Glide Ramp: Difference between revisions

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==History==
==History==
===''Mario Kart 7''===
===''Mario Kart 7''===
Glide Ramps are introduced in ''[[Mario Kart 7]]'' as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses, Glide Ramps are also used in most of the retro courses, replacing longer jumps and [[Cannon (Mario Kart series)|cannons]] and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of {{classic-link|Wii|Maple Treeway}}. The only retro courses that do not use Glide Ramps are {{classic-link|N64|Luigi Raceway}}, {{classic-link|GCN|Daisy Cruiser}}, and {{classic-link|SNES|Rainbow Road}}. Although most Glide Ramps remain in the same position, the pair before the [[Music Bash|Bouncing Note]] section in [[3DS Music Park|Music Park]] change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the [[Mushroom Trampoline]]s in {{classic-link|Wii|Mushroom Gorge}} has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms.
Glide Ramps are introduced in ''[[Mario Kart 7]]'' as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses, Glide Ramps are also used in most of the retro courses, replacing longer jumps and [[Cannon (Mario Kart series)|cannons]] and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of {{classic-link|Wii|Maple Treeway}}. The only retro courses that do not use Glide Ramps are {{classic-link|N64|Luigi Raceway}}, {{classic-link|GCN|Daisy Cruiser}}, and {{classic-link|SNES|Rainbow Road}}. Although most Glide Ramps remain in the same position, [[3DS Toad Circuit|Toad Circuit]] and {{classic-link|GBA|Bowser Castle 1}} have a Glide Ramp that emerges from the ground after an amount of time, usually after the first lap. Also the [[Music Bash|Bouncing Note]] section in [[3DS Music Park|Music Park]] have a pair of ramps that change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the [[Mushroom Trampoline]]s in {{classic-link|Wii|Mushroom Gorge}} has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms.


===''Mario Kart Arcade GP'' series===
===''Mario Kart Arcade GP'' series===
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===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
[[File:MK8 Bowser Koopalings.png|thumb|left|200px|[[Bowser]] and the [[Koopalings]] gliding off a Glide Ramp in [[Shy Guy Falls]] from ''Mario Kart 8'']]
[[File:MK8 Bowser Koopalings.png|thumb|left|200px|[[Bowser]] and the [[Koopalings]] gliding off a Glide Ramp in [[Shy Guy Falls]] from ''Mario Kart 8'']]
Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where they serve the same purpose as in ''Mario Kart 7''. They are integrated into all of the new courses except [[Toad Harbor]], [[Excitebike Arena]], [[Dragon Driftway]], and [[Mute City]]. The ramps are also included in several retro courses, such as replacing the original boosted ramp in {{classic-link|N64|Royal Raceway}} and being on the [[dash panel ramp truck]] in {{classic-link|N64|Toad's Turnpike}}. The special lowering Glide Ramp returns in {{classic-link|3DS|Music Park}}, {{classic-link|DS|Tick-Tock Clock}}, and {{classic-link|Tour|Merry Mountain}}; the lowered Glide Ramp becomes black in this game. The retro courses that do not have a Glide Ramp are {{classic-link|GCN|Dry Dry Desert}}, {{classic-link|SNES|Donut Plains 3}}, {{classic-link|GCN|Yoshi Circuit}}, {{classic-link|GCN|Baby Park}}, {{classic-link|Wii|Wario's Gold Mine}}, {{classic-link|SNES|Rainbow Road}}, {{classic-link|SNES|Mario Circuit 3}}, {{classic-link|GBA|Snow Land}}, {{classic-link|Tour|London Loop}}, and {{classic-link|GBA|Boo Lake}}.
Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where they serve the same purpose as in ''Mario Kart 7''. They are integrated into all of the new courses except [[Toad Harbor]], [[Excitebike Arena]], [[Dragon Driftway]], and [[Mute City]]. The ramps are also included in several retro courses, such as replacing the original boosted ramp in {{classic-link|N64|Royal Raceway}} and being on the [[dash panel ramp truck]] in {{classic-link|N64|Toad's Turnpike}}. The rising Glide Ramp returns in {{classic-link|3DS|Toad Circuit}} and {{classic-link|Tour|Merry Mountain}}, and the special lowering twin Glide Ramps returns in {{classic-link|3DS|Music Park}} and {{classic-link|DS|Tick-Tock Clock}}; the lowered Glide Ramp becomes black in this game. In courses where the layout changes in-between laps, Glide Ramps can appear in a lap where it wasn't previously, this happens in {{classic-link|Tour|Paris Promenade}}, {{classic-link|Tour|Sydney Sprint}}, {{classic-link|Tour|Berlin Byways}}, and {{classic-link|DS|Peach Gardens}}. The retro courses that do not have a Glide Ramp are {{classic-link|GCN|Dry Dry Desert}}, {{classic-link|SNES|Donut Plains 3}}, {{classic-link|GCN|Yoshi Circuit}}, {{classic-link|GCN|Baby Park}}, {{classic-link|Wii|Wario's Gold Mine}}, {{classic-link|SNES|Rainbow Road}}, {{classic-link|SNES|Mario Circuit 3}}, {{classic-link|GBA|Snow Land}}, {{classic-link|Tour|London Loop}}, and {{classic-link|GBA|Boo Lake}}.
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[[File:MKT SydneyOpera.png|thumb|[[Shy Guy|Shy Guy (Gold)]], [[Dry Bowser]] and [[Pauline|Pauline (Rose)]] approaching a Glide Ramp in [[Sydney Sprint]] from ''Mario Kart Tour'']]
[[File:MKT SydneyOpera.png|thumb|[[Shy Guy|Shy Guy (Gold)]], [[Dry Bowser]] and [[Pauline|Pauline (Rose)]] approaching a Glide Ramp in [[Sydney Sprint]] from ''Mario Kart Tour'']]
[[File:MKT Icon BerlinByways2.png|thumb|150px|left|A lowering Glide Ramp on Berlin Byways 2]]
[[File:MKT Icon BerlinByways2.png|thumb|150px|left|A lowering Glide Ramp on Berlin Byways 2]]
Glide Ramps appear once again in ''[[Mario Kart Tour]]'', where they serve the same function as their previous appearances. Just like in ''Mario Kart 7'', ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', Glide Ramps were implemented into retro tracks that previously lacked them, with the most prominent example being found on the remake of [[N64 Choco Mountain]], where the section before the [[boulder]]s was replaced with a giant pit where racers must glide over to get past it. Like normal ramps, players automatically trick off of them once they are driven over. The special lowering Glide Ramp also appears in [[Tour Berlin Byways|Berlin Byways 2]], [[Tour London Loop|London Loop 3]], and the R/T variant of [[3DS Rosalina's Ice World]]. When they are lowered, instead of becoming a lower ramp, they will usually become normal road.
Glide Ramps appear once again in ''[[Mario Kart Tour]]'', where they serve the same function as their previous appearances. Just like in ''Mario Kart 7'', ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', Glide Ramps were implemented into retro tracks that previously lacked them, with the most prominent example being found on the remake of [[N64 Choco Mountain]], where the section before the [[boulder]]s was replaced with a giant pit where racers must glide over to get past it. Like normal ramps, players automatically trick off of them once they are driven over. The rising Glide Ramp also appears in {{classic-link|3DS|Toad Circuit}}, [[Tour Berlin Byways|Berlin Byways 2]], [[Tour London Loop|London Loop 3]], and the R/T variant of [[3DS Rosalina's Ice World]]. In some courses, they can lower in addition to rising, like the twin Glide Ramps from {{classic-link|3DS|Music Park}}.
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Revision as of 12:40, January 3, 2023

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The gliding ramp at Bowser's Castle, which leads them to the finish line.
A Glide Ramp in Bowser's Castle from Mario Kart 7

Glide Ramps[1] (also referred to as glider ramps[citation needed] or gliding pads[citation needed]) are a type of ramp that first appeared in Mario Kart 7. Glide Ramps appear in various courses and function similarly to regular ramps, except that when driven over they automatically deploy the Kart's Glider, which then enables the player to glide over sections of the course. Players are still able to perform Tricks off of these ramps to gain a speed boost when gliding. The panels on the ramps are cyan with scrolling white arrows on them to differentiate them from Dash Panels. From Mario Kart 7 onward, Barrel Cannons that appear in Mario Kart courses use a Glide Ramp as the method of propulsion instead of the Barrel Cannon's blast. Glide Ramps are also commonly used as shortcuts.

History

Mario Kart 7

Glide Ramps are introduced in Mario Kart 7 as part of the gliding function, where they are used in numerous courses throughout the game. As well as being used in all of the new courses, Glide Ramps are also used in most of the retro courses, replacing longer jumps and cannons and also to replace or provide alternative routes for some sections of the courses. Some sections are also entirely replaced with a Glide Ramp, such as the bouncing net at the end of Wii Maple Treeway. The only retro courses that do not use Glide Ramps are N64 Luigi Raceway, GCN Daisy Cruiser, and SNES Rainbow Road. Although most Glide Ramps remain in the same position, Toad Circuit and GBA Bowser Castle 1 have a Glide Ramp that emerges from the ground after an amount of time, usually after the first lap. Also the Bouncing Note section in Music Park have a pair of ramps that change position every so often, leaving just a lower regular white ramp when they change height and side. The Glide Ramp will flash before changing, but can still be glided from when it is flashing. As well as the ramps, one of the Mushroom Trampolines in Wii Mushroom Gorge has now been recolored blue and functions the same way as a ramp, as once the player bounces off it, the Glider will be deployed and the player can glide over the remainder of the cave instead of bouncing over more mushrooms.

Mario Kart Arcade GP series

Glide Ramps reappear in Mario Kart Arcade GP DX, where they appear and function like in Mario Kart 7. The ramps are used in the courses Peach Castle, Kingdom Way, NAMCO Circuit, Bananan Labyrinth, DK Jungle Aerial Road, Sky Arena, and Bowser's Castle. As Mario Kart Arcade GP VR reuses course elements from its predecessor, Glide Ramps also appear in this game.

Mario Kart 8 / Mario Kart 8 Deluxe

Bowser and the Koopalings from Mario Kart 8.
Bowser and the Koopalings gliding off a Glide Ramp in Shy Guy Falls from Mario Kart 8

Glide Ramps reappear in Mario Kart 8 and Mario Kart 8 Deluxe, where they serve the same purpose as in Mario Kart 7. They are integrated into all of the new courses except Toad Harbor, Excitebike Arena, Dragon Driftway, and Mute City. The ramps are also included in several retro courses, such as replacing the original boosted ramp in N64 Royal Raceway and being on the dash panel ramp truck in N64 Toad's Turnpike. The rising Glide Ramp returns in 3DS Toad Circuit and Tour Merry Mountain, and the special lowering twin Glide Ramps returns in 3DS Music Park and DS Tick-Tock Clock; the lowered Glide Ramp becomes black in this game. In courses where the layout changes in-between laps, Glide Ramps can appear in a lap where it wasn't previously, this happens in Tour Paris Promenade, Tour Sydney Sprint, Tour Berlin Byways, and DS Peach Gardens. The retro courses that do not have a Glide Ramp are GCN Dry Dry Desert, SNES Donut Plains 3, GCN Yoshi Circuit, GCN Baby Park, Wii Wario's Gold Mine, SNES Rainbow Road, SNES Mario Circuit 3, GBA Snow Land, Tour London Loop, and GBA Boo Lake.

Mario Kart Tour

Shy Guy (Gold), Dry Bowser and Pauline (Rose) driving inside the Sydney Opera in Sydney Sprint
Shy Guy (Gold), Dry Bowser and Pauline (Rose) approaching a Glide Ramp in Sydney Sprint from Mario Kart Tour
A lowering Glide Ramp on Berlin Byways 2

Glide Ramps appear once again in Mario Kart Tour, where they serve the same function as their previous appearances. Just like in Mario Kart 7, Mario Kart 8 and Mario Kart 8 Deluxe, Glide Ramps were implemented into retro tracks that previously lacked them, with the most prominent example being found on the remake of N64 Choco Mountain, where the section before the boulders was replaced with a giant pit where racers must glide over to get past it. Like normal ramps, players automatically trick off of them once they are driven over. The rising Glide Ramp also appears in 3DS Toad Circuit, Berlin Byways 2, London Loop 3, and the R/T variant of 3DS Rosalina's Ice World. In some courses, they can lower in addition to rising, like the twin Glide Ramps from 3DS Music Park.

References

  1. ^ Musa, Alexander (May 30, 2014). Mario Kart 8 PRIMA Official Game Guide. Page 9. Prima Games. Retrieved December 6, 2017.