom Screenshot.png|link=World 1 (Super Mario Bros.)]]</center>
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 1-1 (Super Mario Bros.)|World 1-1]]
|Overworld
|Overworld
Line 306: Line 522:
|[[World 1-4 (Super Mario Bros.)|World 1-4]]
|[[World 1-4 (Super Mario Bros.)|World 1-4]]
|Castle
|Castle
|[[Fire Bar|Fire-Bar]], [[fake Bowser]] (Little Goomba)
|[[Fire Bar|Fire-Bar]], [[Impostor Bowser|fake Bowser]] (Little Goomba)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_2.png|link=World 2 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB NES World 2-3 Screenshot.png|link=World 2 (Super Mario Bros.)]]</center>
|[[World 2-1 (Super Mario Bros.)|World 2-1]]
|[[World 2-1 (Super Mario Bros.)|World 2-1]]
|Overworld
|Overworld
Line 315: Line 531:
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|[[World 2-2 (Super Mario Bros.)|World 2-2]]
|Underwater
|Underwater
|[[Blooper]], [[Cheep Cheep|Cheep-cheep]], Piranha Plant
|[[Blooper|Bloober]], [[Cheep Cheep|Cheep-cheep]], Piranha Plant
|-
|-
|[[World 2-3 (Super Mario Bros.)|World 2-3]]
|[[World 2-3 (Super Mario Bros.)|World 2-3]]
Line 325: Line 541:
|Fire-Bar, [[Lava Bubble|Podoboo]], fake Bowser (Koopa Troopa)
|Fire-Bar, [[Lava Bubble|Podoboo]], fake Bowser (Koopa Troopa)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_3.png|link=World 3 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB NES World 3-1 Screenshot.png|link=World 3 (Super Mario Bros.)]]</center>
|[[World 3-1 (Super Mario Bros.)|World 3-1]]
|[[World 3-1 (Super Mario Bros.)|World 3-1]]
|Overworld
|Overworld
Line 342: Line 558:
|Fire-Bar, Podoboo, fake Bowser (Buzzy Beetle)
|Fire-Bar, Podoboo, fake Bowser (Buzzy Beetle)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_4.png|link=World 4 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:Lakitu throwing Spiny SMB1.png|link=World 4 (Super Mario Bros.)]]</center>
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|[[World 4-1 (Super Mario Bros.)|World 4-1]]
|Overworld
|Overworld
Line 359: Line 575:
|Piranha Plant, Podoboo, Fire-Bar, fake Bowser (Spiny)
|Piranha Plant, Podoboo, Fire-Bar, fake Bowser (Spiny)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_5.png|link=World 5 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB NES World 5-1 Screenshot.png|link=World 5 (Super Mario Bros.)]]</center>
|[[World 5-1 (Super Mario Bros.)|World 5-1]]
|[[World 5-1 (Super Mario Bros.)|World 5-1]]
|Overworld
|Overworld
Line 376: Line 592:
|Podoboo, Fire-Bar, fake Bowser (Lakitu)
|Podoboo, Fire-Bar, fake Bowser (Lakitu)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_6.png|link=World 6 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB NES World 6-3 Screenshot.png|link=World 6 (Super Mario Bros.)]]</center>
|[[World 6-1 (Super Mario Bros.)|World 6-1]]
|[[World 6-1 (Super Mario Bros.)|World 6-1]]
|Overworld
|Overworld
Line 393: Line 609:
|Podoboo, Fire-Bar, fake Bowser (Bloober)
|Podoboo, Fire-Bar, fake Bowser (Bloober)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_7.png|link=World 7 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB NES World 7-1 Screenshot.png|link=World 7 (Super Mario Bros.)]]</center>
|[[World 7-1 (Super Mario Bros.)|World 7-1]]
|[[World 7-1 (Super Mario Bros.)|World 7-1]]
|Overworld
|Overworld
Line 410: Line 626:
|Podoboo, Fire-Bar, fake Bowser (Hammer Brother)
|Podoboo, Fire-Bar, fake Bowser (Hammer Brother)
|-
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_8.png|link=World 8 (Super Mario Bros.)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMB World 8-3 Screenshot.png|link=World 8 (Super Mario Bros.)]]</center>
|[[World 8-1 (Super Mario Bros.)|World 8-1]]
|[[World 8-1 (Super Mario Bros.)|World 8-1]]
|Overworld
|Overworld
Line 427: Line 643:
|Little Goomba, Koopa Paratroopa, Piranha Plant, Fire-Bar, Podoboo, Buzzy Beetle, Hammer Brother, Bloober, Cheep-cheep, [[Bowser]]
|Little Goomba, Koopa Paratroopa, Piranha Plant, Fire-Bar, Podoboo, Buzzy Beetle, Hammer Brother, Bloober, Cheep-cheep, [[Bowser]]
|}
|}
==Hard mode==
After beating the main game, the player is given the option to pick a world (by pressing {{button|nes|B}} on the title screen) to play in "a new quest"—a harder mode where all Little Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty percent of their original size, while Fire-Bars appear in all possible locations. Mario and Luigi gain no special powers in hard mode, and they receive no extra points when they defeat an enemy. The story remains the same, as each of the first seven castles contains a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, they will not unlock anything new from the previous time the game was finished. However, points can be gained faster by jumping on a Buzzy Beetle and then running with the shell as it hits other Buzzy Beetles and Koopa Troopas. Earlier levels in hard mode are the same as their harder clones; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to it in hard mode.


==Glitches==
==Glitches==
{{main|List of Super Mario Bros. glitches}}
{{main|List of Super Mario Bros. glitches}}
 
===Minus World===
===World <span style="color:#EEEEEE">36</span>-1/Minus World===
[[File:SMB Minus World Intro Card.png|thumb|left|The Minus World entrance screen]]
[[File:SMB Minus World Intro Card.png|thumb|left|The Minus World entrance screen]]
[[File:SMB Minus World.png|thumb|Minus World in the NES version]]
[[File:SMB Minus World.png|thumb|Minus World in the NES version]]
{{main|Minus World}}
{{main|Minus World}}
The Minus World is an endless underwater level, identical to World 7-2, which is accessed through a programming glitch. There is no way to complete the level, as entering the pipe at the end will simply return Mario or Luigi to the one at the beginning.<ref>[http://www.youtube.com/watch?feature=player_detailpage&v=rgohnDkyTZM&t=43 YouTube video of "Minus World"]</ref> While there is no strategic advantage in performing this glitch, many find it intriguing. The glitch was removed in all remakes of the game, excluding the imports and [[Virtual Console]] remakes. The Japanese [[Family Computer Disk System]] version of the game includes a different version of the Minus World. It contains three levels that can be beaten, and once -3 is complete, the player will return to the title screen as if they had beaten the game.
The Minus World is an endless underwater level, identical to World 7-2, which is accessed through a programming glitch. There is no way to complete the level, as entering the pipe at the end will simply return Mario or Luigi to the one at the beginning. While there is no strategic advantage in performing this glitch, many find it intriguing. The glitch was removed in some remakes of the game, excluding the imports, the [[Virtual Console]] port, and ''[[Game & Watch: Super Mario Bros.]]'' The [[Family Computer Disk System]] release has a different Minus World with three levels that can be beaten, and once -3 is complete, the player will return to the title screen as if they had beaten the game.


[[File:SMB How to Get to Minus World.gif|thumb|left|Mario goes through the wall and enters World -1]]
[[File:SMB How to Get to Minus World.gif|thumb|left|Mario goes through the wall and enters World -1]]
Line 446: Line 658:
{{br}}
{{br}}


===Over the Flagpole===
===Over the flagpole===
{{media table
{{media table
|type1=video
|file1=SMB W1-1 Glitch2.ogv
|name1=SMB W1-1 Glitch2
|title1=Over the Flag Pole Glitch
|pipe1=Over the Flag Pole Glitch
|description1=Video describing Over the Flagpole glitch in World 1-1, as well as some other glitches
|description1=Video describing Over the Flagpole glitch in World 1-1, as well as some other glitches
}}
}}
Line 456: Line 667:
In some levels, it is possible to jump over the [[Goal Pole|flagpole]]. Beyond the flag pole is nothing but an endless path. There is nothing to do; all that can be done is wait for the timer to get to zero. To do this glitch in [[World 1-1 (Super Mario Bros.)|World 1-1]], right after the second pit, Mario needs to wait for the Koopa Troopa to about to fall into the pit and simultaneously jump at the top of the level right above the Koopa. After that, the Koopa will be stuck underneath the level, but the player will still be able to see it. When the Koopa starts to walk under the level, Mario should follow it to the end. Along the way, it is required to grab a Magic Mushroom. When the Koopa is halfway between the staircase and the flagpole, the player must do the glitch again and Mario will jump above the flagpole.
In some levels, it is possible to jump over the [[Goal Pole|flagpole]]. Beyond the flag pole is nothing but an endless path. There is nothing to do; all that can be done is wait for the timer to get to zero. To do this glitch in [[World 1-1 (Super Mario Bros.)|World 1-1]], right after the second pit, Mario needs to wait for the Koopa Troopa to about to fall into the pit and simultaneously jump at the top of the level right above the Koopa. After that, the Koopa will be stuck underneath the level, but the player will still be able to see it. When the Koopa starts to walk under the level, Mario should follow it to the end. Along the way, it is required to grab a Magic Mushroom. When the Koopa is halfway between the staircase and the flagpole, the player must do the glitch again and Mario will jump above the flagpole.


To do this glitch in [[World 3-3 (Super Mario Bros.)|World 3-3]], at the end of the level the player must stand on the last lift until another one has completely lifted, before falling off. After that, the player must accelerate as fast as possible and jump from the far edge of the lift. The lift should not lower while doing so.<ref name="Several glitches on YouTube">[http://www.youtube.com/watch?v=FgDqwa_pzmg Several glitches on YouTube]</ref>
To do this glitch in [[World 3-3 (Super Mario Bros.)|World 3-3]], at the end of the level the player must stand on the last lift until another one has completely lifted, before falling off. After that, the player must accelerate as fast as possible and jump from the far edge of the lift. The lift should not lower while doing so.<ref>{{cite|url=www.nicovideo.jp/watch/sm154709|title=神業(?)やり込み・マリオ裏技動画|publisher=Nicovideo|language=ja|date=April 15, 2007|author=おにくてゃん|accessdate=May 31, 2024}}</ref>


There is a brick right after the [[fortress]]'s or [[castle]]'s first door, which stops Mario from going past the Fortress at the end of the levels.
There is a brick right after the [[fortress]]'s or [[castle]]'s first door, which stops Mario from going past the Fortress at the end of the levels.
Line 462: Line 673:
In ''[[Super Mario Bros.: The Lost Levels]]'', this is exploited to hide [[Warp Zone]]s. In worlds 3-1 and A-3, there are warp zones placed beyond the goals. In other worlds, while it is possible to go over the flagpole, the edge of the world is a few steps past the fortress, and the player is not able to go far enough for the flagpole to scroll off the screen.
In ''[[Super Mario Bros.: The Lost Levels]]'', this is exploited to hide [[Warp Zone]]s. In worlds 3-1 and A-3, there are warp zones placed beyond the goals. In other worlds, while it is possible to go over the flagpole, the edge of the world is a few steps past the fortress, and the player is not able to go far enough for the flagpole to scroll off the screen.


This glitch was fixed in the SNES version of the game.
This glitch was fixed in the ''Super Mario All-Stars'' version.
{{br}}


This glitch/trick was featured in the 25th-anniversary super play.
==Staff==
{{br}}
{{main|List of Super Mario Bros. staff}}
;Director
*[[Shigeru Miyamoto]]
 
;Original Music
*[[Koji Kondo]]
 
;Designers
*Shigeru Miyamoto
*[[Takashi Tezuka]]
 
;Programmers
*Kazuaki Morita
*Toshihiko Nakago
 
;Producer
*Shigeru Miyamoto
 
;Executive Producer
*[[Hiroshi Yamauchi]]


==Development==
==Development==
Development for ''Super Mario Bros.'' began after Shigeru Miyamoto and Takashi Tezuka finished two other games together beforehand: ''{{wp|Excitebike}}'' and ''{{wp|Devil World}}''. When designing ''Super Mario Bros.'', they wanted to use the scrolling screens of ''Excitebike'' and the large character sprites from ''Devil World'', to make ''Super Mario Bros.'' stand out from other titles. Miyamoto and Tezuka wanted to fit various technologies into the game, comparing it to a puzzle. The name "''Super Mario Bros.''" also came from [[Super Mario (form)|Mario's new Super form]].<ref>https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview</ref>
Development for ''Super Mario Bros.'' began after [[Shigeru Miyamoto]] and [[Takashi Tezuka]] finished two other games together beforehand: ''{{wp|Excitebike}}'' and ''{{wp|Devil World}}''. When designing ''Super Mario Bros.'', they wanted to use the scrolling screens of ''Excitebike'' and the large character sprites from ''Devil World'', to make ''Super Mario Bros.'' stand out from other titles. Miyamoto and Tezuka wanted to fit various technologies into the game, comparing it to a puzzle. The name "''Super Mario Bros.''" also came from [[Super Mario (form)|Mario's new Super form]].<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161111054427/http://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview|title=Developer Interview: Super Mario Bros. – Nintendo Entertainment System|publisher=NES Classic Edition – Official Site|language=en-us|accessdate=May 31, 2024}}</ref>


''Super Mario Bros.'' was developed at the same time as ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'', and both shared numerous staff members: [[Shigeru Miyamoto]], Takashi Tezuka, Toshihiko Nakago, [[Koji Kondo]], Kazuaki Morita, Yasunari Nishida, and [[Hiroshi Yamauchi]]. According to the developers, some aspects of ''Super Mario Bros.'' were taken from ''The Legend of Zelda''; Fire-Bars were one example, as they were present in the dungeons in ''The Legend of Zelda''. Miyamoto implemented Fire-Bars into ''Super Mario Bros.'' as an obstacle.
''Super Mario Bros.'' was developed at the same time as ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'', and both shared numerous staff members: Miyamoto, Tezuka, Toshihiko Nakago, [[Koji Kondo]], Kazuaki Morita, Yasunari Nishida, and [[Hiroshi Yamauchi]]. According to the developers, some aspects of ''Super Mario Bros.'' were taken from ''The Legend of Zelda''; Fire-Bars were one example, as they were present in the dungeons in ''The Legend of Zelda''. Miyamoto implemented Fire-Bars into ''Super Mario Bros.'' as an obstacle.


The main goal of ''Super Mario Bros.'' was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They also intended for the main character to be twice the size of the final one. At the beginning of developing the game, the placeholder playable character was a 16×32 pixel square<ref>[http://gonintendo.com/?p=107550 "Super Mario Bros. main character originally started out as...a huge square"]</ref>. The square could not even jump and as a result, Tezuka suggested making Mario the playable character instead of the square due to the popularity of ''Mario Bros.'', which Miyamoto accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref>
The main goal of ''Super Mario Bros.'' was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They also intended for the main character to be twice the size of the final one. At the beginning of developing the game, the placeholder playable character was a 16×32 pixel square.<ref>{{cite|author=rawmeatcowboy|url=gonintendo.com/?p=107550|title=Super Mario Bros. main character originally started out as...a huge square|date=December 11, 2009|publisher=Go Nintendo|accessdate=May 31, 2024}}</ref> The square could not even jump and as a result, Tezuka suggested making Mario the playable character instead of the square due to the popularity of ''Mario Bros.'', which Miyamoto accepted.<ref name="Super Mario Square">{{cite|url=iwataasks.nintendo.com/interviews/wii/nsmb/1/3|title=It Started With A Square Object Moving|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref>


Nakago and his team, Systems Research and Development (SRD), colored the background blue in some levels<ref>[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 Iwata Asks: New Super Mario Bros Wii]</ref>. This was unusual, because video games released during this time usually had a black background, to avoid eye-strain and to avoid getting distracted by the bright colors. After coloring the background blue in some levels, Nakago then started designing maps for this game. Miyamoto wanted the levels to be around a minute long and he told SRD to do so. He then realized that it usually takes about a second to travel across a screen and that numerous screens would have been implemented in one stage. SRD first thought that Miyamoto had requested them to make 60 screens per stage, but Miyamoto then explained that obstacles in each screen would slow down the player's progress, which resulted in an average of about 12 screens per level. The stage with the most screens has only 32, which is about half of what SRD had originally expected.
Nakago and his team, Systems Research and Development (SRD), colored the background blue in some levels.<ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/nsmb/0/3|title=Iwata Asks: New Super Mario Bros Wii|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref> This was unusual, because video games released during this time usually had a black background, to avoid eye-strain and to avoid getting distracted by the bright colors. After coloring the background blue in some levels, Nakago then started designing maps for this game. Miyamoto wanted the levels to be around a minute long and he told SRD to do so. He then realized that it usually takes about a second to travel across a screen and that numerous screens would have been implemented in one stage. SRD first thought that Miyamoto had requested them to make 60 screens per stage, but Miyamoto then explained that obstacles in each screen would slow down the player's progress, which resulted in an average of about 12 screens per level. The stage with the most screens has only 32, which is about half of what SRD had originally expected.


When designing the stages themselves, because a level creating tool was not available to them at the time, Miyamoto and Tezuka would draw the levels on graph paper, and then Nakago and his team would design and program it into the game; if edits were to be made to the original drawings, a sheet of clear paper was placed over the original drawings<ref>Nintendo (Nintendo of America) (June 16, 2015). [https://www.youtube.com/watch?v=QPDPSezEkcY Nintendo Digital Event @ E3 2015]. YouTube. Retrieved June 19, 2015.</ref>. Nakago has stated that a lot of documents were sent to his team every day to change some aspects of stages. Every day, the group would do all they could do of what was stated in the documents and would work until 10 at night.
When designing the stages themselves, because a level creating tool was not available to them at the time, Miyamoto and Tezuka would draw the levels on graph paper, and then Nakago and his team would design and program it into the game; if edits were to be made to the original drawings, a sheet of clear paper was placed over the original drawings.<ref>{{cite|author=Nintendo of America|date=June 16, 2015|deadlink=y|archive=web.archive.org/web/20150616195218/https://www.youtube.com/watch?v=QPDPSezEkcY|title=Nintendo Digital Event @ E3 2015|publisher=YouTube|accessdate=May 31, 2024}}</ref> Nakago has stated that a lot of documents were sent to his team every day to change some aspects of stages. Every day, the group would do all they could do of what was stated in the documents and would work until 10 at night.
 
In two Japanese interviews promoting ''[[The Super Mario Bros. Movie]]'', Miyamoto gave insight into the original background for the connection between the story of ''[[Mario Bros. (game)|Mario Bros.]]'' and ''Super Mario Bros.'', stating that the among the pipes in ''Mario Bros.'', one of them leads to the Mushroom Kingdom where ''Super Mario Bros.'' takes place.<ref>{{cite|url=www.ndw.jp/mario-interview-230425/2|title=インタビュー  マリオ映画公開記念!宮本茂さんインタビュー 制作の始まりから驚きの設定まで|language=ja|date=April 25, 2023|publisher=Nintendo Dream Web|accessdate=April 25, 2023|quote='''Shigeru Miyamoto:''' もともと『マリオブラザーズ』は、土管がいっぱいあるニューヨークの地下で活躍する兄弟、ニューヨークのなかでもたぶんブルックリン、というところまで勝手に決めていて。『ドンキーコング』は舞台がニューヨークですし。その土管が不思議な森(キノコ王国)につながったのが、『スーパーマリオブラザーズ』なんです。 ("Originally, I arbitrarily decided that ''Mario Bros.'' has the brothers being active in the underground of New York, which is full of [[Warp Pipe|pipes]], probably in Brooklyn in New York. ''Donkey Kong'' is also set in New York. In ''Super Mario Bros.'', those pipes lead to the mysterious forest (Mushroom Kingdom).")}}</ref><ref>{{cite|url=news.denfaminicogamer.jp/interview/230428w|title=宮本茂はどうやって「ゲームの映画化は面白くない」に立ち向かったのか――『ザ・スーパーマリオブラザーズ・ムービー』がちょっと面白すぎたので、宮本さんに直接訊いてみた|language=ja|date=April 28, 2023|publisher=Den-Faminicogamer|accessdate=May 31, 2024|quote='''Shigeru Miyamoto:''' これは映画化とかは一旦別にして、影の設定として決めていたんですよ。実は大昔にライセンスで作られたマリオの映画も、そういうストーリーになってるんです。元々ゲームのストーリーでも「土管がいっぱいある、ニューヨークの地下で活躍する1作目マリオブラザーズ」から、「その土管が不思議な世界に繋がっていく2作目スーパーマリオブラザーズ」に繋いでいました。『ドンキーコング』も舞台はニューヨークですし、そこから「舞台は、ニューヨークの中でもブルックリンやろうな」と決めて行ったり……その辺りの舞台設定やストーリーはすんなり決まっていましたね。 ("I had decided on that as a shadow setting, putting aside the film adaptation for a moment. In fact, the Mario movie that was made a long time ago under license also had such a story. Originally, the stories of the games were connected via 'The first ''Mario Bros.'', which takes place underground in New York City, full of pipes', to 'the second ''Super Mario Bros.'', in which the pipes lead to a mysterious world'. ''Donkey Kong'' was also set in New York, and from there we decided, 'Let's make the setting Brooklyn in New York'... A setting around that area and a story were decided easily.")}}</ref>
 
According to {{wp|Toru Iwatani}}, creator of [[Pac-Man]], Miyamoto told him personally that ''Super Mario Bros.'' was influenced by ''{{wp|Pac-Land}}'', the pioneer of action games with horizontally running background.<ref>{{cite|author=HSALS|date=May 22, 2015|url=geekculture.co/interview-with-toru-iwatani-creator-of-pac-man|title=EXCLUSIVE: Interview with Toru Iwatani, creator of Pac-Man|publisher=Geek Culture|language=en|accessdate=May 31, 2024}}</ref>
 
The "[[Ending (Super Mario Bros.)|Ending]]" theme in the Famicom Disk System version of ''[[Super Mario Bros.: The Lost Levels]]'' was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>{{cite|url=shmuplations.com/kojikondo|title=Koji Kondo – 2001 Composer Interview|publisher=shmuplations|accessdate=May 31, 2024}}</ref>
 
==Regional differences==
The European version of the game adds one pixel to the hitboxes of Little Goombas, Spinies, Piranha Plants, Bloobers, Cheep-cheeps and Bullet Bills.<ref>{{cite|author=Supper Mario Broth|date=November 19, 2020|url=x.com/MarioBrothBlog/status/1329515061476532224|title=The European version of Super Mario Bros. is almost imperceptibly more difficult than the US/Japanese versions due to adding an extra pixel to the hitboxes of various enemies. Details in image.|publisher=X|accessdate=May 31, 2024}}</ref>


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Mario Bros. pre-release and unused content}}
{{main|List of Super Mario Bros. pre-release and unused content}}
The game was far more focused on action than platforming. The game was split between ground and sky segments, which had Mario shooting enemies. Mario could use weapons and the control scheme was different as a result, such as having the up arrow of the {{button|nes|Pad}} used as the jump button.
The game was far more focused on action than platforming. The game was split between ground and sky segments, which had Mario shooting enemies. Mario could use weapons and the control scheme was different as a result, such as having the up arrow of the {{button|nes|Pad}} used as the jump button.


==Reception and legacy==
==Reception and legacy==
[[File:SMBStreet.jpg|thumb|The ''Super Mario Bros.'' Avenue in Zaragoza, Spain]]
[[File:SMBStreet.jpg|thumb|The ''Super Mario Bros.'' Avenue in Zaragoza, Spain]]
''Super Mario Bros.'' received critical acclaim and is considered one of the best games of all time. One of the most-praised aspects of the game is the precise controls, which allow players to control how far and high the characters jump and how fast they can run. The game popularized side-scrolling video games, and the game has since received several sequels and spin-offs, and many different ports and alternative versions. All characters, enemies, and items found in the game have become core elements of the ''Mario'' franchise and the plot of Bowser kidnapping the princess has continued to be used throughout the core ''Super Mario'' series.
''Super Mario Bros.'' received critical acclaim and is considered one of the best games of all time. One of the most-praised aspects of the game is the precise controls, which allow players to control how far and high the characters jump and how fast they can run. The game popularized side-scrolling video games, and the game has since received several sequels and spin-offs, and many different ports and alternative versions. All characters, enemies, and items found in the game have become core elements of the ''Super Mario'' franchise and the plot of Bowser kidnapping the princess has continued to be used throughout the core ''Super Mario'' series.
 
The game was placed 14th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.{{page needed}} It ranked the first spot in Electronic Gaming Monthly's ''"Greatest 200 Games of Their Time"'', named in IGN's top 100 games of all time lists in 2005 and 2007, and declared the second-best Mario game of all time. IGN also placed it 3rd in their Top 100 NES Games list.<ref>{{cite|url=www.ign.com/top-100-nes-games/3.html|title=3. Super Mario Bros. - Top 100 NES Games|publisher=IGN|language=en|accessdate=May 31, 2024}}</ref>
 
''Super Mario Bros.'' sold 40.24 million units with its original release,<ref>{{cite|url=www.vgchartz.com/game/6455/super-mario-bros/?region=All|title=Super Mario Sales Data: Historical Units Sold Numbers for NES, SNES, N64...|publisher=VG Chartz|accessdate=May 31, 2024|language=en}}</ref> being the second best-selling ''Super Mario'' game and among the best-selling video games of all time. It has received several other works such as ''[[The Super Mario Bros. Super Show!]]'' and the [[Super Mario Bros. (film)|''Super Mario Bros.'' film]].


The game was placed 14th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> It ranked the first spot in Electronic Gaming Monthly's ''"Greatest 200 Games of Their Time"'', named in IGN's top 100 games of all time lists in 2005 and 2007, and declared the second-best Mario game of all time. IGN also placed it 3rd in their Top 100 NES Games list<ref>[http://au.ign.com/top-100-nes-games/3.html]</ref>.
The game's impact on popular culture was so big that in 2010, a street in {{wp|Zaragoza|Zaragoza, Aragón (Spain)}}, was named after it, with a ceremony being held in celebration.<ref>{{cite|author=Gigazine|date=November 9, 2019|url=gigazine.net/gsc_news/en/20101109_mario_avenue|title="Super Mario Brothers Street" is born in Spain, pictures of Mario pleased at the commemoration ceremony|publisher=Gigazine|accessdate=May 31, 2024}}</ref>


''Super Mario Bros.'' sold 40.24 million units with its NES release<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Sales Data: Historical Units Sold Numbers for NES, SNES, N64...] GameCubicle. Retrieved January 25, 2015.</ref>, being the best-selling ''Mario'' game and among the best-selling video games of all time. It has received several other works such as ''[[The Super Mario Bros. Super Show!]]'' and the [[Super Mario Bros. (film)|''Super Mario Bros.'' film]].
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': The design for [[lift]]s resembles the girders seen in [[100m]].
*[[Donkey Kong Jr. (game)|''Donkey Kong Jr.'']]: Trampolines return with a similar design.
*''[[Mario Bros. (game)|Mario Bros.]]'':
**Green pipes, coins and blocks, introduced to the Mario universe in this game, return.
**Koopa Troopas are derived from this game's [[Shellcreeper]]s.


The game's impact on popular culture was so big that during 2010, a street in Zaragoza, Aragón (Spain), was named after it, with a ceremony being held in celebration.<ref>Gigazine (November 9, 2019). [https://gigazine.net/gsc_news/en/20101109_mario_avenue/ "Super Mario Brothers Street" is born in Spain, pictures of Mario pleased at the commemoration ceremony]. ''Gigazine''. Retrieved August 20, 2019.</ref>
==References in other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': For the [[Nintendo Entertainment System|NES]] release of this game, Mario's jumping sprite from ''Super Mario Bros.'' is used on the box art.
*''[[Mario Bros. (game)|Mario Bros.]]'': For the NES release of this game, Mario's jumping sprite from ''Super Mario Bros.'' is used on the box art.


==References in later games==
==References in later games==
*''[[Super Mario Bros. 2]]'': The non-Japanese sequel to this game. Mushrooms, Stars, and Shells appear. The ''Super Mario Bros.'' overworld theme plays in the parallel dimension of [[Subcon]].
{{main|List of references to Super Mario Bros.}}
*''[[Super Mario Bros. 3]]'': [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.'' When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in this game.  The original ''Super Mario Bros.'' overworld theme plays when the [[Music Box]] is used. The underground theme returns in this game.
*''[[Super Mario Land]]'': Mario's sprite in this game is near identical to his sprite from ''Super Mario Bros.'' Gameplay is also near-identical.
*''[[Alleyway]]'': Several sprites from ''Super Mario Bros.'' appear in bonus levels.
*''[[Super Mario World]]'': If the player waits on the [[Special Zone]] map for two minutes, a rearrangement of the ''Super Mario Bros.'' overworld theme will start playing.
*''[[Super Mario Kart]]'': Mario's theme is an arrangement of part of the overworld theme from ''Super Mario Bros.''
*''[[Super Mario World 2: Yoshi's Island]]''/''[[Yoshi's New Island]]'': The course clear fanfare can be heard in the scene that [[Baby Mario]] and [[Baby Luigi]] return to their home.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': If the player goes behind a curtain in [[Booster Tower]], Mario briefly turns into his 8-bit sprite from ''Super Mario Bros.'' Also, when Mario takes a shower at [[Marrymore]], he can be heard singing the overworld theme from this game. The music at [[Mario's Pad]] contains an arrangement of the overworld theme, and it also plays on the "THE END" screen at the end of the game.
*''[[Super Mario 64]]'': Outside the [[Warp Pipe]] that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from this game. The underground theme from ''Super Mario Bros.'' is added to the beat of the music for [[Hazy Maze Cave]]/[[Wet-Dry World]]. The overworld theme from this game is arranged and plays on the screen with Mario's face, and the overworld theme plays again in the star select screen.
*''[[Paper Mario]]'': If Mario jumps into a huge vase in a room on the first floor of the [[Boo's Mansion]], he will become 8-bit. Unlike ''Paper Mario: The Thousand Year-Door'', his allies will not become an 8-bit form.
*''[[Super Smash Bros.]]'': The main theme can be heard on the playable stage, [[Peach's Castle (Super Smash Bros.)|Peach's Castle]]. The Mushroom Kingdom happens to be a stage that can be unlocked. When Mario performs his up [[taunt]], he mimics his standing pose in ''Super Mario Bros.'' Also, Mario's and Luigi's victory fanfare is a remix of the tune that plays when a brother completes a level. Mario's, [[Dr. Mario]]'s and Luigi's helpless animations are based on the pose Mario and Luigi take upon death in ''Super Mario Bros.'' Many items from this game are usable in ''Super Smash Bros.''
*''[[Game & Watch Gallery 3]]'': Playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Luigi's Mansion]]'': Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through the magic of his) may be loosely based on the seven fake Bowsers in this game.
*''[[Super Smash Bros. Melee]]'': The main theme and underground theme can be heard on the playable stage of Peach's Castle. One can also hear the underwater theme in the [[Rainbow Cruise]] stage. Peach and Bowser appear as playable characters in this game. Many enemies from this game appear in ''Super Smash Bros. Melee''{{'}}s Adventure Mode.
*''[[Super Mario Sunshine]]'': A castle level is seen when Mario first met [[F.L.U.D.D.]] The secret levels play this game's main theme, and various 8-bit patterns are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]]. The underwater theme can be heard in the demo.
*''[[Super Mario Advance 4: Super Mario Bros. 3]]'': Some of the available levels for [[World-e]] include reproductions of this game's Worlds 1-1, 1-2, 1-3, 1-4, and 2-2 in ''Super Mario Advance 4'''s style. Only World 1-1 was made available outside Japan.
*''[[Game & Watch Gallery 4]]'': Like in ''Game & Watch Gallery 3'' above, playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Mario & Luigi: Superstar Saga]]'': At the Border between the Mushroom Kingdom and the Beanbean Kingdom, there's a minigame called [[Border Jump]] that uses the level end of most levels in the original game (including the flagpole that was used to tell the time in the game). Also, there is a 2D obstacle room before [[Roy Koopa|Roy]]'s room which ends with Mario getting the ax and burning the Bowser decoy above a lava bridge. Finally, Mario can be heard singing the main theme while taking a shower in the beginning. An arrangement of the overworld theme plays in [[Little Fungitown]]. In [[Woohoo Hooniversity]], a type of question block from ''Super Mario Bros.'' can be seen among other types. The [[Border Jump]] mini-game uses a background with a Goal Pole and castle from ''Super Mario Bros.'' Also, an arrangement of the underground theme is used as the music for the mini-game [[Mysterious Mine Carts]].
*''[[Paper Mario: The Thousand-Year Door]]'': If the player jumps up into a vent and then comes down into the changing room in the [[X-Naut Fortress]] then Mario and all his allies will become 8-bit and similar in style to the ''Super Mario Bros.'' sprites.
*''[[Mario Superstar Baseball]]'': The loading screen has Mario hitting a [[? Block]] in graphics from ''Super Mario Bros.''
*''[[Mario Tennis: Power Tour]]'': In the ending, a rearrangement of the main theme song plays.
*''[[Mario & Luigi: Partners in Time]]'': [[Toadsworth the Younger]] states when [[Baby Peach]] flies away "You will save her, won't you? I assure you she's NOT in another castle.", referencing the [[Toad (species)|mushroom retainer]]s' famous line "Thank you, Mario! But our princess is in another castle!". An arrangement of the overworld theme is used for tutorials in this game.
*''[[Tetris DS]]'': The first two levels were World 1-1, 3 and 7 were underground based, 8 and 9 are up in heights, and 10 was a castle.
*''[[New Super Mario Bros.]]'': Many things from ''Super Mario Bros.'' return here, such as [[Goal Pole|flagpole]]s and [[Warp Zone]]s (in the form of cannons). And, when connecting to a multiplayer game, Mario can be seen running what looks like World 1-2. Also, a close-up of Mario from ''Super Mario Bros.'' as well as a picture from said game are unlockable backgrounds. The sound effect that plays when Mario or Luigi slides down the Goal Pole is reused, albeit in reversed form.
*''[[Mario Hoops 3-on-3]]'': In [[Bloocheep Sea]], an arrangement of the underwater theme is played; in [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]], one can see an 8-bit Mario chasing two Goombas. Also, the music for [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] is a cover of the castle theme.
*''[[Super Paper Mario]]'': The sprites of Mario, Luigi, Peach, and Bowser appear around said character when they collect the Pal Pills. Also, when any character (including a Koopa Troopa) grabs a [[Mega Star]], they turn into a huge version of their ''Super Mario Bros.'' sprites. (Mario and Luigi are their small forms in both). A portion of Chapter 1-1 and Chapter 3-1 is also identical to World 1-1 and World 1-2, respectively.
*''[[Super Mario Galaxy]]'': In [[Toy Time Galaxy]], there's a huge 8-bit Mario/Luigi and plays the main theme of ''Super Mario Bros.'' Also in [[Flipswitch Galaxy]], the background contains an overworld scene and an underground scene from this game, along with an arrangement of the underground theme from ''Super Mario Bros.'' Also, some of the [[Musical Note]]s are music from this game.
*''[[Super Smash Bros. Brawl]]'': The stage [[Mushroomy Kingdom]] is based on Worlds 1-1 and 1-2 of this game. It also has arranged tracks from this game, which are the two versions of the Overworld Theme, the Underground Theme, and the Underwater Theme. Lakitu and Spinies and Hammer Bro appear as [[Assist Trophy|Assist Trophies]]. Lakitu and Spinies retain their original 8-bit look from ''Super Mario Bros.'' Also, many enemies from this game appear in ''Super Smash Bros. Brawl''{{'}}s the [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] Mode.
*''Wii Sports Resort'': In Island Flyover, if the player flies by the Hillside Cabins, the ''Super Mario Bros.'' Ground Theme and Game Over theme can be heard.
*''Wii Fit'': Some of the sprites from this game are hidden across the island.
*''Mario & Sonic at the Olympic Winter Games'': In the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] of ''Mario & Sonic at the Olympic Winter Games'', arrangements of the Ground Theme and Castle Theme from this game are used for the first and second segments of the Mario World routine in [[Dream Figure Skating]]. In the [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]], the underwater theme is used as the second song in the Mario Medley in [[Ultimate Figure Skating]].
*''[[New Super Mario Bros. Wii]]'': The [[World Coin-2 (New Super Mario Bros. Wii)|second level]] of [[Coin Courses]] looks exactly like World 1-1 from ''Super Mario Bros.'' An arrangement of the overworld theme from ''Super Mario Bros.'' plays in [[Toad House]]s. The first few notes of this theme play during the beginning of the staff roll.
*''[[Super Mario Galaxy 2]]'': The music for [[Supermassive Galaxy]], which itself is a remix of [[Toy Time Galaxy]]'s music from ''Super Mario Galaxy'', is based on the overworld theme from ''Super Mario Bros.'' The first few notes of this theme play when switching from Mario and Luigi and back. Other music from ''Super Mario Bros.'' returned from ''Super Mario Galaxy'' as well. Also in the second area of the [[Grandmaster Galaxy]], there is a backdrop showing moving sprites of items and an 8-bit Mario and Luigi from this game. [[Mario Squared Galaxy]] takes place on an 8-bit Mario, as well as an 8-bit Luigi (during the mission "[[Luigi's Purple Coin Chaos]]"), Mario and Luigi's sprites from this game.
*''[[Mario Sports Mix]]'': The underwater theme is available as a song in [[Harmony Hustle]].
*''[[Super Mario 3D Land]]'': Mario's sprite from this game is used as the marker of where Mario is in a world. Mario also hums the main theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]. Fake Bowsers also return. An arrangement of the overworld theme is featured in this game.
*''[[Mario Kart 7]]'': [[Piranha Plant Slide]] is heavily based on the underground levels of this game.
*''[[New Super Mario Bros. 2]]'': The first course in [[Coin Rush]]'s [[Gold Classics Pack]] is based on World 1-1 and World 1-2. Also, the last course is based on [[Bowser's Castle]]. Sometimes when the game loads, a small part of the overworld theme plays.
*''[[New Super Mario Bros. U]]'': Sprites from this game are used in the game menus.
*''[[New Super Luigi U]]'' - Various sprites of Luigi are reused as hidden Luigis.
*''[[Mario & Luigi: Dream Team]]'': The theme heard when there is a tutorial is a rearrangement of the overworld theme.
*''[[Super Mario 3D World]]'': Mario's sprite from this game is seen on the saving screen. His sprite can also be seen in a bonus area of [[Bob-ombs Below]], and it even plays a remix of the overworld theme (whose theme comes from ''Super Mario 3D Land''). Luigi's sprite can be spotted in some levels and on the button to enter the ''Luigi Bros.'' game.
*''[[NES Remix]]'': ''Super Mario Bros.'' is a game remixed in this game.
*''[[Mario Party: Island Tour]]'': The theme heard in the minigames [[Xylophone Home]] and [[Goomba Tower Takedown]] is a remix of the overworld theme.
*''[[NES Remix 2]]'': A port of the game titled ''Super Luigi Bros.'' is where the player controls Luigi, and all the levels are mirrored.
*''[[Mario Kart 8]]''/''[[Mario Kart 8 Deluxe]]'': Various sprites of enemies and scenery can be seen on pots in [[Bone-Dry Dunes]]. The music for [[Super Bell Subway]] incorporates elements of the underground theme from this game, as well as the course having graffiti representing World 1-2 from this game. Also, Piranha Plant Slide, which is based heavily on the underground levels of this game, returns from ''Mario Kart 7''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': Fire Bars appear as an item in these games. In ''[[Super Smash Bros. for Nintendo 3DS]]'', the Mushroomy Kingdom stage, which is based on Worlds 1-1 and 1-2 from ''Super Mario Bros.'', returns from ''Super Smash Bros. Brawl''. A medley of songs from this game is featured, which can be heard on the [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]] stages in ''[[Super Smash Bros. for Wii U]]''; it begins with a small portion of the castle theme, followed by the overworld, underwater, and underground themes. The track "Ground Theme / Underground Theme (Super Mario Bros.)", which also contains the castle theme, can be heard on the stages [[Golden Plains]] in ''Super Smash Bros. for Nintendo 3DS'' and Mushroom Kingdom U and Super Mario Maker in ''Super Smash Bros. for Wii U''.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The game is used as one of the graphical styles for these games.
*[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the Rio 2016 Olympic Games'' (Nintendo 3DS)]]: A remix of the main theme appears as a selectable song in the [[Rhythmic Gymnastics]] and [[Rhythmic Gymnastics Plus]] events. A structure in the shape of a Castle from this game made of [[Brick Block]]s and character wall obstacles of Mario, Bowser, Lakitu, Spinies and Goombas using their sprites from this game appear as obstacles in [[Golf Plus]]
*''[[Super Mario Odyssey]]'': In some parts of the game, Mario can walk within walls from a 2D perspective that uses sprites and sound effects from ''Super Mario Bros.'', as well as altering the music to an 8-bit variation. An arrangement of the overworld theme from this game plays in the [[Metro Kingdom|New Donk City]] Auditorium. A scene of Mario confronting Bowser in ''Super Mario Bros.'' can be seen when Mario captures Bowser in this game. A replica of World 1-1 can be played in a theater in New Donk City.
*''[[Super Mario Party]]'': Mario's, Goomba's, Spiny's, Cheep Cheep's, and Bowser's sprites appear in [[Puzzle Hustle]]. [[Dart Gallery]]'s background features neon lights resembling ''Super Mario Bros.''{{'}}s overworld levels.
*''[[Super Smash Bros. Ultimate]]'': The [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage from ''Super Smash Bros.'' returns in this game, along with [[Mushroomy Kingdom]].
*''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'': The sprites for Mario, Luigi, Princess Toadstool, Bowser, Little Goombas, Koopa Troopas, Hammer Bros, Lakitus, and Mushroom Retainers are reused in the [[2D Event]]s. In these events differently colored Toads appear which have sprites that are based on the sprite for red Mushroom Retainers in ''Super Mario Bros.''


==Alternate versions and re-releases==
==Alternate versions and re-releases==
[[File:SMB 25th W1-1.png|thumb|''25th Anniversary SUPER MARIO BROS.'', with all the question marks on the ? Blocks changed to number 25's.]]
[[File:SMB 25th W1-1.png|thumb|''25th Anniversary SUPER MARIO BROS.'', with all the question marks on the ? Blocks changed to number 25's.]]
[[File:25thBlock.png|frame|right]]
[[File:25thBlock.png|frame|right]]
[[File:Marioduckhunttrack.jpg|thumb|upright=0.95|The ''3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet'' cartridge.]]
[[File:Marioduckhunttrack.jpg|thumb|upright=0.95|The 3-in-1 ''Super Mario Bros./Duck Hunt/World Class Track Meet'' cartridge.]]
[[File:SMB Masterpiece in Brawl.jpg|thumb|The playable demo in ''Super Smash Bros. Brawl''.]]
[[File:SMB Masterpiece in Brawl.jpg|thumb|The playable demo in ''Super Smash Bros. Brawl''.]]
*1985 - Original [[Nintendo Entertainment System]] release (US/Japan)
*1985 - Original [[Nintendo Entertainment System]] release (North America/Japan)
*1985 - Ported into the American arcade machine [[Nintendo PlayChoice-10]].
*1986 - Re-released on the [[Family Computer Disk System]] in Japan as one of the launch titles.
*1986 - Re-released on the [[Family Computer Disk System]] in Japan.
*1986 - Released for the arcade [[VS. System]] as ''[[VS. Super Mario Bros.]]''
*1986 - A [[Game & Watch]] titled ''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]'' is released, but it is a completely different game.
*1986 - A [[Game & Watch]] titled ''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]'' is released, but it is a completely different game.
*1986 - Released in arcades as ''[[VS. Super Mario Bros.]]''
*1986 - Ported into the arcade machine [[Nintendo PlayChoice-10]].
*1986 - Released on the Family Computer Disk System as ''[[All Night Nippon Super Mario Bros.]]''
*1986 - Released on the Family Computer Disk System as ''[[All Night Nippon: Super Mario Bros.]]'' Most of the levels have been reused but the physics engine is from ''[[Super Mario Bros.: The Lost Levels]]''.
*1988 - Re-released on the NES in the US as part of the ''2-in-1 Super Mario Bros./Duck Hunt'' compilation, packaged with the NES Action Set.
*1987 - Original Nintendo Entertainment System release (Europe/Australia)
*1990 - Re-released on the NES in the US as part of the ''3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet'' compilation, packaged with the NES Power Set.
*1988 - Re-released on the NES in North America as part of the 2-in-1 ''Super Mario Bros./Duck Hunt'' compilation, packaged with the NES Action Set.
*1989 - A [[Nelsonic Game Watch]] titled ''[[Super Mario Bros. (Nelsonic Game Watch)|Super Mario Bros.]]'' is released, but it is a completely different game.
*1990 - Re-released on the NES in North America as part of the 3-in-1 ''Super Mario Bros./Duck Hunt/World Class Track Meet'' compilation, packaged with the NES Power Set.
*1990 - Re-released on the NES as part of ''[[Nintendo World Championships 1990]]''.
*1990 - Re-released on the NES as part of ''[[Nintendo World Championships 1990]]''.
*1992 - Re-released on the NES in Europe as part of the ''Super Mario Bros./Tetris/Nintendo World Cup'' compilation, sold alone or with the Top Loader.
*1992 - Re-released on the NES in Europe as part of the 3-in-1 ''Super Mario Bros./Tetris/Nintendo World Cup'' compilation, sold alone or with the Top Loader.
*1993 - Remake available on the [[Super Nintendo Entertainment System]] as part of the ''[[Super Mario All-Stars]]'' compilation (known as Super Mario Collection in Japan). Graphics and sound were updated, and many [[glitches]] were removed.
*1993 - Remake available on the [[Super Nintendo Entertainment System]] as part of the ''[[Super Mario All-Stars]]'' compilation. Graphics and sound were updated, and many [[glitches]] were removed.
*1994 - Remake available on the SNES in the US as part of the ''[[Super Mario All-Stars + Super Mario World]]'' compilation, packaged with the SNES Mario Set.
*1994 - Remake available on the SNES in North America as part of the ''[[Super Mario All-Stars + Super Mario World]]'' compilation, packaged with the SNES Mario Set.
*1997 - A special version is released as a [[Satellaview]] broadcast titled ''[[BS Super Mario Collection|BS Super Mario Collection - Dai-1-Shuu]]'', which is based on the ''Super Mario All-Stars'' version.
*1997 - A special version is released as a [[Satellaview]] broadcast titled ''[[BS Super Mario Collection|BS Super Mario Collection - Dai-1-Shuu]]'', which is based on the ''Super Mario All-Stars'' version.
*1999 - Remake released on the [[Game Boy Color]] as ''[[Super Mario Bros. Deluxe]]''. The game featured the original game's graphics but loads of additional content.
*1999 - Remake released on the [[Game Boy Color]] as ''[[Super Mario Bros. Deluxe]]''. The game featured the original game's graphics but loads of additional content.
*2002 - The original game is available as an unlockable NES game in ''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]''. However, it can only be unlocked by using a cheating device. It was likely going to be released as an [[e-Reader]] card (as were ''Ice Climber'' and ''Mario Bros.''), but a ''Super Mario Bros.'' card was never released.
*2001 - The original game is available as an unlockable NES game in ''[[nookipedia:Doubutsu no Mori+|Doubutsu no Mori+]]''. In Japan, it is obtainable only through the thirty [[Nintendo GameCube]] Memory Cards that were distributed as part of a sweepstakes in ''[[Famitsu]]'' magazine.<ref>{{cite|date=December 1, 2001|uirl=n-styles.com/main/archives/2001/12/01-231800.php|language=ja|title=どうぶつの森+のゲーム内で遊べるファミコンソフトが判明|publisher=N-Styles|accessdate=May 4, 2024}}</ref> In the [[nookipedia:Animal Crossing|international release]], it can only be unlocked by using a cheating device. It was likely going to be released as an [[e-Reader]] card (as were ''Ice Climber'' and ''Mario Bros.''), but a ''Super Mario Bros.'' card was never released. In the Japan-only re-release, ''Doubutsu no Mori e+'', the game is removed altogether.
*2003 - In celebrating 20 years of the Famicom in Japan, Nintendo ran a "Hot Mario Campaign" from November 7, 2003 to January 15, 2004, in which the prize was a special edition of ''Super Mario Bros.'' alongside a Famicom-themed [[Game Boy Advance]].<ref> (October 27, 2003).[https://dengekionline.com/data/news/2003/10/27/2b6c8d6b74ee05cd0c8d2629d3abee42.html ファミコン生誕20周年記念第2弾、「ホットマリオキャンペーン」が11月7日より開始!]. ''Dengeki Online''. Retrieved November 10, 2020.</ref><ref>Niizumi, H. (October 27, 2003). [https://www.gamespot.com/articles/nintendo-puts-original-super-mario-on-gba/1100-6077433/ Nintendo puts original Super Mario on GBA]. ''Gamespot''. Retrieved November 10, 2020.</ref>
*2003 - In celebrating 20 years of the Famicom in Japan, Nintendo ran a "Hot Mario Campaign" from November 7, 2003 to January 15, 2004, in which the prize was a special edition of ''Super Mario Bros.'' alongside a Famicom-themed [[Game Boy Advance]].<ref>{{cite|date=October 27, 2003|url=dengekionline.com/data/news/2003/10/27/2b6c8d6b74ee05cd0c8d2629d3abee42.html|title=ファミコン生誕20周年記念第2弾、「ホットマリオキャンペーン」が11月7日より開始!|publisher=Dengeki Online|accessdate=May 31, 2024}}</ref><ref>{{cite|author=Niizumi, Hirohiko|date=October 27, 2003|url=www.gamespot.com/articles/nintendo-puts-original-super-mario-on-gba/1100-6077433|title=Nintendo puts original Super Mario on GBA|publisher=GameSpot|accessdate=May 31, 2024}}</ref>
*2004 - The original game was re-released on the [[Game Boy Advance]] as part of the NES Classics / Famicom Mini collection, celebrating 20 years of the Famicom in Japan. It was also re-released on September 13, 2005, in Japan to celebrate 20 years of the original NES game.
*2004 - The original game was re-released on the [[Game Boy Advance]] as part of the NES Classics / Famicom Mini collection, celebrating 20 years of the Famicom in Japan. It was also re-released on September 13, 2005, in Japan to celebrate 20 years of the original NES game.
*2006 - Available on the [[Wii]] as part of the [[Virtual Console]].
*2006 - Available on the [[Wii]] as part of the [[Virtual Console]]. It requires 23 blocks (2.9 MB) to be installed.
*2008 - Available in ''[[Super Smash Bros. Brawl]]'' as a [[Masterpiece|playable demo]].
*2008 - Available as a [[Super Smash Bros. Brawl#Masterpieces|playable demo in ''Super Smash Bros. Brawl'']].
*2010 - Remake released with ''[[Super Mario All-Stars Limited Edition]]''.
*2010 - SNES version re-released with ''[[Super Mario All-Stars Limited Edition]]''.
*2010 - Virtual Console remake titled '''''25th Anniversary SUPER MARIO BROS.''''' with the question marks on the [[? Block]]s replaced with "25", exclusively bundled with a special, red [[Wii]].
*2010 - Virtual Console port titled '''''25th Anniversary SUPER MARIO BROS.''''' with the question marks on the [[? Block]]s replaced with "25", exclusively bundled with a special, red [[Wii]].
*2011 - Released on the [[Nintendo 3DS|3DS]] as part of the Virtual Console. It is a free download for those who purchased a 3DS before the August 12th price drop. The full release version was released on January 5, 2012, in Japan, on February 16, 2012, in North America, and on March 1, 2012, in Europe and Australia.
*2011 - Released on the [[Nintendo 3DS|3DS]] as part of the Virtual Console. It is a free download for those who purchased a 3DS before the August 12th price drop. The full release version was released on January 5, 2012, in Japan, on February 16, 2012, in North America, and on March 1, 2012, in Europe and Australia.
*2013 - Released on the [[Wii U]] as part of the [[Virtual Console]] service via the Wii U eShop in Japan on June 5 and in Europe, Australia, and North America on September. The game was also featured in ''[[NES Remix]]''.
*2013 - Released on the [[Wii U]] as part of the [[Virtual Console]] service via the Wii U eShop in Japan on June 5 and in Europe, Australia, and North America in September.  It requires 15 MB to be installed. The game was also featured in ''[[NES Remix]]''.
*2014 - Re-released in ''[[NES Remix 2]]'' as ''[[NES Remix 2#Super Luigi Bros.|Super Luigi Bros.]]'' The game was also featured in ''[[Ultimate NES Remix]]'' along with the port of ''Super Mario Bros.'', ''[[Ultimate NES Remix#Speed Mario Bros.|Speed Mario Bros.]]''
*2014 - Re-released in ''[[NES Remix 2]]'' as ''[[Super Luigi Bros.]]'' The game was also featured in ''[[Ultimate NES Remix]]'' along with the port of ''Super Mario Bros.'', ''[[Speed Mario Bros.]]''
*2014 - Available in ''[[Super Smash Bros. for Wii U]]'' as a playable demo.
*2014 - Available as a [[Super Smash Bros. for Wii U#Masterpieces|playable demo in ''Super Smash Bros. for Wii U'']].
*2015 - Available as a "highlight" in ''[[amiibo tap: Nintendo's Greatest Bits]]''.
*2015 - Available as a "highlight" in ''[[amiibo tap: Nintendo's Greatest Bits]]''.
*2016 - Released as one of the 30 games included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]].
*2016 - Released as one of the 30 games included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]].
*2018 - Available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and for the first time can be played with other players online.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref>
*2018 - Available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and for the first time can be played with other players online.<ref>{{cite|url=www.nintendo.com/us/store/products/nintendo-entertainment-system-nintendo-switch-online-switch|title=Nintendo Entertainment System™ - Nintendo Switch Online|publisher=Nintendo Official Site|language=en-us|accessdate=May 31, 2024}}</ref>
*2020 - Released as ''[[Super Mario Bros. 35]]''.
*2020 - Released as ''[[Super Mario Bros. 35]]'', using the physics of ''Super Mario Bros.: The Lost Levels'' and the "Taking damage as Fire Mario becomes Super Mario" system that was standardized in the Western ''Super Mario Bros. 3'' versions onwards.
*2020 - Released as ''[[Game & Watch: Super Mario Bros.]]''
*2020 - Released as ''[[Game & Watch: Super Mario Bros.]]''


==Staff==
==Profiles and statistics==
{{main|List of Super Mario Bros. staff}}
*'''[[nwiki:Wii Shop Channel|Wii Shop Channel]]:''' "''One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil King Bowser. Mario, the famous plumber, learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom of the Mushroom People. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!''"
*'''[[Nintendo eShop]]:''' "''Rediscover Mario & Luigi's first great adventure! One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil king Bowser™. Mario™ learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!''"


===Director===
===''Super Smash Bros. Brawl''===
*Shigeru Miyamoto
{{SSBB sticker
 
|name=Super Mario Bros.
===Original Music===
|image=[[File:Super Mario Bros Sticker.png|100px]]
*Koji Kondo
|game=''Super Mario Bros.''
 
|effect=[Arm, Leg] - Attack +15
===Designers===
|usable_by=Mario, Luigi, Yoshi, Peach, Bowser
*Shigeru Miyamoto
}}
*Takashi Tezuka
 
===Programmers===
*Kazuaki Morita
*Toshihiko Nakago
 
===Producer===
*Shigeru Miyamoto
 
===Executive Producer===
*Hiroshi Yamauchi
 
==Descriptions==
===Wii Shop Channel===
"''One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil King Bowser. Mario, the famous plumber, learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom of the Mushroom People. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!''"
 
===Nintendo eShop===
''Rediscover Mario & Luigi's first great adventure! One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil king Bowser™. Mario™ learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!''"


==Media==
==Media==
{{main-media}}
{{main-media}}
{{media table
{{media table
|type1=Audio
|file1=SMB Overworld Theme.oga
|name1=SMB Overworld Theme
|title1=Ground Theme
|pipe1=Overworld Theme
|description1=Excerpt of the overworld theme.
|description1=Excerpt of the overworld theme.
|length1=0:30
|length1=0:30
|type2=Audio
|file2=Under Ground Theme SMB.oga
|name2=Lose a life SMB
|title2=Underground Theme
|pipe2=Lose a Life
|description2=The underground theme.
|description2=The Life Lost theme.
|length2=0:12
|length2=0:03
|file3=Under Water Theme SMB.oga
|type3=Audio
|title3=Underwater Theme
|name3=Invincibility SMB
|description3=The underwater theme.
|pipe3=Invincibility
|length3=0:25
|description3=The [[Super Star]] theme.
|file4=SMB Castle Theme.oga
|length3=0:06
|title4=Castle Theme
|type4=Audio
|description4=The castle theme.
|name4=Under Ground Theme SMB
|length4=0:16
|pipe4=Underground Theme
|file5=Invincibility SMB.oga
|description4=The underground theme.
|title5=Starman
|length4=0:12
|description5=The [[Super Star|Starman]] theme.
|type5=Audio
|length5=0:06
|name5=Under Water Theme SMB
|file6=Lose a life SMB.oga
|pipe5=Underwater Theme
|title6=Lose a Life
|description5=The underwater theme.
|description6=The Life Lost theme.
|length5=0:25
|length6=0:03
|type6=Audio
|file7=SMB Victory.oga
|name6=SMB Castle Theme
|title7=Course Clear
|pipe6=Castle Theme
|description6=The castle theme.
|length6=0:16
|type7=Audio
|name7=SMB Victory
|pipe7=Victory Theme
|description7=Theme that plays at the end of the levels.
|description7=Theme that plays at the end of the levels.
|length7=0:06
|length7=0:06
Line 663: Line 840:
BowserSMBart.png|[[Bowser]]
BowserSMBart.png|[[Bowser]]
</gallery>
</gallery>
==''[[Super Smash Bros. Brawl]]'' sticker information==
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width="150px"|Name
!width="100px"|Image
!Artwork from
!Effect in [[Super Smash Bros. Brawl#Story|The Subspace Emissary]]
|-
|Super Mario Bros.
|[[File:Super Mario Bros Sticker.png]]
|''Super Mario Bros.''
|align=left|[Arm, Leg] - Attack +15<br>Usable by: Mario, Luigi, Yoshi, Peach, Bowser
|}


==Quotes==
==Quotes==
*"''To make Mario jump extra high, hold the B button down while you run and jump.''" — ''Nintendo Game Pack with Top Secret Tips!'', Card no. 7
*"''Even if it says "Game Over" you can hold A and press Start. You'll continue on Level 1 of the last world you were on.''" — ''Nintendo Game Pack with Top Secret Tips!'', Card no. 13
*"''In every world, within invisible blocks, on extra life is concealed (possibly more). Keep your eyes peeled!''" — ''Nintendo Game Pack with Top Secret Tips!'', Card no. 19
*"''You'll gain more points the higher you jump on a flagpole. Try accelerating first, the jump for all you're worth!''" — ''Nintendo Game Pack with Top Secret Tips!'', Card no. 31
*"''We wanted to make a big Mario running around beneath a blue sky. We squeezed as much as we could out of the NES technology.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]]''
*"''We wanted to make a big Mario running around beneath a blue sky. We squeezed as much as we could out of the NES technology.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]]''
*"''Developing this game was fun because it felt like we were solving a puzzle as we were making it.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet''
*"''Developing this game was fun because it felt like we were solving a puzzle as we were making it.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet''
Line 689: Line 856:
|Jap=スーパーマリオブラザーズ
|Jap=スーパーマリオブラザーズ
|JapR=Sūpā Mario Burazāzu
|JapR=Sūpā Mario Burazāzu
|Jap2=スーパーマリオブラザーズ1<ref>{{cite|date=November 13, 2020|url=topics.nintendo.co.jp/article/5d6e9160-06ba-4341-b081-331de6756497|title=『ゲーム&ウオッチ スーパーマリオブラザーズ』は本日発売。知っているとより楽しめる、”あそびのヒント”をご紹介。|language=ja|publisher=Nintendo|accessdate=November 14, 2020}}</ref>
|Jap2R=Sūpā Mario Burazāzu Wan
|JapM=Super Mario Bros.
|JapM=Super Mario Bros.
|Jap2M=Super Mario Bros. 1
|Kor=슈퍼 마리오브라더스
|KorR=Syupeo Malio Beuladeoseu
|KorM=Super Mario Bros.
|ChiS=超级马力欧兄弟
|ChiS=超级马力欧兄弟
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì
Line 699: Line 872:


==Trivia==
==Trivia==
[[File:SMBOriginalStory.jpg|thumb|upright=2.2|The original story of ''Super Mario Bros.'' (with early character designs) as seen on a board game based on the game. An alternate set of pictures depicting the same events is in ''How to Win at Super Mario Bros.'']]
[[File:SMBOriginalStory.jpg|thumb|300px|upright=2.2|The original story of ''Super Mario Bros.'' (with early character designs) as seen on a board game based on the game. An alternate set of pictures depicting the same events is in ''[[How to win at Super Mario Bros.]]'']]
{{multiple image
|align=right
|direction=horizontal
|footer=A comparison of the ''Super Mario Bros.'' and Mario Pikachu artwork
|image1=SuperMarioBrosArtwork2.jpg
|width1=200
|image2=Mario Pikachu.jpg
|width2=220
}}
*Despite being unmentioned in the Japanese manual,<ref name=MushStory/> the [[Mushroom King]] appears in Asian-drawn strategy guide illustrations.
*Despite being unmentioned in the Japanese manual,<ref name=MushStory/> the [[Mushroom King]] appears in Asian-drawn strategy guide illustrations.
*The ''[[Guinness World Records|Guinness Book of World Records]] 2011: Gamer's Edition'' stated that this game was also remade on the [[Nintendo 64]], which is incorrect.
*The ''[[Guinness World Records|Guinness Book of World Records]] 2011: Gamer's Edition'' states that this game was also remade on the [[Nintendo 64]],<ref>{{cite|deadlink=y|archive=web.archive.org/web/20201030143856/https://www.pcworld.idg.com.au/slideshow/210299/guinness-world-records-gamer-edition|title=Guinness World Records Gamer's Edition|publisher=PC World from DG|accessdate=May 31, 2024}}</ref> which is incorrect.
*In North America, Mario's sprite on the cover is recolored and reused on the covers for the [[Donkey Kong (game)|''Donkey Kong'']] and [[Mario Bros. (game)|''Mario Bros.'']] [[Nintendo Entertainment System|NES]] releases.
*In a 2011 {{wp|United States Supreme Court}} case, ''{{wp|Brown v. Entertainment Merchants Association}}'' (which overturned a California law banning the sale of violent video games to children without parental supervision), the {{wp|Electronic Frontier Foundation}} submitted an ''amicus'' brief citing social research that declared ''Super Mario Bros.'' to be a violent video game. In the brief, it was stated that the game contained cartoon violence similar to that found in various Saturday morning television shows, the {{wp|Wile E. Coyote and the Road Runner|Road Runner and Wile E. Coyote}} cartoons, and the ''{{wp|Mighty Mouse}}'' series, which garnered little negative reaction from the public in their own times.<ref>{{cite|author=Hoffman, Gene|date=September 27, 2010|deadlink=y|archive=web.archive.org/web/20100930150915/http://www.xconomy.com/san-francisco/2010/09/27/how-the-wrong-decision-in-schwarzenegger-v-ema-could-cripple-video-game-innovation|title=How the Wrong Decision in Schwarzenegger v. EMA Could Cripple Video Game Innovation|publisher=Xconomy|accessdate=May 31, 2024}}</ref><ref>{{cite|url=www.eff.org/files/filenode/schwarzenegger_v/EFFPFFamicus.pdf|title=Supreme Court of the United States Docket No. 08-1448|publisher=EFF|format=PDF|accessdate=May 31, 2024}}</ref>
*The clouds and bushes in ''Super Mario Bros.'' are the same sprite in different colors, most likely to save space. [[Piranha Plant Slide]] from ''Mario Kart 7'' refers to this, as the cloud and bushes are the same model in different colors.
*A promotional artwork for the "Mario Pikachu" line of merchandise, based on the artwork for the Famicom release of ''Super Mario Bros.'', replaces the original game's characters and elements with [[bulbapedia:Pokémon (species)|Pokémon]] and elements from the ''[[bulbapedia:Pokémon|Pokémon]]'' series. The changes are the following:
*The ending theme in the Famicom Disk System version of ''[[Super Mario Bros.: The Lost Levels]]'' was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>
**Mario is replaced by [[bulbapedia:Pikachu (Pokémon)|Pikachu]].
*There was some controversy to Mario as well as the NES version of ''Super Mario Bros.'',{{ref needed}} with Mario, in particular, is noted as having a slight physical similarity to the Soviet dictator Josef Stalin as well as replacing the Koopa flag (which resembled the Peace sign) with a flag that resembled the Soviet Red Star. Nintendo Power addressed this issue by trying to put Mario's mustache on Ivan Drago from ''{{wp|Rocky IV}}'' and denying there was any intentional resemblance.{{ref needed}}
**Bowser is replaced by [[bulbapedia:Blastoise (Pokémon)|Blastoise]].
**Princess Peach is replaced by [[bulbapedia:Diancie (Pokémon)|Diancie]].
**The Toads are replaced by two [[bulbapedia:Foongus (Pokémon)|Foongus]].
**The Koopa Paratroopa is replaced by a [[bulbapedia:Wartortle (Pokémon)|Wartortle]].
**The castle is replaced by [[bulbapedia:Bell Tower|Bell Tower]].
**A flower is replaced by [[bulbapedia:Flabébé (Pokémon)|Flabébé]].
**The Goomba is replaced by a [[bulbapedia:Shroomish (Pokémon)|Shroomish]].
**The Bullet Bill is replaced by [[bulbapedia:Beldum (Pokémon)|Beldum]].
**The Super Mushroom is replaced by a [[bulbapedia:Big Mushroom|Big Mushroom]].
**The Blooper is replaced by an [[bulbapedia:Inkay (Pokémon)|Inkay]].
**The hill is now orange and the Warp Pipe has been replaced by [[bulbapedia:Slowpoke Well|Slowpoke Well]].
**The Koopa Troopa is replaced by a [[bulbapedia:Squirtle (Pokémon)|Squirtle]].
**The Cheep Cheep is replaced by a [[bulbapedia:Qwilfish (Pokémon)|Qwilfish]].
**The Hammer Bro is replaced by a [[bulbapedia:Psyduck (Pokémon)|Psyduck]].
**The cliff is now a [[bulbapedia:Cave|cave]].
**The Spiny is replaced by a [[bulbapedia:Ferroseed (Pokémon)|Ferroseed]], and the Lakitu is replaced by a [[bulbapedia:Landorus (Pokémon)|Landorus]].
*The South African release in 1993 reuses the European version's packaging, the only NES game to do so in the region; all other South African NES titles feature a red "South African Version" banner on the box art and cartridge label.<ref>{{cite|author=Rogers, Joshua Alexander|date=April 16, 2020|url=www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|title=Video Games around the World|publisher=LinkedIn|archive=web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers|accessdate=March 23, 2024}}</ref>
{{br}}


==External links==
==Notes==
{{NIWA|Nookipedia=1|Pikipedia-p=Inevitable Tragedy|SmashWiki=1|StrategyWiki=1}}
<references group=note/>
*[https://www.nintendo.co.jp/software/smb1/index.html Japanese website]
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html Nintendo UK Game Boy Advance site]


==References==
==References==
<references/>
<references/>


==External links==
{{NIWA|Nookipedia=Item:Super Mario Bros (Animal Crossing)|NWiki=1|Pikipedia=Inevitable Tragedy|SmashWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/smb/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/smb/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/software/smb1/index.html Famicom 40th Anniversary site]
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAAJ.pdf Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf North American NES manual]
{{SMB}}
{{SMB}}
{{MarioGames}}
{{Super Mario games}}
{{NES}}
{{NES}}
{{VirtualConsole}}
{{Virtual Console}}
{{NSO}}
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[[de:Super Mario Bros.]]
[[it:Super Mario Bros.]]
[[it:Super Mario Bros.]]
[[Category:Super Mario Bros.|*]]
[[Category:Super Mario Bros.|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Nintendo Entertainment System Games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Virtual Console Games]]
[[Category:Virtual Console games]]
[[Category:Platforming Games]]
[[Category:Platforming games]]
[[Category:1985 games]]
[[Category:1985 games]]
[[Category:1987 games]]
[[Category:1987 games]]
[[Category:2004 games]]
[[Category:1993 games]]
[[Category:2011 games]]
[[Category:3DS Ambassador games]]
[[Category:3DS Ambassador games]]
[[Category:Super Smash Bros. Brawl Stickers]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Game & Watch: Super Mario Bros.]]
[[Category:Super Smash Bros. Brawl stickers]]

Latest revision as of 15:50, November 3, 2024

This article is about the video game originally published for the Nintendo Entertainment System. For further uses, see Super Mario Bros. (disambiguation).
"SMB" redirects here. For the game known in Japan and Europe as Super Mario Ball, see Mario Pinball Land.
"Super Mario Brothers" redirects here. For the microgame from WarioWare: Smooth Moves, see Super Mario Brothers (WarioWare: Smooth Moves).
"Mario 1" redirects here. For the level in Mini Mario & Friends: amiibo Challenge, see Mario 1 (level).
Super Mario Bros.
United States box art for Super Mario Bros.
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Famicom/NES
Famicom Disk System
Nintendo PlayChoice-10
Game Boy Advance
Virtual Console (Wii / 3DS / Wii U)
NES Classic Edition/Nintendo Classic Mini: Family Computer
Nintendo Entertainment System - Nintendo Switch Online
Game & Watch: Super Mario Bros.
Release date Famicom/NES
Japan September 13, 1985[1]
USA October 18, 1985[2]
Europe May 15, 1987
Australia July 1, 1987[3]
South Africa (1928-1994) 1993[4]
Famicom Disk System
Japan February 21, 1986[5]
Nintendo PlayChoice-10
USA August 1986[6]
Game Boy Advance
Japan February 14, 2004
USA June 7, 2004
Europe July 9, 2004[7]
Virtual Console (Wii)
Japan December 2, 2006
USA December 25, 2006
Europe January 5, 2007
Australia January 5, 2007
South Korea April 26, 2008[8]
Virtual Console (3DS) (Ambassador Program release)
Japan August 31, 2011
USA August 31, 2011
Europe September 1, 2011
Australia September 1, 2011
Virtual Console (3DS) (full release)
Japan January 5, 2012
USA February 16, 2012
Europe March 1, 2012
Australia March 1, 2012
South Korea February 3, 2016
Virtual Console (Wii U)
Japan June 5, 2013
Europe September 12, 2013
Australia September 12, 2013
USA September 19, 2013
NES Classic Edition/Famicom Mini
Japan November 10, 2016
Australia November 10, 2016
USA November 11, 2016
Europe November 11, 2016
Nintendo Entertainment System - Nintendo Switch Online
USA September 18, 2018
Japan September 19, 2018
Europe September 19, 2018
Australia September 19, 2018
HK April 23, 2019
South Korea April 23, 2019
Language(s) English (United States)
Genre 2D platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
ClassInd:L - General audience
RARS:0+ - All ages
GRAC:All - All ages
Mode(s) 1–2 players
Format
NES:
Game Pak
FDS:
Disk Card
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Game Boy Advance:
Game Pak
Nintendo 3DS:
Digital download
NES Classic Edition:
Built-in
Input
NES:
Wii:
Wii Remote (horizontal)
Wii U:
Wii Remote (horizontal)
Nintendo Switch:
Joy-Con (horizontal)
Game Boy Advance:
Nintendo 3DS:
NES Classic Edition:
Serial code(s) Famicom:
HVC-SM
NES:
NES-SM
FDS:
FMC-SMA

Super Mario Bros. is a video game released for the Family Computer and Nintendo Entertainment System in 1985. It shifted the gameplay away from its single-screen arcade predecessor, Mario Bros., and instead featured side-scrolling platformer levels. While not the first game of the Super Mario franchise (the first being Donkey Kong), Super Mario Bros. is the most iconic, and it introduced various series staples, including power-ups, classic enemies such as Goombas, and the basic premise of rescuing Princess Peach from Bowser.

As well as kicking off an entire series of Super Mario platform games, the wild success of Super Mario Bros. popularized the genre as a whole, helped revive the North American gaming industry after the video game crash of 1983, and was largely responsible for the initial success of the NES, with which it was bundled as a launch title. Until it was eventually surpassed by Wii Sports, Super Mario Bros. was the best-selling video game of all time for nearly three decades, with over 40 million copies sold worldwide.

The exact day of the North American release of Super Mario Bros. is heavily disputed, with different sources giving different dates with no way to verify them. Regardless, Nintendo officially pinpoints the release date as October 18, 1985.[2]

A successor named Super Mario Bros. 2 in Japan (later renamed Super Mario Bros.: The Lost Levels in North America) was released on June 3, 1986. Another successor sharing its English name with its predecessor's Japanese name was released on October 9, 1988. A third successor named Super Mario Bros. 3 was released on October 23, 1988.

Super Mario Bros. has been ported to many consoles. It was one of the NES games that could be played on the Nintendo PlayChoice-10 and NES Classic Edition, and it was released on the Wii, Wii U, and Nintendo 3DS Virtual Console and on Nintendo Switch's Nintendo Entertainment System - Nintendo Switch Online.

Story

The following text is taken directly from the NES instruction booklet localization.

One day the kingdom of the peaceful mushroom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks and even field horsehair plants, and the Mushroom Kingdom fell into ruin.

The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king.

Mario, the hero of the story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People.

You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa!

One day, the Mushroom Kingdom was invaded by the Turtle Tribe, whose king was capable of using powerful magic. This magic was used to transform all the Mushroom People into inanimate objects such as rocks, bricks, and even horsetails, thus spelling the kingdom's downfall. Only Princess Toadstool can undo the spell and restore her people to life, but she is being held captive by King Koopa himself. Mario hears of the princess's plight, and sets out on a quest through 32 stages to topple the Turtle Tribe and save the once-peaceful kingdom.[9]

Gameplay

Super Mario in World 1-1.

Super Mario Bros. is divided into eight worlds, each of them containing four levels. Mario[note 1] has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. He can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as jumping boards. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left.

Enemies include Little Goombas, Koopa Troopas, Buzzy Beetles, Koopa Paratroopas, Bullet Bills, Hammer Brothers, and leaping Cheep-cheeps. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include Piranha Plants, and the Spiny-throwing Lakitus, and Mario has to either shoot fireballs at them or just avoid them. Two levels take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are Bloobers and Cheep-cheeps. Mario can only defeat these creatures by shooting them with fireballs.

Mario swimming in World 2-2.

If regular Mario takes a hit, falls down a pit, or if the Time Limit runs out, he loses a life and restarts the level. The point where Mario continues depends on how far he ran through the level before getting defeated; either from the beginning or at one of several invisible "checkpoints" throughout the level. After a Game Over, pressing Start Button while holding A Button on the title screen allows the player to continue from the start of the world.[10] In a 2-player game, if this is done by whoever got a Game Over second, both players will begin in the same world where the second player's game ended.

Mario can get special power-ups out of ? blocks or, uncommonly, bricks. Most of the ?s in which Mario can find these items are visible, but some are hidden and only become visible when Mario hits them from beneath. With the Magic Mushroom, he turns into Super Mario. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to regular Mario. He may also destroy empty bricks by jumping beneath them. Additionally, he can also get the Fire Flower. With the Fire Flower, Super Mario turns into Fiery Mario, which allows him to shoot fireballs at enemies to defeat them from a distance. With the 1 up Mushroom, he gains an additional life; he can also get an extra life if he collects a hundred coins. With the Starman, which can only be found in bricks, Mario turns invincible for a short amount of time and can defeat enemies by simply touching them. With the exception of coins, only one item can appear on the screen, and when a new item appears, the previous one will disappear.

At the end of each level, a castle stands with a flagpole nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If two players are playing the game, Luigi's turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's.

The fourth level of each world plays inside a castle. They are usually filled with Fire-Bars and Podoboos. At the end of a castle level, Mario is confronted with a fake Bowser in Worlds 1 through 7 and the actual Bowser in World 8. Mario ordinarily has no way to hurt the fake Bowsers or the actual Bowser and has to either use the ax to destroy the bridge, causing either the false or real one to fall into the lava, or pelt him with many fireballs, which produces the same result and reveals the true forms of the fakes. After defeating an impostor, Mario frees one of the seven remaining mushroom retainers from the castle, at which point they say their iconic phrase: "Thank you, Mario! But our princess is in another castle!" At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure, having the choice to continue playing in a "new quest." In this second quest, the player gets to choose a world, and replay some levels. However, all Little Goombas are replaced by Buzzy Beetles, all ground enemies are also considerably faster, some platforms and elevator-style lifts are shortened in length, and the level design is slightly changed for some levels (see below at "Hard mode").

Time clock

The game's levels have a Time Limit in the upper right, which counts down, with the background music speeding up when going below 100. If it reaches 0, the game declares "Time Up", and Mario loses a life. However, the in-game timer runs much faster than in real life; 400 seconds on the timer, which is the default when starting most of the levels, is 160 seconds in real time. The timer countdown speed is the same across NTSC and PAL versions.

amiibo tap: Nintendo's Greatest Bits starts with a real-time 180 second limit, which is sufficient to finish any level, presuming it is finished without losing any lives, and would have 32 timer seconds (15 real-time seconds) to spare for any follow-up levels. For its seventh scene, this is sufficient to see the game's ending.

Hard mode

Main article: Hard Mode § Super Mario Bros.

After beating the main game, the player is given the option to pick a world (by pressing B Button on the title screen to change the world counter in the upper right) to play in "a new quest"—a harder mode where all Little Goombas are replaced by Buzzy Beetles, and all enemies walk faster. Elevator-style lifts that were originally in their wide forms (Six holes wide) are now in their small forms (Four holes wide) that were used from World 5-1 onwards in the main game. Mario[note 1] gains no special powers in hard mode, and he receives no extra points when he defeats an enemy.

The story remains the same, as each of the first seven castles contains a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, they will not unlock anything new from the previous time the game was finished. However, points can be gained faster by jumping on a Buzzy Beetle and then running with the shell as it hits other Buzzy Beetles and Koopa Troopas. Earlier levels in hard mode that had harder versions later on the in the main game, now have the harder version used for both levels; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to 5-3 in Hard Mode.

Controls

The controls can be customized on Wii U Virtual Console and to some extent in Nintendo Switch's system settings.

Action(s) NES Controller / NES Classic Controller / Nintendo Switch Online NES Controller Wii Remote Wii Classic Controller Nintendo GameCube Controller Game Boy Advance Nintendo 3DS Wii U GamePad / Wii U Pro Controller (default) Joy-Con (dual) / Nintendo Switch Pro Controller Joy-Con (sideways)
Move; change position on a beanstalk +Control Pad (left/right) +Control Pad left or right Classic Controller Left Stick (left/right) or +Control Pad left or right Control Stick (left/right) or +Control Pad Left-Right +Control Pad left or right Circle Pad (left/right) or +Control Pad left or right Control Stick (left/right) or +Control Pad left or right Control Stick (left/right) or Left or Right Buttons Control Stick (left/right)
Duck; enter Warp Pipe +Control Pad (down) +Control Pad down Classic Controller Left Stick (down) or +Control Pad down Control Stick (down) or +Control Pad Down +Control Pad down Circle Pad (down) or +Control Pad down Control Stick (down) or +Control Pad down Control Stick (down) or Down Button Control Stick (down)
Climb beanstalk +Control Pad (up/down) +Control Pad up or down Classic Controller Left Stick (up/down) or +Control Pad up or down Control Stick (up/down) or +Control Pad Up-Down +Control Pad up or down Circle Pad (up/down) or +Control Pad up or down Control Stick (up/down) or +Control Pad up or down Control Stick (up/down) or Up or Down Buttons Control Stick (up/down)
Jump; swim upwards A Button Two Button Classic Controller a Button A Button A Button A Button A Button A Button Single Joy-Con Right Button
Dash; throw fireball; restart the game at the end; select a world B Button One Button Classic Controller b Button B Button B Button B Button B Button B Button Single Joy-Con Bottom Button
Pause; confirm selected option on title screen Start Button Plus Button START/PAUSE Button Start Button Start Button Plus Button Plus Button Plus Button or Minus Button
Select number of players on title screen Select Button Minus Button Z Button[note 2] Select Button Select Button Minus Button Minus Button
Continue in the same world after the Game Over screen Hold A Button + press Start Button Hold Two Button + press Plus Button Hold Classic Controller a Button + press Plus Button Hold A Button + press START/PAUSE Button Hold A Button + press Start Button Hold A Button + press Start Button Hold A Button + press Plus Button Hold A Button + press Plus Button Hold Single Joy-Con Right Button + press Plus Button or Minus Button

Characters

Playable characters

Image Name Description
Super Mario's sprite from Super Mario Bros. Mario Mario serves as the main protagonist of the game. Luigi, Mario's brother, appears only as the second player and plays identically to Mario. While Luigi is differentiated by his colors, both Fiery Mario and Fiery Luigi have the same palette.
Sprite of Luigi from Super Mario Bros. Luigi

Non-playable characters

Image Name Description
Princess Peach in Super Mario Bros.. Princess Toadstool The princess of the Mushroom Kingdom. Bowser kidnaps her to prevent her from reversing the magic the Koopa used on the Mushroom People. She appears in the final course, 8-4 where she thanks Mario[note 1] for rescusing her and offers a "new quest" for him.
A Mushroom Retainer from Super Mario Bros. Mushroom retainers Seven Mushroom People that are servants of the princess and prisoners of the Koopa. They appear in every castle except for the final one. Mario can rescue a retainer by finishing a castle in World 1 to World 7. They'll say, "Thank you Mario/Luigi! But our princess is in another castle!"

Enemies and obstacles

Enemies

Enemies are generally listed in the order they appear in the instruction booklet. They are referred to as "bad guys" in-text.

Image Name Description Levels Pts.
First Last
Sprite of a Goomba from Super Mario Bros. Little Goomba Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack. World 1-1 World 8-4 100
Sprite of a green Koopa Troopa from Super Mario Bros. Koopa Troopa (green) Foot soldiers of the Turtle Empire. Stomping on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges. World 1-1 World 8-3 100
Sprite of a red Koopa Troopa from Super Mario Bros. Koopa Troopa (red) Red-shelled Koopa Troopas turn around when the reach the corner of a ledge. World 1-2 World 7-3 100
Sprite of a green Koopa Paratroopa from Super Mario Bros. Koopa Paratroopa (green) Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths. World 2-1 World 8-4 400
Sprite of a red Koopa Paratroopa from Super Mario Bros. Koopa Paratroopa (red) Red Koopa Paratroopas fly up and down in set paths. World 1-3 World 5-3 400
A Buzzy Beetle, from Super Mario Bros. Buzzy Beetle Small Koopas that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode. World 4-2 World 8-4 100
Sprite of Hammer Bro from Super Mario Bros. Hammer Brother Helmeted Koopas that toss hammers. Hammer Brothers periodically hop between rows of blocks. They always occur in pairs. World 3-1 World 8-4 1000
Sprite of a Spiny from Super Mario Bros. Spiny Squat, spiked Koopas. Stomping one damages Mario. World 4-1 World 8-2 200
Sprite of a Spiny Egg from Super Mario Bros. Spiny's egg The spiked eggs tossed by Lakitus. They hatch into Spinies when they make contact with the ground. World 4-1 World 8-2 200
Sprite of Lakitu from Super Mario Bros. Lakitu Cloud-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position. World 4-1 World 8-2 200
Sprite of a Piranha Plant from Super Mario Bros. Piranha plant Carnivorous plants that sit in pipes. Piranha plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge. World 1-2 World 8-4 200
Sprite of a red Cheep Cheep from Super Mario Bros. Cheep-cheep (red) Pudgy pufferfish enemies that swim through water. In some ground-themed courses, red Cheep-cheeps leap over bridges in large numbers. World 2-2 World 8-4 200
Sprite of a gray Cheep Cheep from Super Mario Bros. Cheep-cheep (grey) Grey Cheep-cheeps only occur underwater. They swim slightly faster than the red ones. World 2-2 World 8-4 200
Bullet Bill Bullet Bill Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs. World 5-1 World 8-3 200
Sprite of a Blooper from Super Mario Bros. Bloober Underwater squid sentinels. They swim erratically to strike Mario. World 2-2 World 8-4 200
Sprite of Podoboo Podoboo Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario. World 2-4 World 8-4 X mark.svg

Obstacles

Image Name Description Levels
First Last
Sprite of a Fire Bar from Super Mario Bros. Fire-Bar Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary. World 1-4 World 8-4
Sprite of Bowser's Flame from Super Mario Bros. Koopa's fire Flames spewed by Bowser and his imposters. The fire travels horizontally and transcends walls. World 1-4 World 8-4
Sprite tile of lava from Super Mario Bros. Lava Pools of molten rock found within fortresses and castles. Direct contact makes Mario lose a life. World 1-4 World 8-4
Bill Blaster sprite. Turtle Cannon Cannons that launch Bullet Bills. Like the pipes that contain Piranha plants, Turtle Cannons do not fire when Mario is next to or on them. World 5-1 World 8-3

Bosses

Bowser's first appearance
Mario and Bowser in World 8-4.

A boss occurs in the fourth level of each world, specifically located within the final room of the castle. The boss is on a bridge suspended above a pool of lava. Touching the ax at the opposite corner of the bridge makes it fall away and defeats the boss, but striking one with five fireballs as Fiery Mario defeats it as well. Defeating it this way awards the player with 5000 points. Once defeated, Mario transitions to a narrow corridor where captive is held. In the first seven worlds, this captive is a mushroom retainer that directs Mario further along his journey. In World 8, Princess Toadstool is the one rescued, completing the game. As Mario progresses through the worlds, bricks and lifts appear in the boss rooms as well.

Intrinsically, the only boss in the game is Bowser, the fire-breathing King of Koopas who kidnapped the princess and turned her subjects into horsehairs and bricks. However, Bowser himself only appears at the boss of World 8-4. All of the proceeding "Bowsers" are his minions in disguise. They all exhibit the same behavior: the large Koopa shuffles back and forth along the bridge, facing Mario, and jumping in small arches. These arches are just high enough that Mario can move underneath Bowser if the opportunity presents itself.

In the first five worlds, the fake Bowsers spew Koopa's fire. In the sixth and seventh worlds, they toss hammers like Hammer Brothers. The real Bowser is the only boss that actively does both. Like Spinies, Bowser and fake Bowsers have spiked shells. Attempting to stomp them damages Mario.

Items and objects

Items

Image Name Description
SMB 1-up Mushroom Sprite.png 1 up mushroom Green mushrooms that give Mario an extra life when collected. 1 up mushrooms are within invisible blocks near pits. When one is struck, the mushroom travels across the ground in the opposite direction from Mario.
Sprite of a coin from Super Mario Bros. Coin Coins float in mid-air throughout levels and within blocks. Collecting one awards Mario 200 points. Collecting 100 awards him an extra life.
Green Shell SMB Redshell.png Koopa shell Stomping on a Koopa Troopa makes it recede into its shell. Its sent sliding when touched, defeating enemies on contact. Doing so causes the "bulldozer attack", where each enemy defeated grants Mario more points than the last. Launched shells ricochet off collided walls and can damage Mario on contact.
A Buzzy Shell Buzzy shell Stomping on a Buzzy Beetle yields a shell that works like the Koopa ones, but it cannot be cleared away with tossed fireballs.

Power-ups

Items that transform Mario's appearance and give him unique abilities called "power boosts" in the instruction booklet. All of these items are held within blocks and must be jumped under to be released. It is not inherently apparent which block contain which power-ups, and breaking them does not grant Mario their abilities. He must touch the power-ups directly once they are expelled. Touching any power-up also awards Mario 1000 points. Forms that share a column look the same for Mario and Luigi.

Power-up Form Description
Mario Luigi
N/A Small Mario sprite from Super Mario Bros.
Regular Mario
Luigi's death sprite in Super Mario Bros.
Regular Luigi
Mario is in this small-sized form when the player starts a new game. Regular Mario is incapable of breaking bricks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to crouch. Regardless of the form he was in before losing a life, Mario reappears in the level in his regular form.
SMB Supermushroom.png
Magic Mushroom
Super Mario jumping in Super Mario Bros.
Super Mario
Sprite of Luigi from Super Mario Bros.
Super Luigi
The red Magic Mushrooms are within visible blocks and slide across the ground, similar to 1 up mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Mario into Super Mario, a form twice as tall as his regular form and capable of breaking bricks. Subsequent encounters with blocks intended to contain Magic Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging in this form reverts Mario back into his regular-sized state. He retains this form across levels if he reaches flagpoles as Super Mario.
Sprite of a Fire Flower from Super Mario Bros.
Fire Flower
SMB Fire Mario Sprite.png
Fiery Mario / Luigi
Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with A Button that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. Mario reverts to his regular size if hit as Fiery Mario.
Sprite of a Starman from Super Mario Bros.
Starman
Invincible Mario in Super Mario Bros.
Invincible Mario / Luigi
Starmen are rare power-ups often hidden in invisible blocks. When released, they bounce in the opposite direction from Mario. When grabbed, Mario is transformed into Invincible Mario for thirty seconds. In this state, Mario is largely indestructible and defeats enemies on contact. Contact with the Starman does not wholly replace the form Mario was already in (i.e., Mario remains small if one is touched while in his regular form, and he can still toss fireballs if he is in his Fiery form.) Invincible Mario cannot be carried over to subsequent levels.

Objects

Objects are interactable elements of the environment that cannot be picked up or collected.

Image Name Description
Blocks
A static ? Block from Super Mario Bros. (Overworld palette) ? block Floating blocks that contain items. One releases its contents when jumped underneath. Some ? blocks are ten-coin blocks that release up to 10 coins if struck in rapid succession. Others are invisible. A struck ? block becomes an empty block that can be used as platforms. These are the only type of strikable blocks that regular Mario can open.
Sprite of a Brick Block from Super Mario Bros. Brick The most common blocks. Most bricks fall apart when struck, but some are secretly ? or ten-coin blocks. Regular Mario is incapable of directly breaking a brick block, but he can still use a shell if available.
Sprite of Coral from Super Mario Bros. Coral Coral form varyingly sized columns in underwater levels that obstruct Mario.
Sprite of a Cloud Block from Super Mario Bros. Small cloud Cloud-like blocks make up the terrain in Bonus Stages high in the sky.
Sprite of a Hard Block from Super Mario Bros. Stairblock Unbreakable blocks that appear on the ground. Some are stacked or laid next to each other to form climbable staircases or incomplete bridges.
Platforms
Jumping board Jumping board Jumping boards bounce Mario into the air. Pressing A Button when the the spring is fully contracted makes a jumping board launch Mario much higher than it would otherwise.
SMBPlatform.png Lift Thin, moving platforms. They are most common in athletic levels, above bottomless pits. Lifts are of varying widths and movements. There is a paired type of Lifts called Balance Lifts that are a seesaw-like pulley system, where standing on one Lift makes it fall and the other rise. There are also types of Lifts that fall shortly after being stepped on.
Sprite of a Warp Pipe from Super Mario Bros. Pipe Most pipes are columnar platforms of varying height, some of which contain Piranha plants. A few of them are Warp Pipes that bring Mario to a secret underground area by pressing down on +Control Pad.
A Mushroom Platform from Super Mario Bros. Super mushroom Giant mushrooms that occur in athletic levels, high above bottomless pits.
Goals
Sprite of an Axe from Super Mario Bros. Ax Touching an ax causes the bridge it is alongside to collapse. This defeats the boss that was on top of it and completes the level.
A flagpole from Super Mario Bros. Flagpole Flagpoles are the goals at the end of most levels. When one is touched, Mario slides to the base and completes the level. Touching one also rewards him bonus points. The higher he is on the flagpole, the greater the number of points. Grabbing the top rewards Mario 5000 points.
Other objects
Beanstalk Beanstalk Beanstalks rapidly grow from struck vine blocks, ascending skyward. Climbing one brings Mario to a hidden Bonus Stage in the sky.
Sprite of a Firework from Super Mario Bros. Firework Fireworks appear if Mario grabs a flagpole with 1, 3, or 6 as the last digit on the timer. The number of fireworks that go off correlates with this number, and each one rewards Mario 500 points.
A horsehair plant from Super Mario Bros. Horsehair plant Field horsehair plants appear in the background of ground-themed levels. According to the instruction booklet, Bowser transformed some of the Mushroom Kingdom's inhabitants into these plants.

List of levels

World Level Setting Enemies found
World 1 (Super Mario Bros.)
World 1-1 Overworld Little Goomba, Koopa Troopa
World 1-2 Underground Little Goomba, Koopa Troopa, Piranha Plant
World 1-3 Athletic Little Goomba, Koopa Troopa, Koopa Paratroopa
World 1-4 Castle Fire-Bar, fake Bowser (Little Goomba)
World 2 (Super Mario Bros.)
World 2-1 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
World 2-2 Underwater Bloober, Cheep-cheep, Piranha Plant
World 2-3 Athletic Cheep-cheep
World 2-4 Castle Fire-Bar, Podoboo, fake Bowser (Koopa Troopa)
World 3 (Super Mario Bros.)
World 3-1 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Hammer Brother
World 3-2 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
World 3-3 Athletic Little Goomba, Koopa Troopa, Koopa Paratroopa
World 3-4 Castle Fire-Bar, Podoboo, fake Bowser (Buzzy Beetle)
World 4 (Super Mario Bros.)
World 4-1 Overworld Piranha Plant, Lakitu, Spiny
World 4-2 Underground Little Goomba, Koopa Troopa, Piranha Plant, Buzzy Beetle
World 4-3 Athletic Koopa Troopa, Koopa Paratroopa
World 4-4 Castle Piranha Plant, Podoboo, Fire-Bar, fake Bowser (Spiny)
World 5 (Super Mario Bros.)
World 5-1 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill
World 5-2 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Bullet Bill, Hammer Brother (Bloober, Cheep-cheep)
World 5-3 Athletic Little Goomba, Koopa Troopa, Koopa Paratroopa, Bullet Bill
World 5-4 Castle Podoboo, Fire-Bar, fake Bowser (Lakitu)
World 6 (Super Mario Bros.)
World 6-1 Overworld Piranha Plant, Lakitu, Spiny
World 6-2 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle (Bloober, Cheep-cheep)
World 6-3 Athletic Bullet Bill
World 6-4 Castle Podoboo, Fire-Bar, fake Bowser (Bloober)
World 7 (Super Mario Bros.)
World 7-1 Overworld Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Hammer Brother, Bullet Bill
World 7-2 Underwater Bloober, Cheep-cheep, Piranha Plant
World 7-3 Athletic Cheep-cheep, Koopa Troopa, Koopa Paratroopa
World 7-4 Castle Podoboo, Fire-Bar, fake Bowser (Hammer Brother)
World 8 (Super Mario Bros.)
World 8-1 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle
World 8-2 Overworld Little Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
World 8-3 Overworld Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Brother
World 8-4 Castle Little Goomba, Koopa Paratroopa, Piranha Plant, Fire-Bar, Podoboo, Buzzy Beetle, Hammer Brother, Bloober, Cheep-cheep, Bowser

Glitches

Main article: List of Super Mario Bros. glitches

Minus World

Screenshot of Minus World, a Super Mario Bros. glitch.
The Minus World entrance screen
Minus World in the NES version
Main article: Minus World

The Minus World is an endless underwater level, identical to World 7-2, which is accessed through a programming glitch. There is no way to complete the level, as entering the pipe at the end will simply return Mario or Luigi to the one at the beginning. While there is no strategic advantage in performing this glitch, many find it intriguing. The glitch was removed in some remakes of the game, excluding the imports, the Virtual Console port, and Game & Watch: Super Mario Bros. The Family Computer Disk System release has a different Minus World with three levels that can be beaten, and once -3 is complete, the player will return to the title screen as if they had beaten the game.

In World 1-2 of Super Mario Bros., Fire Mario runs, lands on the front of the exit pipe, and quickly crouches and jumps to reach a peak where the exit pipe crosses the ceiling. At that moment, Mario stops crouching and is ejected through the wall to reach the warp zone and ducks into the pipe to World 36.
Mario goes through the wall and enters World -1

To perform the glitch, Mario must go to World 1-2 and stand on top of the pipe that leads to the above-ground flag, without going in the pipe. Then he must break the second and third block from the pipe, but leave the one on the far right. Then he must stand on the left edge of the pipe (facing left) and duck. He then has to jump while in a ducking position and move right in mid-air (while still facing left). If done correctly, Mario will go through the block on the far right and the wall to the Warp Zone. Mario must then go through the pipe that would normally lead to World 2-1 or World 4-1, and Mario will enter the Minus World.

If World 2-2 or 7-2 is edited in a ROM editor so that it is possible to beat it during the underwater segment, there is a World -2, an underwater version of 3-4. If World 3-4 is edited in a ROM editor, then there is a World -3. It is also a version of 3-4, but with overworld graphics; beating World -3 takes the player to World -4, a level which is just a blank screen.

Over the flagpole

Video.svg Over the Flag Pole Glitch - Video describing Over the Flagpole glitch in World 1-1, as well as some other glitches
File infoMedia:SMB W1-1 Glitch2.ogv
Help:MediaHaving trouble playing?
The over the flagpole glitch from Super Mario Bros.
Over the Flagpole glitch in World 3-3

In some levels, it is possible to jump over the flagpole. Beyond the flag pole is nothing but an endless path. There is nothing to do; all that can be done is wait for the timer to get to zero. To do this glitch in World 1-1, right after the second pit, Mario needs to wait for the Koopa Troopa to about to fall into the pit and simultaneously jump at the top of the level right above the Koopa. After that, the Koopa will be stuck underneath the level, but the player will still be able to see it. When the Koopa starts to walk under the level, Mario should follow it to the end. Along the way, it is required to grab a Magic Mushroom. When the Koopa is halfway between the staircase and the flagpole, the player must do the glitch again and Mario will jump above the flagpole.

To do this glitch in World 3-3, at the end of the level the player must stand on the last lift until another one has completely lifted, before falling off. After that, the player must accelerate as fast as possible and jump from the far edge of the lift. The lift should not lower while doing so.[11]

There is a brick right after the fortress's or castle's first door, which stops Mario from going past the Fortress at the end of the levels.

In Super Mario Bros.: The Lost Levels, this is exploited to hide Warp Zones. In worlds 3-1 and A-3, there are warp zones placed beyond the goals. In other worlds, while it is possible to go over the flagpole, the edge of the world is a few steps past the fortress, and the player is not able to go far enough for the flagpole to scroll off the screen.

This glitch was fixed in the Super Mario All-Stars version.

Staff

Main article: List of Super Mario Bros. staff
Director
Original Music
Designers
Programmers
  • Kazuaki Morita
  • Toshihiko Nakago
Producer
  • Shigeru Miyamoto
Executive Producer

Development

Development for Super Mario Bros. began after Shigeru Miyamoto and Takashi Tezuka finished two other games together beforehand: Excitebike and Devil World. When designing Super Mario Bros., they wanted to use the scrolling screens of Excitebike and the large character sprites from Devil World, to make Super Mario Bros. stand out from other titles. Miyamoto and Tezuka wanted to fit various technologies into the game, comparing it to a puzzle. The name "Super Mario Bros." also came from Mario's new Super form.[12]

Super Mario Bros. was developed at the same time as The Legend of Zelda, and both shared numerous staff members: Miyamoto, Tezuka, Toshihiko Nakago, Koji Kondo, Kazuaki Morita, Yasunari Nishida, and Hiroshi Yamauchi. According to the developers, some aspects of Super Mario Bros. were taken from The Legend of Zelda; Fire-Bars were one example, as they were present in the dungeons in The Legend of Zelda. Miyamoto implemented Fire-Bars into Super Mario Bros. as an obstacle.

The main goal of Super Mario Bros. was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They also intended for the main character to be twice the size of the final one. At the beginning of developing the game, the placeholder playable character was a 16×32 pixel square.[13] The square could not even jump and as a result, Tezuka suggested making Mario the playable character instead of the square due to the popularity of Mario Bros., which Miyamoto accepted.[14]

Nakago and his team, Systems Research and Development (SRD), colored the background blue in some levels.[15] This was unusual, because video games released during this time usually had a black background, to avoid eye-strain and to avoid getting distracted by the bright colors. After coloring the background blue in some levels, Nakago then started designing maps for this game. Miyamoto wanted the levels to be around a minute long and he told SRD to do so. He then realized that it usually takes about a second to travel across a screen and that numerous screens would have been implemented in one stage. SRD first thought that Miyamoto had requested them to make 60 screens per stage, but Miyamoto then explained that obstacles in each screen would slow down the player's progress, which resulted in an average of about 12 screens per level. The stage with the most screens has only 32, which is about half of what SRD had originally expected.

When designing the stages themselves, because a level creating tool was not available to them at the time, Miyamoto and Tezuka would draw the levels on graph paper, and then Nakago and his team would design and program it into the game; if edits were to be made to the original drawings, a sheet of clear paper was placed over the original drawings.[16] Nakago has stated that a lot of documents were sent to his team every day to change some aspects of stages. Every day, the group would do all they could do of what was stated in the documents and would work until 10 at night.

In two Japanese interviews promoting The Super Mario Bros. Movie, Miyamoto gave insight into the original background for the connection between the story of Mario Bros. and Super Mario Bros., stating that the among the pipes in Mario Bros., one of them leads to the Mushroom Kingdom where Super Mario Bros. takes place.[17][18]

According to Toru Iwatani, creator of Pac-Man, Miyamoto told him personally that Super Mario Bros. was influenced by Pac-Land, the pioneer of action games with horizontally running background.[19]

The "Ending" theme in the Famicom Disk System version of Super Mario Bros.: The Lost Levels was first composed as the ending theme of Super Mario Bros., before being shortened due to storage limitations.[20]

Regional differences

The European version of the game adds one pixel to the hitboxes of Little Goombas, Spinies, Piranha Plants, Bloobers, Cheep-cheeps and Bullet Bills.[21]

Pre-release and unused content

Main article: List of Super Mario Bros. pre-release and unused content

The game was far more focused on action than platforming. The game was split between ground and sky segments, which had Mario shooting enemies. Mario could use weapons and the control scheme was different as a result, such as having the up arrow of the +Control Pad used as the jump button.

Reception and legacy

The Super Mario Bros. Avenue in Zaragoza, Spain
The Super Mario Bros. Avenue in Zaragoza, Spain

Super Mario Bros. received critical acclaim and is considered one of the best games of all time. One of the most-praised aspects of the game is the precise controls, which allow players to control how far and high the characters jump and how fast they can run. The game popularized side-scrolling video games, and the game has since received several sequels and spin-offs, and many different ports and alternative versions. All characters, enemies, and items found in the game have become core elements of the Super Mario franchise and the plot of Bowser kidnapping the princess has continued to be used throughout the core Super Mario series.

The game was placed 14th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[page number needed] It ranked the first spot in Electronic Gaming Monthly's "Greatest 200 Games of Their Time", named in IGN's top 100 games of all time lists in 2005 and 2007, and declared the second-best Mario game of all time. IGN also placed it 3rd in their Top 100 NES Games list.[22]

Super Mario Bros. sold 40.24 million units with its original release,[23] being the second best-selling Super Mario game and among the best-selling video games of all time. It has received several other works such as The Super Mario Bros. Super Show! and the Super Mario Bros. film.

The game's impact on popular culture was so big that in 2010, a street in Zaragoza, Aragón (Spain), was named after it, with a ceremony being held in celebration.[24]

References to other games

References in other games

  • Donkey Kong: For the NES release of this game, Mario's jumping sprite from Super Mario Bros. is used on the box art.
  • Mario Bros.: For the NES release of this game, Mario's jumping sprite from Super Mario Bros. is used on the box art.

References in later games

Main article: List of references to Super Mario Bros.

Alternate versions and re-releases

World 1-1 in the 25th Anniversary Edition of Super Mario Bros. This edition was bundled with specially-marked Japanese and Australian Wii consoles, in which the question mark on the ? Blocks was changed to display the number "25".
25th Anniversary SUPER MARIO BROS., with all the question marks on the ? Blocks changed to number 25's.
The 25th anniversary block that replaced the ? Blocks in the special version of Super Mario Bros.("25th Anniversary SUPER MARIO BROS.")
The cartridge for 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet
The 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet cartridge.
Super Mario Bros. being played in Super Smash Bros. Brawl.
The playable demo in Super Smash Bros. Brawl.

Profiles and statistics

  • Wii Shop Channel: "One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil King Bowser. Mario, the famous plumber, learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom of the Mushroom People. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!"
  • Nintendo eShop: "Rediscover Mario & Luigi's first great adventure! One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil king Bowser™. Mario™ learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!"

Super Smash Bros. Brawl

Sticker
Super Mario Bros.
Super Mario Bros. artwork sticker in the game Super Smash Bros. Brawl.
Artwork from: Super Mario Bros.
Effects in The Subspace Emissary: [Arm, Leg] - Attack +15
Usable by: Mario, Luigi, Yoshi, Peach, Bowser

Media

For a complete list of media for this subject, see List of Super Mario Bros. media.
Audio.svg Ground Theme - Excerpt of the overworld theme.
File infoMedia:SMB Overworld Theme.oga
0:30
Audio.svg Underground Theme - The underground theme.
File infoMedia:Under Ground Theme SMB.oga
0:12
Audio.svg Underwater Theme - The underwater theme.
File infoMedia:Under Water Theme SMB.oga
0:25
Audio.svg Castle Theme - The castle theme.
File infoMedia:SMB Castle Theme.oga
0:16
Audio.svg Starman - The Starman theme.
File infoMedia:Invincibility SMB.oga
0:06
Audio.svg Lose a Life - The Life Lost theme.
File infoMedia:Lose a life SMB.oga
0:03
Audio.svg Course Clear - Theme that plays at the end of the levels.
File infoMedia:SMB Victory.oga
0:06
Help:MediaHaving trouble playing?

Gallery

For this subject's image gallery, see Gallery:Super Mario Bros.

Quotes

  • "To make Mario jump extra high, hold the B button down while you run and jump." — Nintendo Game Pack with Top Secret Tips!, Card no. 7
  • "Even if it says "Game Over" you can hold A and press Start. You'll continue on Level 1 of the last world you were on." — Nintendo Game Pack with Top Secret Tips!, Card no. 13
  • "In every world, within invisible blocks, on extra life is concealed (possibly more). Keep your eyes peeled!" — Nintendo Game Pack with Top Secret Tips!, Card no. 19
  • "You'll gain more points the higher you jump on a flagpole. Try accelerating first, the jump for all you're worth!" — Nintendo Game Pack with Top Secret Tips!, Card no. 31
  • "We wanted to make a big Mario running around beneath a blue sky. We squeezed as much as we could out of the NES technology." — Shigeru Miyamoto, Super Mario History 1985-2010 Booklet
  • "Developing this game was fun because it felt like we were solving a puzzle as we were making it." — Takashi Tezuka, Super Mario History 1985-2010 Booklet
  • "There was so much enthusiasm on this project because we were trying to create something that had never been done before." — Koji Kondo, Super Mario History 1985-2010 Booklet
  • "Thank you Mario! But our princess is in another castle!" — Mushroom Retainer, Super Mario Bros.
  • "Thank you Mario! Your quest is over. We present you a new quest." — Princess Toadstool, Super Mario Bros.

Names in other languages

Language Name Meaning Notes
Japanese スーパーマリオブラザーズ[?]
Sūpā Mario Burazāzu
Super Mario Bros.
スーパーマリオブラザーズ1[29]
Sūpā Mario Burazāzu Wan
Super Mario Bros. 1
Chinese (simplified) 超级马力欧兄弟[?]
Chāojí Mǎlì'ōu Xiōngdì
Super Mario Bros.
Chinese (traditional) 超級瑪利歐兄弟[?]
Chāojí Mǎlì'ōu Xiōngdì
Super Mario Bros.
Korean 슈퍼 마리오브라더스[?]
Syupeo Malio Beuladeoseu
Super Mario Bros.

Trivia

Back of the Korean edition of a Super Mario Bros. themed board game. Original Japanese version was produced by Bandai.
The original story of Super Mario Bros. (with early character designs) as seen on a board game based on the game. An alternate set of pictures depicting the same events is in How to win at Super Mario Bros.
A comparison of the Super Mario Bros. and Mario Pikachu artwork
A comparison of the Super Mario Bros. and Mario Pikachu artwork
A comparison of the Super Mario Bros. and Mario Pikachu artwork
  • Despite being unmentioned in the Japanese manual,[9] the Mushroom King appears in Asian-drawn strategy guide illustrations.
  • The Guinness Book of World Records 2011: Gamer's Edition states that this game was also remade on the Nintendo 64,[30] which is incorrect.
  • In a 2011 United States Supreme Court case, Brown v. Entertainment Merchants Association (which overturned a California law banning the sale of violent video games to children without parental supervision), the Electronic Frontier Foundation submitted an amicus brief citing social research that declared Super Mario Bros. to be a violent video game. In the brief, it was stated that the game contained cartoon violence similar to that found in various Saturday morning television shows, the Road Runner and Wile E. Coyote cartoons, and the Mighty Mouse series, which garnered little negative reaction from the public in their own times.[31][32]
  • A promotional artwork for the "Mario Pikachu" line of merchandise, based on the artwork for the Famicom release of Super Mario Bros., replaces the original game's characters and elements with Pokémon and elements from the Pokémon series. The changes are the following:
    • Mario is replaced by Pikachu.
    • Bowser is replaced by Blastoise.
    • Princess Peach is replaced by Diancie.
    • The Toads are replaced by two Foongus.
    • The Koopa Paratroopa is replaced by a Wartortle.
    • The castle is replaced by Bell Tower.
    • A flower is replaced by Flabébé.
    • The Goomba is replaced by a Shroomish.
    • The Bullet Bill is replaced by Beldum.
    • The Super Mushroom is replaced by a Big Mushroom.
    • The Blooper is replaced by an Inkay.
    • The hill is now orange and the Warp Pipe has been replaced by Slowpoke Well.
    • The Koopa Troopa is replaced by a Squirtle.
    • The Cheep Cheep is replaced by a Qwilfish.
    • The Hammer Bro is replaced by a Psyduck.
    • The cliff is now a cave.
    • The Spiny is replaced by a Ferroseed, and the Lakitu is replaced by a Landorus.
  • The South African release in 1993 reuses the European version's packaging, the only NES game to do so in the region; all other South African NES titles feature a red "South African Version" banner on the box art and cartridge label.[33]

Notes

  1. ^ a b c Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.
  2. ^ Only applicable by default on Wii Virtual Console. On Nintendo Switch Online the Z Button, X Button and/or Y Button buttons must be remapped in the system settings to Minus Button for this function to work.

References

  1. ^ Super Mario Bros. Japanese website. Nintendo of Japan.
  2. ^ a b Super Smash Bros. for Wii U Masterpieces
  3. ^ Super Mario Bros.. The Mushroom Kingdom (English). Retrieved May 31, 2024.
  4. ^ Rogers, Joshua Alexander (April 16, 2020). Video Games around the World. LinkedIn. Retrieved March 23, 2024. (Archived September 25, 2022, 15:36:58 UTC via Wayback Machine.)
  5. ^ Super Mario Bros. (FDS). The Mushroom Kingdom (English). Retrieved May 31, 2024.
  6. ^ August 1986. Cash Box 1986-08-30. Retrieved May 31, 2024.
  7. ^ Super Mario Bros. | Game Boy Advance | Games | Nintendo. Nintendo of UK (British English). Retrieved May 31, 2024.
  8. ^ Super Mario Bros. (VC). The Mushroom Kingdom (English). Retrieved May 31, 2024.
  9. ^ a b Mandelin, Clyde (6 Feb. 2013). Super Mario Bros. Translation Comparison: Manuals. Legends of Localization. Retrieved 31 May 2024.
  10. ^ Ed Acosta (January 25, 2015). Super Mario Bros a+start level restart. YouTube. Retrieved May 31, 2024.
  11. ^ おにくてゃん (April 15, 2007). 神業(?)やり込み・マリオ裏技動画. Nicovideo (Japanese). Retrieved May 31, 2024.
  12. ^ Developer Interview: Super Mario Bros. – Nintendo Entertainment System. NES Classic Edition – Official Site (American English). Archived November 11, 2016, 05:44:27 UTC from the original via Wayback Machine. Retrieved May 31, 2024.
  13. ^ rawmeatcowboy (December 11, 2009). Super Mario Bros. main character originally started out as...a huge square. Go Nintendo. Retrieved May 31, 2024.
  14. ^ It Started With A Square Object Moving. Nintendo of America (American English). Retrieved May 31, 2024.
  15. ^ Iwata Asks: New Super Mario Bros Wii. Nintendo of America (American English). Retrieved May 31, 2024.
  16. ^ Nintendo of America (June 16, 2015). Nintendo Digital Event @ E3 2015. YouTube. Archived June 16, 2015, 19:52:18 UTC from the original via Wayback Machine. Retrieved May 31, 2024.
  17. ^ Shigeru Miyamoto: もともと『マリオブラザーズ』は、土管がいっぱいあるニューヨークの地下で活躍する兄弟、ニューヨークのなかでもたぶんブルックリン、というところまで勝手に決めていて。『ドンキーコング』は舞台がニューヨークですし。その土管が不思議な森(キノコ王国)につながったのが、『スーパーマリオブラザーズ』なんです。 ("Originally, I arbitrarily decided that Mario Bros. has the brothers being active in the underground of New York, which is full of pipes, probably in Brooklyn in New York. Donkey Kong is also set in New York. In Super Mario Bros., those pipes lead to the mysterious forest (Mushroom Kingdom).")」– April 25, 2023. インタビュー マリオ映画公開記念!宮本茂さんインタビュー 制作の始まりから驚きの設定まで. Nintendo Dream Web (Japanese). Retrieved April 25, 2023.
  18. ^ Shigeru Miyamoto: これは映画化とかは一旦別にして、影の設定として決めていたんですよ。実は大昔にライセンスで作られたマリオの映画も、そういうストーリーになってるんです。元々ゲームのストーリーでも「土管がいっぱいある、ニューヨークの地下で活躍する1作目マリオブラザーズ」から、「その土管が不思議な世界に繋がっていく2作目スーパーマリオブラザーズ」に繋いでいました。『ドンキーコング』も舞台はニューヨークですし、そこから「舞台は、ニューヨークの中でもブルックリンやろうな」と決めて行ったり……その辺りの舞台設定やストーリーはすんなり決まっていましたね。 ("I had decided on that as a shadow setting, putting aside the film adaptation for a moment. In fact, the Mario movie that was made a long time ago under license also had such a story. Originally, the stories of the games were connected via 'The first Mario Bros., which takes place underground in New York City, full of pipes', to 'the second Super Mario Bros., in which the pipes lead to a mysterious world'. Donkey Kong was also set in New York, and from there we decided, 'Let's make the setting Brooklyn in New York'... A setting around that area and a story were decided easily.")」– April 28, 2023. 宮本茂はどうやって「ゲームの映画化は面白くない」に立ち向かったのか――『ザ・スーパーマリオブラザーズ・ムービー』がちょっと面白すぎたので、宮本さんに直接訊いてみた. Den-Faminicogamer (Japanese). Retrieved May 31, 2024.
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  30. ^ Guinness World Records Gamer's Edition. PC World from DG. Archived October 30, 2020, 14:38:56 UTC from the original via Wayback Machine. Retrieved May 31, 2024.
  31. ^ Hoffman, Gene (September 27, 2010). How the Wrong Decision in Schwarzenegger v. EMA Could Cripple Video Game Innovation. Xconomy. Archived September 30, 2010, 15:09:15 UTC from the original via Wayback Machine. Retrieved May 31, 2024.
  32. ^ Supreme Court of the United States Docket No. 08-1448 (PDF). EFF. Retrieved May 31, 2024.
  33. ^ Rogers, Joshua Alexander (April 16, 2020). Video Games around the World. LinkedIn. Retrieved March 23, 2024. (Archived September 25, 2022, 15:36:58 UTC via Wayback Machine.)

External links