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{{redirect|Power Meter|the health meter in [[Super Mario 64]] and [[Super Mario 64 DS]] with the same name|[[Health Meter#Super Mario 64 / Super Mario 64 DS|Health Meter § Super Mario 64 / Super Mario 64 DS]]}}
{{redirect|Power Meter|the health meter in [[Super Mario 64]] and [[Super Mario 64 DS]] with the same name|[[Health Meter#Super Mario 64 / Super Mario 64 DS|Health Meter § Super Mario 64 / Super Mario 64 DS]]}}
[[File:NSMB2-Direct 21 4 2012-1.jpg|thumb|200px|The P-Meter seen on the bottom left corner in ''New Super Mario Bros. 2'']]
[[File:NSMB2-Direct 21 4 2012-1.jpg|thumb|200px|The P-Meter seen on the bottom left corner in ''New Super Mario Bros. 2'']]
'''P-Meter''', also known as '''Power Meter''',<ref>''Super Mario Bros. 3'' English instruction booklet, page 16</ref> is a type of meter first seen in ''[[Super Mario Bros. 3]]''. When Marios run without stopping, turning around, or crouching, Power Meter gradually fills up and repeatedly chirps.  Once the "P" icon flashes, they can run at full speed and [[Raccoon Mario]] or [[Tanooki Mario]] can also fly. However, in those two forms, Power Meter always empties after a while: if Marios are flying, they begin falling; otherwise, they slow down. If they aren't Raccoon or Tanooki Mario they can keep full speed thru jumping. If a [[P-Wing|Magic Wing]] is used on the map, Power Meter stays full for the whole action scene or until Marios take damage, power up without flight, or die.
The '''P-Meter''', also known as the '''Power Meter'''<ref>{{cite|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=16|publisher=Nintendo of America|language=en-us}}</ref> (or '''power meter'''),<ref>{{cite|title=''Super Mario Bros. 3'' Wii Virtual Console manual|quote=As Tanooki Mario or Raccoon Mario, run until the P on the power meter at the bottom of the screen lights up, then press {{button|wii|2}} repeatedly to fly.}}</ref> is a type of meter first seen in ''[[Super Mario Bros. 3]]''. The meter gets filled up gradually as [[Mario]] (or [[Luigi]]) [[dash|run]]s without stopping. Once the Power Meter is fully charged and the "P" icon starts flashing, Mario can run at full speed, indicated by him sticking his arms out to the sides. If Mario is [[Raccoon Mario]] or [[Tanooki Mario]], he also has the ability to [[fly]] if the Power Meter is full. However, in both of those forms, the Power Meter always empties itself after a while. If Mario is flying, he stops and descends; otherwise, he slows down. The Power Meter also empties itself if Mario [[crouch]]es, turns around, or runs into a wall, though it stays full if he [[jump]]s while running while he is not Raccoon or Tanooki Mario. If Mario uses a [[P-Wing]] before entering a [[level]], the Power Meter is full for the rest of the stage or until Mario takes damage, grabs a non-flight-based power-up, or loses a life, meaning he can fly for an unlimited amount of time.


In the [[Super Mario All-Stars#Changes to Super Mario Bros. 3|''Super Mario All-Stars'']] and [[Super Mario Advance 4: Super Mario Bros. 3|Game Boy Advance]] versions of ''Super Mario Bros. 3'', instead of the original black and white appearance, the meter is colored orange when filled up, and the "P" icon flashes red. In the latter port, the meter stays full if Marios keep running, even in Raccoon or Tanooki form, meaning that they can extend their flight time by landing and taking off again whiles the "P" icon flashes. The chirping is in a lower pitch if they're not in those two forms. The [[Cyan Switch]] halves the meter and [[Boost Block (Super Mario Advance 4: Super Mario Bros. 3)|Boost Block]]s charge the meter swiftlier.
In the [[Super Mario All-Stars#Changes to Super Mario Bros. 3|''Super Mario All-Stars'' version]] and [[Super Mario Advance 4: Super Mario Bros. 3|Game Boy Advance version]] of ''Super Mario Bros. 3'', instead of its original black-and-white appearance, the Power Meter is colored orange when filled up, and the "P" icon flashes red. In the latter port, the Power Meter appears only within levels. It stays full if Mario keeps running, even in Raccoon or Tanooki form, meaning that he can extend his flight time by landing and taking off again while the "P" icon flashes. It also beeps in a lower pitch if Mario is not in either of those forms. It can be halved by the [[Sugu ni mantan! Power Meter!!|cyan switch card]], and [[Power Meter Block]]s make it charge faster.


P-Meter returns in ''[[New Super Mario Bros. 2]]'', only appearing when Marios are Raccoon Mario (or [[White Raccoon Mario]]), with a few visual changes. The "P" icon is replaced by a red-outlined [[P-Wing]] icon which flashes golden, the meter is colored red when filled up, and the meter empties as Marios fly, unlike in ''Super Mario Bros. 3'' where the meter stays full until Marios stop flying. Aesthetics aside, P-Meter works as that did in ''Super Mario Advance 4'', though the White Raccoon form charges that swiftlier.
The P-Meter returns in ''[[New Super Mario Bros. 2]]'', appearing only when Mario is Raccoon Mario (or [[White Raccoon Mario]]), with a few visual changes. The "P" icon is replaced by a red-outlined P-Wing icon (which flashes golden), the meter itself is colored red when filled up, and the meter visually empties as Mario flies, unlike in ''Super Mario Bros. 3'', where the meter looks full until Mario stops flying. Aesthetics aside, the P-Meter works as it did in ''Super Mario Advance 4'', though the White Raccoon form makes it charge faster.


P-Meter returns in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', but only appears in the ''Super Mario Bros. 3'' style, working as that did in that game. In the version 3.0.0 update of ''Super Mario Maker 2'', if [[Frog Mario]] is holding an object, he can run on water if P-Meter is full.
The P-Meter returns in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', but it appears only in the ''Super Mario Bros. 3'' style, working as it did in that game. In the version 3.0.0 update of ''Super Mario Maker 2'', if [[Frog Mario]] is holding an object, he has the ability to run on [[water]] if the P-Meter is full.
 
While the P-Meter does not appear in ''[[Super Mario World]]'' or that game's style in the ''Super Mario Maker'' games, the underlying mechanics do, including Mario sticking his arms out to the sides at full speed.
 
==Gallery==
<gallery>
Super Mario Bros 3 Empty Block Screenshot.png|''[[Super Mario Bros. 3]]''
SMAS SMB3 World 1-1 Screenshot.png|''[[Super Mario All-Stars]]''
File:SMA4 Hidden Block.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
SMM2 Twisting through the Desert Sands.jpg|''[[Super Mario Maker 2]]''
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=パワーメーター<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 15</ref><br>''Pawā Mētā''<br>Pメーター<br>''P Mētā''
|Jap=パワーメーター<ref>{{cite|language=ja|title=スーパーマリオブラザーズ3 (''Sūpā Mario Burazāzu Surī'')|date=1988|publisher=Nintendo|page=15}}</ref>
|JapM=Power Meter<br><br>P Meter
|JapR=Pawā Mētā
|Spa=indicador P
|JapM=Power Meter
|SpaM=P indicator
|Jap2=Pメーター
|Fra=jauge P
|Jap2R=P Mētā
|FraM=P gauge
|Jap2M=P Meter
|Dut=P-meter
|Dut=P-meter
|DutM=P-meter
|Fre=jauge P
|FreM=P gauge
|Ger=P-Anzeige
|Ger=P-Anzeige
|GerM=P-Display
|GerM=P-Display
|Ita=barra P
|Ita=Misuratore di potenza<ref>{{cite|title=''Super Mario Bros. 3'' Italian instruction booklet|page=8}}</ref>
|ItaM=P bar
|ItaM=Power meter
|Ita2=Barra Potenza<ref>{{cite|title=''Super Mario Advance 4: Super Mario Bros. 3'' European instruction booklet|page=110}}</ref>
|Ita2M=Power Bar
|Ita3=Indicatore di potenza<ref>{{cite|title=''Super Mario All-Stars - 25th Anniversary Edition'' Italian instruction booklet|page=23}}</ref>
|Ita3M=Power indicator
|Ita4=Barra dell'energia<ref>''Super Mario Bros. 3'' Italian e-manual. Sections 1 and 5.</ref>
|Ita4M=Energy/Power bar
|Rus=«P»-метр
|Rus=«P»-метр
|RusR=P-metr
|RusR=«P»-metr
|Rus2=Шкала «P»
|Rus2N=''Super Mario Maker 2''
|Rus2R=Shkala «P»
|Rus2M=P gauge
|RusM=P-meter
|RusM=P-meter
|Spa=indicador P
|SpaM=P indicator
}}
}}


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{{SMM}}
{{SMM}}
{{SMM2}}
{{SMM2}}
[[Category:Game Mechanics]]
[[Category:Game mechanics]]
[[Category:New Super Mario Bros. 2]]
[[Category:New Super Mario Bros. 2]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3]]

Latest revision as of 11:22, September 7, 2024

"Power Meter" redirects here. For the health meter in Super Mario 64 and Super Mario 64 DS with the same name, see Health Meter § Super Mario 64 / Super Mario 64 DS.
An early screenshot of New Super Mario Bros. 2. Note the blue block, which bears a heavy resemblance to those found in Super Mario Bros. 3.
The P-Meter seen on the bottom left corner in New Super Mario Bros. 2

The P-Meter, also known as the Power Meter[1] (or power meter),[2] is a type of meter first seen in Super Mario Bros. 3. The meter gets filled up gradually as Mario (or Luigi) runs without stopping. Once the Power Meter is fully charged and the "P" icon starts flashing, Mario can run at full speed, indicated by him sticking his arms out to the sides. If Mario is Raccoon Mario or Tanooki Mario, he also has the ability to fly if the Power Meter is full. However, in both of those forms, the Power Meter always empties itself after a while. If Mario is flying, he stops and descends; otherwise, he slows down. The Power Meter also empties itself if Mario crouches, turns around, or runs into a wall, though it stays full if he jumps while running while he is not Raccoon or Tanooki Mario. If Mario uses a P-Wing before entering a level, the Power Meter is full for the rest of the stage or until Mario takes damage, grabs a non-flight-based power-up, or loses a life, meaning he can fly for an unlimited amount of time.

In the Super Mario All-Stars version and Game Boy Advance version of Super Mario Bros. 3, instead of its original black-and-white appearance, the Power Meter is colored orange when filled up, and the "P" icon flashes red. In the latter port, the Power Meter appears only within levels. It stays full if Mario keeps running, even in Raccoon or Tanooki form, meaning that he can extend his flight time by landing and taking off again while the "P" icon flashes. It also beeps in a lower pitch if Mario is not in either of those forms. It can be halved by the cyan switch card, and Power Meter Blocks make it charge faster.

The P-Meter returns in New Super Mario Bros. 2, appearing only when Mario is Raccoon Mario (or White Raccoon Mario), with a few visual changes. The "P" icon is replaced by a red-outlined P-Wing icon (which flashes golden), the meter itself is colored red when filled up, and the meter visually empties as Mario flies, unlike in Super Mario Bros. 3, where the meter looks full until Mario stops flying. Aesthetics aside, the P-Meter works as it did in Super Mario Advance 4, though the White Raccoon form makes it charge faster.

The P-Meter returns in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, but it appears only in the Super Mario Bros. 3 style, working as it did in that game. In the version 3.0.0 update of Super Mario Maker 2, if Frog Mario is holding an object, he has the ability to run on water if the P-Meter is full.

While the P-Meter does not appear in Super Mario World or that game's style in the Super Mario Maker games, the underlying mechanics do, including Mario sticking his arms out to the sides at full speed.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese パワーメーター[3]
Pawā Mētā
Power Meter
Pメーター[?]
P Mētā
P Meter
Dutch P-meter[?] -
French jauge P[?] P gauge
German P-Anzeige[?] P-Display
Italian Misuratore di potenza[4] Power meter
Barra Potenza[5] Power Bar
Indicatore di potenza[6] Power indicator
Barra dell'energia[7] Energy/Power bar
Russian «P»-метр[?]
«P»-metr
P-meter
Шкала «P»[?]
Shkala «P»
P gauge Super Mario Maker 2
Spanish indicador P[?] P indicator

References[edit]

  1. ^ 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (American English). Page 16.
  2. ^ "As Tanooki Mario or Raccoon Mario, run until the P on the power meter at the bottom of the screen lights up, then press Two Button repeatedly to fly." – Super Mario Bros. 3 Wii Virtual Console manual.
  3. ^ 1988. スーパーマリオブラザーズ3 (Sūpā Mario Burazāzu Surī). Nintendo (Japanese). Page 15.
  4. ^ Super Mario Bros. 3 Italian instruction booklet. Page 8.
  5. ^ Super Mario Advance 4: Super Mario Bros. 3 European instruction booklet. Page 110.
  6. ^ Super Mario All-Stars - 25th Anniversary Edition Italian instruction booklet. Page 23.
  7. ^ Super Mario Bros. 3 Italian e-manual. Sections 1 and 5.