Underwater driving: Difference between revisions
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[[File:Larry Lightweights MK8.png|250px|thumb|Lemmy driving underwater on Water Park]] | [[File:Larry Lightweights MK8.png|250px|thumb|Lemmy driving underwater on Water Park]] | ||
[[File:MKT Undersea Pipe Drivers.png|250px|thumb|Drivers tricking underwater on 3DS Cheep Cheep Lagoon]] | [[File:MKT Undersea Pipe Drivers.png|250px|thumb|Drivers tricking underwater on 3DS Cheep Cheep Lagoon]] | ||
Courses with optional segments are marked with an asterisk (*). | Courses with usually optional segments are marked with an asterisk (*). | ||
*{{classic-link|3DS|Cheep Cheep Lagoon}} | *{{classic-link|3DS|Cheep Cheep Lagoon}} | ||
*{{classic-link|3DS|Piranha Plant Slide}} | *{{classic-link|3DS|Piranha Plant Slide}} | ||
*{{classic-link|3DS|Wario Shipyard}} | *{{classic-link|3DS|Wario Shipyard}} | ||
*[[Maka Wuhu]]* | *[[Maka Wuhu]]* | ||
*{{classic-link|3DS|DK Jungle}}* | *{{classic-link|3DS|DK Jungle}}* | ||
*{{classic-link|3DS|Rosalina's Ice World}} | *{{classic-link|3DS|Rosalina's Ice World}} | ||
*{{classic-link|3DS|Bowser's Castle}} | *{{classic-link|3DS|Bowser's Castle}} | ||
*{{classic-link|N64|Koopa Troopa Beach}}* | *{{classic-link|N64|Koopa Troopa Beach}}* | ||
*{{classic-link|GCN|Daisy Cruiser}}* | *{{classic-link|GCN|Daisy Cruiser}}* | ||
*{{classic-link|Wii|Koopa Cape}} | *{{classic-link|Wii|Koopa Cape}} | ||
*[[Water Park]] | *[[Water Park]] | ||
*[[Sweet Sweet Canyon]] | *[[Sweet Sweet Canyon]] | ||
*[[Thwomp Ruins]]* | *[[Thwomp Ruins]]* | ||
*[[Twisted Mansion]] | *[[Twisted Mansion]] | ||
*[[Dolphin Shoals]] | *[[Dolphin Shoals]] | ||
*{{classic-link|DS|Cheep Cheep Beach}}* | *{{classic-link|DS|Cheep Cheep Beach}}* | ||
*{{classic-link|GCN|Dry Dry Desert}} | *{{classic-link|GCN|Dry Dry Desert}} | ||
*{{classic-link|SNES|Donut Plains 3}}* | *{{classic-link|SNES|Donut Plains 3}}* | ||
*{{classic-link|DS|Wario Stadium}} | *{{classic-link|DS|Wario Stadium}} | ||
*{{classic-link|GCN|Sherbet Land}}* | *{{classic-link|GCN|Sherbet Land}}* | ||
*[[Tropical Coast]] | *[[Tropical Coast]] | ||
*[[Omatsuri Circuit]] | *[[Omatsuri Circuit]] | ||
*[[Los Angeles Laps]]* | *[[Los Angeles Laps]]* | ||
*{{classic-link|GBA|Cheep-Cheep Island}}* | *{{classic-link|GBA|Cheep-Cheep Island}}* | ||
*[[Singapore Speedway]]* | *[[Singapore Speedway]]* | ||
*[[Amsterdam Drift|Amsterdam Drift T, R/T]] | *[[Amsterdam Drift|Amsterdam Drift T, R/T]] | ||
*[[Amsterdam Drift 2]] | *[[Amsterdam Drift 2]] | ||
*[[Lightning Lagoon]] | *[[Bangkok Rush]]* | ||
*[[Lightning Lagoon]] | |||
*[[Cheep Cheep Reef]] | *[[Cheep Cheep Reef]] | ||
{{classic-link|DS|Palm Shore}} is the only battle course to include underwater driving, while Dolphin Shoals is the only course to start underwater. | {{classic-link|DS|Palm Shore}} is the only battle course to include underwater driving, while Dolphin Shoals is the only course to start underwater. | ||
In ''Mario Kart Tour'', [[SNES Vanilla Lake 2]] and [[SNES Koopa Troopa Beach 2]] have unaccessible underwater areas. Both areas can only be entered by falling into them during [[Glider Challenge]]s.<ref>[https://www.youtube.com/watch?v=LDnu1PoDbL0]</ref> | |||
==Gallery== | ==Gallery== |
Revision as of 05:06, July 13, 2022
Underwater driving is a game mechanic introduced in Mario Kart 7. When drivers are underwater, a small propeller will pop out from the back of the kart. The mechanic returns in Mario Kart Arcade GP DX, Mario Kart 8, its Nintendo Switch port, Mario Kart Tour and Mario Kart Live: Home Circuit. The game mechanic is implemented on both new courses and classic courses. Underwater sections can also be found on battle courses. Ramps, Dash Panels, Antigravity Panels and water-based enemies such as Cheep Cheeps and Sidesteppers can also be found underwater. Some courses have optional underwater sections, such as the lake in GCN Sherbet Land. Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player. When the player is underwater, the music is slightly different.
Although the mechanic was introduced in Mario Kart 7, Donkey Kong: Barrel Blast features a similar mechanic, where the players could race underwater by riding on Enguarde the Swordfish or via their barrels. It is featured in Salty Sea, Shimmering Sea and Open Ocean.
In-game statistics
- Main articles: Mario Kart 7 in-game statistics, Mario Kart 8 in-game statistics, Mario Kart 8 Deluxe in-game statistics
In Mario Kart 7, Mario Kart 8 and Mario Kart 8 Deluxe, when driving underwater, the handling, speed and drifting of most drivers, karts and tires are different than usual. Karts such as the Biddybuggy will become faster underwater while karts such as the Gold Standard will be slowed down. The mechanic is not featured in Mario Kart Tour and Mario Kart Live: Home Circuit.
Courses with underwater segments
Courses with usually optional segments are marked with an asterisk (*).
- 3DS Cheep Cheep Lagoon
- 3DS Piranha Plant Slide
- 3DS Wario Shipyard
- Maka Wuhu*
- 3DS DK Jungle*
- 3DS Rosalina's Ice World
- 3DS Bowser's Castle
- N64 Koopa Troopa Beach*
- GCN Daisy Cruiser*
- Wii Koopa Cape
- Water Park
- Sweet Sweet Canyon
- Thwomp Ruins*
- Twisted Mansion
- Dolphin Shoals
- DS Cheep Cheep Beach*
- GCN Dry Dry Desert
- SNES Donut Plains 3*
- DS Wario Stadium
- GCN Sherbet Land*
- Tropical Coast
- Omatsuri Circuit
- Los Angeles Laps*
- GBA Cheep-Cheep Island*
- Singapore Speedway*
- Amsterdam Drift T, R/T
- Amsterdam Drift 2
- Bangkok Rush*
- Lightning Lagoon
- Cheep Cheep Reef
DS Palm Shore is the only battle course to include underwater driving, while Dolphin Shoals is the only course to start underwater.
In Mario Kart Tour, SNES Vanilla Lake 2 and SNES Koopa Troopa Beach 2 have unaccessible underwater areas. Both areas can only be entered by falling into them during Glider Challenges.[1]