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'''Phantos''' are large, seemingly-living masks that appear in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'', where they are found guarding [[key]]s. According to the game's manual, they often guard various other treasures as well. Their name is a shortened form of the word "phantom", another word for ghost or specter, and is likely used in reference to ''{{wp|The Phantom of the Opera}}''.
'''Phantos''' are large, seemingly-living masks that appear in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'', where they are found guarding [[key]]s. According to the game's manual, they often guard various other treasures as well. Their name is a shortened form of the word "phantom", another word for ghost or specter, and is likely used in reference to ''{{wp|The Phantom of the Opera}}''.
In ''Yume Kōjō: Doki Doki Panic'', the Phanto sprite's expression and color scheme most resemble its original artwork (which its artwork for all iterations of ''Super Mario Bros. 2'' would also be based on); starting with ''Super Mario Bros. 2'', its sprite is given a distinctive evil grin, and subsequent remakes redesign it to be brownish yellow and tinted a lighter yellow instead of red and white respectively, as well as depict it without a visible nose.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
Line 14: Line 12:
Phantos appear as semi-common enemies in ''Yume Kōjō: Doki Doki Panic'', ''Super Mario Bros. 2'', and subsequent [[reissue]]s. They are seen guarding keys in caves or in [[jar]]s. They first appear in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. Phantos simply remain immobile and harmless until the player takes the key they are guarding, at which point one of the Phantos will animate and ceaselessly chase them; some of the remakes make this Phanto slightly different in appearance from the others. Phantos can follow the player through other screens and rooms, even including [[Subspace]]; they cannot be permanently defeated, either—a Phanto can be temporarily defeated only with the combination of a [[Stop Watch]] and a [[Super Star|Starman]], but a new one will replace it as soon as the player enters another room while carrying the key. If the player drops the key while a Phanto is chasing them, it flies away and leaves them alone until they pick up the key again; it will only give up the chase for good once the door is unlocked.
Phantos appear as semi-common enemies in ''Yume Kōjō: Doki Doki Panic'', ''Super Mario Bros. 2'', and subsequent [[reissue]]s. They are seen guarding keys in caves or in [[jar]]s. They first appear in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. Phantos simply remain immobile and harmless until the player takes the key they are guarding, at which point one of the Phantos will animate and ceaselessly chase them; some of the remakes make this Phanto slightly different in appearance from the others. Phantos can follow the player through other screens and rooms, even including [[Subspace]]; they cannot be permanently defeated, either—a Phanto can be temporarily defeated only with the combination of a [[Stop Watch]] and a [[Super Star|Starman]], but a new one will replace it as soon as the player enters another room while carrying the key. If the player drops the key while a Phanto is chasing them, it flies away and leaves them alone until they pick up the key again; it will only give up the chase for good once the door is unlocked.


A number of immobile and harmless Phantos can be seen in [[Wart]]'s room. In remakes, large structures resembling Phantos can be seen in the backgrounds of the key rooms; the eyes of these larger Phantos will glow red repeatedly once the key is grabbed. In the [[Super Mario Advance|Game Boy Advance remake]], if the player drops or uses the key or loses a life, the Phanto appears to fly toward the camera as it leaves, via usage of an altered sprite that is twice as large as the original. Furthermore, Phantos can be defeated in said version from an [[Invincible Mario|invincible]] character.
A number of immobile and harmless Phantos can be seen in [[Wart]]'s room.
 
In ''Yume Kōjō: Doki Doki Panic'', the Phanto sprite's expression and color scheme most resemble its original artwork (which its artwork for all iterations of ''Super Mario Bros. 2'' would also be based on); starting with ''Super Mario Bros. 2'', its sprite is given a distinctive evil grin, and subsequent remakes redesign it to be brownish yellow and tinted a lighter yellow instead of red and white respectively, as well as depict it without a visible nose. Additionally, in remakes, large structures resembling Phantos can be seen in the backgrounds of the key rooms; the eyes of these larger Phantos will glow red repeatedly once the key is grabbed. In the [[Super Mario Advance|Game Boy Advance remake]], if the player drops or uses the key or loses a life, the Phanto appears to fly toward the camera as it leaves, via usage of an altered sprite that is twice as large as the original. Furthermore, Phantos can be defeated in said version from an [[Invincible Mario|invincible]] character.


A photo officially posted by Nintendo of America on Facebook references Phanto's behavior of chasing the player character with the key, dramatized to the point of it demanding that that they do not touch the key.<ref name=Facebook>{{cite|url=www.facebook.com/Nintendo/photos/a.120520318032430/723672304383892|publisher=Facebook|title=“Find something to unlock that door!” he said. “What could possibly go wrong?” he said. #NintendoHalloween|author=Nintendo of America|language=en-us|accessdate=June 26, 2024 ({{file link|Phanto Nintendo Halloween 2014 graphic.jpg|image}})|archive=archive.today/2021.10.25-233638/https://www.facebook.com/Nintendo/photos/723672304383892}}</ref>
A photo officially posted by Nintendo of America on Facebook references Phanto's behavior of chasing the player character with the key, dramatized to the point of it demanding that that they do not touch the key.<ref name=Facebook>{{cite|url=www.facebook.com/Nintendo/photos/a.120520318032430/723672304383892|publisher=Facebook|title=“Find something to unlock that door!” he said. “What could possibly go wrong?” he said. #NintendoHalloween|author=Nintendo of America|language=en-us|accessdate=June 26, 2024 ({{file link|Phanto Nintendo Halloween 2014 graphic.jpg|image}})|archive=archive.today/2021.10.25-233638/https://www.facebook.com/Nintendo/photos/723672304383892}}</ref>

Revision as of 12:47, September 16, 2024

Not to be confused with Phantom.
Phanto
Artwork of a Phanto for Super Mario Advance
Artwork from Super Mario Advance
First appearance Yume Kōjō: Doki Doki Panic (1987, overall)
Super Mario Bros. 2 (1988, Super Mario franchise)
Latest appearance Nintendo World Championships: NES Edition (2024)

Phantos are large, seemingly-living masks that appear in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2, where they are found guarding keys. According to the game's manual, they often guard various other treasures as well. Their name is a shortened form of the word "phantom", another word for ghost or specter, and is likely used in reference to The Phantom of the Opera.

History

Super Mario series

Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2 / Super Mario Advance

Artwork of Phanto from the Yume Kōjō: Doki Doki Panic manual (pg. 32).
Original artwork of Phanto from Yume Kōjō: Doki Doki Panic

Phantos appear as semi-common enemies in Yume Kōjō: Doki Doki Panic, Super Mario Bros. 2, and subsequent reissues. They are seen guarding keys in caves or in jars. They first appear in World 1-2. Phantos simply remain immobile and harmless until the player takes the key they are guarding, at which point one of the Phantos will animate and ceaselessly chase them; some of the remakes make this Phanto slightly different in appearance from the others. Phantos can follow the player through other screens and rooms, even including Subspace; they cannot be permanently defeated, either—a Phanto can be temporarily defeated only with the combination of a Stop Watch and a Starman, but a new one will replace it as soon as the player enters another room while carrying the key. If the player drops the key while a Phanto is chasing them, it flies away and leaves them alone until they pick up the key again; it will only give up the chase for good once the door is unlocked.

A number of immobile and harmless Phantos can be seen in Wart's room.

In Yume Kōjō: Doki Doki Panic, the Phanto sprite's expression and color scheme most resemble its original artwork (which its artwork for all iterations of Super Mario Bros. 2 would also be based on); starting with Super Mario Bros. 2, its sprite is given a distinctive evil grin, and subsequent remakes redesign it to be brownish yellow and tinted a lighter yellow instead of red and white respectively, as well as depict it without a visible nose. Additionally, in remakes, large structures resembling Phantos can be seen in the backgrounds of the key rooms; the eyes of these larger Phantos will glow red repeatedly once the key is grabbed. In the Game Boy Advance remake, if the player drops or uses the key or loses a life, the Phanto appears to fly toward the camera as it leaves, via usage of an altered sprite that is twice as large as the original. Furthermore, Phantos can be defeated in said version from an invincible character.

A photo officially posted by Nintendo of America on Facebook references Phanto's behavior of chasing the player character with the key, dramatized to the point of it demanding that that they do not touch the key.[1]

BS Super Mario USA

In BS Super Mario USA, Phantos can be defeated by large objects that are thrown from off-screen like Peach's Love-Love Fire even when they are inactive. A big Phanto spawns according to the time in the game's built-in clock. The first appearance is in the second broadcast episode when the time is at :15. The second appearance is in the fourth broadcast episode at :07. It will chase the player even without keys involved but will not follow the player to other screens. It has difficulty tracking players that hang around the edge of wraparound screens. After one minute, it fades away.

Super Mario Maker 2

Phantos appear in Super Mario Maker 2 in the version 3.0.0 update released on April 22, 2020. They appear as enemies in the Super Mario Bros. style, attacking players when a Cursed Key is picked up. Phantos often tend to move in erratic patterns, following the player. The sprite now glows in pink/light blue colors. Additionally, they are completely immune to the Moon, Super Stars, Spiny Shells and Dry Bones Shells. Only one Phanto can appear at a time, though multiple Cursed Keys can be held at once. Although, if another player has a key, another Phanto will appear. When entering a subarea or going through a Warp Door with a Phanto following the player, the Phanto will take a few seconds to suddenly appear in the new location.

The Super Mario Bros. Super Show!

“Ultra bad scene, dudes! We're caught between a mummy and a weird face!”
Toad, "The Ten Koopmandments"
Phanto
A Phanto from The Super Mario Bros. Super Show! episode, "The Ten Koopmandments".

Phantos are enemies in The Super Mario Bros. Super Show!. One appears in "The Ten Koopmandments," where it chases Mario, Luigi, Princess Toadstool and Toad inside a pyramid after the four had been caught by Koop Tut; the chase continues until the characters escape from the pyramid. In "Escape from Koopatraz," a Phanto is a member of Judge Koopa's jury.

Mario Kart series

Sprites of Phantos, taken from Super Mario Bros. 2, are sewed on the carpets decorating the racecourse of Shy Guy Bazaar in Mario Kart 7 and Mario Kart Tour.

Profiles and statistics

Super Mario Bros. 2 / Super Mario Advance

  • Instruction booklet bio: He is normally at rest and waits by keys. If you take a key, he will pursue you.[2]
  • Instruction booklet bio (Game Boy Advance version): Phantos comes[sic] to life when you take the key they're guarding. Beware — Phantos will chase you from screen to screen.[3]

Perfect Ban Mario Character Daijiten

Template:PEGMCE profile

Gallery

Artwork

Sprites

Screenshots

Miscellaneous

Names in other languages

Language Name Meaning Notes
Japanese カメーン[4]
Kamēn
Comes from「仮面かめん」(kamen, mask)
ファント[5]
Fanto
Transliteration of the Super Mario Bros. 2 name
Chinese (simplified) 面具[12]
Miànjù
- Super Mario Advance in-game name
面具怪[13] Super Mario Advance demo play video
Chinese (traditional) 卡面[14]
Kǎmiàn
Transliteration from the Japanese name, while「面」is also derived from「面具」(miànjù, "mask") Super Mario Maker 2
Dutch Phanto[11] -
French Phanto[?] -
German Phanto[?] -
Italian Phanto[6] -
Faccia Fantasma[?] Ghost Face The Super Mario Bros. Super Show!
Spiritello[7][8] Small Spirit
Spettro[?] Specter Kirby Super Star Ultra
Spettrino[9][10] Li'l specter
Korean 카면[15]
Ka'myeon
From "假面" (ga'myeon, "mask" in Sino-Korean)
Russian Привидение[?]
Privideniye
Ghost Super Mario Maker 2 ver. 3.0.0 update trailer
Фанто[?]
Fanto
Phanto Super Mario Maker 2 ver. 3.0.2
Spanish Fantasma[?] Phantom Super Mario Bros. 2
Fantasmáscara[?] Portmanteau of fantasma ("phantom") and máscara ("mask") Super Mario Maker 2

Trivia

References

  1. ^ a b Nintendo of America. “Find something to unlock that door!” he said. “What could possibly go wrong?” he said. #NintendoHalloween. Facebook (American English). Retrieved June 26, 2024 (imageMedia:Phanto Nintendo Halloween 2014 graphic.jpg). (Archived October 25, 2021, 23:36:38 UTC via archive.today.)
  2. ^ 1988. Super Mario Bros. 2 instruction booklet. Nintendo of America (American English). Page 24.
  3. ^ 2001. Super Mario Advance European instruction booklet. Nintendo of Europe (British English). Page 12.
  4. ^ 1987. Yume Kōjō: Doki Doki Panic instruction booklet. Nintendo (Japanese). Page 32.
  5. ^ 1994. Perfect Ban Mario Character Daijiten. Shogakukan (Japanese). Page 225.
  6. ^ Super Mario Bros. 2 Italian manual. Page 24.
  7. ^ 2001. Super Mario Advance European manual. Nintendo of Europe (Italian). Page 112.
  8. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 67.
  9. ^ 2010. Super Mario All-Stars Limited Edition Italian manual. Nintendo of Europe (Italian). Page 38.
  10. ^ NintendoItalia (April 21, 2020). Super Mario Maker 2, version 3.0.0 Italian trailer. YouTube (Italian). Retrieved June 26, 2024.
  11. ^ Club Nintendo (Netherlands) Classic. Page 33.
  12. ^ From the ending scenes of Super Mario Advance as localized by iQue. Reference: 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译. Baidu Tieba (Simplified Chinese). Retrieved June 26, 2024.
  13. ^ iQue (February 28, 2017). 小神游GBA官方游戏宣传视频. Bilibili (Simplified Chinese). Retrieved June 26, 2024.
  14. ^ Nintendo HK官方頻道 (April 20, 2020). 《Super Mario Maker 2 (超級瑪利歐創作家 2) 》更新資料Ver.3.0.0介紹影片. YouTube (Traditional Chinese). Retrieved April 21, 2020.
  15. ^ 한국닌텐도 공식 채널 (April 22, 2020). 슈퍼 마리오 메이커 2 업데이트 Ver.3.0. YouTube (Korean). Retrieved November 12, 2022.