Drift: Difference between revisions
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A '''drift''' (also referred to as a '''slide''',<ref>''Mario Kart 64'' Operation Card.</ref> '''power slide''',<ref>''Mario Kart: Double Dash!!'' instruction booklet, page 12.</ref> or '''power-slide'''<ref>''Mario Kart DS'' Mission Mode: 1-8</ref>) is a move in the [[Mario Kart (series)|''Mario Kart'' series]] that allows the [[kart]] to keep speed around corners. Drifting is done by holding {{button|n64|R}} and turning {{button|n64|Stick}} left or right, at the cost of a bit of handling. Beginning with ''[[Mario Kart 64]]'', it is possible to move the Control Stick (left and right) while in a drift to cause the kart to get a short but helpful [[Mini-Turbo]] when the drift is ended. In most ''Mario Kart'' games, the player must [[Hop (move)|hop]] before being able to drift. The exceptions to this are in ''[[Mario Kart: Double Dash!!]]'', where there is no hop button—the player simply needs to hold the {{button|gcn|R}} button (or {{button|gcn|L}} button) instead—and in the ''Mario Kart Arcade GP'' subseries, where the player needs to tap the brake to enable drifting. | A '''drift''' (also referred to as a '''slide''',<ref>''Mario Kart 64'' Operation Card.</ref> '''power slide''',<ref>''Mario Kart: Double Dash!!'' instruction booklet, page 12.</ref> or '''power-slide'''<ref>''Mario Kart DS'' Mission Mode: 1-8</ref>) is a move in the [[Mario Kart (series)|''Mario Kart'' series]] that allows the [[kart]] to keep speed around corners. Drifting is done by holding {{button|n64|R}} and turning {{button|n64|Stick}} left or right, at the cost of a bit of handling. Beginning with ''[[Mario Kart 64]]'', it is possible to move the Control Stick (left and right) while in a drift to cause the kart to get a short but helpful [[Mini-Turbo]] when the drift is ended. In most ''Mario Kart'' games, the player must [[Hop (move)|hop]] before being able to drift. The exceptions to this are in ''[[Mario Kart: Double Dash!!]]'', where there is no hop button—the player simply needs to hold the {{button|gcn|R}} button (or {{button|gcn|L}} button) instead—and in the ''Mario Kart Arcade GP'' subseries, where the player needs to tap the brake to enable drifting. | ||
Due to the emergence of the "[[Mini-Turbo|snaking]]" technique in ''Mario Kart: Double Dash!!'' and ''[[Mario Kart DS]]'', starting from ''[[Mario Kart Wii]]'', performing Mini-Turbos by drifting has been simplified by becoming time-based rather than by tilting/pressing the control pad multiple times. ''Mario Kart Wii'' also introduced the " | Due to the emergence of the "[[Mini-Turbo|snaking]]" technique in ''Mario Kart: Double Dash!!'' and ''[[Mario Kart DS]]'', starting from ''[[Mario Kart Wii]]'', performing Mini-Turbos by drifting has been simplified by becoming time-based rather than by tilting/pressing the control pad multiple times. ''Mario Kart Wii'' also introduced the "inside drifting" mechanic, in which the vehicle will commit to the turn by going to the inside instead of drifting to the outside when the player attempts to drift. All [[Sport bike (vehicle class)|sport bikes]] in the ''Mario Kart'' series use this mechanic. | ||
In some games, one can perform a long power-slide by steering in the opposite direction while holding the drift button (when drifting to the left, steer right and vice versa), at the cost of speed. However, starting from ''Mario Kart Wii'', performing this technique would delay the Mini-Turbo and cause it to take longer to charge. The strength of the drifting depends on the kind of vehicle used. For example, the [[Phantom (bike)|Phantom]], which has the worst drift stat in the game, drifts in a wide arc, while the [[Bullet Bike]], which has the best | In some games, one can perform a long power-slide by steering in the opposite direction while holding the drift button (when drifting to the left, steer right and vice versa), at the cost of speed. However, starting from ''Mario Kart Wii'', performing this technique would delay the Mini-Turbo and cause it to take longer to charge. The strength of the drifting depends on the kind of vehicle used. For example, the [[Phantom (bike)|Phantom]], which has the worst drift stat in the game, drifts in a wide arc, while the [[Bullet Bike]], which has the best drift stat in the game, drifts tightly around corners. | ||
==Profiles== | ==Profiles== |
Revision as of 00:41, September 29, 2021
A drift (also referred to as a slide,[1] power slide,[2] or power-slide[3]) is a move in the Mario Kart series that allows the kart to keep speed around corners. Drifting is done by holding and turning
left or right, at the cost of a bit of handling. Beginning with Mario Kart 64, it is possible to move the Control Stick (left and right) while in a drift to cause the kart to get a short but helpful Mini-Turbo when the drift is ended. In most Mario Kart games, the player must hop before being able to drift. The exceptions to this are in Mario Kart: Double Dash!!, where there is no hop button—the player simply needs to hold the
button (or
button) instead—and in the Mario Kart Arcade GP subseries, where the player needs to tap the brake to enable drifting.
Due to the emergence of the "snaking" technique in Mario Kart: Double Dash!! and Mario Kart DS, starting from Mario Kart Wii, performing Mini-Turbos by drifting has been simplified by becoming time-based rather than by tilting/pressing the control pad multiple times. Mario Kart Wii also introduced the "inside drifting" mechanic, in which the vehicle will commit to the turn by going to the inside instead of drifting to the outside when the player attempts to drift. All sport bikes in the Mario Kart series use this mechanic.
In some games, one can perform a long power-slide by steering in the opposite direction while holding the drift button (when drifting to the left, steer right and vice versa), at the cost of speed. However, starting from Mario Kart Wii, performing this technique would delay the Mini-Turbo and cause it to take longer to charge. The strength of the drifting depends on the kind of vehicle used. For example, the Phantom, which has the worst drift stat in the game, drifts in a wide arc, while the Bullet Bike, which has the best drift stat in the game, drifts tightly around corners.
Profiles
Mario Kart 7
- Electronic manual: "Drifting allows you to take sharp corners without slowing down. To drift, press and hold
while entering a turn. While drifting, you can change the angle of your turn by moving
."
Mario Kart 8
- Electronic manual: "Drift around sharp corners without reducing speed! With
held down, hold
and use
to turn."
Mario Kart Tour
- Tips & Tricks: "If you turn and hold your swipe in the direction you're turning, you'll be able to take tight corners without losing speed."
Gallery
Artwork of Mario drifting
Yoshi drifting on his Mach Bike in Mario Kart Wii
Yoshi drifting on his Standard Bike in Mario Kart Wii
Larry performing "inside drifting" with the Sport Bike in Mario Kart 8
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Drift[?] | Drift | |
Italian | Slittata Derapata (Mario Kart Wii and onwards)[?] |
Slide Sideslip |
|
Korean | 드리프트[?] Deulipeuteu |
Drift | |
Portuguese (NOA) | Derrapagem[?] | Slip | |
Portuguese (NOE) | Deslize[?] | Slide | |
Russian | Управляемый занос[?] Upravlyayemyy zanos |
? | |
Spanish | Derrapar[?] | To skid |
References
show Super Mario Kart |
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show Mario Kart 64 |
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show Mario Kart: Super Circuit |
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show Mario Kart: Double Dash!! |
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show Mario Kart DS |
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show Mario Kart Arcade GP 2 |
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Template:MKW may refer to:
- Template:Mario Kart Wii, covering Mario Kart Wii.
- Template:Mario Kart World, covering Mario Kart World.
This is a disambiguation page — a list of pages associated with a particular title. Please follow one of the links above, or search to find the page you were looking for if it is not listed. If an internal link referred you here, you may want to go back and fix it to point directly to the intended page. |
show Mario Kart 7 |
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show Mario Kart Arcade GP DX |
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show Mario Kart 8 / Mario Kart 8 Deluxe |
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show Mario Kart Tour |
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