Costume Mario
Costume Mario | |
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Applies to | Mario |
Item needed | Mystery Mushroom |
Power(s) given | Similar to Super Mario, but with Small Mario's size. Also changes Mario's sprite to look like various characters from video games and other sources. |
First appearance | Super Mario Maker (2015) |
Costume Mario[1] is the form Mario takes after touching a Mystery Mushroom, exclusive to the Wii U version of Super Mario Maker, allowing him to transform into numerous Nintendo and third-party characters, objects and groups or combinations thereof. Upon scanning certain amiibo onto the Wii U GamePad's , a pixel art version of the amiibo character will be unlocked in the course maker, allowing the player to use it any time from then on without having to scan the amiibo again. In addition to amiibo characters, Mario can also transform into certain objects, such as a ? Block. Costumes can also be unlocked through the 100 Mario Challenge mode, including the characters which have amiibo unlock conditions, or by completing certain Event Courses.
There are a total of 153 costumes in the game, consisting of 100 base costumes[2] (95 of which can be unlocked by completing the 100 Mario Challenge), and 51 additional ones that are gained either from Event Courses, free updates, or as of update version 1.40, playing 100 Mario Challenge on the Normal, Expert, and Super Expert difficulty levels. Each costume that can be unlocked via the 100 Mario challenge can be unlocked randomly at a fixed difficulty tier.[3] Completing the 100 Mario challenge in a given difficulty gives a chance to unlock a costume from that difficulty or lower.
This power-up was conceived after the development team was struggling to find an interesting and effective use of amiibo for the game. According to Takashi Tezuka, the art designers pitched the idea of changing Mario's sprites after drawing some of the amiibo characters in a pixel art style.[4]
Costume Mario functions the same as Super Mario, but with Small Mario's physical stature; some of the costumes, however, are slightly larger. While Mario wears a costume, he cannot wear any Buzzy Shells or Spiny Shells or collect a Fire Flower. In addition to appearance, various sound effects may also be changed to reflect the character, such as the jumping sound effects and "Course Clear" fanfare. The power-up sound effect may also be replaced by a different sound effect from the character's home series. The initial Pokémon series costumes are notable for lacking special sound effects, instead using the standard Super Mario Bros. sounds. Each character has a unique pose if the player presses and holds . The messages seen after finishing the 10 Mario Challenge and the 100 Mario Challenge also varies depending on the appearance of the player.
Mario can only transform into Costume Mario in the Super Mario Bros. style of the game. If the player changes game styles while Mario is in his Costume Mario form, he will either change into Raccoon Mario (Super Mario Bros. 3), Cape Mario (Super Mario World), or Propeller Mario (New Super Mario Bros. U).
The costumes do not follow the graphical limitations of the NES. Most of them are designed to follow the characters' official designs, usually using more than 3 colors.
In Super Mario Maker for Nintendo 3DS, the Mystery Mushroom can no longer be placed, but can still spawn by a glitch. The item no longer gives Mario a costume, however, instead just giving him the same abilities as a Super Mushroom.
Unused data in the files for Super Mario Maker 2 suggests that Costume Mario and Mystery Mushrooms were originally intended to return in the game, but they were scrapped from the final game for unknown reasons.[5] However, the player can transform into Link by obtaining a Master Sword power-up in the game, which grants additional abilities.
Originally, the costumes were known as Mystery Suits.[6]
List of costumes[edit]
# | Image | Costume | Origin | Unlock method | Notes |
---|---|---|---|---|---|
1 | Mystery Mushroom | Super Mario Maker | Receive the fifth delivery of new course elements or Clear 100 Mario Challenge or Clear an Event Course or Clear Gnat Attack or Use any compatible amiibo |
Gives Mario a random costume that the player already unlocked. | |
2 | Mario | Super Mario Bros. | Clear 100 Mario Challenge on Easy setting or harder or Use any Mario amiibo |
A recolor of Mario's original Super Mario Bros. sprite that uses his modern colors. It has a new turning sprite that looks more accurate than the original one. Upon grabbing the Mystery Mushroom, the sound effect after exiting a pipe in Tiny-Huge Island and in the opening of Super Mario 64 can be heard. The "Course Clear" tune is replaced by the one heard after obtaining a Power Star in that game. Mario's jumping sound effects are also replaced by Super Mario World's. The death tune is the Game Over tune from Super Mario 64 and the invincibility tune is replaced with the theme of Wing Mario and Vanish Mario from that same game. This costume is also used for Big Mario's modern appearance, except the Big Mario version can wear Buzzy Shells and Spiny Shells and doesn't have any of the costume version's unique sound effects. | |
3 | Peach | Super Mario Bros. | Clear 100 Mario Challenge on Normal setting or harder or Use any Peach amiibo |
Based on Peach's modern appearance as opposed to her original NES sprite from Super Mario Bros. Upon touching the Mystery Mushroom, the mushroom pickup sound from Super Mario Bros. 2 will play. The jumping sound, death jingle, and "Course Clear" fanfare are also replaced by their Super Mario Bros. 2 equivalents. Peach also takes out her parasol when she jumps or when the player presses . Upon clearing the 10-Mario Challenge or 100 Mario Challenge on Easy, in this suit, Toad will say, "Princess Peach?! How did you escape?! ...Oh. It's just a costume." Completing 100 Mario Challenge on Normal, Expert, or Super Expert and reaching the end cutscene with it will cause Princess Peach to say "You look strangely familiar... Thank you so much for making it all the way here!" as opposed to "Thank you, Mario. You're my hero!" and "Oh, Mario! It can't have been easy to make it here. You truly are my hero!" from the Normal and Expert or Super Expert settings of the 100 Mario Challenge, respectively. | |
4 | Luigi | Super Mario Bros. | Clear 100 Mario Challenge on Normal setting or harder or Use any Luigi amiibo |
A recolor of his original NES sprite from Super Mario Bros. that uses his modern colors. Therefore, it has the same poses as his brother's. The "Course Clear" and "lose a life" tunes are replaced by the ones heard after obtaining a boss key and getting a Game Over from Luigi's Mansion, respectively. Upon getting the Mystery Mushroom, Luigi's voice can be heard shouting, "Yeah!". | |
5 | Bowser | Super Mario Bros. | Clear 100 Mario Challenge on Expert setting or harder or Use any Bowser amiibo |
Based on Bowser's modern design as opposed to his original Super Mario Bros. appearance. When touching a Mystery Mushroom, the player will hear the organ sound that played when Bowser appeared in the final battle in Super Mario World. The "Course Clear" fanfare is also replaced by the full version of said sound. The "lose a life" is the sound used for Bowser being defeated in Super Mario Bros. If the player completes the 10 Mario Challenge, or 100 Mario Challenge on Easy, while wearing the Bowser costume and watches the end cutscene, Toad will say, "B-B-Bowser? Aaaaghhhh! I thought you'd taken the princess to another castle!" as opposed to, "Mario! It's terrible! Princess Peach has been taken to another castle!" Completing 100 Mario Challenge on Normal, Expert, or Super Expert and reaching the end cutscene with it will cause Princess Peach to say "Bowser?! Thanks for saving me... from yourself?" as opposed to "Thank you, Mario. You're my hero!" and "Oh, Mario! It can't have been easy to make it here. You truly are my hero!" from the Normal and Expert or Super Expert settings of the 100 Mario Challenge, respectively. | |
6 | Goomba | Super Mario Bros. | Unlock the Mystery Mushroom course element or Use any Goomba amiibo |
Has a red coloration similar to that of a red Paragoomba, possibly to differentiate it from the enemy Goombas. Pressing causes it to be squished. | |
7 | ? Block | Super Mario Bros. | Unlock the Mystery Mushroom course element | Resembles a ? Box. Mario's legs can be seen underneath it when moving. Pressing causes it to change color. Unlike normal ? Blocks, this costume does not flash. | |
8 | Trampoline | Super Mario Bros. | Unlock the Mystery Mushroom course element | Based on its modern design opposed to its original NES sprite from Super Mario Bros. The jump sound has changed to the sound when something bounces on a trampoline. Pressing and holding will turn the Trampoline into its original sprite from Super Mario Bros. | |
9 | Toad | Super Mario Bros. | Clear 100 Mario Challenge on Easy setting or harder or Use any Toad amiibo |
Based on Toad's modern design as opposed to his original NES sprite from Super Mario Bros., as well as the Pixel Toad from Captain Toad: Treasure Tracker. Toad will shout "Here I go!" upon touching the Mystery Mushroom. Upon clearing the 10-Mario Challenge or 100 Mario Challenge on Easy, in this suit, the kidnapped Toad will say "Ah, Captain! It's terrible! Princess Peach has been taken to another castle!" to Mario wearing the Toad costume, in reference to Captain Toad. Upon clearing 10-Mario Challenge or 100 Mario Challenge on Normal, Expert, or Super Expert in this suit, Princess Peach will say "Thank you, Toad! I can always count on you!". | |
10 | Bowser Jr. | Super Mario Sunshine | Clear 100 Mario Challenge on Normal setting or harder or Use any Bowser Jr. amiibo |
Bowser Jr. himself has his palette based on Bowser's original sprite in Super Mario Bros. However, he appears in his Junior Clown Car. When the player transforms, the sound of Bowser Jr. laughing from New Super Mario Bros. Wii is heard. The course clear and death music are from Super Mario Bros., but voice clips from Mario Kart Wii are added. His running sound is the sound of the Junior Clown Car moving, and his jump sound is his own jumping sound. His running animation is based on the Clown Kart Dash, his side special move in the Super Smash Bros. series, and when swimming, a bubble encloses the Junior Clown Car. | |
11 | Mario (Silver) | Super Mario Maker | Clear 100 Mario Challenge on Expert setting or harder or Use the Mario - Silver Edition amiibo from the Super Mario series |
A silver palette swap of Mario's modernized Super Mario Bros. sprite. The Gold Mario power-up sound effect from New Super Mario Bros. 2 can be heard when transforming into Silver Mario and sparkling sound effects are heard while the transformation is active. The Super Star music is also changed to Metal Mario's theme from Super Mario 64. | |
12 | Mario (Gold) | Super Mario Maker | Clear 100 Mario Challenge on Expert setting or harder or Use the Mario - Gold Edition amiibo from the Super Mario series |
A golden palette swap of Mario's modernized Super Mario Bros. sprite. The Gold Mario power-up sound effect from New Super Mario Bros. 2 can be heard when transforming into Gold Mario, and sparkling sound effects are heard while the transformation is active. The Super Star theme is also changed to Metal Mario's theme from Super Mario 64. | |
13 | Builder Mario | Super Mario Maker | Clear normal Gnat Attack for the first time | A pixel art rendition of the attire Mario wears on the boxart and promotional art. Upon transformation, the "Super Mario Maker!" shout from the title screen is heard. In addition, the normal Super Mario Bros. power-up sound is retained, the "course clear" tune is the start-up jingle from Super Mario Maker, and the "lose a life" sound is changed to the Game Over sound from Gnat Attack. Pressing on the Wii U will make Builder Mario take out a hammer. | |
14 | Yoshi | Super Mario World 2: Yoshi's Island | Clear 100 Mario Challenge on Easy setting or harder or Use any Yoshi amiibo |
Based on Yoshi's modern design as opposed to his sprite from Super Mario Bros. Deluxe. Upon touching a Mystery Mushroom, the sound effect that plays when climbing on Yoshi's back in Super Mario World can be heard. Yoshi's jumping sounds, the "Course Clear" fanfare, and the "lose a life" tune are taken from Super Mario World 2: Yoshi's Island. Pressing causes Yoshi to turn into an egg. | |
15 | Shy Guy | Super Mario Bros. 2 | Clear 100 Mario Challenge on Easy setting or harder | Shy Guy's original sprite from Super Mario Bros. 2, with added shading and a yellow belt buckle. Similar to Peach, it uses sound effects from Super Mario Bros. 2 upon touching the Mystery Mushroom, clearing the course, and losing a life. It will turn into a Spear Guy upon pressing on the Wii U Control Pad. | |
16 | Wario | Wario Land: Super Mario Land 3 | Clear 100 Mario Challenge on Easy setting or harder or Use any Wario amiibo |
Wario's costume is based on his appearance from the WarioWare games. It can also be used by tapping the first "M" in the Super Mario Maker logo on the title screen, which turns it into a "W". His sprite has a slight resemblance to the one from the WarioWare, Inc.: Mega Microgame$! microgame Super Wario Bros. Sound effects from Wario Land: Super Mario Land 3 can be heard, including the "Course Clear" theme. | |
17 | Rosalina | Super Mario Galaxy | Clear 100 Mario Challenge on Normal setting or harder or Use any Rosalina amiibo |
The power-up sound effect from Super Mario Galaxy and Super Mario Galaxy 2 will play upon touching the Mystery Mushroom. The "course clear" and "lose a life" jingles are replaced with the "You Got a Star" and "Too Bad" fanfares from the latter game. A pixel art Luma also appears as part of Rosalina's sprite. Rosalina is the most vocal out of the Super Mario characters; several voice clips from Super Mario 3D World can be heard: She exclaims "Here I go!" when transforming (the same as when she obtains a Double Cherry in said game), yelps when she jumps, screams "No!" when she falls into a pit, and shouts "Yay!" with the Spin sound effect from said three games while holding . | |
18 | Sidestepper | Mario Bros. | Clear 100 Mario Challenge on Expert setting or harder | An edit of the Sidestepper's original sprite from Mario Bros. It changes color from red to purple while dashing, and holding will make it angry. | |
19 | Shellcreeper | Mario Bros. | Clear 100 Mario Challenge on Expert setting or harder | An edit of the Shellcreeper's sprite from Mario Bros. Returns. It changes color from green to red while dashing, and holding will make it bare its teeth, like when it comes in contact with Mario or Luigi. | |
20 | Mario | Mario Bros. | Clear 100 Mario Challenge on Expert setting or harder | Mario's sprite from the NES version of the Mario Bros. arcade game. Upon touching the Mystery Mushroom, the "respawn" sound effect from the NES version will play. When clearing a course, the "Game Over" theme from Mario Bros. will play. He makes the losing pose when the player presses . | |
21 | Dr. Mario | Dr. Mario | Clear 100 Mario Challenge on Easy setting or harder or Use the Dr. Mario amiibo from the Super Smash Bros. series |
Mario's modernized Super Mario Bros. sprite (Costume Mario #2) further modified to look like Dr. Mario. The power-up sound effect, "course clear", and "lose a life" jingles are replaced by chain, level clear, and Game Over sound effects from the NES version of Dr. Mario, respectively. When the is pressed, Dr. Mario pulls out a capsule. | |
22 | Kart Mario | Super Mario Kart | Clear 100 Mario Challenge on Easy setting or harder | Mario's modernized Super Mario Bros. sprite (Costume Mario #2), driving a Standard Kart from Mario Kart 8. Upon touching a Mystery Mushroom, the jingle that plays prior to the start of a race in Super Mario Kart can be heard. The course clear jingle is the race finishing jingle also from Super Mario Kart as well as the race losing jingle when a life is lost. When jumping, a Super Glider appears and the tires are in anti-gravity mode. The Super Star music changes to the version from Super Mario Kart when using this suit. | |
23 | Waluigi | Mario Tennis | Clear 100 Mario Challenge on Easy setting or harder or Use any Waluigi amiibo |
An original sprite of Waluigi. When the player transforms, the sound of Waluigi laughing is heard, and when the is pressed, he pulls out his tennis racket. All the other noises are normal Super Mario Bros. sounds. | |
24 | Green Yarn Yoshi | Yoshi's Woolly World | Clear 100 Mario Challenge on Easy setting or harder or Use any Yarn Yoshi amiibo |
When using a Green Yarn Yoshi amiibo, the sound effects are changed to ones from Yoshi's Woolly World, including Yoshi's modern voice and the "Course Clear" fanfare. | |
25 | Pink Yarn Yoshi | Yoshi's Woolly World | Clear 100 Mario Challenge on Normal setting or harder or Use the Pink Yarn Yoshi amiibo from Yoshi's Woolly World series |
When using a Pink Yarn Yoshi amiibo, the sound effects are changed to ones from Yoshi's Woolly World, including Yoshi's modern voice and the "Course Clear" fanfare. | |
26 | Light-Blue Yarn Yoshi | Yoshi's Woolly World | Clear 100 Mario Challenge on Normal setting or harder or Use the Light-Blue Yarn Yoshi amiibo from Yoshi's Woolly World series |
When using a Light-Blue Yarn Yoshi amiibo, the sound effects are changed to ones from Yoshi's Woolly World, including Yoshi's modern voice and the "Course Clear" fanfare. | |
27 | Mega Yarn Yoshi | Yoshi's Woolly World | Clear 100 Mario Challenge on Expert setting or harder or Use the Mega Yarn Yoshi amiibo from Yoshi's Woolly World series |
Near identical to Green Yarn Yoshi, except slightly bigger. | |
28 | Donkey Kong Jr. | Donkey Kong Jr. | Clear 100 Mario Challenge on Easy setting or harder | Donkey Kong Jr.'s original sprite from Donkey Kong Jr. Sound effects from the game can be heard as well. | |
29 | Donkey Kong | Donkey Kong | Clear 100 Mario Challenge on Normal setting or harder or Use any Donkey Kong amiibo |
Based on the modern Donkey Kong rather than that of the original Donkey Kong arcade game. However, this costume uses sound effects from said arcade game for all of its sounds, including the victory fanfare when completing a course and the level start theme when collecting the Mystery Mushroom. Pressing causes Donkey Kong to give a thumbs up, and the sound for scoring by jumping over a barrel plays. | |
30 | Diddy Kong | Donkey Kong Country | Clear 100 Mario Challenge on Normal setting or harder or Use any Diddy Kong amiibo |
Sound effects from Donkey Kong Country can be heard. Pressing will make him pull out and look at a banana. The victory fanfare is that of clearing a level in Donkey Kong Country, and the same goes for the "lose a life" jingle. | |
31 | Kirby | Kirby's Dream Land | Clear 100 Mario Challenge on Normal setting or harder or Use any Kirby amiibo |
Kirby's original full-color sprite from Kirby's Adventure. Upon picking up a Mystery Mushroom, the power-up sound from that game plays. The "Course Clear" fanfare is replaced by the original version of the Kirby dance heard throughout the Kirby series. The jumping sound and "lose a life" tune also come from Kirby's Adventure. Pressing makes him raise his arm and face the screen. When riding a Goomba's Shoe, he adopts a pose similar to when he is riding the Stomper Boot in Kirby's Return to Dream Land. | |
32 | King Dedede | Kirby's Dream Land | Clear 100 Mario Challenge on Expert setting or harder or Use any King Dedede amiibo |
A modification of King Dedede's sprite from Kirby's Adventure, adjusted to match his current colors and Small Mario's height. Upon picking up a Mystery Mushroom, the power-up sound from Kirby's Adventure plays. Pressing makes him raise his arm and face the screen. | |
33 | Meta Knight | Kirby's Adventure | Clear 100 Mario Challenge on Normal setting or harder or Use any Meta Knight amiibo |
Meta Knight's original sprite from Kirby's Adventure, though without his sword. Upon picking up a Mystery Mushroom, the power-up sound from Kirby's Adventure plays. When Meta Knight runs at full speed, he runs similarly to how he does in Meta Knightmare from Kirby: Nightmare in Dream Land and Kirby Super Star Ultra. Pressing makes him take out his sword. | |
34 | Pit | Kid Icarus | Clear 100 Mario Challenge on Normal setting or harder or Use any Pit amiibo |
Based on Pit's appearance from Super Smash Bros. Brawl onwards, rather than his original NES sprite. Sound effects are taken from the Famicom Disk System and 3D Classics Kid Icarus. Pressing makes him raise his arm and face the screen. | |
35 | Palutena | Kid Icarus | Clear 100 Mario Challenge on Normal setting or harder or Use any Palutena amiibo |
Based on Palutena's appearance from Super Smash Bros. Brawl onwards, rather than her original NES sprite. Pressing makes her face the screen and assume the pose of her Super Smash Bros. artwork. | |
36 | Dark Pit | Kid Icarus: Uprising | Clear 100 Mario Challenge on Normal setting or harder or Use any Dark Pit amiibo |
A recolor of the Pit sprite above (Costume Mario #34) in Dark Pit's colors. Pressing makes him face the screen. When falling in a pit, the Kid Icarus: Uprising rendition of the "lose a life" jingle from Kid Icarus will play. | |
37 | Mega Man | Mega Man | Clear 100 Mario Challenge on Normal setting or harder or Use any Mega Man amiibo |
Based on Mega Man's original sprite from the NES Mega Man games, but scaled down to fit Small Mario's height. When grabbing the Mystery Mushroom, the sound for starting a stage in Mega Man 2 plays. The "course clear" and "lose a life" sounds are the ones from said game. Pressing causes him to take out his Mega Buster and the sound for firing a shot is heard. It's one of the few sprites outside of the Kirby series to have outlines. | |
38 | Samus | Metroid | Clear 100 Mario Challenge on Normal setting or harder or Use any Samus amiibo |
Based on Samus's modern Varia Suit design as opposed to her original NES appearance in Metroid, although there are some similarities to her original sprite. When collected, sound effects from the Famicom Disk System version of Metroid will play. Samus also turns into the Morph Ball when running at full speed. | |
39 | Zero Suit Samus | Metroid: Zero Mission | Clear 100 Mario Challenge on Expert setting or harder or Use any Zero Suit Samus amiibo |
Based on Zero Suit Samus's appearance from Metroid: Other M, but with her jet boots from Super Smash Bros. for Nintendo 3DS / Wii U. When collected, the "Item Found" jingle from Metroid: Zero Mission plays. Pressing makes her raise the Paralyzer and face the screen. | |
40 | R.O.B. | Nintendo Entertainment System R.O.B. | Clear 100 Mario Challenge on Normal setting or harder or Use any R.O.B amiibo. Unlike other amiibo variations, both R.O.B amiibo give the same costume. |
Upon touching the Mystery Mushroom, the "Phase Begin" sound effect from Gyromite can be heard. Reflecting the accessory itself, the Japanese version of the game features the Famicom version of R.O.B. while other versions feature the NES version. Pressing makes him face the screen and his eyes flash pink. | |
41 | Marth | Fire Emblem: Shadow Dragon | Clear 100 Mario Challenge on Normal setting or harder or Use any Marth amiibo |
Based on Marth's map sprite as Lodestar from Fire Emblem Fates rather than his original Famicom sprite, flattened and scaled down to fit Small Mario's height and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. Sound effects from the original Fire Emblem: Shadow Dragon and the Blade of Light can be heard, including the level-up jingle. Pressing makes him take out Falchion and face the screen. | |
42 | Ike | Fire Emblem: Radiant Dawn | Clear 100 Mario Challenge on Normal setting or harder or Use any Ike amiibo |
Based on Ike's map sprite from Fire Emblem Fates, flattened and scaled down to fit Small Mario's height and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. Sound effects from Fire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing will make him take out Ragnell and assume his Super Smash Bros. pose. | |
43 | Lucina | Fire Emblem Awakening (Americas) Fire Emblem: Awakening (Europe/Australia) |
Clear 100 Mario Challenge on Expert setting or harder or Use any Lucina amiibo |
Based on Lucina's map sprite from Fire Emblem: Awakening, flattened and scaled down to fit Small Mario's height, recolored to match her original appearance and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. Sound effects from Fire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing makes her face the screen and put on her mask, as Marth. | |
44 | Robin | Fire Emblem Awakening (Americas) Fire Emblem: Awakening (Europe/Australia) |
Clear 100 Mario Challenge on Expert setting or harder or Use any Robin amiibo |
Based on male Robin's map sprite from Fire Emblem: Awakening, flattened and scaled down to fit Small Mario's height, recolored to match his Super Smash Bros. appearance and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. Sound effects from Fire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing will make him assume his Super Smash Bros. pose. | |
45 | Pikachu | Pokémon Red Version/Blue Version | Clear 100 Mario Challenge on Normal setting or harder or Use any Pikachu amiibo |
Based on Pikachu's overworld sprite from the Nintendo DS Pokémon games, with the outlines removed and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds. | |
46 | Charizard | Pokémon Red Version/Blue Version | Clear 100 Mario Challenge on Normal setting or harder or Use any Charizard amiibo |
Based on Charizard's overworld sprite from the Nintendo DS Pokémon games, with the outlines removed and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds. | |
47 | Jigglypuff | Pokémon Red Version/Blue Version | Clear 100 Mario Challenge on Normal setting or harder or Use any Jigglypuff amiibo |
Based on Jigglypuff's overworld sprite from the Nintendo DS Pokémon games, with the outlines removed and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds. | |
48 | Mewtwo | Pokémon Red Version/Blue Version | Clear 100 Mario Challenge on Normal setting or harder or Use any Mewtwo amiibo |
Based on Mewtwo's overworld sprite from the Nintendo DS Pokémon games, with the outlines removed and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds. | |
49 | Lucario | Pokémon Diamond Version/Pearl Version | Clear 100 Mario Challenge on Expert setting or harder or Use any Lucario amiibo |
Based on Lucario's overworld sprite from the Nintendo DS Pokémon games, with the outlines removed and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds. | |
50 | Greninja | Pokémon X/Y | Clear 100 Mario Challenge on Expert setting or harder or Use any Greninja amiibo |
An original sprite. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds. | |
51 | Captain Olimar | Pikmin | Clear 100 Mario Challenge on Expert setting or harder or Use any Olimar amiibo |
Olimar's voice from Pikmin 2 can be heard, and the "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item in Pikmin 3. If the player presses , Olimar will blow on his whistle. | |
52 | Pikmin | Pikmin | Clear 100 Mario Challenge on Easy setting or harder or Use any Pikmin amiibo |
Pikmin sound effects can be heard, the "lose a life" tune is replaced by the Pikmin's own death cries, and the "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item in Pikmin 3. Pressing causes the red and blue Pikmin to mature into flowers. When underwater, all three of them are encased in a bubble. | |
53 | Link | The Legend of Zelda | Clear 100 Mario Challenge on Easy setting or harder or Use any Link amiibo |
Based on Link's sprite from and uses sound effects from the Famicom Disk System version of the original The Legend of Zelda, including the fanfare for collecting a piece of the Triforce after clearing a course. Upon touching the Mystery Mushroom, the original "Item Get" jingle will play. If the player presses , Link will hold up a Triforce piece. If Link falls in a pit, the death theme from the original The Legend of Zelda plays. | |
54 | Zelda | The Legend of Zelda | Clear 100 Mario Challenge on Expert setting or harder or Use any Zelda amiibo |
Based on Zelda's appearance in The Legend of Zelda: Twilight Princess rather than her original NES sprite. Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: A Link to the Past will play. While holding , she'll transform into Sheik. When Zelda is defeated, the death tune from The Legend of Zelda: A Link to the Past plays. When clearing a course, the tune that plays when Link meet Zelda for the first time from The Legend of Zelda: A Link to the Past plays. | |
55 | Ganondorf | The Legend of Zelda: Ocarina of Time | Clear 100 Mario Challenge on Easy setting or harder or Use any Ganondorf amiibo |
Based on Ganondorf's appearance in The Legend of Zelda: Twilight Princess. Upon touching the Mystery Mushroom, Ganon's jingle from Ganon's Tower in The Legend of Zelda: A Link to the Past will play. When falling in a pit, the sound effect of a boss being defeated from that game will play. When clearing a course, the first few notes of the encounter theme when Link comes face-to-face with Ganon in The Legend of Zelda: A Link to the Past plays. | |
56 | Sheik | The Legend of Zelda: Ocarina of Time | Clear 100 Mario Challenge on Normal setting or harder or Use any Sheik amiibo |
Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: Ocarina of Time will play. While holding , she'll transform into Zelda and Zelda's Lullaby plays. The death tune is part of her theme song. The course clear theme is the jingle that is heard when Link meets Zelda for the first time, which is also used for rescuing Gorons in the Fire Temple and rescuing the carpenters in the Thieves' Hideout. | |
57 | Tingle | The Legend of Zelda: Majora's Mask | Clear 100 Mario Challenge on Normal setting or harder | Sounds from The Legend of Zelda: Majora's Mask can be heard: The victory jingle is the tune that plays when the player completes certain time-related events in said game (which was previously used for escaping Lon Lon Ranch after obtaining Epona in Ocarina of Time), and the death jingle is one of the tunes that can play when failing certain such events. | |
58 | Toon Link | The Legend of Zelda: The Wind Waker | Clear 100 Mario Challenge on Normal setting or harder or Use any Toon Link amiibo |
Based on Link's appearance from The Legend of Zelda: The Wind Waker (large eyes, blond hair, and a greener tunic) to distinguish itself from regular Link. Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: The Wind Waker will play. Toon Link takes out his Deku Leaf every time he jumps. The death tune is the tune that plays when Link gets caught by Moblins while trying to sneak inside the Forsaken Fortress in The Legend of Zelda: The Wind Waker. Pressing makes him pull out the Wind Waker. | |
59 | Shulk | Xenoblade Chronicles | Clear 100 Mario Challenge on Normal setting or harder or Use any Shulk amiibo |
Uses Shulk's voice clips from the Japanese version of Xenoblade Chronicles, voiced by Shintarō Asanuma. He exclaims 「やってやるさ!」 (Yatte yaru sa!, "I'll do this!") upon touching the Mystery Mushroom, and pressing makes him pull out the Monado and face the screen. The "Course Clear" fanfare is replaced by the tune that plays when discovering a Secret Area in Xenoblade Chronicles. | |
60 | Ness | EarthBound | Clear 100 Mario Challenge on Normal setting or harder or Use any Ness amiibo |
When acquired, the PSI Healing sound effect from EarthBound plays. Clearing a course plays the boss battle victory theme, also from EarthBound. When falling in a pit, the sound effect of Ness's party being defeated from that game will play. When is pressed, the jingle for learning a new technique will play. | |
61 | Lucas | MOTHER3 | Clear 100 Mario Challenge on Expert setting or harder or Use any Lucas amiibo |
The sound effect used when acquired is when an important item is gotten in Mother 3. Pressing plays the jingle when a new PSI ability is learned. The course clear music that plays is when a boss is defeated. The party defeat jingle plays when the player falls into a pit. | |
62 | Inkling Squid | Splatoon | Clear 100 Mario Challenge on Normal setting or harder or Use any Inkling Squid amiibo |
Based on the sprite from the Squid Jump minigame in Splatoon, and the "Course Clear" fanfare is replaced by the "Onward!" fanfare from Splatoon's single-player mode. Pressing causes him to transform into a green Inkling Boy wielding a Splat Roller. The "Lose a Life" jingle is replaced by the "SPLAT!" jingle from Splatoon's single-player mode. | |
63 | Inkling Boy | Splatoon | Clear 100 Mario Challenge on Expert setting or harder or Use any Inkling Boy amiibo |
When crouching or swimming underwater, he turns into a blue Inkling Squid, and the "Course Clear" fanfare is replaced by the "Onward!" fanfare from Splatoon's single-player mode. Pressing causes him to take out a Splattershot and pose. The "Lose a Life" jingle is replaced by the "SPLAT!" jingle from Splatoon's single-player mode. | |
64 | Inkling Girl | Splatoon | Clear 100 Mario Challenge on Expert setting or harder or Use any Inkling Girl amiibo |
When crouching or swimming underwater, she turns into an orange Inkling Squid, and the "Course Clear" fanfare is replaced by the "Onward!" fanfare from Splatoon's single-player mode. Pressing causes her to take out a Splat Charger and pose. The "Lose a Life" jingle is replaced by the "SPLAT!" jingle from Splatoon's single-player mode. | |
65 | Wii Balance Board | Wii Fit | Clear 100 Mario Challenge on Normal setting or harder | The Balance Board mainly known for being used to play the Wii Fit games, although this particular one appears as the living character and companion to the player from the series, where the sounds of its footsteps and jumping are taken from. Holding has it lie flat on the ground while being used by Wii Fit Trainer to perform the Dancer pose. | |
66 | Wii Fit Trainer | Wii Fit | Clear 100 Mario Challenge on Normal setting or harder or Use any Wii Fit Trainer amiibo |
Wii Fit Trainer's various poses include the Half-Moon pose while skidding/turning around, and the stretching position while crouching. She will also utter "Up!" or "Phew!" while jumping, as well as "Come on!" while doing a pose by pressing .[7] When transforming, the sound made when logging into a profile in Wii Fit can be heard. The "lose a life" and "Course Clear" jingles are respectively replaced by the game over and victory themes from certain Balance Games. | |
67 | Chibi-Robo | Chibi-Robo! | Clear 100 Mario Challenge on Normal setting or harder or Use any Chibi-Robo amiibo |
Upon touching the Mystery Mushroom, the sound effect for putting on a suit in the original Chibi-Robo! plays. Pressing will make Chibi-Robo pick up his plug. The jumping and landing sound effects are taken directly from the original game. The sound for losing a life is replaced with the jingle that plays when Chibi-Robo runs out of energy. Upon clearing a course, the fanfare for ranking up in the original Chibi-Robo! is heard. | |
68 | Villager | Animal Crossing | Clear 100 Mario Challenge on Normal setting or harder or Use any Villager amiibo |
Based on Villager's default appearance in Super Smash Bros. for Nintendo 3DS / Wii U, itself based on the male villager seen in the cover art for Animal Crossing: City Folk. Upon touching a Mystery Mushroom, the sound effect for producing an item such as a net from the Animal Crossing series can be heard. The "lose a life" jingle is replaced with the theme that plays after fainting from being bitten or stung by a tarantula or scorpion in Animal Crossing: New Leaf. Pressing will make him pull out a balloon. | |
69 | Tom Nook | Animal Crossing | Clear 100 Mario Challenge on Expert setting or harder or Use any Tom Nook amiibo |
Based on his appearance in Animal Crossing: New Leaf. | |
70 | K.K. Slider | Animal Crossing | Clear 100 Mario Challenge on Easy setting or harder or Use any K.K. amiibo |
Upon touching a Mystery Mushroom, K.K. will play a brief tune. Pressing will make him sit down on a chair and pull out his guitar, and the death tune is replaced by K.K.'s howl and a guitar twang. | |
71 | Resetti | Animal Crossing | Clear 100 Mario Challenge on Normal setting or harder or Use any Resetti amiibo |
Pressing will make Resetti take off his hat and play the "puff" sound effect used for the "angry" emotion in Animal Crossing. | |
72 | Rover | Animal Crossing | Clear 100 Mario Challenge on Expert setting or harder or Use any Rover amiibo |
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73 | Timmy & Tommy | Animal Crossing | Clear 100 Mario Challenge on Normal setting or harder or Use any Timmy and Tommy amiibo |
Pressing will replace the twins' aprons with the suits that they wear in Nookington's (pre-New Leaf games) and T&T Emporium (New Leaf). | |
74 | Blathers | Animal Crossing | Clear 100 Mario Challenge on Easy setting or harder or Use any Blathers amiibo |
Pressing will make Blathers read a book. | |
75 | Mabel | Animal Crossing | Clear 100 Mario Challenge on Normal setting or harder or Use any Mabel amiibo |
Upon transforming, sound effects from the sewing machine in the Able Sisters shop from Animal Crossing can be heard. | |
76 | Kapp'n | Animal Crossing | Clear 100 Mario Challenge on Expert setting or harder or Use any Kapp'n amiibo |
Holding puts him in his rowboat from Animal Crossing. | |
77 | Celeste | Animal Crossing: Wild World | Clear 100 Mario Challenge on Easy setting or harder or Use any Celeste amiibo |
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78 | Kicks | Animal Crossing: City Folk (Americas) Animal Crossing: Let's Go to the City (Europe/Australia) |
Clear 100 Mario Challenge on Normal setting or harder or Use any Kicks amiibo |
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79 | Isabelle (Summer Outfit) | Animal Crossing: New Leaf | Clear 100 Mario Challenge on Normal setting or harder or Use any Isabelle amiibo |
Upon touching a Mystery Mushroom, the sound effect for producing an item such as a net from the Animal Crossing series can be heard. Various other sounds from Animal Crossing: New Leaf can also be heard, including the fanfare for paying off a mortgage after clearing a course. | |
80 | Isabelle (Winter Outfit) | Animal Crossing: New Leaf | Clear 100 Mario Challenge on Expert setting or harder or Use any Isabelle (winter outfit) amiibo |
Upon touching a Mystery Mushroom, the sound effect for producing an item such as a net from the Animal Crossing series can be heard. Various other sounds from Animal Crossing: New Leaf can also be heard, including the fanfare for paying off a mortgage after clearing a course. | |
81 | Digby | Animal Crossing: New Leaf | Clear 100 Mario Challenge on Easy setting or harder or Use any Digby amiibo |
Pressing will make him put on the yellow raincoat he wears whenever there is precipitation. | |
82 | Cyrus | Animal Crossing: New Leaf | Clear 100 Mario Challenge on Normal setting or harder or Use any Cyrus amiibo |
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83 | Reese | Animal Crossing: New Leaf | Clear 100 Mario Challenge on Expert setting or harder or Use any Reese amiibo |
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84 | Lottie | Animal Crossing: Happy Home Designer | Clear 100 Mario Challenge on Expert setting or harder or Use any Lottie amiibo |
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85 | Captain Falcon | F-Zero | Clear 100 Mario Challenge on Normal setting or harder or Use any Captain Falcon amiibo |
After grabbing the Mystery Mushroom, the sound effect that plays before starting a race in the original F-Zero can be heard. Pressing causes him to look at the screen and salute. The standard victory fanfare is replaced with that of the fanfare upon completing a cup from F-Zero and his death sound is the sound that plays when the player's vehicle is destroyed in F-Zero, followed by the Ranked Out theme. | |
86 | Mr. Game & Watch | Game & Watch | Clear 100 Mario Challenge on Expert setting or harder or Use any Mr Game & Watch amiibo |
Pressing will make Mr. Game & Watch take out his bell. He also takes out a parachute from Parachute after jumping. | |
87 | Sonic | Sonic the Hedgehog (Americas) Sonic The Hedgehog (Europe/Australia) |
Clear 100 Mario Challenge on Expert setting or harder or Use any Sonic amiibo |
Based on Sonic's original appearance from the Sega Genesis Sonic the Hedgehog games. The tune heard after gaining a continue from the original Sonic the Hedgehog plays upon collecting the Mystery Mushroom. Pressing will cause Sonic to look up while making the sound for collecting a Ring, the course clear fanfare is taken straight from Sonic the Hedgehog 3 and the "lose a life" tune is the Game Over theme from that same game. | |
88 | Duck Hunt (Americas) Duck Hunt Duo (Europe/Australia) |
Duck Hunt | Clear 100 Mario Challenge on Normal setting or harder or Use any Duck Hunt amiibo |
Based on the sprites from the original Duck Hunt video game, though scaled down to match Small Mario's proportions. Upon picking up a Mystery Mushroom, the perfect score jingle from the original game plays, and the original dog barking sound is heard when jumping. When falling into a pit, the dog's laughter is heard. | |
89 | PAC-MAN | PAC-MAN | Clear 100 Mario Challenge on Expert setting or harder or Use any Pac-Man amiibo |
Based on Pac-Man's sprite from the Japanese version of Pac-Land, but without the hat that he wears in said game. Sound effects from the arcade Pac-Man can be heard (including the Intermission Theme for clearing a course, and the original death jingle for losing a life) and Pac-Man also turns into his original sprite from said game when crouching, swimming or running. Pressing causes Pac-Man to hold up a strawberry. | |
90 | Foreman Spike | Wrecking Crew | Clear 100 Mario Challenge on Normal setting or harder | The Foreman Spike costume is based on his original sprite in Wrecking Crew.
Sound effects from Wrecking Crew can be heard. | |
91 | Little Mac | Punch-Out!! | Clear 100 Mario Challenge on Expert setting or harder or Use any Little Mac amiibo |
Based on his appearance from the Wii game onwards rather than his original design. Sound effects from the NES Punch-Out!! can be heard, including the bell after touching the Mystery Mushroom. The "Course Clear" fanfare is also replaced with the victory theme from said game, and the "Lose a Life" fanfare is replaced with the theme when Little Mac loses a round. | |
92 | Fox McCloud | Star Fox (Americas) Starwing (Europe/Australia) |
Clear 100 Mario Challenge on Expert setting or harder or Use any Fox amiibo |
Upon touching the Mystery Mushroom, Fox's voice clip from the original Star Fox will play. Pressing will have General Pepper say "Good Luck" from the original Star Fox. When clearing a course, the "Mission Complete" theme from that game plays. If Fox dies, a crashing sound can be heard and a loss of Arwing jingle can be heard; both also from that game. | |
93 | Falco Lombardi | Star Fox (Americas) Starwing (Europe/Australia) |
Clear 100 Mario Challenge on Expert setting or harder or Use any Falco amiibo |
Upon touching the Mystery Mushroom, Falco's voice clip from the original Star Fox will play. Pressing will have General Pepper say "Good Luck" from the original Star Fox. When clearing a course, the "Mission Complete" theme from that game plays. If Falco dies, a crashing sound can be heard and a loss of Arwing jingle can be heard; both also from that game. | |
94 | Slippy Toad | Star Fox (Americas) Starwing (Europe/Australia) |
Clear 100 Mario Challenge on Easy setting or harder | Upon touching the Mystery Mushroom, Slippy's voice clip from the original Star Fox will play. Pressing will have General Pepper say "Good Luck" from the original Star Fox. When clearing a course, the "Mission Complete" theme from that game plays. If Slippy dies, a crashing sound can be heard and a loss of Arwing jingle can be heard; both also from that game. | |
95 | Peppy Hare | Star Fox (Americas) Starwing (Europe/Australia) |
Clear 100 Mario Challenge on Normal setting or harder | Upon touching the Mystery Mushroom, Peppy's voice clip from the original Star Fox will play. Pressing will have General Pepper say "Good Luck" from the original Star Fox. When clearing a course, the "Mission Complete" theme from that game plays. If Peppy dies, a crashing sound can be heard and a loss of Arwing jingle can be heard; both also from that game. | |
96 | Arwing | Star Fox Zero | Clear 100 Mario Challenge on Normal setting or harder | Upon touching the Mystery Mushroom, the sound effect when collecting a supply ring in Star Fox Zero will play. Pressing will have it transform into an Arwing and use General Pepper's "Good Luck" voice clip from Star Fox 64. It also turns into an Arwing while running at high speeds, swimming or crouching. When dying, the "Player Down" tune from Star Fox Zero plays. When clearing a course, the "Mission Accomplished" theme from Star Fox Zero plays. | |
97 | Mahjong Tile | Yakuman Ho-o | Clear 100 Mario Challenge on Normal setting or harder | Accompanied by a female Japanese voice. Declares "Pon" when pressing and "Tsumo" when clearing the course. Uses the 1 Sō tile when climbing, the 2, 3, and 4 Sō tiles when running, the 6 Sō tile when pressing , and the 8 Sō tile when jumping. | |
98 | Dr. Lobe | Big Brain Academy | Clear 100 Mario Challenge on Easy setting or harder | When transforming, the bells at the beginning of the title theme of Big Brain Academy are heard. | |
99 | Ashley | WarioWare: Touched! | Clear 100 Mario Challenge on Easy setting or harder | Ashley says "Hocus Pocus!" when the Mystery Mushroom is grabbed. When climbing or swimming Ashley rides on her broom. The death and course completion jingles are replaced with those of the Ashley minigame of Game & Wario. | |
100 | Nikki | Swapnote (Americas) Nintendo Letter Box (Europe/Australia) |
Clear 100 Mario Challenge on Normal setting or harder | A pixel art version of Nikki's redesign seen in Nikki's Travel Quiz and other recent appearances. When transforming and clearing a course, the sound from receiving new notes and the HOME Menu jingle from Swapnote play, respectively. | |
101 | Fighter Fly | Mario Bros. | Clear hard Gnat Attack for the first time | When jumping, the Fighter Fly will make the same chirping sound as they did in the original Mario Bros. arcade game. If the player holds , it will turn into a Freezie (). | |
102 | Totem Link | The Legend of Zelda: Tri Force Heroes | Clear the Tri Force Heroes Event Course | A pixel art rendition of the three Links of The Legend of Zelda: Tri Force Heroes (blue, red, and green) stacked up into a totem like in the game. Their transformation and course clear sounds are 8-bit renditions of the series' main theme (unique from the other Link's) and the main theme of The Legend of Zelda: Tri Force Heroes. Pressing causes them to pose with various weapons. Crouching will get the Links into a pyramid formation in a similar vein to a Triforce. | |
103 | Arino KACHO | GAMECENTER CX | Clear one of the three Event Courses made by Arino | A sprite rendition of Shinya Arino, host of GameCenter CX. All of Arino's sounds are clips of his own voice, with the course clear theme involving him singing along to the standard jingle. | |
104 | SUPER MARIO KUN | CORO CORO COMIC | Clear the SUPER MARIO KUN 25th Anniversary Event Course | Based on Mario's design from the Super Mario-Kun manga, originally exclusive to Japan but since partly released in English as Super Mario Manga Mania. This costume uses the same sound effects as regular Mario. This costume was released to celebrate the twenty-fifth anniversary of Super Mario-Kun. | |
105 | Cat Mario | Super Mario 3D World | Clear the Cat Mario's Course Event Course | A pixel art rendition of Cat Mario based on Mario's Super Mario Bros. sprite. The transformation sound is the Super Bell transformation from Super Mario 3D World and the death tune and course clear themes are the corresponding ones from the same game. His running animation has him running on all four legs, and his jumping sound is Mario's jumping voice clip from Super Mario 3D World. Pressing causes Mario to pose with his paw in the air, making the "claw swipe" sound from Super Mario 3D World. | |
106 | Cat Peach | Super Mario 3D World | Clear the Cat Peach's Course Event Course | A pixel art rendition of Cat Peach. The transformation sound is the Super Bell transformation from Super Mario 3D World and death tune and course clear themes from the same game. Cat Peach's jump sound is the same as from Super Mario 3D World as well. Pressing causes Peach to pose with her paws up, making the "claw swipe" sound from Super Mario 3D World. | |
107 | Necky | Famitsu | Clear the Yoshi Is Awesome! Event Course | A sprite rendition of Necky, the mascot of the Japanese gaming magazine Famitsu, wearing Mario's outfit. All of the sound effects are unchanged. | |
108 | Frog Mario | Super Mario Bros. 3 | Clear the NES REMIX Event Course | Frog Mario's sprite from Super Mario Bros. 3. When the player presses Mario stands upright, resembling his normal sprite from Super Mario Bros. 3. Mario's jump sound, death tune, and course clear theme are all taken from Super Mario Bros. 3. | |
109 | Mario Trio | Mario & Luigi: Paper Jam (Americas) Mario & Luigi: Paper Jam Bros. (Europe/Australia) |
Clear the Mario & Luigi: Paper Jam Event Course | A group consisting of Mario and Luigi, based on their Mario & Luigi appearances, and Paper Mario, largely based on his appearance in Mario & Luigi: Paper Jam. Upon touching the Mystery Mushroom, Mario says "Let's-a go!" and Luigi says "Okey-dokey!". When the player presses , Mario shouts "Wahoo!" and the sprite is replaced with one of Papercraft Mario with miniature Toads around it. The jumping sound combines Mario and Luigi's jump with Paper Mario's jump. Mario exclaims "Mama Mia!" upon defeat. The victory tune, titled "Getting Stronger", comes from that game. | |
110 | GLA | Mercedes-Benz | Clear the Mercedes-Benz Jump'n'Drive Event Course | A sprite rendition of Mario driving a Mercedes-Benz GLA. The transformation sound is the same but with a car revving over it, and the jump is replaced with a similar sound. Pressing causes Mario to appear outside the car from an open door, featuring a car horn sound followed by a sound of closing a car door. Losing a life will play a jingle that is the similar to the original one but with a car horn honking, while the "course clear" fanfare is a cover of the standard one. | |
111 | Felyne | Monster Hunter | Clear the Ma Rio Hills Event Course | A sprite rendition of a Felyne from Monster Hunter. Pressing turns it into its cartoonish, outlined version seen in Monster Hunter Diary: Poka Poka Airou Village.[8] | |
112 | Sky Pop | Super Mario Land | Clear the Southwest Air Adventure Event Course | Mario in his plane from Super Mario Land, the Sky Pop, based on the original Super Mario sprite from the game. If the player presses , his feet appear and he looks towards the player as the coin sound effect from Super Mario Land plays. His death and clear jingles are also from that game. | |
113 | Arcade bunny (Americas) Arcade Bunny (Europe/Australia) |
Nintendo Badge Arcade | Clear the Nintendo Badge Arcade Event Course | The Arcade Bunny from Nintendo Badge Arcade, a pink rabbit in a suit. If the player presses , the bunny will take on a "strong man" stature and pose. Clearing the course will play the 3DS HOME Menu preview jingle, and losing a life will play the Practice Catcher results jingle. | |
114 | Master Belch | EarthBound | Clear the Belch Base Event Course | Based on Master Belch's overworld sprite from EarthBound. Pressing will make him belch and a stench to appear. Collecting the Mystery Mushroom plays the boss encounter jingle from EarthBound. Losing a life plays the EarthBound game over jingle and clearing the course plays the EarthBound boss clear jingle. | |
115 | Mr. Saturn | EarthBound | Clear the Welcome to Saturn Valley Event Course | Based on the Mr. Saturn sprite from EarthBound. The transformation sound is the healing sound from EarthBound Pressing will make Mr. Saturn raise his eyebrows. Losing a life plays the game over jingle and completing the course plays the boss clear jingle. | |
116 | Captain Toad | Captain Toad: Treasure Tracker | Clear the Captain Toad: Treasure Tracker Event Course | Unlike in Super Mario 3D World and Captain Toad: Treasure Tracker, Captain Toad is able to jump. The transformation sound is from Super Mario 3D World, but with Captain Toad's voice over it. Pressing will make Captain Toad pull out a star. Losing a life plays the losing a life jingle from Captain Toad: Treasure Tracker and clearing a course will play the course clear jingle from that game. | |
117 | Bike | Excitebike | Clear the NES REMIX (Excitebike) Event Course | The sound effects are replaced by those from the 1984 NES title Excitebike. Pressing will make the Excitebike Racer do a wheelie on the spot. | |
118 | Birdo | Super Mario Bros. 2 | Clear the NES REMIX (Super Mario Bros. 2) Event Course | Uses an original sprite rather than her sprite from Super Mario Bros. 2. Like Peach's and Shy Guy's costume, Birdo uses Super Mario Bros. 2 sound effects. Pressing makes Birdo wink. | |
119 | Yamamura | Super Mario Maker | Clear the Cooooo! (Feat. Yamamura) Event Course | Uses original Super Mario Bros. sound effects, but with pigeon sounds added. Pressing will make Yamamura face the camera with a speech bubble next to his head. | |
120 | Daisy | Super Mario Land | Clear the Adventure in Sarasaland Event Course | Based on Daisy's appearance from Mario Party 4 onwards rather than her original sprite. Daisy's voice clips from Mario Kart: Double Dash!!, Mario Kart Wii, and Mario Kart 8, as well as the "course clear" and "lose a life" jingles from Super Mario Land, can be heard. Upon collecting the Mystery Mushroom, Daisy shouts "Yippee!" while the normal Super Mario Bros. power-up sound effect plays. The jumping and dying sound effects are also replaced with voice clips (the former has her occasionally saying "Woohoo!" and the latter has her screaming "No!"). Pressing makes Daisy grunt and face the screen with her hands folded on her lap like her sprite's pose in Super Mario Land. | |
121 | Professor E. Gadd | Luigi's Mansion | Clear the Paranormal Research Event Course | A pixel art stylized sprite of Professor E. Gadd. His jump sounds are taken from his voice clips. His course clear fanfare is the music that plays when Luigi defeats an area boss in Luigi's Mansion. Pressing causes him to face the screen, while Greenies appear around him. | |
122 | Bulbasaur | Pokémon Red Version/Blue Version/Yellow Version | Clear the I Choose You! Event Course by picking the Bulbasaur path | Unlike the other Pokémon costumes already available in the game, the costume uses sound effects from the first Pokémon games: the level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing makes Bulbasaur look towards the player and emit its cry from the original games. | |
123 | Charmander | Pokémon Red Version/Blue Version/Yellow Version | Clear the I Choose You! Event Course by picking the Charmander path | Unlike the other Pokémon costumes already available in the game, the costume uses sound effects from the first Pokémon games: the level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing makes Charmander look towards the player and emit its cry from the original games. | |
124 | Squirtle | Pokémon Red Version/Blue Version/Yellow Version | Clear the I Choose You! Event Course by picking the Squirtle path | Unlike the other Pokémon costumes already available in the game, the costume uses sound effects from the first Pokémon games: the level-up tune plays upon touching the Mystery Mushroom, and the course clear jingle is replaced by the Gym Leader victory tune. Pressing makes Squirtle look towards the player and emit its cry from the original games. | |
125 | Chitoge Kirisaki | Nisekoi | Clear either the Nisekoi: Tsugumi & Marika or Nisekoi: Chitoge & Kosaki Event Courses | The female protagonist of the manga series Nisekoi. Pressing makes Chitoge do a winking pose with a peace sign. Her course clear jingle is the default one from Super Mario Bros, while her other sound effects are replaced with twinkles. | |
126 | Barbara the Bat | Jam with the Band | Clear the Barbara in Tomatoland Event Course | A sprite version of Barbara the Bat. All of her voice clips are in Japanese. Upon touching the Mystery Mushroom, an electric guitar sound plays and she exclaims "Mamma mia" and pressing will have her say 「ちょっとあんたたち。」(Chotto antatachi., "Hey, you there.") | |
127 | Statue Mario | Super Mario Bros. 3 | Clear the Secrets of Statue Mario Event Course | Statue Mario's sprite from Super Mario Bros. 3. The regular Super Mario Bros. Small Mario can be seen behind the statue, which carries the statue around while moving. Sounds are used from Super Mario Bros. 3. Dashing will have Mario carry the statue. Pressing will have Mario peek out. | |
128 | Mary O. (Americas) Mashiko (Europe/Australia) |
Super Mario Maker | Clear the Mary O.'s Lunch Break Event Course | The manual's guide to Super Mario Maker. All her sounds are Mary O. speaking in Japanese. Pressing , makes her put on Builder Mario's helmet and hold up a hammer. | |
129 | Toadette | Captain Toad: Treasure Tracker | Clear the Toadette: Treasure Tracker Event Course | Unlike in Captain Toad: Treasure Tracker, Toadette is able to jump. The transformation sound is from Super Mario 3D World, but with Toadette's voice over it. Pressing will have her hold a star and say "Oh yeah!" Losing a life plays the losing a life jingle from Captain Toad: Treasure Tracker and clearing a course will play the world clear jingle from that game. | |
130 | Yu Ayasaki | Daigasso! Band Bros. P | Clear the ♪Yu Ayasaki's Big Adventure!♪ Event Course | Pressing will have her say "どうも、彩崎ゆうです。" (Dōmo, Ayasaki Yū desu.) Which translates to "Hello, it's Yu Ayasaki." Her victory music is the Super Mario Bros. goal music as she hums along with it. | |
131 | Starfy | The Legendary Starfy | Clear the Starfy: Prince of Pufftop Event Course | Starfy's sprite and animations are taken directly from The Legendary Starfy series. When is pressed, he opens his mouth wide. | |
132 | Wolf Link | The Legend of Zelda: Twilight Princess | Clear the Twilight Princess HD Event Course or Use any Wolf Link amiibo |
A sprite rendition of Wolf Link and Midna from The Legend of Zelda: Twilight Princess. It uses the Wolf Link and Midna audio and the theme for the death and goal from The Legend of Zelda: Twilight Princess. Touching the Mystery Mushroom makes Wolf Link howl, whilst pressing makes him lay down and Midna extend her hair laughing. | |
133 | Balloon Fighter | Balloon Fight | Clear 100 Mario Challenge on Normal setting or harder | ||
134 | Nabbit | New Super Mario Bros. U | Clear 100 Mario Challenge on Normal setting or harder | A sprite rendition of Nabbit from New Super Mario Bros. U. All sound effects and voice clips are taken from that game, including the course clear and life lost jingles. | |
135 | Tetra | The Legend of Zelda: The Wind Waker | Clear 100 Mario Challenge on Normal setting or harder | A sprite rendition of Tetra from The Legend of Zelda: The Wind Waker. Pressing makes her transform into Toon Zelda (). Course clear and death sounds are similar to Toon Link's, albeit with Tetra's voice clips. | |
136 | Donbe | Shin Onigashima | Clear 100 Mario Challenge on Expert setting or harder | ||
137 | Hikari | Shin Onigashima | Clear 100 Mario Challenge on Expert setting or harder | ||
138 | Ayumi Tachibana | Famicom Detective Club Part II | Clear 100 Mario Challenge on Expert setting or harder | A sprite rendition of Ayumi from the Famicom Detective Club series, specifically based on her appearance in Famicom Detective Club: The Girl Who Stands Behind. | |
139 | Baby Mario | Super Mario World 2: Yoshi's Island | Clear 100 Mario Challenge on Expert setting or harder | Uses an edited version of the sprite based off Baby Mario's appearance in Super Mario World 2: Yoshi's Island. When the player presses , he cries. The Goal music is taken from that game and the death music is the Game Over theme. | |
140 | Iris Archwell (Americas) Ella Mentree (Europe/Australia) |
Monster Manor (Americas) StreetPass Mansion (Europe/Australia) |
Clear 100 Mario Challenge on Super Expert setting | The "course clear" music is replaced with the "floor clear" music, and the "lost a life" jingle is replaced with the game over music. | |
141 | Mallo | Pushmo (Americas) Pullblox (Europe/Australia) |
Clear 100 Mario Challenge on Super Expert setting | A sprite rendition of Mallo from Pushmo. All sound effects are taken from that game, including the course clear and life lost jingles. | |
142 | Bubbles | Clu Clu Land | Clear 100 Mario Challenge on Super Expert setting | ||
143 | Diskun | Famicom Disk System | Clear 100 Mario Challenge on Super Expert setting | The mascot character of the Famicom Disk System. The "Now loading..." sound effect from the system can be heard upon touching the Mystery Mushroom and holding . The "course clear" and "lose a life" jingles are replaced by the start-up jingle and disk card error beep from said console, respectively. | |
144 | Volleyball Player | Volleyball | Clear 100 Mario Challenge on Super Expert setting | ||
145 | BABYMETAL | BABYMETAL | Clear the METAL RESISTANCE Event Course | Features voice clips provided by the band's members (Su-Metal, Mometal and Yuimetal); all voice clips are in Japanese regardless of language. | |
146 | Popo & Nana (Americas) Popo and Nana (Europe/Australia) |
Ice Climber | Clear the Popo & Nana's Climbing Challenge Event Course | Based on Popo and Nana's original sprites from Ice Climber. Pressing will have Popo cheering and Nana feeling disappointed. The victory fanfare is the "level complete" theme from Ice Climber. | |
147 | Kitty White | Hello Kitty | Clear the Hello Kitty & My Melody Event Course by picking the Hello Kitty path | Features sparkly sound effects; pressing will have Kitty pull out five red apples. The victory fanfare is a music box arrangement of the Super Mario Bros. version. | |
148 | Melody | My Melody | Clear the Hello Kitty & My Melody Event Course by picking the My Melody path | Features sparkly sound effects; pressing will have Melody pose with her hand over her mouth. The victory fanfare is a music box arrangement of the Super Mario Bros. version. | |
149 | Shaun the Sheep | Shaun the Sheep | Clear the Shaun's Mossy Mole Mischief Event Course | Pressing will make Shaun pose with Mario's clothes on. His voice clips from the show are used. Since the deletion of the Shaun's Mossy Mole Mischief Event Course, this costume can no longer be unlocked. | |
150 | Undodog | Super Mario Maker | Clear the Walkin' with Undodog Event Course | Uses original Super Mario Bros. sounds, but with dog sounds added. Pressing will make Undodog bark at the screen happily. When Undodog runs, he rides the Reset Rocket. | |
151 | Dr. Kawashima (Americas) Dr Kawashima (Europe/Australia) |
Brain Age: Train Your Brain in Minutes a Day! (Americas) Dr Kawashima's Brain Training: How Old Is Your Brain? (Europe/Australia) |
Clear the Dr Kawashima's Athletic Training Event Course | His head appears, based on his appearance in the Brain Age games. Uses sounds from Brain Age, including the tune heard after unlocking a new minigame, which plays upon collecting the Mystery Mushroom. Pressing causes him to turn into his devil form from Brain Age: Concentration Training. | |
152 | Callie | Splatoon | Clear the Squid Sisters vs. Bloopers Event Course by picking the Callie path or Use any Callie amiibo |
While crouching or underwater, Callie will turn into a squid form of herself. One of her voice clips from Splatoon is used when she poses. The course clear jingle is replaced with the tune that plays after declaring the Splatfest's winning team. The "Lose a Life" jingle is replaced by the "SPLAT!" jingle from Splatoon's single-player mode. | |
153 | Marie | Splatoon | Clear the Squid Sisters vs. Bloopers Event Course by picking the Marie path or Use any Marie amiibo |
While crouching or underwater, Marie will turn into a squid form of herself. One of her voice clips from Splatoon is used when she poses. The course clear jingle is replaced with the tune that plays after declaring the Splatfest's winning team. The "Lose a Life" jingle is replaced by the "SPLAT!" jingle from Splatoon's single-player mode. |
Gallery[edit]
See also[edit]
- List of Yoshi designs in Yoshi's Woolly World: Costumes in Yoshi's Woolly World and its Nintendo 3DS port that are also unlockable with amiibo.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | キャラマリオ[?] Kyara Mario |
Character Mario | |
Dutch | Kostuum-Mario[?] | Costume Mario | |
French | Mario Cosplay[?] | Cosplay Mario | |
German | Kostüm-Mario[?] | Costume Mario | |
Italian | Mario Cosplay[?] | Cosplay Mario | |
Portuguese | Mario Disfarçado[?] | Disguised Mario | |
Spanish | Mario disfrazado[?] | Disguised Mario |
Trivia[edit]
- On several occasions, costumes have been released out of order. Despite being costume number 112, the Sky Pop costume and the sponsored event course in which it was introduced were released after costumes 113 to 118. Similarly, the event course costumes 129 to 131 were released after Wolf Link (unlocked via amiibo) and the 100 Mario Challenge costumes 133 to 144 were released with the 1.40 game update. Finally, costumes 150 and 151 were released after costumes 152 and 153 (Callie and Marie, respectively).
- Before the version 1.41 patch was released on March 17, 2016, in the English versions of Super Mario Maker, the Wolf Link costume text was in Japanese.[9][better source needed]
- Along with the Wolf Link event course, an event course for the Mary O. costume was released, with "test" as its title and description, implying an error concerning a premature release of the course. It was soon removed from the server, but was still playable in the time it was up, granting players the opportunity to earn the costume early.[10][better source needed]
- Daisy, the Ice Climbers, Squirtle, Cat Mario, and Cat Peach each have a Costume Mario costume but are incompatible with their respective amiibo, since their amiibo were released long after Super Mario Maker was. This also applies to Birdo and Baby Mario, although their only amiibo are the Mario Sports Superstars amiibo cards, all of which are incompatible (even for other characters who have compatible figures).
References[edit]
- ^ Plante, Chris (June 16, 2015). Super Mario Maker will let Amiibo owners play as special Nintendo characters. The Verge. Retrieved July 9, 2015.
- ^ Official Australian Super Mario Maker website. Nintendo of Australia (Australian English). Retrieved September 9, 2015.
- ^ Playlist of video listing all the difficulty tiers and unlockable costume, before update 1.40 https://www.youtube.com/watch?v=esN9GWTvO3g&list=PLPh3p_yYrx0A6pSq_-9WDTLzaOhNuHK6A
- ^ Vogel, Mitch (November 2, 2015). Super Mario Maker Developers Share Details on How Costumes and Cursor Variations Came About. Retrieved April 12, 2024.
- ^ Smashy (March 30, 2022). UNUSED and CUT Content in Super Mario Maker 2. YouTube. Retrieved July 15, 2022.
- ^ Nintendo (June 18, 2015). Nintendo Treehouse Live @ E3 2015 Day 3 Super Mario Maker. YouTube. Retrieved July 8, 2015.
- ^ "今日のスーパーマリオメーカー キャラマリオ紹介 その3 「『100人マリオ(ふつう)』で入手できる」編". Nintendo YouTube Channel.
- ^ https://twitter.com/NintendoEurope/status/677079949912776704
- ^ "They're doing Service Maintenance, I hope the Nintendo employees found out about the Wolf Link costume lefted it as Japanese and it needs to be fixed to English." – Monkey92 (March 17, 2016). Miiverse post. Miiverse. Retrieved April 12, 2024. (Archived October 25, 2017, 20:14:06 UTC via Wayback Machine.)
- ^ [1]