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[[File: | [[File:MK8-Course-N64 KalimariDesert.jpg|300px|thumb|The Kalimari Desert train in ''Mario Kart 8 Deluxe'']] | ||
'''Trains''' | '''Trains''' are obstacles that appear in the ''[[Mario Kart (series)|Mario Kart]]'' series. | ||
==History== | ==History== | ||
===''Mario Kart 64''=== | ===''Mario Kart 64''=== | ||
The Kalimari Desert course in ''[[Mario Kart 64]]'' features two trains, | [[File:KDtrain.png|thumb|A train going through the first crossing]] | ||
The [[N64 Kalimari Desert|Kalimari Desert]] course in ''[[Mario Kart 64]]'' features two trains, also referred to as '''Kalimari Expresses'''<ref>M. Arakawa. ''Mario Kart 64'' Player's Guide. Page 30.</ref> or '''N64 Expresses'''.<ref>[https://web.archive.org/web/19980224193555/http://www.nintendo.com:80/n64/mario_kart64/kalimari.html ''Mario Kart 64'': Kalimari Desert] (Wayback Machine, Feb 24, 1998). Retrieved September 7, 2018.</ref> They are red-and-black coal-powered {{wp|4-4-0|4-4-0}} steam locomotives with one coal tender and five passenger cars. Both trains travel along an elliptical track that the player crosses twice; at each crossing lies two crossbucks atop pairs of lights that flash if a train approaches. The player flips over if they hit any part of the train, including the passenger cars. In VS Mode for two players, every train engine has only one passenger car, while in the Grand Prix for two players, as well as in VS Mode for three and four players, all the passenger cars including the coal tenders are absent. | |||
In the [[Wii]] [[Virtual Console]] release, the train's wheels are colored black instead of red. | In the [[Wii]] [[Virtual Console]] release, the train's wheels are colored black instead of red. | ||
A similar train called the [[K64]] appears in ''[[Paper Mario]]'', with the music that plays when [[Mario]] rides it being an arrangement of Kalimari Desert's music. | |||
===''Mario Kart 7''=== | ===''Mario Kart 7''=== | ||
Trains reappear in the ''[[Mario Kart 7]]'' rendition of <small>N64</small> Kalimari Desert, once again acting as obstacles for drivers. They can be taken out by driving into them while [[Invincible Mario|under the effects]] of a [[Super Star]]. In the multiplayer mode, one of the trains is | Trains reappear in the ''[[Mario Kart 7]]'' rendition of <small>N64</small> Kalimari Desert, once again acting as obstacles for drivers. They can be taken out by driving into them while [[Invincible Mario|under the effects]] of a [[Super Star]]. The engines now have only three passenger cars each, and they ride slightly more slowly. In the multiplayer mode, only one train is available. | ||
===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''=== | |||
[[File:MK8-DLC-Course-SuperBellSubway01.jpg|thumb|The trains in Super Bell Subway]] | |||
In ''[[Mario Kart 8]]'' and its [[Mario Kart 8 Deluxe|Nintendo Switch port]], multiple trains are featured in [[Super Bell Subway]], travelling in opposite directions on the track's two railroads - the red trains travel in the same direction as the racers on the left railroad, while oncoming blue trains will chug along on the right. Unlike the locomotives in previous ''Mario Kart'' tracks, the trains appearing in Super Bell Subway use a metro-style design instead of resembling a steam train, with [[Super Bell]] icons decorating the railcars' sides and rooftop grates. | |||
Due to these subway trains' flatter, streamlined design, racers can land and drive on top of them from the raised platforms found at the sides of the subway tunnel - the front and back railcars of both trains even feature [[Dash Panel]]s, rewarding racers who manage to stay on top without falling or land on the edge of the train with a speed boost, in addition to the trains' back end providing a [[Jump Boost|trick]] opportunity. If a racer is hit by a train, it will sound its horn. Both the red and blue trains feature six railcars. | |||
The cable cars in [[Toad Harbor]] act like the trains. If the player lands on a cable car while down the steep hill, they will bounce, and can perform a trick. | |||
{{classic|N64|Kalimari Desert}} reappears in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC for ''Mario Kart 8 Deluxe''. Like in N64 Kalimari Desert 2 in ''Mario Kart Tour'', there is only one train instead of two, though the train moves much faster. Again, the train has three passenger cars. {{classic|Tour|Amsterdam Drift}} also returns in the Booster Course Pass, and the trams found on the course return with it. Unlike in ''Mario Kart Tour'', the trains knock over drivers that hit them, similar to previous games. | |||
===''Mario Kart Tour''=== | ===''Mario Kart Tour''=== | ||
In ''[[Mario Kart Tour]]'', trains launch drivers up in the air while giving them a [[Jump Boost]]. They can be taken out by hitting them with a [[Super Horn]] or by driving into them while [[Invincible Mario|invincible]] or [[Mega Mario|under the effects]] of a [[Mega Mushroom]], granting points in the process | {{multiple image | ||
|align=right | |||
|direction=vertical | |||
|width=200 | |||
|footer=The two types of train that appear in Amsterdam Drift | |||
|image1=MKT Icon Amsterdam Drift RT.png | |||
|image2=MKT Icon Amsterdam Drift R.png | |||
}} | |||
In ''[[Mario Kart Tour]]'', trains launch drivers up in the air while giving them a [[Jump Boost]]. They can be taken out by hitting them with a [[Super Horn]] or by driving into them while [[Invincible Mario|invincible]] or [[Mega Mario|under the effects]] of a [[Mega Mushroom]], granting points in the process. | |||
As in ''Mario Kart 7'', the trains in N64 Kalimari Desert have three passenger cars. In N64 Kalimari Desert 2, only one train is present on the track, moving at a much slower speed. If a player waits long enough after a race, it can be seen that the barriers found at the second intersection in the normal and R variants, or at the first one in the T variant, do not affect the train. | |||
[[Amsterdam Drift]] features two types of train. One of these is a train resembling a cross between a {{wp|NS VIRM}} and a TWINDEXX Swiss Express, which travels on a viaduct along a canal that separates the [[Amsterdam]] and {{wp|Zaanse Schans}} segments of the track; the other is a tram pertaining to the Amsterdam {{wp|Trams in Amsterdam#Current lines|tram line 14}} that resembles a series 725–779 tram, which moves back and forth along a short portion of the track near the [[Finish Line (object)|finish line]]. The second type also appears in [[Amsterdam Drift|Amsterdam Drift 3]]. | |||
==Other trains with gameplay roles in the ''Mario Kart'' series== | ==Other trains with gameplay roles in the ''Mario Kart'' series== | ||
Flying trains appear in ''[[Mario Kart 8]]'' and ''Mario Kart 8 Deluxe'' on {{classic-link|N64|Rainbow Road}} and in ''Mario Kart Tour'' on | [[File:MKT Helper Train.jpg|thumb|The flying train in 3DS Rainbow Road in ''Mario Kart Tour'']] | ||
Flying trains appear in ''[[Mario Kart 8]]'' and ''Mario Kart 8 Deluxe'' on {{classic-link|N64|Rainbow Road}} and in [[Merry Mountain]]. Flying trains also appear in ''Mario Kart Tour'', also on Merry Mountain, and several bonus challenges on [[3DS Rainbow Road]]. [[Toad (species)|Toads]] ride on them and throw [[coin]]s or [[Ring (Mario Kart series)|rings]] on the track for the player, not too dissimilar to the sand ship in [[Bone-Dry Dunes]]. They can also carry Star Rings that can be glided through. | |||
Trains also appear in the background of [[Tour Sydney Sprint|Sydney Sprint]] courses in ''Mario Kart Tour'' and the Booster Course Pass for ''Mario Kart 8 Deluxe''. In ''Mario Kart Tour'', the passengers on the train resembling a {{wp|Sydney Trains T set|Sydney Trains Tangara Set}} throw items such as [[Green Shell]]s, [[Dash Mushroom|Mushrooms]], and [[Bob-omb]]s onto the road, while in ''Mario Kart 8 Deluxe'' they throw coins. | |||
In [[Tour Berlin Byways|Berlin Byways 2]] from ''Mario Kart Tour'', and the first lap of {{classic|Tour|Berlin Byways}} from the Booster Course Pass for ''Mario Kart 8 Deluxe'', a stationary train set closely resembling the {{wp|DR Class 270}} serves as an alternate side route inside of the {{wp|Berlin Hauptbahnhof}}, standing dormant on an {{wp|Berlin S-Bahn|S-Bahn}} along the main path inside the station. This side route is not much faster than taking the main route, but it does contain two [[Item Box]]es (one Double Item Box in ''Mario Kart 8 Deluxe'') and allows easy access to the trick ramp at the exit of the Hauptbahnhof. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Kalimari Desert 2.jpg|Artwork of the | MK64 commercial 08.jpg|Japanese commercial for ''[[Mario Kart 64]]'' | ||
MK64 Kalimari Desert Icon.png|The | Kalimari Desert 2.jpg|Artwork of the train for ''Mario Kart 64'' | ||
MK64 Trading Card 19 Look out.jpg|The train on a ''Mario Kart 64'' trading card | |||
MK64KalimariDesert3.png|The | MK64 Kalimari Desert Icon.png|The train in Kalimari Desert's course icon | ||
MK64KalimariDesert3.png|The train as seen from the front | |||
KalimariDesertMK7.png|The train in ''[[Mario Kart 7]]'' | KalimariDesertMK7.png|The train in ''[[Mario Kart 7]]'' | ||
MKT N64 Kalimari Desert Website Scene.png|View of the Kalimari Desert train in ''[[Mario Kart Tour]]'' | |||
MKT N64 Kalimari Desert Website Scene.png|View of the | |||
MKT Amsterdam Drift Train 1.jpg|The first type of train that appears in Amsterdam Drift | MKT Amsterdam Drift Train 1.jpg|The first type of train that appears in Amsterdam Drift | ||
MKT Amsterdam Drift Train 2.jpg|The second type of train that appears in Amsterdam Drift | MKT Amsterdam Drift Train 2.jpg|The second type of train that appears in Amsterdam Drift | ||
MK8KalimariDesert3.jpg|The {{classic|N64|Kalimari Desert}} train in ''[[Mario Kart 8 Deluxe]]'' | |||
MK8DMerryMountain6.jpg|The Merry Mountain train in ''Mario Kart 8 Deluxe'' | |||
MK8D Tour Amsterdam Drift Scene 1.jpg|The {{classic|Tour|Amsterdam Drift}} train in ''Mario Kart 8 Deluxe'' | |||
MK8-Course-Tour AmsterdamDrift.jpg|The {{classic|Tour|Amsterdam Drift}} tram in ''Mario Kart 8 Deluxe'' | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=列車<br>れっしゃ <small>(''Mario Kart Tour'')</small> | |||
|JapR=Ressha | |||
|JapM=Train | |||
|ChiS=列车 | |ChiS=列车 | ||
|ChiSR=Lièchē | |ChiSR=Lièchē | ||
Line 59: | Line 75: | ||
|ChiTR=Lièchē | |ChiTR=Lièchē | ||
|ChiTM=Train | |ChiTM=Train | ||
|Dut=Trein<ref>https://twitter.com/NintendoNL/status/1553349689327714311</ref> | |||
|DutM=Train | |||
|Fre=Train | |||
|Ger=Zug | |||
|GerM=Train | |||
|Ita=Treno | |||
|ItaM=Train | |||
|Kor=기차 | |||
|KorR=Gicha | |||
|KorM=Train | |||
|PorA=Trem | |||
|PorAM=Train | |||
|PorE=Comboio<ref>https://twitter.com/NintendoPT/status/1553349689327734788</ref> | |||
|PorEM=Train | |||
|Spa=Tren | |||
|SpaM=Train | |||
}} | }} | ||
Line 66: | Line 98: | ||
{{MK64}} | {{MK64}} | ||
{{MK7}} | {{MK7}} | ||
{{MK8}} | |||
{{MKT}} | {{MKT}} | ||
[[Category:Trains]] | [[Category:Trains]] | ||
[[Category:Mario Kart 64 objects]] | [[Category:Mario Kart 64 objects]] |
Revision as of 21:23, April 13, 2024
Trains are obstacles that appear in the Mario Kart series.
History
Mario Kart 64
The Kalimari Desert course in Mario Kart 64 features two trains, also referred to as Kalimari Expresses[1] or N64 Expresses.[2] They are red-and-black coal-powered 4-4-0 steam locomotives with one coal tender and five passenger cars. Both trains travel along an elliptical track that the player crosses twice; at each crossing lies two crossbucks atop pairs of lights that flash if a train approaches. The player flips over if they hit any part of the train, including the passenger cars. In VS Mode for two players, every train engine has only one passenger car, while in the Grand Prix for two players, as well as in VS Mode for three and four players, all the passenger cars including the coal tenders are absent.
In the Wii Virtual Console release, the train's wheels are colored black instead of red.
A similar train called the K64 appears in Paper Mario, with the music that plays when Mario rides it being an arrangement of Kalimari Desert's music.
Mario Kart 7
Trains reappear in the Mario Kart 7 rendition of N64 Kalimari Desert, once again acting as obstacles for drivers. They can be taken out by driving into them while under the effects of a Super Star. The engines now have only three passenger cars each, and they ride slightly more slowly. In the multiplayer mode, only one train is available.
Mario Kart 8 / Mario Kart 8 Deluxe
In Mario Kart 8 and its Nintendo Switch port, multiple trains are featured in Super Bell Subway, travelling in opposite directions on the track's two railroads - the red trains travel in the same direction as the racers on the left railroad, while oncoming blue trains will chug along on the right. Unlike the locomotives in previous Mario Kart tracks, the trains appearing in Super Bell Subway use a metro-style design instead of resembling a steam train, with Super Bell icons decorating the railcars' sides and rooftop grates.
Due to these subway trains' flatter, streamlined design, racers can land and drive on top of them from the raised platforms found at the sides of the subway tunnel - the front and back railcars of both trains even feature Dash Panels, rewarding racers who manage to stay on top without falling or land on the edge of the train with a speed boost, in addition to the trains' back end providing a trick opportunity. If a racer is hit by a train, it will sound its horn. Both the red and blue trains feature six railcars.
The cable cars in Toad Harbor act like the trains. If the player lands on a cable car while down the steep hill, they will bounce, and can perform a trick.
N64 Kalimari Desert reappears in the Booster Course Pass DLC for Mario Kart 8 Deluxe. Like in N64 Kalimari Desert 2 in Mario Kart Tour, there is only one train instead of two, though the train moves much faster. Again, the train has three passenger cars. Tour Amsterdam Drift also returns in the Booster Course Pass, and the trams found on the course return with it. Unlike in Mario Kart Tour, the trains knock over drivers that hit them, similar to previous games.
Mario Kart Tour
In Mario Kart Tour, trains launch drivers up in the air while giving them a Jump Boost. They can be taken out by hitting them with a Super Horn or by driving into them while invincible or under the effects of a Mega Mushroom, granting points in the process.
As in Mario Kart 7, the trains in N64 Kalimari Desert have three passenger cars. In N64 Kalimari Desert 2, only one train is present on the track, moving at a much slower speed. If a player waits long enough after a race, it can be seen that the barriers found at the second intersection in the normal and R variants, or at the first one in the T variant, do not affect the train.
Amsterdam Drift features two types of train. One of these is a train resembling a cross between a NS VIRM and a TWINDEXX Swiss Express, which travels on a viaduct along a canal that separates the Amsterdam and Zaanse Schans segments of the track; the other is a tram pertaining to the Amsterdam tram line 14 that resembles a series 725–779 tram, which moves back and forth along a short portion of the track near the finish line. The second type also appears in Amsterdam Drift 3.
Other trains with gameplay roles in the Mario Kart series
Flying trains appear in Mario Kart 8 and Mario Kart 8 Deluxe on N64 Rainbow Road and in Merry Mountain. Flying trains also appear in Mario Kart Tour, also on Merry Mountain, and several bonus challenges on 3DS Rainbow Road. Toads ride on them and throw coins or rings on the track for the player, not too dissimilar to the sand ship in Bone-Dry Dunes. They can also carry Star Rings that can be glided through.
Trains also appear in the background of Sydney Sprint courses in Mario Kart Tour and the Booster Course Pass for Mario Kart 8 Deluxe. In Mario Kart Tour, the passengers on the train resembling a Sydney Trains Tangara Set throw items such as Green Shells, Mushrooms, and Bob-ombs onto the road, while in Mario Kart 8 Deluxe they throw coins.
In Berlin Byways 2 from Mario Kart Tour, and the first lap of Tour Berlin Byways from the Booster Course Pass for Mario Kart 8 Deluxe, a stationary train set closely resembling the DR Class 270 serves as an alternate side route inside of the Berlin Hauptbahnhof, standing dormant on an S-Bahn along the main path inside the station. This side route is not much faster than taking the main route, but it does contain two Item Boxes (one Double Item Box in Mario Kart 8 Deluxe) and allows easy access to the trick ramp at the exit of the Hauptbahnhof.
Gallery
Japanese commercial for Mario Kart 64
The train in Mario Kart 7
View of the Kalimari Desert train in Mario Kart Tour
The N64 Kalimari Desert train in Mario Kart 8 Deluxe
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 列車 れっしゃ (Mario Kart Tour) Ressha |
Train |
Chinese (simplified) | 列车 Lièchē |
Train |
Chinese (traditional) | 列車 Lièchē |
Train |
Dutch | Trein[3] |
Train |
French | Train |
- |
German | Zug |
Train |
Italian | Treno |
Train |
Korean | 기차 Gicha |
Train |
Portuguese (NOA) | Trem |
Train |
Portuguese (NOE) | Comboio[4] |
Train |
Spanish | Tren |
Train |
References
- ^ M. Arakawa. Mario Kart 64 Player's Guide. Page 30.
- ^ Mario Kart 64: Kalimari Desert (Wayback Machine, Feb 24, 1998). Retrieved September 7, 2018.
- ^ https://twitter.com/NintendoNL/status/1553349689327714311
- ^ https://twitter.com/NintendoPT/status/1553349689327734788