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New Super Luigi U | |||||||||||
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North American box cover. For alternate box art, see the game's gallery. | |||||||||||
Developer | Nintendo EAD | ||||||||||
Publisher | Nintendo | ||||||||||
Platform(s) | Wii U | ||||||||||
Release date | As DLC Template:Release As standalone Template:Release[?] | ||||||||||
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Portuguese (Portugal) Russian Japanese | ||||||||||
Genre | Platformer | ||||||||||
Rating(s) |
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Mode(s) | Single-player Multiplayer | ||||||||||
Input | Wii U: Wii Remote (horizontal)
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New Super Luigi U (stylized as New Super Luigi Bros. U) is an expansion game for New Super Mario Bros. U, released as part of the Year of Luigi, celebrating the thirtieth anniversary of Luigi's initial debut. It features Luigi as the main player, with Yellow Toad, Blue Toad, and, notably, Nabbit (who replaces Mario from the original game) playable in multiplayer mode.[1] Although it refers to him, the game does not feature Mario himself at all.
The title was first released on the Nintendo eShop on Wii U for region price as downloadable content for New Super Mario Bros. U; the game must be updated to version 1.3.0 before New Super Luigi U can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for New Super Luigi U. Support for the Wii U Pro Controller is also included in addition to and the controls in New Super Mario Bros. U. The game was later released at retail as a standalone game for region price, not requiring New Super Mario Bros. U to play. Both games were later released in a compilation known as New Super Mario Bros. U + New Super Luigi U, initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone Nintendo Selects disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in New Super Mario Bros. U Deluxe for the Nintendo Switch. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.
Gameplay
The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from Super Mario Bros.: The Lost Levels. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like items, power-ups, Star Coins, Toad Houses, Enemy Courses, and bosses are retained as such.
The multiplayer of New Super Luigi U is also retained from New Super Mario Bros. U. However, because Mario is not featured in this game, Nabbit is instead used as the fourth playable character. As Nabbit, the player cannot take damage from enemies, but cannot use items; however any items collected are converted to 1-Ups at the end of each stage.
Players can earn power-ups from Toad depending on the time left upon completion of the level. At 088, a Super Star is given; at 077, a Super Acorn; at 066, a Mini Mushroom; 055, an Ice Flower; 044, a Fire Flower; and 033, 022, and 011 a 1-Up Mushroom.
Controls
Stages
Action(s) | Wii U GamePad | Wii U Pro Controller | Wii Remote |
---|---|---|---|
Move, swim (Baby Yoshi) | / | ||
Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing) | Option 1: / Option 2: / |
||
Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi) | Option 1: / Option 2: / |
||
Ground Pound (normal, simultaneous*) | Jump + (down) / | + | |
Crouch, slide (on slopes) | (down) / | ||
Climb (on fences, ladders, poles) | (up) / | ||
Bubble* | N/A | ||
Enter door/Warp Pipe | Door: (up) / Pipe: / (in direction of entrance) |
Door: Pipe: (in direction of entrance) | |
Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi) | (shake) / / / / | / / / | (shake) |
Grab other players*/frozen enemies | Run + (shake) / / / / (release run button to throw) |
Run + / / / (release run button to throw) |
+ (shake) (release to throw) |
Tilt Tilt Lifts | Tilt GamePad | Alternate between pressing and | Tilt Wii Remote |
Pause | |||
Boost Mode* | N/A |
* Multiplayer only.
Action(s) | Wii U GamePad/Pro Controller | Wii Remote |
---|---|---|
Move, select option | / | |
Open inventory | ||
View map | ||
Pause | ||
Zoom in/out (map view) | / | |
Confirm, hide/show Miiverse posts (map view) | ||
Back |
Characters
Playable
Mii (only in Flying Squirrel Ovation)
Bosses
Boss Sumo Bro (Tower)
Magikoopa (Tower)
Supporting
Enemies
New
Enemy | Description | First appearance | Last appearance |
---|---|---|---|
Big Eep Cheeps |
Larger variants of Eep Cheeps. | Cheep Chomp Chase | Urchin Reef Romp |
Returning
Enemies with an asterisk (*) are enemies that first appeared in New Super Mario Bros. U.
Image | Enemy | Description | First appearance | Last appearance |
---|---|---|---|---|
Banzai Bill | Large Bullet Bills that fly straight forward. | Larry's Trigger-Happy Castle | Para-Beetle Parade | |
Banzai Bill Cannon | Cannons that shoot Banzai Bills. | Weighty Waddlewings | ||
Big Boo | Bigger variants of Boos that have the same behavior. | Peek-a-Boo Ghost House | ||
Big Cheep Cheep | Large variants of Cheep Cheeps that are found in underwater levels. | Cheep Chomp Chase | Star Coin Deep Dive | |
Big Deep Cheep | Large variants of Deep Cheeps that are found in underwater levels. | Cheep Chomp Chase | ||
Big Dry Bones | Large variants of Dry Bones that appear in castle levels. | Iggy's Swinging-Chains Castle | ||
Big Fire Piranha | Large variants of Fire Piranha Plants. | Piranhas in the Dark | Rising Piranhas | |
Big Fuzzy | Large variants of Fuzzies. | Frozen Fuzzies | Spine Coaster Connections | |
Big Koopa Troopa | Large variants of Koopa Troopas. | Giant Swing-Along | ||
Big Piranha Plant | Large variants of Piranha Plants. | Piranha Heights | Flame Chomp Ferris Wheel | |
Big Pokey | Large variants of Pokeys. | Morton's Lava-Block Castle | ||
Big Thwomp | Large Thwomps that can break through stone tiles. | Wendy's Thwomp Castle | ||
Big Urchin | A gigantic Urchin that can be defeated only with a Star. | Urchin Reef Romp | ||
Big Wiggler | Large variants of Wigglers. | Wiggler Floodlands | ||
Bill Blaster | Cannons that shoot Bullet Bills. | Larry's Trigger-Happy Castle | Rainbow Skywalk | |
Bill Blaster Turret | Stacks of Bill Blasters that rotate and shoot Bullet Bills. | Larry's Trigger-Happy Castle | ||
Blooper | Underwater enemies that move in an erratic pattern. | Star Coin Deep Dive | ||
Bob-omb | Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | Bowser Jr. Showdown | The Final Battle | |
Bony Beetle | Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. | Icicle Tower | Impossible Pendulums | |
Boo | Ghosts that follow players when their back is turned, but hide their face when they look at them. | Peek-a-Boo Ghost House | Vanishing Ghost House | |
Boomerang Bro | Hammer Bros. that use boomerangs, which return to them after being thrown. | All Aboard! | Above the Bouncy Clouds | |
Bowser Stunner* | An electric statue that resembles Bowser's head and carries electrical currents. | Current Event | ||
Bramball | An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. | Heart of Bramball Woods | ||
Broozer | A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. A player can defeat it by jumping on it three times, or hitting him with a fireball. | Broozers and Barrels | ||
Bullet Bill | Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | Larry's Trigger-Happy Castle | Rainbow Skywalk | |
Burner | Constant streams of fire that rotate and are found on airships. | Flame-Gear Tower | ||
Buzzy Beetle | Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | Ice-Slide Expressway | ||
Cannon | Cannons that shoot cannonballs or Bob-ombs. Giant cannons shoot giant cannonballs. | Bowser Jr. Showdown | ||
Cannonball | Heavy metal spheres launched by cannons. | Bowser Jr. Showdown | ||
Chain Chomp | Enemies tied to posts that lunge at the player. If someone Ground Pounds their post, they are set free. | Wiggler Rodeo | ||
Cheep Cheep | Fish that are found swimming aimlessly in underwater levels. | Cheep Chomp Chase | Star Coin Deep Dive | |
Cheep Chomp | Large fish that attempt to eat the player(s). | Cheep Chomp Chase | Star Coin Deep Dive | |
Circling Boo Buddies | Boos flying in a circle formation. | Haunted Cargo Hold | Under Construction | |
Cooligan | An enemy that slides on ice and slows down when hit. | Cooligan Shrooms | ||
Deep Cheep | Cheep Cheeps that chase the player(s) as they swim. | Cheep Chomp Chase | ||
|
Dragoneel* | A dragon-like eel that attacks by chasing the player(s). Shorter, purple ones also exist that move slower, but make sharper turns. | Dragoneel Depths (red/purple) | |
Dry Bones | Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | Flame-Gear Tower | Stonecrush Tower | |
Eep Cheep | A Cheep Cheep that swims away when the player comes near it. Mostly appears in schools. | Cheep Chomp Chase | ||
Fire Bar | A series of fireballs that spins in a circular motion. | Sumo Bro's Spinning Tower | Ludwig's Block-Press Castle | |
Fire Bro | Hammer Bros. that throw fireballs. | Piranhas in the Dark | Magmaw River Cruise | |
Fire Piranha Plant | Piranha Plants that aim at the player and shoot fireballs. | Slippery Rope Ladders | Spine Coaster Stowaways | |
Fire Snake | Flames that jump in a high arc. | Light-Up-Lift Tower | ||
Fish Bone | Skeletal fish that charge towards players. | Haunted Cargo Hold | Deepsea Stone-Eyes | |
Flame Chomp | Black spheres that hurl a giant fireball at players, then explode shortly afterward. | Flame Chomp Ferris Wheel | ||
Fliprus* | A walrus-like creature that throws snowballs that can be jumped on. | Fliprus Floes | Hammerswing Hangout | |
Foo | An enemy that blows fog in order to obscure the player's view. | Three-Headed Snake Block | ||
Frost Piranha* | A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. | Broozers and Barrels | ||
Fuzzy | Enemies that follow tracks and hurt players upon contact, but can be walked on by Yoshi. | Mount Fuzzy | Cloudy Capers | |
Ghost Block | A ? Block that floats and charges at the player, breaking if it hits a floor or a platform. | Vanishing Ghost House | ||
Giant cannonball | Large variants of cannonballs launched by large cannons. | Bowser Jr. Showdown | ||
Goomba | Common enemies that can be defeated by jumping on them. | Stonecrush Tower | Magmaw River Cruise | |
Goombrat* | A Goomba that resembles a persimmon and turns at ledges. | Wiggler Rodeo | Hot Cogs | |
Grrrol* | A sub-species of Thwomp that roll on the ground. | Underground Grrrols | Smashing-Stone Tower | |
Hammer Bro | Enemies that throw hammers and jump. | Piranha Gardens | All Aboard! | |
Hammer Pendulum | Hammer-like platforms that swing back and forth on a 180-degree arc. | Hammerswing Hangout | ||
Heavy Para-Beetle | A giant Para-Beetle that descends when stood on. | Para-Beetle Parade | ||
Huckit Crab | A crab that throws rocks on loop. These balls can be jumped on and used as a temporary platform. | Huckit Beach Resort | Porcupuffer Cavern | |
Huge Fire Bar* | A larger version of a Fire Bar. | Fire Bar Sprint | ||
Ice Bro | An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. | All Aboard! | Frozen Fuzzies | |
Icicle | Icicles that fall when the player gets close underneath. | Icicle Tower | Wendy's Thwomp Castle | |
King Bill | A nearly invincible enemy that charges forward, taking up most of the screen. | Larry's Trigger-Happy Castle | Para-Beetle Parade | |
Koopa Troopa | Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around. | Waddlewing Warning! (green) Crooked Cavern (red) |
Magmaw River Cruise (green) Magma Moat (red) | |
Lakitu | Enemies that throw Spiny Eggs. If a player defeats it, they can ride on its cloud until it disappears. | Spinning Sandstones | Cloudy Capers | |
Lava Bubble | Fireballs that jump out of lava. | Roy's Ironclad Castle | Hot Cogs | |
Magmaargh | Lava monsters that attack by moving towards the player(s) in a wave-like movement. | Iggy's Swinging-Chains Castle | ||
Magmaw | Lava monsters that lunges at the player, then dips back into the lava. | Magmaw River Cruise | The Final Battle | |
Mechakoopa | A mechanical Koopa. After stomping it, a player can pick it up and use it as a weapon. | All Aboard! | ||
Mecha Hand* | A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board. | All Aboard! | Bowser Jr. Showdown | |
Mega Grrrol* | A bigger Grrrol that rolls around. | Underground Grrrols | Smashing-Stone Tower | |
Meteor | Rocks that fall slowly and break upon hitting either the ground or a block. | Magma Moat | Firefall Rising | |
Mini Goomba | Small Goombas that weigh players down until they either attack or walk for a few seconds. | Stonecrush Tower | Magmaw River Cruise | |
Missile Bill | Bullet Bills that target players. | Roy's Ironclad Castle | ||
Monty Mole | A mole that pops out of mountains and the ground and gives chase. | Rolling Yoshi Hills | Stonecrush Tower | |
Muncher | An invincible black plant. | Lemmy's Lights-Out Castle | Wiggler Rodeo | |
Para-Beetle | Winged Buzzy Beetles. A player can hop on their back for a ride, unlike with other winged foes. | Para-Beetle Parade | ||
Parabomb | Parachuting Bob-ombs that are sometimes shot out of cannons. | Bowser Jr. Showdown | Current Event | |
Paratroopa | Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | Dancing Blocks, Poison Swamp | Stonecrush Tower | |
Piranha Plant | Plants that move in and out of Warp Pipes and some grounded. | Waddlewing Warning! | Above the Bouncy Clouds | |
Piranha Pod* | A projectile thrown by a Lakitu that turns into a Piranha Plant. | Spinning Sandstones | Beanstalk Jungle | |
Pokey | Living cacti that appear in desert levels and move slowly. | Underground Grrrols | ||
Porcupuffer | Fish that jump out of the water and follows the player(s). | Porcupuffer Cavern | ||
Prickly Goomba | A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. | Fire and Ice | ||
River Piranha Plant | A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. | Spinning Sandstones | Fliprus Floes | |
Skewer | Spiked Pillars that move up and down. | Shish-Kebab Tower | ||
Sledge Bro | Hammer Bro variants that stun players after they jump. | All Aboard! | ||
Spike | A green Koopa which will pull spiked balls out of their mouths, and throw them directly downwards from the ledges on which they stand. | Spike's Tumbling Desert | Spike's Seesaws | |
Spike Top | Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | Switch-Lift Express | ||
Spiked ball | Spike balls that appear in fortress and castle levels. | Spike's Tumbling Desert | Spike's Seesaws | |
Spinner | A large spiked ball on a chain that cannot be defeated. | Stone-Snake Tower (regular) Impossible Pendulums (large) |
Impossible Pendulums (regular) Impossible Pendulums (large) | |
Spiny | Enemies that hatch from Spiny Eggs and cannot be jumped on. | Cloudy Capers | ||
Spiny Cheep Cheep | Fast-swimming fish that chase players. | Haunted Cargo Hold | Star Coin Deep Dive | |
Stalking Piranha Plant | A Piranha Plant that walks around and stretches up and down on a regular basis. | Spinning Sandstones | Rising Piranhas | |
Stone Spike | A Spike that throws stone rocks downwards. | Stone Spike Conveyors | ||
Sumo Bro | Giant Koopas that stomp the ground and create electric waves in two directions. | Sumo Bro Bridge | Sumo Bro's Spinning Tower | |
Targeting Ted* | Red Torpedo Teds that home into their target, much like Missile Bills. | Larry's Trigger-Happy Castle | All Aboard! | |
Thwomp | Large rocks that fall when someone gets close. | Wendy's Thwomp Castle | ||
Torpedo Base* | Red torpedo tubes that fire Targeting Teds instead of Torpedo Teds. | Larry's Trigger-Happy Castle | All Aboard! | |
Torpedo Ted | A slow-moving torpedo that flies in one direction. | Larry's Trigger-Happy Castle | All Aboard! | |
Torpedo tube | An indestructible box that fires Torpedo Teds. | Larry's Trigger-Happy Castle | All Aboard! | |
Urchin | Stationary enemies that appear in underwater levels. | Urchin Reef Romp | ||
Waddlewing* | Orange flying-squirrel enemies that glide through stages. | Waddlewing Warning! | Flying Squirrel Ovation | |
Wiggler | Caterpillars that move faster after being jumped on. | Wiggler Rodeo |
Obstacles
Image | Enemy | Description | First appearance | Last appearance |
---|---|---|---|---|
Cog | Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life. | Flame-Gear Tower | Hot Cogs | |
Current | Currents that push the player. | Cheep Chomp Chase | Star Coin Deep Dive | |
Dark | Block the player's view. | Lemmy's Lights-Out Castle | Light-Up-Lift Tower | |
Lava | Molten rock that can cause the player to instantly lose a life. | Morton's Lava-Block Castle | The Final Battle | |
Lava swell | Lava that moves up in waves. | Iggy's Swinging-Chains Castle | ||
Poison | A liquid hazard that can cause the player to instantly lose a life. | Giant Swing-Along | Under Construction | |
Quicksand | Sand that sinks the player. | Spike's Tumbling Desert | Spinning Sandstones | |
Rising lava | Lava that rises up. | Current Event | ||
Sand Geyser | Sand that rises up from pits. | Spinning Sandstones | ||
Water | Large bodies of harmless liquid that the player(s) can swim through. | Cheep Chomp Chase | Star Coin Deep Dive | |
File:WaterGeyserLU.png | Water Geyser | Water that rises up from pits. | Huckit Beach Resort | The Great Geysers |
Changes
The world map itself is unchanged from New Super Mario Bros. U, but level designs have a drastic makeover. As mentioned above, playable characters and their abilities have changed. The timer for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the towers and castles (150 seconds in All Aboard! and 250 seconds in The Final Battle). Items in red Toad Houses may vary as well. For example, a 1-Up Mushroom is in place of a Super Mushroom. Similarly, Enemy Courses contain only Mini Mushrooms and Propeller Mushrooms, as opposed to only Super Stars. There are no Checkpoint Flags. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a hidden Luigi in a wall or platform (Flying Squirrel Ovation has two).
After the game is completed, a Luigi Block appears at the beginning of each level. This allows the player to switch to the original game's physics, with lower jumps and better traction. Nabbit is not affected by the block. Nabbit is also playable in single player mode if the player holds down / on the / or on the while selecting a level. If the same trick is done on the Flying Squirrel Ovation level in Superstar Road, the player's Mii is played as instead of Nabbit.
Worlds
There are 82 new courses replacing the original courses from New Super Mario Bros. U with different level names, while the world names are retained.
Worlds | |||||||
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World 1: black | World 2: Black | World 3: Black | White white | ||||
A grassy world with plenty of shrubs, slanted mountains, and the Acorn Tree. This world is similar to many other first worlds in the Super Mario series. | A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called Stone-Eyes. | A tropical world with multiple islands and bubbling water geysers, similar to World 4 from New Super Mario Bros. Wii. This world can be entirely skipped for Frosted Glacier. | A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters. | ||||
# | Level | # | Level | # | Level | # | Level |
1 | Waddlewing Warning! | 1 | Spike's Tumbling Desert | 1 | Huckit Beach Resort | 1 | Broozers and Barrels |
2 | Crooked Cavern | 2 | Underground Grrrols | 2 | Urchin Reef Romp | 2 | Cooligan Shrooms |
Flame-Gear Tower | 3 | Piranhas in the Dark | Shish-Kebab Tower | Icicle Tower | |||
3 | Rolling Yoshi Hills | Wind-Up Tower | Haunted Cargo Hold | 3 | Fire and Ice | ||
4 | Piranha Heights | 4 | The Walls Have Eyes | 3 | Waterspout Sprint | 4 | Weighty Waddlewings |
5 | Piranha Gardens | 5 | Stone Spike Conveyors | 4 | The Great Geysers | 5 | Ice-Slide Expressway |
Lemmy's Lights-Out Castle | 6 | Spinning Sandstones | 5 | Dragoneel Depths | Peek-a-Boo Ghost House | ||
Cheep Chomp Chase | Morton's Lava-Block Castle | Larry's Trigger-Happy Castle | Wendy's Thwomp Castle | ||||
Slippery Rope Ladders | Beanstalk Jungle | Fliprus Floes | |||||
white white | white white | World 7: black | white Peach's Castle | ||||
|
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A rainforest flooded by purple poison, based on the Forest of Illusion from Super Mario World and World 4 from New Super Mario Bros. | A mountainous world with tall, pillar-like mountains, similar to Chocolate Island from Super Mario World or World 6 from New Super Mario Bros. Wii. Several red and blue switches similar to ! Switches appear in this world, and pressing them activates Stretch Blocks with their corresponding color. | A sky world resembling the foreground of levels in World 7 from New Super Mario Bros. Two levels take place at sunset, and this world's Castle takes place near the tornado surrounding the next world, as marked by different cloud coloration. | A grassland area, similar to World 1 from the previous New Super Mario Bros. games, containing mushroom hills and the castle of the princess. It has been taken over by the Koopa Troop and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to Bowser's Castle from the previous installments. This world must be completed to beat the game. | ||||
# | Level | # | Level | # | Level | # | Level |
All Aboard! | 1 | Mount Fuzzy | 1 | Frozen Fuzzies | 1 | Magma Moat | |
1 | Giant Swing-Along | 2 | Porcupuffer Cavern | 2 | Wiggler Rodeo | 2 | Magmaw River Cruise |
2 | Dancing Blocks, Poison Swamp | Smashing-Stone Tower | 3 | Rainbow Skywalk | 3 | Hot Cogs | |
3 | Heart of Bramball Woods | 3 | Spike's Seesaws | Stonecrush Tower | 4 | Firefall Rising | |
Stone-Snake Tower | 4 | Light-Up-Lift Tower | Vanishing Ghost House | Current Event | |||
Boo's Favorite Haunt | 5 | Rising Piranhas | 4 | Above the Bouncy Clouds | 2 | The Final Battle | |
4 | Painted Pipeworks | 6 | Spine Coaster Stowaways | 5 | Flame Chomp Ferris Wheel | ||
5 | Deepsea Stone-Eyes | Sumo Bro's Spinning Tower | 6 | Three-Headed Snake Block | |||
6 | Sumo Bro Bridge | 7 | Switch-Lift Express | Ludwig's Block-Press Castle | |||
7 | Wiggler Floodlands | Roy's Ironclad Castle | Bowser Jr. Showdown | ||||
Iggy's Swinging-Chains Castle | |||||||
Para-Beetle Parade | |||||||
World 9: Black | Black | ||||||
A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds. | A small area between Acorn Plains and Sparkling Waters that houses a Purple Toad House. It must be unlocked as the same way as Superstar Road. | ||||||
# | Level | ||||||
1 | Spine Coaster Connections | ||||||
2 | P Switch Peril | ||||||
3 | Star Coin Deep Dive | ||||||
4 | Hammerswing Hangout | ||||||
5 | Under Construction | ||||||
6 | Fire Bar Sprint | ||||||
7 | Cloudy Capers | ||||||
8 | Impossible Pendulums | ||||||
9 | Flying Squirrel Ovation |
Power-ups and transformations
(starting form) |
( required) |
( required) |
( required) |
( required) |
( required) |
( required) |
( required) |
( required) |
( required) |
Luigi sightings
- Main article: List of Luigi sightings in New Super Luigi U
In every level within New Super Luigi U there is one Luigi image hidden somewhere within the level. There are a total of 83 Luigi sightings, a reference to Luigi's debut year. These images range from 8-bit Super Mario Bros.-esque to his various artworks throughout the series. The way these Luigis are placed in the level ranges from being in the open to being a background detail.
Staff
- Main article: List of New Super Luigi U staff
Gallery
- For this subject's image gallery, see Gallery:New Super Luigi U.
Luigi, Yellow Toad, Blue Toad, and Nabbit
Group artwork (with Soda Jungle background art)
Development
During the development process of both New Super Mario Bros. U and New Super Mario Bros. 2, the developers began to think of ideas for downloadable content for the two games. Both teams thought of expanding the secondary modes, New Super Mario Bros. 2 being Coin Rush, and New Super Mario Bros. U expanding on Boost Rush; in the end it was decided that 2 would be the game to receive content first, since it was being released first. However, during the development of the Coin Rush courses the team decided to scrap the idea of additional Boost Rush course packs and began to think of other ideas. The team then began experimenting with the idea of shorter but more difficult courses to replace the ones in the original game.[2]
Originally, the downloadable content was being made with Mario in mind. However, when the Year of Luigi came up during a meeting, it was decided that Luigi would be the focus instead.[3] When it was decided to make Luigi the main character, the developers also decided that Mario would be kept out of the game. When deciding on a new fourth playable character, the original idea was to use three Toads, but when testing this it was deemed too confusing; the idea to use Nabbit as the fourth character then came up, reusing his ability to pass by enemies; around that time, the team had also been talking about adding something for beginners, and the idea to use Nabbit was kept.[4]
Reception
New Super Luigi U was mostly received positively by critics. The game holds a 77 average on Metacritic based on 59 reviews[5], and a 75.92% on GameRankings based on 36 reviews[6]. GameSpot's Peter Brown gave it an 8.5/10, stating, "Though the world map, themes, power-ups, and visual assets are 'old,' Luigi's physics and the level design at large rise to the top."[7] Chris Carter of Destructoid gave the game an 8/10. He praises the game's design, stating that, "There are a lot of new concepts and designs this time around, and even if a large portion of them are re-used assets, they're remixed in a way that makes its own mark on the franchise."[8] Vince Ingenito of IGN gave the downloadable content a 7.3/10, citing that, "Its smaller levels, restrictive time limit, and floaty physics work well as a challenge mode add-on to an already terrific game," but criticizing that it, "[it] still feels more like an addendum to NSMBU [...] rather than something that stands out on its own."[9]
Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."[10]. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."[11] GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."[12]
Reviews | |||
---|---|---|---|
Reviewer, Publication | Score | Comment | |
Chris Carter, Destructoid | 8/10 | "If you loved New Super Mario Bros. U., getting Luigi U is a no-brainer, as it features a collection of superior levels and an interesting re-work of Luigi as a character. If you weren't crazy about the game however, you may want to wait a bit. For those of you who have some patience, the game is launching later on in July and August (EU and US respectively) as a full standalone retail disc for $10 more that will not require the core game." | |
Chris Schilling, Eurogamer | 6/10 | "What's most surprising about New Super Luigi U is that Nintendo has already proven it can transform a game through DLC. New Super Mario Bros. 2's downloadable challenge packs made a slightly lacklustre Mario game that much better, offering smart, creative twists on existing ideas. This, by comparison, just feels like an expansion pack, offering shorter, harder levels and nothing else. It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment." | |
Vince Ingenito, IGN | 7.3/10 | "New Super Luigi U is the chance the taller brother has waited for since being relegated to “player 2” status so many years ago. Its smaller levels, restrictive time limit, and floaty physics work well as a challenge mode add-on to an already terrific game. But as fun as it often is, this still feels more like an addendum to NSMBU – a remix, rather than something new that stands on its own." | |
Peter Brown, GameSpot | 8.5/10 | "Nintendo has done a good job of creating a "new" experience out of old rags. You're still on a quest to rescue Princess Peach, and the same old Mario mechanics persist, but the challenges along the way feel different. Never have levels been this short, nor the emphasis on perfection so explicit, and these elements work in New Super Luigi U's favor. You don't need to be an expert player to save the princess, but there's room for advanced play in speed-running levels, collecting star coins, and, ultimately, tackling the legendary Rainbow Road. It can be a challenging game if you elect it to be, but it's accessible to a wide range of skill levels. The story is a compulsory component devoid of originality--unless Mario's not only missing but actually dead--and the lack of new power-ups or themes is disappointing, but underneath it all is a positively twisted take on the Mario Bros. formula, and it's an excellent add-on to New Super Mario Bros U." | |
Thomas Whitehead, Nintendo Life | 8/10 | "New Super Luigi U is a terrific title for capable platform gamers, with intense and exciting bursts of momentum to put those thumbs to the test. What that does do, however, is make multiplayer even more awkward than before, and possibly puts the title beyond the reach of less experienced gamers, even with the indestructible Nabbit. The sense of the old is thankfully tempered by a fresh feel and clever level design, however, and even if the adventure won't last long for those without completionist instincts, it's fun while it lasts." | |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 77 | ||
GameRankings | 75.92% |
Sales
As of September 30, 2021, New Super Luigi U is the 8th best selling game for the Wii U, having sold 3.07 million copies worldwide.[13]
References to other games
- Super Mario Bros.: Various Luigi sightings are sprites taken from this game.
- Super Mario World: Super Mario Advance 2: One of the Luigi sightings is a sprite of Luigi from this Super Mario World version.
- Super Mario 64 DS: The portrait used to enter Big Boo Battle is reused as a hidden Luigi.
- New Super Mario Bros.: The connection between Broozers and snow levels returns in Broozers and Barrels.
- Luigi's Mansion: Dark Moon: The Luigi sighting in Vanishing Ghost House is based on Luigi and King Boo's artwork from this game.
References in later games
- Super Mario 3D World: Hidden 8-bit Luigis randomly appear in levels.
- Super Mario Maker series: The main terrain of the Waddlewing Warning! and Piranha Gardens levels appears as one of alternate designs for semisolid platforms in New Super Mario Bros. U-style ground levels. In Super Mario Maker 2, the snowmen from some of Frosted Glacier's levels, albeit much smaller, appear as a cosmetic feature in New Super Mario Bros. U-style snow levels. Additionally, one of alternate designs for semisolid platforms in the forest levels, similarly to the ground theme, is based on the main terrain of the levels Sumo Bro Bridge and Wiggler Floodlands.
- NES Remix 2: Hidden 8-bit Luigis appear in some of the stages.
Trivia
- Even though Nabbit helps Luigi in multiplayer mode, Nabbit still steals items from the Toad Houses, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
- An in-game time unit in New Super Luigi U is 1 second, while in New Super Mario Bros. U, an in-game time unit lasts only 0.75 seconds.
- New Super Luigi U is the only game in which Luigi appears, but Mario does not. However, Mario is referenced in the game in three ways; in the intro, in which his hat is on the table, in the level Broozers and Barrels, which features a Mario-based snowman at the beginning, and on the Luigi Block, which has Mario's emblem on it.
- US and Canada Club Nintendo members who purchased New Super Luigi U from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.[14]
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Nyū Sūpā Ruīji Yū |
New Super Luigi U | |
Chinese (simplified) | New 超级路易吉U[?] New Chāojí Lùyìjí U |
New Super Luigi U; as labeled in New Super Mario Bros. U Deluxe. | |
Chinese (traditional) | New 超級路易吉U[?] New Chāojí Lùyìjí U |
New Super Luigi U; as labeled in New Super Mario Bros. U Deluxe. | |
Korean | 뉴 슈퍼 루이지 U[?] Nyu Syupeo Ruiji U |
New Super Luigi U; as labeled in New Super Mario Bros. U Deluxe. |
External links
References
- ^ Cite error: Invalid
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- ^ Iwata Asks : New Super Luigi U : Overtaken by New Super Mario Bros. 2
- ^ Iwata Asks : New Super Luigi U : In on the Action
- ^ Iwata Asks : New Super Luigi U : Nabbit Solves Multiple Issues at Once
- ^ [1]
- ^ [2]
- ^ [3]
- ^ [4]
- ^ [5]
- ^ [6]
- ^ [7]
- ^ [8]
- ^ Nintendo (November 4, 2021) Top Selling Title Sales Unites. Nintendo Japan. Retrieved November 8, 2021. Archived from the original on November 8, 2021.
- ^ http://club2.nintendo.com/new-super-luigi-u-promo/