User:Nintendo101/flowerpot

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

SMB2

Non-playable characters

Image Name Description
Subcon SMB2 sprite.png Subcons The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables).

Enemies

The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in the original Yume Kōjō: Doki Doki Panic.

Image Name Description Levels Grab
First Last
Shyguy - Red Shyguy - Red Wart's masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges. World 1-1 World 7-2 Yes
Sprite of a pink Shy Guy from Super Mario Bros. 2. Shyguy - Pink Pink Shyguys turnaround when they reach the edge of platforms. World 1-1 World 7-2 Yes
Tweeter Tweeter Masked birds that hop across the ground in short arches. World 1-1 World 7-2 Yes
Snifit - Red Snifit - Red Shyguys that spit bullets. The bullets travel horizontally and damage Mario on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance. World 3-3 Yes
Sprite of a gray Snifit from Super Mario Bros. 2. Snifit - Gray Gray Snifits jump in place and spit bullets. In some levels, they appear green. World 1-2 World 7-2 Yes
Snifit - Pink Snifit - Pink Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits. World 1-3 World 7-2 Yes
Ninji Ninji - 1 Cat-like ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis leap vertically but otherwise remain still. Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown. World 1-1 World 7-2 Yes
Sprite of a Ninji from Super Mario Bros. 2. Ninji - 2 The second types of Ninjis chase Mario and hop in low arches. World 1-2 World 7-1 Yes
Beezo - Red Beezo - Red Winged Shyguys that carry bidents. Red Beezos swoop down to strike Mario. World 1-2 World 5-3 Yes
Sprite of a gray Beezo from Super Mario Bros. 2. Beezo - Gray Gray Beezos fly forward in straight lines. World 4-1 World 6-2 Yes
Hoopster Hoopster Lady beetle-like enemies that live on vines. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm Mario when they make contact with him from above or the side, but they can be safely stood on. World 1-1 World 7-1 Yes
Madmask.png Phanto Masks that guard keys. Phantos are normally inert, but one comes to life when Mario grabs a key. They doggedly fly after him as long as the key is in his hands. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by Invincible Mario with a Stop Watch in affect, but another one appears to take its place. World 1-2 World 7-2 No
Trouter Trouter Goldfish-like enemies that ascend waterfalls. Mario can use Trouters as platforms to jump across bodies of water, but they harm him when touched at the sides. World 1-3 World 5-2 No
Porcupo Porcupo Hedgehog enemies protected by spines. Direct contact damages Mario. Porcupos are defeated only when an item is tossed at them. World 3-2 World 5-2 No
Bob-omb Bob-Omb Walking bombs that travel back and forth. THey self-destruct when Mario is near. They can be used like normal bombs when tossed. World 3-3 World 7-2 Yes
Albatoss Albatoss Raptors that carry Bob-Ombs and fly horizontally. They drop them when Mario is below. Albatosses can be stood on and used to reach distant areas. World 3-3 World 7-1 No
Pidgit Pidgit Small crows that ride magic carpets. Pidgits swoop down to strike Mario, but this also makes them more easier to defeat. Defeating a Pidgit leaves its magic carpet available for Mario to use himself. World 1-2 World 5-3 Yes
Cobrat Cobrat Snakes that spit bullets. Cobrats slither across terrain or sit in tall jars. When Mario draws near, they jump out and fire a single bullet. Cobrats were apparently charmed into working for Wart. World 2-1 World 6-3 Yes
Panser Panser - Red Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time. They were created by Wart. World 2-1 World 7-2 No
Sprite of a gray Panser from Super Mario Bros. 2. Panser - Gray Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up. World 3-1 World 7-2 No
Sprite of a pink Snifit from Super Mario Bros. 2. Panser - Pink The pink Pansers actively pursue Mario. World 3-1 World 6-1 No
Ostro Ostro Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after Mario, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed. World 3-2 World 5-2 Yes
Pokey Pokey Segmented cactus enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one. World 2-2 World 6-3 No
Autobomb Autobomb Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Mario can ride on them. They are only destroyed with items. World 4-1 World 4-2 No
Flurry Flurry align=leftman-like creatures that chase Mario across icy terrain. They move quickly but have poor traction. World 4-1 World 4-3 Yes
Spark Spark Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings. World 1-3 World 7-2 No

Obstacles

Image Name Description Levels
First Last
Tile sprite of quicksand from Super Mario Bros. 2. Quicksand Mario slowly sinks as he stands on top of quicksand. Jumping help keeps him above the surface. World 2-1 World 6-1
Jar Small jar The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be entered. World 3-3 World 7-2
Sprite of a Spike Trap from Super Mario Bros. 2. Spikes Spikes line the floor of fortresses. They damage Mario on contact, but Shyguys and other enemies can walk across them unharmed. World 1-3 World 7-2

Bosses

Bosses are listed in the order that they are first encountered.

Image Name Description Levels
First Last
Mid-bosses
Birdo in Yume Kōjō: Doki Doki Panic/Super Mario Bros. 2. Birdo Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shoots eggs, which can be picked up and thrown back at her. World 1-1 World 4-3
Red Birdo Birdo - Red The red one shoots randomly eggs or fireballs (which harms players if they touch them). World 2-2 World 7-2
Gray Birdo Birdo - Gray The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks. World 5-1 World 7-1
Mask Gate from Super Mario Bros. 2. Mask Gate Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room. World 7-2
Bosses
Mouser Mouser Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A white and red variant was replaced by Clawgrip when Yume Kōjō: Doki Doki Panic was remade into Super Mario Bros. 2. World 1-3 World 3-3
Tryclyde Tryclyde Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him. World 2-3 World 6-3
Fryguy Fryguy Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into Small Fry Guys. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level. World 4-3
Clawgrip from Super Mario Bros. 2. Clawgrip Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated. World 5-3
Wart Wart Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A machine nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat. World 7-2

Items

These are collectibles, pickups, and health-restoring objects.

Image Name Description
CoinSMB2.png Coins Coins are found only in Sub-space. When Mario plucks vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
A Sprout from Super Mario Bros. 2. Unripened vegetables Vegetables are plucked from grass and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. The small unripened vegetables have no additional effects when tossed.
A Vegetable from Super Mario Bros. 2. Vegetables Consecutively pulling four large, fully ripened vegetables will ensure the next one is a stop watch.
Turtle Shell Turtle shells Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If Mario attempts to land on the shell, they can ride on it.
Bomb Bombs Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies. They damage Mario if he is near.
Mushroom Block Mushroom blocks Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so Mario can reach higher places. Mushroom block designs vary from world to world.
SMB2 1-Up Mushroom Sprite.png 1 UP mushrooms When Mario collects this item, they receive an extra life.
Small heart Small hearts For every eight enemies defeated, a small heart appears. Small hearts restore any HP Mario has lost. If he is is in his Small form, the heart restores him to his Super form.
POW Block POW blocks Power blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
Key Keys Keys open locked doors, granting access to another part of the level. They are guarded by Phantos.
Magic Potion Magic potions Found after being plucked, a magic potion creates a door depending where Mario tosses them. This door leads to Sub-space.
Sprite of a Cherry from Super Mario Bros. 2. Cherries Found scattered throughout levels, cherries can be collected. If Mario collects five, a Starman appears.
Stop Watch Stop watches Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time.
Crystal Ball Crystal balls Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open so Mario can complete the level.

Power-ups

Items that transform Mario's appearance and give him unique abilities.

Power-up Form Description
Mario Luigi
Toad Princess
N/A Sprite of Mario from Super Mario Bros. 2
Regular Mario
Sprite of Small Luigi from Super Mario Bros. 2
Regular Luigi
Mario shrinks to this smaller size when he HP meter is reduced to one. He regains his stature when the health meter is restored. Unlike prior games, Mario returns to the level in his Super form after losing a life.
Sprite of Small Toad from Super Mario Bros. 2
Regular Toad
Sprite of Small Princess Toadstool from Super Mario Bros. 2
Regular Princess
Mushroom smb2.png
Mushroom
Mario's sprite from Super Mario Bros. 2
Super Mario
Luigi sprite from Super Mario Bros. 2
Super Luigi
Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably.
Sprite of Toad from Super Mario Bros. 2
Super Toad
Princess Toadstool sprite from Super Mario Bros. 2
Super Princess
Starman
Starman
Invincible Mario's sprite in Super Mario Bros. 2
Invincible Mario
Tile sprite of Invincible Luigi from Super Mario Bros. 2.
Invincible Luigi
A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.
Tile sprite of Invincible Toad from Super Mario Bros. 2.
Invincible Toad
Tile sprite of Invincible Peach from Super Mario Bros. 2.
Invincible Princess

Objects

Objects are interactable elements of the environment that cannot be picked up or collected.

Image Name Description
Pluckable objects
A grass tuft from Super Mario Bros. 2. Grass Mario can pull tufts of grass to reveal objects, mainly vegetables.
Rocket Rocket Rockets are pulled from grass. When one is found, it automatically transports Mario to the next part of the level.
Sprite of soft sand from Super Mario Bros. 2. Soft sand Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives Mario a way down.
Climbable objects
A climbable chain from Super Mario Bros. 2. Chain Chains appear inside fortresses and are always fastened to above terrain. Mario can climb up and down on them. They are of various lengths.
A ladder from Super Mario Bros. 2. Ladder Ladders function like chains, but are always resting on an accessible floor.
A beanstalk from Super Mario Bros. 2 Vine Vines only appear in the overworld, sometimes floating in the sky and disconnected from any terrain. Hoopsters live on some of the vines.
Doorways
Sprite of a door from Super Mario Bros. 2. Door A door appears on the ground where Mario tosses a magic potion. Entering it brings him to Sub-space for a limited period of time.
SMB2 Key Door.png Locked door These doors are usually required for level progression and only open when Mario tries to enter with a key in hand. Doing so also makes any Phantos end their pursuit.
Mask Gate Mask Gate A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings Mario to the boss room.
Platforms
Sprite of bones from Super Mario Bros. 2. Bone Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand.
A brick wall. Brick wall Brick walls are breakable with bombs and Bob-Ombs. They often block exits in underground areas.
Sprite of a conveyor belt from Super Mario Bros. 2. Conveyor belt Thin platforms overhanging spikes in World 7-2 with moving surfaces. They can carry Mario and enemies on them. Some conveyor belts move left, while others move right.
Sprite of the Dream Machine used for Super Mario Bros. 2 and Super Mario USA Dream Machine A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for the player to use against him.
Flying carpet Flying carpet After a Pidgit is defeated, Mario can ride and control its flying carpet for a short time to reach distant areas.
Sprite of Ice Block in Super Mario Bros. 2 Ice These cubes form long stretches of slippery terrain in ice levels. Mario's traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
Jar Jar Columnar platforms. Crouching on some of the large jars brings Mario inside and transports him to an underground sub-area. Items can occasionally be found inside jars, and Cobrats spring from some of them in the desert levels.
Sprite of a rolling log from Super Mario Bros. 2. Log Logs are slowly carried down waterfalls, giving enabling Mario to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
Whale Whale Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry Mario upward, but the waterspouts can harm him if touched from the side.

SMB3

Non-playable characters

Image Name Description
Super Mario Bros. 3 Princess Peach Princess Toadstool Words to be written.
ToadSMB3.png Toads Words to be written.
King of Grass Land transformed into a dog in Super Mario Bros. 3 (NES) King of Grass Land King of Grass Land Words to be written.

Enemies

Image Name Description Levels New
First Last
Sprite of a Goomba from Super Mario Bros. 3. Goomba Goombas wander in whatever direction they happen to be going, mindlessly falling off platforms as they go. World 1-1 World 7-9
Sprite of a Paragoomba from Super Mario Bros. 3. Para-Goomba TBW World 1-2 World 8-2 New to the franchise
Sprite of a red Paragoomba from Super Mario Bros. 3. Red Para-Goomba Para-Goombas are winged Goombas. They become regular Goombas after just one stomp. Brown Para-Goombas fly around, dropping Mugger Micro-Goombas onto Mario. Red Para-Goombas hop while chasing Mario. World 1-1 World 7-9 New to the franchise
Micro-Goomba as it appears in Super Mario Bros. 3 Micro-Goomba Micro-Goombas are small Goombas. They are dropped by brown Para-Goombas. They drag Mario down if touched. Mashing A Button will get rid of them. World 1-2 World 8-2 New to the franchise
Sprite of a Pile Driver Micro-Goomba from Super Mario Bros. 3. Pile Driver Micro-Goomba Pile Driver Micro-Goombas are Micro-Goombas inside dull bricks. They like to hide near other brick, jumping when Mario gets close. World 2-1 World 5-7 New to the franchise
Sprite of a Big Goomba from Super Mario Bros. 3. Grand Goomba Grand Goombas are twice-as-large Goombas found in Giant Land. Other than their large size, they are identical to regular Goombas, and can be removed with one stomp. World 4-1 World 4-6 New to the franchise
Kuribo's Goomba from Super Mario Bros. 3. Kuribo's Goomba Kuribo's Goomba is a Goomba wearing a special shoe; they try to stomp Mario with it. If Mario can bump the Goomba from under a block, then he can use the displaced shoe. Any other attack, however, will destroy the shoe as well. World 5-3 New to the franchise
Sprite of a green Koopa Troopa from Super Mario Bros. 3. Green Koopa Troopa Koopa Troopas are found throughout the Mushroom World. One stomp will send it hiding in its shell. The shell can be used to defeat enemies, break empty bricks and hit blocks with items. Other attacks, however, will defeat it completely. Green shelled Koopa Troopas walk in one direction and fall over any edge they encounter. Red shelled Koopa Troopas will turn about if they come to a gap. World 1-1 World 8-1
Sprite of a red Koopa Troopa from Super Mario Bros. 3. Red Koopa Troopa TBW World 1-1 World 8-1
Sprite of a green Koopa Paratroopa from Super Mario Bros. 3. Green Koopa Paratroopa Koopa Paratroopas are winged Koopa Troopas. A stomp removes their wings and turns them into normal Koopa Troopas. However, if Mario hits the block under a Paratroopa, it will tuck into its shell. Other attacks will defeat it completely. Like their wingless cousins, there are two versions of Koopa Paratroopa: green and red shelled Koopas. The green kind tend fly back and forth or hop forwards, while the red ones fly up and down. World 1-1 World 8-2
Red Koopa Paratroopa as it appears in Super Mario Bros. 3 Red Koopa Paratroopa Koopa Paratroopas are winged Koopa Troopas. A stomp removes their wings and turns them into normal Koopa Troopas. However, if Mario hits the block under a Paratroopa, it will tuck into its shell. Other attacks will defeat it completely. Like their wingless cousins, there are two versions of Koopa Paratroopa: green and red shelled Koopas. The green kind tend fly back and forth or hop forwards, while the red ones fly up and down. World 1-4 World 8-1
Sprite of a green Big Koopa Troopa from Super Mario Bros. 3. Green Gargantua Koopa Troopa Just like the Giant Land variety of Goomba, Koopa Troopas also come in tremendous sizes and come in Green Gargantua Koopa Troopa and Red Giant Koopa Troopa varieties. They have the same vulnerabilities of normal Koopa Troopas, but their larger size makes them a more dangerous opponent to deal with. They each act the same as their smaller counterparts. World 4-1 World 4-6 New to the franchise
A Red Giant Koopa Troopa as it appears in Super Mario Bros. 3 Red Giant Koopa Troopa TBW World 4-1 World 4-6 New to the franchise
Colossal Koopa Paratroopa as it appears in Super Mario Bros. 3 Colossal Koopa Paratroopa Colossal Koopa Paratroopas are winged Green Gargantua Koopa Troopas. They only follow the hopping behavior. One stomp will make them lose their wings, reverting them to Green Gargantua Koopa Troopas. World 4-1 World 4-6 New to the franchise
Sprite of a Piranha Plant from Super Mario Bros. 3. Piranha Plant Piranha Plants are carnivorous plants that live in pipes or quicksand. However, Piranha Plants will not emerge from their pipe if Mario is touching or standing directly on top of it, unless the pipe is sideways or upside down. Red Piranha Plants have two segments of leaves, while green ones have only one, though the sideways ones are red with one segment. World 1-1 World 8-1
Venus Fire Trap Venus Fire Trap Venus Fire Traps are Piranha Plants that spit one or two fireballs at Mario. Like normal Piranha Plants, they reside in pipes or quicksand, and they will not appear if Mario is near or on their pipe unless the pipe is upside down, and appear in two colored varieties depending on their height. World 1-1 World 8-2 New to the franchise
A red Piranhacus Giganticus as it appears in Super Mario Bros. 3 Piranhacus Giganticus Giant Piranha Plants only reside in Giant Land. They will rise in and out of pipes, regardless of whether Mario is standing next to them or not. Like regular Piranha Plants, they appear in two colors, although this makes no difference in their behavior. World 4-1 World 4-6 New to the franchise
This green Piranhacus Giganticus only appears in the NES version of Super Mario Bros. 3 Green Piranhacus Giganticus TBW World 4-6 New to the franchise
Sprite of a Ptooie from Super Mario Bros. 3. Ptooie Ptooies are Piranha Plants that blow spiked balls and usually have legs. Occasionally, Ptooies will blow the spiked ball high into the air, allowing Mario to jump past them. World 6-1 World 7-8 New to the franchise
Hammer Brother sprite Hammer Brother Hammer Brothers are the Koopa Troops's elite forces that attack Mario by throwing hammers in an upward arc. While not very common in traditional stages, they wander around the maps of Worlds 1, 3, 5, and 6. They tend to appear in pairs, which can make it difficult to find an opening to attack. World 1-Hammer Bro World 8-Hand Trap
Boomerang Brother's sprite in Super Mario Bros. 3. Boomerang Brother Boomerang Brothers are like Hammer Brothers, except that their weapon of choice is the Boomerang. When they attack, the boomerangs they throw will double back for a second attack from the opposite direction. They appear as map enemies in World 2. World 1-3 World 8-Hand Trap New to the franchise
Sprite of a Fire Bro from Super Mario Bros. 3. Fire Brother Fire Brothers are the least common type of the Hammer Brother family. Only a few Fire Brothers appear in the entire game; two are found in a secret part of World 2, and another one appears in the first Hand Trap level of World 8. They have red skin and they spit fireballs at Mario. World 2-Fire Bro World 8-Hand Trap New to the franchise
Sledge Bro. sprite from Super Mario Bros. 3 Sledge Brother Sledge Brothers are larger Hammer Brothers. These tubby turtles have green skin and they throw hammers, albeit slower than Hammer Brothers. Sledge Brothers make big jumps, and if Mario is standing when a Sledge Brother lands, he will be stunned. They appear mostly in Giant Land, where they are mostly map enemies. World 4-3 World 8-Hand Trap New to the franchise
A Podoboo from Super Mario Bros. 3. Podoboo Podoboos are large fireballs that leap from lava. World 1-Fortress World 8-Bowser's Castle
Sprite of a Dry Bones from Super Mario Bros. 3. Dry Bones Dry Bones is the animated skeleton of a Koopa Troopa, usually found in fortresses. If they are stomped, they collapse into a pile of bones. Moments later, however, the bones will rise back up off the ground and come back to life. World 1-Fortress World 8-Bowser's Castle New to the franchise
A Buzzy Beetle, from Super Mario Bros. 3. Buzzy Beetle Buzzy Beetles are turtles with fire-resistant shells. Otherwise, they act like green Koopa Troopas when on the ground. Buzzy Beetles can also walk on the ceilings of caves, and will fall from them while spinning in their shells when Mario approaches. World 1-5 World 4-3
Sprite of a Buster Beetle from Super Mario Bros. 3. Buster Beetle Buster Beetles are Buzzy Beetles that can pick up White Blocks and throw them at Mario. However, they can be beaten by any attack, even by fireballs. World 5-1 World 6-10 New to the franchise
Sprite of a Para-Beetle from Super Mario Bros. 3. Para-Beetle Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. World 5-6 New to the franchise
A cannonball from Super Mario Bros. 3. Cannonball Cannonballs are heavy metal spheres that are launched from cannons. World 1-Airship World 8-Tank New to the franchise
Bullet Bill Bullet Bill Bullet Bills are large black bullets launched by Turtle Cannons. World 1-Airship World 8-1
Missile Bill as it appears in Super Mario Bros. 3, provided the player is Small Mario or Super Mario Missile Bill Missile Bills are flashing red Bullet Bills that turn around once if it misses Mario. World 4-5 New to the franchise
Firesnake as it appears in Super Mario Bros. 3 Firesnake The Firesnake is a flame with four fireballs behind it. Firesnakes chase Mario in an effort to hurt him. They hop towards Mario. World 2-1 World 2-3 New to the franchise
Sprite of a Boo from Super Mario Bros. 3 "Boo" Diddly "Boo" Diddlies are small white ghosts. They are shy, stopping when Mario looks at them. Once Mario looks away, they will resume their chase. World 2-Fortress World 8-1 New to the franchise
Sprite of a Stretch from Super Mario Bros. 3. Stretch Stretches are Boos attached to platforms. They are found exclusively in fortresses and are more of an obstacle than a true enemy. As Mario attempts to pass, a Boo will rise from the top and/or bottom of the platform and move along the surface. Stretches are usually found in groups. World 3-Fortress World 6-Fortress New to the franchise
Thwomp Thwomp Thwomps are living rectangular rocks. They try to squash Mario under their weight whenever he gets near or under them. World 2-Fortress World 8-Bowser's Castle New to the franchise
Sprite of an Angry Sun from Super Mario Bros. 3. Angry Sun The Angry Sun is a small Sun with an angry face. It only appears in two levels. To attack Mario, the Angry Sun swoops down in an attempt to hit him before returning to the sky. World 2-Desert World 8-2 New to the franchise
Sprite of a Chain Chomp from Super Mario Bros. 3. Chain Chomp Chain Chomps are dog-like ball and chain creatures. They generally lunge towards Mario. They are usually attached to a block, but if 160 seconds go by, they will break free. World 2-5 World 5-1 New to the franchise
Fire Chomp as it appears in Super Mario Bros. 3 Fire Chomp Fire Chomps are floating creatures resembling Chain Chomps with four fireballs for a chain. They fly freely and spit fireballs at Mario. When they run out of fireballs, they chase Mario before they explode. World 5-5 World 6-7 New to the franchise
Sprite of a Rocky Wrench from Super Mario Bros. 3. Rocky Wrench Rocky Wrenches are mole-like turtles. Upon sighting Mario, a Rocky Wrench will pop out of its hole in an airship or vehicle, and chuck wrenches at him before descending back into its hole. World 2-Airship World 8-Tank New to the franchise
Sprite of a Blooper from Super Mario Bros. 3. Bloober Bloobers are common underwater foes. They swim diagonally and follow Mario. World 3-1 World 7-4
Sprite of a Blooper Nanny from Super Mario Bros. 3. Bloober with kids These Bloobers have four children following them. The Scattering Bloober type has an additional move: when she begins to glow, her kids will form a circle around her and radiate outward. More babies appear to replace the ones she lost a few seconds later. World 3-1 World 7-4 New to the franchise
A Bloober baby from Super Mario Bros. 3. Bloober baby Four mini-Bloobers that follow their parents, and are sent in the player's direction by Scattering Bloobers. World 3-1 World 7-4 New to the franchise
Sprite of a Lava Lotus from Super Mario Bros. 3. Lava Lotus Lava Lotuses are large artificial flowers that live underwater. They are capable of generating up to five fireballs (which can go through platforms) and releasing them. World 3-1 World 7-4 New to the franchise
CheepCheepSMB3.png Cheep-Cheep Cheep-Cheeps are fish foes that patrol shallow water. They come in red and green. The red variety jumps from the water in various ways and can swim quite fast while doing so, while the green kind slowly swims back and forth. World 3-2 World 8-Hand Trap
A Green Cheep Cheep from Super Mario Bros. 3 Green Cheep-Cheep TBW World 2-2 World 6-9 New to the franchise
Boss Bass and Big Bertha as they appear in Super Mario Bros. 3 Boss Bass Boss Basses are giant Cheep-Cheeps that swim on the surface of the water. When Mario gets too close, they lunge out of the water to eat him. Boss Bass can defeat Mario in one gulp, even if he transforms into Statue Mario. In the levels that they appear in, the tide rises and falls, making Mario an easy target. World 3-3 World 3-8 New to the franchise
Sprite of a Big Bertha from Super Mario Bros. 3. Big Bertha Big Berthas are giant Cheep-Cheeps who carry babies in their mouths. Occasionally, they stop to open their mouths and let their babies briefly swim out before resuming their movement. World 3-5 World 7-4 New to the franchise
Baby Cheep found in Super Mario Bros. 3 Baby Cheep Baby Cheeps are usually found with Big Bertha. World 3-5 World 7-4 New to the franchise
A Spiny Cheep Cheep as it appears in Super Mario Bros. 3 Spiny Cheep-Cheep Spiny Cheep-Cheeps swim even faster than red Cheep-Cheeps and can appear from both sides of the screen. World 7-4 New to the franchise
Lakitu in Super Mario Bros. 3. Lakitu Lakitus are cloud-riding Koopas. They hover back and forth in the air above Mario, tossing a never-ending supply Spiny's Eggs to the ground. World 3-4 World 7-3
Sprite of a green Spiny Egg from Super Mario Bros. 3. Green Spiny Egg Eggs tossed by Lakitu that bounce off of walls and hatch into Spinies upon hitting the ground. The Green variety rolls along the ground after Mario. World 3-4 New to the franchise
A red Spiny Egg as it appears in Super Mario Bros. 3 Spiny Egg TBW World 4-4 World 7-3
Sprite of a Spiny from Super Mario Bros. 3. Spiny Spinies are small turtles with spikes all over their shells; they cannot be stomped. However, if Mario bumps a block under a Spiny, or attacks it with a raccoon tail, it will tuck into its shell, letting Mario pick them up. They can also drop from the ceiling. Spinies also appear in the Battle Mode but with a different sprite and behavior. World 4-3 World 7-5
[Jelectro] Jelectro Jelectros are glowing electric jellyfish that remain stationary in the water. They are invincible, their touch is lethal, and they tend to hang out in groups. World 3-5 World 7-4 New to the franchise
Sprite of a Spike from Super Mario Bros. 3. Spike Spikes are small green turtles which pull spiked balls out of their mouths before throwing them at Mario. World 3-7 World 6-8 New to the franchise
Sprite of a Bob-omb from Super Mario Bros. 3. Bob-omb Bob-ombs are living bombs. They typically appear walking on the ground. If Mario stomps on one, it will become stationary and capable of being picked up and used as a weapon. However, it will explode in a few seconds, even if Mario is still holding it. Keyless Bob-ombs are launched from certain cannons, and explode on their own after a few seconds. World 3-9 World 8-Tank
Sprite of a Hot Foot from Super Mario Bros. 3. Hot Foot Hot Foots are animated candle flames. Their behavior is similar to Boos. If Mario faces one, it will stand still. Once Mario looks away, it will resume walking towards him. World 4-Fortress World 8-Bowser's Castle New to the franchise
Walking Piranha as it appears in Super Mario Bros. 3 Walking Piranha Nipper Plant are little, white Piranha Plants. They sit still or patrol an area and leap up at Mario when he tries to pass them. World 5-1 World 7-8 New to the franchise
Fiery Walking Piranha Fiery Walking Piranha This special Walking Piranha can spit multiple fireballs. Only one is found in the game. World 7-8 New to the franchise
Sprite of a Muncher from Super Mario Bros. 3. Muncher Munchers are invincible, black Walking Piranha-like flowers. They tend to grow in large clusters. The only way to defeat a Muncher is turn it into a coin with a Switch Block and collect it. Invincible Mario can walk on Munchers. Some of them are frozen in Ice Blocks. World 5-3 World 7-8 New to the franchise
A crab from Super Mario Bros. 3 Angry blue crab from Super Mario Bros. 3 Crab Crabs require two hits in order to flip them upside-down. The first hit only makes them angry and speeds them up. Battle Mode
A Fighter Fly from Super Mario Bros. 3. Blue Fighter Fly from Super Mario Bros. 3 Fighter Fly Fighter Flies constantly hop their way across the screen, only briefly vulnerable. Battle Mode
A fireball from Super Mario Bros. 3. Fireball There are three types: the first travels horizontally in a wavy pattern, the second bounces around diagonally, and the last is shot out of a pipe in a bonus stage. The former two emerges from the sides when enough time has passed. All share the same red sprite. Battle Mode

Obstacles

Image Name Description Levels
First Last
A Bowser Statue from Super Mario Bros. 3. Bowser Statue Bowser Statues are sculptures of King Bowser himself found in his castle. They are more than just egotistical decoration; many of them are capable of firing lasers downward in a 45 degree angle. World 8-Bowser's Castle
One of Bowser's fireballs from Super Mario Bros. 3. Bowser's flame Fireballs from Bowser that are summoned offscreen. World 8-Bowser's Castle
Foreground tile of a cannon for dark stages in Super Mario Bros. 3 Cannon Cannons usually shoot cannonballs, but some fire Bob-ombs. There are several different types of cannons. The small ones on airships are angled and the same size as a normal block. World 1-Airship World 8-Tank
Foreground tiles of a cannon in Super Mario Bros. 3 Cannon (tank) The cannons of tanks resemble black pipes and fire cannonballs horizontally. World 8-Tank World 8-Tank
Foreground tiles of a diagonal cannon in Super Mario Bros. 3 Diagonal cannon Words! A whole bunch of them! World 2-Jet World 5-Jet
Foreground tiles of a giant cannon in Super Mario Bros. 3 Giant cannon Words! A whole bunch of them! World 8-Tank World 8-Jet
A Burner from Super Mario Bros. 3. Jet Engine Rocket Engines are cylindrical blocks that expel flames found on airships. Tanooki Mario can actually defeat the flame jets by transforming into a statue above them. However, a new flame will appear after a few seconds. World 3-Airship World 8-Jet
Lava from Super Mario Bros. 3. Lava Molten rock that can cause the player to instantly lose a life. World 1-Fortress World 8-Bowser's Castle
Foreground tiles of a quartet-cannon in Super Mario Bros. 3 Quartet-cannon Words! A whole bunch of them! World 1-Jet World 5-Jet
Desert.gif Quicksand Sand that sinks the player. World 2-Desert
Spikes in Super Mario Bros. 3. Spike Trap Pointy obstacles that damage the player. World 2-Fortress World 8-Fortress
Sprite of a tornado from Super Mario Bros. 3. Tornado This whirlwind sends Mario backwards. He can pass them by running and jumping through the center. World 2-Desert
A Turtle Cannon from Super Mario Bros. 3. Turtle Cannon Turtle Cannons shoot Bullet Bills. They are placed strategically throughout many levels, even on the ground, where Mario cannot duck beneath the bullets flying his way. World 1-Airship World 8-1

Bosses

Bosses are listed in the order that they are first encountered.

Image Name Description Levels
First Last
Boom Boom Boom Boom A Koopa miniboss who guards every fort. He attacks by walking, flying or jumping. World 1-Fortress World 8-Tank
Larry Koopa in Super Mario Bros. 3. Larry Koopa The boss of Grass Land. He only attacks by shooting magic blasts and jumping. World 1-Airship
Walk animation of Morton Koopa Jr. from Super Mario Bros. 3 Morton Koopa Jr. The boss of Desert Land. He attacks like Larry. World 2-Airship
WendySMB3Ani.gif Wendy O. Koopa The boss of Water Land. She attacks by shooting candy rings (up to three) that bounce while jumping high. World 3-Airship
IggySMB3Ani.gif Iggy Koopa The boss of Giant Land. He attacks by shooting magic blasts while jumping high. World 4-Airship
SMB3 Roy Sprite.gif Roy Koopa The boss of Sky Land. He shoots magic blasts and can stun Mario by landing on the floor if Mario is grounded. This also goes for his shell attack. World 5-Airship
LemmySMB3Ani.gif Lemmy Koopa The boss of Ice Land. He simply moves back and forth on his magical ball, while attacking with smaller balls. World 6-Airship
LudwigSMB3Ani.gif Ludwig von Koopa The boss of Pipe Land. He attacks like Roy. World 7-Airship
BowserSMB3.png Bowser The boss of Dark Land. He breathes fire and tries to Ground Pound on Mario, causing the floor to break. World 8-Bowser's Castle

Items

These are collectibles, pickups, and health-restoring objects.

Image Name Description
SMB3 Coin Sprite.gif Coins Collecting 100 coins grant an extra life.
Blue Coin from Super Mario Bros. 3 Blue Coins Blue Coins have the same value as regular coins and appear when a Switch Block is activated in certain areas. They disappear when the effect wears off.
1-Up Mushroom 1-Up Mushrooms Grabbing a 1-Up Mushroom awards an extra life. One mushroomMedia:SMB3 Pure White 1up Mushroom.png in World 6-3 appears white due to a glitch.
Sprite of a Green Shell from Super Mario Bros. 3 Sprite of a Red Shell from Super Mario Bros. 3 Koopa Shells TBW
A Buzzy Shell from Super Mario Bros. 3 Buzzy Shells TBW
A White Block as it appears in Super Mario Bros. 3. Not to be confused with File:SMB3 Ice.png. White Blocks A white Brick made of ice that can be carried and thrown.
A Goomba's Shoe as it appears in Super Mario Bros. 3 Kuribo's Shoes The Goomba's Shoe is obtainable only in World 5-3. This item allows Mario to safely hop across dangerous objects and jump on spiky enemies, such as Piranha Plants and Spinies. It is acquired by bumping a Kuribo's Goomba off a block from below. Since it is not a power-up, it does not overtake any previous powers the player may have had. For example, if Fire Mario mounts a Goomba's Shoe, then loses it, he will still retain his Fire form.
P-Wing P-Wing The P-Wing not only grants the Raccoon form's abilities, but also allows for indefinite flight for one level and adds a large "P" on Mario's chest (on the map only). In levels, Mario appears as Raccoon Mario, but the Power Meter will be completely filled until Mario gets damaged or completes the level. After a level is cleared with this form, Mario will revert to normal Raccoon Mario.
Cloud that skips levels. Jugem's Clouds This item is used on the world map to skip a level.
Hammer Hammers This item is used on the world map to break boulders and reveal secret areas or shortcuts.
Music Box Music Boxes This item is used on the world map to put certain enemies to sleep.
Magic Whistle Magic Whistles This item is used on the world map to travel to the Warp Zone.
Anchor Anchors This item is used on the world map to lock an airship in place.
A Mushroom card from Super Mario Bros. 3 A Flower card from Super Mario Bros. 3 A Star card from Super Mario Bros. 3 Cards Players are given a card for touching the goal. Collecting three cards award an extra life. If the cards are identical, more extra lives are awarded. Cards can be exchanged or lost in the 2-player Battle Mode.
A Magic Ball from Super Mario Bros. 3 Magic Balls The Magic Ball appears after Boom Boom is defeated. It must be touched to complete the level.
Larry's magic wand Wands After the defeat of each Koopaling, a magic wand must be collected to complete the level.

Power-ups

Items that transform Mario's appearance and give him unique abilities. Forms that share a column look the same for Mario and Luigi.

Power-up Form Description
Mario Luigi
N/A SMB3 Smallmario.png
Small Mario
Sprite of Small Luigi from Super Mario Bros. 3
Small Luigi
Mario's weakest form; he starts each life in this form. If Mario touches an enemy in damaging areas or damaging obstacles while in this form, he loses one life.
Mushroomsmb3.png
Super Mushroom
Super Mario SMB3.png
Super Mario
Super Luigi SMB3 sprite.png
Super Luigi
The form Mario turns into after obtaining a Super Mushroom in Small form. Mario gains the ability to break bricks in this state. If Mario touches an enemy while in this form, he shrinks back to his Small form.
Fire Flower-SMB3-sprite.png
Fire Flower
Fire Mario
Fire Mario / Fire Luigi
After utilizing a Fire Flower, Mario will turn into Fire Mario, letting him throw fireballs.
A Super Leaf from Super Mario Bros. 3
Super Leaf
Raccoon Mario SMB3.png
Raccoon Mario
Sprite of Raccoon Luigi from Super Mario Bros. 3
Raccoon Luigi
After using the Super Leaf, Mario will transform into Raccoon Mario. In this state, Mario can tail whip most enemies and blocks, slow his falls, and fly for a short period of time after gaining enough speed.
SMB3 Star.gif
Starman
SMB3-InvincibleMarioSprite.gif
Invincible Mario
Sprite of Invincible Small Luigi from Super Mario Bros. 3.
Invincible Luigi
After getting a Starman, Mario will become invincible, and thus cannot be harmed by any enemies or obstacles; he can also defeat most enemies without jumping on or throwing projectiles at them. This will only last for a short period of time (considerably shorter than in most other Super Mario games), and Mario will still lose a life if he falls into a pit, a pool of lava, or runs out of time. If Mario is not Small, he will frontflip as he jumps.
Tanooki Suit
Tanooki Suit
Tanooki Mario SMB3 Jumping.png
Tanooki Mario / Tanooki Luigi
After obtaining the Tanooki Suit, Mario transforms into Tanooki Mario. Along with the abilities to glide, fly, and attack with his tail, Mario can briefly turn into a statue to avoid or defeat enemies.
Frog Suit
Frog Suit
Sprite of Frog Mario from Super Mario Bros. 3.
Frog Mario / Frog Luigi
Mario will turn into Frog Mario after retrieving the Frog Suit. The Frog Suit allows Mario to swim much easier, but impedes his movement on land drastically.
Hammer Suit
Hammer Suit
Hammer Mario
Hammer Mario / Hammer Luigi
Upon obtaining the Hammer Suit, Mario will turn into Hammer Mario. In this state, Mario can defeat enemies by throwing hammers, and can shield himself from fireballs by using his shell, but cannot slide down hills.

Objects

Objects are interactable elements of the environment that cannot be picked up or collected.

Image Name Description
Blocks and containers
Ani smb3qblock.gif ? Block Produces coins or an item when hit. (include Hidden Block)
Sprite of a brick from Super Mario Bros. 3 Brick When a brick is hit, it either breaks or produces coins. (Include Coin Block)
SMM-SMB3-CloudPlatform.png Cloud Block Clouds that serve as platforms.
Empty Block Empty Block A block that cannot be broken. When ? Blocks or certain bricks are hit, they turn into Empty Blocks.
A Frozen Coin from Super Mario Bros. 3 Frozen Coin A coin encased in solid ice that can be melted by fire to be collected.
An Ice Block used as an indestructible level tile in Super Mario Bros. 3. Not to be confused with File:SMB3 Ice Block.png. A large Ice Block used as an indestructible level tile in Super Mario Bros. 3. Ice Block A block made of ice that can make the player slide when walking over it. They appear in small and large sizes.
Ani smb3noteblock.gif Jump Block A block that makes the player jump higher. The player can also time their jump to reach greater heights.
A Pink Note Block as it appears in Super Mario Bros. 3 Magic Note Block A block that transports the player to Coin Heaven when jumped on.
Mega ? Block Mega ? Block A large variant of a ? Block.
A Big Block from the NES version of Super Mario Bros. 3. Mega Block A large variant of a Brick Block.
Big Empty Block Mega Empty Block A large variant of an Empty Block.
Sprite of a Wood Block from Super Mario Bros. 3 Wood Block A block that cannot be destroyed. Some of these blocks release items if hit from the side.
Doorways
A Magic Door from Super Mario Bros. 3. Magic Door Special doors that appear only in World 4-6. Teleports players to explore different segments of the level in both sizes to find additional bonuses.
A Magic Door from Super Mario Bros. 3. A Warp Door from Super Mario Bros. 3. P Warp Door A door that is visible only if a Switch Block is active. Black P Warp Doors are always invisible, but can always be entered, while red P Warp Doors do not appear until a Switch Block is pressed and cannot be entered otherwise.
A Warp Door from Super Mario Bros. 3. Warp Door A door found in fortresses and castles that take the player to another portion of the level.
Pipes
Sprite of the giant Warp Pipe from Super Mario Bros. 3 Giant pipe A large variant of a Warp Pipe that serves as a platform, rather than transporting the player.
A current from World 3-1 in Super Mario Bros. 3. Jet Pipe Currents that push the player.
Sprite of a Small pipe in Super Mario Bros. 3 Small pipe A small variant of a Warp Pipe that serves as a platform, rather than transporting the player.
Sprite of a Warp Pipe from Super Mario Bros. 3 Warp Pipe Pipes going through the ground that transport the player to new areas.
Platforms
Sprite of a Blue Lift from Super Mario Bros. 3. Blue Lift TBW
[Bolt Lift from Super Mario Bros. 3 Bolt Lift A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
A Cloud Lift from Super Mario Bros. 3. Cloud Lift Clouds that serve as platforms. They only appear in World 6-2 and move to the left.
A conveyor belt from Super Mario Bros. 3. Conveyor belt Moving platforms that carry the player from one place to another without them having to move at all.
Directional Lift as it appears in Super Mario Bros. 3 Directional Lift A lift that changes direction when stepped on.
Donut Lift as it appears in Super Mario Bros. 3 Donut Lift A platform that falls under weight if the player stays there for too long.
SMB3Platform.png Lift Platforms that move in any direction. Some called Rail Lifts move along rails strung through the sky. Others called Flimsy Lifts drop down pits shortly after being stood on.
Sprite of Red Bricks from Super Mario Bros. 3. Red Brick TBW
A Rotary Lift as it appears in Super Mario Bros. 3 Rotary Lift Platforms that spin. There are three kinds of Rotary Lifts: those that spin for a short time and then stop before they resume spinning shortly afterward, those that spin endlessly, and those that tilt based on where the player is standing on them.
Sprite of a waterfall from Super Mario Bros. 3. Waterfall TBW
Sprite of White Block from Super Mario Bros. 3. White Block TBW
Other objects
Sprite of a Giant Green Shell for Super Mario Bros. 3 Sprite of a Giant Red Shell for Super Mario Bros. 3 Giant Shells A giant variant of a Green Shell.
CardRouletteSMB3.gif Goal TBW
A Switch Block from Super Mario Bros. 3. Switch Block When a Switch Block is pressed, Brick Blocks temporarily turn into coins, and vice versa. Pressing a Switch Block can also reveal Blue Coins, which are hidden otherwise.
Assembled sprite of a Vine Block from Super Mario Bros. 3. Vine Vines grow out of certain blocks after they are hit, giving players access to upper parts of a level.

SMW

Playable characters

A sprite of Mario from Super Mario World. Luigi
Sprites of Mario and Luigi

Mario and Luigi are the main playable characters. In two-player mode, Mario is controlled by Player 1 and Luigi is controlled by Player 2. If Mario loses a life or completes a level in two-player mode, Luigi comes into play until he does the same. The two may also share extra lives on the world map. The two have identical mechanics.

Non-playable characters

Image Name Description
Princess Peach in Super Mario World. Princess Toadstool The princess of the Mushroom Kingdom, who is kidnapped by Bowser during the vacation. The main objective of the game is to rescue her from Bowser.
Green Yoshi.png Yoshi Mario's sidekick who requests for Mario's assistance. After he is freed from his egg, he can give rides for Mario or Luigi and eat intrusive enemies.
Green Mini-Yoshi from Super Mario World Red Mini-Yoshi from Super Mario World Blue Mini-Yoshi from Super Mario World Yellow Mini-Yoshi from Super Mario World Mini-Yoshis If Mario or Luigi passes nearby a lone egg, it hatches into a Mini-Yoshi. The player must feed the Mini-Yoshi five enemies, shells, coins, or active Grab Blocks for it to grow into an adult Yoshi. Feeding the Mini-Yoshi a single power-up causes it to grow up instantly. Every time a Mini-Yoshi eats something other than a power-up, the player receives a coin and 200 points.
Dolphin.png Dolphins A sea creature that gives Mario or Luigi a ride in certain water levels. Dolphins move in jumping arcs or can jump up and down. In Japanese versions of the game, they can be eaten by a Yoshi, while they cannot be eaten in international versions. They appear in Vanilla Secret 3 and a small section at the end of Chocolate Island 1.

Yoshis

In addition to Mario and Luigi, Yoshis of four different colors appear in the game, and they can be controlled once acquired and help the Mario Bros. in many levels of the game. Green Yoshis hatch out of eggs, usually found in various blocks throughout the game. If an egg is found but the player already has a Yoshi, the egg instead provides a 1-Up Mushroom. If a Yoshi gets hurt, it runs off, requiring the Mario Bros. to chase it down if they want to ride it again. A Yoshi can additionally provide a Yoshi Boost[1] (or Double Jump)[2] to Mario or Luigi if he jumps off the Yoshi. Some levels contain berries, and Yoshis can eat them and produce eggs from them if enough are eaten. Yoshis can eat most enemies, though they cannot immediately swallow most shells, requiring them to spit the shells out before they eventually swallow them.

Red, Blue, and Yellow Yoshis are uncommon in Super Mario World. They are first encountered in Star World, which is accessible by using the five Star Roads found throughout the game. Red, Blue, and Yellow Yoshis are found as Mini-Yoshis, small and unable to be ridden. However, through carrying them, the Mini-Yoshis eat the enemies and items they touch. When they eat five enemies, shells, coins, or active Grab Blocks, they transform into adult Yoshis and can be used normally. If a Mini-Yoshi eats a single power-up, it grows up instantly. Mini-Yoshis of all colors hatch from the eggs rescued from the castles during the end credits of the game.

Image Name Description
Green Yoshi.png Yoshi Green Yoshis are able to eat enemies by using their long tongues and jump on spiked foes without taking harm as well as walk across Munchers. They can use a Koopa Shell's power depending on the color of the shell.
Red Yoshi.png Red Yoshi Red Yoshis can spit out any Koopa Shell in the form of three fireballs. These fireballs turn a variety of enemies into coins. Red Yoshis are found as Mini-Yoshis in Star World 1 and Star World 4.
Blue Yoshi.png Blue Yoshi Blue Yoshis can fly regardless of what color the Koopa Shell is in their mouths. Additionally, Yoshi can become a Blue Yoshi if he touches Yoshi's Wings, which appear in some levels and act as shortcuts to the end of the stage. Blue Yoshis are found as Mini-Yoshis in Star World 2.
Yellow Yoshi.png Yellow Yoshi Yellow Yoshis can create small sand clouds when they hit the ground while they carry a Koopa Shell in their mouths, defeating enemies within the range of the cloud. They are found as Mini-Yoshis in Star World 3 and Star World 5.

Enemies

Defeatable enemies yield different points depending on the means of attack. Striking an enemy with the cape or knocking into one while it is standing on a block yields 100 points. Stomping or striking one with a shell yields 200.

Image Name Description Levels New
First Last
SMW Goomba Sprite.png Goomba A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in bubbles. Donut Plains 4 Funky New to the franchise
Sprite of a Para-Goomba from Super Mario World Para-Goomba A parachuting Goomba. Donut Plains 4 Chocolate Island 5 New to the franchise
Flying Goomba from Super Mario World Flying Goomba A hopping winged Goomba. Donut Plains 4 Funky New to the franchise
Sprite of a Spiny from Super Mario World Spiny A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus. Vanilla Secret 2 Gnarly
Sprite of a Spiny Egg Spiny Egg A Lakitu throws this. When it hits the ground, it hatches into a Spiny. Vanilla Secret 2 Gnarly
Bob-omb from Super Mario World Bob-omb A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in bubbles. Vanilla Secret 2 Chocolate Island 5
Sprite of a Para-bomb from Super Mario World Para-bomb A parachuting Bob-omb. Vanilla Secret 2 Chocolate Island 5 New to the franchise
A Fuzzy sprite from Super Mario World Fuzzy A black furball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump. Donut Plains 3 Way Cool New to the franchise
Sprite of a Wiggler from Super Mario World Wiggler A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs. Forest of Illusion 1 Outrageous New to the franchise
Jumping Piranha Plant from Super Mario World JumpPumpkinPlant SMW.png Jumping Piranha Plant A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. In Fall, all Piranha Plant variants wear Jack-o'-lanterns on their heads. These ones are called Jumping Pumpkin Plants. Yoshi's Island 1 Groovy New to the franchise
A Jumping Fire Piranha Plant from Super Mario World. Fall version of Jumping Fire Piranha Plant from Super Mario World Jumping Fire Piranha Plant This rare Jumping Piranha Plant spits fireballs. Cookie Mountain Funky New to the franchise
Sprite of a Piranha Plant from Super Mario World Piranha Plant in Fall Piranha Plant A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi. Vanilla Dome 3
A Volcano Lotus in Super Mario World. Volcano Lotus A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it. Donut Plains 1 Groovy New to the franchise
Chargin' Chuck from Super Mario World Chargin' Chuck

A turtle dressed in football gear who charges at Mario or Luigi. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario or Luigi once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario or Luigi; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas.

Yoshi's Island 1 Bowser's Castle New to the franchise
Sprite of a Sumo Brother from Super Mario World Sumo Brother A big Koopa that stomps the ground and sets fire to everything below him. Cookie Mountain Funky New to the franchise
Sprite of a Pokey from Super Mario World Pokey A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump. Yoshi's Island 4 Groovy
Monty Mole SMW sprite Monty Mole A mole that pops out of mountains and the ground and gives chase. Yoshi's Island 2 Cookie Mountain New to the franchise
Sprite of a Mega Mole from Super Mario World Mega Mole A giant Monty Mole that lives underground. It can be ridden on. Chocolate Island 4 Valley of Bowser 2 New to the franchise
Sprite of a Rex from Super Mario World Rex A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it. Yoshi's Island 1 Awesome New to the franchise
DinoRhino SMW.png Dino-Rhino A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch. Chocolate Island 1 Chocolate Island 2 New to the franchise
Sprite of a Dino-Torch breathing fire in Super Mario World. Dino-Torch A tiny Dino-Rhino that breathes fire. Chocolate Island 1 Chocolate Island 2 New to the franchise
Sprite of a Red Koopa Troopa from Super Mario World Sprite of a Red Mask Koopa from Super Mario World Koopa (Red) A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around. In Fall, all Koopas wear Mario-themed masks and are referred to as Mask Koopas. Yoshi's Island 2 Funky
Sprite of a Green Koopa Troopa from Super Mario World Sprite of a Green Mask Koopa from Super Mario World Koopa (Green) A turtle that walks off edges. Yoshi's Island 3 Funky
Sprite of a Blue Koopa Troopa from Super Mario World Sprite of a Blue Mask Koopa from Super Mario World Koopa (Blue) This turtle is faster than other Koopa Troopas. It walks back and forth on its platform. Donut Plains 3 Funky New to the franchise
Sprite of a Yellow Koopa Troopa from Super Mario World Sprite of a Yellow Mask Koopa from Super Mario World Koopa (Yellow) This turtle walks towards Mario or Luigi and drops a coin if stomped. #3 Lemmy's Castle Funky New to the franchise
Sprite of a green unshelled Koopa from Super Mario World Unshelled Koopa (Red) A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell. Yoshi's Island 2 Funky New to the franchise
Sprite of a green unshelled Koopa from Super Mario World Unshelled Koopa (Green) A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell. Yoshi's Island 2 Funky New to the franchise
Sprite of a blue unshelled Koopa from Super Mario World Unshelled Koopa (Blue) This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one. Yoshi's Island 1 Funky New to the franchise
Sprite of a yellow unshelled Koopa from Super Mario World Unshelled Koopa (Yellow) Once it jumps into a Yellow Shell, it becomes a flashing Shell. Donut Plains 4 Funky New to the franchise
Sprite of a red Super Koopa from Super Mario World Super Koopa (Red) A flying shell-less Koopa Troopa. It swoops down when Mario or Luigi approaches, then rises back up. Donut Plains 1 Butter Bridge 2 New to the franchise
Sprite of a green Super Koopa from Super Mario World Super Koopa (Green) It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks. Butter Bridge 2 Funky New to the franchise
Sprite of a blue Super Koopa from Super Mario World Super Koopa (Blue) It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a Cape Feather when stomped. Donut Plains 1 Butter Bridge 2 New to the franchise
Sprite of a Green Koopa Paratroopa from Super Mario World Sprite of a Green Koopa Paratroopa with a mask from Super Mario World Koopa Paratroopa (Green) A green Koopa Troopa with wings. It jumps around aimlessly. Yoshi's Island 3 Funky
Sprite of a Red Koopa Paratroopa from Super Mario World Sprite of a Red Koopa Paratroopa with a mask from Super Mario World Koopa Paratroopa (Red) A red Koopa Troopa with wings. It flies around in a set area. Donut Secret 2 Awesome
Sprite of a Yellow Koopa Paratroopa from Super Mario World Sprite of a Yellow Koopa Paratroopa with a mask from Super Mario World Koopa Paratroopa (Yellow) A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it. Awesome Funky New to the franchise
Climbing Koopa from Super Mario World Climbing Koopa (Green) The green variety moves slowly, while the red variety is as fast as Mario and Luigi. #1 Iggy's Castle Bowser's Castle New to the franchise
Climbing Koopa from Super Mario World Climbing Koopa (Red) The green variety moves slowly, while the red variety is as fast as Mario and Luigi. #1 Iggy's Castle Bowser's Castle New to the franchise
Sprite of a Muncher from Super Mario World Muncher An invincible black plant. Donut Secret 2 Mondo
Fishin' Lakitu's sprite for Super Mario World Fishin' Lakitu A Lakitu fishing with a 1-Up Mushroom. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu. Forest of Illusion 4 New to the franchise
Lakitu Lakitu A turtle that rides in a cloud and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. In some courses, Lakitus occur in pipes. Vanilla Secret 2 Gnarly
Amazing Flyin' Hammer Brother from Super Mario World Amazing Flyin' Hammer Brother This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on. Donut Plains 4 Outrageous New to the franchise
Bullet Bill Pidgit Bill SMW.png Bullet Bill A slow-moving bullet. It is impervious to fireballs. In Fall, they are replaced with Pidgit Bills. Vanilla Dome 4 Outrageous
Banzai Bill Banzai Bill A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game. Yoshi's Island 1 Awesome New to the franchise
Sprite of a Spike Top from Super Mario World Spike Top A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump. Donut Plains 2 Valley of Bowser 4 New to the franchise
Buzzy Beetle from Super Mario World Buzzy Beetle A small turtle that behaves just like a green Koopa Troopa, except fireballs have no effect on it and it never leaves its shell. Donut Plains 2 Chocolate Secret
Sprite of a Swooper from Super Mario World Swooper A green bat that lives in a cave and swoops downwards. Donut Plains 2 Valley of Bowser 2 New to the franchise
Blargg sprite from Super Mario World. Blargg A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on. Vanilla Dome 1 Chocolate Secret New to the franchise
Cheep Cheep from Super Mario World Cheep Cheep A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level. Yoshi's Island 4 Mondo
A Blurp from Super Mario World Blurp A fish wearing goggles. It swims in only one direction. Donut Secret 1 Star World 2 New to the franchise
Sprite of a Porcu-Puffer from Super Mario World Porcu-Puffer A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump. Vanilla Secret 3 Chocolate Island 1 New to the franchise
Urchin SMW.png Urchin A spiked creature that follows a set path underwater. Forest of Illusion 2 New to the franchise
Sprite of a Rip Van Fish from Super Mario World Rip Van Fish A sleeping fish that will chase after Mario or Luigi if it is awakened. Donut Secret 1 Star World 2 New to the franchise
Sprite of a Torpedo Ted in Super Mario World Torpedo Ted A slow-moving torpedo. Soda Lake New to the franchise
Boo Buddy from Super Mario World Boo Buddy A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible snake-like chain that bounce around the room. Others appear in large groups with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a similar behavior appear in the Sunken Ghost Ship. Boo Buddies flying in a circle formation. They are impervious to nearly all attacks. Donut Ghost House Valley Ghost House
A Boo Buddy Block Boo Buddy Block A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on. Choco-Ghost House New to the franchise
BigBoo SMW.png Big Boo A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump. Donut Secret House Forest Ghost House New to the franchise
Fishing Boo SMW sprite.png Fishin' Boo A Lakitu-like ghost in a cloud, fishing with a blue flame. Choco-Ghost House New to the franchise
Eerie Eerie A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks. Vanilla Ghost House Valley Ghost House New to the franchise
Lava Bubble from Super Mario World Sprite of a diagonal Lava Bubble from Super Mario World Lava Bubble An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi. #1 Iggy's Castle Bowser's Castle
Ninji Ninji A cat-like ninja enemy that jumps up and down. Bowser's Castle
SMWDB.png Dry Bones A Koopa Troopa skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs. #2 Morton's Castle Bowser's Castle
Bony Beetle SMW.png Bony Beetle An undead Buzzy Beetle that periodically ducks and bears spikes. Vanilla Fortress Valley Fortress New to the franchise
A Fish Bone as it appears in Super Mario World. Fishbone A darting fish skeleton. It is impervious to fireballs. Vanilla Fortress Bowser's Castle New to the franchise
Li'lSparky SMW.png Lil Sparky A little spark that circles a platform. #6 Wendy's Castle Bowser's Castle New to the franchise
Hothead SMW.png Hothead A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump. #6 Wendy's Castle Bowser's Castle New to the franchise
Angry Thwomp Thwomp A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle Bowser's Castle
Thwimp.png Thwimp A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle #7 Larry's Castle New to the franchise
Sprite of a Grinder in Super Mario World. Grinder A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump. Forest Fortress #6 Wendy's Castle New to the franchise
Sprite of a Magikoopa from Super Mario World Magikoopa A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports. #3 Lemmy's Castle #7 Larry's Castle New to the franchise
Mechakoopa.png Mechakoopa A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon. Bowser's Castle New to the franchise

Obstacles

Image Name Description Levels
First Last
A Ball 'N' Chain from Super Mario World Ball 'N' Chain A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle Bowser's Castle
Big Bubble from Super Mario World Big Bubble A slow-moving green bubble. It cannot be stomped on, but it can be bounced off with a Spin Jump. Vanilla Ghost House Valley Ghost House
Super Mario World: Big Steely sprite Big Steely A giant metal ball thrown by Bowser. It cannot be stomped on, but it can be bounced off with a Spin Jump. Bowser's Castle
Bowser Statue Bowser Statue (Gray) A small statue of Bowser. The gray Bowser Statues spit fire. #5 Roy's Castle Bowser's Castle
Gold Bowser Statue Bowser Statue (Gold) A small statue of Bowser. The gold ones hop around. #5 Roy's Castle Bowser's Castle
Chainsaw SMW.png Chainsaw An invincible saw blade that follows a designated path. It cannot be stomped on, but it can be bounced off with a Spin Jump and with Yoshi. Cheese Bridge Area Way Cool
A decoy of Lemmy Koopa in Super Mario World A decoy of Wendy O. Koopa in Super Mario World Decoy[3] This harmful impostor pops out of pipes used by Lemmy and Wendy. Decoys always come in pairs and can be stomped on. #3 Lemmy's Castle #6 Wendy's Castle
Falling spike Falling spike A spiked obstacle that falls from the ceiling. Vanilla Fortress Valley Fortress
Fire Snake in Super Mario World Fire Snake A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump. Outrageous
Bowser's fireballs in Super Mario World Flame Fire dropped by Bowser. It cannot be stomped on, but it can be bounced off with a Spin Jump. Bowser's Castle
Floating Mine Floating Mine A floating spiked mine. It cannot be stomped on, but it can be bounced off with a Spin Jump. Yoshi's Island 4 Sunken Ghost Ship
A Haunted Hole from Super Mario World Haunted Hole[4] A gap in the platform that moves left and right. Choco-Ghost House
Sprite of lava from Super Mario World. Lava Molten rock that instantly causes Mario or Luigi to lose a life. A chocolate version of lava appears in the Chocolate Fortress and Chocolate Island 4. #1 Iggy's Castle Bowser's Castle
Pillar Pillar This obstacle moves slowly for some seconds, revealing itself, before suddenly smashing almost anything on its way. After some seconds later, it moves slowly back. #1 Iggy's Castle Bowser's Castle
Skewer Skewer This obstacle moves up and down, blocking the path. #6 Wendy's Castle Bowser's Castle
The Spike from Super Mario World. Spike This obstacle comes down from the ceiling or up from the floor. Most spikes do not retract all the way, leaving their points exposed. Chocolate Fortress #7 Larry's Castle
Sprite of a spike from Super Mario World. Spike Trap A pointy obstacle that damages Mario or Luigi. In #4 Ludwig's Castle, the falling ceiling is lined with spikes. Striking the nearby ON/OFF Switch forces it to recede. #1 Iggy's Castle Bowser's Castle
Sprite of a torpedo tube in Super Mario World. Torpedo tube It fires Torpedo Teds that are invincible to all available forms of attack. Soda Lake
Bill Blaster from Super Mario World Turtle Cannon An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if the player is near it. Sunken Ghost Ship Outrageous

Bosses

Bosses are listed in the order that they are first encountered.

Image Name Description Levels
First Last
Reznor Reznor A fire-spitting Triceratops that comes in a set of four. Reznors guard the exits of all fortresses. Vanilla Fortress Valley Fortress
Unique sprite of a Big Boo from the cast roll of Super Mario World The Big Boo He moves around the room while invisible, then suddenly reappears. Donut Secret House
Iggy Koopa in Super Mario World. Iggy Koopa He tries to push Mario or Luigi into a pool of lava while spitting fireballs. #1 Iggy's Castle
Sprite of a Morton Koopa Jr. from Super Mario World Morton Koopa Jr. He runs up the walls of his room, trying to drop onto Mario or Luigi. #2 Morton's Castle
Sprite of a Lemmy Koopa from Super Mario World Lemmy Koopa He pops randomly out of seven pipes along with two decoys of himself. #3 Lemmy's Castle
Ludwig von Koopa in Super Mario World. Ludwig von Koopa He spins in his shell around the room, stopping to shoot fireballs. #4 Ludwig's Castle
Roy Koopa in Super Mario World. Roy Koopa Like Morton, he runs up the walls of his room, trying to drop onto Mario or Luigi. #5 Roy's Castle
Wendy O. Koopa in Super Mario World. Wendy O. Koopa Like Lemmy, she pops randomly out of seven pipes along with two decoys of herself. #6 Wendy's Castle
Larry Koopa in Super Mario World. Larry Koopa Like Iggy, he tries to push Mario or Luigi into a pool of lava while spitting fireballs. #7 Larry's Castle
BowserSMW.png Bowser The final boss. He hovers above in his Koopa Clown Car, dropping Mechakoopas, Big Steelies, and Flames. Bowser's Castle

Items

These are collectibles, pickups, and health-restoring objects.

Image Name Description
Sprite of a Coin from Super Mario World Coins When Mario collects 100 coins, he gets a 1-Up.
Silver Coin.png Gray Coins Pressing a Gray P Switch turns basic enemies into Gray Coins for a limited time. If enough are collected, they create extra lives.
YoshiCoin SMW.png Dragon Coins If Mario collects all five Dragon Coins or more on one stage, he gets a 1-Up. 1000 points are awarded, then double for each one collected.
A Bonus Coin thrown by a Yoshi Cloud after eating two Pink Berries. Bonus Coins If Mario collects all ten Bonus Coins thrown by the Yoshi Cloud, it throws a 1-Up Mushroom.
Sprite of a 1-Up Mushroom 1-Up Mushrooms If Mario collects this, he gets an extra life. These mushrooms may also come from eggs if Mario is already riding Yoshi as either brother finds them from a block/passes them by.
A sprite of a 3-Up Moon from Super Mario World. 3-Up Moons If Mario collects this very rare item, they both get three extra lives.
SMW Key Sprite.png Keys If Mario grabs a key and puts it in a keyhole (which is hidden in a level), a secret level is unlocked.
Green Yoshi Egg Eggs TBW
Red Berry Red Berries Eating ten Red Berries in one stage causes Yoshi to lay an egg with a Super Mushroom. A berry is also worth the same as a coin.
Pink Berry Pink Berries Eating two Pink Berries produces a Yoshi Cloud.
Green Berry Green Berries Eating a Green Berry adds 20 seconds to the time limit.
SMW and SMM SMW style Trampoline.png Jumping Boards Jumping on this allows Mario to jump much higher than normal.
A Switch Block in Super Mario World. Switch Blocks When a blue Switch Block is pressed, blocks transform into coins and vice versa. After a short period of time, they revert back to normal.
A Gray P Switch in Super Mario World Gray P Switches If a Gray P Switch is pressed, most basic enemies, such as Spinies, transform into Gray Coins. After a short period of time, they revert to normal.
Grab Block.png Grab Blocks A dark-blue block that can be picked up and carried. Once grabbed, it can be kicked away to defeat enemies.
SMW Magic Ball.png Magic Ball An item that ends the current stage when touched. It appears only in the Sunken Ghost Ship.

Power-ups

Items that transform Mario's appearance and give him unique abilities.

Power-up Form Description
Mario Luigi
N/A Small Mario from Super Mario World
Small Mario
Luigi
Small Luigi
Small Mario is default and the weakest form Mario or Luigi starts with. If he touches an enemy from damaging areas, such as their sides, as well as damaging obstacles, he loses a life.
MushroomSMW.png
Super Mushroom
A sprite of Mario from Super Mario World.
Super Mario
Luigi
Super Luigi
Super Mushrooms turn Mario or Luigi into Super Mario. He can sustain a hit from most obstacles and reverts to Small Mario/Luigi if he gets hit. When Super Mario or Luigi hits blocks, they spawn with more powerful items, such as Fire Flowers or Cape Feathers. 1,000 points are awarded.
FlowerSMW.png
Fire Flower
Fire Mario from Super Mario World
Fire Mario
Fire Luigi from Super Mario World
Fire Luigi
Fire Flowers turn Mario or Luigi into Fire Mario, enabling him to launch small fireballs that defeat enemies and give out coins when defeated. 1,000 points are awarded.
Feather.png
Cape Feather
Cape Mario from Super Mario World
Caped Mario
Cape Luigi from Super Mario World
Caped Luigi
Cape Feathers turn Mario or Luigi into Caped Mario. He can spin his cape to defeat enemies as well as slow his descent while the jump button is held down. Caped Mario/Luigi can fly if he is given a running start. 1,000 points are awarded.
P-Balloon SMW.png
Power Balloon
Super Balloon Mario from Super Mario World
Balloon Mario
Super Balloon Luigi from Super Mario World
Balloon Luigi
Power Balloons turn Mario into Balloon Mario. He can float for a limited time, and extra Power Balloons replenish the time spent in the air. No points are awarded upon him collecting the item.
SMW Star.gif
Super Star
Invincible Mario
Invincible Mario
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Luigi
Super Stars make Mario or Luigi become Invincible Mario temporarily, allowing Mario or Luigi to defeat most enemies by running into them. If the player collects more Super Stars in blocks while invincible, the duration of the invincibility is extended. 1,000 points are awarded. Enemies defeated while the player is invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy.
Yoshi's Wings
Yoshi's Wings
Mario on Blue Yoshi in Super Mario World.
Winged Yoshi
Yoshi's Wings grant Yoshi the ability to fly and enter Coin Heaven. They turn any Yoshi blue after completion, making this the only way to get a Blue Yoshi outside Star World.

Objects

Objects are interactable elements of the environment that cannot be picked up or collected.

Image Name Description
Blocks and containers
SMW Bonusblock.png Bonus Block A block that gives out a 1-Up Mushroom if the player has 30 coins. If the player has fewer than 30 coins, the block gives out one coin.
Brown Block Brown Block A Prize Block that no longer has an item in it. Some Brown Blocks form snakes that carry players through the level.
A Super Mushroom encased in a Bubble Bubble Bubbles float around and can contain Super Mushrooms, Goombas, Bob-ombs, or Cheep Cheeps.
Sprite of a Cloud Block from Super Mario World. Cloud Block TBW
A yellow Dotted Line Block in Super Mario World A green Dotted Line Block from Super Mario World. A red Dotted Line Block in Super Mario World A blue Dotted Line Block in Super Mario World Dotted Line Block A permeable block that indicates the presence of an Exclamation Mark Block. Dotted Line Blocks turn solid once the ! Switch of the corresponding Switch Palace is activated.
A Yellow Block from Super Mario World A Green Block from Super Mario World A Red Block from Super Mario World A Blue Block from Super Mario World Exclamation Mark Block A block that starts out as a Dotted Line Block prior to the player hitting the ! Switch at the block's corresponding Switch Palace. After the ! Switch is activated, Exclamation Mark Blocks turn solid, behaving as platforms or as Prize Blocks. Yellow and green Exclamation Mark Blocks contain a Super Mushroom and a Cape Feather, respectively.
Sprite of a Flying ? Block from Super Mario World Flying Prize Block A Prize Block with wings that moves about. Once hit, it turns into a static Brown Block.
A Hard Block from Super Mario World Gray Block TBW
Ice Block sprite from Super Mario World Ice Block A frozen version of Rotating Block that acts as a slippery platform.
Jump Block from Super Mario World Jump Block A block that causes the players to automatically jump. When the jumping is timed right, players can jump even higher, acting similarly to a Jumping Board. Some Jump Blocks contain power-ups within them, and they can be activated by hitting them as normal blocks or by touching them.
SMW Messblock.png Message Block A block that gives out Points of Advice, which are designed to help players learn the game.
An O/X Block from a 1-Up Chamber in Super Mario World. O/X Block TBW
On Off Switch SMW.png ON/OFF Switch Super Mario World Off Switch ON/OFF Switch A block that can change the path a Pulley Lift travels on or can toggle the direction of a falling ceiling in #4 Ludwig's Castle.
Block Super Mario World.png Prize Block Gives a variety of items when hit, such as coins, power-ups, and other items. Once depleted, it turns into a Brown Block. Some Prize Blocks are Coin Blocks that contain a total of 10 coins. Some Prize Blocks are hidden and are revealed either if the player hits them or if they are activated by a Switch Block.
Red ? Block in Super Mario World that activates the spotlight in Bowser's Castle Red ? Block A block that activates a floating spotlight found near the end of Bowser's Castle.
Sprite of a Rotating Block from Super Mario World Rotating Block A block that flips when it is hit from below or by Caped Mario/Luigi, causing it to be unable to be landed on. Super Mario/Luigi can destroy Rotating Blocks by spin-jumping on them. Chargin' Chucks can destroy them, and some enemies are hidden in them.
Roulette Block Roulette Block A block that contains power-ups that swap between the available types. Items that are released from the blocks still change form when they are out.
SMW StretchBlock Animated.gif Stretch Block A platform composed of five blocks that stretch or compress in a set pattern, either vertically or horizontally, sometimes alternating between the two.
Sprite of a Triangular Block from Super Mario World Triangular Block A block that allows Mario or Luigi to run up walls. Yoshi cannot run up walls, though he can bounce off Triangular Blocks.
Climbable objects
Sprite of a Beanstalk from Super Mario World Sprite of a Beanstalk in Fall from Super Mario World. Beanstalk Found hidden in blocks, Beanstalks grow out of blocks and give players access to upper parts of a level, including new areas that can lead to secret exits. Players cannot climb them while riding on Yoshi.
Sprite of Chain-Link from Super Mario World. Fence Located in a variety of castle or fortress levels, fences can be climbed on by players. Players can also hit a fence to activate Revolving Doors or defeat Climbing Koopas on the other side.
Sprite of a Flip Panel from Super Mario World. Revolving Door TBW
Sprite of a Rope from Super Mario World Rope An object players can climb on, similar to a Beanstalk and a fence. Ropes are used to travel through a level. Players cannot climb them while riding on Yoshi.
Doorways and transportation objects
A Blue Door in Super Mario World Blue Door A door that is visible only if a Switch Block is active.
Sprite of a keyhole from Super Mario World Keyhole TBW
Lakitu's Cloud from Super Mario World Lakitu's Cloud If a Lakitu is defeated without being stomped on, his cloud can be ridden for a short time until it disintegrates.
Sprite of a green Pipe Cannon from Super Mario World. Pipe Cannon A diagonal-facing Warp Pipe that shoots Mario or Luigi out of it. Pipe Cannons are exit points, usually from an underground area.
Sprite of a Warp Pipe from Super Mario World Warp Pipe A pipe that can lead players to another area of the level if they either duck or jump into one. Some Warp Pipes contain varieties of Piranha Plants or Lakitus, some extend and retract (found only in Forest of Illusion 4), and some large, diagonal Warp Pipes launch players.
Sprite of a Yellow Door in Super Mario World. Yellow Door A door found in Ghost Houses, fortresses, and castles. Yellow Doors take the player to another portion of the level. Large red doors serve as entry points to a boss.
Platforms
Sprite of a spring platform from Super Mario World. Bouncing bough A platform that can be bounced on like a Jump Block or Jumping Board. It is always attached to the side of another object.
Count-Lift from Super Mario World Count-Lift A lift that moves in a straight line to the right and counts down. When its timer reaches zero, the lift falls.
Sprite of the diagonal platform Diagonal platform An angled dirt and tuft platform facing either top left or top right. It slowly moves to one side, stops, and then moves back repeatedly.
Sprite of an Escalator from Super Mario World. Escalator TBW
A floating island platform from Super Mario World Floating island platform[5] A grassy platform that floats on water. The platform will sink if Mario or Luigi steps on it, and it will rise back up.
Flying Platform sprite from Super Mario World Flying Platform A platform composed of three non-spinning gray Rotating Blocks with wings. Amazing Flyin' Hammer Brothers also ride on Flying Platforms, but theirs have only two Rotating Blocks.
Sprite of a Lift from Super Mario World. Lift Moving platforms. Their designs and trajectories vary. There are various types of Lifts. Some fall once Mario steps on them. Others float on the surface of water or lava.
Semisolid Platform from Super Mario World Mushroom Platform A mushroom that serves as a platform.
Piston Lift from Super Mario World Piston Lift A lift that acts as a balancing scale. Landing on one causes it to sink while another lift rises. Piston Lifts are shaped as mushrooms.
Pulley Lift from Super Mario World Pulley Lift A lift that travels along a track.
Sprite of a sand tide from Super Mario World. Sand tide A sandy yellow platform. It usually moves up and down to crush Mario or Luigi, though some sand tides simply sink upon him landing on one.
Semisolid platform Semisolid Platform A variety of platforms that can be jumped through.
Brown Single Swing Lift from Super Mario World Single Swing Lift A platform attached to a pivot point. The brown version is stationary until stood on, while the gray version perpetually rotates in a certain direction.
Skull Raft from Super Mario World Skull Raft A platform composed of four segmented skulls that appears on lava. When landed on, it automatically moves.
Snake platform from Super Mario World Snake platform A platform composed of Brown Blocks that, when stood on, travels through a level.
Triple Swing Lift from Super Mario World Triple Swing Lift A set of three platforms that perpetually spin around their pivot point.
Other objects
Sprite of water tide from Super Mario World. Current Constantly rises and lowers, forcing Mario or Luigi to swim while also pushing him back.
Sprite of a Giant Gate from Super Mario World Giant Gate Marks the end of the level. Players who hit the moving tape get awarded Bonus Stars depending on the position it is hit in; players who get 100 Bonus Stars have the opportunity to play a bonus game. If players hit the tape at its highest point, they will get 50 Bonus Stars and three extra lives.
A normal Midway Gate and a passed one from Super Mario World. Midway Gate A striped gate that serves as the level's checkpoint when touched. When players lose a life, they spawn near the checkpoint rather than at the beginning of the level. If Small Mario/Luigi touches the Midway Gate, he powers up to Super Mario/Luigi.
Sprite of a gray spotlight from Super Mario World. Spotlight[6] Helps Mario or Luigi see in the dark. It appears only in Bowser's Castle and is triggered by a red ? Block.
A yellow ! Switch, from Super Mario World. Switch TBW
An animated sprite of the Yoshi Cloud Yoshi Cloud A cloud that hatches from an egg after Yoshi eats two Pink Berries. If Mario or Luigi catches all ten Bonus Coins that it drops, it will release a 1-Up Mushroom.

SML2

Non-playable characters

Image Name Description
Owlie.png Heavy Zeds Owls that carry the player to another area once stepped on.

Enemies

Image Name Description Levels New
First Last
A Goomba, from Super Mario Land 2: 6 Golden Coins. Goomba Walks forward aimlessly, can be defeated with one stomp. Mushroom Zone Cheep Cheep Course
Sprite of Para-Goomba from Super Mario Land 2: 6 Golden Coins Para-Goomba Hops around in a small area, having their wings removed with one stomp. Mushroom Zone Whale Course
Maskie.png Masked Ghoul Walks forward aimlessly like a Goomba, but propels Mario upwards when stomped. Bat Course Witch's Mansion Course New to the franchise
SML2AquaGoomba.png Aqua Goomba Moves like a Goomba and propels Mario high into the air when stomped. Whale Course New to the franchise
Super Mario Land 2 Koopa Troopa. Koopa Troopa Can be knocked into its shell, which can be kicked to hurt other enemies. Mushroom Zone Secret Course 6
A Piranha Plant, from Super Mario Land 2: 6 Golden Coins. Piranha Plant Periodically emerges from pipes to bite Mario. Mushroom Zone Secret Course 6
Venus Fire Trap Venus Fire Trap Periodically emerges from pipes, and shoots a fireball. The Exit Pumpkin Zone Level 3
Ragumo Ragumo Burrows underground to pop up and damage Mario. Invincibility! New to the franchise
Bopping Toady.png Bopping Toady Hops a small distance before lashing out its tongue for a short-ranged attack. Invincibility! New to the franchise
SML2 Spikey.png Spikey A hedgehog that curls up into a ball and dashes at Mario. Invincibility! New to the franchise
Kyotonbo Kyotonbo Flies in quick, darting motions to home in on Mario. Invincibility! New to the franchise
Moofish Moofish Swims in sap, and charges at Mario horizontally if he gets close. In the Trees New to the franchise
A Noko Bombette, from Super Mario Land 2: 6 Golden Coins. Noko Bombette Patrols an area, and explodes after being stomped. In the Trees New to the franchise
Ant Ant Marches back and forth in a small area, damaging Mario if touched. The Exit In the Syrup Sea New to the franchise
SpikedAnt SML2.png Chikunto Has retractable spikes that can damage Mario if he tries to jump on it. The Ant Monsters New to the franchise
A Dokanto, from Super Mario Land 2: 6 Golden Coins. Dokanto An ant with cannons on their heads that periodically fire pellets. The Ant Monsters New to the franchise
A Goronto, from Super Mario Land 2: 6 Golden Coins. Goronto Digs up rocks and rolls them towards Mario. The Ant Monsters New to the franchise
Battle Beetle Battle Beetle Jumps into the air, and flies downwards at an angle. The Exit In the Syrup Sea New to the franchise
A Bee Fly from Super Mario Land 2: 6 Golden Coins Bee Fly Flies away when Mario gets close. The Exit Fiery Mario–Special Agent New to the franchise
Tamara Tamara Egg-like enemies that emerge from small, plant-like pods and move upwards. Honeybees New to the franchise
Unera.png Unera Crawls slowly while patrolling an area. Honeybees New to the franchise
A Grubby from Super Mario Land 2: 6 Golden Coins. Grubby A spiky Unera that cannot be jumped on. Honeybees New to the franchise
Beebee Beebee Emerges from honeycombs, trying to home in on Mario to sting him. Honeybees New to the franchise
Sprite of Skeleton Bee from Super Mario Land 2: 6 Golden Coins Skeleton Bee A variant of Beebee that can come back to life when stomped. Honeybees New to the franchise
Buichi.png Bigbee Drops down to crush Mario, then flies back to its position. Honeybees New to the franchise
SML2 Dondon.png Dondon Flies forwards in a straight line. Hippo Final Boss: The Big Bird New to the franchise
SML2 Toriuo.png Birdfish Hops out of the water, and glides on the air for a brief period of time. Hippo New to the franchise
SML2 Blurp.png Blurp Swims aimlessly in one direction, while occasionally pausing. Hippo Cheep Cheep Course
A Bomubomu, from Super Mario Land 2: 6 Golden Coins. Bomubomu Patrols an area, occasionally shooting cannonballs horizontally or diagonally. Moon stage Final Bosses: Three Mean Pigs! New to the franchise
Miniship.png Poro Orbits blocks or areas of empty space. Moon stage Secret Course 2 New to the franchise
Alien SML2.png No. 48 Jumps around, and fires arcing, exploding stars. Moon stage New to the franchise
Sprite of a mobile star enemy from Super Mario Land 2: 6 Golden Coins Star Floats in space, and cannot be defeated by any means. Star stage Secret Course 2 New to the franchise
A Gordo, from Super Mario Land 2: 6 Golden Coins. Unibo Indestructible enemies found in air and water. Hippo Turtle Zone New to the franchise
Tosenbo.png Tosenbo Inflates briefly to block Mario's path. Star stage New to the franchise
Sprite of Cheep-Cheep from Super Mario Land 2: 6 Golden Coins Cheep-Cheep Swims back and forth in the water. In the Syrup Sea Cheep Cheep Course
Spiny Cheep-Cheep puffed up. Spiny Cheep-Cheep Occasionally puffs up to float upwards underwater. Cheep Cheep Course
A Fish Bone as it appears in Super Mario Land 2: 6 Golden Coins. Honebon Swims underwater in an upside-down V-shape. Fiery Mario–Special Agent Whale Course New to the franchise
Keipu SML2.png Collector Runs away carrying a 1-Up Heart. Final Boss: One Mighty Mouse! New to the franchise
Sprite of spiked ball from Super Mario Land 2: 6 Golden Coins Spiked ball Moves along a vertical, chained path to damage Mario, pausing briefly before changing directions. Bat Course Witch's Mansion Course New to the franchise
A falling spike from Super Mario Land 2: 6 Golden Coins Falling spike Falls from the ceiling to hit Mario. Bat Course
Boo Boo Buddy Chases Mario whenever he is not facing it, but hides when he is. Bat Course Witch's Mansion Course
Sprite of Kurokyura from Super Mario Land 2: 6 Golden Coins Kurokyura Stays in place, sending small bats called Minikyura after Mario. Bat Course New to the franchise
Sprite of Minikyura from Super Mario Land 2: 6 Golden Coins Minikyura Small bats fired at Mario by Kurokyura. Bat Course New to the franchise
Bero.png Bero Stays still, damaging Mario with its tongue. Can be used as a platform. Pumpkin Zone Level 2 New to the franchise
SML2 Karakara.png Karakara Hops into the air, before opening up and floating down, while moving side-to-side. Pumpkin Zone Level 2 New to the franchise
SML2Fboi.png Fireball Boy Hovers around in a figure-eight area. Pumpkin Zone Level 2 New to the franchise
Kyororo Kyororo Waits for Mario to appear before charging at him. Pumpkin Zone Level 2 New to the franchise
Ghost Goomba Ghost Goomba Moves like a Goomba, but cannot be defeated with a stomp. Pumpkin Zone Level 3 New to the franchise
A Pick, from Super Mario Land 2: 6 Golden Coins. Pikku Hops back and forth in a small area. Witch's Mansion Course New to the franchise
SML2 Rerere.png Rerere Bounces back and forth as it sweeps the ground. Witch's Mansion Course New to the franchise
Sprite of Yashichi from Super Mario Land 2: 6 Golden Coins Yashichi Spinning blades that move along tracks. Fiery Blocks New to the franchise
Tatenoko SML2.png Tatenoko Sawblades that move horizontally on a set path. Fiery Blocks New to the franchise
A screw from Super Mario Land 2: 6 Golden Coins Screw Emerges from the ground, and bounces towards Mario. Fiery Blocks New to the franchise
A Bear from Super Mario Land 2: 6 Golden Coins Bear Rolls on top of a Beach Ball, which can be used to traverse spiky and dangerous floors. Mario the Circus Star! New to the franchise
SML2 Kiddokatto.png Kiddokatto Charges at Mario at high speeds, usually in groups. Beware: Jagged Spikes New to the franchise
SML2 Jack-in-the-Box.png Jack-in-the-Box Emerges from ? Blocks, then hops around wildly. Beware: Jagged Spikes New to the franchise
A Bullet Bill, from Super Mario Land 2: 6 Golden Coins. Bullet Bill A bullet that is periodically fired out of Turtle Cannons. Beware: Jagged Spikes Turtle Zone
Sprite of satellite from Super Mario Land 2: 6 Golden Coins Satellite Spins around a point slowly to damage Mario if touched. Final Bosses: Three Mean Pigs! New to the franchise
Wakiri Wakiri Sawblades in the ground that move back and forth. Final Bosses: Three Mean Pigs! New to the franchise
SML2 Shark.png Shark Swims slowly in the water, but charges when Mario gets close. Cheep Cheep Course Turtle Zone New to the franchise
Sprite of Furizo from Super Mario Land 2: 6 Golden Coins Furizo Moves back and forth in a pendulum-like swing to damage Mario. Larger than Furiko. Mario's castle New to the franchise
Sprite of Furiko from Super Mario Land 2: 6 Golden Coins Furiko Moves back and forth in a pendulum-like swing to damage Mario. Smaller than Furizo. Mario's castle New to the franchise
Sprite of mechanical fist from Super Mario Land 2: 6 Golden Coins Mechanical fist A replica of Wario's fist that crashes down at great speed. Mario's castle New to the franchise
A Karamenbo Karamenbo Four spinning pillars that come crashing down from the sky before rising back up. Mario's castle New to the franchise
Don Gabamen SML2.png Floating Face Bounces around diagonally in small rooms. Mario's castle New to the franchise

Obstacles

Image Name Description Levels
First Last
Sprite of a crystal ball from Super Mario Land 2: 6 Golden Coins. Crystal ball TBW Mario's castle
Fire Fire Flames that damage the player. Fiery Mario–Special Agent Witch's Mansion Course
Sprite of a lance from Super Mario Land 2: 6 Golden Coins. Lance Blade obstacles that rest in one place, usually along the ceiling, thrusting up and down in a set rhythm. Turtle Zone Whale Course
Sprite of a lava from Super Mario Land 2: 6 Golden Coins. Lava Molten rock that can cause the player to instantly lose a life. Mario's castle
Piranha Plant statues in Super Mario Land 2: 6 Golden Coins Piranha Plant (statue) Fire large, horizontal fireballs at Mario. Mario's castle
Sprite of a whale's rib bones from Super Mario Land 2: 6 Golden Coins. Rib Large pointy obstacles that damage the player. Whale Course
Sprite of spikes from Super Mario Land 2: 6 Golden Coins. Spike Pointy obstacles that damage the player. Mushroom Zone Mario's castle
Sprite of a true spiked ball from Super Mario Land 2: 6 Golden Coins. It is not to be confused with the similar-looking enemy also localized under the same name. Spiked ball TBW Fiery Blocks
Sprite of Turtle Cannon from Super Mario Land 2: 6 Golden Coins Turtle Cannon Periodically fires Bullet Bills at Mario. Beware: Jagged Spikes Turtle Zone

Bosses

Image Name Description Level
The Big Bird in Super Mario Land 2: 6 Golden Coins. Big Bird TBW Final Boss: The Big Bird
Tatanga, from Super Mario Land 2: 6 Golden Coins. Tatanga TBW Star stage
Ricky SML2.png Sewer rat TBW Final Boss: One Mighty Mouse!
The Witch in Super Mario Land 2: 6 Golden Coins Witch TBW Witch's Mansion Course
Buro Bucho Bupon Three Little Pigs TBW Final Bosses: Three Mean Pigs!
Octopus SML2.png Octopus TBW Whale Course
Wario Wario TBW Mario's castle

Items

These are collectibles and pickups.

Image Name Description
Sprite of the Golden Coin for the Tree Zone from Super Mario Land 2: 6 Golden Coins. Golden Coins TBW
SML2 Coin.png Coins The most common collectible, coins are now used to earn extra lives and items via the casino.
A sprite of the Moneybag item from Super Mario Land 2: 6 Golden Coins. Moneybags Moneybags can be found in certain ? Blocks. Collecting one rewards Mario with fifty coins.
1-Up Heart 1-Up Hearts The 1-Up Heart grants Mario one extra life when collected. They can be collected via ? Blocks and bonus games.
3-Up Heart from Super Mario Land 2: 6 Golden Coins 3-Up Hearts A 3-Up Heart grants Mario three extra lives when collected. They can be found in places that are hidden or difficult to reach.

Power-ups

Items that transform Mario's appearance and give him unique abilities.

Power-up Form Description
N/A Small Mario, from Super Mario Land 2: 6 Golden Coins.
Small Mario
Mario is in this small-sized form when the player starts a new game. Regular Mario is incapable of breaking bricks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to crouch. Regardless of the form he was in before losing a life, Mario reappears in the level in his regular form. If Mario touches a Super Mushroom or Flower in this small form, he is turned into Super Mario.
Mushroom
Mushroom
Super Mario Land 2 Mario.png
Super Mario
A Mushroom powers Mario into Super Mario. This allows him to take one hit without losing a life, reverting him to his small form instead. While Super Mario, he may also break bricks either by jumping underneath them or by performing Spin Jumps by pressing down +Control Pad in midair to break them on top, a technique similar to the one from Super Mario World. Certain enemies, such as Koopas, which normally require more than one hit to defeat, can be defeated in this manner.
Fire Flower
Fire Flower
Fire Mario, from Super Mario Land 2: 6 Golden Coins.
Fire Mario
As Fire Mario, Mario can throw fireballs with B Button. These fireballs bounce along the ground and defeat enemies. In this game, they may also be used to break fiery blocks. Interestingly, this transformation is distinguished with a feather in Mario's cap rather than a different color, most likely due to the Game Boy's limitations.
Carrot sprite from Super Mario Land 2: 6 Golden Coins.
Carrot
Bunny Mario, from Super Mario Land 2: 6 Golden Coins.
Bunny Mario
A new item exclusive to this game, the carrot transforms Mario into Bunny Mario. In this form, he is able to hover briefly by tapping A Button while flapping his bunny ears. This allows him to stay in the air longer, helpful for crossing or maneuvering around obstacles, enemies, and other hazards with ease.
Star
Star
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Mario
Collecting a Star turns Mario invincible for a short time, preventing him from being damaged by enemies and other hazards. Rather than moving around, in this game, the Star remains stationary when struck out of the ? Block it is contained in. Notably, after five enemies are defeated while invincible, an extra life is earned, with an additional one for every enemy defeated by invincibility afterward. Defeating one hundred enemies grants another Star.

Objects

Objects are interactable elements of the environment that cannot be picked up or collected.

Image Name Description
Blocks
Super Mario Land 2 Block.png ? Block Contains a coin or item when hit. (Include info on Hidden Blocks)
Conveyor Belt Arrow Block Moving platforms that carry the player from one place to another without them having to move at all.
A Brick Block in Super Mario Land 2: 6 Golden Coins Brick Block Breaks or contains coins when hit.
An Empty Block in Super Mario Land 2: 6 Golden Coins Empty Block A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
Fiery block from Super Mario Land 2: 6 Golden Coins Fiery block A block that can be destroyed by Fire Mario.
Invisible/flashing block Invisible/flashing block A block that continuously flashes in the darkness.
Skull Platform Skull Platform Skull-shaped blocks with flashing eyes that quickly crumble away once stepped on.
Transportation objects
Sprite of a crane from Super Mario Land 2: 6 Golden Coins. Crane Cranes that help Mario travel across spikes.
CHB123SML2Pipe2.png Pipe Pipes going through the ground that transport the player to new areas.
Bubble Soap bubble Bubbles that allow Mario to swim in air.
Platforms
Ball on chains sprite Ball on chains sprite (stationary) Ball on chains Spheres held up by chains. Black balls on chains move along with the chains they're hanging on for a short time when Mario land on them, while gray balls on chains remain stationary.
Beach Ball Beach Ball Balls that serve as a platform, which roll and changes orientation when bumping into a wall. It can be used to pass spiky surfaces.
A Bone Lift in Super Mario Land 2: 6 Golden Coins Bone Lift Bony platforms with skulls at the end of them that rise once stepped on.
Sprite of a cloud from Super Mario Land 2: 6 Golden Coins. Cloud Lift Clouds that serve as platforms.
Sprite of a Conveyor Belt from Super Mario Land 2: 6 Golden Coins. Conveyor Belt TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Flimsy Lift Lifts that fall once stepped on.
Sprite of a cog from Super Mario Land 2: 6 Golden Coins. Gear A Gear-like platform that move Mario if he steps on them.
Sprite of a cog from Super Mario Land 2: 6 Golden Coins. Gear B TBW
Sprite of a Lift from Super Mario Land 2: 6 Golden Coins. Lift TBW
A Mushroom Platform in Super Mario Land 2: 6 Golden Coins. The whitespace is due to it being built from tiles accurately to how it appears in-game. Mushroom Platform Mushrooms that serve as platforms.
Sprite of a Propeller Lift from Super Mario Land 2: 6 Golden Coins. Propeller Lift TBW
Sprite of a Witch's Cauldron from Super Mario Land 2: 6 Golden Coins. Witch's Cauldron TBW
Goals
A bell from Super Mario Land 2: 6 Golden Coins. Bonus Bell Bells that hangs above the stage's goal exit.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Goal TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Hidden Goal TBW
Midway Bell Midway Bell Bells that serve as checkpoints.
Other objects
A Hippo, from Super Mario Land 2: 6 Golden Coins. Hippo Big, statue-like animals that releases bubbles.
Sprite of a tree sap from Super Mario Land 2: 6 Golden Coins. Tree sap A gelatinous substance that Mario can swim through to get across spikes.

References

  1. ^ August 1991. Mario Mania Nintendo Player's Guide. Nintendo of America (American English). Page 43.
  2. ^ 1992. Super NES Nintendo Player's Guide. Nintendo of America (American English). Page 13 and 15.
  3. ^ Winter 2002. Nintendo Power Advance Volume 4. Nintendo of America (American English). Page 43 and 69.
  4. ^ Winter 2002. Nintendo Power Advance Volume 4. Nintendo of America (American English). Page 59.
  5. ^ February 26, 2002. Super Mario World: Super Mario Advance 2 Prima’s Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3913-1. Page 26.
  6. ^ August 1991. Nintendo Mario Mania Player's Guide. Nintendo of America (American English). Page 147.