Pulse Beam: Difference between revisions
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{{species infobox | {{species infobox | ||
|image=[[File:Pulse Beam SMO.jpg|150px]] | |image=[[File:Pulse Beam SMO.jpg|150px]] | ||
|first_appearance=''[[Super Mario | |first_appearance=''[[Super Mario Galaxy]]'' ([[List of games by date#2007|2007]]) | ||
| | |latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]]) | ||
|variants=[[Ball Beamer]]<br>[[Ring Burner]]<br>[[Spring Vault]] | |||
|relatives=[[Eye Beamer]]<br>[[Sentry Beam]] | |||
}} | }} | ||
'''Pulse Beams'''<ref>Walsh, Doug, and Epstein, Joe. ''Super Mario Odyssey'' Prima Official Guide. Page 25.</ref> are | '''Pulse Beams'''<ref>Walsh, Doug, and Epstein, Joe. ''Super Mario Odyssey'' Prima Official Guide. Page 25.</ref><ref>[https://www.nintendo.co.jp/character/mario/archives/galaxy/?lang=en English ''Super Mario Galaxy'' entry on the official Mario Portal]. ''nintendo.co.jp''. Retrieved August 13, 2022. ([https://archive.ph/IMSwG Archived] August 12, 2022, 23:39:09 UTC via archive.today.)</ref><ref>[https://www.nintendo.co.jp/character/mario/archives/galaxy2/?lang=en English ''Super Mario Galaxy 2'' entry on the official Mario Portal]. ''nintendo.co.jp''. Retrieved August 13, 2022. ([https://archive.ph/2UaOd Archived] August 12, 2022, 23:39:46 UTC via archive.today.)</ref> are circular, spiked mechanical enemies that appear in ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Super Mario Odyssey]]''. | ||
==History== | |||
===''Super Mario Galaxy''=== | |||
[[File:SpikedStunnerRobot.png|right|40px]] | |||
In ''Super Mario Galaxy'', Pulse Beams are featured in the [[Toy Time Galaxy]] and the [[Dreadnought Galaxy]]. They are stationary enemies that fire lasers in a circular shockwave formation when approached, which will damage [[Mario]] or [[Luigi]] if he makes contact with them. They cannot be destroyed or stunned by any means. | |||
===''Super Mario Galaxy 2''=== | |||
[[File:SMG2 Grandmaster Platform Planet.png|left|thumb|Mario approaching some Pulse Beams in the [[Grandmaster Galaxy]]]] | |||
Pulse Beams reappear in ''Super Mario Galaxy 2'', behaving identically to their first appearance, appearing in the [[Shiverburn Galaxy]] and the [[Grandmaster Galaxy]]. Unlike their debut appearance, this incarnation of them can be stopped by the [[Co-Star Luma]] but not destroyed. | |||
{{br|left}} | |||
===''Super Mario Odyssey''=== | |||
In ''Super Mario Odyssey'', Pulse Beams were retooled with one spike instead of several and a black body instead of yellow. Unlike before, Pulse Beams do not pulsate automatically and must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s. Their electric rings can destroy some [[block]]s and clear fog in Mario's path, but they also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means. | |||
==Additional names== | ==Additional names== | ||
===Internal names=== | ===Internal names=== | ||
{{internal names | {{internal names | ||
|game1=''[[Super Mario Odyssey]]'' | |game1=''[[Super Mario Galaxy]]''<br>''[[Super Mario Galaxy 2]]'' | ||
| | |file1=<tt>ObjectData/RingBeamer.arc</tt> | ||
| | |name1=RingBeamer | ||
| | |meaning1=Ring Beamer, the Japanese name | ||
|game2=''[[Super Mario Odyssey]]'' | |||
|file2=<tt>ObjectData/CapBeamer.szs</tt> | |||
|name2=CapBeamer | |||
|meaning2=Cap Beamer (several objects interactable with Cappy are prefixed "Cap") | |||
}} | }} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
|Jap=リングビーマー<ref>''[https://store.kadokawa.co.jp/shop/g/g321709000258/ Super Mario Odyssey The Complete Guide]''. ''Kadokawa''. 2017. p. 187.</ref> | |Jap=リングビーマー<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', pages 128 and 161.</ref><ref>''[https://store.kadokawa.co.jp/shop/g/g321709000258/ Super Mario Odyssey The Complete Guide]''. ''Kadokawa''. 2017. p. 187.</ref> | ||
|JapR=Ringu Bīmā | |JapR=Ringu Bīmā | ||
|JapM=Ring Beamer | |JapM=Ring Beamer | ||
|Ger=Stachel-Laser | |Ger=Stachel-Laser | ||
|GerM=Sting | |GerM=Sting Laser | ||
|Ita=Raggio pulsante<br>Sparalaser circolare | |Ita=Robolaser<ref>''Super Mario Bros. Enciclopedia'', pag. 128</ref><br>Raggio pulsante{{ref needed}}<br>Sparalaser circolare | ||
|ItaM=Pulsing beam<br> | |ItaM=-<br>Pulsing beam<br>Ring Beamshooter | ||
|SpaE=Robot Dispararrayos (''Super Mario Galaxy'')<br>Anillo Láser (''Super Mario Galaxy 2'') | |||
|SpaEM=Beam-shooter Robot<br>Laser Ring | |||
}} | }} | ||
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<references/> | <references/> | ||
{{SMG}} | |||
{{SMG2}} | |||
{{SMO}} | {{SMO}} | ||
[[Category:Robots]] | |||
[[Category:Super Mario Galaxy enemies]] | |||
[[Category:Super Mario Galaxy 2 enemies]] | |||
[[Category:Super Mario Odyssey objects]] | [[Category:Super Mario Odyssey objects]] | ||
[[de:Ringstrahler]] | [[de:Ringstrahler]] | ||
[[it:Sparalaser circolare]] | [[it:Sparalaser circolare]] | ||
[[de:Stachel-Laser]] | |||
[[it:Robolaser]] |
Revision as of 14:49, February 9, 2024
Pulse Beam | |||
---|---|---|---|
First appearance | Super Mario Galaxy (2007) | ||
Latest appearance | Super Mario 3D All-Stars (2020) | ||
| |||
|
Pulse Beams[1][2][3] are circular, spiked mechanical enemies that appear in Super Mario Galaxy, Super Mario Galaxy 2, and Super Mario Odyssey.
History
Super Mario Galaxy
In Super Mario Galaxy, Pulse Beams are featured in the Toy Time Galaxy and the Dreadnought Galaxy. They are stationary enemies that fire lasers in a circular shockwave formation when approached, which will damage Mario or Luigi if he makes contact with them. They cannot be destroyed or stunned by any means.
Super Mario Galaxy 2
Pulse Beams reappear in Super Mario Galaxy 2, behaving identically to their first appearance, appearing in the Shiverburn Galaxy and the Grandmaster Galaxy. Unlike their debut appearance, this incarnation of them can be stopped by the Co-Star Luma but not destroyed.
Super Mario Odyssey
In Super Mario Odyssey, Pulse Beams were retooled with one spike instead of several and a black body instead of yellow. Unlike before, Pulse Beams do not pulsate automatically and must be activated by being hit with Cappy or enemies, such as Bullet Bills. Their electric rings can destroy some blocks and clear fog in Mario's path, but they also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.
Additional names
Internal names
Game | File | Name | Meaning
|
---|---|---|---|
Super Mario Galaxy Super Mario Galaxy 2 |
ObjectData/RingBeamer.arc | RingBeamer | Ring Beamer, the Japanese name |
Super Mario Odyssey | ObjectData/CapBeamer.szs | CapBeamer | Cap Beamer (several objects interactable with Cappy are prefixed "Cap") |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | リングビーマー[4][5] Ringu Bīmā |
Ring Beamer | |
German | Stachel-Laser[?] | Sting Laser | |
Italian | Robolaser[6] Raggio pulsante[citation needed] Sparalaser circolare |
- Pulsing beam Ring Beamshooter |
|
Spanish (NOE) | Robot Dispararrayos (Super Mario Galaxy) Anillo Láser (Super Mario Galaxy 2)[?] |
Beam-shooter Robot Laser Ring |
References
- ^ Walsh, Doug, and Epstein, Joe. Super Mario Odyssey Prima Official Guide. Page 25.
- ^ English Super Mario Galaxy entry on the official Mario Portal. nintendo.co.jp. Retrieved August 13, 2022. (Archived August 12, 2022, 23:39:09 UTC via archive.today.)
- ^ English Super Mario Galaxy 2 entry on the official Mario Portal. nintendo.co.jp. Retrieved August 13, 2022. (Archived August 12, 2022, 23:39:46 UTC via archive.today.)
- ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, pages 128 and 161.
- ^ Super Mario Odyssey The Complete Guide. Kadokawa. 2017. p. 187.
- ^ Super Mario Bros. Enciclopedia, pag. 128